#################################################################### #Alien Versus Predator: Extinction # #Xbox (2004) (North America) # # # #In-Depth FAQ # # # # v1.05 [June 24, 2004] # # # #written by Marcos Davila (Atomsmasher) <kholdstare555@cheatcc.com># # # # Document ©2004. All Rights Reserved. Full legal notice at end. # #################################################################### Table of Contents -Intro -Revision History -How to use FAQ -Characters and Overviews -Marines Overview -Marines -Predators Overview -Predators -Aliens Overview -Aliens -Strategies -Marines -Predators -Aliens -Some Pointers... -Basic Teams -Story Mode (In- Progress) -Strange Hapenings -Thanks -Legal Notice -Conclusion Revision History v1.0 [April 6, 2004] Marines added Predators added V1.01 [April 7, 2004] Predators finished Added Colonial Marines overview Added Predator overview Added Alien Overview Added Aliens Finshed Aliens Typed Legal notice Typed Conclusion Edited the Table of Contents Created Thanks Section Fixed spacing issues Added basic strategy for Marines V1.02 [April 12, 2004] Added strategy for Predator Added strategy for Aliens. Added some pointers… V1.03 [April 22. 2004] Fixed E-Mail Address Fixed Legal notice V1.04 [April 26, 2004] Added unfinished story mode section Added more information here & there V1.05 [June 24, 2004] Added things here and there V1.06 [August 8, 2004] Added information from Vincent Tanita Started story mode (FINALLY) Intro Welcome to AVP: Extinction and my first ever FAQ. This in-depth FAQ is for all the characters in AVP, their usage, and whether you should use them or not.I will not go against recommending a certain type of character for all missions,but I will tell you when you should upgrade and when you should stop the usage of a certain character. In my first update, I have decided to add some basic character strategies accompanying the character listings. How to use FAQ Throughout this FAQ, the characters will be listed in a format as listed below: Character Name - name of character Usage - how it ranks in battle 1,2-Poor 3-Average 4-Standard 5-Must have Upgrade - What it upgrades do Summary - summary of character Personal Opinion - my opinion I will try to make this FAQ as clear as possible. Let's proceed, shall we? ~~~ Marines: The Marine squad is the easiest to use and is very diverse and balanced. It will require you to think before you attack. Basically, all they do is run, shoot, run some more, and shoot again. Nothing special. Overall Difficulty: III Fun Factor: 4 Colonial Marines Overview Currency- Credits You can earn credits by kiling enemies and repairing Atmos [atmospheric processors]. Only the Commtech can repair Atmos. * To fix an Atmo, select a Commtech, move the cursor over the broken Atmo until it turns into the image of a wrench (the cursor) and press B. The Commtech repairs the Atmo. * You recieve a continuous stream of credits as long as the Atmo is operational and the Atmo's maximum credits have not been reached. Only the Commtech can purchase marines and order upgrades. You can only purchase upgrades if you have enough credits for the particular thing you want to spend. It takes approximately 25 seconds for the dropship to arrive and during that period, you cannot order another batch of soldiers. * Once you order troops, you cannot get lost credits back, so choose carefully. Moving Sentry Guns The Synthetic is the only unit capable of deploying and carrying a Sentry Gun. To deploy a Sentry Gun 1) Select the Synthetic and highlight the Sentry Gun. The cursor changes into a hand icon. 2) Press B to order the Synthetic to pick up the Sentry Gun. The Synthetic carries the weapon. 3) To deploy the weapon, select the Synthetic and press the black oval-shaped button. The Sentry Gun is deployed. Healing The Medic is the only dude that heals injured Marines. To heal: 1)Select the Medic and highlight an injured Marine. The cursor changes to a green cross. 2)Press B to heal the Marine. The Marine is healed over time. * Medics automatically heal friendly units within range. Motion Detection * The Synthetic and a DEPLOYED Sentry Gun can detect moving objects that cannot be seen, such as cloaked Predators. * The Synthetic can detect moving objects outside normal visual range. Markers on the playing field indicate where unidentified moving objects are located. * An upgrade Sentry Gun responds to ranged attacks from enemies beyond its view. Marines Personally, I don't like to use the marines because their isn't any difference between each soldier. But list them I shall... Commtech Usage - 5 Upgraded CommTech fires the AURORA space-based assassination system. Summary: The Commtech is your leader of the pack. The odd thing about it is that you can order more than one Commtech, so you can take advantage of this. Unupgraded Commtechs carry the MP9 machine gun. He can order troops, purchase upgrades, repair Synthetics, sentry guns, Exosuits, and Atmos. Personal Opinion Upgrade the Commtech last, as you probably won't be battling with him often. He his your most valuable asset, as without him you fail the mission. Keep him alive. Be forewarned that if you have more than one