Maze Game
An early Silas Warner creation which helped pioneer the 3D first-person perspective in home computer games, much like Escape (with its nearly identical display). The computer generates a maze of user-definable size (3 to 18 tiles in each dimension), and shows you an overhead map; then you're thrown into the 3D view where you try to successfully traverse it. Some additional features can be toggled - the ability to consult the map at any time, a compass to get your bearings, and leaving tracks on the floor behind you.
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