Mastermind
The codebreaker tries to guess the pattern, in both order and color, within twelve (or ten, or eight) turns. Each guess is made by placing a row of code pegs on the decoding board. Once placed, the codemaker provides feedback by placing from zero to four key pegs in the small holes of the row with the guess. A colored or black key peg is placed for each code peg from the guess which is correct in both color and position. A white key peg indicates the existence of a correct color code peg placed in the wrong position.
If there are duplicate colours in the guess, they cannot all be awarded a key peg unless they correspond to the same number of duplicate colours in the hidden code. For example, if the hidden code is white-white-black-black and the player guesses white-white-white-black, the codemaker will award two colored key pegs for the two correct whites, nothing for the third white as there is not a third white in the code, and a colored key peg for the black. No indication is given of the fact that the code also includes a second black.
Once feedback is provided, another guess is made, guesses and feedback continue to alternate until either the codebreaker guesses correctly, or nine incorrect guesses are made. Game was also part of "The Big 100" collection.
Médias
Cover2d
Hardware
Screenshot
Other games
This game is a C64 conversion of Dig Dug, an arcade game developed by Namco in 1982. It includes th…
YOOMP! 64 is a Commodore 64 port of the classic Atari XL/XE indie arcade game YOOMP! Bounce the bal…
This game is a homage to Dig Dug, an arcade game developed by Namco in 1982, a 1-2 player arcade ga…
This maze game is a C64 conversion of Lock'n'Chase, an arcade game developed by DECO in 1981. Like…
Language
You want to help the community ?
All the medias were created by the HFSPlay community. We are always looking for help to create quality content.
HFS-DB