ANIMANIACS - THE GREAT EDGAR HUNT (NINTENDO GAMECUBE) OFFICIAL GAMEPLAYWORLD GAME GUIDE, WRITTEN BY MATT SUTTON (aka KYLE GON JINN) -------- CONTENTS -------- SECTION 1 - Version History SECTION 2 - Introduction SECTION 3 - Game Controls SECTION 4 - Edgar Checklist SECTION 5 - Inventory Locations SECTION 6 - Script Page Locations SECTION 7 - ACME Letter Locations SECTION 8 - Chicken Boo Locations SECTION 9 - Walkthrough SECTION 10 - Frequently Asked Questions SECTION 11 - Legal Details SECTION 12 - Contact Details SECTION 13 - Thanks To: --------------------------- SECTION 1 - VERSION HISTORY --------------------------- Version 1.0 5/11/2005 - First version of guide. This version is complete except for the ACME Letter Locations guide and the walkthrough. ACME letters is complete up to Spooky Movie, and the walkthrough has the first runs through Ye Old West and Spooky Movie. Version 1.1 12/11/2005 - Guide is now edited to gamefaqs.com standards (80 characters per line). Also edited is some of the spelling and grammar. Version 2.0 23/11/2005 - Updated walkthrough to include first run-through of Once Upon a Time. Updated ACME letter locations and FAQ. Version 3.0 22/12/2005 - After finding a way around the increasing distractions of Shadow the Hedgehog, 3rd Rock from the Sun, and the impending holiday season, I updated the walkthrough to include completion of King O'Sullivans Mines. I also updated ACME leter locations and FAQ, edited Edgar checklist and Chicken Boo locations. Version 4.0 8/1/2006 - The catch-up update. The walkthrough has been updated to include how to get all the remaining ACME letters and collectables on the Warner Film Lot, as well as clearing Ye Old West, Spooky Movie and Once Upon a Time of all items. FAQ has also been updated. Version 5.0 26/1/2006 - Most likely the final version. The FAQ has been updated again, as has the ACME letter locations, and the walkthrough now includes the last areas of the game - The Epic, and the final boss battle. Version 5.1 4/2/2006 - This walkthrough is not only available on neoseeker.com and gamefaqs.com, but is now known as "The Official Gameplayworld Game Guide." It is now available for reading at gameplayworld.com as well. Version 5.1 27/2/2006 - Just when I thought I was done, roped back in! The walkthrough now has a more detailed description of the Digomatic mini-game from Spooky Movie. Version 5.2 8/5/2006 - Another request for publishing on another website. I feel loved. This FAQ is now avilable at honestgamers.com. ------------------------ SECTION 2 - INTRODUCTION ------------------------ As cartoons go, Warner Brothers can generally be counted on to produce the funniest, and there is no better example of this than the hilarious Animaniacs. Although no longer showing on our screens (unless maybe you live in the States and have WB kids, or some of the Animaniacs videos), the Warner Brothers - Yakko and Wakko - and their sister Dot, will always have a place in the hearts of many. This game will be no doubt be sought after by many a fan of their ridiculous exploits. The storyline is this - C.C. Deville, your typical cartoon villain with delusions of grandeur, has stolen all the golden statuettes for the following evening's Edgar awards (which seems to be a take-off of the Oscars), and is threatening to melt them all down unless Warner CEO Thaddeus J. Plotz gives him a contract to make 10 movies, each with a $10,000,000 budget. Unfortunately for him, he didn't learn the essential lesson of never relying on the hired help, and his clumsy assistant Jinx crashes his airship into the Warner water tower, which not only scatters the stolen Edgars all over the film lot, but frees the incarcerated Yakko, Wakko and Dot from their lofty prison... I'm going to be quite honest here - I found this game a bit disappointing. Don't get me wrong, it IS very enjoyable. It's just not all I hoped it would be. The lack of options and bonus features was frustrating - at least an unlockable cut scene replay would have been nice, and being unable to turn off the subtitles drove me nuts. I was also disappointed at the lack of familiar faces. Apart from the Warners, the only other characters that have guest appearances are Pinky and the Brain, Chicken Boo, and Professor Scratchensniff. I would have liked to see some of the others from the show - Buttons and Mindy, Slappy Squirrel, the Goodfeathers... even Ralph and Hello Nurse would have been appreciated. (Although Ralph's net has a brief appearance.) Sadly, it was not to be. And finally, I was frustrated at how easy this game was. Apart from the at times MADDENING search for all the items, there wasn't that much of a challenge to be found here. The bosses were especially laughable - even the final showdown isn't that difficult, so long as you've obtained plenty of apples. That said, I still had a great time playing this game, and would recommend it to anyone who wants a laugh. Okay, down to business. The reason you're here is because you're having trouble with this game. Most likely, you're looking for something. Missing Chicken Boos, ACME letters, inventory, or those gorram collectables, it doesn't matter - unless you find them, you can't get that pesky 100%. Well keep this in mind - getting 100% doesn't unlock anything. Like I said, very disappointing. However, if you still want to know where to find whatever it is you're after, then you came to the right place. This guide has specific sections detailing the locations of all the inventory, script pages, ACME letters, and Chicken Boos, for those who just want to get in, find out where whatever is, and run away again. For the specifics of getting all 1800 collectables and 45 Edgars, you'll need to refer to the walkthrough. (Or try the FAQ section) ------------------------- SECTION 3 - GAME CONTROLS ------------------------- The following controls are for the Gamecube version of this game. If you're using a Playstation or X-Box, then check the game's manual. Or if you prefer, just keep randomly pushing buttons until you find the move you want. The following moves are shared between Yakko, Wakko, and Dot... MOVEMENT Surprise, surprise, you move by use of the control stick. As is common in these types of