####### ####### # # ####### # # ## # # # # # # # ####### # # # # # ####### ## # # # # # # # ####### ####### ####### # # # ####### ####### ####### # # ####### # # # # # # # # # # # # # # # # # ####### ## # # # ####### ####### # # ## ####### ####### # # # # # # # # # # # # # # # # # ####### # -------------------------------------------------------------- Introduction -------------------------------------------------------------- Well, this is my very second game FAQ, the other of which is on Zelda 64. Anyways, I typed this up in a few hours because there weren't any real long FAQs, and I like having the biggest one. I hope you like it. I might update it, but only if I get some reader feedback on the subject. My addy is BobDaMunky@Aol.com -------------------------------------------------------------- Update History -------------------------------------------------------------- February 15, 1999: Version 1.0- I put up the Walkthrough and other sections. Almost everything is complete. -------------------------------------------------------------- Table Of Contents -------------------------------------------------------------- 1. Weapons 2. Powerups 3. Enemies 4. Walkthrough 5. Multiplayer 6. Special Thanks -------------------------------------------------------------- Weapons -------------------------------------------------------------- Well, you certainly have an awesome array of weaponary available to you in Colorado. Here's a list of all the COOOL weapons you get. NOTE: I haven't gotten all of the Maximums on some of these weapons, and some of the pack numbers are just estimates. Not like you care anyways. 1. Snoball Ammo: Unlimited Power: Low Speed: Fast Primary: Normal snoball, nothing special Secondar: Yellow snowball, if you get my drift. Slower because of, er, reload time, but about twice as powerful. 2. Dodgeball Ammo: Up to 80, comes in packs of ten Power: Medium Speed: Medium Primary: Obviously, a normally thrown dodgeball. It bounces 4 times, and can be caught and reused. Secondary: Same as primary, but it bounces 8 times, and does double damage. 3. Toilet Plunger Launcher Ammo: Comes in packs of 1, Max is unknown. Power: Medium Speed: Medium/Slow Primary: Fires a plunger at your opponent that, when it falls off, can be reused again and again! Secondary: Weapon turns sideways and shoot three plungers at your opponents. Obviously, it uses three ammo. 4. Sponge Dart Launcher Ammo: Comes in packs of 50, Max is 200 Power: Low Speed: Super Fast Primary: Fires a stream of rapid fire shots just by holding the fire button down. Extremly effective when taking out batches of low-powered ememies, like turkeys. Secondary: Fires a Super-Powerful missile. Gun must be cranked (hit fire button) 4 times, and on the fifth it will shoots. Great for bosses. 5. Terrance & Phillip Dolls Ammo: Packs of 5-10, Max is under 100 Speed: Medium/Slow Power: Real High Primary: Phillip acts like a grenade. Throw him, and he explodes the second he touches something. If you see ememies off in the distance, or need to hit the weakspot of a boss, he is the perfect weapon. Secondary: Terrance acts as a proximity mine. Throw him against the wall or on the floor, and when something moves near him, it's a HUGE kaboom, and everybody dies! 6. Warpo Ray Ammo: Max is about 200, found in packs of 50 Power: Real High Speed: Medium Primary: Fires a pirahna at the opponent that clamps on and slowly drains it's health away. Very cool, and pretty fast. Secondary: Fires a yellow ray at the opponent which packs a serious punch. In multiplayer Mode, it shrinks the enemy. Tertiary: Fires a purple ray which REALLY hurts. In multiplayer, it turns your opponent into a ??? (secret, LoL) 7. Super Sniper Chicken Ammo: Found in packs of 12 (I think) Power: High Speed: Slow Primary: Fires a chicken egg at the enemy. Unlike the reload time, the egg moves extremly fast, making it the perfect sniping weapon. 