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The sequel to the Weird World text adventure game. After your first trip to the Kingdom of the Weird, you required mental hospitalization, but the quacks...er.... fine doctors there need to know more and offer you the "red pill" that can take you back to the Kingdom.
The Earth has been destroyed by nuclear Armageddon. Your family, as well as other families in your home town, took refuge in the local underground fallout shelter, Silo 64. Only your trusty robo-companion is all that's left of your life before the blast. All your rations and supplies have been depleted. There's just one thing left to do... Venture out, …
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