____ _ _ _ / __ \ | | | | (_) | / \/ __ _ ___| |_| | _____ ____ _ _ __ _ __ _ | | / _` / __| __| |/ _ \ \ / / _` | '_ \| |/ _` | | \__/\ (_| \__ \ |_| | __/\ V / (_| | | | | | (_| | \____/\__,_|___/\__|_|\___| \_/ \__,_|_| |_|_|\__,_| + + + + + + + + + + + + + + + + + + + + + + + + + + + + ___ _ _ ___ ___ ___ ___ ___ ___ _ ___ _ ___ _ ___ ___ ___ / __| | | | _ \/ __| __| / _ \| __| | \ /_\ | _ \ |/ / \| | __/ __/ __| | (__| |_| | /\__ \ _| | (_) | _| | |) / _ \| / ' <| .` | _|\__ \__ \ \___|\___/|_|_\|___/___| \___/|_| |___/_/ \_\_|_\_|\_\_|\_|___|___/___/ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Castlevania: Curse of Darkness FAQ/Walkthrough Version 1.6 Authored by: Berserker Last updated: July 6, 2007 berserker_kev@yahoo.com This document Copyright 2006 Kevin Hall (Berserker) Castlevania: Curse of Darkness Copyright Konami 2005. ___ / __\ ~/ /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ / /___ ++ SECTIONS ++ \____/urse of Darkness ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Press Ctrl + F then type in one of the codes below to go directly to that section. Section I: Introduction . . . . . . . . . . . . . . . . . . . . . . [IN00] Section II: Basics . . . . . . . . . . . . . . . . . . . . . . . . . [BS00] Section III: Walkthrough . . . . . . . . . . . . . . . . . . . . . . . [WT00] - Stage 01 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT01] - Stage 02 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT02] - Stage 03 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT03] - Stage 04 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT04] - Stage 05 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT05] - Stage 06 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT06] - Stage 07 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT07] - Stage 08 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT08] - Stage 09 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT09] - Stage 10 . . . . . . . . . . . . . . . . . . . . . . . . . . . . [WT10] Section IV: Extra Quests . . . . . . . . . . . . . . . . . . . . . . [EQ00] Section V: Maps . . . . . . . . . . . . . . . . . . . . . . . . . . [MP00] Section VI: Innocent Devil Info . . . . . . . . . . . . . . . . . . . [ID00] Section VII: Combineable Items and Material . . . . . . . . . . . . . [CI00] Section VIII: Enemy Steal/Item Drop List . . . . . . . . . . . . . . . [ES00] Section IX: Chairs and Unlockables . . . . . . . . . . . . . . . . . [CH00] Section X: Trevor Mode Mini Guide . . . . . . . . . . . . . . . . . [TM00] - Trevor's Special Weapons - Stat Increases - Trevor Move List - Special Whip Effects - Item Locations/Whip Locations/Boss Tips/Mini-Walkthrough Section XI: Frequently Asked Questions . . . . . . . . . . . . . . . [FQ00] Section XII: Everything Else . . . . . . . . . . . . . . . . . . . . . [EV00] - Copyright - Special Thanks - Contact Info - About Me ___ Se/ __\tion I [IN00] ~/ /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ / /___ ++ INTRODUCTION ++ \____/urse of Darkness ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Three years have passed since Trevor's ultimate confrontation with Lord Dracula. With his dying words, the dark lord left a curse upon the land of Europe that enshrouded its inhabitants with desires of cruelty and has been the cause of many deaths over the past three years. The people's hearts are now influenced by darkness as they gave in to the curse. Formely in league with Lord Dracula, the Devil Forgemaster, Hector, who previously gave up his dark powers, now seeks revenge upon a fellow Devil Forgemaster known as Isaac for falsely accusing his beloved of being a witch, and thereby orchestrating her death. Hector sets out for Dracula's Abandoned Castle in the land of Valachia to seek revenge for this tragedy. There he will find Isaac and confront him. But in order to face Isaac he must first reawaken his dark powers that he gave up long ago. This guide will give you a full walkthrough for the main game, revealing every item contained within and all secret areas to help you gain 100% completion. The walkthrough section has maps of each area outlining the paths that I am describing. The maps are sometimes a little off here and there, so be sure to use your in-game map as well. As in my other walkthroughs, I have stayed away from anything dealing with the plot, but if you consider boss names a spoiler, then tread carefully. Please enjoy