8. Alien Dancing Gizmo Ammo: ????? Power: N/A Speed: Fast Primary: Ineffective in Story Mode, this makes a great Multiplayer weapon. Fire it at the enemy, and they begin to dance uncontrollably for a few seconds. Perfect time to wail on them! 9. Cow Launcher Ammo: Found in small quantities Power: Really High Speed: Really Slow Primary: Fires a cow at your opponents. If unlocked, the cow explodes upon contact, making a green gas not unlike the T&P dolls. If locked, it fires and lands on an enemy's head. Hehe. -------------------------------------------------------------- Powerups -------------------------------------------------------------- 1. Cheesy Poofs- These cheesy snacks give you back 10 on your health meter. Also, the kids say something when you get these. They all say something different. This is great when you're low on health, because they always seem to appear at just the right time 2. Snacky Cakes- Completely Restore your life meter, no matter what you're at. Ah, these are truly the coolest things in the game. Too bad there aren't more of 'em, right? 3. Beefcake: BEEFCAKE!!! Appears in a can that says weight gain 4000. Once you collect this awesome thingamajig, you're invincible. But watch out, it's for a VERY SHORT period of time. 4. Double firing rate: Makes you fire twice as fast for a short period of time. This makes your sponge dart gun damn near impossible to get through. Use this lightning bolt icon wisely, when you need it most. 5. Double damage: Makes your weapons temporarily do twice as much damage as they would normally do. This is truly the coolest, because now the Warpo Ray basically kills anything you hit twice, no matter what. 6. Mr. Hankey The Christmas Poo: Heh. He flies around you, leaving poop stains on the ground. If he hits an enemy, it recieves damage or dies, but so does Hankey. Sooner or later, the Christmas Poo dies. He's not very effective, since he goes so slow, but if you surrounded he works pretty good. 7. Zip Cola: Temporarily makes you move and jump twice as fast or far. Necessary to beat level 3-1, I believe. It's cool for when there are many enemies on your tail and you can't fend them off. 8. Football Pads: They appear as a 25 above your health meter, and take the damage for you until they are destroyed. Then, it's back to normal. Good for a boost, I suppose. -------------------------------------------------------------- Enemies -------------------------------------------------------------- Episode One Turkeys: These idiots only take one hit from any kind of weapon. The onl.y problem is, they appear in mass quantities of about 20 or more. Just rapid fire with the sponge dart gun, snoballs, or dodgeballs. T&P dolls work nicely. Tank Turkeys: These hatch baby turkeys, but that's their only attack. They WILL charge at you, but it doesn't hurt 90% of the time. When they're almost dead, they'll run for South Park, and their babies will slow you down. Use a powerful weapon then. Episode 2 Huge Evil Clones: These guys are just big-headed versions ofSouth Park citizens, like Jumbo, Big Gay Al, or Officer Barbrady. Their attack is throwing snoballs. Just peg them a few times, 'till they fall down. Clone Tank: This guy also throws Snoballs, but like all tanks, he lays little versions of himself. Crap. Not to mention these guys are running to South Park as soon as you see them. Use Super Dodgeballs to get rid of them quick. Episode Three Cows: My god I hate these things! They appear in large numbers, like the turkeys, but move incredibly fast and are hard to hit. Not to mentionthey ram you, hurting badly and throwing you back a few feet and making you unable to shoot for a second. I hate them. UFO Tank: If these guys could take much more damage, I'd be incredibly angry. Luckily, they can't hit you, and just drop cows at you. Use the Sponge Dart Gun to make quick work of these tanks. Cartman, after killing one: "That's for stickin' stuff up my ass." LoL :) Episode 4 Evil Robots: There are 3 types of these guys. The first is snipers. They appear on cliffs, and take a few shots to the head to dispatch of. Secondly, there are the ones that come from the tank, and need to be hit once anywhere to kill. Lastly, some are a cross between the two, since they take multiple shots, but can be hit anywhere. Tank Robots: Yikes! They drop many, MANY Evil Robots. Their only weak spot is up front, the area they throw out