BALDUR'S GATE: DARK ALLIANCE FAQ/Walkthrough Copyright © 2002-2004 Marc "Darth Maul" Binda E-mail: m_binda@hotmail.com http://www.geocities.com/dmaully -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- File Information -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Version : 1.0 Updated : February 8th, 2004 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Version History -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Version 0.1 ----------- - Preliminary version. Not released. Version 0.2 - 01/12/2002 ------------------------ - Completed FAQ up to the end of Act 1. Version 0.3 - 01/13/2002 ------------------------ - Completed FAQ up to the end of the Burning Eye Mountain in Act 2. - Resubmitted FAQ in ZIP format to fix the formatting of the text. Version 0.4 - 01/20/2002 ------------------------ - Completed FAQ up to the end of the game with the Dwarven Fighter. - Grouped the weapon list into weapon types. - Put the ending character statistics for my two games along with equipment. Version 0.5 - 03/10/2002 ------------------------ - Completed my third game, this time with the Arcane Archer on Easy. - I didn't add any of the weapons I found during this game because it is extremely time consuming. Note: If any of you wish to send me weapon and armor lists that you have found, send them to my e-mail address and I'll add them to my list, giving you proper credit. - Added a Combat Strategies section (0-11). - Added a Frequently Asked Questions section (5-1). - Thanks to everyone who sent me e-mails concerning my guide. It is really appreciated. One small request, however. No more information on the Gauntlet mode. I will work on it in a next version but not soon. Version 0.6 - 04/10/2002 ------------------------ - Completed my fourth game, this time with the Dwarven Fighter on Hard. - Updated details on the Gauntlet mode. - Probably going to finally play with the Sorceress in my next game. Whee! Version 1.0 - 02/08/2004 ------------------------ - Almost 2 years since I'd last played this game, I finally decided to start a new game using the Elven Sorceress, the character I'd never really played with. Playing the sequel made me want to revisit the original again. This will likely be the final version of my guide. - Added "Elven Sorceress" in the Combat Strategies section. - Added "Available Feats/Spells" in the Heroes of Baldur's Gate section. - Added a comment about gems in the Helpful Hints section. - Added some details about the differences in NPC reactions depending on which character you are playing. - Added the Elven Sorceress strategy for Eldrith the Betrayer. - Added some questions and answers to the Frequently Asked Questions section. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Game Information -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Title : Baldur's Gate: Dark Alliance Platform : Playstation2 Player(s) : 1-2 player (2 player mode is cooperative) Year : 2001 Company : Interplay Entertainment Producer : Black Isle Studios Developer : Snowblind Studios -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Introduction -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Set in the very popular Forgotten Realms Dungeons and Dragons world, Baldur's Gate : Dark Alliance puts you in the role of an adventurer (either a Human Archer, a Dwarven Fighter or an Elven Sorceress). You arrive in the city of Baldur's Gate, on the Sword Coast, looking for fame, fortune and glory. Your first night in the city isn't very pleasant though. You get attacked by brigands. They knock you unconscious. You awakened by the city's watchmen. You realize that the brigands have taken all of your gold and possessions, except the clothes on your back. The watchmen suggest that you take shelter in the Elfsong Tavern that's nearby and that maybe there, you can find someone who can tell you where to find the brigands that attacked you. Thus begins your adventure... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Playing History / Character Statistics -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -------------------------------------------------------------------------- Game #1: Easy - Dwarven Fighter - Level 17 - Completed in about 8 hours. -------------------------------------------------------------------------- Character Statistics -------------------- Experience : 150,024 Next Level : 153,000 Health : 298/298 Energy : 88/88 Armor : 108 Base Attack : 33 Damage : 106-136 (Onyx Sword) Strength : 32 (+11 hit/+11 dmg) Intelligence : 10 (+0 max energy) Wisdom : 11 (+0% experience) Dexterity : 12 (+1 armor) Constitution : 19 (+4 hit points) Charisma : 10 (+0% buy/sell) Weapon : Onyx Sword Chest Armor : Full Plate Mail +5 Shield : Iron Shield +3 Helmet : Full Plate Helmet Gloves : Full Plate Gloves +5 Boots : Half Plate Boots +4 Ring 1 : Ring of Constitution +4 Ring 2 : Ring of Strength +5 Amulet : Amulet of Strength +5 Gold Pieces : 70,557 Skills : Dodge (3 ranks) Endurance (5 ranks) Toughness (3 ranks) Bull Rush (1 rank) Targeting (1 rank) Intestinal Fortitude (4 ranks) Combat Reflexes (4 ranks) Death Blow (4 ranks) Improved Critical (4 ranks) Sword and Fist (5 ranks) Shield Expert (1 rank) Whirlwind Attack (1 