Games
View and edit games data
Login to add a game
Botanicula is a humor-filled adventure game created by the makers of award-winning Machinarium, studio Amanita Design and Czech band DVA. Five friends, little tree creatures, set out on a journey to save the last seed from their home tree which is infested by evil parasites.
Samorost 2 is the sequel to Samorost and it starts with aliens stealing the main characters dog. It's a point and click flash adventure game
Samorost 1 is short point-and-click adventure game. The goal is to help the little space gnome save his home asteroid from collision with another asteroid by solving diverse puzzles.
Samorost 3 is an exploration adventure and puzzle game from the award-winning creators of Machinarium and Botanicula. It is Amanita Design’s most ambitious experience to date and a loose continuation of the hit indie games Samorost and Samorost 2. Samorost 3 follows a curious space gnome who uses the powers of a magic flute to travel across the cosmos in …
This game was created for U.S. rock-pop band The Polyphonic Spree. It's featuring music from their album "Together We're Heavy".
Machinarium is independent puzzle / adventure game developed by the makers of popular web-games Samorost and Samorost2. A little robot who’s been thrown out to the scrap yard behind the city must return and confront the Black Cap Brotherhood and save his robot-girl friend.
Chuchel is a 2018 video game developed by Amanita Design. The game was developed by Amanita Design. Designer Jaromír Plachý started to work on the game after he finished Botanicula in 2012. Plachý stated that he wanted to make an interactive cartoon with funny animation. He came up with the character of Chuchel (meaning a hairy bunch in Czech) when …
Machinarium is a point-and-click adventure set in a mechanical world where the player controls a small robot that has been kicked out of the city. He has to return and confront the Black Cap Brotherhood who terrorizes his kind and took away his girlfriend. The game consists of a number of static, non-scrolling screens the player gets to explore. This …