robots. If not killed quickly, they are almost impossible to stop from getting to South Park. I suggest Sniper Chickens or T&P Dolls. Episode 5 Evil Dollies: Eeeeeeew! They barf at you, and it get all over the camera if it hits you. A simple hit kills them, but they are sometimes in hard-to-hit places. RC Cars: These guys just run right at you. If you're not a good shot, use a Terrance Mine to take out all of them at once, but probably hurting yourself in the process. Such is life, eh? Evil Tanks: These guys get a few feet away from you and shoot you up. Just calmly hit them with a snoball or two, and it's bye-bye tanks. Evil Airplanes: Ooooooh, these guys are hard! They fly above you, very fast,dropping bombs. You can either go crazy with the dart gun, but it takes multiple hits to kill them. Or, you can throw Terrance mines straight up, and when they come down 10 seconds later, maybe a few will hit the planes. A pain nonetheless. -------------------------------------------------------------- Walkthrough -------------------------------------------------------------- Episode One- Turkey Butt Level One- Faire Game First of all, you'll have to find your "friends." This takes all of about fifteen seconds before you've rounded up the other three. Hit them with snowballs and they'll cuss you out :). They each have about 10 or so different sayings for when you peg them. Anyways, make your way to the Renaissance Fair, and you'll see people running away, screaming. Make your way through the area, until you get to a fence with a chicken on it. When you kill them all, it will open. Now fight all the way to the finish line. Level Two- Turkey Shoot This is the first level with those incredibly annoying Tanks. Thery're in every level from now on! Go into Chef's Shack O' Love to hear a little bit about this mission, then start kicking turkey butt. Remember, kill the Tanks at all cost because if they get to South Park, you have to fight them in the Penalty Round. Alright, there are a bunch of Turkey Doors around here, and they need to be opened. Just keep following arrows. when you get to a river with 2 boats, wait 'till they are lined up, then jump twice to pass the gap. More turkey horror, and then the finish line. Level Three- Search and Destroy Chef's Shack O' Love is there in case you are interested. This is a LOOONG level, with quite a few turkey Tanks. Use the dodgeballs on them if you need to, but try and conserve them as much as possible for the Boss. You pick up a Sponge Dart Gun along the way, and you should have at least 50 or so left for the Boss. The Boss comes right after a set of three consecutive ladders, so be ready. At the Boss, it's a giant, metallic turkey. He is vulnerable in the ass, but that's very dangerous, since his Ass Gas will sap you down 5-10 on the health meter, and down to about 40 if you have high life. I'd suggest using the sponge dart rockets if you try that method. Another way is to peg him in the face with plungers and dodgeballs. Whatever you do, just don't die, OK? When you kill him, Kenny gets squished. LoL. Level 4- Homecoming Man, and just when you thought the giant turkey bullcrap was all over, out comes this thing? It looks a lot like the other one, except it lays egg which hatch Tanks! Luckily, these Tanks don't lay eggs. This Boss turns around alot, giving you plenty of free shots at the target. He can take a LOT of damage though, so I suggest using your really powerful stuff. when you finally kill him, he blows up, and that's that. Yummy, you're eating Thanksgiving dinner. Well, except Kenny, cuz he's sorta dead. Episode 2- A Clone Of Your Own Level 1- There Goes The Neighborhood Run around the city, destroying clones, and making sure clone tanks don't make it back to the school. Use something good for that. When you see Door Opened, you can advance to where you need to be. Go to the Tupper Warehouse, and kill everythign inside. There's some Football Pads in there, if you want 'em. The bac door opens up, revealing the exit to the level. Level 2- Warehouse Run Keep on killing the Tank Clones, and whenever you see a Door Opened message, go look for the warehouse that