------------------------------- ------------------------------- SHADOW OF THE BEAST walkthrough ------------------------------- ------------------------------- Mega Drive/Genesis version ------------------------------- ------------------------------- Written 23-25th January 2006 ------------------------------- ------------------------------- Written by hellobatman for GameFAQs ------------------------------- ------------------------------- CONTENTS: [i] WHY I HAVE WRITTEN THIS WALKTHROUGH [ii] LEGENDARY DIFFICULTY [iii] RANDOM COOL STUFF [iv] CONTROLS [v] GENERAL HINTS AND TIPS [vi] THE WALKTHROUGH [vii] ABOUT THE AUTHOR ------------------------------- ------------------------------- [+++] WHY I HAVE WRITTEN THIS WALKTHROUGH [+++] It seems to me that most peoples' memory of Shadow of the Beast is one of the following: 1. "I went down a well, but it didn't go anywhere. Then I died." 2. "I ran into a forest and bats attacked me. Then I died." Well gosh darn it, there's much more to this game. I noticed that there wasn't a single walkthrough for this game online. There are a couple available for the Lynx and Master System versions, but it seems the game is pretty different on every console. I seem to remember that there were hordes of bats that attacked you on the Lynx version, whereas on the Mega Drive/Genesis it's just a large single bat that attempts to collide with you. So I make it clear; this walkthrough is for the MEGA DRIVE/GENESIS version of Shadow of the Beast. I've heard that the original Amiga version is impossible to finish. Impossible being that nobody has ever actually beaten the game. Speaking of difficulty... ------------------------------- ------------------------------- [+++] LEGENDARY DIFFICULTY [+++] Shadow of the Beast is notorious for being too hard for words. Even words that are really hard themselves, like "rock" and "diamond". And I would have to agree, this game is damn tough. I would recommend you try and play through the game using this walkthrough. If it's still too hard, I would use this cheat: Play the game and get a high score (basically run either way at the beginning and kill one or two enemies, then let yourself die. Enter your name as ZQX. Back at the title screen, hold A, B and C together and press Start. Now you are invincible! You will lose health but when you reach 0 you will just loop back around to 11. I must say, there's no shame in using the cheat. This game is so hard that crazy burnt out Vietnam veterans forget about their war experience and start having Beast flashbacks. If you do manage to complete the game without using the cheat, I would gladly buy you a burger. If you're a vegetarian you just get a handshake. The reason that this is the first walkthrough for the game is probably because the thing is so damn hard. The difficulty comes from the sheer number of enemies and the fact that sometimes you just can't avoid them; that your punch needs to be timed to perfection to work; that you need to get everything in the right order or you lose (if you like this aspect, go play the Dizzy games and watch as your stupid egg just keeps on smiling as you mess everything up). It's likely you're playing this game on rom and not on the original cartridge. That's okay; I don't consider save states as cheating. In fact, after beating this game I think you'd have to be pretty confident to attempt the original cartridge without using the cheat. Those who manage it get two burgers from me. Those who managed it "back in the day" get three. ------------------------------- ------------------------------- [+++] RANDOM COOL STUFF [+++] When this game was first released on the Amiga, it was kind of a revolution in graphics and sound. However, combined with the ridiculous difficulty level it was cited as somewhat an effort of style over substance. I'd agree quite blatantly; the amount of just completely random cool stuff in this game is amazing. Here are my favourites: -the storyline. This game actually had a cool little plot to it. I don't remember exactly but it went something like this: you were a human baby, stolen from your parents and transformed into a monster to serve an evil overlord beast type thing. Your human memories are gone and you do your servant thing for many years, until one night you witness your parents being executed. This triggers the memories of your human roots, and you set out to destroy the beast ruling the land. So a pretty cool little mythical revenge story. I'm kinda bored of all the complex storylines we get today that are just clichéd and dull really. I like simple storylines, like the plot to the infamous Bad Dudes on the NES ("The president has been kidnapped by ninjas, are you a bad enough dude to save him?) -the music. I don't know if it's the same on the Amiga, but the music on the Genesis is awesome. The first in-game piece of music (between the well and the tree) and the graveyard music should be regarded as classics in videogaming really. Up there with music from Legend of Zelda, Metroid, and the Stage 1 theme from Streets of Rage 2 (it's a classic!) -your environment. Enemies rarely repeat and we're given no explanation of their existence. They're just weird monsters. You find a key on the corpse of a giant monster; again, no explanation. It's just cool I think. My favourite thing by a long long way is where you start. It looks like some sort of fantasy land of the past - until a huge great zeppelin passes along the background. Ah, the virtues of confusing elements of time and space. And such. ------------------------------- ------------------------------- [+++] CONTROLS [+++] D-Pad: Makes your little purple friend run left and right, duck, and climb up and down ladders. Also moves him in all directions during the jetpack stage. A: Good lord! He jumps! Look at him jump! Look at him jump into the air! Good grief, he can jump! Makes your character jump. B: Pressing B produces an attack. A punch if on the ground, a kick if in the air, although you probably need to use the jump kick once in the game. If you get the energy wave, power punch, or gun blaster thing then you'll attack with these. C: Oh sweet Jesus! Look at that effortless bound! What a magnificent leap! By Jove what a miracle! Pressing C also makes your character jump. Start: I would love to say that pushing Start gives you beast powers in real life, but that would be lying. This just pauses the game, so you can go get some food or empty your bowels or whatever. ------------------------------- ------------------------------- [+++] GENERAL HINTS AND TIPs [+++] -Time your punches. The most common way to die in this game is mistiming punches so that your enemy hits you and you lose health. It's very very annoying and requires practice but you can get it right eventually. -Time your jumps. When jumping over gaps, you need to be pixel perfect or you'll fall to your dooooom. The same applies for leaping over projectiles and the like. -If you get hit by an enemy whilst running, keep running. Don't stay around to kill it, chances are it'll hurt you more and you'll have even less health. -If you put on a hat in real life, your character does the same in the game! NOTE: This wasn't actually included in the final game, which is a dying shame. All games should have this feature. Especially the Splinter Cell series. ------------------------------- ------------------------------- [+++] THE WALKTHROUGH [+++] Okay, here we go with this tough tough game. [1] OUTSIDE -- THE BEGINNING From the start, run left. You will quickly reach lots of trees. A bouncing rock type thing will approach from behind, so turn around punch it. I have to say that this is one of the reasons the game is so hard: the hit detection is pretty bad and often even when you punch something you'll lose energy, because you mistimed it by 0.000001 of a second. Anyway, once you've punched the rock, run left again and a bat will approach you head on. Punch it. Keep running left, you'll be attacked by another rock and two more bats. When you reach the tree that says "IN", go in (in other versions of the games there is a rock pile or something beyond the tree, but here there is nothing whatsoever left of the tree). [2] INSIDE THE TREE After a lovely little bit of text, you're inside the tree. Run right, but watch out as after a few steps the weird mouth thing on the stairs will spit fire at you. Simply stop and jump straight up; if you timed it right you'll avoid it. Climb down the ladder, taking care to avoid the giant wasp thing. When you're at the bottom, punch it and climb down the next ladder. Run right and use ducking punches to kill five giant locust type creatures, then climb down the ladder. Go down the ladder on your left and keep running, you should avoid the tree branches that come down over the bridge if you don't stop. Climb down the ladder (yes there's lots of ladders in this game) and run right. Punch five slow moving beasts with swords and climb down the next ladder. Now you should have a ladder to your left and another to your right. Go down the one on the right, then down the one directly after that. Then run left and drop off the platform. Now run left and do not stop, unless you wish to avoid the giant water droplet. Punch three bull type things with axes (don't turn around to face the swordy men, you can escape them) and then leap over the gap and grab the yellow key. This leap must be pixel perfect or you'll fall down the hole. If you do fall down, just run right and collect the full health potion if you need it. Run across the section where the snakes jump across; I don't think you can just avoid them, so time your run so that you can punch the snake as it leaps into the air. Climb up the ladder and head left to try and get the key again. If you do get the key, just jump back over the gap and kill the swordy beasts, or drop down the hole and do the above if you need health. Climb all the way up the ladder and up the one on your right, then on your left, back to where you were at the start of this paragraph. Now go down the ladder to your left and continue this way until you reach a bizarre eagle type thing with a bouncy blue ball in its hand. Get up close but be sure to duck to avoid its flame attack. Whenever there's no flame to hurt you, jump and kick the bouncy blue ball. Just keep doing this until it disappears. You now have the ability to shoot a wave of energy! Unfortunately, not for very long. Now run back right and see that little object to the right of the ladder? Walk into it and you will be teleported to the top of the level. NOTE: You can actually get the wave attack before getting the yellow key, but you will probably lose the wave attack when fighting the axe carrying monsters, thus rendering you useless for the next battle. Like I said, you need to do things in the right order. At your new location, climb up the ladder to your left, run right, and prepare for a (very easy) fight. After running right for a while, a large evil ship type thing will appear. Shoot the crap out of it with your wave attack, but be sure not to let it touch you. Run back to the left to avoid it, don't worry about the giant