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Ziggy was developed by Dean Lester and published for the BBC Microcomputer by Audiogenic Software.
The second in the Thunderstruck trilogy of arcade adventure games by Peter Scott. SPRECO, the SPace REfuse COllector, has finally made it back to Home Base 5 after escaping from the strange medieval castle in which he was marooned in Thunderstruck 1. But things have changed - Home Base 5 is totally devoid of all human life. While searching the …
The first in the Thunderstruck trilogy of arcade adventure games by Peter Scott. The game puts you in control of a spaceman, and you have to guide him around a castle, collecting items and dodging the baddies, the eventual aim being to escape.
The Last of the Free was written by Peter Scott, developed by Audiogenic and published by them in 1986 for the BBC Microcomputer. It was re-released on the Atlantis label in 1989.
Ransack was developed by Peter Scott for the BBC Microcomputer and published in 1987 by Audiogenic Software. You control Al, who owing to a stabiliser systems failure can only bounce along, as he wreaks revenge on the eight planets of the Ryvian system. Although you set out with a limited supply of weapons further supplies are teleported onto the planet's …
Psycastria was developed by Gary Partis and released for the BBC Micro in 1986 by Audiogenic Software. Psycastria is a top-down horizontal scrolling shooter. Go across each base, destroy the 10 energy pods that power the Psycastrian war machine while avoiding buildings and engaging alien spacecraft, then go to the next base. Unusually for a shooter, you can turn around …
The 3rd game in the Thunderstruck series, programmed by Peter Scott and published by both Audiogenic Software and Atlantis Software Ltd for the BBC Micro in 1987. BLIP, the bouncing Omega Salesdroid, has been transported to the high-tech mining complex of Mynix. Help him find pieces of core material with which to repower his crippled cruise ship. Omega Orb comprises …
Loopz was programmed by Kevin Blake. It's a puzzle game where the main goal is to make loops. Random pieces are presented over a board, including simple lines and corners as well as S bends and other warped shapes of varying sizes. It is up to the player to link them up in a loop form, then moving on to …
Blast! was developed by Sam Inglis and released by Audiogenic Software (ASL) for the BBC Microcomputer in 1989. You are in control of a floating space ship, a bit like the one from Thrust, but much smaller on the screen. You have to blast your way through everything that moves on the screen. When you have blown up everything, you …