Amidst of the eternal waves of time. From a change of ripple shall the storm rise Out of abyss peer the eyes of a demon Behold the Razgriz, its wings of black sheath The demon soars through dark skies Fear and death trail the shadow beneath Until men united wield hallowed saber In final reckoning, the beast is slain As the demon sleeps, man turns on man His own blood and madness soon cover the earth From depth of despair awaken the Razgriz Its raven wings ablaze in majestic light ================================================================================ __ ___ __ __ _ _____ __ /\ / | / / \ /\/\ |_) /\ | /_ /--\ | |-- | | | / \ | \ /--\ | \ / \ \__ |___ \__ \__/ / \ |_/ / \ | __/ T H E U N S U N G W A R ================================================================================ D E V E L O P E D B Y : P R O J E C T A C E S P R O D U C E D B Y : N A M C O F A Q B Y : H I M M E L K R I E G -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- SECTION I : TABLE OF CONTENTS -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- I : Table of contents II : Introduction and Disclaimer III : Cast of Characters IV : The Planes of Ace Combat 5 V : Campaign Mode Walkthrough VI : Secret Stuff -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- SECTION II : INTRODUCTION AND DISCLAIMER -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- ACE COMBAT 5 : THE UNSUNG WAR is the fifth in a series of action flight simulation games produced by Namco. The emphasis of these games has always been presenting an involved and detailed storyline, set in a well-planned and developed world, in which the player assumes the role of a combat fighter pilot. What Namco has been able to do is to seamlessly blend fast-paced aerial combat with an accurate flight physics engine to produce a simply amazing game, every time. ACE COMBAT 5 does not disappoint. What sets AC5 apart from the rest of the series is an improved wingman AI which responds to orders which you give on-the-fly (pun intended). AC5 has over 30 missions and more than 50 true-to-life planes (along with a few, not so true-to- life ones). I'll admit, the voice acting could have been better, though with voice actors like Steven Blum (Roger Smith in 'The Big O'; Spike Spiegel in 'Cowboy Bebop'), and Beau Billingslea (Jet Black in 'Coboy Bebop') it at least stays bearable. Not to mention that the cutscenes rock. Also, a few of the missions are incredibly frustrating, but thats why I'm here now, writing this FAQ, right? If you happen to have an extra $130 and you can find it, go for the flight stick bundle. You will not be disappointed. In addition to a beautifully made WARDOG squadron patch (that is back-of-jacket size, by the way), the joystick and throttle made by HORI are absolutely awesome, and really make a difference in the "feel" of the game. Plus its USB, and with a little bit of digging on the internet for the drivers, yes, you can use it with your PC. NOTE! - Using the Flight Stick 2 with your PC may cause calibration issues when you go back to playing AC5. You can fix this problem by using the 'game controllers' section of Windows, located in the control panel. If you've experienced trouble with this, e-mail me and I'll be happy to help you out. I've been a fan of the Ace Combat series since number 2, and have played each game until I earned an 'S' ranking on every mission on Ace mode. I've also built models and painted them in squadron and ace colors from different games (there's a 1/32 SU-35 painted as "Yellow 13" on my workbench right now). I'm absolutely in love with being a die-hard fan of the series. As I'm still playing through AC5 trying to unlock everything, this FAQ will probably go through several updates (hey, school is hard, man...). Please bear with me... I'm also going to make an attempt to keep this FAQ as spoiler-free as possible. Oh, and in addition to all that, this is my first FAQ, so please feel free to offer suggestions, constructive criticism, and help... Legal Bits : No part of this FAQ may be reproduced, in whole or in part, without my prior consent or authorization. However, feel free to e-mail me anytime and ask me. As long as you give me proper credit and don't try to put your name on it and claim it as your own, we shouldn't have any problems at all. THANKS GO OUT TO - Everyone who reads this FAQ. You're why I wrote it in the first place. Everyone who has e-mailed me with advice, support and praise. =) NAMCO/Project Aces, for making this game so damn good. God, for giving me the will, drive, and desire to see this project through This FAQ is copyright 2004-2005 Himmelkrieg / Jeffrey R Kirby E-mail - Himmelkrieg2@yahoo.com I can also be reached on yahoo messenger using this ID. Version 1.00 Approved for use by - GameFAQs IGN SuperCheats - Updated 11/14/2004 - Added to 'Mission 1 - Shorebirds' walkthrough Added to 'Mission 6 - White Bird Part I' Walkthrough (Thanks to everyone who wrote in to inform me of B-2s) Added missions 7-13 to Walkthrough Added the actual 'trees' to the planes section Fixed minor discrepancies throughout - Updated 12/7/2004 - Corrections and additions throughout New information added to several mission walkthrough's Added missions 14 - 22 Added Arcade Mode Walkthrough section - Updated 2/4/2005 - Thanks to everyone who confirmed the mission 20 'bug'. It appears that there are some issues with the AI not being turned off after mission completion on some levels, so watch your asses out there... Officially Version 1.0 Finished Campaign