wall that has magically appeared, the ship doesn't come close enough to harm you. Just keep shooting it and eventually it will die in a cloud of lovely sparkly things. Unfortunately you have now lost your wave attack. But that's okay, persevere and later on you get to use an awesome gun thing. Anyway, run right. Don't stop except to punch six axe wielding men, then climb up the first ladder you see. Run all the way left, punching four axe creatures along the way, then punch the lever at the end. I'm not actually sure what the lever does, as I'm not willing to play through the game without hitting it. I imagine it lowers a bridge or something. Anyway, run back right - you'll have to punch about nine swordy beasts - and climb the first ladder up. To your right is a full health potion; grab it now if you need it, otherwise wait until you've done the next bit. Head left and run under each eyeball, standing safely between each one before running under the next. After getting past three eyes, a red demon thing will fly towards you, so punch it. After another five eyeballs, another red demon appears so punch that too. Keep going left after the eyes and pick up the silver key from the corpse of the dead creature (which is really immensely cool, I think). Run back right to the ladder and climb down, repeating the whole eye dodging demon punching routine you just went through. Climb down the ladder on your right. NOTE: I should point out I don't actually know what the silver key does. I think you need it to get to the jetpack level after the castle (yes, there's a jetpack level later) but I really don't know. You might not need it at all. Then again, both keys you collect are shown as being silver in the top right of the screen, so maybe it's the yellow key's use that eludes me. Basically, if you want to you might want to try not doing the whole silver key bit. Head right and climb up the ladder, timing it so you don't emerge and get hit by the snail. When you're up, duck and punch it and head down the ladder on the right. Start left, but watch out as a blue shadowy winged thing will leap out. Punch him, as he will just become an annoyance if you don't. Duck the fireballs spat out by the dragon heads and make your way through them, standing between each head for safety. Another blue shadow winged thing will jump down after four or so heads so watch out. Past the dragon heads, run under the Psygnosis logos (was that meant to be a challenge?) and head down the ladder. You need to time this right because you can't duck and punch the fast moving slug, so you'll need to climb down, jump over it and then climb down the next ladder, hopefully without getting hit. From here, run right and punch the wasp, trying not to get scared by the skulls flying overhead. Move further right and the skulls will fly towards you, along with a wasp. There's not much you can do but keep punching, inevitably you will lose some health here. But that's okay, because further right there's a full health potion! Climb down the ladder, duck and punch the weird jelly slinky thing, down the next ladder and kill the other jelly slinky thing (this one likes to hop on the spot). Run right, past the bizarre statue. A giant wasp will drop sparkly things on you as a flaming slug or something run along the ground. No matter what I do here, I can't seem to get past without getting hit so you might as well just run through it. If you want to try jumping and avoiding the sparkles and the flamy thing, then give it a shot, but you'll still probably lose a hit. Go down the ladder at the end, timing it so you avoid the red thing on the ceiling. Punch it then head down the ladder. To the right is the boss of the tree (yes, you're nearly at the end of this section!) but head up the ladder on the left, then down the next one again being careful to avoid the ghost. Once on the ground punch the ghost and head up the big ladder on the left. At the top you will receive a power punch potion - this is what you need to beat the boss. Head back down the ladder, all the way to the bottom. Go left and stand under the first overhead engine thing. When the flame under the second goes out, run and stand under the third. Flames will appear under the second and fourth engines, and sometimes they hit you for no reason (highlighting the unfairness of the game; flames can hit you when you're not touching them but your punch won't work unless you time it to perfection). Once the flames are out, head right and prepare for the boss. Follow the spikes as they rise and fall in their pattern, ducking to avoid the boss' short range fire attack. When the final spike has gone down, stand where it was, duck and punch the crap out of the boss. There are then two different methods of killing this guy: i) Time it perfectly so that when the spike behind you falls, you move left to safety without getting hit by the spike you were standing above, then moving back and punching the boss again. ii) Just ducking and punching. You'll lose no more than three health points or so from the spike and he dies before the spike comes around a second time. Once he's beaten, your beast automatically runs into the next door (using one of the keys) and you can climb up the well. NOTE: So that's what the well is for! As I said at the beginning of this, most people who play this game remember going down a well and then not being able to go any further. That's certainly my memory of playing this around fifteen years ago. Well howdy doody, all it is is an exit from the tree. [3] OUTSIDE -- APPROACHING THE CASTLE Now get