Commtech, your troops may wander off with another Commtech. Medic Usage - 5 Upgrade heals acid wounds, cystic tumors, nausea, and repeat hemorrhaging. Summary: The Medic is the Doctor of the pack. Keep two with you so that they can heal each other, because they cannot heal themselves. A Medic carries the M4A3 Pistol. Personal Opinion Upgrade the Medic around the middle of the game, as that is when enemies will be getting tougher and stronger, and by that I mean upgraded. Order 2 Medics to heal each other. Synthetic Usage - 5 Upgrade has stronger armor, better weaponry, improved sight and movement, and can be brought back to life if repaired shortly after death. Summary: The Synthetic runs faster, lifts more, and sees farther than humans. Synthetics defeat Predator cloaking and it is the only one that can deploy Sentry Guns. Synthetics carry the M4A3 Pistol. Personal Opinion A must have on any Marine Team in any level. Upgrade first always, as it has the most diverse options out of any soldier. But then, what do you expect from a cyborg? Infantry Usage - 2 Upgrade possesses improved armor and a grenade launcher. Summary: Basic combat force of the USCM. The Infantry is equipped with the M41 Pulse Rifle. Personal Opinion The Infantry is good for the first and second levels only. Upgrade them only if you have creds to spend, or else don't even bother. Upgrade to better troops when possible. Flamethrower Usage - 4 Upgrade uses fuel which causes continuous radiation damage. Summary: Attacks multiple enemies at short range with fire. Personal Opinion Have one on your team at least. Upgrade when possible, but not before certain characters. Remember, this guy is short range, so you got to get dirty in order to kill something. Some Aliens can have deadly effects on this guy after death, so watch out for what you kill. Smartgunner Usage - 3 Upgrade is better armored and fires splintering radioactive bullets that inflict sustained damage and stop Alien roaming regeneration Summary: The Smartgunner inflicts more damage on unarmored or lightly-armored enemies than on any other unit. Personal Opinion Know your enemies and your levels when you use the Smartgunner. Even with an upgrade, he is still very weak healthwise. Doesn't own a place at the front of a line. Don't use against Predators. Use Smartgunner on Aliens only, as they are mostly lightly-armored or unarmored. Sniper Usage - 2 Upgrade is equipped with a personal rail gun that shoots slugs that penetrate multiple enemies. Summary: Destroys enemies at extreme ranges with armor-piercing bullets and is almost useless in close combat. Personal Opinion Only use the sniper if you know what you are doing. It is difficult to use the Sniper in battle but can be rewarding. If anyone has any opinions, email me and I'll see. S.A.D.A.R Usage - 4 Upgrade is equipped with SADAR AMAG (aerosol magnesium) which penetrates warheads and discharges multiple mega-thermal warheads. Summary: The S.A.D.A.R. is a light-armored unit that fires long-range guided missiles and its target lock-on capability is most effective when fired continuously from a protected position. Personal Opinion Always have at least 3 S.A.D.A.R on your team, as their lock on capability becomes effective. Good on both Aliens and Predators. Use in Medium-Long range fights and stay out of close combat when using this soldier. A standard for any marine team. Exosuit Usage - 5 Upgrade carries Twin M103 Torrent cannons that fire simultaneously. Summary: The Exosuit is a heavily armored, well-armed machine capable and probably designed for assault in difficult enviornments. Personal Opinion Whenever possible, have an Exosuit on your team. Lead with first as it is basically a tank and can hold its own next to S.A.D.A.R. Start saving up for Exosuits-they are expensive. Sentry Gun Usage - 3 Upgrade is designed to counter long-range attackers. Summary: The Sentry Gun is a well-armored, heavy-firing auto cannon that withstands more damage than any human. Its sensors also defeat Predator cloaking. Personal Opinion Leave in any spot you think is prone to attackers and leave. You should upgrade this after the S.A.D.A.R is upgraded. Leave hidden as an ambush for maximum effectiveness. ~~~ The Predators Preds are fun to play with. Although they lack in size, they are still outright cheap. The number of projectiles a clan can unleash can become devastating. Overall Difficulty: IIIII Fun Factor: 5 Predators Overview This tip was thanks to GTAVC5947: This may contain spoilers, though I don't see how, but I thought I would warn just in case. Anyways, a very good way to win this stage is too do Hit-and-run attacks until you have enough money and here is what you need to buy: All upgrades, vision and troop, 1 Pred Gun and place it near your Shrine, and for troops: 2-3 Spear Masters, and 5-6 Hunters. The Hunters, with upgrades in vision and their own, can see enemies before they see you and in turn take them out better, leaving only skulls for you to collect. Just thought that I would share this with any ppl having trouble with this level, cause I know I did. This tip was thanks to stormrider25: Pretty much that's how to play predators...sure you can