****************************************************************************** Meet the Robinsons Faq/Walkthrough Version 1.0.2 Author: MysticWeirdo ****************************************************************************** ****************************************************************************** CONTENTS ****************************************************************************** 1. Introduction 2. Version History 3. Game Basics 4. Walkthrough 5. Chargeball 6. Security System 7. Scan List 8. Havoc List 9. VR List 10. Blueprints List 11. Action Figures 12. Concept Art 13. Movies 14. Enemies Strategies 15. Xbox 360 Achievements 16. LEGAL 17. Contact Information 18. Credits ****************************************************************************** 1. Introduction ****************************************************************************** I am MysticWeirdo also known by my real name Warren Grieder. Meet the Robinson's is based on the movies of the same name. You take on the roll of Wilbur Robinson in his quest to fix the mess his negligence has allows the Bowler Hat Guy to create in the time stream. I'm writing this guide based on the Xbox 360 version of the game which is available on multiple consoles. This guide is currently missing information on how to obtain with out the following without using the Cheat blueprints: 5 Action Figures (counting from left to right, top to bottom, 6, 11-14) As long as you get all of the carrying capacity upgrades and the all blueprints cheat you can still get access to these items. Any information on there locations will be appreciated. ****************************************************************************** 2. Version History ****************************************************************************** Version 1.0 April 13, 2007 Initial Version of this Guide. Version 1.0.1 April 22, 2007 Last blueprint and concept art locations added. Corrected year in copyright section. Dining Room and Living Room havoc puzzle solutions corrected. Some spelling corrections. Version 1.0.2 April 24, 2007 Note added about not beating champ. Addition note added for Energy Level 1 upgrade. Included warning of glitch in Magma industries. Fixes to incorrect/missing step numbers in havoc puzzle #5, #6 (and improved route), #8, #12, #16 (also shorting part of the route) and improved the ant strategy in #11. Include on gadget swapping giving description of their icons. ****************************************************************************** 3. Game Basics ****************************************************************************** ============= 3.1 Main Menu ============= There are 5 items in the main menu: Play Game, Mini Games, Cheats, Extras, Credits. Play Game has two choices: New Game and Load a saved Game. Be warned that there is only one save slot and that there is no provision in the game to replay previous missions to locate stuff you missed. Also selecting New Game will erase everything you've unlocked. Mini-Games: The are two mini-games listed: Chargeball and Security System. More on these will be given in their own sections. You need to find the charge ball glove in the story to play chargeball and find the VR discs for the opponents and courses. Cheats: These are made available in story mode by transmogrifying their blueprints. By the time you can do some of these it will be too late in the game to be of much use. These get reset if you start a new game. Extras: The are three sets of unlockables here: Action Figures, Concept Art, and Movies. The figures and art are found in chests, earn by scanning objects, or earned by completing certain game tasks. The movies are the cut scene from your current save. These all get reset if you start a new game. Credits plays the closing credits. ============== 3.2 Pause Menu ============== Mission: Displays current task. Gadgets: List your acquired gadgets Blueprints: Lists blueprints for gadgets and cheats you've found or earned. Map: Review maps of places you've been. There's no map for Egypt. Scannerpedia: Review the objects you've scanned. Options: Set camera and sound options Save Game: Save progress, you may be put at a checkpoint when you reload. Quit Game: Exit to main menu ============ 3.3 Controls ============ Most of the game is done by moving the left thumbstick, Wilbur jumps and climbs ladders automatically. Other actions will be displayed on the HUD in the upper right, three gadgets can be assigned to 3 of the buttons on the controller, grab and location specific action are preassigned. The game will give popup instructions for most on the moves. Xbox 360 Control Listing for Main Game Left Thumbstick - Move (Walk, Run, Jump, Climb Ladders or Small ledges, pull up when hanging a ledge) Right Thumbstick - Camera LB - Lock on Target RB - Grab (to push or pull objects) LT - Alternate Mode RT - Swap Gadgets (after you get more than 3) A - Actions (climb, talk, use, open, sidle, drop from ledge if safe while left thumbstick is down, dodge if in target mode) X, Y, B - Use gadget assigned to the button Start - Pause Back - Get tip from Carl (You can get the controls for Security System and Chargeball in game. Select the tutorial course for Chargeballs controls) =========== 3.4 Gadgets =========== Scanner - press the button assigned to it to do a general scan when not targeting anything, an icon for a gadget will appear over stuff you can interact with using that gadget, some things displaying icons other than the scanner have scannerpedia entries so be sure to scan everything. Disassembler - Break objects into components. Long range shots with the disassembler are done using Alternate Mode and the button assigned to the disassembler. Target the item to be disassembled and release the button. Charge Gloves - Fire an electric shock at an object. Can target multiple objects using Alternate mode and the Button assigned to the gloves. Target the items (up to 5) and release the button to first the shot. Varsity Gloves - upgrade version on the Charge Gloves. Does 3 times the damage. Havoc Gloves - fires a shock wave. Burrow underground using