rank) --------------------------------------------------------------------------- Game #2: Normal - Dwarven Fighter - Level 17 - Completed in about 11 hours. (Started writing the FAQ during this game) --------------------------------------------------------------------------- Character Statistics -------------------- Experience : 149,209 Next Level : 153,000 Health : 284/284 Energy : 88/88 Armor : 112 Base Attack : 35 Damage : 108-138 (Onyx Sword) Strength : 36 (+13 hit/+13 dmg) Intelligence : 10 (+0 max energy) Wisdom : 11 (+0% experience) Dexterity : 12 (+1 armor) Constitution : 16 (+3 hit points) Charisma : 10 (+0% buy/sell) Weapon : Onyx Sword Chest Armor : Full Plate Mail +5 Shield : Iron Shield +2 Helmet : Half Plate Helmet +5 Gloves : Full Plate Gloves +5 Boots : Full Plate Boots +5 Ring 1 : Ring of Strength +5 Ring 2 : Ring of Strength +5 Amulet : Amulet of Strength +5 Gold Pieces : 52,762 Skills : Dodge (4 ranks) Endurance (3 ranks) Toughness (4 ranks) Bull Rush (1 rank) Intestinal Fortitude (5 ranks) Combat Reflexes (4 ranks) Death Blow (5 ranks) Improved Critical (5 ranks) Sword and Fist (5 ranks) Improved Block (1 rank) Shield Expert (1 rank) ---------------------------------------------------------------------- Game #3: Easy - Arcane Archer - Level 17 - Completed in about 7 hours. ---------------------------------------------------------------------- Character Statistics -------------------- Experience : 151,359 Next Level : 153,000 Health : 241/241 Energy : 111/111 Armor : 118 Base Attack : 26 Damage : 99-129 (Onyx Sword) Strength : 28 (+9 hit/+9 dmg) Intelligence : 11 (+2 max energy) Wisdom : 13 (+3% experience) Dexterity : 23 (+6 armor) Constitution : 14 (+2 hit points) Charisma : 11 (+0% buy/sell) Weapon : Onyx Sword Chest Armor : Full Plate Mail +5 Shield : Iron Shield +4 Helmet : Full Plate Helmet +5 Gloves : Full Plate Gloves +5 Boots : Half Plate Boots +5 Ring 1 : Ring of Dexterity +5 Ring 2 : Ring of Strength +5 Amulet : Amulet of Strength +5 Gold Pieces : 36,727 Skills : Accuracy (1 rank) Targeting (1 rank) Arcane Quiver (1 rank) Flame Arrows (2 ranks) Hail of Arrows (4 ranks) Enchant Arrows (3 ranks) Dodge (2 ranks) Deflect Missiles (1 rank) Endurance (3 ranks) Toughness (1 rank) Willpower (1 rank) Meditation (1 rank) Intestinal Fortitude (3 ranks) Combat Reflexes (4 ranks) Death Blow (5 ranks) Improved Critical (5 ranks) Sword and Fist (5 ranks) ------------------------------------------------------------------------ Game #4: Hard - Dwarven Fighter - Level 17 - Completed in about 7 hours. ------------------------------------------------------------------------ Character Statistics -------------------- Experience : 149,411 Next Level : 153,000 Health : 264/264 Energy : 88/88 Armor : 113 Base Attack : 35 Damage : 108-138 (Onyx Sword) Strength : 37 (+13 hit/+13 dmg) Intelligence : 10 (+0 max energy) Wisdom : 11 (+0% experience) Dexterity : 12 (+1 armor) Constitution : 15 (+2 hit points) Charisma : 10 (+0% buy/sell) Weapon : Onyx Sword Chest Armor : Full Plate Mail +3 Shield : Iron Shield +5 Helmet : Elven Full Plate Helmet +5 Gloves : Full Plate Gloves Boots : Half Plate Boots +5 Ring 1 : Ring of Strength +5 Ring 2 : Ring of Strength +5 Amulet : Amulet of Strength +5 Gold Pieces : 32,459 Skills : Dodge (4 ranks) Endurance (2 ranks) Toughness (3 ranks) Bull Rush (1 rank) Intestinal Fortitude (5 ranks) Combat Reflexes (5 ranks) Death Blow (5 ranks) Improved Critical (5 ranks) Sword and Fist (5 ranks) Improved Block (1 rank) Shield Expert (1 rank) -------------------------------------------------------------------------- Game #5: Normal - Elven Sorceress - Level 17 - Completed in about 6 hours. -------------------------------------------------------------------------- Character Statistics -------------------- Experience : 151,036 Next Level : 153,000 Health : 204/204 Energy : 202/202 Armor : 114 Base Attack : 15 Damage : 96-126 (Onyx Sword) Strength : 22 (+6 hit/+6 dmg) Intelligence : 18 (+13 max energy) Wisdom : 12 (+3% experience) Dexterity : 14 (+2 armor) Constitution : 13 (+1 hit points) Charisma : 15 (+10% buy/sell) Weapon : Onyx Sword Chest Armor : Full Plate Mail +5 Shield : Iron Shield +3 Helmet : Full Plate Helmet +5 Gloves : Full Plate Gloves +5 Boots : Jeweled Full Plate Boots +5 Ring 1 : Ring of Strength +3 Ring 2 : Ring of Strength +3 Amulet : Amulet of Rejuvenation +5 Gold Pieces : 64,772 Skills : Magic Missile (1 rank) Burning Hands (3 ranks) Melf's Acid Arrow (2 ranks) Fireball (1 rank) Ball Lightning (4 ranks) Intestinal Fortitude (5 ranks) Willpower (1 rank) Meditation (5 ranks) (6 ranks left in reserve) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TABLE OF CONTENTS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*- GAME BASICS -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*- A. Background Story B. Controls C. Heroes of Baldur's Gate D. Character Statistics Screen E. Character Abilities F. Spells and Feats G. Weapon List H. Armor List I. Magical Items List (Rings and Amulets) J. Helpful Tips K. Combat Strategies -*-*-*-*-*-*-*-*-*-*-*-*-*-* ACT 1 - BALDUR'S GATE *-*-*-*-*-*-*-*-*-*-*-*-*-*- 1-1. The Elfsong Tavern 1-2. The Cellars 1-3. The Sewers 1-4. The Crypt 1-5. The Thieves' Guild -*-*-*-*-*-*-*-*-*-*-*-* ACT 2 - THE SUNSET