muscle your way around smaller marine units or medium alien groups, but for the most part hit and run with stalkers, hunters or spearmasters is the way to go. Honor Points Earn Honor Points [currency] by killing enemies and collecting trophy skulls. * Each enemy killed earns honor points. * Earn Honor Points by collecting enemy skulls. To collect a fallen enemy's skull: 1) Select a Predator and highlight a dead body. The cursor changes into a hand icon. 2)Press B. The skull is collected and you are credited with Honor Points. * To command a Predator to automatically collect skulls, select that Predator, pull and hold R, and press Y. * The corpses of enemies with worthy skulls show up on the mini-map in yellow. Shrines The Predator Shrine is the only unit that can order new mambers and purchase upgrades. To order more units: 1) Select the Shrine and press the black button. The shrine ordering menu appears. 2) Press the joystick to purchase the desired unit and press A. The unit is added to the order. 3) Press X to order the units. The units arrive and the cost is deducted. To upgrade: 1) Select the Shrine and press the black button. The Shrine Ordering menu appears. * If an upgrade is available, an icon appears next to the unit's name. 2) Highlight the upgrade icon and press A. You are asked to confirm the upgrade purchase. 3) Select Yes and press A to confirm. The credits are deducted and all units of that type are upgraded. Cloaking Most Predators have the ability to cloak, or become invisible. * Cloaking expends energy and may drain a Predator dry if used continuously. * Although cloaked, a Predator can still reveal its presence by attacking an enemy, pulling skulls, or healing. * Some enemies have vision or motion detectors that can sense a Predator's movement even when cloaked. * To toggle cloaking ON or OFF, select a Predator and press the black button. Recharging your energy Energy powers a Predator's enviornmental suit and enables it to cloak and heal. * Energy self-replenishes over time. * Energy is quickly replenished near the Shrine. An aura around the Predator indicates the replenishment. * Note that a Shrine moves slower than the Predator, so the tactic of cloaking without wasting energy becomes impossible. Healing A Predator's suit can heal injuries. * To heal a selected Predator, pull and hold L and press the black button. * Healing drains energy. * Predators must be stationary to heal. Predator Vision Modes Vision modes facilitate enemy detection and ranged attacks. THERMAL VISION- Detects humans and wildlife. ELECTRO VISION- Detects Aliens and Marine units such as Synthetics, Exosuits,and Sentry Guns. PREDTECH VISION- Detects other Predators and equipment when cloaked. * Predator vision modes are purchased in the same manner as upgrades. Predators Predators are more geared towards power than anything else. Use in sheer numbers correctly and they become devastating. I like to review these guys more then the Marines. Righty-O, then. Brawler Usage - 3 Upgrade delivers a Glory Strike that inflicts extra damage occasionally. Summary: The Brawler is a savage melee fighter with armor-slicing wrist blades. Speed and durability make the Brawler an excellent scout. Personal Opinion The Brawler may make an excellent scout, but it still does not hold a place on any advanced team. Use on the first levels only. Upgrade on first levels only. Ditch for better warriors when around fourth mission. Hunter Usage - 4 Upgrade ejects plasma that kills any enemy with a limited number of hits. Summary: The Hunter's primary attack is firing armor-penetrating bolts that explode into damaging plasma shrapnel. Personal Opinion A good mid-game fighter, but not good enough to last in the higher missions. Use as replacement for Brawler. Spear Master Usage - 5 Upgrade wields a double-bladed staff of white-hot plasma that burns through enemy armor. Summary: The Spear Master is the skilled fighter, utilizing its spear to parry melee attacks, hit leaping facehuggers mid-flight, and strike surrounding enemies. Its armor is resilient to fire, energy, and radiation, and it recharges it energy supply if hit by fire or energy-based attacks. Personal Opinion A character that can last through the entire game. This character will do you justice through any enviornment. 5 on any team is the standard, I think. Just don't saturate your team with too many Spear Masters. Definetly upgrade. Stalker Usage - 2 Upgrade carries a barbed harpoon-like Bleeder Spear that drains their victim's blood. Summary: The Stalker has the longest attck range of all Predators and can remain cloaked for the longest time. As a plus, it does not reveal its position to enemies when attacking. Personal Opinion Ony use the Stalker in Alien boards, because in the Marines, the Synthetics and Sentry Guns can defeat his cloaking, making his only advantage unusable. In Alien boards, avoid Hive Nodes. Disc Master Usage - 4 Upgrade carries a set of nine nanovibronic discs that tear through armor and can activate a "haywire mode" that shreds enemies from within. Summary: The Disc Master's primary attack hurls up to 3 razor-edged discs that attack three targets before returning. Personal