Alternate mode and the button assigned to the gloves. Release the button to jump out of the ground Lev Gun - Causes items to float. NOTE on swapping gadgets: I found it's easy to have the wrong gadget equipped when attacking an enemies or interacting which something else. When using the controlled to swap remember the lev gun is the one that looks like gun, the disassemble is a blue-green/and white tube with two point on the right end, the charge/varsity gloves are shaped like a glove, the scanner looks like a backpack with an antenna, and the havoc glove looks like a yellow wrench. When in doubt review the gadgets in the pause menu (from where you can also assign a button to them). ****************************************************************************** 4. Walkthrough ****************************************************************************** ========== 4.1 Egypt ========== Movie Unlocked: Operation Tut is Complete ------------------------------------------------------------- 4.1.1 Task 1: The Tomb is collapsing quickly find a way out! ------------------------------------------------------------- Walk forward to the pressure plate and wait for the door to rise. Run forward under it before it falls. Keep running forward until you learn about vaulting, after which dismiss the popup. Continue forward around some debris and enter the hallway. Stand on the pressure plate to open another door. Go through the door where you'll learn about jumping. Dismiss the popup and continue running forward. You'll automatically jump the gaps until you fall to a lower level. Go forward into the room ahead and start climb the ladder. This room will start filling with sand, so start running to the right. You'll jump over three gaps until you get a popup teaching you about actions, in this case sidle for the narrow ledge ahead of you. Dismiss the popup quickly as sand will still fill the room as you read. Sidle the ledge and keep going right. Sidle a second ledge and jump over gap. Turn onto the run and jump the gap, where you'll grab onto the other side automatically. Dismiss the dialog telling you how to pull up while you're grabbing onto a ledge. Continue into the hallway ahead after pulling yourself up. Turn left and stand on the pressure plate which opens the door to the right. Go through the door. Head ahead to the pressure plate where you'll learn about grabbing. Dismiss the dialog and grab the statue to the right and push it onto the plate. Run toward the door jumping over the gaps after the statues is on the plate. Turn left and then right in the hallway. Immediately start running into the screen to avoid the rolling statue head until you exit the tomb. Movie Unlocked: Escape from Egypt ======================== 4.2 Fetch the Scanner ======================== Movie Unlocked: To the Time Machine You'll be taught about the Mission Screen now dismiss the popup and exit the mission screen and pause menu. ------------------------------ 4.2.1 Task 1 - Speak to Franny ------------------------------ You start in the living room area of the Robinson house. Walk forward and talk to the woman standing by the door. This is Wilbur's mother Franny. (If you go into the pause menu and check to the map, she'll be marked with an X.) She'll ask you to take out the garbage, but someone has changed the Garage code. She'll tell you to talk to Laszlo who is in the Lab. You'll be taught about the map, dismiss the popup, exit the map and pause menu. ----------------------------- 4.2.2 Task 2 - Talk to Laszlo ----------------------------- When facing the garage door turn right and follow the train track. Turn left and go down the hall. You'll be taught how to call Carl for help, use the command list to dismiss the popup. Continue down the hallway past a door to the right which leads to Wilbur's Room and through the door at the end which leads into the lab. Go up the stair and turn left into the lab away. Laszlo is the man in white here, talk to him. He'll tell you need a scanner and will give you the blueprint. ----------------------------------- 4.2.3 Task 3 - Collect Ingredients ----------------------------------- Enter the transport tube to the right to get into the storeroom. You'll need to get to the disassembler ahead of you. Turn around and climb the ladder, turn right and the top. Jump over the gap onto the piled up crates. Drop down twice to the right and go ahead a bit until your line up with the disassembler. Turn right and jump the gap to get it. (If you've dropped down off the platform ahead you can climb the crate around the room to get to it by another route or save, quit and reload to put yourself at the entrance again.) You'll get an info screen and the disassembler, dismiss it and the one on targeting. Follow the instruction to drop the crate ahead of you to provide a convenient route out of the warehouse. This will get you 4 of the pyramid components. You can wander about the storeroom shooting stuff with the disassembler until you have at least 10 of each (you can current carry 40). --------------------------------- 4.2.4 Task 4 - Build the scanner --------------------------------- After you have 10 of each component you can climb up the block that drop. Go ahead climbing up twice and turn right and climb again. Jump the gap to the walkway. Head to the ladder and climb down. Enter the tube to return to the lab. Turn left down the stain and use the Transmogrifier to make the scanner. Dismiss the info on the scanner and Laszlo will offer you a reward for make scans. Dismiss the popup on scanning a follow the instructions to make your first scan. [*SCAN 1*] Cousin Laszlo ------------------------------- 4.2.5 Task 5 - Scan the Keypad ------------------------------- Before you proceed with this task begin scanning your surrounds in the lab you'll have several objects to scan. [*SCAN 2*] The bird [*SCAN 3*] The organ [*SCAN 4*] Transport Tube [*SCAN 5*] The first invention [*SCAN 6*] The cupid [*SCAN 7*] Carl [*SCAN 8*] Machine of Possibilities [*SCAN 9*] Transmogrifier Leave the lab by going down the stairs and scan the pink blob in the