MOUNTAINS *-*-*-*-*-*-*-*-*-*-*-*-* 2-1. Wind's Walk 2-2. The Mining Camp 2-3. Burning Eye Base 2-4. Burning Eye Summit - Part 1 2-5. Burning Eye Summit East 2-6. Burning Eye Summit West 2-7. Burning Eye Summit - Part 2 2-8. Burning Eye Peak 2-9. The Mines 2-10. The Drow Underworld 2-11. The Dark Forest 2-12. Ice Cave -*-*-*-*-*-*-*-*-*-*-*- ACT 3 - THE MARSH OF CHERLIMBER -*-*-*-*-*-*-*-*-*-*-*- 3-1. The Sunken Chapel 3-2. Adderspine Road West 3-3. Adderspine Road East 3-4. Cherlimber's Crown 3-5. Cherlimber's Keep Exterior 3-6. Cherlimber's Keep Interior 3-7. The Rotting Bog 3-8. The Sinking Temple 3-9. The Onyx Tower 3-10. The Black Forge 3-11. The Hall of Rememberance -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*- SECRETS -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*- 4-1. The Gauntlet -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*- 5-1. Frequently Asked Questions 6-1. Credits, acknowledgments and legal stuff -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- A. Background Story -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Taken from the game manual] ------------------------------------------------------------------------------- NOTE: I think there's an error in the game manual. In the manual, they say that Eldrith's company was named the Bladed Crescent. However, once you meet Keledon in Act 3, he says her company's name was the Westering Sun. Keledon also calls one of the events "The Crescent Port Siege" while in the game manual, they call it "The Stillwater Port Siege". I've used the names in this section according to Keledon's story in Act 3, not from the game manual. ------------------------------------------------------------------------------- Have you not heard of Eldrith the Betrayer, the Traitress of Swords, Eldrith of the Westering Sun? That she has been forgotten is an... irony of a sort. Eldrith was one of the greatest generals of the Sword Coast, commander of the Company of the Westering Sun, sworn sword and defender of Baldur's Gate. She served with honour and distinction in the first and last seasons of the Sundering War, the Crescent Port siege and finally, the campaign against the Black Horde. In all these battles, she was victorious. I do not know when pride burrowed into her heart, but it poisoned her. Eldrith had fought too many battles, achieved too many victories, and she had come to see the city of Baldur's Gate as her own. On the day of the Great Betrayal, Eldrith's company took the field against the Black Horde and scattered them, even though the orcs and goblins outnumbered her troops five to one. Still, in the rout, almost half their forces survived and fled the field. Eldrith was determined to pursue them. The Dukes of Baldur's Gate refused. Too many good soldiers had been lost, the Dukes told her. They - and the people - wanted no more of blood and death, and they felt the Horde would not return. Eldrith was furious. Even though she had lost many men, she felt it was better to deal a deathblow to the Horde and insure they never threatened Baldur's Gate again. And so she defied the Dukes, and led her soldiers to their deaths. Far from Baldur's Gate, she cornered the Horde in a narrow defile, but once their retreat was denied to them, they proved more vicious than we had anticipated. Eldrith, fearing of losing the field, sent a messenger back to Baldur's Gate for reinforcements before the Horde broke free of her trap. The reinforcements never came, and the Horde overran Eldrith's weakened troops. Eldrith survived... but many of the Company of the Westering Sun did not. Eldrith became a creature consumed by fury. Wounded, she returned to Baldur's Gate to demand an audience with the Dukes. Instead, she was met at the gates and told that for her disobedience upon the battlefield, the walls of Baldur's Gate would be forever closed to her and the Westering Sun. Eldrith gathered all of the Bladed Crescent who remained, all who had sworn to serve her, and she ordered her broken company to attack the walls of her city... she swore she would take it from the Dukes and put them to the sword. It would be justice, she said. Eldrith's attack was like a charge of a maddened animal. It was suicide. The Westering Sun were slain almost to the main, and they were driven from the city, hounded by the remaining troops of Baldur's Gate. They pursued Eldrith for leagues, all the way to the Marsh of Cherlimber. As the last of her soldiers floundered and died within the marsh, the soldiers closed upon her. She was no longer recognizable - blood caked her armor, her helmet, barely able to put one foot in front of the other - she was dying, but even in death, she still struggled onwards, fueled by her vengeance. Fearing her skills with the sword, the soldiers band did not approach within arm's reach of her - instead, they felled her from a distance with crossbow bolts. It was a cowardly execution, one without honor. As Eldrith fell, she cursed Baldur's Gate and all within it. And with her death, the Dark Alliance was born. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- B. Controls -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- L1 button Automap Toggle R1 button Block/Parry L2 button Drink Rejuvenation Potion R2 button Drink Healing Potion R3 button Reset camara angle X button Attack Circle button Use Feat or Cast Spell Triangle button Jump Square button Action/Talk SELECT button Inventory screen/Character Statistics/Level up START button Pause/Menu Directional buttons : Up/Down Toggle Spells and Feats List Up/Down Left/Right Toggle between melee and ranged weapons Left analog stick Move character around Right analog stick Rotate camera angle -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- C. Heroes of Baldur's Gate -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- You can choose from three character classes in Baldur's Gate : Dark Alliance. [Some parts taken from the game manual] Vahn, the Arcane Archer ----------------------- Arcane Archers are archers known for their supernatural accuracy with a bow and the ability to imbue their arrows with magic. A fusion of skill and innate magical ability has turned them into fearsome and respected warriors. A good character for taking down opponents from a distance, the Arcane Archer employs a number of magical powers related to his archery skills, including the ability to enchant arrows with magical accuracy, create fire arrows, exploding arrows, and even fire off several arrows at once. Available Feats/Spells ---------------------- Accuracy, Targeting, Arcane Quiver, Flame Arrows, Ice Arrows, Shock Arrows, Hail of Arrows, Enchant Arrows, Exploding Arrows, Repulsion, Dodge, Deflect Missiles, Endurance, Toughness, Willpower, Meditation, Intestinal Fortitude, Combat Reflexes, Death Blow, Improved Critical. Kromlech, the Dwarven Fighter ----------------------------- The youngest of the Bruenghor Clan in the Sunset Mountains, this gruff and opinionated dwarf is a fearsome warrior - tough, strong and devastating in combat when wielding melee weapons. A good character for hand-to-hand combat and sheer toughness, the dwarf also has access to a number of specialized fighting feats unavailable to the Arcane Archer and the Sorceress. Available Feats/Spells ---------------------- Dodge, Endurance, Toughness, Bull Rush, Accuracy, Targeting, Willpower, Meditation, Intestinal Fortitude, Combat Reflexes, Death Blow, Improved Critical, Sword and Fist, Improved Block, Shield Expert, Whirlwind Attack, Clangeddin's Fist. Adrianna, the Elven Sorceress ----------------------------- A strikingly beautiful female elf with exotic features, the Elven Sorceress can create magic the way a poet creates poems, by drawing on the raw power within themselves... and unleashing it with devastating effects. The Sorceress has the ability to cast spells, an ability unavailable to the Dwarven Fighter or the Arcane Archer, and she has a number of specialized metamagic fields and spells available to her as she advances in level. Unlike the Dwarven Fighter or the Arcane Archer, however, the Sorceress cannot use weapons that require more than one hand such as two-handed swords and two-handed axes. Available Feats/Spells ---------------------- Magic Missle, Burning Hands, Melf's Acid Arrow, Fireball, Snowblind, Lightning Bolt, Otiluke's Icy Sphere, Ball Lightning, Fire Shield, Meteor Swarm, Mordenkainen's Sword, Intestinal Fortitude, Willpower, Meditation, Accuracy, Targeting. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- D. Character Statistics Screen -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Some parts taken from the game manual] This screen can be accessed by pressing the SELECT button. There are different tabs for each of the types of information presented. Carrying Capacity: On the main screen, in the top left corner, there's a percentage of the character's total carrying capacity. The number on the left is the current weight of the equipment and loot you are carrying. The number on the right is your total weight capacity. You cannot carry more than your total carrying capacity. Your carrying capacity can be increased with the Endurance feat (Arcane Archer and Dwarven Fighter only, see section 0-6. Spells and Feats). Gold Piece Total: To the left of the Carrying Capacity, there is the total number of gold pieces you are carrying. There is no limit to the number of gold pieces you can carry. Weapons Tab: You can view the weapons you carry on this screen. Weapons that are currently equipped have a green background. To equip/unequip a weapon, press the X button. To drop a weapon, press the Triangle button. You can only have one melee and one ranged weapon equipped at a time. Armor Tab: Here, you can view the armor you are carrying/wearing. You can wear shields, helmets, chest armor, gloves/bracers, leggings and boots. Equipping, unequipping and dropping armor is done the same way as with weapons. Potions/Magic Items Tab: This tab lists all of the potions and magic items your character is carrying. Potions include: - Healing Potions: These potions heal damage your character has taken. They come in many varieties, each which heals a varying amount of damage to your character (3 types of potions: Lesser, Normal and Extra Healing Potions). - Rejuvenation Potions: These potions can restore arcane energy (which is used when casting spells or using active feats). They also come in many varieties, each which restores a