mode Walkthrough (missions 23-27+) Added Operation Data to SOME missions minor corrections and additions made throughout FAQ Revisions made to this FAQ in the future will be S-L-O-W in coming. I'd like to thank all of my regular readers and those who have e-mailed me with their support and praise. I have enjoyed writing this FAQ immensely, and will continue to work on in despite school and other hindrances (incidentally, I've spent the last 2 months without internet access, if that help explains my absence) - Updated 2/17/05 - Added much-needed information to 'Secret Stuff' section. - Updated 3/22/05 - FINAL! Well folks, this is it. after a few minor corrections and additions throughout, this FA is finished. At least, to me it is. I want to apologise for people who have written me but I have not gotten back to, I'm working on it. And for everyone who wrote me with support and praise, Thank you very much. "So why won't it get completely finished?" Well honestly, I've moved on. Between school and the move, RE4, MGS3 and World of Warcraft, I'm not really playing AC5 anymore, and I think I've provided all of the information I can after having logged almost 70 hours of flight time. MY e-mail is still open to any who wish to contact me. Good hunting. =] Enjoy the FAQ! -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- SECTION III : CAST OF CHARACTERS -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- (MOST of This section unabashedly stolen from Namco's official website) - JACK BARTLETT - AGE: 42 HEIGHT: 5'10" WEIGHT: 154 lbs HAIR COLOR: Black/Gray EYE COLOR: Brown BLOOD TYPE: O Leader of the 108th Tactical Fighter Squadron stationed on Sand Island, Jack would give his life for his wingmen. His rash mid-air descisions have prevented him from advancing beyond the rank of captain. - PETER BEAGLE - AGE: 56 HEIGHT: 5'7" WEIGHT: 161 lbs HAIR COLOR: Black EYE COLOR: Blue BLOOD TYPE: B A career aircraft mechanic with the 703rd Maintenance Company, Beagle knows virtually everything about the planes and pilots stationed at Sand island. He is affectionately known as 'Pops'. He also has a black Lab named Kirk. - ALVIN DAVENPORT - AGE: 29 HEIGHT: 6'1" WEIGHT: 196 lbs HAIR COLOR: Black EYE COLOR: Blue BLOOD TYPE: B Nicknamed 'Chopper', Davenport is the 108th Tactical Fighter Squadrons most talkative pilot. His non-stop radio chatter never fails to amuse - or exasperate - his fellow airmen. - ALBERT GENETTE - AGE: 32 HEIGHT: 5'8" WEIGHT: 132 lbs HAIR COLOR: Brown EYE COLOR: Blue BLOOD TYPE: O A cameraman covering the 108th and the greater Osea-Yuktobania conflict. Turned freelance after a stint as a photographer for a local Sand Island newspaper. - HANS GRIMM - AGE: 19 HEIGHT: 5'4" WEIGHT: 115 lbs HAIR COLOR: Brown EYE COLOR: Green BLOOD TYPE: AB The unassuming Grimm displays nerves of steel in the cockpit as one of the 108th Tactical Fighter Squadrons ace pilots. He enjoys tinkering with machines in his spare time. - KEI NAGASE - AGE: 23 HEIGHT: 5'6" WEIGHT: 104 lbs HAIR COLOR: Black EYE COLOR: Brown BLOOD TYPE: A Nagase is the 108ths only female pilot. Cool under pressure and absolutely dedicated to her squadron, she is an exceptional dogfighter. Her callsign is 'Edge'. - ALLEN HAMILTON - AGE: 28 HEIGHT: 5'10" WEIGHT: 143 lbs HAIR COLOR: Blonde EYE COLOR: Green BLOOD TYPE: AB Sand Islands second-in-command and Captain in the 596th Squadron, Osea Air Defense Force. Good-natured despite his cool demeanor, this elite officer rarely associates with the airmen. - ORSON PERRAULT - AGE: 48 HEIGHT: 5'11" WEIGHT: 233 lbs HAIR COLOR: Brown EYE COLOR: Green BLOOD TYPE: O Lieutenant Colonel in the 596th Squadron, Osea Air Defense Force, and Commander of the Sand Island base. His egotism and arrognace have not endeared him to his junior officers. - NICHOLAS A ANDERSON - AGE: 61 HEIGHT: 5'8" WEIGHT: 158 lbs HAIR COLOR: Gray EYE COLOR: Blue BLOOD TYPE: A Captain of the Osean Aircraft Carrier 'Kestrel' - MARCUS SNOW - AGE: 34 HEIGHT: 6'2" WEIGHT: 187 lbs HAIR COLOR: Black EYE COLOR: Brown BLOOD TYPE: A Callsign 'Swordsman' -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- SECTION VI: THE PLANES OF ACE COMBAT 5 -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- New to ACE COMBAT 5 is the 'Family Tree' system of upgrading your planes. Once a certain number of kills has been reached using a specific place (as is indicated by the green bar under the fighters name in the hangar), it opens up a new level of advanced models. Presented here are all of the aircraft, grouped together by 'Family Tree'. Okay, here's the deal with this section- I only feel it necessary to outline the basic stats of each plane. I'm not going to comment on them, because it's better if you try out each one on your own and get a feel for it yourself. I'm also not going to include the information on them because you can find that out in-game as you get each subsequent plane. Also, ShibuyaYakuza has already written an excellent FAQ focusing on the planes in this game, so if you want a more detailed outline and analysis, go check out it out on GameFAQs. ================================================== F-5 FAMILY ================================================== ------ ------- ------- | F-5E | ---> | F-20A | ---> | X-29A | ------ ------- ------- F-5E 'Tiger II' -------------------------------- SPEED - 62 MOBILITY - 32 STABILITY - 60 DEFENSE - 43 AIR ATTACK - 22 GROUND ATTACK - 47 MISSILES - 52 SPECIAL - UGB - 12 (free-fall UnGuided Bomb) F-20A 'Tigershark' -------------------------------- SPEED - 73 MOBILITY - 43 STABILITY - 60 DEFENSE - 46 AIR ATTACK - 60 GROUND ATTACK - 25 MISSILES - 60 SPECIAL - SAAM - 10 (Semi-active Air-to-Air Missile) X-29A -------------------------------- SPEED - 73 MOBILITY - 71 STABILITY - 47 DEFENSE - 49 AIR ATTACK - 76 GROUND ATTACK - 40 MISSILES - 60 SPECIAL - QAAM - 10 (Quick-maneuver Air-to-Air Missile) ================================================== MIG-21 FAMILY ================================================== ----------- ----------- | MIG-21bis | --> | MIG-21-93 | ----------- ----------- -------------------------------------------------- MIG-21bis 'Fishbed' -------------------------------------------------- SPEED - 73 MOBILITY - 35 STABILITY - 29 DEFENSE - 42 AIR ATTACK - 22 GROUND ATTACK - 47 MISSILES - 56 SPECIAL - RCL - 08 (Rocket Launcher pod) -------------------------------------------------- MIG-21-93 -------------------------------------------------- SPEED - 73 MOBILITY - 74 STABILITY - 59 DEFENSE - 63 AIR ATTACK - 82 GROUND ATTACK - 46 MISSILES - 72 SPECIAL - QAAM - 12 (Quick-maneuver Air-to-Air Missile) ================================================== F-4 FAMILY ================================================== ------ ------ ------ | F-4E | --> | F-4G | --> | F-4X | ------ ------ ------ -------------------------------------------------- F-4E 'Phantom II' -------------------------------------------------- SPEED - 63 MOBILITY - 32 STABILITY - 46 DEFENSE - 56 AIR ATTACK - 25 GROUND ATTACK - 50 MISSILES - 62 SPECIAL - NPB - 10 (Napalm Bomb) -------------------------------------------------- F-4G 'Phantom II' "Wild Weasel" -------------------------------------------------- SPEED - 63 MOBILITY - 25 STABILITY - 55 DEFENSE - 68 AIR ATTACK - 17 GROUND ATTACK - 63 MISSILES - 64 SPECIAL - LAGM - 10 (LAser Guided Missile) -------------------------------------------------- F-4X -------------------------------------------------- SPEED - 83 MOBILITY - 54 STABILITY - 61 DEFENSE - 60 AIR ATTACK - 73 GROUND ATTACK - 37 MISSILES - 70 SPECIAL - XMAA - 10 (Advanced Medium-range Air-to-Air missile) ================================================== A-6 FAMILY ================================================== ------ ------- | A-6E | --> | EA-6B | ------ ------- -------------------------------------------------- A-6E 'Intruder' -------------------------------------------------- SPEED - 44 MOBILITY - 25 STABILITY - 51 DEFENSE - 68 AIR ATTACK - 15 GROUND ATTACK - 61 MISSILES - 60 SPECIAL - UGBL - 10 (free-fall UnGuided Bomb, Large) -------------------------------------------------- EA-6B Prowler -------------------------------------------------- SPEED - 49 MOBILITY - 54 STABILITY - 60 DEFENSE - 60 AIR ATTACK - 50 GROUND ATTACK - 55 MISSILES - 66 SPECIAL - ECMP - 05 (Electro-Magnetic Pulse) ================================================== F-16 FAMILY ================================================== ---------------- --> | F-16C Block 60 | | ---------------- | ------- | -------- | F-16C | -------------> | F-16XL | ------- | -------- | | ------ ------------> | F-2A | ------ -------------------------------------------------- F-16C 'Fighting Falcon' -------------------------------------------------- SPEED - 73 MOBILITY - 44 STABILITY - 46 DEFENSE - 46 AIR ATTACK - 30 GROUND ATTACK - 55 MISSILES - 60 SPECIAL - UGB - 14 (free-fall UnGuided Bomb) -------------------------------------------------- F-16C Block60 'Fighting Falcon' -------------------------------------------------- SPEED - 73 MOBILITY - 65 STABILITY - 60 DEFENSE - 49 AIR ATTACK - 76 GROUND ATTACK - 40 MISSILES - 68 SPECIAL - XMAA - 12 (Advanced Medium-range Air-to-Air missile) -------------------------------------------------- F-16XL -------------------------------------------------- SPEED - 66 MOBILITY - 52 STABILITY - 64 DEFENSE - 61 AIR ATTACK - 34 GROUND ATTACK - 80 MISSILES - 68 SPECIAL - XAGM - 14 (Advanced Air-to-Ground Missile) -------------------------------------------------- F-2A 'Viper-Zero' -------------------------------------------------- SPEED - 63 MOBILITY - 55 STABILITY - 70 DEFENSE - 62 AIR ATTACK - 40 GROUND ATTACK - 85 MISSILES - 72 SPECIAL - LASM - 12 (LAser-Guided Air-to-Surface Missile) ================================================== F/A-18 FAMILY ================================================== --------- --------- -------- | F/A-18C | --> | F/A-18E | --> | EA-18G | --------- --------- -------- -------------------------------------------------- F/A-18C 'Hornet' -------------------------------------------------- SPEED - 68 MOBILITY - 44 STABILITY - 53 DEFENSE - 57 AIR ATTACK - 27 GROUND ATTACK - 62 MISSILES - 64 SPECIAL - LASM - 10 (LAser-guided Air-to-Surface Missile) -------------------------------------------------- F/A-18E 'Super Hornet' -------------------------------------------------- SPEED - 78 MOBILITY - 58 STABILITY - 63 DEFENSE - 61 AIR ATTACK - 68 GROUND ATTACK - 43 MISSILES - 68 SPECIAL - XMAA - 12 (Advanced Medium-range Air-to-Air missile) -------------------------------------------------- EA-18G 'Growler' -------------------------------------------------- SPEED - 78 MOBILITY - 75 STABILITY - 74 DEFENSE - 52 AIR ATTACK - 65 GROUND ATTACK - 69 MISSILES - 74 SPECIAL - ECMP - 06 (Electro-Magnetic Pulse) ================================================== MIRAGE 2000 FAMILY ================================================== ---------- ----------- | MIR-2000 | --> | MIR-2000D | ---------- ----------- -------------------------------------------------- Mirage-2000 -------------------------------------------------- SPEED - 86 MOBILITY - 44 STABILITY - 31 DEFENSE - 46 AIR ATTACK - 59 GROUND ATTACK - 23 MISSILES - 60 SPECIAL - SAAM - 08 (Semi-active Air-to-Air Missile) -------------------------------------------------- Mirage-2000D -------------------------------------------------- SPEED - 86 MOBILITY - 54 STABILITY - 38 DEFENSE - 59 AIR ATTACK - 36 GROUND ATTACK - 60 MISSILES - 64 SPECIAL - UGBL - 14 (free-fall UnGuided Bomb, Large) ================================================== MIG-29 FAMILY ================================================== -------------------------------------------------- MiG-29A 'Fulcrum' -------------------------------------------------- SPEED - 73 MOBILITY - 45 STABILITY - 39 DEFENSE - 49 AIR ATTACK - 30 GROUND ATTACK - 55 MISSILES - 60 SPECIAL - UGB - 14 (free-fall UnGuided Bomb) ================================================== A-10 FAMILY ================================================== ------- -------- | A-10A | -- > | YA-10B | ------- -------- -------------------------------------------------- A-10A 'Thunderbolt II' -------------------------------------------------- SPEED - 39 MOBILITY - 34 STABILITY - 65 DEFENSE - 94 AIR ATTACK - 17 GROUND ATTACK - 74 MISSILES - 64 SPECIAL - XAGM - 14 (Advanced Air-to-Ground Missile) Also more commonly known as the "WARTHOG" -------------------------------------------------- YA-10B -------------------------------------------------- SPEED - 39 MOBILITY - 59 STABILITY - 83 DEFENSE - 99 AIR ATTACK - 37 GROUND ATTACK - 93 MISSILES - 71 SPECIAL - FAEB - 14 (Fuel-Air Explosive Bomb) ================================================== F-14 FAMILY ================================================== ------- ------- ------- | F-14A | --> | F-14B | --> | F-14D | ------- ------- ------- -------------------------------------------------- F-14A 'Tomcat' -------------------------------------------------- SPEED - 68 MOBILITY - 46 STABILITY - 56 DEFENSE - 59 AIR ATTACK - 72 GROUND ATTACK - 26 MISSILES - 68 SPECIAL - SAAM - 10 (Semi-active Air-to-Air Missile) -------------------------------------------------- F-14B 'Bombcat' -------------------------------------------------- SPEED - 78 MOBILITY - 54 STABILITY - 61 DEFENSE - 60 AIR ATTACK - 47 GROUND ATTACK - 61 MISSILES - 70 SPECIAL - GPB - 12 (Guided Penetrating Bomb) -------------------------------------------------- F-14D 'Super Tomcat' -------------------------------------------------- SPEED - 87 MOBILITY - 58 STABILITY - 64 DEFENSE - 61 AIR ATTACK - 81 GROUND ATTACK - 35 MISSILES - 72 SPECIAL - XLAA - 14 (Advanced Long-range Air-to-Air missile) ================================================== TORNADO FAMILY ================================================== --------------- --> | TORNADO- GR.4 | | --------------- | -------------- | ------------ | TORNADO-GR.1 | --------> | TORNADO-F3 | -------------- | ------------ | | ------------- ----> | TORNADO-ECR | ------------- -------------------------------------------------- Tornado-GR.1 -------------------------------------------------- SPEED - 63 MOBILITY - 40 STABILITY - 63 DEFENSE - 90 AIR ATTACK - 27 GROUND ATTACK - 73 MISSILES - 68 SPECIAL - BDSP - 10 (Bomblet Dispenser) -------------------------------------------------- Tornado-GR.4 -------------------------------------------------- SPEED - 63 MOBILITY - 51 STABILITY - 71 DEFENSE - 92 AIR ATTACK - 37 GROUND ATTACK - 82 MISSILES - 72 SPECIAL - SOD - 12 (Stand-Off Dispenser) -------------------------------------------------- Tornado-F3 -------------------------------------------------- SPEED - 73 MOBILITY - 59 STABILITY - 60 DEFENSE - 91 AIR ATTACK - 74 GROUND ATTACK - 37 MISSILES - 68 SPECIAL - XMAA - 10 (Advanced Medium-range Air-to-Air missile) -------------------------------------------------- Tornado-ECR -------------------------------------------------- SPEED - 68 MOBILITY - 67 STABILITY - 69 DEFENSE - 80 AIR ATTACK - 59 GROUND ATTACK - 63 MISSILES - 70 SPECIAL - ECMP - 05 (Electro-Magnetic Pulse) ================================================== MIG-31 FAMILY ================================================== -------- --------- | MIG-31 | --> | MIG-31M | -------- --------- -------------------------------------------------- MIG-31 'Foxhound' -------------------------------------------------- SPEED - 97 MOBILITY - 53 STABILITY - 49 DEFENSE - 85 AIR ATTACK - 77 GROUND ATTACK - 30 MISSILES - 70 SPECIAL - SAAM - 14 (Semi-active Air-to-Air Missile) -------------------------------------------------- MIG-31M -------------------------------------------------- SPEED - 97 MOBILITY - 63 STABILITY - 56 DEFENSE - 87 AIR ATTACK - 84 GROUND ATTACK - 37 MISSILES - 74 SPECIAL - XLAA - 14 (Advanced Long-range Air-to-Air missile) =================================================== F-15 FAMILY =================================================== ------- ------- | F-15C | ---------> | F-15E | ------- | ------- | | ----------- --> | F-15S/MTD | ----------- --------------------------------------------------- F-15C 'Eagle' --------------------------------------------------- SPEED - 83 MOBILITY - 54 STABILITY - 61 DEFENSE - 60 AIR ATTACK - 73 GROUND ATTACK - 37 MISSILES - 70 SPECIAL - SAAM - 10 (Semi-active Air-to-Air Missile) -------------------------------------------------- F-15E 'Strike Eagle' -------------------------------------------------- SPEED - 73 MOBILITY - 55 STABILITY - 77 DEFENSE - 75 AIR ATTACK - 42 GROUND ATTACK - 87 MISSILES - 76 SPECIAL - SFFS - 14 (Self-Forging Fragment Submunitions, cluster bomb) -------------------------------------------------- F-15S/MTD -------------------------------------------------- SPEED - 83 MOBILITY - 89 STABILITY - 81 DEFENSE - 66 AIR ATTACK - 94 GROUND ATTACK - 58 MISSILES - 80 SPECIAL - XMAA - 14 (Advanced Medium-range Air-to-Air missile) ================================================== SU-27 FAMILY ================================================== ------- ------- | SU-27 | -----> | SU-32 | ------- | ------- | | ------- ------- --> | SU-35 | --> | SU-37 | ------- ------- -------------------------------------------------- SU-27 'Flanker' -------------------------------------------------- SPEED - 73 MOBILITY - 57 STABILITY - 55 DEFENSE - 61 AIR ATTACK - 74 GROUND ATTACK - 38 MISSILES - 72 SPECIAL - SAAM - 10 (Semi-active Air-to-Air Missile) -------------------------------------------------- SU-32 'Strike Flanker' -------------------------------------------------- SPEED - 63 MOBILITY - 67 STABILITY - 79 DEFENSE - 78 AIR ATTACK - 51 GROUND ATTACK - 96 MISSILES - 80 SPECIAL - XAGM - 16 (Advanced Air-to-Ground Missile) -------------------------------------------------- SU-35 'Super Flanker' -------------------------------------------------- SPEED - 83 MOBILITY - 85 STABILITY - 73 DEFENSE - 66 AIR ATTACK - 93 GROUND ATTACK - 56 MISSILES - 80 SPECIAL - XLAA - 14 (Advanced Long-range Air-to-Air missile) -------------------------------------------------- SU-37 'Terminator' -------------------------------------------------- SPEED - 83 MOBILITY - 93 STABILITY - 76 DEFENSE - 66 AIR ATTACK - 96 GROUND ATTACK - 59 MISSILES - 82 SPECIAL - QAAM - 14 (Quick-maneuver Air-to-Air Missile) ================================================== F-117 FAMILY ================================================== -------------------------------------------------- F-117A 'Nighthawk' -------------------------------------------------- SPEED - 39 MOBILITY - 38 STABILITY - 81 DEFENSE - 75 AIR ATTACK - 39 GROUND ATTACK - 91 MISSILES - 54 SPECIAL - GPB - 16 (Guided Penetrating Bomb) =================================================== JAS-39 FAMILY =================================================== --------------------------------------------------- JAS-39C 'Gripen' --------------------------------------------------- SPEED - 78 MOBILITY - 68 STABILITY - 61 DEFENSE - 60 AIR ATTACK - 40 GROUND ATTACK - 75 MISSILES - 68 SPECIAL - RCL - 12 (Rocket Launcher pod) ================================================== TYPHOON FAMILY ================================================== -------------------------------------------------- EF-2000 'Typhoon' -------------------------------------------------- SPEED - 86 MOBILITY - 85 STABILITY - 69 DEFENSE - 65 AIR ATTACK - 91 GROUND ATTACK - 54 MISSILES - 78 SPECIAL - XLAA - 14 (Advanced Long-range Air-to-Air missile) Though not mentioned in the game, this fighter is also known by the designation "EF-2000", for 'Eurofighter' ================================================== RAFALE FAMILY ================================================== ---------- ---------- | Rafale M | --> | Rafale B | ---------- ---------- -------------------------------------------------- Rafale M -------------------------------------------------- SPEED - 71 MOBILITY - 79 STABILITY - 68 DEFENSE - 63 AIR ATTACK - 50 GROUND ATTACK - 84 MISSILE - 74 SPECIAL - LASM - 14 (Long-range Air-to-Surface Missile) -------------------------------------------------- Rafale B -------------------------------------------------- SPEED - 71 MOBILITY - 81 STABILITY - 70 DEFENSE - 65 AIR ATTACK - 51 GROUND ATTACK - 86 MISSILES - 76 SPECIAL - SOD - 14 (Stand-Off Dispenser) ================================================== F-35 FAMILY ================================================== -------------------------------------------------- F-35C -------------------------------------------------- SPEED - 68 MOBILITY - 87 STABILITY - 79 DEFENSE - 66 AIR ATTACK - 57 GROUND ATTACK - 91 MISSILES - 76 SPECIAL - LASM - 14 (Long-range Air-to-Surface Missile) Though not mentioned in the game, this fighter is also known as the "Joint Strike Fighter" ================================================== YF-23 FAMILY ================================================== -------------------------------------------------- YF-23A 'Black Widow II' -------------------------------------------------- SPEED - 83 MOBILITY - 83 STABILITY - 80 DEFENSE - 66 AIR ATTACK - 94 GROUND ATTACK - 58 MISSILES - 80 SPECIAL - QAAM - 12 (Quick-maneuver Air-to-Air Missile) ================================================== F-22 FAMILY ================================================== --------- ------- | F/A-22A | --> | FB-22 | --------- ------- -------------------------------------------------- F/A-22A Raptor -------------------------------------------------- SPEED - 83 MOBILITY - 88 STABILITY - 82 DEFENSE - 66 AIR ATTACK - 96 GROUND ATTACK - 59 MISSILES - 82 SPECIAL - XMAA - 16 (Advanced Medium-range Air-to-Air missile) -------------------------------------------------- FB-22 CONCEPT -------------------------------------------------- SPEED - 73 MOBILITY - 73 StABILITY - 89 DEFENSE - 78 AIR ATTACK - 54 GROUND ATTACK - 99 MISSILES - 82 SPECIAL - SOD - 18 (Stand-Off Dispenser) ================================================== SU-47 FAMILY ================================================== ------- ------ | SU-47 | --> | S-32 | ------- ------ -------------------------------------------------- SU-47 'Berkut' -------------------------------------------------- SPEED - 83 MOBILITY - 91 STABILITY - 75 DEFENSE - 66 AIR ATTACK - 96 GROUND