ready for the game to get properly difficult. This whole section is just enemy after enemy and it's where most people die, so prepare to be frustrated if you're not using the invincibility cheat or save states. Head right and the music will change. Quickly a large green man will jump towards you; you can punch him and kill him without actually touching him so no need to get close. Keep going right and kill the meatball-bat hybrid, followed by the blue monster with its arms in the air. Punch the rock pile to get two extra health points, followed by two more rock piles and two more blue flaily arm monsters. Keep heading right and some pulsating orbs will begin circling around you. Move right so that you can punch them as they come down without getting hit. When they're gone, move right and the ones you didn't punch will come at you head on; punch them and take care to avoid the veiny pokey things that come from the ground. Keep heading right into an area with trees, punching the hedgehog thing that drops down. Run right out of the tree area and you'll get to a foreboding looking statue. Just punch it open and punch the thing that comes out before - you guessed it - heading right. Duck and punch the spider thing, then continue right, being careful to avoid the big yellow thorn things (two more spider things will crawl along the floor too). Avoiding these things that come out of the ground is very difficult, so don't be annoyed if they hit you lots. Keep heading right, and a bat will approach from behind at an annoying height (i.e. you can't duck it but can't punch it either). Turn and jump kick it, although be warned it's hard to time it right. Punch the three piles of rocks for two extra health points each, and keep heading right. You'll encounter another set of pulsating orbs and veiny pokey things, except this time the orbs are purple. Further right is a large grid of eyes that seem to grow and shrink in and out of existence. Move across when the eyes are gone and stand in the safe gaps to avoid being hit. Two hedgehog things will run towards you while you're doing this, so punch them. Move right still, past a couple of trees and punch a weird green plant-tuba creature, then another one a bit more to the right. Keep moving until a large red dragon appears and drops a bomb (with bat wings?) while a flying demon attacks from the left. Turn and jump kick the demon, then wait for the bomb to explode before continuing right. A wasp will fly at you so punch it. Make your way through more things that come up from the ground - this time they're giant grasping hands. A wasp might attack you while you're doing this. After the hands, keep moving right, and a rocket will shoot from behind; just duck it. Moving further right, another rocket will approach whilst a large green man will come at you from the other direction. Stand still, jump the rocket (again, timing is critical) and just keep hitting punch, hopefully the green man won't hit you. Another two green men will attack as you keep running right. Then a green man AND a plant-tuba man will attack, followed by another green man. Punch punch punch. More heading right and a wasp will approach. Punch it. Keep running right, duck another rocket, punch another plant-tuba and you will be at a large pillar with a gargoyle on top. Well done - you have reached the castle and are safe for now. Move right past the castle door and jump to collect the torch on the wall. There's nothing beyond here so head back to the door and go in. [4] THE CASTLE NOTE: If you have the invincibility cheat on, you might as well go and get the gun straight away. It just makes this whole level much more fun if you can shoot everything. I know I said prepare for the game to get properly difficult at the beginning of the last section, but really, the toughness starts here. After the lovely text, head left and up the ladder. The best thing you can do here is to keep running right. A lot of times in this level you are going to get hit and there's nothing you do. So keep running right, if the laser beams dropped by the craft are going to zap you jump to avoid them. You will have to punch about two jumpy blue things and three or four rolling skulls before you reach the ladder at the end. Climb down when the green snake thing jumps to the right, then punch it when it jumps back. Climb up the ladder and drop off to the left, collecting the full health potion before continuing left. Some swords will fall from above, stand still in the middle of them to avoid them. Keep going left, punching two jumping stone things whilst avoiding the giant black droplets. Further left, jump over the little trapdoor guys and their projectiles and punch the green dudes (or drop kick them); it's kinda hard to do this part without getting hit. Climb up the ladder and when the creature jumps to its highest point on the left, quickly climb up past it. Up top, head right. Edge forward slowly at first, and when you encounter a bouncing black ball turn around and punch the pink ghost that floats your way. Run under the black ball and punch the archer in the chest. Run further right, punching two axes on the way, then on to a tricky bit. You can time it so you run past the little dudes with crucifixes in their heads, only punching one or two along with the flying red demon that appears, but it's likely you will get hit. Further right, punch the axe, followed by the two black leg bones and collect the spanner/wrench at the end. Run back left, all you'll have to deal with again is the red demon and two axes (turn around to punch