varying amount of arcane energy to your character (3 types of potions: Lesser, Normal and Extra Rejuvenation Potions). - Recall Potions: These potions can teleport your character to the nearest safe area (which may be many maps away from your current location). Within Baldur's Gate for example, recall potions teleport you back to the Elfsong Tavern. Please note that there are times in the adventure where recall potions can't be used, such as when a safe area hasn't been discovered yet in a new act of the game, for instance. You can use recall potions by pressing the START button and choosing the Recall option. Using the Recall option again will return you the the previous location, as long as you don't leave the area you have recalled to. Statistics Tab: This tab lists all of your character's abilities, which are explained in the Characters Abilities section (0-4). Journal Tab: Your current quests/tasks are listed here. Spells and Feats Tab: List of your character's spells, feats, and their respective ranks. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- E. Character Abilities -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Taken from the game manual] There are a number of abilities that define your character: Strength: This measures your character's physical power. Characters with a high Strength have a better chance to hit opponents in melee combat, do more damage when they hit, and can carry more weight than weaker characters. Intelligence: This determines how well your character learns and reasons. The higher your character's Intelligence, the faster your arcane energy regenerates, and the more arcane energy points you gain each time you advance a level. Wisdom: This describes your character's willpower, common sense, perception and intuition. The higher your character's Wisdom, the more experience points your character will gain when they kill monsters and accomplish quests. Dexterity: This measures your character's hand-eye coordination, agility, reflexes and balance. Characters with a high Dexterity have a better chance to hit opponents with ranged weapons and have a better Armor Class. Constitution: This represents your character's health and stamina. A high Constitution means your character will have more hit points and a faster hit point regeneration rate. Charisma: This measures a character's force of personality, persuasiveness, personal magnetism, and physical attractiveness. The higher your character's Charisma, the less trouble they will have buying and selling items at the local store or merchant. NOTE: As you gain levels, you will gain points to spend on increasing these abilities. Every four levels, you will be able to increase one of your ability scores. You get one point at level 4, one at level 8, one at level 12, etc. Experience: You get experience by either killing monsters and creatures or finishing the quests you receive. When playing in the 2-player game, the player that kills the monster gets 60% of the experience while the other gets 40%. However, the two players receive both 100% of quest experience point rewards. Next Level: The number of experience points needed to reach the next level of experience. Health: Total number of hit points. Number on the left is your current total. Number on the right is your total. When a character has 0 hit points, he or she dies. Hit points can be recovered by either using Healing Potions or with time. High Constitution makes hit point regeneration faster. Arcane Energy: Total number of arcane energy points. Number on the left is your current total. Number on the right is your total. When a character has 0 arcane energy points, he or she won't be able to use spells or active feats. Arcane energy can be recovered by using Rejuvenation Potions or with time. High Intelligence makes arcane energy regeneration faster. Armor: This represents your character's Armor Class. The higher this score, the better. You can increase your AC by wearing armor, with a high Dexterity score and with the Dodge feat (Arcane Archer and Dwarven Fighter only, see section F. Spells and Feats). Base Attack: This is the bonus your character has to hit an opponent in combat. The higher, the better your chances of hitting your enemies. You can increase your Base Attack by going up levels, with a high Strength, with a magical weapon and with the Sword and Fist feat (Dwarven Fighter only, see section 0-6. Spells and Feats). Damage: The amount of damage your character inflicts on a successful hit. The higher, the better. You can increase your Damage by going up levels, with a high Strength, with a magical weapon and with the Sword and Fist feat (Dwarven Fighter only, see section F. Spells and Feats). -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- F. Spells and Feats -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Some parts taken from the game manual] Spells and feats are special abilities your character gains, such as new attack types, additional hit points, and so on, that help to customize your character as you go up in levels. Each time you gain a level, you gain a number of skill points equal to the level you have just acquired. Therefore, you gain 2 points at level 2, 3 points at level 3, 4 points at