games, you can choose from a snail-embarrassing creep, an every-day walk, or a brisk run, depending on how far you push the control stick. Creeping is handy for sneaking up on oblivious enemies, naturally. JUMPING Jumping is controlled by the A button. The longer you hold it down, the higher you'll jump. However, if you push A again whilst in mid-jump, you'll perform a double jump, allowing you to reach higher places. And tapping A again at the apex of your second jump will result in a triple jump. You'll need the triple jump quite regularly. CLIMBING Some walls have trails of paw prints leading up. Once you've grabbed the suction cups, run into the prints (I prefer to jump into them from maximum height, as the climbing's somewhat slow), and then just push the control stick up to scale the wall. SWIMMING Until you've found the scuba mask, all you'll be able to do is swim across the surface of any water, which is done by control stick use. After you've got the mask, press B to dive, and then tap either A or B (A works better) to swim underwater. FLOATING Jumping or falling from a certain height will result in you smashing into the ground and losing energy. To avoid this, press the X button in mid hurtle, and your character will pull out a parachute of sorts (Dot has a parasol, Yakko has a handkerchief, and Wakko uses his underwear :oP), with which they'll glide to safety. Handy for crossing large gaps from high places. HANGING Sometimes even the mighty triple jump won't get you onto a hard to reach ledge, but it may be enough for you to grab the side of it. Once here, either press B to describe yourself artisticly, A to haul yourself up, or down on the control stick to drop back down. DUCKING Press the R button to duck. Good for dodging those pesky cactii in Ye Old West. SKIDDING Pressing the R button whilst running will make you do a skid attack - you'll hurtle forward whilst also ducking low. Whilst this is is an okay attack for some enemies, I prefer to use it to simply get past them, as it's faster than running. POUNDING Pressing R in mid-jump will cause you to do a ground pound. Good attack for certain enemies, as well as smashing grates in the ground to grab the goodies they conceal. STATIC ATTACK Why they called it this I'll never understand, but pressing B will cause your character to smash their primary weapon (Yakko's mallet, Wakko's boxing gloves or Dot's frying pan) down in front of them. Kills certain enemies, but its most common use is to activate buttons. SPIN ATTACK At least the name of this one makes sense. Pressing B whilst running will cause your character to channel the Tasmanian Devil's spirit, and spin around whilst wielding their weapon. Keep tapping B to maintain the attack, but keep it up too long and you'll get dizzy and be vulnerable to attack for a few seconds. FIRST PERSON VIEW Pressing left on the Control Pad will take you into first person view. Look around by using the control stick. Good for spotting hard to see areas. PROTON ACCELERATOR PACK After you obtain this weapon, you can activate it by pressing right on the Control Pad. Aim with the Control stick and press B to fire. Holding B will give you a steady energy-beam, but it can only manifest for a limited time before it'll run out and automatically recharge. NIGHT VISION When you finally get these, you activate them by pressing down on the control pad. Then just move about as normal, but with the benefit of being able to see in the dark. MAGNIFYING GLASS You'll need this to track down Chicken Boo (unless of course you already know where he is... or just happen to find him). Once you've found the glass, activate it by pressing up on the Control pad. It deactivates when you walk or run, so either creep around during your searches, or run to wherever and stop, and it'll automatically turn on again. MENU Press start to pause the game, which will bring up your Edgar checklist for the area. Tap the C-stick left or right to check your tally for other areas, tap down to check your inventory, or tap up to bring up the options menu. CAMERA The camera is mainly controlled by the C-Stick. You can swivel the view around by pushing it left or right, and rotate it up or down with (gasp!) up or down. The L Button locks the camera, so that the viewpoint won't change, and pressing L again will unlock it. Z returns the camera to default position. The following attacks are specific to each of the Animaniacs... BOMBS Thankfully, the explosives were doled out to the "responsible" Warner sibling. Once Yakko has earned the bombs, you can drop one by pressing Y, or hold Y to get a crosshairs, which will move further away the longer you hold it. Use this to throw bombs at specific targets. Oh, and don't be near those things when they go off - they leave big boo-boos. LIMBO DANCING Here's another disappointment - Dot doesn't actually put on her grass skirt when it's limbo time. Ah well. Once you find the silly thing, Dot can limbo by pressing the Y button. A little meter will pop up, showing how far she can bend over. Green is standing up, and red is falling flat on her butt. Tap the control stick right to stop this from happening and embarrassing yourself. DIGGING Wakko's secret weapon is the shovel - and only one catch phrase to go with it. Once you've tracked down this tool, you can use it by standing in the middle of a dirt mound (round brown patches on the ground) and pressing Y. You'll usually uncover a collectable by doing this, but sometimes it'll be an apple, or even a secret passage... --------------------------- SECTION 4 - EDGAR CHECKLIST --------------------------- This is the list of all the Edgars of the game. If you go into the Warner Offices in the Warner Lot (where Marvin hangs out), you can see the ones you've collected in the trophy room. And as I mentioned before, if you want to check which ones you're missing, just pause the game to bring up the main menu. This'll show you the list of Edgars for the area you're in, and tapping the left and right camera buttons cycle through the other areas you've already visited. For more detailed explanations of how to get each Edgar, refer to the walkthrough. THE WARNER FILM LOT Edgar #1: Find 125 collectables. Edgar #2: Find all 300 collectables. Edgar #3: Collect all 6 script pages. Edgar #4: Locate Chicken Boo. Edgar #5: Defeat C. C. Deville. YE OLD WEST Edgar #1: Find 125 collectables. Edgar #2: Find all 300 collectables. Edgar #3: Moody Clan Round Up. Edgar #4: Down the Tracks. Edgar #5: Reservation Rain Dance. Edgar #6: Horse Shoe Shenanigans. Edgar #7: Bucking Champion. Edgar #8: Locate Chicken Boo. SPOOKY MOVIE Edgar #1: Find 125 collectables. Edgar #2: Find all 300 collectables. Edgar #3: Exorcise in the Front Garden. Edgar #4: Puzzle Cube Conundrum. Edgar #5: Ghoulish Fountain Frolics. Edgar #6: Here comes the Bride... She's Alive! Edgar #7: Crypt-ic Bone Search. Edgar #8: Locate Chicken Boo. ONCE UPON A TIME Edgar #1: Find 125 collectables. Edgar #2: Find all 300 collectables. Edgar #3: Bo Peep's Close Shave. Edgar #4: The Wood, the Witch and the Turtle. Edgar #5: Little Miss-placed Muffet. Edgar #6: Billy Goat Bridge Bash. Edgar #7: Enter the Dragon. Edgar #8: Locate Chicken Boo. KING O'SULLIVANS MINES Edgar #1: Find 125 collectables. Edgar #2: Find all 300 collectables. Edgar #3: Explore the Blue Lagoon. Edgar #4: See no Temple... Hear no Temple. Edgar #5: Home in the Treetops. Edgar #6: Plunder the Monkey Mines. Edgar #7: Defeat Aztec Pillar. Edgar #8: Locate Chicken Boo. THE EPIC Edgar #1: Find 125 collectables. Edgar #2: Find all 300 collectables. Edgar #3: Fill Cleo's Bath? My Ass! Edgar #4: Hot Dates With a Soldier. Edgar #5: Slave State, Retaliate. Edgar #6: Riddle in the Bathhouse. Edgar #7: Chariot Championship. Edgar #8: Locate Chicken Boo. ---------------------------------- SECTION FIVE - INVENTORY LOCATIONS ---------------------------------- The tools you'll need so very regularly during the game. Here's a quick reference of where to find 'em. If you need something a little more specific, have a looksee at the walkthrough. SUCTION CUPS You need these to climb walls with paw prints on them. You get them in Ye Old West, outside the Prospector's Mine. Talk to ol' Skookum Jim near the entrance to the mine. PROTON ACCELERATOR PACK Your long distance weapon. You get this from Boogor in Spooky Movie. He's just inside the front door to the mansion. SHOVEL Used for digging up buried treasure. There's a mouse cage outside the back of the mansion in Spooky Movie, near the roller ghoster entrance. Beat the Pinky and the Brain mini-game to win the shovel. GRASS SKIRT This one's easy to miss - uses the ol' hiding in plain sight trick. I don't know how many times I went into Once Upon a Time before noticing the dirt mound and shovel sign right outside the entrance. Dig it up to find the skirt. SCUBA MASK Allows you to swim underwater. This one's the easiest to find, hands down - just talk to Duffy Fish at the start of Once Upon a Time, and he'll give it to you. MAGNIFYING GLASS Makes Chicken Boo's footprints visible. In Once Upon a Time, there's a mouse cage in the early areas of the dragon's cave. Beat the Pinky and the Brain mini-game to win the glass. NIGHT-VISION GOGGLES Grants you sight in dark places. They're in King O'Sullivans Mines. O'Sullivan gives them to you once you've found the permanent light switch in the mine. To enter the mine, you'll need to find all 3 pieces of the door key. BOMBS Stuff goes boom. ^_^ Right next to the light switch in King O'Sullivans Mines, you'll find another mouse cage. The bombs are your reward for beating the Pinky and the Brain mini-game. ----------------------------------- SECTION SIX - SCRIPT PAGE LOCATIONS ----------------------------------- One of the Edgars you seek is held my a meerkat named Marvin, and he refuses to hand it over unless you help him out. Once you've assembled all 3 Warners and returned to the Warner lot, you'll be granted access to the offices. Talk to Marvin inside, and he'll assign you the mission of tracking down six missing pages to his Goodfeathers script. Wanna know where they are? WARNER FILM LOT There are two blocked off passages near the entrance to the Epic area. Get Yakko to blow up the rocks blocking the right passage, because the page is in here. YE OLD WEST The page is in the middle of what I call the stampede area - the path to it is via the underwater canal near the train station. SPOOKY MOVIE The page is in the night-vision area on the lower level of the front area of the mansion. ONCE UPON A TIME The page is hidden on the cliff that you reach by taking the left path out of the giant shoe. Watch out for that dragonfly hovering around. KING O'SULLIVANS MINES To your left as you come up to the bone bridge, there's a climbable cliff face. The page is at the tippy-top. THE EPIC Near the bath chamber, there's a passage that appears to be a dead end. Not so. Blow up the cracked wall and solve the puzzle to earn the final page. ------------------------------------- SECTION SEVEN - ACME LETTER LOCATIONS ------------------------------------- Hidden in each area are the letters A, C, M, and E. Finding them all not only proves your competence as a speller of four-letter words, but also adds an extra apple to your health bar. WARNER FILM LOT A - Get Dot to limbo under the broken fence near the entrance to the Ye Old West area. The A's in there. C - Near the entrance to the Spooky Movie area, there's a path that leads to a dirt mound on a pedestal. Get Wakko to dig it up, and it will take you to a hidden area. M - The night-vision area on the right of the tunnel leading to King O'Sullivans Mines. You don't actually need the goggles to get it. E - Behind the entrance to Once Upon a Time, there's an underwater passage that leads to another area. The hidden letter is at the bottom of one of the pot holes in the lake. Obviously, you'll need the scuba mask to get there. YE OLD WEST A - On the balcony of one of the buildings in Calamity Canyon. Get to the ramp of the jail, then jump to the saloon balcony, and jump to the next roof from there. C - In a small cave on the island in the middle of the lake. Underwater. M - In the bird's nest on one of the cliffs. This is in an area you need Dot to limbo to - the entrance is behind the bank in town. E - On the ledge above Skookum Jim's mine. Talk to Jim to get the suction cups you'll need to climb up. SPOOKY MOVIE A - Behind a tomb