BALDUR'S GATE: DARK ALLIANCE II FAQ/Walkthrough Copyright © 2004 Marc "Darth Maul" Binda E-mail: m_binda@hotmail.com http://www.geocities.com/dmaully -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- File Information -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Version : 1.08 Updated : April 2nd, 2004 -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= IMPORTANT NOTE -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- This version will be the last update for a while. I've played the game a total of six times now and I'm moving on to some other games. I might do some further updates at a later date but for now, this last update will complete this guide. For those who want to ask me questions about the game, please make sure to check all of the guide out before sending me e-mail about it (especially the Frequently Asked Questions section) because I won't be answering any e-mails anymore. Thank you. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Version History -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Version 1.00 - February 2nd, 2004 --------------------------------- - Reached Halls of the Hammer III with Dorn on Easy. First published version. Version 1.01 - February 4th, 2004 --------------------------------- - Restarted a new character since I'd actually missed a few dungeons. - Added more details for the Firewind Manor sections. - Added the Waterfall Cave to the Skull Gorge section. - Added more details for the Lyran's Hold section. - Added some questions and answers in the FAQ section. Version 1.02 - February 5th, 2004 --------------------------------- - Completed Act II and Dorn Redbear's special quest in Act III. - Added some details about Lyran's Ossuary and the force fields. - Added the Bloodmire sheet music question in the FAQ section. Version 1.03 - February 6th, 2004 --------------------------------- - Completed Act III and reached Mordoc's Gate in Act IV. - Added some questions and answers in the FAQ section. Version 1.04 - February 8th, 2004 --------------------------------- - Finished the game on Easy with Dorn Redbear. - Starting new game on Easy with Vhaidra Uoswiir. - Added Playing History for Game #1. - Changed the format in the Spells and Feats section. - Added "Creating Items" in the "Items, Workshops and Item Creation" section. - Added "Dorn Redbear" in the "Combat Strategies" section. - Added some details to the "Secrets and Easter Eggs" section. - Added the "Main Differences between BGDA and BGDA2" section. - Added the "My Review" section. - Added Available/Special Feats/Spells to "Dorn Redbear" in "Heroes of Baldur's Gate" section. Version 1.05 - February 16th, 2004 ---------------------------------- - Finished the game on Easy with Vhaidra Uoswiir. - Finished the game on Easy with Ysuran Auondril. - Starting new game on Easy with Borador "Goldhand". - Changed my version numbers. - Added some details concerning Vhaidra's special quest and the Keep of Pale Night Dungeons (rescue of the Heroes of Yore). - Added some details concerning Ysuran's special quest and the Keep of Pale Night Dungeons (rescue of the Heroes of Yore). - Added Available/Special Feats/Spells for Vhaidra Uoswiir and Ysuran Auondril in the "Heroes of Baldur's Gate" section. - Added "Vhaidra Uoswiir" and "Ysuran Auondril" in "Combat Strategies". - Added some differences in "Main Differences between BGDA and BGDA2". - Added the Gem effects in "Items, Workshops and Item Creation". - Added some questions and answers in the FAQ section. Version 1.06 - February 28th, 2004 ---------------------------------- - Finished the game on Easy with Borador "Goldhand". - Finished the game on Easy with Allessia Faithhammer. - Starting new game on Extreme with Ysuran Auondril (from Game #3). - Added some notes throughout the guide about Borador's Disarm Trap ability. - Added some details concerning Borador's and Allessia's special quests and the Keep of Pale Night Dungeons (rescue of the Heroes of Yore). - Clarified some details about the rescue of the Heroes of Yore in the Keep of Pale Night Dungeons (Thanks to Amanda D. & Greg T.). - Added Available/Special Feats/Spells for Borador "Goldhand" and Allessia Faithhammer in the "Heroes of Baldur's Gate" section. - Added "Starting Stats" in "Heroes of Baldur's Gate". - Added "Borador 'Goldhand'" and "Allessia Faithhammer" in "Combat Strategies". - Added "Damage Type Colors" to "Weapon Types & Combat". - Added the gem combinations in "Items, Workshops and Item Creation". - Added "Character Statistics" to Drizzt in "Secrets and Easter Eggs". - Added a question in the FAQ section (concerning the Basilisk). Version 1.07 - March 7th, 2004 ------------------------------ - I'll not be playing the game for a while, so this will be the last update for a while. I've now played the game through 6 times and it gets sort of repetitive after a while and I've unlocked everything in the game. - Finished the game on Extreme with Ysuran Auondril. - Added some details about Extreme mode in "Secrets and Easter Eggs". - Added "Character Statistics" to Artemis Entreri in "Secrets and Easter Eggs". - Added a question in the FAQ section (about the level limit). Version 1.08 - April 2nd, 2004 ------------------------------ - Small update: Added some details about the "Zhentarim Attack" level that can easily be missed after the "Halls of the Hammer" level. