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Science Shop with Monker
Monker (a blue critter) and Echo invite children ages six to eight to his science shop. The games include watering a target, making music, uncovering Science facts by solving jigsaw puzzles, and learning how to program a robot. The educational topics include observation, classification, ordering, predicting and describing results, problem solving, measuring, comparison, spatial relationships, and grouping. In the main …
Educatif
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