stone in front of the exit to the roller ghoster (front of mansion). C - The prize for beating the roller ghoster mini-game. The entrance is at the back of the mansion, beside Pinky and the Brain's mouse cage. M - Prize for beating the clock chamber mini-game. It's right after the chase from the rolling stone. E - In one of the sheds at the back of the mansion. It's the one closest to the door, on the left (as you exit the mansion). ONCE UPON A TIME A - In the first lava lake of the tunnel leading to the dragon. It's to the right of the trail of paw prints leading up the wall. C - Hidden in the dark woods, near where Miss Muffet is feeling sorry for herself. You'll need the night-vision goggles. M - On the right of the entrance to the castle. E - On the highest leaf of the bottom part of the beanstalk. KING O'SULLIVANS MINES A - In the laser room of the monkey temple, hidden inside the laser device above the water. C - In the underwater lagoon, in the area to the right of the tunnel leading up to the Treehouse path. M - In the lava area of the mines, to the left of the path that takes you to the effigy battle. E - In the lake, behind the island with the entrance to the underwater lagoon. THE EPIC A - In a hole in the wall in the side of the palace. C - In a small chamber behind the palace, near the gardens area. M - In one of the cave-like storefronts in the Bazarr. E - Held captive in the dungeons of the barracks. Same prison area as the tigers. ------------------------------------- SECTION EIGHT - CHICKEN BOO LOCATIONS ------------------------------------- Chicken Boo is hidden in each of the levels, cunningly disguised as an enemy you have to kill to reveal him. Whenever you uncover his elaborate disguise, he'll reward you with an Edgar. However, he won't be accessable until you've found the magnifying glass - killing the enemies he poses as before you grab the glass will yield no result. Once you have it, the easiest way to track him down is to go to the starting area of each level - because the tracks ALWAYS start there - and then following the trail until it comes to an end, and killing the enemy nearby. Or, you could just read this... WARNER FILM LOT Near the gate in the Spooky Film area, there's a Man eating Plant. Get Yakko to blow it up, or sneak up on it and smash it with a static attack. YE OLD WEST One of the cactii near the train station. It's the one closest to the train. SPOOKY MOVIE On the upper level of the mansion (the way you go to confront Scratchensniff), there's a midget with a chainsaw. Eliminate him. ONCE UPON A TIME The yellow bouncing mushroom by the beanstalk. Try using a ground pound on him. KING O'SULLIVANS MINES The first bat that dive-bombs you in the Monkey Temple. THE EPIC The Roman Centurion around the back of Cleo's Palace - near the entrance to the Colloseum area. Blowing him up as Yakko seems to work best. -------------------------- SECTION NINE - WALKTHROUGH -------------------------- DISCLAIMER: I'm can't guarantee I've got the numbers of collectables right in each spot - for instance, if I say in an area that there's 10 on a path, and another 7 in containers nearby or whatever, I could be off by one or two. That said, whenever I announce that you should have a certain number at this point, that part should be correct. If you spot any incorrect collectable numbers in this guide, please email me at kylegonjinn@yahoo.com and let me know what the correct number should be. Now, on with the walkthrough! ------------------------ WARNER FILM LOT - TAKE 1 ------------------------ Okay, you start the game in the middle of the Warner Film Lot as Yakko, who complains that he can't find his siblings. A cowboy approaches him, and though unable to help him with Wakko, says that someone fitting the description of "cute" was hanging around the Wild West soundstage. He then fills you in on the missing Edgars. After the cut scene ends, you'll see 4 movie cannisters right in front of you - these are this area's versions of the 300 collectables you'll need to find. Grab these, then run to the door of the Warner offices. You can't get in yet, but you can take the cannister in the doorway. If you smash open the fire hydrant in front of you, you'll find another. To the right of the offices (as you're facing the entrance) is the blocked-off path to the Spooky Movie soundstage, which is inaccessable at this time. On the left of the barricade is an alley with three trashcans, which contain 3 more cannisters and an apple, which will refill one apple on your health bar. You shouldn't need it at the moment. Ground pound the grate in the road outside the alley for another 2 cannisters. Turn back towards the main area, until you're facing the path to Once Upon a Time and King O'Sullivan's Mines (the one with the castle in the background). As you'll notice, this too has been blocked off - the actual water tower part of the tower prevents you from going down there. Smash open the fire hydrant between you and the barricade for another 2 cannisters, and the fire hydrant by the barricade for another 2. Turning right again, you'll now face the path to The Epic - you guessed it, you can't go there yet. Smash the grate on your way over for 2 more cannisters, and the trash can beside it will yield another. There's another 2 cannisters in the hydrant in front of the barricade. Turn right once more, and you'll face the one path that you can use right now - the one that leads to Ye Old West. Before you start down there, smash the two trashcans for 4 more cannisters. YOU SHOULD NOW HAVE 24 FILM CANNISTERS. Okay, start down the path to Ye Old West. The first thing you'll come across is another grate and fire hydrant - smash these open for 3 more cannisters. Another fire hydrant in front of you will give you another 2 cannisters. Grab the 2 cannisters along the path, then smash the two barrels open for another 1, plus some apples. There's another cannister in the doorway of the general store, 2 in the barrel in the corner, 1 in the doorway of the Saloon, and one right in front of the gate. YOU SHOULD NOW HAVE 37 CANNISTERS. Before you go through the gate, take a look to your right. See that gap under the fence? You'll have to come back here