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Game Information -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Title : Baldur's Gate: Dark Alliance II Platform : Playstation2 Player(s) : 1-2 player (2 player mode is cooperative) Year : 2004 Publisher : Interplay Entertainment Developer : Black Isle Studios -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Introduction -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Set in the very popular Forgotten Realms Dungeons and Dragons world, Baldur's Gate : Dark Alliance II is the sequel to the very popular Baldur's Gate: Dark Alliance game released in 2001. Highly anticipated by players who loved the first game, this sequel was often delayed because of some legal disputes between the gaming companies involved in its making. We no longer have to wait though, the game is finally here! The game's introduction starts off right where the first game left us hanging. The three heroes from the first game: Vahn the Arcane Archer, Kromlech the Dwarven Fighter and Adrianna the Elven Sorceress come out of the portal, after having defeated Eldrith the Betrayer in the Onyx Tower, surrounded by strange creatures. Leading these creatures is someoned named Mordoc SeLanmere. As Vahn, Kromlech and Adrianna are captured, the game begins as new adventurers make their way south, along the Trade Way, towards Baldur's Gate... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- Playing History / Character Statistics -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------------------------------------------------------------- Game #1: Easy - Dorn Redbear, Human Barbarian [11 hours, 31 minutes] ------------------------------------------------------------------------------- Character Statistics -------------------- Level : 26 Experience : 359,216 Next Level : 361,000 Health : 522/522 Energy : 133/133 Armor : 96 Base Attack : 44 Damage : 95-97 (54-75) Strength : 27 [+8 hit/+8 dmg] Dexterity : 10 [+0 armor] Constitution : 14 [+2 hit points] Intelligence : 10 [+0 max energy] Wisdom : 11 [+0% experience] Charisma : 11 [+0% buy/sell] Weapon 1 : +4 Superior Dervish's Great Axe (48-50) Weapon 2 : +5 Grand Bastard Sword of Coldfire (39-69) Chest Armor : +4 Imperial Chain Mail of Rage (AC 35) Shield : None Helmet : +3 Grand Half Plate Helmet (AC 12) Gloves : Grand Full Plate Gloves (AC 11) Boots : Superior Half Plate Boots (AC 8) Ring 1 : +3 Flawless Ring of Fire Ring 2 : +2 Grand Ring of Fire Amulet : +1 Fine Keen Amulet Gold Pieces : 134,212 Skills : Animal Friendship (2 ranks) Armor Proficiency (3 ranks) Barbarian Rage (2 ranks) Barskin (2 ranks) Combat Reflexes (5 ranks) Death Blow (5 ranks) Dodge (5 ranks) Endurance (4 ranks) Great Fortitude (5 ranks) Great Weapon Focus (5 ranks) Heart of the Bear (5 ranks) Heart of the Wolf (4 ranks) Hero's Arm (1 rank) Hero's Mantle (5 ranks) Improved Critical (5 ranks) Power Attack (1 rank) Resist Elements (5 ranks) Sprint (1 rank) Toughness (5 ranks) Two-Weapon Fighting (5 ranks) 0 skill points left in reserve ------------------------------------------------------------------------------- Game #2: Easy - Vhaidra Uoswiir, Dark Elf Monk [9 hours, 36 minutes] ------------------------------------------------------------------------------- Character Statistics -------------------- Level : 26 Experience : 357,475 Next Level : 361,000 Health : 394/394 Energy : 247/247 Armor : 118 Base Attack : 36 Damage : 41-57 Strength : 20 [+5 hit/+5 dmg] Dexterity : 19 [+4 armor] Constitution : 10 [+0 hit points] Intelligence : 14 [+10 max energy] Wisdom : 10 [+0% experience] Charisma : 13 [+5% buy/sell] Weapon 1 : +4 Imperial Silvery Full Plate Gloves (Unarmed Combat) Weapon 2 : +4 Imperial Hissing Throwing Knife (18-28) Weapon 3 : +5 Flawless Fey Staff (24-44) Chest Armor : +2 Superior Full Plate Mail (AC 36) Shield : None Helmet : Superior Chain Helmet (AC 7) Gloves : +4 Imperial Silvery Full Plate Gloves (AC 16) Boots : Flawless Full Plate Boots (AC 13) Ring 1 : +2 Superior Ring of Coldfire Ring 2 : +2 Superior Ring of Coldfire Amulet : +3 Superior Amulet of Thunder Gold Pieces : 159,691 Skills : Accuracy (5 ranks) Armor Proficiency (3 ranks) Combat Reflexes (5 ranks) +4 with Gloves Crushing Blow (1 rank) Death Blow (5 ranks) Deflect Missiles (5 ranks) Dodge (5 ranks) Diamond Body (5 ranks) Endurance (5 ranks) Evasion (5 ranks) Great Fortitude (5 ranks) Hail of Knives (5 ranks) Improved Critical (5 ranks) Iron Will (5 ranks) Long Weapon Focus (3 ranks) Sprint (1 rank) Stealth (4 ranks) Sweep Attack (1 rank) Toughness (5 ranks) Unarmed Combat (5 ranks) Willpower (5 ranks) 3 skill points left in reserve ------------------------------------------------------------------------------- Game #3: Easy - Ysuran Auondril, Moon Elf Necromancer [9 hours, 32 minutes] ------------------------------------------------------------------------------- Character Statistics -------------------- Level : 28 Experience : 401,489 Next Level : 417,000 Health : 333/333 Energy : 436/436 Armor : 116 Base Attack : 20 Damage : 32-42 Strength : 20 [+5 hit/+5 dmg] Dexterity : 12 [+1 armor] Constitution : 10 [+0 hit points] Intelligence : 27 [+40 max energy] Wisdom : 21 [+25% experience] Charisma : 10 [+0% buy/sell] Weapon 1 : +5 Flawless Defending Staff (24-44) Weapon 2 : Superior Morning Star (20-30) Chest Armor : +5 Remarkable Guardian's Full Plate Mail (AC 39) Shield : Imperial Iron Shield (AC 10) Helmet : +3 Imperial Half Plate Helmet (AC 16) Gloves : +5 Flawless Unrelenting Half Plate Gloves (AC 19) Boots : +3 Grand Full Plate Boots of Speed (AC 17) Ring 