level 4 and so on. Some spells and feats cost more points than others from skill level to skill level so it's sometimes a good idea to save points from a level for later on, once you level up again. Some spells and feats have more than one rank. The more points you place into a spell or feat, the more powerful it is. Certain spells and feats are only accessible to certain classes. There are two types of Feats in the game : Passive and Active. Passive Feats are always on and do not need to be activated. ------------- Passive Feats ------------- Accuracy: (All) Improves the accuracy of your ranged attacks. You'll find it much easier to wound creatures at a distance when you have this feat. NOTE : Vahn, the Arcane Archer, starts with one rank in this feat. Arcane Quiver: (Arcane Archer) This feat reduces the weight of arrows in your inventory, allowing you tol hold enough to take down an army. Combat Reflexes: (Arcane Archer and Dwarven Fighter) With this feat, your attack speed increases slightly, allowing you to hammer down your foes more quickly. Death Blow: (Arcane Archer and Dwarven Fighter) If you take the Death Blow feat, your critical hits will deal more damage. Deflect Missiles: (Arcane Archer) This feat gives you a chance of automatically blocking missile attacks. This is useful when a swarm of kobold archers suddenly pops up from around the corner. Dodge: (Arcane Archer and Dwarven Fighter) If you don't like being hit, take the Dodge feat. It gives you a +1 bonus to Armor Class and makes your enemies' lives much harder. Enchant Arrows: (Arcane Archer) With this feat, every normal arrow you fire becomes echanted, doing additional damage when it hits. Endurance: (Arcane Archer and Dwarven Fighter) Increases your carrying capacity, allowing you to haul more loot out of dungeons. Improved Block: (Dwarven Fighter) Improved Block allows you to block with a melee weapon, without having a shield equipped. Perfect for characters who prefer two-handed weapons but still want the ability to block when need be. Improved Critical: (Arcane Archer and Dwarven Fighter) Increases your chance of scoring a critical hit in combat, something your enemies won't care for too much. Intestinal Fortitude: (All) Intestinal Fortitude increases your health regeneration rate. This reduces the amount of time you have to spend to wait to get back up to full health in the dungeon. NOTE: Kromlech, the Dwarven Fighter, begins the game with one rank in this feat. Meditation: (All) Increases your arcane energy regeneration rate. Just as Intestinal Fortitude aids your health recovery, Meditation reduces the amount of time you have to spend to wait to get back to full power in the dungeon. Shield Expert: (Dwarven Fighter) Your character really knows how to use a shield. This feat gives you an additional armor class bonus when you have a shield equipped. Sword and Fist: (Dwarven Fighter) This feat increases your chance to hit with melee weapons (Base Attack) and your damage. Targeting: (All) Helps you aim your ranged weapon by providing a targeting line on the screen. Toughness: (Arcane Archer and Dwarven Fighter) This feat grants you a permanent +3 hit points per rank bonus. Willpower: (All) This feat grants you a permanent +5 arcane energy points per rank bonus. ----------------------- Active Spells and Feats ----------------------- Active spells and feats need to be selected from the spell and feat list and activated by pressing the Circle button. Ball Lightning: (Sorceress) A ball of electricity travels forth from the caster, striking all nearby foes with lightning. Much like the Arcane Archer's Hail of Arrows feat, Ball Lightning helps you clear a room quickly. Bull Rush: (Dwarven Fighter) This is a short, powerful charge that inflicts tremendous damage. It costs arcane energy to use, but the results are worth it. Burning Hands: (Sorceress) The Sorceress automatically begins the game with this spell. When cast, Burning Hands turns the sorceress into a magical flamethrower, emitting a cone-shaped blast of fire from her hands to torch any enemies within range. Clangeddin's Fist: (Dwarven Fighter) A gift of the dwarven god Clangeddin, this feat allows you to strike the ground with a warhammer to smite your foes. Exploding Arrows: (Arcane Archer) Enchants arrows so that they explode when they strike a target. Perfect for scaterring large clumps of monsters quickly. Fire Shield: (Sorceress) This spells encircles the caster in a flaming wreath that damages any enemy that comes into contact with it. Perfect for those close-quarters combats when you're being mobbed from all sides. Fireball: (Sorceress) A D&D classic, a fireball is a burst of flame that the sorceress can hurl at a target. It detonates when it hits, doing damage to all creatures within its radius; the greater the number of ranks in the spell, the more damage it does. Flaming Arrows: (Arcane Archer) This feat grants a flaming aura to your arrows, causing them to do more damage when they hit. Hail of Arrows: (Arcane Archer) Allows you to fire multiple arrows at once, starting with two arrows at rank one, all the way up to six arrows at rank 5. This feat allows you to get more bang from your buck from any quiver of arrows you pick