later as Dot. Okay, now you'll see that the gate has a logo on it, representing a golden statue and the number 0. You'll come across these doors frequently in your travels, and they'll prevent you from progressing unless you have the required number of Edgars. Seeing as you don't need any to open this door, press X to pass through. Take a minute to get the cannisters in this area before moving on - 3 in the doorways of buildings to your left, 1 in a doorway on the right, 2 on the rooves of buildings on the right, and 3 right down the path. This leads to the entrance to the first level, but before you go in, grab the other cannisters. There are 5 scattered around the ground, another 1 on top of the overturned cart, 3 behind the sound stage entrance, and 3 in the barrels behind the sound stage entrance. You should also grab the 2 cannisters behind the building where the gringo is sleeping on the porch. YOU SHOULD NOW HAVE 60 CANNISTERS. You may have noticed that the number of collectables you've found is only displayed on the screen when you're near some you haven't picked up yet. Very observant, well done. So now you're probably wondering why it is that your "collectables radar," as I call it, is still showing. The reason for this is, there's one here you'll have to come back for when you've assembled your siblings and gained a few handy items. Now, enter Ye Old West. --------------------- YE OLD WEST - TAKE 1 --------------------- (By "Take 1," I mean that you're going to have to come back here again. At least once.) Welcome to the town of Calamity Canyon. Start by grabbing the 4 collectables in front of you (in the form of gold nuggets on this level), then stop to have a chat with the bloke nearby fingering his shiny badge. He introduces himself as Sheriff Marion, and proceeds to tell you a bunch of stuff you don't really need to know. He then gets to something relevant - the Moody Clan is preying on the good citizens of Calamity Canyon, and as he's not a terribly competent sheriff, he's willing to fork over a reward to anyone who can sort out all five Moodys themself. Naturally, Yakko volunteers to help out. EDGAR #1 - MOODY CLAN ROUND UP Take a sec here to pause the game, bringing up your Edgar checklist. This'll show you all the stuff that you need to find on this level, including Edgars, collectables, ACME letters, script pages, and Chicken Boo. At the moment, you can only access two Edgars, which will be lit up in yellow. Obviously, the first one will be given to you once you've dealt with the Moodys. Alright, let's get to it. First of all, grab the 3 nuggets on the jail ramp, and triple jump up to the roof for another 3. From this vantage point, you'll be able to see someone running around up the path nearby. Run over and say hello, making sure to grab the 2 nuggets on the way. By "say hello," I mean that you should give this guy a good bonk on the head with your mallet. You'll have to wait until he stops to catch his equilibrium though - apparently just running around makes these guys dizzy. Hardened criminals indeed! Hit him when you see the green stars around his head, and he should fall down and disappear - presumably into a jail cell? Anyways, a little indicator will show up, telling you to assault another 4 of these wacky haired lunatics. If you run back down into the town and go along behind the jail and other buildings, you'll find a cave on your left which is home to a rattlesnake (Heh, it has a rattle on its tail. Very clever!) and 2 nuggets. When you get close enough, the snake will start striking out at you, but will become dizzy after six such strikes. Stay a safe distance from him until he wears himself out, then hit him and he too will disappear - hopefully not into a jail cell with the Moody you just injured. Now you can grab the gold without any problems. Continue along behind the saloon (big blue building), then go along the side of it to grab the nugget in the horse trough. Go through to the Main Street, and you may see two or three more of the Moodys running around. If you don't, don't panic - they run around some, but won't have gone far. Grab the 5 nuggets on your left that lead up to the cactii blocking the only road out of town, then backtrack and smash open the brown barrels by the barn for 3 more. Don't bother trying the steel kegs - they're unbreakable, even with explosives. There's another barrel by the entrance to the saloon that has 1 more nugget. By this time, ol' Ike the Undertaker may have taken an interest in you, and started stalking you around town. Beat him on the noggin and have a chuckle at his expense! Now go back to the building that serves as entrance to this level, and head up the path to the left. You'll find another Moody up here behind the rocks, so take him out. If you've already dealt with the three Moodys that hang around town, you'll see a brief cut scene indicating that the Sheriff would like a word with you. We'll get back to him in a minute. First though, there's a few more nuggets to get in the area. Ignore the barrel nearby, it only has a snake in it. Instead, look around until you see the rock formation bridge - there's a nugget for you on it. There's another on the cliff it leads to; just watch out for the tornado spinning by. Okay, now as you head back into town, have a look at the cliff face under the rock bridge. This is another area that only Dot can reach, meaning you'll have to come back later. Now run back into the town, and deal with any Moodys you haven't knocked out yet. They'll be running around the town, so have a look behind all the buildings until you find them. Once you've beaten them all, go talk to Sheriff Marion again, and he'll award you with your first Edgar statue. He'll also inform you that a girl bearing an uncanny resemblance to Yakko was being tied to the train tracks. Yep, nothing gets past this sheriff. Ol' Ike will then proceed to grievously aggravate one of the horses tied up to the saloon, who'll do us two favours - trample Ike, and knock down the cactii that are blocking the only road out of town. How convenient! EDGAR #2 - HORSE SHOE SHENANIGANS Before you run off to rescue Dot, there's still some stuff to collect in town. From the jail's