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Ten Little Robots is an educational game for preschoolers. It teaches math and computer use and consists of five activities that all involve robots: The Robot Story: An interactive rhyme where the story is read out and the player has to fill in how many robots are still remaining. Letter Match: The game shows a letter and the player has …
This is an endless running game in which you keep running and have to jump over obstacles in order to stay "alive" Was written in BASIC by jim_64 in 2016 as part of a BASIC game competition.
Based on the Mille Bornes board game where you try to get your vehicle to go 1000 miles before your opponent can. You can give crashes, flat tires, out of gas and speed limits to your opponent, and they to you to try to slow you down, you can repairs you can get to fix these to continue on, but …
100 Meter Slither: Players take control over a worm and have to race by making rhythmic and fast joystick movements. But because the worm uses up his slime for movement, players occasionally have to slow down to avoid burning dry. Part of the Galactic Games release, a sports olympiad game set in space. It offers five disciplines, which can be …
The traditional Nim-game (aka Marienbad-game) consists of four rows of 1, 3, 5 and 7 matchsticks (or any other objects). Two players take any number of matchsticks from one row alternately. The one, who takes the last matchstick loses.
A Boulder Dash clone released in 1985 by Argus Press Software (APS)/64 Tape Computing and programmed by Chris Newcombe.
The game is based on the 1870 novel by Jules Verne. http://www.gamebase64.com/game.php?id=27&d=18
The player and computer take turns removing 1, 3 or 3 matches from a pile. The player foced to take the last match loses. Found in 67 Ready-to-Run Programs in BASIC.
A public domain Minesweeper clone made by Chill in 2001 for the Minigame Competition 2001 - 2K Category
2K-Fighter is a vertical shoot-em-up where you scroll up the screen to blast a wave of baddies. Once the wave is destroyed, you then scroll up the screen to face the next wave of baddies. If you are hit then you go back to the first wave. The joystick is used to control your ship. The game was given away …
Explore the 3D maze in a forerunner of the first person shooter. Released as part of the 75 Spill Datatronic compilation.
Released in Your Computer 1984/03. This arcade game, submitted to the magazine by Lee Marsh of Croydon Surrey is based on the originally titled arcade game, Q*Bert. His version consists of a pyramid of 3d blocks which have to be turned yellow by moving your friend Cubert on to them. When all the blocks have been turned yellow you have …
Released in COMPUTE!'s Gazette 1984/12 (Issue #18), the goal of the game is simply to make it through the maze, which sounds easy, but isn't. You start in the northwest corner and must make your way to the exit on the southeast corner. The maze will be different every time you play, so tracing your path in one game won't …