PHANTOM 2040 System: Super NES/Genesis # of Players: One Cart Size: 16-Meg Developer: Viacom New Media PHANTOM 2040 was created back in 1936 when the Phantom character was first featured in a newspaper comic strip by Lee Frank. These days, Phantom appears in a highly popular animated TV show. In the year 2050, the city of Metropia has gotten totally out of control. Crime, terrorism, and smuggling are on the rise. Biotechnology that was created by a corrupt company called Maximum, Inc. threatens to cause the extinction of animals and disrupt the ecosystem of the entire planet. If this technology is used for evil, Maximum, Inc., lead by its chairperson, Rebecca Madison, could control the world. Madison is evil and wants revenge against the previous Phantom who killed her husband Maxwell Madison, Sr. Her diabolical goal is to bring her hubby back from the dead and put an end to the current Phantom. With the help of her son, Maxwell Madison, Jr., the company's chief of security Graft, and other employees of Maximum, Inc., the Phantom will face the battle of his life. Kit Walker must follow in the footsteps of his ancestors. As the 24th Phantom, he has the power to overcome evil and save the planet. Armed with a selection of tools and weapons, Phantom must single handedly conquer all that is evil -- humans and biots (robots) alike. Why follow in his father's footsteps? Well, according to Kit, someone has to care. The Super NES and Genesis versions of PHANTOM 2040 are extremely similar. In fact, the game play design is a bit like Super Metroid on the Super NES. Each of the seven stages offer multiple routes to follow. Depending on the route you take, Phantom's objectives will be different and ultimately result in one of 20 different endings. There are only four golden endings, however, where Phantom is totally victorious. Choosing the correct sequence of final battles will be necessary to achieve one of the golden endings. CONTROLLING PHANTOM (Genesis) Using a 6-button controller is highly recommended, because you'll have constant access to Phantom's Inductance Rope, plus be able to assign weapons to the A Button and B Button. Start Pause the game/Inventory Screen A Button Energy Blast / Punch B Button Activate Inductance Rope C Button Jump/Flip X Button, Y Button or Z Button Activate Rope D-Pad Forward Walk Forward D-Pad Forward Run D-Pad Up Climb (using rope) D-Pad Down Duck C Button -> Forward -> A Button + C Button Jump Kick D-Pad Down + C Button Jump Down CONTROLLING PHANTOM (Super NES) Start Pauses Game/Inventory Screen X Button Activate Inductance Rope Y Button Energy Blast A Button Activate Inductance Rope B Button Jump/Flip D-Pad Forward Walk D-Pad Forward -> Forward Run D-Pad Down Duck D-Pad Down + B Button Jump Down Phantom's Rope is one of his most useful tools. It's used primarily for climbing and swinging. To make the rope attach to a wall or ceiling, Phantom must be in mid-air when the rope in launched. Once Phantom acquires additional weapons and items, to activate them, you must assign them to a specific controller button at the Inventory screen. When battling biots, you can often conserve valuable weapon energy by using punches and kicks. Multiple low kicks will prove to be a useful strategy against many of the green biots. After completing each Stage, you'll return to this map screen, from which you can proceed to your next location. Use the D-Pad to move the skull around the map and choose your location. Ultimately, it may be necessary to revisit certain locations to explore newly opened areas containing power-ups and other useful items. At any point during the game, Phantom can activate any of the weapons he's acquired by accessing this inventory screen. When you begin your adventure, the Energy Gun and Inductance Rope will be all that's available. Additional weapons and items must be found and collected. Power-Ups play an important role in Phantom's success. There are approximately 100 different Power-Ups and weapons available throughout the game, including: Skull (shown) - Replenishes Phantom's Spirit Bar First Aid Kit - Stores energy for the Spirit Bar for later use Rope - Lengthens Phantom's Inductance Rope Weapon - Increases the active weapon's power Energy Cell - Totally replenished the energy bar Energy Aid Kit - Stores energy for later use Energy Length - Increases the length of the energy bar, giving Phantom additional stamina 1-Up - Extra life Boomerang - A weapon Phantom tosses. It comes back after attacking an enemy Flash Pellets - Confuse enemies with flashes of bright light Additional Power-Ups give Phantom temporary invincibility, additional armor, and a power known as Shadow Panther, which leaps from enemy to enemy and defeats all that it touches. Some weapons are ideal for beating bosses, while others are better for blowing away enemy biots. Since the powerful weapons require extra energy, use them sparingly. Remember, when Phantom is traveling is any type of vehicle, he is only vulnerable to attacks launched from overhead, so feel free to plow down enemies to either side. Throughout the stages, you'll encounter sealed doors containing numbers. You won't be able to blast through these doors with a weapon. Instead, locate the terminal switch with the number that corresponds to the door, then destroy the switch. This will open all doors with that number. In addition to opening up new routes, opening up these doors allows Phantom to locate additional power-ups that otherwise would not be available to him. Some walls may appear to be solid, but with a few blasts from Phantom's weapon, they'll be destroyed, leaving an open pathway. The Inductance Rope can be used to hang from the ceiling, to climb up walls, or to reach items that are high up. Make Phantom jump. While he's in mid-air, launch the rope toward the wall you