opened up. The last warehouse that opens up has a ladder at the bacl. Climb it, the walk over to the weird gizmo on the floor. That's it. Level 3- Mother Lovin' Spoonful Destroy only the clones you need to destroy, since there are no Tank Clones eventually, you'll see some S.W.A.T. Team buses. Go past those, and the boss gets its introduction. To destroy the blob boss, just keep hitting it in its eye. T&P dolls and the cow laucher work best, since it's hard to hit the eye unless it's bulging out. Episode Three- Close Encounters Of The Bovine Kind Level One- The Visitors Return After you find the other three kids, you'll soon come to a fork in the road. Take the left way, I suggest. Keep on fighting your way through this level, killing cows, blasting spaceships, and swimming, until you get to a large water area. There is a big gap that you need Zippo Cola to jump. Luckily, there is some right there. If you fall, there are lots of stairs underwater to help you get back up. This level isn't very fun man. Level Two- The Road To Craterville This is a pretty simplistic and straightforward level. Chef's Shack O' Love returns here, too. Go talk to him. Or don't, it really doesn't make a difference dude. KILL, KILL, KILL!!! Soon, you'll find a big hole in the ground. Fall down it. Now, just continue to follow the arrows. Watch out for those pesky alien mofos, they will hurt you a LOT. After a lot of doing stuff like this, you'll see, and hopefully cross the finish line. Go you! Level Three- One Mother Of A Ship Man oh man, this level is tough. Luckily, it's very small. Go forward, and see the cut scene. This whole level consists of you staying in this area and killing aliens until they're all gone, even though it doesn't look like you can ever get rid of them. I suggest T&P Dolls, or the Super Sniper Chicken. Sooner or later, two blue guards come out. Kill them, and get the key to beat the level. :) Level Four: Blow The Core This is simple enough. Just keep walking through those sliding doors, killing the enemies until you reach the Core. Oh yeah, beware! The evil turkeys have returned for one last hurrah in this level, and they ain't fooling around! When you get to the Core, just keep on shooting it, avoiding the blasts it shoots at you. Sooner or later, the core has been blown, and the Episode is done with. Episode Four- Something Wicked This Way Clunks Level One- Seismic Rumble First, you have to find your friends to open up the roadblock. Then, get out of town, and follow the signs all the way to the Seismic Center. The Tanks can be trouble early on, since they only have a short distance to go to make it back to South Park, but do your best. After a whiel, and after opening up some turkey gates, you'll get to the seismic center, only to watch it be trashed by some robots. Oh well. Level 2- Militia Madness This is exactly the same as the last level, except you're making your way from the Seismic Center to Ned and Jimbo Militia Camp. Continue following the signs, and killing robots. In the fort, shoot those big, moving robot heads, and kill the rest of them little robots to open up all the doors. Run past all the snipers at the end, it just isn't worth it. Level 3- Nuts and Boltz First, walk up to the down arrow, look straight down, and jump. Hop across the bridge that you (hopefully) landed on, because there's a bug that makes you fall down if you don't. Continue to fight through the level, making sure not to fall straight down into a gap and set yourself way back. When you're near the end, you'll see the robots carrying away Ned and Jimbo. Continue killing normal robots, and big robot heads to open up gates. Then, you'll find yourself face-to-face with the boss. Wipe out the robots he throws so you can concentrate on him. If you have them, keep throwing T&P dolls at Mr. Hat to kill him quick. If you don't get out your most powerful weapon. When the door in front of Mr. Hat opens up, shoot him. Repeat until dead. Episode Five- Some Disassembaly Required Level One- Toy Rampage Find your friends and kill all the toys in each section to open up the roadblocks. You'll have to fight a lot of airplanes, so