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Mad Monty is a Snake type game where you must eat flowers, frogs and mushrooms in order to grow extra segments. You must not cross your own path or touch the walls and you must avoid the rocks. Each time you grow to about 40 segments you start a new screen.
The Institute is a 1983 graphic adventure game released for the TRS-80, Commodore 64 and Atari 8-bit family by Screenplay. The user navigates their character through a graph of rooms by entering commands with the keyboard: "N", "W", "S", and "E" are used to move respectively north, west, south, and east; simple text commands to interact and investigate objects within …
Try your luck at mastering trivia questions from five separate categories including: sports, music, TV, science and general. Race against the clock to choose your favorite trivia subject. Questions come onto the screen accompanied by a set of multiple choice answers, or you may opt to input your own response.And when you have become an expert in this challeng-ing game …
In this bizarre text-based mystery, you assume the role of John, a mental patient who is being held against his will in a hellish asylum known only as "The Institute". Raving lunatics and taunting doctors surround you, and you are continuously harassed by a sinister psychologist who tries to convince you that you have lost your mind. You are unsure …
As suggested by the title, this adaptation leverages the methods of famous blackjack strategist Ken Uston. Focusing on completeness, the game simulates tables at more than 70 casinos across the US, and implements their different house rules in minute detail - from the number of decks to dealer behavior, surrendering, splitting, doubling, insurance bets and more. A table can have …
Dunzhin is a simple role-playing game that is similar to Rogue. Your goal is to enter a dangerous, multi level dungeon and return with a valuable treasure. The game uses simple keyboard commands to move about and interact with the environment. As you explore the maze like dungeon, you will come across various enemies which you can attempt to fight, …
You have woken up in a room like a cell. In the room is a bed with a box on it. Inside the box is a credit card. Looking around the room you see the door open, knowing this is an asylum you plan to escape. Your task is to escape from the Asylum using the objects you find to …
In this sequel to the first Asylum game, you have woken up in a room like a cell. In the room is a bed with a box on it. Inside the box is a credit card. Looking around the room you see the door open, knowing this is an asylum you plan to escape. Your task is to escape from …
This is the sequel to the first part of the Warriors of Ras series, Dunzhin. All games in this series are early graphical Roguelikes. The story is quite simple: Enter the mystical monster-infested dungeon Kaiv, slay monsters and grab treasures. You explore the dungeon in a turn-based manner by entering commands in text adventure, like "MOVE NORTH" or "LIGHT TORCH". …
Warrior of Ras, Volume Three: The Wylde is the third of four-game series in which all titles were released in an extremely short time period between 1982 and 1983. I reviewed the first game, Dunzhin, in January, and the second, Kaiv, just a few weeks ago (links to my reviews). The games are characterized by an unnamed hero who explores …
Dunzhin is a simple role-playing game that is similar to Rogue. Your goal is to enter a dangerous, multi level dungeon and return with a valuable treasure. The game uses simple keyboard commands to move about and interact with the environment. As you explore the maze like dungeon, you will come across various enemies which you can attempt to fight, …
Ziggurat brings the Warrior of Ras series to a satisfying conclusion, synthesizing elements that we saw in Dunzhin, Kaiv, and The Wylde (links to my reviews, which it would make sense to review if you want to understand this one). We've got the indoor walls and room layout of Dunzhin, the expanded item list from Kaiv, and the tactical combat …
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