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A variant on the QBert style games. Instead of the familiar pyramid, Q-Man's Brother hops round an aerial walkway, but the goal remains the same. Turn the square a different colour, and avoid the predators. In this game you are pursued by a multi-coloured bucket and a paint roller which erases your squares. To help you keep on top of …
A clone of the QBert arcade game. Originally published by MRM, It was reissued by Blue Ribbon.
The player, as Sleepy Joe, must make his way around the maze collecting the eight keys required to open the Dark Door of Deeper Sleep and progress to the next level, whilst avoiding the Springy Thingies which bounce around the maze. Occasionally a cup of black coffee will appear, touch it and the bouncing beasties will disappear for a short …
A game in which you have to eat as many biscuits as you can while avoiding the 4 meanies that follow you around. It is played on a hexagonal grid, making moving somewhat awkward. If you eat a biscuit the hexagon it was in will change colour. The meanies cannot enter these hexagons and if you enter one you will …
A Crystal Castles type game written by Paul Shave. The idea of the game is for Bertie Bear to collect as many gems as possible that are scattered around the castle. When all the gems have been collected, Bertie moves on to the next of nine different screens. However, Bertie has got company in the shape of Gem Gobblers, Trees, …
Castle Assault is an action platformer originally published by MRM Software in 1984 and re-released on the Blue Ribbon label in 1985.
Bananaman is an action game that was developed and published by MRM Software for the BBC Microcomputer in 1983. The player controls the Bananaman character, whose objective is to eat 40 banana sandwiches in under a minute. Randomly generated amounts of bonus points are awarded for eating the peeled bananas and eliminating Ethel the Cat when she appears. However, if …
3D Munchy is a PacMan style game using an isometric view. It was written by Mike Williams of MRM, and developed and published by MRM. It was released for the BBC Microcomputer in 1983. You have to eat all dots while avoiding enemies. The enemies will dig holes which you can however refill (although you have a limited amount of …
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