get ready to be irritated. Anyways, after a long while of fighting, walk right on through that finish line to beat the level. Level Two- Parking Problem This one is so straightforward it's laughable. But it's still very hard. Run on through the parking lot, killing the Jack-In-The-Boxes (once you hear it's voice you'll get the joke). Also, wipe out the stupid toys. Evil Dollies are positioned as snipers, so use T&P dolls or cow launchers to make sure you don't miss. At the end, you fight 5 or 6 Jack-In-The-Boxes, but don't panic. The entrance to the toy store is the exit, I think. Level Three- Batteries Included This is a rather short level, which involves you running around and killing toys to open doors, while stocking up on Terrance and Phillip Dolls. When you get to the boss room with Ultra Mega Mega Man, here is what you do. It's possible to hit him withthe Super Sniper Chicken in the chest, but it doesn't work that great. Hopefully, you have a bunch of T&P Dolls. These are the weapon of choice. Use them on his head until he retreats. Switch to the Super Sniper Chicken if you have enough time. When he's on the platform, shoot the red button next to it to prevent him from regenerating. Every 3 hits or so, he tries to regenerate. With skillz and enough dolls, you can beat this huge guy. YEAH! YOU BEAT THE GAME AND EARTH IS SAVED! WAHOO! -------------------------------------------------------------- Multiplayer -------------------------------------------------------------- There are 20 characters in multiplayer mode, each with their own strengths and weaknesses. Please credit William Sigler, Jr. (ssigler@prodigy.net), the man I stole half of this info from, whenever reproducing this stuff. Alien: Starting Health- 100, Height- Very Tall (tallest), Strengths- Camoflauge with the snow, Weaknesses- Easy to notice in caves. Barbrady: Starting Health- 100, Height- Medium, Strengths- None, really, Weaknesses- He's pretty fat, and not camo. Big Gay Al: Starting Health- 100, Height- TALL, Strengths- Um...none, Weaknesses- Fat, Big, Bright clothes. Cartman: Starting Health- 100, Height- Pretty Small, Strengths- Small, so he's hard to hit, Weaknesses- Fat, and easy to notice due to bright clothes Cartman's Mom: Starting Health- 100, Height- Medium, Strengths- She can ground you, Weaknesses: Sticks out most anywhere. Chef: Starting Health- 100, Height- Medium, Strengths- Camoflauge in caves (sorta), Weaknesses- Fat, sticks out in snow. Ike: Starting Health- 25, Height- VERY small, Strength- Tiny, hard to notice, almost impossible to hit, Weaknesses- LOW starting health. Jimbo: Starting Health- 100, Height- Medium, Strengths- None, Weaknesses- Sort of Sticks out. Kenny: Starting Health- 100, Height- Small, Strengths- Small, Weaknesses- He's ORANGE! Plus, he's Kenny, he has to die. Kyle: Starting Health- 100, Height- Small, Strengths- Small, Weaknesses- Bright Colors. Mephisto: Starting Health- 100, Height- Medium, Strengths- He can clone things, Weaknesses- Bright clothes stand out. Mr. Garrison: Starting Health- 100, Height- Medium/Large, Strengths- Hitting the teacher is bad, you get an F for that, Weaknesses- He's green, and he's fat. Mr. Mackey: Starting Health- 100, Height- Medium/Large, Strengths- He's REAL skinny, Weaknesses- Huge Head, mmmkay? Ned: Starting Health- 100, Height- Medium/Small, Strengths- Pretty Skinny, hard to see in the caves, Weaknesses- Sticks out in the snow. Phillip: Starting Health- 100, Height- Medium, Strengths- A little skiinny, sort of camo in the snow, Weaknesses- Easy to spot anywhere but the snow. Pip: Starting Health- 100, Height- Small, Strengths- He's pretty small, hence he's hard to hit, Weaknesses- He's fat, and his clothing sticks out (reminds me of Cartman). Stan: Starting Health-100, Height- Small, Strengths- He's small, DUH!, Weaknesses- Bright clothing sticks out. Starvin' Marvin: Starting Health- 50, Height- Small, Strengths- Small, hard to hit, hard to notice, camo in caves, Weaknesses- Low starting health. Terrance- Starting Health- 100, Height- Medium, Strengths- Skinny, Weaknesses- Red clothing sticks out. Wendy- Starting Health- 100, Height- Small, Strengths- She's