ramp, triple-jump up to the saloon's balcony, and from there, jump to the next roof (the general store), where you'll find 5 more nuggets. Jump to the next roof, and you'll come across a large letter A. In each level, the letters A, C, M, and E are scattered around, waiting for you to find them. Once you grab all 4, you'll be rewarded with an extra apple for your health bar. Every time you do, this gives you an additional 4 hits before you die, so it's quite handy. You'll start out with only 3 apples (12 hits, which in itself isn't bad), but can max out your health bar to nine apples (a mighty 36 hits!). Now enter the saloon. There's a nugget in the barrels behind the bar, 2 more in the barrels beside it, 5 more leading up the stairs, and 2 more at the top - 1 for each flight. Oh, and 1 more in a barrel on the balcony. YOU SHOULD NOW HAVE 42 NUGGETS. But before you go... do you hear a squeaking noise? Sounds like a mouse wheel, or something. Sure enough, have a look by that barrel you found the nugget in upstairs, and you should find a mouse cage. Go up to it and press X to learn about Pinky and the Brain's latest scheme to try and take over the world. Of course, you'll have to help them out. Brain's plan is to steal all the horseshoes in town. Ingenious... I think. Anyways, when the mini-game starts, target a horse's feet, and hold the A button to activate the magnet. You should attract the shoes right off the horse - try and grab four at a time. Once you have four in your grasp, move the magnet over the trapdoor, and release the A button to drop them. Once you've captured 16 horseshoes, you win another Edgar statue. Okay, now you're ready to leave Calamity Canyon. Go past the remaining cactii and follow the path. There's a nugget in each of the first two barrels you come across, so grab them. Another 3 nuggets will lead you to a box with a snake in it, so just leave that one alone. There'll be 9 more nuggets after that, leading to an inflatable cactus. Normally I just like to skid past these guys, but there's an apple in the barrel next to it, so if you need the health, duck and wait for it to shoot its needles, then make with the smashing. YOU SHOULD NOW HAVE 56 NUGGETS. You've reached the train station. Grab the 3 nuggets along the path that leads past the station and to the big hole, then turn back around and take the first path to the right of the one you just came from. There's 1 nugget on a ledge down there. Go back to the clearing and look at the group of boxes on your left. One of them is empty, but the rest all have cactii in them. Go for the one at the back - there should be another nugget inside. There's another 4 nuggets on the ledges behind these boxes. At the right end of the ledges, take a look up - there's another 2 nuggets higher up for you to get. To the left of the station's front door is another bunch of ledges. There's 2 more nuggets on the ledges here, plus another 2 on a ledge higher up. Go around to the other side of the station and grab the nugget above the train. Take note of the cactus nearby - you'll be coming back to beat it up again later. On the ledges here, there's apples in the barrels, and another nugget in the barrel the snake on the higher ledge is guarding. Nearby, there's a pool of water you have to dive in. You can't swim underwater yet, so keep going. On the station's front porch, there's a barrel with another nugget, and there's 1 more in the doorway to the station. EDGAR #3 - DOWN THE TRACKS Okay, time to enter the station. Would you look at that - there's an Edgar door here. You can't go in unless you have 2 Edgars. Lucky you got that one that Pinky and the Brain had, no? Go inside, ignoring the first box you come across - it's another snake. Go past and grab 3 more nuggets, and 2 that are hidden in barrels. YOU SHOULD NOW HAVE 80 NUGGETS. Head out the door in front of you, and you'll see a cut scene of Dot in mortal peril. Now you'll play a mini-game that sees you on top of the train cars. To start with, you'll be on top of a passenger carriage. A conductor will pop his head up from one of the hatches in the roof and throw his hat at you - whack him with your hammer when he appears. After 3 beatings, the conductor will allow you to proceed, so make your way forward, over the cars. Watch yourself when you start going over the bridge - if you're on a high car, you'll need to jump at regular intervals. You'll then arrive at another passenger carriage, where you'll have to pound the conductor another five times before you can move on. Grab the apple - you'll probably need one by now - and continue. This time around you'll have to duck under the rock formations and jump over the bars sticking out of water towers. Then you'll reach yet another passenger carriage, and this time you'll have to beat the conductor seven times. Once he finally surrenders you get another apple, and then must make a mad scramble to the engine car, ducking and jumping obstacles on the way. When you get to the front, whack the chimney with your mallet to stop the train and save the day! ...sort of. You'll get another Edgar statue, anyway. Now that you've rescued Dot, you have access to the Character Switch doors, which, as the name suggests, are used when you want to switch characters. There's one right outside the station, so if you want to play as Dot for awhile, open the door and give Yakko a break. At the moment none of the Warners have their exclusive weapons, so it doesn't make any difference which one you play as. Leave the station area and take the path to the right. Jump over the hole and avoid the falling rocks. There's another 2 nuggets to grab on the path, plus 1 in the barrel on the left. There's some apples there too, if you need them. Walk down the path and enter the campsite. Follow the path around to the left. Jump over the two inanimate cactii and follow the path up above the dried up river bed. There's 4 nuggets along the back wall here. Continue to follow the river bed path - go past the barrel with the snake in it, and head to the cave on the left, where another snake is guarding 2 more nuggets. As you'll have noticed by now, you're on the outskirts of a campsite. Go up to the dude who's outside the