hall, [*SCAN 10*] Zumzat. Go through the door in Wilbur's room to scan the objects there. First turn left towards the tube and zumzat. If you do a general scan (activate scanner without targeting) you'll notice a scanner object in between them. Target it and scan it: [*SCAN 11*] Hidden Door. Go up to the hidden door and open it. You'll find a chest inside. Scan it [*SCAN 12*] Disassembler Chest 1. Disassemble the chest to get some concept art: Robin House - 5 pictures. Turn around and go to the other side of the room to scan these items. [*SCAN 13*] Lev Platform [*SCAN 14*] Robinson Aid Station [*SCAN 15*] Virtual Chargeball Screen Go back into the hallway and turn left. Scan the two potted plants: [*SCAN 16*] Spike [*SCAN 17*] Dmitri Head towards the sofa ahead. There another hidden door to the left of it. Open it and disassemble the Disassembler Chest 1 inside to receive an action figure. Go into the niche just past the sofa an scan the TV: [*SCAN 18*] Robinson House TV. Scan the circle by the entrance to the tv area: [*SCAN 19] Havoc Glove Seal (1/16). These seals are scatters throughout the game, come back after you get the Havoc glove to do a puzzle. Go up the stairs and scan the door at the top [*SCAN 20] Lefty. You earn a blueprint for the 20th scan: Health level 1 Upgrade. It's well worth you time to go around disassembling enough stuff in the mansion (or return to the storage room) to build this to get another health circle. Go back down the stairs and go into the kitchen area. Disassemble both refrigerators to reveal Disassembler Chests 1's. The one nearest contain the Space Helmet Cheat Blue Print. Between the kitchen and the tv areas in the main entrance the house with leads out to the yard. Another version of Spike and Dmitri are here but there's nothing new to scan. Go into the living room and scan your mother: [*SCAN 21*] Franny. Scan the door [*SCAN 22*]. Scan the Keypad, [*SCAN 23*] Garage Keypad. Apparently Grandpa Bud changed the code to the garage. The mission is complete. ================== 4.3 Find the Code ================== ---------------------------------- 4.3.1 Task 1 - Talk to Grandpa Bud ---------------------------------- Turn left from the garage door (when facing it) and follow the tracks. Turn right and go between another Dmitri and Spike. Go past the locked doors to the Cannon Room on the left and the Music Room on the right. Open the door at the end of the hall. Note Havoc Glove Seal (2/16) to the right. Turn left and scan the old man: [*SCAN 24*] Grandpa Bud. Talk to him and he'll ask you to find his time. ------------------------------------ 4.3.2 Task 2 - Find Grandpa's Teeth ------------------------------------ Leave the dining room and go back to the music room door which will now be unlocked. Open it and go inside. Go straight ahead to scan the five frog that are on the floor. Dismiss the Dialog about Flip Targeting and follow the instructions. Scan the frogs. [*SCAN 25*] Freddy [*SCAN 26*] Fabian [*SCAN 27*] Ferdinand [*SCAN 28*] Francis [*SCAN 29*] Floyd The pedestal will now descend allowing you to scan the sixth frog. [*SCAN 30*] Frankie You'll earn action figures for scanning the frogs, for the 30th scan as well as recover Grandpa's teeth. NOTE: Havoc Glove Seal (3/16) is in this room. Go through one of the side lifts, climb onto the trophy and sidle the ledge to get to it. Use the transport tube to get back to the ground. ---------------------------------- 4.3.3 Task 3 - Go See Grandpa Bud ---------------------------------- Leave the music room and return to the dining room. Talk to Grandpa to return his teeth. He'll direct you to Art. -------------------------------- 4.3.4 Task 4 - Talk to Uncle Art -------------------------------- Leave the dining room and go back through the hallway to the living room and out into the main entrance way. Go through the door. You'll be in the yard now and will see Art using a protecto sphere. Go ahead towards the gate and turn left. Scan the machine: [*SCAN 31*] Protectosphere Generator. Walk in front of the protectosphere generator to begin the first race. Dismiss the popup with the instructions. Record time for the course in 1:50, but you don't need to beat it to continue with the story. If you can beat the record time for this course you'll get the pizza shirt cheat. Just push forward on the thumbstick and pull in the direction of the curves. You'll go through a dinosaur's mouth and jump a gap at it's tail and a second gap at it's tail. There's a failing long stretch with a few hand that will tilt into your path but they rise before they become a problem. You'll need to steer around a few cylinders and avoid the hands that pop up on the sides of the path. You'll enter a tunnel and drop into a pool. Jump up the small pointed ramps to get to another raised pool. Repeat two more times to drop into a funnel. If you miss you can take a ramp up to the lowest pool and try again. Go between the potted trees and around the turn to the exit. Scan the man, [*SCAN 32*] Uncle Art, and the space ship [*SCAN 33*] Anchovy Saucer. Talk to Art, who will ask you to round up some Zumzats. ------------------------------------- 4.3.5 Task 5 - Get Your Charge Glove ------------------------------------- Go through the transport tube here and go to Wilbur's Room. Turn are and head towards the charge ball screen to pick up the charge ball glove. A tutorial on charge ball will pop up and you'll be taken to a 1 point game against the trainer opponent. You need to break the 11 bricks on his side of the court before he does that same to you. If you want you can try out the Pee Wee and Varsity court before choosing quit Charge Ball to continue the game. Dismiss the instruction for the charge glove that pop up. ----------------------------------- 4.3.6 Task 6 - Capture the Zumzats ----------------------------------- You'll have noticed 5 large zumzats around the house. They are in Wilbur's Room, the hall outside Wilbur's Room, the living Room, the kitchens, and the hall leading to the dining room. Target them from a distance so they don't bounce away from you and then zap them with