ATTACK - 59 MISSILES - 82 SPECIAL - SAAM - 14 (Semi-active Air-to-Air Missile) -------------------------------------------------- S-32 -------------------------------------------------- SPEED - 73 MOBILITY - 98 STABILITY - 64 DEFENSE - 67 AIR ATTACK - 97 GROUND ATTACK - 60 MISSILES - 82 SPECIAL - QAAM - 14 (Quick-maneuver Air-to-Air Missile) ================================================== MIG-1.44 FAMILY ================================================== -------------------------------------------------- MIG-1.44 MFI -------------------------------------------------- SPEED - 76 MOBILITY - 96 STABILITY - 70 DEFENSE - 61 AIR ATTACK - 64 GROUND ATTACK - 88 MISSILES - 80 SPECIAL - UGBL - 18 (free-fall UnGuided Bomb, Large) ================================================== HAWK FAMILY ================================================== -------------------------------------------------- HAWK -------------------------------------------------- SPEED - 73 MOBILITY - 41 STABILITY - 34 DEFENSE - 42 AIR ATTACK - 51 GROUND ATTACK - 16 MISSILES - 56 SPECIAL - QAAM - 06 (Quick-maeuver Air-to-Air Missile) ================================================== X-02 FAMILY ================================================== -------------------------------------------------- X-02 'Wyvern' -------------------------------------------------- SPEED - 78 MOBILITY - 99 STABILITY - 90 DEFENSE - 67 AIR ATTACK - 94 GROUND ATTACK - 67 MISSILES - 84 SPECIAL - XLAA - 14 (Advanced Long-range Air-to-Air missile) ================================================== FALKEN FAMILY ================================================== -------------------------------------------------- 'FALKEN' -------------------------------------------------- SPEED - 83 MOBILITY - 99 STABILITY - 82 DEFENSE - 67 AIR ATTACK - 99 GROUND ATTACK - 93 MISSILES - 84 SPECIAL - TLS - 14 (Tactical Laser) Fun Fact - In the 1983 movie 'Wargames' starring Matthew Broderick, the main character finds a back door into a military central computer in which reality is confused with game-playing. The game is called 'Global Thermonuclear War'. The designer of the supercomputer and its programming was named Professer Falken... Hmmm... -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- SECTION V : CAMPAIGN MODE WALKTHROUGH -------------------------------------------------------------------------------- -------------------------------------------------------------------------------- This is the walkthrough portion of the FAQ for Camapign Mode. Each mission will be as detailed as possible, and I'll try and go step-by-step and still remain reatively spoiler-free. Some missions, especially later on, get to be really incredibly frustrating. Try not to let it get to you, just keep trying, and have faith in your flying abilities. Always remember that to get the higher scores ('A' and 'S' rankings), you will need to take out as many of the enemy as you can, on your own. This means going after not-targets such as aircraft, AA guns, SAMs, etc. Your wingmen can be counted on to take out whatever you attack, but remember that if they do, you don't get the points for it, and higher points means a higher score. Learn to use your wingman commands. It can make a difference. This FAQ was written based on a playthrough in NORMAL mode. -------------------------------------------------------------------------------- MISSION 1 : SHOREBIRDS -------------------------------------------------------------------------------- Operation : LAGOON Date : 9/24/2010 Time : 0854 Hrs Area : Cape Landers Your first mission is pretty straight-forward. Your briefing tells you that there is an aircraft of unknown origin penetrating into Osean airspace, a long- range recon plane. Your mission is to intercept and make contact. Follow Captain Bartlett, designated as 'Heartbreak One'. Listen to his instructions and keep an eye on your wingmates. Don't fly up someones tailpipe. Once contact with the SR-71 is made, 4 enemy fighters will apear on your radar. You'll notice that when you see them, they have green X's over them instead of the usual missile lock-on box. Once they open fire on you, Bartlett will give the order to engage. Take them out. Once the first four are toast, 4 more fighters will appear from the east. Take them out, too. The more of them you can bag yourself, the better your score will be. Once the second wave of bogeys has been taken out, it's end of mission. Make sure you don't fly off-course, listen Bartlett's instructions, and it's mission accomplished. ALUCARD450 says- If you manage to kill all 4 planes of the first wave YOURSELF (trust me its not easy, edge or chopper will almost always kill 1 while you were killing the first three), a hawk GIGANTOR will appear with the second wave of 4; and if you managed to kill all 9 planes that have appeared so far YOURSELF(ive only been able to do this 2 times) a third wave of planes will appear which will make not getting S rank for this mission impossible. -------------------------------------------------------------------------------- MISSION 2 : OPEN WAR -------------------------------------------------------------------------------- Operation : GYRE Date : 9/27/2010 Time : 1030 Hrs Area : Sand Island Enemy UAVs have been sighted near Sand Island, and it's up to Wardog Squadron to take them out. Do not, at any point, attempt to attack the ship. This is actually another straight-forward mission. Check your radar and head for the UAVs, and take them down, one missile each. After the last set of