small, Weaknesses- Fat, purple sticks out big time. Levels in Multiplayer: The multiplayer mode has quite a few levels. Here a listing of them all, and a brief description of each one. Dugout: Basically, this level is just a bunch of caves. There are a few areas for sniping, but it usually ends up in a shootout. The Hill: This level is PERFECT for sniping, with all the high up areas. Grab a chicken, cow launcher, or T&P doll, and have fun! Neighbors: Two houses that are connected by a small, underground cave. To get onto the ledge above the houses, climb up the ladder on the side of the house, then jump into the chimney. Sniping is great if you're on a roof, and your clueless opponent is wandering around in the yards. Crater Fort: A fort is in the middle, surrounded by lots of caves. The caves hold many weapons, but watch out. If your opponent is in the fort, and sees you, you're screwed. Splash Tower: There's a tower filled with water, a small fort, and a hole in the ground. If you and your opponent are in any of these three together, it's a shootout. If you're in the hole alone, take cover fast, and get out. Cabin Fever: A deserted cabin, with a river flowing by. This nice. There are also some bridges to snipe from, and a few caves filled with weapons. The Ravine: A huge level with a ravine, platforms which provide an excellent sniping platform, a valley with a river running through it, caves, and a lot more. I suggest looking for the Warpo Ray and getting on a platform. It'll all be over for your opponent soon. Badlands: Some real high areas, and a long, steep drop down where you can collect things. Needless to say, you can get sniped to death real fast. The Dam: Two big forts, some dams, some water, and a couple of platforms. Yawn, nothing much to say about this one. Badlands 2: Basically, this one is just a larger version of Warehouse: You fight inside a warehouse, with an upper platform and a bunch of crates. UFO Core: You fight in the room where you fought the UFO Core boss in Story Mode. What's really cool about this one is that you float. Gym Class: You fight in an area that has a lot of buildings, two buses, and a football field. Kind of like that one area in South Park in Story Mode. The Plant: You fight in a power plant with an upper platform, a bunch of boxes and machinery, and more. Toy Store: You fight in a toy store, with a bunch of bookshelves and other things. Factory: You fight in a area that looks like a factory and a storage area. Lots of boxes and other stuff. Ware War: A little like Warehouse and Neighbors combined. It's Warehouse, but has a lot more stuff inside, and there are two warehouses, like neighbors. Lots of nice things everywhere. -------------------------------------------------------------- Codes -------------------------------------------------------------- All you have to do is go to Enter Cheat and type in these codes..... BOBBYBIRD- Master Cheat, All cheats enabled SCREWYOUGUYS- Show Credits available on main screen OMGTKKYB- All Multiplayer Characters Enabled SLAPUPMEAL- Starvin' Marvin Enabled PHAERT- Phillip Enabled RAFT- Terrance Enabled DOROTHYSFRIEND- Mr. Garrison Enabled CHEATINGISBAD- Mr. Mackey Enabled LOVEMACHINE- Chef Enabled CHECKATACO- Wendy Enabled FISHNCHIPS- Pip Enabled KICKME- Ike Enabled ALLWOMAN- Mrs. Cartman Enabled GOODSCIENCE- Mephisto Enabled STARINGFROG- Jimbo Enabled HAWKING- Ned Enabled OUTRAGE- Big Gay Al Enabled ELVISLIVES- Barbrady Enabled MAJESTIC- Alien Enabled THEEARTHMOVED- Level select Enabled VEGGIEHEAVEN- Skinny Mode Enabled MEGANOGGIN- Big Heads Enabled FATTERKNACKER- Unlimited ammo Enabled FATKNACKER All weapons Enabled ASSMAN- Invincibility Enabled PLANEARIUM- Pen and Ink Mode Enabled -------------------------------------------------------------- Special Thanks -------------------------------------------------------------- Special Thanks goes out to Nintendo, Akklaim, Trey Parker, Matt Stone, and everybody else who made this game possible. Also, I'd like to thank William Sigler, Jr. (ssigler@prodigy.net) for parts of the Multiplayer Section and Curt Mac (curtmac@aol.com) for the cheat codes. Thank you everybody!