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Explore the 3D maze in a forerunner of the first person shooter. Released as part of the 75 Spill Datatronic compilation.
The game is played on a cube 4x4x4. The object is to get a row of four O's in any direction, including diagonals. You must stop the machine from getting a row of X's. You'll have the advantage of going first and will be asked for the level, column and row in which you want to play you O. If …
A Danish language computerized rendition of the classic four-in-a-row/connect four game. Developed by Anders Jensen and published by IC RUN in LIST! 1988/1
Educational game that primarily teaches grammar. Was part of CBM Public Domain - English I
ABC is a simple puzzle game. The game shows you the alphabet on the left side. On the right side the alphabet will be mixed up and you have to put it in the correct order again. You can only move one letter into the empty box. This way you have to swap all the letters until the puzzle is …
A columns/tetris clone programmed by Andor Kiss, and published by Art Game in 1995.
The object of Actionauts II, like the original Actionauts, is to program your robot to perform a series of commands. Use the joystick to set the commands to make the robot walk through a path. You can alter the grid to change the path, the programming is mainly done on the same page and you can select from four robot …
A Tetris like game developed and published by Gastropod Industries. The game's blocks look a bit like the blocks from Dr. Mario, except there are no viruses to clear.
Match three colours in a row, but if you mess up, you lose. Coded entirely in BASIC.
This is a joke entry for the 2004 Crap Game compo. Where you are swimming the Atlantic Ocean, and must try and get to the island. The only trouble is, you can easily get lost. You have a very long distance to travel and swim to the shore. If you run out of time, game is over. Actually think reality? …
Richard Bayliss, "I created an adventure game using the Graphic Adventure Creator and I had not released it, but I still got it. My game 'Adventure Of A Lifetime' wasn't anything serious, but a spoof adventure game, with childish sense of humour in the games. I prefer comedy text adventures to serious ones. I'll release it on a compilation called …
This "game" is obviously a gag and is not really by Activision. However, if you have ever wanted to 100% a text adventure you have a pretty good chance at making it happen with this game.
A solitaire card game released in 1998 as part of Issue #166 of LoadStar disk magazine
A well-programmed Minesweeper game for the Commodore 64. Programmed in 1996 by Hori Cherry for Different.
A short entry for a title which was reportedly for Mastertronic back in 1988, but for reasons currently unknown never quite made it. The game was being developed by Reptilia Design, with code by Andy Syco (of Werewolves in London fame), graphics by Blancmange and sound by Neil Baldwin. It seems the cracking crew – Fusion, got hold of a …
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