UAVs have been blasted, an enemy squadron of four fighters will move in. Bartlett will give the order to pull out, and then eventually give the order to engage. Take out as many of the fighters as you can, and once they're done for, it's mission accomplished. ** PLOT POINT HAPPENS ** -------------------------------------------------------------------------------- MISSION 3 : NARROW MARGIN -------------------------------------------------------------------------------- No Operational Data Available- Follow In-Flight Briefing Funtime is over Nuggets, Yuktobania has officially declared war on Osea, and are attacking the naval fleet! This is the first mission where you will be in control of the rest of your squadron, and able to give commands. If you're not about how this works, that's okay. Chopper will ask you if you understand how to give commands, and if you tell him 'no', he will explain it for you. This is also the first mission where we are introdiced to Captain Snow, aka 'Swordsman'. Your primary objective is to protect the Kestrel from the enemy attackers. Try and stick close to the carrier and shoot down anything that gets close to it. The enemies here are primarily A-6's, and are easy targets for your guns (you are after that medal, right?), and even easier targets for your missiles, if you decide to go that route. Eventually, the Kestrel will reach open water... ** PLOT POINT HAPPENS ** Okay, now you're over open waters, and the Kestrel is facing a blockade. No sweat. Take out the NIMROD bombers first. These can also be easily taken out with your guns, if you're trying up your kill rate with them. Just watch out for their crazy 90-degree turns. Then, go after the ships. The frigates will take three missiles each, and the destroyer will take four. Bombs are not very effective here, since the ships are cutting through the waves pretty fast. If you can line up a shot head-on, you may have some success. Once the Kestrel is in the free and clear, it's mission accomplished. -------------------------------------------------------------------------------- MISSION 4 : FIRST FLIGHT -------------------------------------------------------------------------------- No Operational Data Available- Follow In-Flight Briefing Wow, those Yukes have some big ones attacking Sand Island like that, don't they? You're to launch immediately and take out all the indicated targets. Hop in your fighter and get ready to take off, or just skip the take-off and jump right into the battle. Your call. Once in the air, the mission is unusually simple. Shoot down as many incoming enemy fighters as you can. Eventually a group of B-1 bombers show up, take them out as well. The bombers are slow, and not very maneuverable, but will take 3 missiles each to destroy. ** PLOT POINT HAPPENS ** Continue clearing out the skies of fighters until the next wave of bombers come in, and then take them out. Once you do, it's mission accomplished. -------------------------------------------------------------------------------- MISSION 5 : RENDEZVOUS -------------------------------------------------------------------------------- Man, these Yukes sure are persistent, aren't they? Now all 3 aircraft carriers are under attack, and it's up to good old Wardog squadron to come to the rescue. Well, lets get to it... The attackers here are Harrier jets. These guys are zippy, so watch out. They also like to stop in mid-air, which can be a real pain. Don't let it get to you, just make another pass and take them out. The Harriers will just keep coming and coming until eventually Thunderhead (Thats your AWACS, remember?) informs you of incoming anti-ship aircraft. Check your radar and head for their direction as fast as you can and take them out. There should be three F-35c's, which shouldn't be a problem for you. ** PLOT POINT HAPPENS ** Climb. Climb now. Fast. Get to 5,000+ feet. ** PLOT POINT HAPPENS ** Are you still alive? Good... Mission accomplished. -------------------------------------------------------------------------------- MISSION 6 : WHITE BIRD (PART I) -------------------------------------------------------------------------------- Yuktobania has begun an attack on the Mass Driver facility that delivers supplies to the orbiting space-plane 'Whitebird'. Can you blame them? Besides sounding really freakin cool, an orbital laser emplacement would be a massive help to the Oseans. Well, Wardogs not gonna let this mission fail. So you're going to have to protect that mass driver until the SSTO launches. Take out as many c-130 cargo planes as you can as fast as you can, and try to destroy the tanks that do get deployed whiles they're still in the air. If any do happen to reach the ground (which will most likely be the case), try and take them out as quickly as possible. Now the fun really begins, as the Yukes have begun launching cruise missiles at the mass driver facility. If too many missiles hit the facility, the mission will end in failure, so try to take out as many as you can. The cruise missiles are fast and maneuverable, but not impossibly so. Your best bet is to stick near the mass driver, and try and attack the missiles head-on (I've believe I've heard this maneuver referred to as a 'Stiffarm' before). There are four B-2 Bombers, one in each corner of the map, that are launching the missiles. It will help immensely to afterburner out to them and take them out, as this will decrease the number of missiles you have to worry about. I reccomend going after the two over the ocean