1 : +5 Flawless Blazing Ring Ring 2 : +5 Flawless Blazing Ring Amulet : +4 Imperial Ice Witch's Amulet Gold Pieces : 139,924 Skills : Alchemical Lore (1 rank) Animate Dead (3 ranks) Armor Proficiency (3 ranks) Clarity (3 ranks) Claws of Darkness (3 ranks) Dark Possession (1 rank) Empower (3 ranks) Enchant Item (5 ranks) Endurance (5 ranks) Enervation (5 ranks) Flame Arrow (5 ranks) Great Fortitude (5 ranks) Iron Will (5 ranks) Life Drain (5 ranks) Melf's Acid Arrow (3 ranks) Shadow Conjure (5 ranks) Shadow Shield (5 ranks) Shadow Spray (5 ranks) Shield (1 rank) Vampiric Touch (5 ranks) Willpower (5 ranks) 30 skill points left in reserve ------------------------------------------------------------------------------- Game #4: Easy - Borador "Goldhand", Dwarven Rogue [9 hours, 51 minutes] ------------------------------------------------------------------------------- Character Statistics -------------------- Level : 27 Experience : 382,816 Next Level : 388,000 Health : 471/471 Energy : 206/206 Armor : 140 Base Attack : 49 Damage : 87/87 Strength : 18 [+4 hit/+4 dmg] Dexterity : 25 [+7 armor] Constitution : 16 [+3 hit points] Intelligence : 10 [+0 max energy] Wisdom : 14 [+10% experience] Charisma : 14 [+10% buy/sell] Weapon 1 : +5 Grand Ice Wyrm's Crossbow (51) Weapon 2 : +5 Flawless Flaming Great Axe (68-84) Weapon 3 : +3 Grand Angelic Morning Star (33-45) Chest Armor : +3 Fine Watcher's Half Plate Mail (AC 29) Shield : Flawless Iron Shield (AC 9) Helmet : +4 Grand Chain Helmet of Conflagration (AC 14) Gloves : +4 Grand Unrelenting Full Plate Gloves (AC 17) Boots : +3 Flawless Firestorm Half Plate Boots (AC 16) Ring 1 : +3 Flawless Ring of Fire Ring 2 : +3 Flawless Resonating Ring Amulet : +4 Flawless Amulet of the Wisp Gold Pieces : 23,828 Skills : Accuracy (5 ranks) Armor Proficiency (3 ranks) Combat Reflexes (5 ranks) Death Blow (5 ranks) Dodge (5 ranks) Dwarven Warsong (5 ranks) Endurance (3 ranks) Evasion (5 ranks) Forge Lore (5 ranks) Great Fortitude (5 ranks) Hail of Bolts (5 ranks) Hand Weapon Focus (3 ranks) Improved Critical (5 ranks) Iron Will (5 ranks) Precise Shot (1 rank) Ransack (5 ranks) Shield Bash (2 ranks) Shield Expertise (2 ranks) Smokepowder Bolt (3 ranks) Toughness (4 ranks) Willpower (5 ranks) 1 skill point left in reserve ------------------------------------------------------------------------------- Game #5: Easy - Allessia Faithhammer, Human Cleric of Helm [9 hrs, 31 mins] ------------------------------------------------------------------------------- Character Statistics -------------------- Level : 28 Experience : 388,636 Next Level : 417,000 Health : 394/394 Energy : 258/258 Armor : 105 (134 with Protective Ward) Base Attack : 59 (with Divine Strength and Bless) Damage : 160-160 Strength : 37 [+13 hit/+13 dmg] Dexterity : 12 [+1 armor] Constitution : 12 [+1 hit points] Intelligence : 14 [+10 max energy] Wisdom : 16 [+15% experience] Charisma : 12 [+5% buy/sell] Weapon 1 : +5 Imperial Templar's Bastard Sword (81) Weapon 2 : +5 Flawless Shortbow of Disruption (36-52) Chest Armor : +2 Superior Full Plate Mail (AC 37) Shield : None Helmet : Fine Full Plate Helmet (AC 9) Gloves : +2 Remarkable Unrelenting Full Plate Gloves (AC 12) Boots : Imperial Full Plate Boots (AC 13) Ring 1 : +2 Flawless Blazing Ring Ring 2 : +2 Flawless Blazing Ring Amulet : +2 Flawless Amulet of Holy Flame Gold Pieces : 60,412 Skills : Accuracy (5 ranks) Armor Proficiency (3 ranks) Bless (5 ranks) Clarity (3 ranks) Combat Reflexes (5 ranks) Cure Wounds (5 ranks) Death Blow (5 ranks) Divine Resilience (5 ranks) Divine Strength (5 ranks) Dodge (5 ranks) Empower (3 ranks) Endurance (2 ranks) Flame Strike (5 ranks) Great Fortitude (5 ranks) Great Weapon Focus (3 ranks) Hand Weapon Focus (3 ranks) Improved Critical (5 ranks) Iron Will (5 ranks) Protective Ward (5 ranks) Purity (3 ranks) Shield Expertise (1 rank) Smite Evil (5 ranks) Sprint (1 rank) Toughness (5 ranks) Turn Undead (3 ranks) Willpower (4 ranks) 1 skill point left in reserve ------------------------------------------------------------------------------- Game #6: Extreme - Ysuran Auondril, Moon Elf Necromancer [7 hours, 29 minutes] ------------------------------------------------------------------------------- (Started from character built during Game #3) Character Statistics -------------------- Level : 40 Experience : 914,422 Next Level : 99,999,992 Health : 545/545 Energy : 597/597 Armor : 141 Base Attack : 34 Damage : 88-88 Strength : 15 [+2 hit/+2 dmg] Dexterity : 16 [+3 armor] Constitution : 14 [+2 hit points] Intelligence : 28 [+45 max energy] Wisdom : 20 [+25% experience] Charisma : 10 [+0% buy/sell] Weapon 1 : +5 Flawless Salamander's Morning Star (68) Chest Armor : +5 Flawless Crimson Half Plate Mail (AC 46) Shield : +4 Flawless Resonating Iron Shield (AC 13) Helmet : +5 Imperial Full Plate Helmet of Retribution (AC 19) Gloves : +4 Flawless Guardian's Full Plate Gloves (AC 19) Boots : +4 Flawless Full Plate Boots of Woe (AC 19) Ring 1 : +4 Flawless Ozonic Ring Ring 2 : +4 Flawless Noble Ring Amulet : +4 Imperial Ice Witch's Amulet Gold Pieces : 405,188 Skills : Accuracy (5 ranks) Alchemical Lore (1 rank) Animate Dead (3 ranks) Armor Proficiency (3 ranks) Chill Touch (5 ranks) Clarity (3 ranks) Claws of Darkness (3 ranks) Contagion (5 ranks) Dark Possession (3 ranks) Empower (3 ranks) Enchant Item (5 ranks) Endurance (5 ranks) Enervation (5 ranks) Fear (5 ranks) Flame Arrow (5 ranks) Ghoul Touch (5 ranks) Great Fortitude (5 