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SimCity 2000 is the successor to the city simulation game Sim City. You are once again the mayor, but this time you can fully customize the terrain before building your city. The graphics are isometric, whereas the original had graphics displayed in a top-down fashion. This title adds numerous features over the original such as the ability of building "light" …
This CD-ROM contains two previously unreleased titles: The Quest for Patterns and The Search for Symbols. In The Quest for Patterns, the player must search for various shapes (circles, triangles, cones, cubes) in a variety of locations. In The Search for Symbols, players are introduced to various symbols used in math, language and social science and must decode their meaning. …
SimTown is one of several entries in the city-building simulation series, SimCity. As in prior installments, players are tasked as the mayor of a newly formed municipality, taking charge of it's expansion and success. Being aimed at a younger audience than that of the other games within the series a greater emphasis is placed on managing a small, socially ideal …
Save or develop the rainforest in a variety of different scenarios ranging over 40 different isles with different people to hire with environmental concerns. Includes custom isles. Before a new game can begin, the game requires that the player choose one of several dozen fictional tropical islands of various shapes and sizes to simulate. Each island is unique in that …
SimGolf is an interpretation of computerized golf, with a few new ideas added. This follows pioneering ideas in the Sim-series such as Building a city, using a helicopter to keep them running smoothly and guiding an entire planet from birth to death. The MouseSwing control mode sees your player deliver his shot, complete with back-swing and follow-through, based on your …
SimCity sets you as the mayor of a new municipality, with the responsibility of building and maintaining a place where citizens can move to and work and be happy. The first task is to place essentials such as housing, transport links, schools, factories and shops. There are 50 types of these, allowing for homes of all standards and different types …
The game is essentially a simulation of an ant colony. Wright was inspired by E. O. Wilson's study of ant colonies. The game consists of three modes: a Quick Game, a Full Game, and an Experimental Game. It was released for the IBM PC, Commodore Amiga, Apple Macintosh, and Super Nintendo Entertainment System. The Nintendo version also added eight scenarios, …
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