want to climb. Keep repeating this process to move up the wall. When Phantom is hanging from the rope, use Up or Down on the D-Pad to shorten or lengthen the rope, and tap Left or Right on the D-Pad to swing the rope while Phantom is hanging. STAGE 1: The University At the start of Stage 1, you can choose to travel to the right where you'll have to destroy a Hypercruiser which continues to drop off enemies, or you can begin your quest by walking to the left and entering the lab. To reach the Hypercruiser, walk to the right and then work your way upwards by jumping from platform to platform, or by using the Inductance Rope. As you move upwards, be sure to grab the power-ups located near the platforms on the right and left side. At the top, you'll find yourself near the left side of the screen where there will be two platforms. When the Hypercruiser is moving from right to left, stand on the highest platform and shoot your weapon directly at the hypercruiser's windshield. When the cruiser passes, jump down to the lower platform and prepare for the hypercruiser to travel from left to right. Again, keep shooting at the windshield. Repeat this process until the ship is destroyed. You'll then make your way to the Warehouse. At the start, if you take the path that leads to the left, begin by searching the lab for the Energy Length power-up, then track down the lab assistant that's holding the key card to the Warehouse. WAREHOUSE As you explore the Warehouse, watch out for the automated security system that will shoot energy weapons. Also, blast or avoid any and all enemy robots. Before leaving the Warehouse, you'll have to beat this large blue robotic creature. Begin by aiming Phantom's weapon at the robot's large arm. Keep targeting your weapon attacks until the arm is destroyed, then aim for the creature's knees and feet. Of course, you must avoid this robot's weapon and fire attacks. One avoidance strategy is to use the Inductance Rope to hang from the ceiling. Keep blasting the robot until it's destroyed. GUNSHIP Next, you'll find yourself on a gunship that's loaded with an army of enemy passengers. As you hitch a ride on this ship, blast all of the enemies in your path, and be sure to destroy the ship's built-in cannons. Work your way to the right. When the ship docks, hop to the right and you'll be in an industrial area. This area is designed like a maze. Here, you'll find four terminal switches. Switch #2 and #3 are behind break-away walls in the upper-left portion of this area. You'll also be able to grab a Rope Extension (which you'll need to exit this area), a 1-Up (it's hanging near the ceiling), and a variety of other power-ups. Throughout the game, 1-Ups are often found hanging near the ceiling or in other out of the way hiding places. The best (and often the only) way to reach them is using the Inductance Rope. Keep winding your way around the pipes and avoiding the flames until you reach the traffic scene above the city. The Boss to beat at the end of this stage is Battle Tracker. Defeating him will provide you with the Black Panther and access to Stage 2. At the start of Stage 2, you must once again make an important decision -- which path to follow. Give the Black Panther to Guran and proceed to the Ruins to battle the gang leader and obtain the Boomerang weapon, or give the Black Panther to Mr. Cairo, explore the ruins, locate an invincibility power-up and ultimately enter Maximum, Inc. where you must find and rescue Jack Archer. In Stage 2, you will be forced to rely on the Inductance Rope to climb. The gang leader's hostages will send you trekking to the Battleship factory. Rebecca Madison will be waiting for you as she attempts to build a ship called the Prometheus. STAGE 7 At the start of Stage 7, you must destroy a large red ship while standing at the from on a Tube Train. To accomplish this, aim in between the robotic claw of this ship and keep switching between the use of Homing Missiles, Breakers and other projectile weapons at Phantom's disposal. Once this ship is destroyed, you'll encounter another boss character who is similar to the dude you met up with back in the Warehouse. Once again, start by aiming at the large arm, then it's knees/feet, and finally destroy its head. Even if you run out of weapon power, if you launch non-stop punch and kick attacks you can be victorious. (Just make sure Phantom's armor is activated.) You're not done yet! There are additional bosses to beat before your final battle. WANNA EXPERIENCE A GOLDEN ENDING? HERE'S HOW There are four Golden Ending and sixteen other "try again" endings along with different story outcomes depending on the decisions you make, the enemies you defeat, and the routes you follow. Here's how to experience one of the four Golden Endings: Golden Ending #1: In Stage 6, destroy Triads under Maximum after riding in the Hellevator. Golden Ending #2: In Stage 6, destroy Sean One's Cannon after the second Traffic scene. Golden Ending #3: In Stage 6, destroy Sean One's Computer that's located deep within the Orbital's platform. Golden Ending #4: In Stage 7, defeat Maxwell Sr. after riding the Tube Train and beating the army of other bosses. After completing each Stage, you'll be given a password that will allow you to re-start the game with all of the weapons Phantom has in his possession when the password was originally disclosed. STAGE 2 PASSWORD GENESIS VERSION SUPER NES VERSION * * * * D T JVH9TWGZTLDG * * * * B T GGB8LNDCG?FW * * Y F * * KBGDY79KHYQQ Y G C T H D 5NCZ?2B9FDD4 STAGE 4 PASSWORD GENESIS VERSION SUPER NES VERSION * * * D ? T BBJM51PB3KXF B R 1 9 D D 8J8DJ?1HN3YW * W Y L 7 * KBQDY917JYS8 H T H T M 8 5M1746FV23QT STAGE 6 PASSWORD GENESIS VERSION SUPER NES VERSION * * F D ? 5 JBBH33PNHSWF S 9 1 9 J M 8X?DJ?1JB2JT X 1 Y W F * YCQDY1X3JYS7 T 7 J T Y P 5M29ZD2-RNW6