ranks) Hand Weapon Focus (3 ranks) Haste (5 ranks) Hold (5 ranks) Iron Will (5 ranks) Life Drain (5 ranks) Long Weapon Focus (5 ranks) Melf's Acid Arrow (5 ranks) Ray of Enfeeblement (5 ranks) Shadow Conjure (5 ranks) Shadow Shield (5 ranks) Shadow Spray (5 ranks) Shield (5 ranks) Shocking Grasp (5 ranks) Slow (5 ranks) Sprint (5 ranks) Vampiric Touch (5 ranks) Willpower (5 ranks) 78 skill points left in reserve (All skills maxed) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- TABLE OF CONTENTS -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*- GAME BASICS -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*- A. Background Story B. Controls C. Heroes of Baldur's Gate D. Character Statistics Screen E. Character Abilities F. Weapon Types & Combat G. Spells and Feats H. Items, Workshops and Item Creation I. Helpful Tips J. Combat Strategies K. Main Differences between BGDA and BGDA2 -*-*-*-*-*-*-*-*-*-*-*-*-*-* PROLOGUE - THE CARAVAN *-*-*-*-*-*-*-*-*-*-*-*-*-* 0-1. The Trade Way 0-2. Trollbark Forest 0-3. Red Fang Goblin Lair 0-4. Wayfork Village -*-*-*-*-*-*-*-*-*-*-*-*-*-* ACT I - THE RED FANGS *-*-*-*-*-*-*-*-*-*-*-*-*-*- 1-1. Purple Wyrm Inn & Tavern 1-2. Sewers [Optional] 1-3. Warehouse 1-4. Hands of Glory Guildhall 1-5. Argesh's Lair 1-6. Bloodmire Manor I 1-7. Bloodmire Manor II 1-8. Luvia's Laboratory I 1-9. Luvia's Laboratory II 1-10. Wood of Sharp Teeth I [Optional] 1-11. Cloak Wood 1-12. Red Fang Base 1-13. Firewind Manor -*-*-*-*-*-*-*-*-*-*-*-*- ACT II - THE ELEMENTAL KEYS -*-*-*-*-*-*-*-*-*-*-*-*- 2-1. Wood of Sharp Teeth II [Optional] 2-2. Skull Gorge [Optional] 2-3. Lyran's Hold 2-4. Brigand's Ruins [Optional] 2-5. Halls of the Hammer 2-6. Dragonspear Castle 2-7. Sea-Cave 2-8. Hill's Edge 2-9. Artifacts Recovered -*-*-*-*-*-*-*-*-*-*- ACT III - THE ELEMENTAL FOUNDATIONS -*-*-*-*-*-*-*-*-*-*- --- Optional Character Special Quests --- 3-1-1. Allana's Home (Dorn only) 3-1-2. Dark Monastery (Vhaidra only) 3-1-3. Zarad's Clock Tower (Ysuran only) 3-1-4. Gandam's Hold (Borador only) 3-1-5. Unholy Mausoleum (Allessia only) 3-2. Wood of Sharp Teeth III [Optional] 3-3. Skull Gorge II [Optional] 3-4. The Harpers 3-5. Air Elemental Plane 3-6. Earth Elemental Plane 3-7. Fire Elemental Plane 3-8. Water Elemental Plane 3-9. Foundations Activated -*-*-*-*-*-*-*-*-*-*-*- ACT IV - THE KEEP OF PALE NIGHT -*-*-*-*-*-*-*-*-*-*-*- 4-1. Battle of Bones 4-2. Keep of Pale Night 4-3. Mordoc's Gate 4-4. Onyx Tower 4-5. Plane of Shadow -*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*-*- L. Frequently Asked Questions M. My Review + Editorial N. Credits, acknowledgments and legal stuff -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- A. Background Story -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- ------------------------------------------------------------------------------- NOTE: I'm including this section to help people who've never played the first game. It provides a lot of background information on the events that occured in the first game, the characters encountered, etc. ------------------------------------------------------------------------------- Eldrith, commander of the Company of the Bladed Crescent, was one of the greatest generals of the Sword Coast. But when Eldrith's pride led her to defy the dukes of Baldur's Gate -- the very city she was sworn to defend -- she was exiled. Enraged in her dishonor, Eldrith the Betrayer and the remnants of her broken army stormed the city walls. They were soundly defeated. Eldrith fled to the Marsh of Cherlimber, where she was hunted down and felled with arrows from afar. Clutching her wounds as she sank into the muddy waters, Eldrith cursed Baldur's Gate and vowed revenge upon all that dwelled within. Years later, rumors arose of a dark alliance gathering against Baldur's Gate, of the hateful spirit of Eldrith the Betrayer, of a black tower of onyx in which she seethes and plots. Eldrith meant to raze the city and its surrounding lands with one of the greatest hordes of monsters ever to gather under one banner: the Company of the Bladed Crescent had returned. But even the best-laid plans can succumb to a twisted fate, as three strangers entered the City of Baldur's Gate... Vahn, a human Archer, Kromlech, a dwarven fighter, and Adrianna, an elven Sorceress, each entered the city of Baldur's Gate seeking fame and fortune... though they found only thieves, cutthroats who robbed them of all gold and possessions and left them for dead. Determined to find the culprits -- and their stolen belongings, the adventurers began their search at the Elfsong Tavern. There they were befriended by Alyth, owner of the tavern, who offered them gold in exchange for exterminating an infestation of sewers rats in the cellar. While performing this task, our heroes stumbled upon a small army of kobolds and bugbears camped in the sewers. The monsters were vanquished, but where had they come from? Who had organized them? The adventurers were aided by Ethon and Jherek, two members of an organisation promoting good in the Realms, the Harpers. After being invited into the Harpers, they discovered that a clue was to be found in the crypts of a local cathedral, where something horrible was about to be buried... Investigating a disturbance in the city's crypts, our three heroes discovered a dreadful orb with power to raise the dead, its sole purpose to create an army that might wreak havoc upon Baldur's Gate. A massive battle ensued and the