up in a dungeon. Ice Arrows: (Sorceress) This feat echants your arrows with an icy aura, increasing their damage and can freeze opponents struck by them. Lightning Bolt: (Sorceress) When cast, a bolt of lightning streaks from the sorceress toward a nearby enemy, inflicting electrical damage. At higher ranks of this spell, it evolves into chain lightning, allowing the sorceress to harm multiple enemies in the bolt's path. Magic Missile: (Sorceress) When used, a missile of magical energy darts forth and unerringly strikes a target. The Sorceress gains an additional magic missile for every two levels she is above the first (at 3rd level she fires two missiles, at 5th she fires three missiles) up to a maximum of 5 missiles. Melf's Acid Arrow: (Sorceress) Named for the famed elven adventurer Melf, this spell causes a magical arrow of acid to spring from the sorceress' hand, doing acid damage to any creature struck by it. Meteor Swarm: (Sorceress) When cast, the heavens open up and meteors rain down around the caster, doing tremendous damage to any enemies in range. This spell is the ultimate spell in the sorceress' arsenal, and puts the skies themselves at her command. Mordenkainen's Sword: (Sorceress) This spells summons a magical weapon of force to your aid, slashing at enemies within range. For every rank of this spell, the weapon and the damage it does improves. Otiluke's Icy Sphere: (Sorceress) This spells summons a sphere of intense cold to strike targets, doing frost damage and freezing targets in place. Repulsion: (Arcane Archer) Repulsion causes a ring of force to spread out from the archer, driving enemies away and doing damage to them in the process. It's useful for telling a horde of melee attackers to "back off." Shock Arrows: (Arcane Archer) This feat enchants arrows with an electrical aura, increasing the damage they do and shocking opponents. At higher levels, shock arrows gain an electrical trail that damages any enemies along their path. Snowblind: (Sorceress) A mysterious spell from the wizards of the Far North, Snowblind causes a cone of frost to shoot forth from the sorceress' hands, doing frost damage to any targets within range. It behaves similarly to Burning Hands, except that it also has the power to freeze enemies, reducing their movement rate and combat ability. Whirlwind Attack: (Dwarven Fighter) When you equip a two-handed axe or hammer, you can put this feat to good use. The whirlwind attack costs arcane energy to use, but it causes you to perform a devastating circular attack on any opponents within reach. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- G. Weapon List -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------------------------------------------------------------- NOTE: Please note that my lists only include weapons and armors I found during my games (#1 and #2, I stopped compiling the lists after that). If any of you want to send me new items via e-mail to add to my lists, be my guest. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- NOTE: I will not include Keen weapons in this list seeing as the only change in the statistics of the weapon is that the weapon has an increased chance of scoring critical hits. ------------------------------------------------------------------------------- ------------------------------------------------------------------------------- Daggers Damage (1-handed, Weight: 1.0) ------------------------------------------------------------------------------- Rusty Dagger 1-2 Dagger 1-4 Fine Dagger 2-6 Dagger +1 2-5 Masterwork Dagger 2-8 Flaming Burst Dagger 2-10 Flaming Burst Dagger +1 3-11 Icy Burst Dagger of Defense +5 7-21 Flaming Burst Mithral Dagger 6-30 Icy Burst Mithral Dagger 6-48 Serrated Dagger 4 Serrated Dagger +1 5 ------------------------------------------------------------------------------- Short Swords Damage (1-handed, Weight: 3.0) ------------------------------------------------------------------------------- Rusty Short Sword 1-3 Fine Short Sword 2-9 Short Sword +1 2-7 Short Sword +2 3-8 Short Sword +3 4-9 Short Sword +5 6-11 Frost Short Sword 2-18 Masterwork Short Sword +1 4-14 Frost Short Sword +3 5-21 Flaming Masterwork Short Sword +1 6-26 Adamantine Short Sword +2 12-32 Icy Burst Masterwork Short Sword +3 10-42 Serrated Short Sword 6 Serrated Fine Short Sword +3 14 ------------------------------------------------------------------------------- Long Swords Damage (1-handed, Weight: 4.0) ------------------------------------------------------------------------------- Rusty Long Sword 1-4 Long Sword 2-8 Wounding Long Sword 2-8 Long Sword +1 3-9 Fine Long Sword 3-12 Flaming Long Sword +1 4-15 Masterwork Long Sword +1 6-18 Mithral Long Sword 6-24 Flaming Burst Masterwork Long Sword +1 8-30 Flaming Burst Masterwork Long Sword of Def. +5 16-38 Shock Fine Long Sword of Defense +3 9-53 Icy Burst Mithral Long Sword +1 12-63 Serrated Long Sword 8 Serrated Fine Long Sword 12 ------------------------------------------------------------------------------- Scimitars Damage (1-handed, Weight: 4.0) ------------------------------------------------------------------------------- Scimitar 5-7 Wounding Scimitar 5-7 Scimitar +2 7-9 Scimitar +3 8-10 Wounding Fine Scimitar 8-11 