only unzipped tent (warily avoiding the totem pole, as it's incredibly creepy). This guy will introduce himself as Big Chief Sitting Bison, and will explain the plight of his people - they're one brave short for performing their rain dance, and need the help of someone who can limbo (since when was the limbo part of a rain dance?). This is Dot's forte, but you're going to have to come back later. In the rocks beyond the Chief's tent, you'll find another 2 nuggets. Face the camp again, and take the path up to the first ledge on the left for another 1. Then grab 1 more on the rock bridge leading to the next ledge, and wait for the cactus to try and attack you. Eliminate it when you can, and then smash the barrels. There's 3 nuggets here, but also a snake - mind you don't fall off the ledge when you bounce off the snake barrel. YOU SHOULD NOW HAVE 96 NUGGETS. Take the path under the rock bridge - the one indicated by the alligator sign. Ignore the first box - it's a snake again. There are two apples in the next barrel though, so you might want to smash that. 4 more nuggets lead to a group of three cactii - I recommend just skidding past them, if you can. Another 4 nuggets lead to a snake cave, where there are 2 more nuggets and an apple. Keep following the path, grabbing the 1 nugget in front of and 1 behind the barrel hiding the cactus. YOU SHOULD NOW HAVE 108 NUGGETS. You have reached the lake. Stay out of the water for a sec, and instead, follow the path around to the right. There's another nugget here, and 1 more in the snake barrel. Okay, now jump in the water, but watch out for the alligator swimming around. He won't bother you if you stay out of his way. Swim over to the island in the middle of the lake. There's 1 nugget on the lower ground of this island, and 3 more on the higher ground - the snake on the rock guards 2 of them. Look around until you locate the waterfall. Look carefully, and you'll see that there's a ledge behind it. Swim over to it, and you'll come across your first warp door. These are handy for moving about the levels quicker. Make sure you activate this one though, otherwise you'll have to walk back later. To activate, simply walk up and press X to enter. Then simply switch to whichever destination you wish - at the moment your choice is here or Calamity Canyon. Choose here to get back out. Smash open the barrels for 2 nuggets, an apple, and a snake. EDGAR #4 - FIND 125 COLLECTABLES Next, swim to the area where you can see the falling rocks in the distance. There's a barrel before this path of peril, but it only has a snake in it, so just leave it. Dodge the rocks and follow the path, grabbing the 5 nuggets that lead to the group of barrels, which have 3 more nuggets and two apples. YOU SHOULD NOW HAVE 125 NUGGETS. As soon as you grab #125, an Edgar will appear. Nice one, you've gotten all the Edgars possible on the level at this time. Luckily though, when you take that fourth Edgar, a cut scene of the Warner lot will show you two things of interest: first, that there's now a mouse cage in the centre of the level, and secondly, that you now have enough Edgars to enter the next level. Cool! Let's grab some more stuff before we leave though. Keep following the path. Kill the snake in the cave to grab the 3 nuggets it's guarding. 3 more nuggets lead to a cactus box, then 2 more lead into a clearing. There's 2 more nuggets on the ground here (1 is behind the trees), and 3 in the water. Once you have those, talk to the coot by the mine entrance. Ol' Skookum Jim is as helpful as Big Chief Running Bison said - not only does he instruct you in the ways of climbing walls, but he also forks over a pair of suction cups for you to use. Nice! Test them out on the trail of paw prints leading up the wall behind you. I recommend jumping into the paw prints from as high as possible, as this will cut down on your climbing time, which can be long and tedious. At the top, there's 4 more nuggets waiting for you, as well as a big letter E that you can reach with a triple jump. YOU SHOULD NOW HAVE 143 NUGGETS. Don't bother going into the mine shaft back on the ground - you can't get far in the dark. Run back to the lake and take the only path you haven't been on yet - it's the one where there are nuggets out in the open still, and wide chasms to cross. Grab the 4 nuggets leading to the first chasm, and leave the box alone, since there's only a cactus in it. There are 7 nuggets on the rocks above this first pit, so jump carefully and get them all. Be careful of the snake. There are 3 more nuggets on the next ledge, as well as a tornado that you should avoid. The next pit has 4 nuggets on the rocks above it, as well as an apple. The next group of rocks above a pit has a path of 13 nuggets for you to get, but watch out for that snake up the top. Finally, grab the 2 nuggets leading down to the rodeo. YOU SHOULD NOW HAVE 175 NUGGETS. Talk to the cowboy at the gate, and he'll challenge you to tame his wild steed. Only problem is he's lost his keys, and can't get inside. He suggests that maybe the best way to get in is to dig a tunnel. Seeing as you haven't yet found the shovel, or the Warner who wields it, you'll have to come back later. There's a nugget in the barrel to the left of the rodeo entrance. Keep going around that side, and you'll find a box. There's an apple inside, but also a tornado, so unless you need the health, keep going. There's a hard to spot trail of paw prints leading up the rock face on the left, so climb up, grabbing the 3 nuggets on the way. There's 2 more at the top, plus another 1 in a barrel. The other barrel has a cactus and an apple inside. You'll need to jump across another rock path now. The best way to deal with the snakes littering these paths is to jump towards then, then use a double jump to get back on the rock you came from until they tire themselves out, then jump at them whilst attacking. The rock after the snake has a nugget in the barrel, then there's another 4 on the following rock. There's 2 more nuggets in the barrel on the top rock. The snake up there is best just avoided. Glide back down to the ground, as a fall from this height will injure you, and run around the other side of the rodeo until