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[Unreleased 1982] Takeover is a strategy game where the objective is to capture your opponent's capital city. This is accomplished by a coordinated effort of the armies, fleets, cities and roads at the player's disposal. The game is played with five different scenarios and randomly situated capital cities which form constraints to each player's basic strategy.
[Unreleased 1984] "The looniest space battle ever. Each team is in command of a decrepit flying saucer that seems to work best as a battering ram. It's outer space demolition derby!" One team is from the ice planet, one from the fire planet. Each team controls a Space Cadet in a zippy little flying saucer. Bump into a sparkling asteroid …
[Unreleased 1983] A robot is shooting at you - lob a grenade to destroy it. Boom! But once it's gone, a tougher robot takes its place! Steve Montero developed this game at Activision after programming the robot-themed Night Stalker at Mattel Electronics. The game was completed in late 1983, just as Activision decided to give up on releasing new Intellivision …
[Unreleased 1983] Cut across fire in a Time Sailer, cruise under water in a Submarine, fly through thin air in a Zeppelin, or roll across the Earth in a Tank -- but never stop firing at the dreadful creatures that beset you! Shoot them down with the fireballs you control and they'll turn into black numbers. When you shoot enough …
[Unreleased 1983 Intellivoice] A children's educational game for the Intellivoice. Identify animals on a carousel and follow Instructions given throughout the game. Score points by doing what the voices tell you. Unreleased until the Intellivision Rocks CD in 2001.
[Unreleased 1983] Maneuver down an abstract tunnel of colored light without crashing. Succeed and go on to a musical memory game: notes are randomly played that you must then play back using the hand controller keypad. Score points for how quickly you duplicate the series of notes. Then its back into the tunnel and on to a longer series of …
[Unreleased 1982] Land Battle is a two player war game which utilizes both strategic and tactical modes of play. Each player controls an array of forces with the objective of capturing or destroying his opponent's "flag." The game can be played on any of thousands of different countryside maps -- the first thousand of which are selectable at the beginning …
[Unfinished 1983] Manage your supplies and make it to the top alive. The unfinished but playable version was released on the Intellivision Lives! CD in 1998 by Intellivision Productions.
[Unreleased 1984] Place your workman on the floor where the center moving scaffold is. Run to the scaffold and your workman will jump from the building to the scaffold. Pick up a pane of glass and move it into place. Complete your building before your opponent does. If your opponent is getting ahead of you, do not fret, run over …
[Unfinished 1983] "An arcade game. Carom your shots against the moving wall to fill in the pattern on the back grid."
[Unreleased 1984] An unreleased album cartridge of four previously released games with a 1984 Sarajevo Olympic license. Games would have included Skiing, Hockey, Boxing and Basketball. In 1998 its prototype menu screen was included on the Intellivision Lives! CD.
[Unreleased 1984 ECS] Now you can create your own video games without having to do all the work. Because our Game Maker comes with the graphics and game play already designed for you. You choose from a library of characters, backgrounds and gameplay, then create your own custom video game. You can even plug any regular Intellivision game cartridge into …
Deep Pockets gives you fast-breaking pool-playing fun in 9 different ways, all with music and realistic sound effects. This is the closest thing yet to the feel of real billiards hall action. There is no need to wait for a table so chalk up your cue stick and rack up those balls. Get ready, get set, break! The balls scatter …
[Unreleased 1981] An alien force field has blocked your only means of escape, preventing you from returning home. Your only hope is to use your supply of proton balls to try and destroy the field, one block at a time. Use your deflector to bounce proton balls against descending rows of energy layers. When a ball contacts the force field, …
[Unfinished 1982] You're piloting a biplane through enemy territory. Drop bombs on factories and ammunition depots. Engage enemy planes in dogfights to the death! Due to the popularity (especially with APh and Mattel programmers) of the Biplanes game in the Triple Action cartridge, APh proposed this one-player version. A prototype was shown to Mattel with scrolling mountain terrain and targets …
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