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The Pure Wargame is a quintessential turn-based wargame. The first one in a proposed series (and the only one released), it involves eight different airborne operations centering on tactical level operations of airborne warfare, from the scattered landings at Crete to the ill-fated bridges of Arnhem.
A simplified combat game that uses basic units with defined attributes and capabilities. Includes several scenarios (from simple to complex) with varied strategic and tactical options, allowing for virtually thousands of different games within each scenario. The computer will play either or both commanders. The game uses a rectangular battle arena with an underlying hexagonal grid structure, typical of most …
Spiritual successor to The Lost Admiral, this game has VGA graphics, more extensive resources, a "research" element to get the more powerful ships, and an extra-powerful flagship with cruise missiles.
A turn-based naval strategy game, take various ships with different capabilities and defeat the enemy fleet. Includes resource system, units from PT boats up to battleships and carriers, good AI (multiple levels), player history, and more.
WWII: Battles of the South Pacific is a turn-based strategy game that allows the player to command the armies that participated in the titular historical battle. It is possible to play on either the Japanese or US sides, with hundreds of specifically modeled ships and planes. Each mission is recreated in historical detail, though there are also alternate "What If" …
One-hundred and five solitaire games rendered in beautiful graphics (for 1992). Games have full rules and will allow different users to "log into" the game and keep averages and high scores. Players can also build their own "tournaments" by selecting a sub-set of the games and playing for the highest score. "Quests" allow users to play solitaire games to navigate …
Easy to learn, terrain effects, multiple difficulty levels, plenty of units (albeit same for either side), scenario editor, full campaigns, intricate scoring system, mutliple zoom levels, make up this turn-based war game.
Merchant Prince is an historical trading simulation set in the Renaissance and the golden age of Venice. Here, you play the role of one of the wealthy merchants in the period, wielding not only economic power but also political, religious and military. The main work in MP is managing your trade routes, warehouses and commodities. You count on ships and …
Fantasy-themed strategic/managerial wargame. The premise is that in a vast continent made up of warring fiefdoms a king arose and unified the whole land. Eventually the once warring barons agreed that they couldn't live peacefully with each other and the king was assassinated while the sole heir was conveniently out fighting in the Crusades. You play one of this barons …
It's all out war against the computer, another person or via the internet! It's got EVERYTHING, humans, dragons, wizards, other creatures. Then you choose the map you want or have a randomly generated one made for you. The difference between this and other Risk-type games is that you have to take into consideration you MUST have commodities to continue your …
Card Players Paradise is a simulation of several card games: Rummy 500, Pinochle, Handed Pinochle, Bezique and Casino. The player can choose between different rule variations for those games. Besides playing single matches, there are also two special game modes: * Around the World: The player visits different cities all around the world in order to play card tournaments. Winning …
A futuristic game of risk, but, with MANY more twists. Production and professions. Much more than meets the eye. Even the decline and rise of certain metals and resources. Start out with a small town-like fort, build up into an empire. Spaceships, water craft and more. Take over the world in the future! It's all here: air, ground and naval …
In the far future, humans no longer needed war. So when an alien threat approaches Earth, a test must be created for the prospective commanders... A timegate has been created into 4 past periods, where you must test your strategic skills, and when you pass all four tests, take your forces against the alien threat... The four periods are 2025, …
A game of Contract Bridge (the classic card game) set in the National Bridge Club. Players can practice their skills against the 12 computer opponents using three different bidding systems (American Standard, Natural, and Precision). There is also a Tournament in which you play round robin against all the computer players with the highest score winning a spot in the …
Zig-Zag is a cross between the word games Hangman and Mastermind. The computer selects a secret word and then the player must try to guess it by placing other words in a crooked pattern and evaluating a point score based on the number of correct letters and their location compared to the letters in the secret word. In addition to …
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