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Zap! is an educational game in which kids experiment with lasers, electrical gadgets and sound waves. Their goal is to learn all they can about sound, light and electricity to help restore a concert hall called the WonderDome. Three wacky characters, Riff, Surge and Blaze, run the three labs and are always telling puns while they guide the activities. In …
Timmy introduces young learners to the cultures of Argentina, France, Japan, Kenya, and Russia. Gain an appreciation for cultural diversity through number and word activities, stories, songs, games, and crafts. Build skills in early reading and listening, numbers, logic, problem solving, memory and observation, and creativity.
Challenge students to develop logical reasoning, analyze and synthesize information, and build key problem-solving skills. With Thinkin' Things students build thinking skills they can use wherever they are, in anything they do. Special features include helpful hint buttons, which provide encouragement and direction and as students succeed, Grow Slides automatically advance the level of difficulty.
Playful games for growing brains!Product InformationStrong thinking skills are essential for success in math reading scienceand other subject areas. These broader higher-level skills can be taught andactively exercised - helping children build the problem solving abilities theywill need to meet the challenges of the future.Swing into this lush jungle lagoon for learning play that lasts and lasts! Tuneup your memory …
In Thinkin' Things: Sky Island Mysteries, the player assumes the role of a detective paired with Joe Cluesteau of the Sky Isles who is tasked with solving various crimes that occur on the floating islands. There are 2125 inhabitants -- and thus suspects -- on the islands so it's important to gather clues. To do so, the player must participate …
This dynamic collection of five challenging activities helps students advance their musical and artistic creativity, memory, visual and spatial awareness, listening, and problem-solving skills. With a strong grasp of these skills, it's amazing what students can do! (Ages 6 - 12) Special features include activities that allow students to build skills at their own pace. Also, reading is not required, …
This fun program helps develop a child's problem solving skills that are essential for success! Children will learn: deductive and inductive reasoning, early computer programming skills, how to predict outcomes, and much more!
An educational game for ages 8-12, Nautical Number Hunt teaches mathematics as Wanda Wavelet recovers treasures from the ocean. Treasures are placed along a number line, and your job is to move the sub above the treasures with the power of math. For example, when learning addition, you will add or subtract a number from the sub's current location to …
Mighty Math: Zoo Zillions features a few friendly animals who are designed to teach pint-sized players basic math skills such as counting coins and dividing digits. With over 100 math topics and thousands of problems, children can engage in activities including "Otter Twins 3-D Geometry," "Gnu Ewe Boutique," and "Fish Story Problems." Characters will evaluate a child's progress as they …
This is an educational title for 3rd to 6th graders to teach them mathematics. There is a section on fractions with Fraction Man, a section on geometry with Geobot, a section on probability with Handsome Chance and a game show to test your knowledge of addition, subtraction, multiplication, division, analogy, shape identification, sorting and sequencing problems with Quizzo. The game …
This teaches you the concepts and problem-solving skills you need to master geometry and build math confidence. Polyhedral (many-sided) characters such as Dodeca, Hexa and Icosa are your guides on this fun-filled exploration of Planet Geometry. You'll learn about attributes of shapes and solids, constructions and transformations, 2D and 3D coordinates, the relationships between length, perimeter, area and volume and …
Mighty Math Carnival Countdown teaches kindergarten, 1st, and 2nd grade students the concepts, facts, and thinking skills necessary to build math confidence and develop a strong, lasting understanding of math. Entertaining activities teach addition and subtraction, place value, sorting and classifying, logic and problem solving, equalities and inequalities, basic geometry, and early multiplication and division. Learning and understanding math is …
This is an educational computer game for ages 4 to 6. It features 35 games and activities that focus on reading skills for the targeted age group. Robby (a raccoon) does not know how to read after a large sign is put up outside his home. After a bit of thinking, Emily (a squirrel) helps Robby learn to read by …
Robby Raccoon and Emily Squirrel are on a mission to find the missing book mobile under the ocean. Along the way they find lots of things to do. At Pier City there is a stingray that paints long and short vowels. Kids hear the sounds vowels make and then hear words and sentences that use the sounds. Young readers then …
Zap! is an educational game in which kids experiment with lasers, electrical gadgets and sound waves. Their goal is to learn all they can about sound, light and electricity to help restore a concert hall called the WonderDome. Three wacky characters, Riff, Surge and Blaze, run the three labs and are always telling puns while they guide the activities. In …
Trudy's Time and Place House is the fourth game in Edmark's series of early learning games designed for young children to use. The interface is completely point-and-click and drag & drop, with minimal text, and instructions are given verbally. The player is taken directly to the main page where Trudy sits in a chair surrounded by objects and open windows, …
This fun program helps develop a child's problem solving skills that are essential for success! Children will learn: deductive and inductive reasoning, early computer programming skills, how to predict outcomes, and much more!
This dynamic collection of five challenging activities helps students advance their musical and artistic creativity, memory, visual and spatial awareness, listening, and problem-solving skills. With a strong grasp of these skills, it's amazing what students can do! (Ages 6 - 12) Special features include activities that allow students to build skills at their own pace. Also, reading is not required, …
This CD-ROM program, designed for ages 5-10, has six activities designed to offer students experiences with a variety of thinking skills: memory, critical thinking, problem solving, and creativity. The Create mode allows students to experiment, explore, and create; and in the Question and Answer mode students answer a character's questions. In Oranga Banga students become familiar with the sounds of …
Strategy Challenges Collection 2 consists of three strategy games: Jungle Chess (from China). Tablut (from Lapland, northern Scandinavia and Russia). Surakarta (from Java, Indonesia). All three are based on traditional board games, although they may be unfamiliar to many. In Jungle Chess, you maneuver past wild animal playing pieces and avoid traps to get to your opponent’s den. In Surakarta, …
Stanley's Sticker Stories is the fifth game in Edmark's Early Learning Family of educational games designed for young children. The interface is point-and-click and click-and-drag, and instructions are given verbally when the mouse is rested over an icon. On the main page, Stanley the sea otter introduces the player to the game, which allows a child to create his own …
An educational game for ages 8-12, Nautical Number Hunt teaches mathematics as Wanda Wavelet recovers treasures from the ocean. Treasures are placed along a number line, and your job is to move the sub above the treasures with the power of math. For example, when learning addition, you will add or subtract a number from the sub's current location to …
As in the first game in Edmark's Early Learning series, Millie's Math House, Bailey's Book House is an educational game designed for younger children to use. The interface is completely point-and-click, and instructions are given verbally, repeatable as needed. The player is taken to the main screen where Bailey sits reading in a chair; around the room are various objects …