them) and the pink ghost back near the ladder you came up. Run left past the ladder you came up, punching the two leaping green snakes, and go down the ladder at the end. Go right, almost immediately punch a red flying demon, followed by three flying axes and then down the ladder. There's absolutely nothing to left so jump kick the red guy on the ceiling and head right. Drop down a couple of times and you'll be back at the first ladder you climbed in the castle. Now it's time to get a gun that'll (briefly) make things much easier. Go left, timing it so you run under the spiders with space to jump over the creepy crawly on the floor - you may want to jump kick over the creepy crawly as a barrel will fly towards you. Keep heading left, punch the next barrel and climb down the ladder. Head right, and just stop to punch anything that comes your way. A couple of barrels will attack from behind, two huge headless bodies will jump at you along with a couple of axes, and two red demons will fly towards you before you get to the ladder and climb down it. Head left, punch the mustardy guy hanging from the ceiling, then two barrels, then pick up the gun - hoorah! Now head back right, turning around to shoot the barrels that roll at you from behind a couple of times. When you see the ladder you came down, STOP. Get ready for some rapid firing, as when you go further right a swarm of wasps will attack, with four of them directly headed at you. Shoot them all down. In fact, it's probably a good idea to shoot non-stop. When you get to the machine next to the electricity beam, duck to turn it off - that's why you need to get the spanner/wrench before you get the gun (those using the cheat can just walk straight through the beam). Go up the ladder. Go left, drop off the edge, shoot the barrel and go up the next ladder. You'll now be just to the right of the castle entrance. Now run right, firing your gun. You will shoot a couple of mini hedgehog things and hopefully avoid all the stuff falling from the ceiling. You can try to stop and turn to shoot the little flying pink guys that appear (three of them in total) but in my experience I usually get hit by one, and even if I shoot all three of them I get hit by something else while I'm doing it. Climb down the ladder at the end. Head left, shooting continuously. You will take out two pink guys, and at the end is a swarm of giant bullets like the swarm of wasps you encountered earlier. Climb down the ladder and get ready for the incredibly difficult castle boss. Head right and you'll see the Hydra-type dragon. It shoots fireballs in three directions, all of them aimed at where you want to stand. You need to stand in the alcove created by the dragon heads so that the little orange spot is visible onscreen, then shoot it to bits. You can do this by ducking in and out during gaps between fireballs, but it's difficult. If you have the health, you can do it by another method; simply jump into the alcove after the horizontal fireball, duck and keep firing. You will get hit no more than four times before the boss dies. Yup, it's kind of cheaty and non-tactical, but a game this difficult deserves it. Head right once the boss is yet another lovely sparkly mist and you will enter the next level. And it's even harder than this one... [5] JETPACK LEVEL There's not a lot I can really say to help you here. I'd imagine most hardcore fans that played this when it was first released got to this level every time they played. I would think they could do everything up to this point, maybe once or twice they got to the boss of this section or even the graveyard, but it was the damn jetpac level that they always died on. All I can do is offer you general tips. So good luck. -Never stop shooting. Shoot shoot shoot. -Keep moving right, unless you come to and enemy that is going to hit you. Then move back or up and down to kill it shoot it. Lots of groups of things attack you during this level so it can be difficult. Duh. -The larvae things on the ceiling shoot out three projectiles. You should try and avoid this whilst continuing to move right past them. -The little pot things on the ground can be shot to get health potions. However, when they explode they fire off projectiles that can hurt you. Grab the healthy anyway - they give you two extra health points, so even if you get hit you're still gaining one health point. -Despite the little pot things being on the ground, don't move along the bottom of the level. There are a couple of parts where you can get trapped (some orange stars fire in an arc, a couple of pot things don't have health but fire projectiles) -Move past the grid of eyes in the same way you did when approaching the castle. When the tunnel ends and you move into an unbordered area, prepare for an excruciatingly annoying boss. Basically, the two mouths fire alternately whilst an eye on the end of a tentacle thing moves up and down. When the bottom mouth fires, the eye covers it, when the top mouth fire, the eye moves up to cover that. What you have to do is move right until you're right up again the mouth that isn't firing WHILST shooting your gun, then back off, hopefully avoiding the eye and the next mouth projectile. You can't move to where you want to be, fire, then back off. You need to shoot as you pass the eye - by moving right, you make the screen scroll along, exposing the weak point of the boss, meaning your shot hits it. This boss is annoying and overly tough (like the rest of the game really) but with patience you'll beat it. It too becomes a mist of sparkly stuff, so move