first, as they're closest, then going after the ones over the mountains. Eventually, the countdown will reach zero, the SSTO will launch, and it's mission accomplished. ** PLOT POINT HAPPENS ** -------------------------------------------------------------------------------- MISSION 7 : FRONTLINE -------------------------------------------------------------------------------- Hmm... I think Yuktobania might be slightly irked now... this doesn't look good. They've sent a rather large invasion force, and a fleet to back them up with heavy firepower. Time for Wardog to launch... Not a whole lot to this mission really, just use your missiles to take out the AH-64's, and hovercraft (one missile each), landing ships (three missiles), and work your way back to the frigates (three missiles) and destroyers (four missiles). Don't let even one enemy, at any point, cross over the line and off the map. This is a good time to practice your missile-and-gun combo. Line yourself up with a good angle of attack (either head-on, from the rear, or level with the side) Once you get a lock, fire two missiles and lay on with your guns until the target is destroyed. This maneuver will come in handy several times during the course of the game. If you take out the primary invasion fleet quickly enough, you will see several more enemy ships appear to the East. Take them out for added points. Eventually, Thunderhead will give you the cruise missile warning. The first two times you won't have to worry about it, Arkbird will take out the missiles. Once the Scinfaxi launches multiple missiles, then you need to climb to 5,000+ feet, and do so every other launch thereafter. At times, this gets annoying, having to pause in your destruction of the enemy every so often to dodge the missiles, but don't ever get caught below 5,000 feet, because you and your plane WILL go 'boom'. If you take out the primary invasion fleet quickly enough (before the sonobouy update), you will see several more enemy ships appear to the East. Take them out for added points. Eventually the Arkbird will fire it's laser into the ocean. ** PLOT POINT HAPPENS ** There are several methods of taking out the Scinfaxi. The best by far (At this point in the game, at least) is to take the F/A-18C, use missiles and guns for the first part of the mission, and then use the LASM to deal with the Scinfaxi. You can also take the A-6E and save your bombs for the Scinfaxi. If you find yourself stuck using only missiles, well, this could take a while and become very frustrating in the process, but it is possible. Just make sure you target the launchers first, and then the Scinfaxi itself, and make multiple passes. Fly-by at full speed if possible. If you have enough missiles in reserve, and they're causing too much hell for you, you can take out the AA guns and SAMs, but I find it easy to simply avoid the enemy fire and focus on sinking the Scinfaxi itself. Whatever your method, once the Scinfaxi is destroyed, it's mission accomplished. -------------------------------------------------------------------------------- MISSION 8 : HANDFUL OF HOPE -------------------------------------------------------------------------------- Guide a transport plane through your own air defense system. That's a new one. The first part of this mission is really just pure flying skill. Make your way through the radar without passing into any of the larger circles. 'Mother Goose 1' is very good about following your flight path, but listen to his commentaries as your make your way through, they'll be helpful. Don't worry if the transport takes a few hits from the smaller, tiny circles along the way. They're almost impossible to avoid, and don't do too much damage. The big deal here is to not allow the transport to cross over into the large circles. Once you're out of the radar zone, Chopper and Grimm will rejoin the squadron. I think the message behind AC5 might be 'Yukes are persistant'. When the enemy fighters show up, your priority is to protect 'Mother Goose 1'. In other words, shoot down as many of the enemy as you can! When 'Mother Goose 1' goes to make it's emergency landing, take out the windmills to clear a path for it. They will appear first as a group of three, and then a few moments later, as a group of two. Make sure to take them all out. Once 'Mother Goose 1' lands successfully, it's mission accomplished. -------------------------------------------------------------------------------- MISSION 9 : LIT FUSE -------------------------------------------------------------------------------- This mission reminds me a lot of a certain mission from AC4... Well, anyway, your objective here is to protect the ground assault forces as they land on Yuktobanian soil. There's not a whole lot of srategy to it. Take out everything the enemy throws at you, and spare nothing. Try to focus your attacks on the ground moreso than the air, and of course make all indicated targets (you know, the ones with the red TGT on them) a top priority. You will have to make multiple passes against the bunkers, as your attacks don't destroy them, but merely silence them for a short period of time. Bunkers will take two missiles each. Eventually, your allied forces will break through and secure the base. Just make sure you give them good cover and take out all the targets. Once they do, it's mission accomplished. On a side note, I almost ALWAYS run out of both missiles and special weapons on this mission, there's just so much stuff to attack! Hope you're a good shot