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Guilty Gear 2: Overture



Guilty Gear 2: Overture uses an action-based gameplay similar to Devil May Cry and Dynasty Warriors while retaining special moves and animations that have been used in past 2D Guilty Gear fighters, combined with RTS/MOBA elements similar to Herzog Zwei[3][4] and DotA,[5] in order to create a new genre which designer Daisuke Ishiwatari describes as "Melee Action". Aside from the simple genre change from its arcade fighter predecessors, Overture utilizes a troop management system as well as certain points around each of the levels that can be captured and used as spawning points for troops. Various troops from the demo include the light infantry, capable of a special attack; Heavy infantry, capable of launching and juggle attacks; as well as magical troops which can heal and perform status increasing spells. To win, players must directly attack each other or each other's Masterghost, an immobile and defenseless 'main base' or spawning point for each player. Each time a player is defeated, they respawn by their Masterghost in exchange for a portion of the Masterghost's lifebar. Victory will be rewarded through: beating the enemy enough times so their Masterghost cannot revive them, directly attacking and defeating the Masterghost, or winning by basis of who has more life once a predetermined timer reaches zero and who has captured more Ghosts (territory points on the field that produce Mana) than your opponent.

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Informations

Action
Arc System Works
Arc System Works
2 joueurs
Regional ratings
N.C.
ESRB-T
N.C.
Regional release dates
N.C.
N.C.
N.C.
31 Mar 2016
Resolutions
N.C.
N.C.


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