you get to the grandstands. There are 3 nuggets in the stands, and another 3 under them. YOU SHOULD NOW HAVE 195 NUGGETS. Okay, we're almost done here - just need to do a little backtracking. Run back to the rodeo entrance, and take the warp door back to the lake. Go back to Big Chief Sitting Bison's campsite, and have a look at the cliff behind the limbo greens. There's another climbable trail here, so shimmy on up, grabbing the 2 nuggets along the way. There's 2 more and a snake in the barrels at the top. Follow the path around to another cave that has a snake guarding 2 more nuggets. The next barrel on the path has a snake, so leave that one alone. Keep along the path, grab the 1 single nugget, avoid the cactii, and take the apples in the barrels if you need them. The last barrel has the final nugget that you'll get this time around. YOU SHOULD NOW HAVE 202 NUGGETS. It's time to leave this level. Either walk all the way back to the exit at Calamity Canyon, or pause the game, press up on the C-stick to bring up the options menu, and select exit. That way's quicker. YOUR TALLY FOR YE OLD WEST SHOULD NOW STAND AT: EDGARS: 4/8 NUGGETS: 202/300 INVENTORY: Suction cups. CHICKEN BOO: 0/1 LETTERS: A E SCRIPT: 0/1 ------------------------ WARNER FILM LOT - TAKE 2 ------------------------ You may notice that these guys have taken a page from Banjo-Kazooie - every time you open a level, some enemies escape into the main hub. Bummer. Head back to the central area and grab the 4 film cannisters surrounding the mouse cage. YOU SHOULD NOW HAVE 64 CANNISTERS. Go up to the mouse cage and press X to learn of Brain's devious scheme to take over the world through subliminal mind control. Of course, he can't do it without your help. His plan is to beam his subliminal message to the world by attaching a satellite dish to the Warner water tower, but as we already know, this tower is lying in pieces around the film lot. So now you control a gyrocopter that he and Pinky are piloting (where in the name of all that's good and sticky did they get a gyrocopter?), which has a magnet attached to it. First, move the struts back into place. They're already pretty close to where they need to be, just hover over them and grab them by holding A, then move it so that the feet match up with the marks on the grass. The taller part of the tower goes on top next, then the shorter tower segment, followed by the actual water tower part. Finally, move the satellite dish into position at the tippy-top. When you've done this, rejoice! You now have access to the levels that were blocked off earlier! Well, you can actually only get into one of the other levels, but at least you have access to more of the film lot, so you should grab some more cannisters before you start your next level. Take the path that leads to The Epic - it's the one which has a temple in the background. There's 1 cannister out in the open, then another in a grate (remember, smash these with a ground pound), and 2 in the trash cans. 2 more cannisters lead to another group of trash cans, with another 2 cannisters. Go around the corner and grab 5 more that lead up to the gate that you can't yet pass. 25 Edgars? Yikes! YOU SHOULD NOW HAVE 77 CANNISTERS. On your way back, check out those piles of rubble either side of you. Looks a bit suss, don't you think? Go back to the central area, and this time take the path to Once Upon a Time and King O'Sullivans Mines - it's the one with the castle in the background. Have a look on your right - there's an alley there that's very easy to miss. There are 2 more cannisters in the trash cans here. There's 1 cannister in the first grate, then 3 leading up to the fire hydrants, which have another 5 cannisters. At the intersection, there's 1 cannister on the left, outside the gate to Once Upon a Time. You can't go in here yet either. Turn around and smash the grate for another cannister, then follow the trail of 5 cannisters down the tunnel. On your right, there's another darkened area where you can't see, but this one's very small, so if you're quick enough you can run inside and grab the 3 cannisters and the M before you're moved back into the light automatically. You'll need to jump some spikes. Keep following the tunnel until the barrier, grabbing 2 more cannisters on the way. YOU SHOULD NOW HAVE 98 CANNISTERS. Go back to the entrance to the M cave, and have a good look at the wall on the left. You should be able to spot a crack in the wall that you would have otherwise missed. Unfortunately, this area is also dark and much larger than the one you were just in, so don't bother trying to go in there yet. Head back to the central area, and take the path you haven't been down yet - it's the one with mist all over the ground. You'll spot a cannister immediately, and there's another 2 in the fire hydrant nearby. 2 more cannisters lead to a group of trash cans with another 3, and then 2 more lead to a group of fire hydrants which also have 3 cannisters. Just before the Edgar gate, there's a path on the right where there's another 4 cannisters. It leads to a pedestal with a dirt mound. You'll have to come back here later. YOU SHOULD NOW HAVE 115 CANNISTERS. EDGAR #5 - FIND 125 COLLECTABLES. Okay, enter the gate to the Spooky Movie area. There are 2 cannisters in front of you, 1 in the nearby hydrant, and 1 in the car in the middle of the street. There's 2 more leading up to the iron gate, and 2 in each of the trash cans either side of the road. Walk through the gate, and smash open the vase by the sound stage entrance for a cannister. YOU SHOULD NOW HAVE 126 CANNISTERS. Another Edgar should have appeared, in the doorway of the house. Grab it, as well as the cannister in the vase by the house. To the left of the house, there's a cannister in front of a tombstone. If you go around the back of the house to shake your head sadly at the shoddy renovating that's going on, you'll see that there are two platforms there, each with a cannister. Help yourself. To the left of the back of the house, there's a group of tombstones, and 2 cannisters hidden amongst them. There's another tombstone between the house and the sound stage, with another cannister. And finally, there's two vases behind