Opinion Have a few, A FEW, on a Predator team, and your team will become a killing machine. As with Spear Master, don't saturate your team with too many. Of course you upgrade it; they are nothing without upgrades. Vanguard Usage - 5 Upgrade carries a Killscreen Generator that vaporizes incoming enemy projectiles. Summary: The Vanguard is a well-armored Predator with a scythe that kills enemies in 4 hits. Personal Opinion A must have on ANY team. As it said, it kills ANY enemy in 4 hits. A cheap way to bring something down. Upgrade immediately, as it then becomes hard to take down. Military Hydra Usage - 3 Upgrade possesses missiles containing multiple warheads that can attack up to 3 enemies each. Summary: The Military Hydra is a heavily armored and wields armor-piercing guided missiles. Personal Opinion An exceptional monster at the beginning and middle of the game, but lacks near the end. Upgrade it around mission five. Blazer Usage - 4 Upgrade carries Dual Blazers that incinerate more enemies. Summary: Well armored and inflicts extensive fire damage on multiple targets. Personal Opinion Always have a Blazer that is upgraded in the front of your pack. Never leave it unupgraded or it is vulnerable. It also deals more damage if upgraded. Remember, there are some enemies that have effects to fire after death. Predgun Summary: Heavy Plasma Cannon spew armor-pentrating plasma bolts and shrapnel. They are self- healing when not under attack and it can pack up and deploy itself, but cannot shoot while packed up. Personal Opinion A gun so good, it doesn't need upgrades. It even heals itself. Use it and use it often. As with the Sentry Gun, place it as an ambush for maximum effectiveness. Shrine Summary: The Shrine is the only Predator unit that can order troops, purchase upgrades and vision modes. Mobile, tough, and well armed with a multi-beam heat gun that targets multiple enemies. It rapidly recharges the energy or nearby Predators and it is also self-healing when not under attack. Personal Opinion You probably won't be battling with the Shrine often. It is your most valuable asset, as without it you fail the mission. Unlike the Commtech, you cannot order another Shrine. Keep it alive. Ancient Summary: This predator unit isn't seen in the Marine or Predator campaign until the final mission for both. For the predators, this guy can practcally tear apart any unit that gets in his way with his non coporeal sabers and when surrounded he can execute a 360 degree decapatation strike but it won't decap the opponents unless their hps are low say around 50. The Ancient also has 900 hps and 900 mps for his energy battery, great for outlasting and surviving a brutal assult, just make sure you don't run into any human snipers or they'll tear him apart within a short time, that is if they can see him. For the Marines final campaign you'll run into at least three or five of them. Your best bet to kill them is to have at least seven snipers with their upgrade and with an upgraded synthetic leading them since he kills the cloak and when you see them, blamo. Personal Opinion: COMING SOON! Nuke Carrier: If someone would like to tell me what this character does, e-mail me at kholdstare@cheatcc.com ~~~ Aliens Alright, here come the real stars of the show, err... game. The Aliens are the characters are probably the characters that you will be playing as most of the time or maybe just for kicks. You probably find yourself playing as these as they are the most unique bunch of... aliens in this game. Beware, with uniqueness comes difficulty. In this case, anyway. Difficulty: IIIIIII Fun Factor: 10 Aliens Overview Infestation Points Earn infestation Points [currency] by killing enemies and impregnating hosts. * Each enemy killed earns infestation points. * Earn points by impregnating hosts. Breeds * Praetorians are purebreds that spawn from any host. They must transform to create Queens, Carriers, and Ravagers. * Transbreed spawn based on host. OSWOCS- Drones KURN/ KRILTIC- Runner HUMANS- Warriors PREDATORS- PredAliens Every Alien starts with an egg. * To create an egg, select the Queen, pull and hold L, and press the black button. The Queen creates an egg sack and begins creating eggs. * The queen cannot lay eggs if the area around her is blocked. * To distribute eggs, select an adult Alien, highlight the Queen, and press B. The Alien proceeds to distributing eggs. To create an Alien: 1) Lay an egg. The Facehugger hatches from the egg and implants a nearby host. * To manually eject a facehugger from an egg, select the egg and press the black button. 2) After a short time, a Chestburster emerges, cocoons itself, and becomes an adult alien. * The type of alien depends on the host. To create a Prateorian or Queen: 1) Select an egg by pressing A. The egg is selected. 2) Pull and hold L while pressing the black button to morph it into a Prateorian egg. If a suitable host is provided, it will eventually morph into a Prateorian. * If a Queen does not exist, a Praetorian can be morphed into an Alien Queen. * To morph a Praetorian into an Alien Queen, select the Praetorian and Press the black button. To upgrade: 1) Select the Queen and press the black button. The Alien upgrade menu appears. 