the charge glove. This breaks them into 3 smaller zumzats that you can just run across to collect. ---------------------------------- 4.3.7 Task 7 - Return to Uncle Art ---------------------------------- Head to the nearest transport tube and select Yard to bypass the protectosphere course and go straight to Art. Talk to him and he'll direct you to Billie. ---------------------------------- 4.3.8 Task 8 - Talk to Aunt Billie ---------------------------------- Get into the Transport Tube and select Train Room which is no longer grayed out. Aunt Billie while ask you help in recharging her train. ------------------------------------------- 4.3.9 Task 9 - Recharge Aunt Billie's Train ------------------------------------------- Dismiss the instruction on Alternate mode and follow the prompt to enter targeting mode and sweep over the three circles in front of you before releasing the charge glove button. Dismiss the popup. The are some new items to scan here: the woman [*SCAN 34*] Aunt Billie, the train [*SCAN 35*] Billie's Train, and one of the blue circles on the poles [*SCAN 36*] The are two landing at the tops of the stairs, there are chests at the top of both and a havoc glove seal (4/16) on one of them, scan the one by the seal [*SCAN 37*] Disassembler Chest 2. This chest only contains some components but there's an action figure in the Disassembler Chest 1 on the other side. You will have charge up one of the 4 pole when it gave you the instructions, repeat the process on the other 3 poles. ------------------------------------- 4.3.10 Task 10 - Return to Aunt Billie ------------------------------------- Go up to Aunt Billie and talk to her. She'll direct you to Uncle Gaston in the cannon range. --------------------------------------- 4.3.11 Task 11 - Talk to Cousin Laszlo --------------------------------------- Unfortunately the cannon range is still look so you'll need to talk to Laszlo. Take the transport tube to Wilbur's room, leave the room and turn right to the lab. Talk to Laszlo at the top of the stairs. He'll give you the blue print for the Extendo-Key and send you to the storage room for the rare component for it. ------------------------------------ 4.3.12 Task 12 - Collect Ingredients ------------------------------------ Go through the transport tube into the storage room from the lab. There are two new chests in here. Turn around and climb the ladder go to the end of the left path where you'll see a disassembler chest 1 which contains an action figure. You can just disassemble it from the end of the path, no need to sidle the edge past the fan to get to it. Go to the other end on the walkway and jump over to the crates make your way to the far end of the crates at target the other disassembler chest 1 on the ledge up and to the left. Disassemble it from here to get the Skeleton Alloy. Disassemble enough other stuff while your here to complete the key. ------------------------------ 4.3.13 Task 13 - Build the Key ------------------------------ Make you're way out of the storage room via the same room as the last time. Go to the transmogrifier and build the key. ------------------------------------- 4.3.14 Task 14 - Open the Cannon Room ------------------------------------- Make your way down the stairs, through the hallway and living room and down the next hallway to the door to the cannon room. Open it and go inside. ------------------------------------- 4.3.15 Task 15 - Talk to Uncle Gaston ------------------------------------- Scan the man in the cannon room, [*SCAN 38*] Uncle Gaston. You should receive 8 action figures for completing the Family scans. Talk to Uncle Gaston. He will challenge to take part in his cannon challenge before he'll give you the code to the garage. ----------------------------------- 4.3.16 Task 16 - Gaston's Challenge ----------------------------------- Dismiss the instructions on Dodging, and follow the instructions to Dodge left and then right. The object here is to reach the circle in the distance without getting hit by the flying meatballs. After the first row, dodge left to avoid the second and third. Dodge back to the center for the next two, and then to the right for the two after that. Then dodge back to the center for two more rows and the cycle will repeat until you get to the circle. You'll get the code from Gaston after completing the challenge. Whenever the plot brings you back to the house be sure to come back here for his second and third challenges. --------------------------------- 4.3.17 Task 17 - Enter the Garage --------------------------------- Leave the cannon room and make your way back to the garage door in the living room. If you're hurt you may want to heal up at the aid station in the living room. Open the garage door to complete the mission. Movie Unlocked: Some Guy in A Bowler Hat Movie Unlocked: You're Dead and I'm Deactivated =========================== 4.4 Borrow the Time Machine =========================== --------------------------------- 4.4.1 Task 1 - Robot Receptionist --------------------------------- You're now in a new area, the Robinson Basement. Walk down to the Reception Area and scan the gray box on the wall, [*SCAN 39*] Robinson Power Box, and the robotic receptionist [*SCAN 40*] Robot Receptionist. You'll receive the blueprint for the Carrying Capacity Level 1 Upgrade for the 40th scan. Disassemble the cover on the power box and shoot the charge glove at it to wake up the receptionist, which opens the doors behind her. ----------------------- 4.4.2 Task 2 - Time Lab ----------------------- Go through one of the doors behind the receptions and turn to the hallway being scanned by lasers. Look up and scan one of the laser emitters on the ceiling [*SCAN 41*] Laser Scanner. Push one of the vases until it lines up with the column to the side. Climb onto the vase and then the column and walk past the scan and jump the gap. Drop down and disable the two doors here. There a disassembler chest 1 behind both. The one to the right contains concept art for Egypt (17 pictures), the one to the left only contains components. Pull the right (when facing