Flaming Scimitar 6-13 Masterwork Scimitar of Speed +2 14-18 Mithral Scimitar +2 21-27 Icy Burst Fine Scimitar 9-29 Shock Scimitar +5 11-36 Frost Fine Scimitar of Defense +5 17-36 Flaming Burst Mithral Scimitar +5 33-54 Icy Burst Adamantine Scimitar +1 28-80 Serrated Scimitar 7 Serrated Scimitar +1 8 ------------------------------------------------------------------------------- Bastard Swords Damage (2-handed, Weight: 10.0) ------------------------------------------------------------------------------- Bastard Sword 8-18 Flaming Burst Bastard Sword +1 10-25 Frost Bastard Sword +1 10-31 Wounding Mithral Bastard Sword of Defense +3 33-63 Adamantine Bastard Sword +2 40-80 Shock Masterwork Bastard Sword of Defense +3 24-90 Flaming Burst Adamantine Bastard Sword +3 48-108 Flaming Adamantine Bastard Sword of Def. +5 56-116 Icy Burst Adamantine Bastard Sword of Def. +3 48-132 Shocking Burst Mithral Bastard Sword +5 42-141 Serrated Bastard Sword of Defense +3 21 Serrated Mithral Bastard Sword +3 63 ------------------------------------------------------------------------------- Great Swords Damage (2-handed, Weight: 15.0) ------------------------------------------------------------------------------- Great Sword +3 13-27 Jeweled Great Sword +5 15-29 Masterwork Great Sword of Speed 20-48 Frost Adamantine Great Sword 44-144 Icy Burst Adamantine Great Sword +5 64-164 ------------------------------------------------------------------------------- Special Swords Damage ------------------------------------------------------------------------------- Onyx Sword 90-120 (1-handed, Weight: 10.0) ------------------------------------------------------------------------------- Spears Damage (2-handed, Weight: 8.0) ------------------------------------------------------------------------------- Rusty Spear 1-3 Spear 2-6 Spear +1 3-7 Jeweled Fine Spear 3-9 Fine Spear +3 8-14 Mithral Spear +1 9-21 Masterwork Spear of Speed +3 10-18 Flaming Burst Masterwork Spear of Defense +5 16-34 Shocking Burst Masterwork Spear +3 12-66 Serrated Fine Spear 9 Serrated Fine Spear +1 11 ------------------------------------------------------------------------------- Clubs Damage (1-handed, Weight: 3.0) ------------------------------------------------------------------------------- Worn Club 1-2 Club 2-3 Club +1 3-4 Club +2 4-5 Club +3 5-6 Fine Club 3-5 Fine Club of Disruption 3-5 Masterwork Club 4-6 Shock Fine Club 5-41 Spiked Club 3 Spiked Club +1 4 Spiked Masterwork Club 6 Spiked Club of Disruption 3 Spiked Fine Club of Disruption 5 Spiked Fine Club of Disruption +1 6 ------------------------------------------------------------------------------- Maces Damage (1-handed, Weight: 6.0) ------------------------------------------------------------------------------- Rusty Lt. Mace 1-3 Lt. Mace 1-6 Lt. Mace of Disruption 1-6 Lt. Mace +1 2-7 Lt. Mace +3 4-9 Fine Lt. Mace 2-9 Masterwork Lt. Mace 2-12 Masterwork Lt. Mace of Disruption 2-12 Flaming Masterwork Lt. Mace 4-24 Flaming Burst Mithral Lt. Mace +2 12-42 Flaming Burst Mithral Lt. Mace of Defense +5 21-51 Shocking Burst Masterwork Lt. Mace +5 14-70 Shocking Burst Mithral Lt. Mace +3 15-99 Spiked Lt. Mace +1 7 ------------------------------------------------------------------------------- Morning Stars Damage (1-handed, Weight: 12.0) ------------------------------------------------------------------------------- Morning Star 8-12 Morning Star of Disruption 8-12 Morning Star of Disruption +1 9-13 Morning Star +2 10-14 Fine Morning Star 12-18 Masterwork Morning Star +1 18-26 Masterwork Morning Star of Disruption +1 18-26 Frost Morning Star of Defense +5 14-29 Masterwork Morning Star of Disruption +5 26-34 Flaming Burst Mithral Morning Star +1 30-57 Mithral Morning Star of Disruption +3 33-45 Flaming Burst Mithral Morning Star of Def. +3 36-63 ------------------------------------------------------------------------------- Staves Damage (2-handed, Weight: 4.0) ------------------------------------------------------------------------------- Worn Staff 1-3 Staff 1-6 Staff of Disruption 1-6 Jeweled Staff of Defense +1 2-7 Fine Staff 2-9 Fine Staff of Disruption 2-9 Jeweled Staff +3 4-9 Masterwork Staff 2-12 Fine Staff +2 5-12 Oak Staff 4-24 Flaming Burst Darkwood Staff 6-36 Wounding Oak Staff of Defense +5 24-44 Shocking Burst Darkwood Staff +1 9-93 Spiked Staff 6 Spiked Staff of Disruption 6 Spiked Staff +2 8 Spiked Fine Staff of Disruption +3 14 ------------------------------------------------------------------------------- Warhammers Damage (2-handed, Weight: 8.0) ------------------------------------------------------------------------------- Rusty Warhammer 1-4 Warhammer 1-8 Warhammer of Disruption 1-8 Warhammer +1 2-9 Warhammer of Disruption +2 3-10 Warhammer of Disruption +5 6-13 Fine Warhammer 2-12 Fine Warhammer of Defense +1 3-14 Masterwork Warhammer 2-16 Frost Masterwork Warhammer +2 8-44 Shock Masterwork Warhammer +3 10-70 Shocking Burst Mithral Warhammer +3 15-105 Spiked Warhammer 8 Spiked Warhammer of Disruption +1 9 ------------------------------------------------------------------------------- Halberds Damage (2-handed, Weight: 18.0) ------------------------------------------------------------------------------- Halberd 2-24 Halberd of Defense +4 6-28