orb was destroyed. The adventurers traced the placement of the orb to the new thieves' guild; the same ruthless criminals that once robbed them. The thieves were led by Xantam, a beholder hiding deep beneath the city, who had secretly entered Baldur's Gate using a closely guarded, magical shadow portal. After defeating the beholder, it became clear to our heroes that the multi-eyed monster was simply a pawn in a much greater scheme. Determined to discover the source of the evil and also at the urging of Jherek, the adventurers stepped through the shadow portal... The shadow portal led to the Sunset Mountains, where our heroes found a dwarven mining camp under attack by wicked drow -- dark elves. Suspicious of the drows' motives, the adventurers helped drive off the dark elves and ignited a torch to signal for reinforcements. A second shadow portal was then discovered, exactly like the first -- only this gate led to the Marsh of Cherlimber... the site of Eldrith's death. There, the heroes met Sleyvas, a peaceful lizard man who spoke of a great Onyx Tower that had suddenly appeared one day as if out of nowhere. Convinced that the Onyx Tower must hide the source of Baldur's Gate latest troubles, the three heroes set off to find it... Our heroes battled their way to the top of the Onyx Tower, where they found Eldrith the Betrayer waiting for them. Consumed with vengeful hatred over her exile from Baldur's Gate, Eldrith proudly confessed her orchestration of the monstrous armies. A final showdown ensued, and Eldrith was inevitably defeated by the heroic trio. But with Eldrith dead, the powers that held the Onyx Tower together began to falter. Our heroes were forced to make a hasty exit through a final shadow portal. As the tower fell, a mysterious, lone figure watched from nearby. Had the threat to Baldur's Gate truly been vanquished, or was even Eldrith merely a pawn like so many of those she had employed? This lone figure was Sleyvas, the lizard man the adventurers had befriended who seems to have betrayed them... Our heroes emerged somewhere very far from Baldur's Gate, far from the Sunset Mountains, far from Marsh of Cherlimber, far from safety... but that... is for another tale... and this is where the second game begins... -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- B. Controls -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- L1 button Shift R1 button Block/Parry (Melee) / Aim (Ranged) L2 button Drink Rejuvenation Potion R2 button Drink Healing Potion R3 button Reset Camera Angle X button Attack (+Shift:Set or Use Lower Feat/Spell) Circle button Use Feat/Cast Spell(+Shift:Set or Use Right Feat/Spell) Triangle button Jump (+Shift:Set or Use Upper Feat/Spell) Square button Action/Talk (+Shift: Set or Use Left Feat/Spell) SELECT button Inventory/Character Statistics/Level Up START button Pause/Menu Directional buttons : Up/Down Toggle Spells and Feats List Up/Down Left Toggle between Automap modes Right Toggle between 1-handed, 2-handed and ranged weapons Left analog stick Move Character Right analog stick Adjust Camera -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- C. Heroes of Baldur's Gate -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- You can now choose from 5 classes in Baldur's Gate : Dark Alliance II. [Parts taken from the game manual] Allessia Faithhammer, Human Cleric of Helm ------------------------------------------ Allessia is a cleric of Helm, the Watcher, the Vigilant One, deity of Guardians and Protectors. She adventures for the cause of Good, in support of the Church of Helm, and in defense of the Innocent, to whom she feels a divine duty to protect. She heard of the troubles in Baldur's Gate when a letter from Huros, her old mentor, arrived at her home in Secomber. Allessia is powerful in melee combat, can wear any armor, and can learn many defensive and bolstering spells. Starting Stats Health : 13/13 Energy : 22/22 Armor : 12 Base Attack : 2 Strength : 12 Dexterity : 11 Constitution : 12 Intelligence : 14 Wisdom : 12 Charisma : 12 Available Feats/Spells: Accuracy, Armor Proficiency, Bless, Clarity, Cure Wounds, Divine Resilience, Divine Strength, Dodge, Empower, Endurance, Flame Strike, Great Fortitude, Great Weapon Focus, Hand Weapon Focus, Iron Will, Long Weapon Focus, Protective Ward, Purity, Sanctuary, Spiritual Weapon, Sprint, Toughness, Two-Weapon Fighting, Turn Undead and Willpower. Special Feats/Spells (available in Act III): Cleave, Combat Reflexes, Death Blow, Improved Critical, Power Attack, Shield Bash, Shield Expertise and Smite Evil. Starting Equipment: - Shoddy Lt. Mace - Cloth Boots - Cloth Bracers - Wooden Shield Starting Spells and Feats: - Armor Proficiency (3 ranks) - Cure Wounds (1 rank) - Divine Strength (1 rank) - Turn Undead (1 rank) Borador "Goldhand", Dwarven Rogue --------------------------------- Borador is a treasure-hunter, a particularly tough breed of rogue who adventures for the singular purpose of looting otherwise unclaimed wealth from ruins, monster lairs, and other extremely dangerous places. Foul-mouthed, greedy, and taciturn, Borador refuses to speak of his past, and his clan-name is a closely-guarded secret. He has, however, been given the moniker "Goldhand" for his legendary avarice. Borador is a decent combatant who excels with a crossbow and has numerous "treasure-hunting" abilities that allow him to foil traps and collect extra loot from monsters and chests. Like many dwarves, he also has a