right and prepare for the final level. [6] OUTSIDE -- THE GRAVEYARD This level has awesome music. So there. It's now dark and this section is essentially a harder version of approaching the castle. Actually it might be easier. Regardless, you need to be quick and on your toes in order to finish the game, as the key to this section is punching things quickly. Head right. Immediately a white ghost will attack, so punch it. Notice how much faster it was? Everything is that fast on this level. Continue right. Punch a flying green demon (the awesome music should being about now), followed by another as you punch the first tombstone for two extra health points. DO NOT punch the second tombstone, it takes away two health points. A pink guy will fly at you when you get to the second tombstone, so the best thing to do is to stop a few steps before the tombstone to punch him and avoid exposing the bad pickup. Punch the third tombstone for another two health points - but again, stop a couple of steps before it, turn and punch the white flying thing. Continue right. Punch the pink flying thing then stop a few steps in front of the skeletal guys so that another pink flying thing appears and punch it. Progress right, punching the skeletal guys and several pink flying things. Continue right. Stop a few steps before the first tombstone to punch another pink flying thing, then punch the tombstone for two health points. As you do so a white guy will fly from behind so turn and punch it. Again, the second tombstone contains a pickup that will take away two health points, so move just past it and a pink flying thing will approach. Punch it. Sorry if I'm being repetitive or obvious with telling you to punch things, but I think the only way to beat this game is to know where every enemy is. That's how we used to finish really hard games back in "the day"; memorise where every enemy is. Anyway, stop just before the third tombstone and a green winged demon will fly at you, punch it and then the tombstone for two extra health points. Continue right. Punch another green winged demon, followed by a white flying thing that comes from behind, then a pink flying thing that attacks head on. Keep going right. Some guys with crucifixes in their heads will jump in pattern like they did in the castle - I find it best just to keep going right, punching them. Go right more. Punch a ghost. Further right. Stand still when the giant wasp goes overhead and stand inbetween the sparkly things it drops to avoid them. Move right again. The wasp will do the same thing twice more. Go right again. You need to jump onto the spiked area when the spikes are still up, so that you land just as they go into the ground, then jump again over to the other side. Timing is crucial here and I've only gotten across them once unscathed (it was a fluke). Now head further right, punching a flying pink thing and about six green snakes on the way. Head right and get ready for the big boss of the game, the Beast himself. NOTE: Actually, I'm not sure whether he's the Beast or if you're the Beast. I assume you've been living in the SHADOW of the BEAST, so I assume he's the Beast. Or maybe because you're really human, you've been living in the SHADOW of the BEAST. I don't know. It's far too good an idea to be in a game like this. Surprisingly, the final boss is easy easy easy. He has a giant club which he uses to try and smash you as you punch his toe into submission. You're supposed to punch his toe and then move to avoid his club. But because the game is so unfair, it's completely random and you'll probably get smushed anyway. So if you have the health, use the same tactic I suggested for the castle boss; stand by the toe and punch away. You will get hit ONCE. And that's it. You've just beaten one of the most notoriously impossible games ever created. Strange how the final boss is such a pushover and wouldn't even pass for a first level boss in other games, but the rest of the game is so nefariously hard. Oh well. Maybe someday someone will finish the Amiga version and they will gain Highlander-type mystical powers. ------------------------------- ------------------------------- [+++] ABOUT THE AUTHOR [+++] My name is Mike Foster. I am a film student in the city of Cambridge, in England. I remember Shadow of the Beast. I remember how difficult it is. I saw there were no walkthroughs. I saw a chance to make a contribution to society. I made the walkthrough. I became a king amongst men. And also women. If you would like to email me, please do so. I love emails from random strangers, especially those familiar with Shadow of the Beast. My email address is: mikes_secret_toast "at" hotmail "dot" com Use your local World War 2 decoder to work out what "at" and "dot" might really mean. I'd love to hear from you if you just want to say thanks for writing this walkthrough, talk about memories of Shadow of the Beast from fifteen or so years ago, or if you've completed the Amiga version and want to tell me what's different. I would like to thank my parents, without whom I wouldn't be possible. Ergo this FAQ wouldn't exist, you wouldn't be reading it right now. In another time stream on a parallel dimension or reality, I don't exist, and you're doing something else right now. Isn't that scary? Answer: No. Shadow of the Beast is copyright of whoever made it for the Genesis, Psygnosis or whatever. Even though I don't think they even exist anymore, they probably got bought up by Sony or were owned by Sony in the first place. Sony owns everything now. Even the dreams of small children.