away from the reception vase here so its under the ledge on the other side below the ledge by the second laser scanner. Climb onto the vase and then onto the ledge. Walk by the scanner to the end of the ledge. Do some scanning from the end of the ledge: [*SCAN 42*] Camera Bot [*SCAN 43*] Robinson Hand Scanner [*SCAN 44*] Time Lab Door [*SCAN 45*] The Prototype Time Machine [*SCAN 46*] Lev Turret Drop down and go up to the time lab door. "Wilbur Robinson is not permitted in the time lab". ----------------------------- 4.4.3 Task 3 - Find Time Lab ----------------------------- Zap the Camera Bot twice with the charge glove. Approach the lev turret and zap it three time while moving around it. Once both are destroyed the force field will drop. Go down the stairs and scan the water cooler by the fish tank. [*SCAN 47*] Water Dispenser. Scan the robot that comes out to repair it [*SCAN 48*] Maintenance Bot. Go through the door the maintenance bot came through and ride the lift up. There a tranmogrifier here. Now would be a good time to make the Carrying Capacity Upgrade so that you'll be able to carry 80 of each component. Disassemble the fan and go into the vent. Follow the vent and disassemble the fan at the other end. Leave the vent. Disassemble one of the fans to your right and go into the vent that curves between then. There's a disassemble chest 1 in here containing concept art. Go back to where you left the first vent and turn towards the time machine. Sidle the edge around the glass enclosing the time machine. Disassemble the fan on the other side and enter the vent. Disassemble the fan at the other end of the vent and drop into the room. You'll be confronted by a robot. Scan it [*SCAN 49*] Robot Sentry. Scan one of the terminals below the monitor's in the room. [*SCAN 50*] Robot Sentry Dispatch Terminal. The robot can be destroyed by zapping it four times with the charge glove. This will activate the terminals and two more robots will take its place. Zap the terminals and take out the replacement robots. The force field over the door out of the room will drop. Heal up at the aid station here and go through the door. Disassemble the cover on the power box at the end of the hall and zap it will the charge glove. A ladder will appear. Climb the ladder. Zap the lev turret ahead and disassemble the fan to the side. Go through the open were the fan was to another power box. Disassemble the cover and zap the power box. Climb another ladder. Zap the lev turret and continue down the vent to a laser filler room. Disassemble the vent to the left. Take out the Camera bot and two lev turrets in the room pass the vent. Disassembler the fan and go into the vent where there's a Disassembler Chest 1 containing concept art. The vent dead ends at a lev turret so back track to the previous room. Disassemble the covers off of the three power boxes. Use alternate mode of the charge glove to target all three which will temporarily disable the laser on the other side. Wait for them to come back on as the cut scene won't leave you enough time to get by them. Deactivate them again and quickly run by them, ignoring the power boxes on this side. Go through the vent into the next area. Heal and charge up at the aid station to the right. Go down the tunnel, dissassembling the fan and the grate at the end. The grate falls allowing you to walk out onto it. You can scan two new things from here: Yellow circles with round arrow [*SCAN 51*] Soda Platform Turn Switch Yellow circles with lighting bolt [*SCAN 52*] Soda Platform Power Switch Disassemble the grate to the right and jump onto it after it falls. The are a couple of things you can disassemble in the short vent but nothing of real interest. Repeat with the next grate, the vent behind also holds nothing of interest. Drop onto the pipes and sidle to the ladder. Climb down the ladder. Ignore the door here for now and go to the other side of the room. Either zap the power switch with the charge glove to form a temporary walkway or simply jump the gap. Deal with the camera bot and the robot sentry it summons. Disassemble the water dispenser and go through the door the maintenance bot comes from (I've seen it glitch and not open, try saving and loading if it does this). Climb the ladder. Disassemble the fan to get to a Disassemble Chest 1, which contains the blue print for the bowler hat cheat. Go back the way you came and return to the door I told you to ignore earlier. Disassemble the cover on the power box and charge it up with the charge glove. Deal with the two camera bots that come out of the door when it opens as well as the two robot sentry that they summon. Go through the door that they came from to take a lift down Deal with the two camera bots in the area the lift takes you to. One of them summons a new enemy, a red robot which you should scan [*SCAN 53*] Armored robot sentry. You'll need to it with the disassemble first to destroy its armor and finish it of with four charge glove shots. Dismiss the reminder about the disassembler long shot Go out onto the platform jutting out into the room. Use the disassembler's long shot to get rid of the cover on the power box below the laser emitter. The hit it with a shot from the charge glove to turn off the lasers. Go to where the lasers were and short the power switch to activate the walkways. Run around the force field that forms. Deal with the camera bot and the armored sentry robot it summons. Heal up at the aid station. Activate the power switch and run out on the force field. Shoot the rotation power switch to reinforce the field. You'll need to use alternate mode to hit the power switch (not the turn switch) ahead at to the left to continue. You can run onto the platform with the camera bot and deal with in and the armored security bot. Shoot power switch and get onto the force field. Shoot the turn switch twice, shooting power switch at the same time as the second shot. Shot both switch ahead to the right for the next segment. Run ahead and left to where a camera bot guards a disassemble chest 1. Deal with the camera bot and the armored sentry bot it