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Adventureland is the first text adventure game for microcomputers, released by Scott Adams in 1978. It was very successful and led Adams to form Adventure International, which went on to publish twelve similar games in different settings. The game involves the search for thirteen lost artifacts in a fantasy setting.
Number 5 in the Scott Adams adventure game series. You awaken in a sealed wing of the Count's Transylvanian castle. Over the course of a few days you need to cultivate a familiarity with the layout of the castle and the nocturnal activities of its primary resident. An unpredictable day/night cycle forces your hand, necessitating finding a reliable light source …
SAVAGE ISLAND - PART 1 - WARNING FOR EXPERIENCED ADVENTURERS ONLY! A small island in a remote ocean holds and awesome secret. Will you be the first to uncover it? NOTE: This is the first of a larger multi-part Adventure: "it will be necessary to purchase additional packages to complete the entire Adventure.
Conquest of Chesterwoode is a turn-based wargame from Adventure International for 2-4 players. Your ancestors journeyed into the dark Forest of Chesterwoode, facing dreadful basilisks, worgs, a wurm, and more. Eventually civilization was established, and the land divided into 63 provinces, in a convenient hex-shaped grid. Then crops failed, there were food riots, and robbers appeared. Tyrants built fortresses to …
Number 13 in the Adventure series from Scott Adams, and the first which was never released in all-text format (except for BBC, Electron, Dragon and TRS-80 versions). Solon, the Master Wizard has lost the 13 Stars of Power. It is up to you, his faithful apprentice, to retrieve them from Claymorgue Castle. This is similar to the other SAGA games …
Created exclusively for the TI, Return to Pirate's Isle was the only Scott Adams adventure which did NOT require the TI Adventure cartridge, available separately. It is still subject to debate whether this is truly #14 in the series or whether it does not count since it was only made for the TI. It uses the same parser and interface …
The scene is London, in 1913. Scotland Yard is buzzing with the news - there's been a murder at the Crowley Estate! What starts out as a simple homicide investigation turns into a trip into the depths of the occult as you try to solve The Curse of Crowley Manor. This program uses many unique plot-twists and strange devices to …
The player character has been sent to defeat the vampire Count Dracula by the local Transylvanian villagers, and must obtain and use items from around the vampire's castle in order to defeat him. Players move from location to location, picking up any objects found and using them somewhere else to solve puzzles. The interface is text-based, commands took the form …
Published by Adventure International, this text-based adventure game was one of many from Scott Adams. Gameplay involved moving from location to location, picking up any objects found there, and using them somewhere else to unlock puzzles. Commands took the form of verb and noun, e.g. "Take Shovel". Movement from location to location was limited to North, South, East, West, Up …
SPOOK HOUSE Horrors! A deranged madman has locked your unconscious form inside of a deserted creep house at a crazy carnival. You awake to some sobering facts: a bomb is set to explode and only 30 real-time minutes stand between you and eternity. Somewhere, somehow you must locate and defuse the explosive - but we'd be less than honest if …
The Sledge of Rahmul and Merlin's Treasure is a collection of two text-based graphical adventures packaged together for the TRS-80. In Merlin's Treasure, the goal is to locate 10 treasures hidden within a series of underground tunnels, and return safely to the surface. The tunnels are laid out in a grid-like pattern, and the player is able to look in …
An Egyptian Treasure Hunt leads you into the dark recesses of a recently uncovered Pyramid. Will you recover all the treasures or more likely will you join its denizens for that long eternal sleep?
MISSION IMPOSSIBLE ADVENTURE -Good morning, your mission is to... and so it starts. Will you be able to complete your mission on time? Or is the world's first automated nuclear reactor doomed? This one's well named. It's hard, there is no magic, but plenty of suspense. Good luck...
GHOST TOWN Explore a deserted western mining town in search of 13 treasures. From rattlesnakes to runaway horses, this ADVENTURE's got them all! Just remember, Pardner, they don't call them Ghost Towns for nothin'. (Also includes new bonus scoring system!
--- CAN YOU SURVIVE!?! --- On April 19, 1906 at 5:18 a.m., one of the most violent earthquakes of modern times decimated metropolitan San Francisco. Now, Jyym Pearson (author of ESCAPE FROM TRAAM and THE CURSE OF CROWLEY MANOR) has crafted his finest Other Venture to date: EARTHQUAKE - San Francisco 1906! Painstakingly researched with close attention to detail and …
Lance Micklus, who has authored some of the finest programs available today, has chaneled his energies into the making of his first adventure. Now comes DEATH PLANET: THE DOG STAR ADVENTURE - an exhilarating dip into a peril-filled universe! The evil General Doom and his Roche Soldiers are preparing to launch an attack against the forces of freedom lead by …
Voodoo Castle is the 4th game in the Scott Adams adventures series. Note that the Box Cover for the BBC Micro and some other European computers has it marked as game 3, with the 3rd game Secret Mission having it's Box Cover marked as game 4. In-game, these two games are correctly identified. Count Cristo is the victim of a …
Long ago, in times passed beyond remembrance, Solon the Master Wizard and wearer of the Secret Cloak lost the 13 Stars of Power. The grasping Vileroth believed the Stars to be the only source of Solon's expert wizardry. But, unbeknownst to Vileroth, it was the Secret Cloak that controlled the Stars and protected the wearer from their awesome powers. Unable …
Number 12 in the Scott Adams adventure game series. The king is ill, and only you can save him. You must retrieve a magic elixir from a far away land, before it is too late. You take to the seas and journey through magic lands with temples, magic fountains, and more.
Number 6 in the Scott Adams adventure game series. You play a space traveller whose space ship breaks down while orbiting a remote asteroid. Starting with only a phase pistol, space suit, and shovel, our mission is to collect 5 alien treasures and link back up with your mothership.
This is adventure 3 in Scott Adam's text adventure series. The BBC Micro box cover, however, has it marked as 4, although it's referred to as 3 in-game. It takes place in a nuclear power plant. You must race against time to fulfill your mission or the reactor may be doomed. You use one or two word commands to move …
Number 11 in the Scott Adams adventures and the second half of Savage Island, this continues exactly where the first game leaves off. It includes a mysterious code sheet which you will be able to decipher upon completing the game, revealing the ultimate secret of the island. It was originally published by Adventure International and re-released by Tynesoft.
Number 10 in the Scott Adams adventures, Savage Island is the only multi-part game in the series. At the completion of this game, players receive a password which allows part two to be played. The player begins trapped on a small remote island in the ocean, which is facing a hurricane and also has an active volcano. The player can …
1st in the Questprobe Marvel Comics series. Play Bruce Banner and the Incredible Hulk through this interactive fiction game with graphics. You awake as Banner, tied by ropes to your chair in a bunker in the desert, once you free yourself, collect all the gems to escape this hellhole.