penchant for explosives. He cannot wear a shield or medium or heavy armor without training. Starting Stats Health : 16/16 Energy : 10/10 Armor : 16 Base Attack : 3 Strength : 11 Dexterity : 15 Constitution : 16 Intelligence : 10 Wisdom : 10 Charisma : 10 ------------------------------------------------------------------------------- NOTE: Borador is also the only character in the game that can disarm any traps he encounters during his adventure. Pretty useful ability, if you ask me. ------------------------------------------------------------------------------- Available Feats/Spells: Accuracy, Armor Proficiency, Combat Reflexes, Dodge, Endurance, Evasion, Forge Lore, Great Fortitude, Hail of Bolts, Hand Weapon Focus, Improved Critical, Iron Will, Long Weapon Focus, Precise Shot, Ransack, Smokepowder Bolt, Smokepowder Bomb, Smokepowder Satchel, Sprint, Stealth, Toughness, Two-Weapon Fighting and Willpower. Special Feats/Spells (available in Act III): Cleave, Death Blow, Dwarven Warsong, Great Weapon Focus, Power Attack, Shield Bash and Shield Expertise. Starting Equipment: - Shoddy Short Sword - Shoddy Crossbow - Cloth Boots - Cloth Bracers Starting Spells and Feats: - Armor Proficiency (1 rank) - Ransack (1 rank) Dorn Redbear, Human Barbarian ----------------------------- Dorn is a massive, carousing, thrill-seeking barbarian from one of the many tribes that roams the plains of the Western Heartlands. He adventures for the glory and the sheer thrill of it, hoping to drink as much liquor and love as many women as he can in the process (my kind of guy, really!). Dorn is an exceptional melee combatant who earns many powerful special attacks. As a barbarian, he is fleet of foot and able to go berserk in battle, but cannot wear heavy armor without training. Starting Stats Health : 17/17 Energy : 8/8 Armor : 10 Base Attack : 4 Strength : 16 Dexterity : 10 Constitution : 14 Intelligence : 10 Wisdom : 10 Charisma : 11 Available Feats/Spells: Accuracy, Armor Proficiency, Barbarian Rage, Cleave, Combat Reflexes, Death Blow, Dodge, Endurance, Great Fortitude, Great Weapon Focus, Hand Weapon Focus, Hero's Arm, Hero's Mantle, Improved Critical, Iron Will, Long Weapon Focus, Power Attack, Sprint, Sunder, Toughness, Two-Weapon Fighting and Willpower. Special Feats/Spells (available in Act III): Animal Friendship, Bale Arm, Barksin, Heart of the Bear, Heart of the Wolf and Resist Elements. Starting Equipment: - Shoddy Handaxe (Primary weapon) - Shoddy Short Sword (Off-hand weapon) - Cloth Boots - Cloth Bracers Starting Spells and Feats: - Armor Proficiency (2 ranks) - Barbarian Rage (1 rank) - Sprint (1 rank) Vhaidra Uoswiir, Dark Elf Monk ------------------------------ Vhaidra fled Menzoberranzan when her family fell under attack by a coalition of other noble houses. Driven by a cruel mixture of rigid honor and seething hatred, Vhaidra now adventurers to hone her already deadly martial skills -- all in preparation for her triumphant and bloody return. Her half-sister Ulua awaits her arrival in Baldur's Gate; Vhaidra intends to use the troubles there for her own benefit. As a monk, Vhaidra is a quick, hard-hitting combattant who can learn a wide variety of special attacks and abilities. She cannot wear a shield or medium or heavy armor without training and cannot use great weapons. Starting Stats Health : 14/14 Energy : 12/12 Armor : 19 Base Attack : 3 Strength : 12 Dexterity : 17 Constitution : 10 Intelligence : 10 Wisdom : 10 Charisma : 10 Available Feats/Spells: Accuracy, Armor Proficiency, Combat Reflexes, Crushing Blow, Death Blow, Deflect Missiles, Dodge, Diamond Body, Endurance, Evasion, Great Fortitude, Hand Weapon Focus, Improved Critical, Iron Will, Piercing Strike, Long Weapon Focus, Spinning Strike, Sprint, Stunning Blow, Sweep Attack, Toughness, Two-Weapon Fighting, Unarmed Combat and Willpower. Special Feats/Spells (Available in Act III): Arterial Strike, Crippling Blow, Hail of Knives, Poison, Stealth and Sweep Attack. Starting Equipment: - Cloth Boots - Cloth Bracers Starting Spells and Feats: - Armor Proficiency (1 rank) - Sprint (1 rank) - Unarmed Combat (1 rank) Ysuran Auondril, Moon Elf Necromancer ------------------------------------- The brooding, mysterious Ysuran has few memories to speak of -- stumbling into the Greycloak Hills and being wordlessly turned away by his moon elf kin there -- carrying a black tome, presumably his, from which he learned his name and trade: necromancer, a wizard specializing in the dark art of death magic. Wandering in search of his identity, Ysuran finds himself strangely compelled to aid those he comes across. While traveling to Baldur's Gate to seek answers from the well-known sage Omduil, he hears of the troubles plaguing the great port city. Ysuran is a potent spellcaster who, despite his poor physical combat ability, can grow to become awesomely powerful. As a necromancer who has chosen evocation as his school of opposition, he is very skilled with spells that create, modify, or destroy life force, but cannot use spells such as fireball or lightning bolt. He cannot wear any armor without training or wield great weapons or bows. Starting Stats Health : 11/11 Energy : 35/35 Armor : 13 Base Attack : 1 Strength : 10 Dexterity : 12 Constitution : 10 Intelligence : 17 Wisdom : 10 Charisma : 10 Available Feats/Spells: Accuracy, Alchemical Lore, Animate Dead, Armor Proficiency, Chill Touch, Clarity, Contagion, Dark Possession, Empower, Enchant