summons. The chest only contains components. Zap the power switch and run to the other side. Deal with two camera bots, a robot sentry, and an armored robot sentry. Before getting on the lift, scan the crates: [*SCAN 54*] Robinson Soda Pack. Push the single crate beside the stacked crates. Climb up the crates, disassemble the fan and go into the vent. You'll find a Disassembler chest 1 in the vent it contains the All Concept Art Cheat blueprint. You'll need another carrying capacity upgrade before you can even think of making this. Return to the room and take the lift to the next section of the room. Deal with 2 camera bots and 2 armored robot sentries at the top of the lift. There are more crates here. Push the single one up to the double and climb up the crates. Disassemble the fan and jump into the vent. You'll find a disassembler chest 1 in the vent which contains nothing but components. Leave the vent. Hit the turn switch three times and the power switch once. Run onto the force field and turn left onto the next section. While on this section target both the power and turn switch by the camera bot and allowing you continue on toward the next section. Target the turn and power switches ahead to the left to turn the next section into place. Run across it and deal with the camera bot and the armored security bot that it summons. There's a disassembler chest 1 here containing Uncle Art's VR disc. While you're here target the power box across the gap with the disassembler in alternate mode. Charge it up with the charge glove to disable the laser. Shoot the power switch beside you and run back to the beginning of the section. (If you want, rotate the section on the way back and deal with the camera bots and the armored sentries that they summon). When on the initial segment, target both the power and turn switches twice and run onto the final segment. Take the branch to the right and follow the ledge at the end to find a disassembler chest 1. It contains the Health Level 2 upgrade. Back track and shoot the switch. Run across the force field and turn right to the end of the force fields. Use the aid station here if you need to. Follow the path and deal with the camera bot and the armored sentry it summons. Go through the door and follow the tunnel to the next room. Here you'll need to dispose of 2 camera bots, 2 armored sentries, 2 more camera, and 2 more sentries. Go through the door after defeating them to the next level. Go ahead into the room. Make the second health upgrade at the tranmogrifier if you can afford it. Scan one of the half spheres on the floor here. [*SCAN 55*] Maintenance Door Generator. Also scan the door between them. [*SCAN 56*] Time lab Maintenance Door. Go through the door to the left of the maintenance door. Enter targeting mode and start dodging to the other side of the room to get under the lasers. Charge the power box on the other side and go through the door that opens. In the next room deal with the 3 camera bots, 2 sentries and 1 armored sentry in the room. Scan the object in the center of the room: [*SCAN 57*] Generator Lens. Fire the charge glove at it to charge up the left side of the maintenance door. Use the transport tube in this are to get back to the maintenance door. Go through the right door this time. Dodge through this room like on the other side, but keep to the right to avoid the lev turret and be in position to charge up the power box on the other side. Go through the door. Deal with 2 camera bots, 2 lev turrets, and 2 armored sentries. Shoot the charge glove at the generator lens in the center to power up the other side of the maintenance door which will open it. ------------------------------------ 4.4.4 Task 4 - Defeat Robot Guardian ------------------------------------ Take the transport tube here back to maintenance door and go through it. Movie Unlocked: Carl, Dad Upgraded You'll be faced with a boss battle against the Robot Guardian. The first order of business is to scan it. [*SCAN 58*] Robot Guardian XL This should complete the basement scans, and you'll received an action figure. There are three stages to the fight. Start by firing the charge glove at one of the generator lenses here. Wait for the guardian to finish discharging the energy to the remaining lens. Charge up one activator switch on each side of the room, making sure the colors match and shoot the generator lens that gets powered up. It helps to be targeting one while the robot is doing the discharge Repeat for the last lens. While you're doing this you'll need to avoid the guardian's laser, just keep moving and you should be fire. The only differences in the second phase is that the lens are not charged to begin with and the robot fires missiles in addition to the laser. Charge up the first lens like the last two in the previous stage. Stay out of the circles on the ground to avoid the missile. For the final stage you'll need to disassemble the covers from the three lenses first. After that it is just like the second stage. The mission is complete after firing the last lens. Movie Unlocked: Wilbur Robinson Unstoppable Movie Unlocked: Enter the Science Fair ========================== 4.5 Follow Bowler Hat Guy ========================== ----------------------------------- 4.5.1 Task 1 - Find Bowler Hat Guy ----------------------------------- You've traveled back in time to a science fair. Scan the school sign in front of you. [*SCAN 59*] Joyce Williams Elementary School. Go into the school through the door by the sign. Disassemble one of the locks on the left side of this hall and a boy with drop out. Scan him [*SCAN 60*] Locker Boy. You'll earn a blueprint for the Charge Glove Energy Upgrade 2 for the 60th scan. There are four rooms off this hall, two on each side. There's a bunch of stuff to disassemble in them but nothing of real interest. Go through the door at the far end of the hall and around a couple of corners. There's another classroom to the left, again there's nothing of interest in it. Proper Villain informed by that the Science fair concept art is in a locker to the right at this point, which I'd