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You play Cliff, a hard-boiled private eye trapped in a tall building that's about to be blown up. A very lengthy introduction gives you the largely irrelevant details of the case, after which you must descend through nine self-contained and linearly-arranged floors to win. Somewhat silly, with no real mystery solving necessary. Mostly relatively easy, but there are a few …
In Cliff's second appearance, you actually have a certain amount of detective work to do. It's a case of art theft and fraud, with crucial evidence stashed in galleries around town. This time, the lengthy intro contains some useful information. Cliff continues to provide rambling commentary on anything that strikes his fancy. Unfortunately, this game is too symmetric for its …
HFS-DB