Item, Endurance, Enervation, Fear, Flame Arrow, Ghoul Touch, Great Fortitude, Hand Weapon Focus, Haste, Hold, Iron Will, Life Drain, Long Weapon Focus, Melf's Acid Arrow, Ray of Enfeeblement, Shield, Shocking Grasp, Slow, Sprint, Vampiric Touch and Willpower. Special Feats/Spells (Available in Act III): Claws of Darkness, Shadow Conjure, Shadow Shield and Shadow Spray. Starting Equipment: - Dagger - Cloth Boots - Cloth Bracers Starting Spells and Feats: - Life Drain (1 rank) - Shield (1 rank) -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- D. Character Statistics Screen -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Some parts taken from the game manual] This screen can be accessed by pressing the SELECT button. There are different tabs for each of the types of information presented. Carrying Capacity: On the main screen, in the top left corner, there's a percentage of the character's total carrying capacity. The number on the left is the current weight of the equipment and loot you are carrying. The number on the right is your total weight capacity. You cannot carry more than your total carrying capacity. Your carrying capacity can be increased with the Endurance passive feat (See Section G. Spells and Feats). Gold Piece Total: To the left of the Carrying Capacity, there is the total number of gold pieces you are carrying. There is no limit to the number of gold pieces you can carry. Weapons Tab: You can view the weapons you carry on this screen. Weapons that are currently equipped have a green background. To equip/unequip a weapon, press the X button. To drop a weapon, press the Triangle button. Some characters can equip a weapon in each hand. The weapon in the character's off-hand will have a grey background. To equip/unequip an off-hand weapon, press the L1 button. Armor Tab: Here, you can view the armor you are carrying/wearing. You can wear shields, helmets, chest armor, gloves/bracers, leggings and boots. Equipping, unequipping and dropping armor is done the same way as with weapons. Potions/Magic Items Tab: This tab lists all of the potions and magic items your character is carrying. Potions include: - Healing Potions: These potions heal damage your character has taken. They come in many varieties, each which heals a varying amount of damage to your character (3 types of potions: Lesser, Normal and Extra Healing Potions). - Rejuvenation Potions: These potions can restore Magic Energy (which is used when casting spells or using active feats). They also come in many varieties, each which restores a varying amount of Magic Energy to your character (3 types of potions: Lesser, Normal and Extra Rejuvenation Potions). - Recall Potions: These potions can teleport your character to the nearest safe area (which may be many maps away from your current location). Recall potions are useful for when you need to return to a safe area to sell some equipment that's loading you down, or restock on potions or new weapons and armor. You can use Recall potions by pressing the START button and choosing the Recall option. Using the Recall option again will return you the the previous location, as long as you don't leave the area you have recalled to. This allows you to jump to Baldur's Gate with a Recall potion, then use the same potion again to return to the point in the dungeon you just left, provided you don't walk out of Baldur's Gate before you use the Recall potion again. Statistics Tab: This tab lists all of your character's abilities, which are explained in Section E. Characters Abilities. Quest Journal Tab: Your current quests/tasks are listed here. Spells and Feats Tab: List of your character's spells, feats, and their respective ranks. See Section G. Spells and Feats for details. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- E. Character Abilities -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Taken from the game manual] There are a number of abilities that define your character: Strength: This measures your character's physical power. Characters with a high Strength have a better chance to hit opponents in melee combat, do more damage when they hit, and can carry more weight than weaker characters. Intelligence: This determines how well your character learns and reasons. The higher your character's Intelligence, the faster your Magic Energy regenerates, and the more Magic Energy points you gain each time you advance a level. Wisdom: This describes your character's willpower, common sense, perception and intuition. The higher your character's Wisdom, the more experience points your character will gain when they kill monsters and accomplish quests. Dexterity: This measures your character's hand-eye coordination, agility, reflexes and balance. Characters with a high Dexterity have a better chance to hit opponents with ranged weapons and have a better Armor Class. Constitution: This represents your character's health and stamina. A high Constitution means your character will have more hit points and a faster hit point regeneration rate. Charisma: This measures a character's force of personality, persuasiveness, personal magnetism, and physical attractiveness. The higher your character's Charisma, the less trouble they will have buying and selling items at the local store or merchant. ------------------------------------------------------------------------------- NOTE: As you gain levels, you will gain points to spend on increasing these abilities. Every four levels, you