2) Highlight the upgrade icon and press A. You are asked to confirm the upgrade purchased. 3) Select Yes and press A again to confirm. The credits are deducted and all units of that type are upgraded. To create Carriers and Ravagers: You must have a Praetorian with the speciated Metamorphosis upgrade in order to create Carriers and Ravagers. * To create a Carrier, select the upgraded Praetorian and press the black button. * To create a Ravager, select the upgraded Praetorian, pull and hold L and press the black button. Spore Sight Hive Nodes, Runners, Praetorians, and Queens emit spores that coat living organisms, allowing you to trac them for a limited time. Healing Most Aliens can only heal when stepping on hive-space. * To generate hive-space, select the Drone and press the black button. A hive node is created and it creates the Hive-space. * Only the Drone can create Hive-nodes. * Facehuggers can move on the hive-space without losing health. Gathering hosts. Since Facehuggers are vulnerable when not on Hive-space, it's better to bring hosts to the hive-space than infesting them elsewhere. To gather new hosts: 1) Select an alien and pull and hold R. The Command list appears. 2) Press Y where the hosts are located then move the cursor to where you want the hosts moved and press Y again. 3) Release R and the Alien takes the hosts to the designated area. * Comatose hosts show up on the mini-map in yellow. Aliens. The Aliens are my favorite characters because they are the most diverse group out there. I would be pleased to review them for you. Aliens kick ass in numbers, and suck alone. Queen Usage - 5 Upgrade is tougher and can deflect all but heavy munitions. She also causes nearby Transbreed Aliens to go into a combat frenzy. Summary: Only Alien that can create eggs or order upgrades, a hive may only have one Queen at a time. Personal Opinion A tank in itself, you should attack with it when faced against another hive. Just know when to pull it out of battle. Praetorian Usage - 5 Upgrade can transform into a Carrier or Ravager. Summary: The Praetorian is a very much needed Alien in any hive, as it can transform into a Queen and possesses a durable exoskeleton, sprays acidic blood and has armor-piercing claws. Personal Opinion I have nothing to say. You now that you are to use it. Recommending it is stupid. Use it. It is versatile and you will need it. Facehugger/ Praetorian Facehugger Usage - 5 Upgrade causes the Chestburster it carries to split into twins when producing simpler Aliens like the Drone and the Runner. Summary: It impregnates host life forms with a Chestburster and is very vulnerable when not on hive-space or a Carrier. Personal opinion I have nothing to say. You now that you are to use it. Recommending it is stupid. Use it. This is more important than the Praetorian. Drone/ Cystic Drone Usage - 2 Upgrade spits a cyst-filled acid froth on potential hosts. Aliens grown from these hosts are tougher. Summary: The Drone is the drone of the hive, that is not armored and suceptible to all weapons. It is the only alien capable of creating hive nodes, with the exception of the Queen. It is excellent for dragging hosts back to the hive for impregnation. Personal Opinion Use for stronger aliens is the only thing that the Drone is good for. Dragging hosts back can be fatal, as it can get attacked on the way back. A Carrier can carry facehuggers to potential hosts, and is tougher all around except for armor, which it lacks. Toughening only works with transbreeds. Runner/ Cystic Runner Usage - 2 Upgrade injects poisonous spores that weaken its victim over time and allow it to track the victim. Summary: The Runner is a lightweight, fast, and ideal for scouting. It leaps at enemies, causing extra damage. It heals when not under attack and explodes violently when under attack. Personal Opinion The Runner is only a tad better than the Drone. Its scouting abilities often lead the enemies back to the hive and is lightly armored. Can't stand up to anything. Warrior/ Cystic Warrior Usage - 3 Upgrade can penetrate armor, function after extreme amounts of damage, and regenerate lost limbs when on hive space. Summary: The Warrior is fast, tough, and savage. When killed, it drenches nearby enemies in acid. Personal Opinion A very good warrior, but there are better Aliens that can be found. It use is best around the beginning and middle of the game. PredAlien/ Cystic PredAlien Usage - 4 Upgrade has a tougher exoskeleton. Summary: The PredAlien inflicts extensive damage, but lacks armor, and it heals even when away from hive-space. Personal Opinion The PredAlien is a standard alien on an Predator level. A kick-ass alien. Use when possible. Upgrade when possible. Only transbreed worth using. Go for the Cystic Predalien. Carrier Usage - 4 Upgrade can carry 12 facehuggers. When killed by anything except fire, it hurls it facehuggers and spews acid. Summary: The Carrier can carry up to 6 facehuggers without an upgrade, it has no armor and is vulnerable to fire. Personal Opinion A must for the beginning of any stage. There are times when it becomes useless, though. Facehuggers do