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An educational typing game developed by Todd Heimarck for the Commodore VIC-20 and published in COMPUTE!'s Gazette 1983/10 (Issue #4) This game was "ported" to the Commodore 64 in the following issue: COMPUTE!'s Gazette 1983/11 (Issue #5)
Released as part of COMPUTE!'s Gazette 1984/03 (Issue #09), 64'er Spielesammlung #5 as Ultrasonic it was released in Commodore Computer Club N°02. as Death Trench it was released in 75 Spill Datatronic, as Starfighter it was released in game of "The Big 100" collection, and as a part of the "Star Fighter" game pack.
A high-speed ocean battle complete with dueling submarines, floating mines, torpedoes and a patrolling enemy destroyer. You're the commander of a brand new submarine. Your opponent commands and enemy sub. You had hoped to avoid war by hiding in an ocean minefield until the peace talks ended but unfortunately your opponent had the same idea. And then the destroyers started …
A single screen platformer written by Ligia Latino and published in COMPUTE!'s Gazette 1990/01 (Issue #79). The kingdom is in a royal mess. It's almost time for your wedding, but the princess is nowhere to be found. Word has it that she has been kidnapped by a fire-breathing dragon and taken to its lair — the dreaded Dark Castle. Hmm, …
Published in COMPUTE!'s Gazette 1993/07, an insert in Compute Magazine Issue 154. You start in a spaceship at the bottom of the screen, armed with an endless supply of energy bolts, like Astra but one better as you have a nifty variety of nasties coming towards you , after the first level they begin firing back at you.
Nevets is an action game developed by Steven R. McCloskey and published by COMPUTE! Publications, Inc. in COMPUTE!'s Gazette 1984/04 (Issue #10)
COMPUTE!'s Gazette 1984/09 (Issue #15), COMPUTE!'s Commodore Collection - Vol.2.
Published in COMPUTE! 1987/12 (Issue #91). In this fast-paced action game, your goal is to retrieve important plans from a futuristic factory filled with nasty hazards. In "Leaping Larry," you're an apprentice inventor in a future world. One evening after leaving the factory, you realize that you've left behind three sets of important plans that you intended to take home. …
Published in COMPUTE! 1986/12 (Issue #79), and also in COMPUTE!'s Third Book of C64. In this strategy game for one or two players, your mission is to locate and vaporize your opponent's hidden space force before your force suffers the same fate. "Laser Strike" is a strategy game based on several popular board games (Battleship is probably the most famous). …
Published in COMPUTE!'s Gazette 1991/01, which as a part of the Compute Magazine. Maneuver your spacecraft through hostile fire as you try to deliver needed medical supplies to the space colonists.
A Kaboom clone designed by Stephen Ressler for COMPUTE!'s Gazette 1985/01 (Issue #19) and in COMPUTE!'s Third Book of C64 Games.
Published in COMPUTE! 1984/10 (Issue #53). Watch your favorite pony win (or lose) in this detailed, effective simulation of race-track betting. "Horse Racing" is a multiplayer game in which you must wager on horses. Up to nine players may play the game, and each starts the game with $500. There are five races. The player with the greatest amount of …
Published in COMPUTE! 1984/02 (Issue #45). The idea is to get all the money you can lay your hands on, and outwit the Collector while you're at it. But you'd better be quick, because he's not that interested in the money itself, he wants to catch YOU. You begin the game inside a diamond pattern in the middle of the …
COMPUTE! 1983/11 (Issue #42). Originally written for the unexpanded VIC. It is a dark, stormy night with howling winds and bolts of lightening. You've got to get home, the fastest way is through the cemetery. Since you don't believe in ghosts, you won't have to worry about them. But e graveyard is very old and there are lots of tombstones. …
COMPUTE!'s Gazette 1987/08 (Issue #50). A head-to-head strategy game where in the future, two platoons of disrupter-equipped men battle for control of the last remaining natural forest. Since the game begins with neither side at an advantage, the player with the best strategy and the surest reflexes will win Front Line. Int eh game's action scenario, two men battle to …
Type-in clone of the Exidy arcade game Venture written by Ted Reynolds and published in COMPUTE!'s Gazette 1985/02 (Issue #20). You're a leading archaeologist who's happened on a fabulous treasure. But spiders, bats, snakes, and ghouls guard the riches. How long can you survive in the forbidden crypt? A local legend, long dismissed as mere myth, speaks of a great …
Published in COMPUTE!'s Gazette 1989/12 (Issue #78). They've finally broken through. In "Final Defense' hundreds of enemy ships are approaching by sea, and an equal number of tanks are converging on you by land. You're the last defender. And before they take you, you must, wipe out as many of them as possible. If only you could hold on long …
Released in COMPUTE!'s Gazette 1986/01 (Issue #31), COMPUTE!'s Gazette 1994/11, Best of COMPUTE! & Gazette, and COMPUTE!'s Third Book of C64. If you've played Air Hockey, you already know how to play "Face- Off." Based on ice hockey, Air Hockey pits two players against each other, each trying to shoot a puck into his opponent's goal while The player on …
COMPUTE!'s Gazette 1993/10, an insert in Compute Magazine. You look around furtively, hoping to see a passage through the tangled mass of rocks and trees. Suddenly you spy an opening in the bushes. You dash through it and pounce on the yellow stone laying on the ground. There! You've finally managed to recover that jewel. Now it's time to explore …
Euchre is a four-handed translation of the popular card game of the same name. In this version, you play with a computer partner against 2 computer opponents. The computer will deal the cards, keep score and play your partner's as well as your opponent's hands. Even better, it never gets bored or commits blunders such as trumping your ace. Nearly …
You jump out of bed, ready for your favorite breakfast, scrambled eggs. After opening the fridge, it appears that some of the eggs are a bit strange, even possessed. Egads, Deviled EGGS! Determined to eat, you try to scramble the good eggs while avoiding the bad ones in this arcade nightmare. Published in COMPUTE!'s Gazette 1989/09 (Issue #75, COMPUTE!'s Gazette …
Published in COMPUTE!'s Gazette 1986/04 (Issue #34), Dunk will challenge any previous conceptions you may have had about your joystick. Pressing up may move your player down, while pressing left may move you riht. And just when you think you have the pattern mastered, it changes! The gameboards consists of 3 square platforms, stack one on the other. Each platform …
Published in COMPUTE!'s Gazette 1991/07, an insert in Compute Magazine. You and your allies have been accused of murdering the king of Arcacia. Due to uncertainty about your guilt among the High Council judges, you and your party have been locked in a maze filled with magical doors and powerful demons. Legend has it that the gods of the underworld …