will be able to increase one of your ability scores. You get one point at level 4, one at level 8, one at level 12, etc. ------------------------------------------------------------------------------- Experience: You get experience by either killing monsters and creatures or finishing the quests you receive. When playing in the 2-player game, both players receive 50% of the experience. However, the two players receive both 100% of quest experience point rewards. Next Level: The number of experience points needed to reach the next level of experience. Health: Total number of hit points. Number on the left is your current total. Number on the right is your total. When a character has 0 hit points, he or she dies. Hit points can be recovered by either using Healing Potions or with time. High Constitution makes hit point regeneration faster. Some feats improve your health and regeneration rate (See Section G. Spells and Feats). Magic Energy: Total number of Magic Energy points. Number on the left is your current total. Number on the right is your total. When a character has 0 Magic Energy points, he or she won't be able to use spells or active feats. Magic Energy can be recovered by using Rejuvenation Potions or with time. High Intelligence makes Magic Energy regeneration faster. Some feats improve your Magic Energy and its regeneration rate (See Section G. Spells and Feats). Armor: This represents your character's Armor Class. The higher this score, the better. You can increase your AC by wearing armor, with a high Dexterity score and with the Dodge feat (See Section G. Spells and Feats). Base Attack: This is the bonus your character has to hit an opponent in combat. The higher, the better your chances of hitting your enemies. You can increase your Base Attack by going up levels, with a high Strength, with a magical weapon and with various feats (See Section G. Spells and Feats). Damage: The amount of damage your character inflicts on a successful hit. The higher, the better. You can increase your Damage by going up levels, with a high Strength, with a magical weapon and with various feats (See Section G. Spells and Feats). -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- F. Weapon Types & Combat -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- [Taken from the game manual] Your character's skill with a given weapon type or style of combat will determine how he or she attacks. Each rank in the relevant skill -- Hand Weapon Focus, Great Weapon Focus, Long Weapon Focus, Two-Weapon Fighting, Unarmed Combat, and Accuracy -- will increase the damage inflicted, to-hit chance and, for melee weapons, allow for automatic combination attacks (multiple sequential strikes where each attack inflicts more damage than the last) and special attack effects. ------------ HAND WEAPONS ------------ Hand weapons are those that can be wielded in only one hand. One of their chief benefits is that they allow the use of a shield, which is helpful in defending yourself in combat. One-Handed Blades ------------------ Swords and daggers are relatively agile weapons and have a higher chance of critically striking an opponent (inflicting double damage) than other weapons. A character can earn up to a 3-hit combination, with each additional attack in the sequence increasing the chance of a critical hit. One-Handed Axes --------------- Axes are brutal but effective weapons; while not as precise as swords and dagger, they can inflict more damage when they strike. A character can earn up to a 3-hit combination; the second and third attacks in the sequence inflict extra damage in addition to the extra damage already inflicted by sequential attacks, while the third attack also inflicts extra critical hit damage. One-Handed Bludgeons -------------------- Includes clubs, maces, morning stars. Bludgeons have a chance to stun enemies, briefly rendering them unable to attack or defend themselves. A character can earn up to a 3-hit combination, with each additional attack in the sequence having an increased chance to stun the target. ------------- GREAT WEAPONS ------------- Great weapons are so large and heavy that they must be wielded in two hands. Great weapons inflict much more damage than smaller hand weapons but a character cannot use a shield with one. Great Swords ------------ Like their smaller variants, two-handed great swords have a higher chance of critically striking an opponent than other weapons. A character can earn up to a 3-hit combination, with each attack in the sequence increasing the chance of a critical hit. In addition, the second and third attacks can strike additional enemies around the character's primary target, though they suffer reduced damage from the blow. Great Axes ---------- Like their smaller variants, two-handed great axes do not critically hit as often as swords but inflict more damage when they do. A character can earn up to a 3-hit combination, the second and third attacks in the sequence inflict extra damage in addition to the extra damage already inflicted by sequential attacks, while the third attack also inflicts extra critical hit damage. In addition, the final attack strikes all enemies in an arc before the character. Great Bludgeons --------------- Like their smaller variants, two-handed bludgeons (like warhammers) have a chance to stun opponents. A character can earn up to a 3-hit combination, with each attack in the sequence increasing the chance of stunning the target. In