managed to miss when I was writing this walkthrough. Continue into the cafeteria. ----------------------------------- 4.5.2 Task 2 - Get into the Kitchen ----------------------------------- After a brief scene scan the Bowler Hat Guy through the cafeteria window, [*SCAN 61*] Bowler Hat Guy and Doris. Also scan the aid station as it's different from the one in the Robinson house, [*SCAN 62*] Aid Station. Disassemble one piece for the railing above you while you're here. Go through the other door at ground level in the cafeteria. Disassemble the second locker on the left and scan the boy that falls out. [*SCAN 63*] The Other Locker Boy. Go into the classroom on the right side of the hall (both doors on the left are locked). Scan the chest in here: [*SCAN 64*] Antique Disassembler Chest 1. This contains the All Blueprints Cheat Blueprint. Return to the cafeteria and go up the stairs. There are two halls on the landing at the top. Lets go straight first, into the hall that leaded to the library. Disassemble the locker past the first door on the left. Scan the boy that falls out, [*SCAN 65*] Hall Monitor Locker Boy. Go into the door to the right. There's an antique dissembler chest 1 in here. It contains the Robinson Garden VR disc. There nothing of interest in the only classroom on the right of hall that you can enter. Take the other hallway from the top of stairs, which leads the janitor's closet. The only room you can get into, which is on the right side, contain nothing of interest. However you can disassemble a locker on the left side of the hall to get Aunt Billie VR Disc. Return to the top of the stairs. If you haven't disassembler the railing blocking the ledge to the clock do so now. Sidle the ledge to the other side of the cafeteria. Disassemble the cover on the vent and go into. Drop into the kitchen. ---------------------------------- 4.5.3 Task 3 - Find Bowler Hat Guy ---------------------------------- Run after the Bowler Hat man. Pick up his note and dismiss the popup. Do a general scan in the hall and you'll see his tracks to the left turning into the inner hall way and leading in the farthest room to the left. You'll see the man inside when you approach the room. ----------------------------------------------- 4.5.4 Task 4 - Get into the Principal's Office ----------------------------------------------- Go back to the other door on the same side of the hallway. Open the door and go in. It's dark in here, scan the light fixture on the ceiling, [*SCAN 66*] Classroom Light. Shoot the charge glove at it to light up the room a bit. Disassemble the large bookcase and the vent cover. Push the smaller bookcase under it. Climb onto the bookcase and disassemble as second vent cover. Drop into the room on the other side of the vent. ------------------------------------- 4.5.5 Task 5 - Follow Bowler Hat Guy ------------------------------------- Get the note and dismiss the popup. Go through the outer office and into the hall. A general scan will show the bowler hat guy has gone through the cafeteria and up the stairs. He's then turn down the hall towards the janitors closet and turned into the second door to the left into a lab. -------------------------------- 4.5.6 Task 6 - Get into the lab -------------------------------- Backtrack to the top of the stairs. You can enter a small storage room through the first door from the top of the stairs. Walk over the books onto a balcony. Sidle over to another balcony. Enter the class room. If you missed scanning the man earlier you get a second chance here. Enter the lab. ------------------------------------- 4.5.7 Task 7 - Follow Bowler Hat Guy ------------------------------------- Grab the note and dismiss the popup. Go out into the hall. A general scan show the man when toward the cafeteria and then to the library. ----------------------------------- 4.5.8 Task 8 - Get into the library ----------------------------------- Someone drop the janitor's key outside the library. Pick it up and return to the janitor's room. Go inside and climb the ladder. Turn around and follow the outer wall of the roof until you get to a chest. Scan it, [*SCAN 67*] Antique Disassembler Chest 2. It contains the Health Level 4 Upgrade blueprint. Follow the into wall back to a ladder leading to the upper portion of the roof. Turn left and scan the crane, [*SCAN 68*] The Big Boy Crane. Disassemble the cover on the activate switch. Fire a charge at it to turn the crane, breaks a skylight. Go down the ladder and drop through the skylight in the library. ----------------------------------------- 4.5.9 Task 9 - Follow the Bowler Hat Guy ----------------------------------------- There's a disassembler chest 2 in the corner of the library which contains a VR Disc. Get the man's note. A general scan show him descending leaving the halls and descending the stairs and going into the gym at the bottom. Following him ends the mission. Movie Unlocked: Wilbur messes up the Science Fair Movie Unlocked: The Alternate Future ================================== 4.6. Build the Transponder Remote ================================== -------------------------------- 4.6.1 Task 1 - Speak to Jacoby -------------------------------- You're back in the Robinson House and have been given the blueprints for the Transponder remote. It requires two special components, a Radiofeter and Transaluminum. You may want to detour to you room to play charge ball against Art and Billie. You'll get the blueprint for the Meatball Glove Cheat when you beat Art and the blueprint for the Snowball Charge Glove Cheat when you beat Billie. You may also go around the house disassembling enough stuff to build everything that you're current carry capacity can afford. There are two new items in the living room to scan: a car, [*SCAN 69*] Monorail Car, and it's terminal, [*SCAN 70*] Monorail Call Box. In the cannon room, you'll find that Uncle Gaston has upgraded his challenge. Talk to him. The meatball pattern is the same as before but there's a second circle to the right of the course. You may need to stop your forward motion when you get to it until the gaps