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4th & Inches is an action/strategy football game for one or two players. You control the action during the variety of plays that can be called, choose when to take timeouts, and select which players on your team will be on the field. There are two teams (the All-Pros and the Champs) and you can see each players statistics to …
What's that coming over the hill, is it a monster? Yes, as this Rampage-influenced arcade game sees you play either an ogre or a dragon. Both are searching an island for an egg which will give them super powers. This is located inside a building, and to find the right one you must continuously smash them up, using either the …
This is one of the earliest isometric action games that is reminiscent of Marble Madness in look and feel, but with much more complex controls and gameplay. You've been turned into a ball (!) by an evil wizard, and must find the spellbook spell ingredients to turn back to human before the air runs out. Lots of traps and monsters …
In Alien Mind, players take on the role of biologist and physicist, Timothy Hunter. Timothy has been called upon by his friend Aaron Avery to visit the research space station Zekford in order to partake in the study of two recently discovered, unhatched eggs of unknown origin. Upon arrival, Hunter soon realizes that all is not well on the space …
Ancient Glory is a side scrolling action game based on Greek mythology. It is based on the adventures of Hercules who the player controls as he travels the Greek countryside (as well as some other locations in the Mediterranean) in his quest to defeat the gorgon Medusa. To do so five magical items have to be collected which is done …
The back story of Ys is dripping with metaphor: the land was once peaceful and happy, but when a farmer discovered a precious magic metal called "kureria" (the uses are left vague), the land was stricken with sudden wealth, income inequality, and natural disasters. Sick of the destruction, the people of Ys gathered up all the kureria, stuffed it into …
The original Breakout concept involves controlling a bat at the bottom of the screen and using it to catch and direct a ball so as to hit all the bricks which are arranged at the top of the screen. It was unpopular for over a decade, before Taito revived it with some new ideas in this arcade game. The game's …
Revenge of Doh is a direct sequel to the original arcade smash Arkanoid. Along with improved graphic engine, better sound and music, better hardware support and more levels, Revenge of Doh also features a built-in editor and allows you to create your own level sets! A long time period passed and the dimension controlling force Doh has again come back …
Aimlessly wandering through the Southlands of Quendor, the hero of the game encounters the Implementors, powerful beings who warn him of a terrible danger: the Coconut of Quendor, the very embodiment of Magic, has been stolen by terrifying monsters known as Ur-Grue, said to be the spirits of fallen Implementors. The task is clear, but by no means easy: locate …
Blackjack Academy is a Blackjack, also known as 21, simulation that claims to help improve your game. You can play by yourself or with four other players at the same time, playing multiple table rules just like you would in a casino.
Blockout is a puzzle video game, published in 1989 by California Dreams, developed in Poland by Aleksander Ustaszewski and Miros?aw Zab?ocki. The game is the logical extension of Tetris into the third dimension. In regular Tetris, the player manipulates a set of tetrominoes which fall into a two-dimensional pit (seen from the side). The aim is to solve a real-time …
Bridge 6.0 is a computer version of the card game Bridge. The game takes advantage of the advanced graphics and sound capabilities of the Apple IIgs. This specific Bridge series was the longest continuously published bridge games for computers. It was originally coded in 1977 on one of the first "micro-computers" as a diversion from more important work at a …
California Games is a 1987 Epyx sports video game for many home computers and video game consoles. Branching from their popular Summer Games and Winter Games series, this game consisted of some sports purportedly popular in California including skateboarding, freestyle footbag, surfing, roller skating, flying disc (frisbee) and BMX. The game was followed in 1991 by California Games II, but …
Cavern Cobra is a shoot 'em where the player flies an advanced helicopter called the Cavern Cobra which is used to navigate through the caverns, one screen at a time. The helicopter is equipped with four different weapons: a machine gun that shoots regular bullets, bombs that are dropped on enemies, grenades that are launched in an arc and fire …
Cryllan Mission 2088 was a role-playing game released in 1989 for the Apple IIgs. The game has the player assemble a team of 6 characters to explore the reasons for the loss of contact of the USS Houston, a sapceship that was on a classified mission.
This game was the second scenario for the Apple IIgs-exclusive science fiction RPG 2088: The Cryllan Mission. Interestingly, the game is not a direct sequel. Rather, the game uses the same premise as the original, however, the plot is completely different.
Crystal Quest is an action computer game for the Apple Macintosh and Apple IIgs. It was written by Patrick Buckland for Casady & Greene in 1987, and was ported to the IIgs in 1989 by Rebecca Heineman. Ports were also made to the Amiga, Nintendo Game Boy, iPhone OS, and Palm. It was notable both for its fast-paced gameplay and …
Dark Castle was originally created for the Macintosh in black and white in 1986. Some years later an Amiga version appeared and later still the IIGS version arrived, being released in 1989 by Three Sixty. Dark Castle is an action adventure game where both the mouse and keyboard are used to achieve control. Keyboard configuration will allow use of a …
Defender of the Crown is a strategy computer game designed by Kellyn Beck. It was Cinemaware's first game, and was originally released for the Commodore Amiga in 1986, setting a new standard for graphic quality in home computer games. In 1987 it was ported to MS-DOS, the Nintendo Entertainment System (NES), Atari ST, ZX Spectrum, Amstrad CPC, Commodore 64, Macintosh …