not lose health when on his back, so it is better than the Drone. Ravager Usage - 5 Upgrade deflects medium caliber weapon fire and enters a cataleptic state when near death that allows it to rebuild itself and return to battle. Summary: The Ravager is a powerful death machine with hull blades for hands that slice through armor. The Ravager kills it prey outright, rather than rendering them comatose for impregnation. Personal Opinion When you have enough aliens, this alien becomes your jewel. This is the DeathAlien and is among the most elite of elite aliens.The equivalent to the Exosuit in terms of assault. ~~~ Strategies Now, since we have all of the characters listed, we should learn how to use them. I will provide a scenario below for each of the groups. This have nothing to do with the game; they're just samples showing how each works. Marines The Marines are sneaky devils, the lot of them. # # ## ### ###### ######### ### ###### # ##### ##### ##### T # # ### T # # T # # ### T # # ##### # # ### # # # # Marine Sample Board # ### # ### # # ##### ##### # # ### ### # # # # # # # # # # # #```` # ###################################### Now, just looking at the board, you see 3 trees, 2 hills, 2 hiding spots and a ditch. We will place enemies appropriately. Key C= Commtech M= Medic S= Synthetic I= Infantry F= Flamethrower Sm= SmartGunner Sn= Sniper Sa= S.A.D.A.R. E= Exosuit SG= Sentry Gun # # ## ### ###### SG ######### ### ######### # ##### ##### ##### T Sn # # ### T Sn # # T Sn # # ### T # # E --> ##### <-- Sa F # # I ### C # # # # # ### # ### # # ##### ##### # # ### III ### # # # CM # # # # # # # # #```` # ######################################### As the map shows, there are 5 groups. Group 1: Exosuit Infantry Group 2: Sentry Gun Group 3: Infantry Infantry Infantry Commtech Medic Group 4 S.A.D.A.R. Flamethrower Commtech Group 5 Sniper Sniper Sniper Currently, the largest group is centered around a tree. This is your Hub. Always have a Hub. The hub contains our largest group. Currently, there are no enemies, so let's add some. * Note that the groups are moving towards the tree. Key Q= Queen P= Praetorian F= Facehugger PF= Praetorian Facehugger D= Drone CD= Cystic Drone R= Runner CR= Cystic Runner W= Warrior CW= Cystic Warrior PA= Predalien CPA= Cystic Predalien C= Carrier RV= Ravager # # ## ### ###### SG ######### ### ######### # ##### ##### ##### T Sn # # ### T Sn # # T Sn # # ### T # # E --> W ##### <-- Sa F # # I CW ### C CPA # # # PA # # ### # ### D RV # # ##### ##### RV # # ### III ### RV # # # CM # # # # # # # # #```` # ######################################### Say now, do you notice something? The Snipers hiding out are doomed because the Ravagers are directly below. Group 5 is toast, unless Group 4 alters course. They would run into the Drone, the Cystic Predalien, and the Predalien. Big toughies. Group 4 won't make it in time. Group 3 can assist Group 5 and 4 because they aren't under attack. How to get there? It's shown below. Group 1 will destroy its adversaries with ease, as it is a Warrior and a Cystic Warrior. Group 2 will assist Group 1, so Group 1 already won the battle. # # ## ### ###### SG ######### ### ######### # ##### ##### ##### T Sn # # ### T Sn # # -------------------- T Sn # # | ### | T # # E ------- ##### Sa F # # I ### C CPA # # # PA # # ### # ### D RV # # ##### ##### RV # # ### III ### RV # # # CM---- # ^ # # # l # l # # l---------------- # #```` # ######################################### Here's a tip: Never remove your troops from a hub. The smart thing to do would be to upgrade your sniper. Now the snipers have a chance. Group one will take Group 3's place. With help, the team of Aliens should go down shortly. Group 1 and 4 can advance to help group 5, if the battle isn't already over. Couldn't be done any other way. Predators Cheap ass monsters....*grumble* ######################################### # ################ # # #################### ### # # ################ ##### # # ######### ### # # # # # # ### # # # ##### # # # ### # # ##### # # # ### # # ##### # # # ### # # ##### # # # ######################################### There are 4 hills, a pond and a tree. Key: B= Brawler H= Hunter SM= Spear Master S= Stalker DM= Disc Master V= Vanguard HD= Hydra BZ= Blazer P= Predgun SR= Shrine ######################################### # ################ S # # #################### ### H # # ################ ##### # # ######### SR ### # # # BZ DM # # # ### # # # ##### # # # ### # # ##### # # # ### V # # P ##### # HD # # DM ### # # SM ##### # # # ######################################### We now have 4 groups. Keep less groups when in less space. Group 1: Shrine Disc Master Blazer Group 2: Spear Master Predgun Disc Master Group 3: Vanguard Hydra Group 4: Stalker Hunter Let's implement some enemies. Key: C= Commtech M= Medic S= Synthetic I= Infantry F= Flamethrower Sm= SmartGunner Sn= Sniper Sa= S.A.D.A.R. E= Exosuit SG= Sentry Gun ######################################### # ################ S # # #################### ### H # # ################ ##### # # ######### SR ### # # # BZ DM # # # ### # Sa # # ##### # IIIII E # # ### CM # # ##### # # # ### V # # P ##### # HD # # DM Sn ### # # SM Sm ##### # # # ######################################### Now we're in a heap o trouble. Only one thing to do. It's listed below. ######################################### # ################ --------- S # # #################### | ### H # # ################ | ##### # # ######### SR v ### # # # BZ DM # # # ### # Sa # # ##### # IIIII E # # ### CM # # ##### # # # ### V # # P ##### # HD ^ # # DM--->Sn ### | | # # SM Sm ##### |--| # # # ######################################### Congrats, you have now consolidated into 3 groups and gained significant space. Attack with Group 3 when space is achieved and with group 2 when possible. They should go down with no problem. ######################################### # ################ --------- S # # #################### | ### H # # ################ | ##### # # ######### SR v ### # # # BZ DM # # # ### |--------- > # Sa # # ##### | # IIIII E<-| # # | ### CM | # # | ##### # V # # | ### V HD # # P P ##### # HD ^ # # DM--->DM ### | | # # SM SM ##### |--| # # # ######################################### Now you are 2 groups. The hub can take the wave of Infantry easily, and group 2 will dispose of the stragglers. Hubs are effective. Aliens Even cheaper…* moan* ##### ############### ############### # ##### # ##### T# # ##### # # ####### # # ######### ### # ########### # # # ############# # # # ############### # # # # # # _# # # # ### ### # # ##### ##### # # ### ### # # # # # # # # # ######################################## As you can see, we have one big mountain, a dead end, and 2 trees as well as a ditch. Evil… Let's put in the Aliens: Key Q= Queen P= Praetorian F= Facehugger PF= Praetorian Facehugger D= Drone CD= Cystic Drone R= Runner CR= Cystic Runner W= Warrior CW= Cystic Warrior PA= Predalien CPA= Cystic Predalien C= Carrier RV= Ravager O= Hive node ##### ############### ############### # ##### # ##### # # ##### # # ####### # # o ######### o ### # ########### # # # W ############# # # # R ############### # # # D CW Q RV # # # CPA C _# # # # ### ### # # ##### ##### W # # ### ### D # # # o # PA # # # # # ######################################## Aliens are all about numbers. We have 3 groups: Group 1: Queen Cystic Predalien Cystic Warrior Ravager Carrier w/ Facehuggers x 6 & Praetorian Facehuggers x6 Group 2: Warrior Runner Drone Group 3: Warrior Drone Predalien Now that we have our hub and 3 groups, it's time to implement some enemies. Key: B= Brawler H= Hunter SM= Spear Master S= Stalker DM= Disc Master V= Vanguard HD= Hydra BZ= Blazer P= Predgun SR= Shrine ##### ############### ############### # ##### # ##### # # HD ##### # # V ####### # # o DM ######### o ### # ########### #P# # W ############# # # # R ############### # # # D CW Q RV # # # CPA C _# # B # # ### ### # # ##### SM S V ##### W # # ### DM ### D # # # o # PA # # # # # ######################################## If taking the right steps, this becomes too easy. ######################################## # ##### # ##### # # HD ##### # # V ####### # # o |-> DM ######### o ### # | ########### #P# # W ############# # # # R ############### # # # D CW Q RV # # # CPA C _# # B # # ### ### # # ##### SM S V ##### W # # ### DM ### D # # # o # PA # # # # # ######################################## The Brawler's toast, so don't worry about that. Avoid the PredGun. Group 2 will take on the Disc Master, the Vanguard and the Hydra. Afterwards… ######################################## # ##### # ##### # # ##### # # ####### # # o |-| ######### o ### # | | ########### #P# # W | ############# # # # R | ############### # # # D | CW Q RV # # # |------> CPA C ^ _# # |------| # # ### ### | # # ##### SM S V ##### W # # ### DM ### D # # # o # PA # # # # # ######################################## Now that one big group will destroy the Spear Master, the Stalker, the Vanguard and the Disc Master. The Hive Nodes come in handy here. Mission(s) Accomplished! ~~~ Some Pointers… Marines · Always have two Commtechs · Always have 2 Medics · Always have 2 Synthetics · It's a good idea to have 3 S.A.D.A.R. on your team. · If one of your allies becomes impregnated, stay by it so you can blast the Alien when it emerges. · Hide your Sentry Gun for Ambush purposes · Never use Snipers in close combat · Put Exosuits in front of line in case of hostile area. · Upgrade the characters that you will use so you make the most of your creds. · Avoid hive nodes completely · Be careful of what you destroy with fire Predators · Keep your Shrine in the center of your party · Always have a Spear Master on Alien levels · If using a Stalker, avoid hive nodes. · Avoid hive nodes completely. · Hide Predgun for maximum effectiveness · Be careful of what you destroy with fire · Use Vanguard for hard-armored enemies. · Never get impregnated, or you're in for a world of hell. · Stay close to your shrine. · Know your characters; know your enemies. · Make the most of your points. * Use your team to your advantage: don't be afraid to split up. Aliens · Always create your hive nodes in suitable places. · Never let facehuggers walk on non-hive space, as they cannibalize their inside organs for energy. · Impregnate Predators and Marines often · Avoid large waves of explosive enemies and Sentry/Predguns. · Keep