allow you to get over to it. You'll get the blueprint for the Energy Level 4 Upgrade for beating the challenge. Approach the call box in the Living Room and select transit station from the list (it's the only entry). Task 1 is on hold. ------------------------------------------ 4.6.2 Task 2 - Speak to the Receptionist ------------------------------------------ The transit station has been overrun by ants preventing you from getting to the industrial district. --------------------------- 4.6.3 Task 3 - Destroy Ants --------------------------- Scan the receptionist, [*SCAN 71*] Magma Industries Receptionist, as well as the tube to her left, [*SCAN 72*] Magma Industries Transport Tube. Two ants will be attacking you be now, scan one. [*SCAN 73*] Grunt Ant. They take 3 shots from the charge glove to kill. After you deal with four grunts as blue ant will come in through one of the side doors. Scan it [*SCAN 74*] Soldier Ant, it will take 9 shots from the charge glove to kill. Go through the door it came through and scan the force field, [*SCAN 75*] Force Field 5000. You'll earn the blue print for the Carrying Capacity Level 2 Upgrade for the 75th scan. This will allow you to carry 120 of each component when you get to build it. There's one more grunt and one soldier ant to deal with outside. The force field on the lift will drop Scan the aid station near the lift, [*SCAN 76*] Magma Industries Aid Station. Ride the lift. Deal with the two grunts ants and the soldier ant to drop the force field on the protectosphere. Don't go into yet, go to the other end of this landing at scan the chest at the other end, [*SCAN 77*] Magma Disassembler Chest 1. It contains an action figure. Get into the protectosphere. Record time is 2:50. You'll get the blueprint for the Ant Helmet Cheat for beating the record. This course is more difficult than the first. You can fall off the edges and be put back at a checkpoint. Take it slowly as you roll along the path as you turn several corners until you get to some fans. Make sure to land on the platform after the fans as its the first checkpoint. Wait for the small platform and roll onto in. Roll onto another platform and get on the small moving platform on the other side. Roll off to the platform at the other end. Cross over the fans. Cross two adjacent moving platforms. You'll be at the top of a chute and at the next checkpoint. Take the chute slowly but speed up when you see the three dot so you can jump the two gaps. When you get to the bottom you need to get into the updraft of the fan but not move ahead too quickly so you can land on a platform above, and be at another checkpoint. Jump off the ramp and go along the path to the right. Cross the fans to the left at the end of the path. Go down the chutes and jump the ramp. Go down another chute and land on another platform leading to a chute. Jump the ramp at the end and land on a platform. Note the Havoc Glove Seal (5/16) on the course. I forgot this one on my second time through. Go down the chute beside it to the end of the course. Task 3 is now on hold. ------------------------------------- 4.6.4 Task 4 - Charge Ball Challenge ------------------------------------- MOVIE Unlocked: Enter the Chargeball Champion You'll now be facing the Champ in chargeball. You'll need to win three games against him, first on the pee wee course, then the varsity course, and finally the championship course. For the pee wee course alternate hitting the green circles and you should get a good angle at his blocks. For the varsity course use the lower portion of the green circle to get the side blocks an direct shots for the rest. The blocks on the championship course take two hits to destroy. There's a sweet spot just above the green circle that will let you take out all but the center three blocks, which can be dealt with by direct shots. You'll get the varsity glove when you win, which has try times the attack power. NOTE: If you lose you are given the opportunity to quit. Don't take it or you won't get the varsity gloves and remaining enemies will take 3 times the hits they would otherwise. --------------------------------------- 4.6.5 Task 5 - Talk to Maintenance Bot --------------------------------------- Go behind the chargeball court to find a chest containing the Magma Industries VR Disc. Take the transport tube here back to the station. The doors on other side of the station will open. A single soldier ant is out here. 3 shots with the varsity glove will finish it off. Take the lift down. Head towards the robot and scan it. [*SCAN 78*] Barry the Maintenance Bot. There's a Magma Disassembler Chest 1 behind him contain the Huge Noggin Wilbur Cheat blueprint. Talk to Barry. ---------------------------------- 4.6.6 Task 6 - Protect the turrets ---------------------------------- Destroy the two grunt ants that pop up and head through the portal. In the hallway you'll face about 10 grunts and 3 soldiers which you need to kill to drop the force field at the end. Go through the force field and towards the turrets. Scan one before you get too close, [*SCAN 79*] Ant Defense System Heal up at the aid station if you need to. Approach the turrets to trigger the attack. In addition to grunts and soldiers a red flying ant will appear. Scan one, [*SCAN 80*] Sniper Ant. Knock the snipers down with the disassembler and finish the off with a couple of shots from the varsity glove. After defeating all of the enemies, a monorail car will arrive and a lift will descend. Task 3 is also completed. ------------------------------------------ 4.6.7 Task 7 - Return to the Receptionist ------------------------------------------ Go to the lift and ride it up to the car. This monorail car has a different description so scan it. [*SCAN 81*] Monorail Car. Approach the call box and choose transit station. Turn towards the station, note that Havoc Glove Seal (6/16) is outside to the left. Go into the station and talk to the receptionist to open up the transit system. --------------------- 4.6.8 Task 1 Resumed --------------------- Go back to the monorail car. Go back to the Robinson House if you have