a couple of Praetorians handy. · Create many hive spaces and patrol them with strong aliens. · Put Aliens in hidden places for ambush purposes. · Do your egg-reproducing issues in an out of the way area. · Never fight with the Queen. · Have a couple of Praetorians in another out of the way place with strong guards, incase the Queen is eliminated. · Have many Praetorians. · Hubs work best in hidden places, far away from the action. * Scout before attacking Basic Teams.. So you figured out how to play your cards, eh? Well, you have to know which cards to play at which times. Here is where the information is explained more fully... Marines Standard Teams: 3 S.A.D.A.R. 2 Medics 2 Commtechs 2 Flamethrower 1 Synthetic 1 Sentry Gun 1 Exosuit 1 Sniper (optional) The standard team in my game. Very annoying, as things seem to keep regenerating. Team should be arranged as this: Key: C= Commtech M= Medic S= Synthetic I= Infantry F= Flamethrower Sm= SmartGunner Sn= Sniper Sa= S.A.D.A.R. E= Exosuit SG= Sentry Gun Commtech Sa Sa Sn Sa SG F F Fn S E Commtech Annoying team 7 Medics 2 S.A.D.A.R. 2 Commtechs 1 Flamethrower 1 Synthetic 1 Exosuit Very annoying, as it seems that the Medics don't die. Setting up your team is very inportant. M M Commtechs M Sa Sa F S M M M M E Beat-down 6 S.A.D.A.R/ Flamethrower 3 Medics 2 Commtech 2 Synthetic 1 Exosuit Ugh..... Now THIS is Power, but you have to protect your weaker pals. Team setup is EXTREMELY important. Sa/F Sa/F Sa/F Sa/F Sa/F Sa/F M M M C C S S E Predators Standard Team 3 Spear Masters 3 Disc Masters 1 Shrine 1 Stalker 2 Vanguards Self-explanatory.... Spear Master Stalker Shrine Disc Master Disc Master Spear Master Spear Master Disc Master Vanguard Vanguard Aliens Standard Team 1 Queen 3 Praetorians 3 Ravagers 1 Carrier w 3 Facehuggers 2 Warriors Not what I use, but useful... Queen Praetorian Praetorians Ravager Ravager Ravager Praetorians Carrier Warrior Warrior My team 3 PredAliens 2 Praetorians 2 Facehuggers 2 Ravagers 2 Drone 1 Queen You DO notice that the drone and the facehugger is not listed below. They are on the hive-space, where they ought to belong. PredAlien Predalien Praetorian Queen Predalien Ravager Ravager Praetorian Story Mode: Alright, I'm starting to type it. When you start off, look at the Intro movie. It's pretty cool. Creae your profile called Extinction 1. Go to start Campaign and srtart with the Marines. Level One: Marines Briefing: Your Marines, designated Bravo Squad, have just arrived on the freighter U.S.C.S.S Esmeralda. The Esmeralda is loaded with newly recruited imported miners in favor of the Weyland-Yutani mining work on LV-742. Your arrival is the culmination of an effort tat was initated some four years ago when a routine Weyland-Yutani probe identified this planet as rich in mineral ore. Since the discovery, the mining effort has evolved into a joint-venture between the Weyland-Yutani and the US Colonial Marines. Bravo Squad is classified as a secondary support but an unconfirmed report of a violent outbreak in your sector calls for immediate investigation. Walkthrough I'l try my best...... Note that if you ever get impregnated, stick around and kill the Alien. The first objective says to investigate outbreaks by the pipe marked on the map. Hewad your troops in that direction to a tree. Go in front of it. I'm going to warn you, therre are aliens up ahad. Nothing but drones and a Runner, but you should be careful. Go slowly and take them out from a strategic location. If you're not etting my drift, the rock across from the rock where the aliens are. Dispose of them, heal who you need to, and head on. Tell your troops to head around the rock to kill another drone. Tell your troops to go aound the rock to a cactus. Make them stand there. Move your troops to trhe atmospheric processor and wait there. More Aliens are coming. More Aliens are below you so move forward with caution. If you don't see them, tell your troops to head around the rock into the campsite. OBJECTIVE 1 COMPLETE. Now you need to secure the southern whatever. Head towards it with cution. There are a LOT of aliens in this sector. If you rush in, you'll get flattened. Head south to find a processor. Order troops here. Get an upgrade. Repair the Atmo before it blows. Order 4 Infantry and stick around for 23 seconds. After they arrive, head south to the miners camp. Go until you reach a patch of red trees. Welcome, you are offically in the hive. Be careful, stick together, and go slowly. A bombardment of Drones and Runners will attack you. Destroy them, and repair the third Atmo. If you need more troops, order them here. Buy 4 more Infantry. Head north of the Atmo to the hive. A welcoming committee is here to greet you. Destroy them all. OBJECTIVE 2 COMPLETE! Head down into the miner's camp. More aliens are here. Keep a distance and let the Infantry take care of them. Destroy alaliens. They stick in clumps, so keep a distance. Head back to trhe landing pad. OBJECTIVE 3 Complete! More COMING SOON! (I promise!) Strange Happenings Ever have anything weird happen to you while you're playing? Does it happen repeatedly? E-Mail me at kholdstare@cheatcc.com and I'll post it here. Marines Desertion