this FAQ and give me an email if you have any questions, comments, or if you find anything that I missed. Any comments, suggestions, questions, etc. are always welcome. Email me at berserker_kev@yahoo.com. Also, if you find any errors in this FAQ (I don't care how little of an error), then please email me about it. + + + ++++++++++++++++ ~~ "Then this is the hour of your death!" ~~ +++++++++++++++++ +++++++++++++++++++++++++ - Curse of Darkness (2005) ++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ___ Se/ __\tion II [BS00] ~/ /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ / /___ ++ BASICS ++ \____/urse of Darkness ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~ + Controls ~~~~~~~~~~ ++ Default Control Setup X: Jump Square ([]): Attack Triangle (/\): Innocent Devil Action Circle (O): Final Attack/Steal (Lock-on)/Examine L1: Reset Camera L2: Change Lock-on Target R1: Guard R2: Enable/Disable Lock-on Left Analog: Move Character Right Analog: Move Camera Start: Display Character Menu Select: Display Map R1 + []: Launcher [] + X: Flying Uppercut Launcher D-pad Up: Cycle through Innocent Devil settings D-pad Down: Cycle through Innocent Devil settings D-pad Left: Cycle through Innocent Devil commands D-pad Right: Cycle through Innocent Devil commands ~~~~~~~~~~~~~~~~~ + Hector's Skills ~~~~~~~~~~~~~~~~~ Hector will gain many skills throughout his journey that will improve his combat and allow access to new items. Please note that all of these skills must found in a stage before you can execute them. Quick Step ---------- Location: Abandoned Castle Hold the Guard button, then press any direction and tap the Jump button to quick step in that direction. Hector will roll or flip in the direction pressed. Please note that I will sometimes refer to this as "roll" or "sidestep". Double Quick Step ----------------- Location: Abandoned Castle This is another variation of the Quick Step, but will allow Hector to add another flip behind the first quick step. His first quick step will also have no lag after gaining the Double Quick Step, which one should take advantage of. Perfect Guard ------------- Location: Baljhet Mountains Perfect Guarding can be intiated by blocking the second right before an enemy attack connects. Hearts will be gained for each successful perfect guard. Every move in the game can be perfect guarded against whether it is blockable or not. Steal ----- Location: Baljhet Mountains To steal from an enemy, use the use the Lock-On button to target an enemy then wait for the cursor to turn purple then press the Final Attack button while standing next to the enemy in order to steal from him. Most enemies' window of steal will only open while they are perfoming a specific animation. See the enemy section to find these specific animations. Marker Mode ----------- Location: Garibaldi Temple The Marker will allow you to open the map and place an "X" in an important area. I will use this frequently in the guide and will ask you to place a certain color mark on your map so there are no questions as to the location when I go back over it in the backtrack section of each stage. Here are the controls for the Marker: X: Place mark /\: Erase mark []: Change color Left analog stick: Move map Right analog stick: Tilt/Rotate map R1, R2: Zoom Out/Zoom In L1, L2: Cycle to mark O: Info ON/OFF Start: Enter/Exit marker mode ~~~~~~~~~~~~~~~~~ + Innocent Devils ~~~~~~~~~~~~~~~~~ Similar to the Familiar feature in previous Castlevanias, Innocent Devils are summoned creatures that will help the main character in battle. Innocent Devils can be found in Devil Forges throughout the game and will assist Hector in a variety of ways. Hearts are the main power source for Innocent Devils. Their current life is displayed in hearts and each time you use an ability that consumes hearts or the Innocent Devil is hit, it will lose life. When an Innocent Devil's life gauge is fully gone it will revert back to soul form and will only be able to follow Hector by his side. Collect hearts to replenish their life gauge and revert them back to material form if they sustain too much damage. Finding Innocent Devils ----------------------- Innocent Devils are found in certain stages behind a green door, which represents a Devil Forge. Enter the Devil Forge and Hector will use his powers to awaken the Innocent Devil contained within. Using Innocent Devils --------------------- On the character menu (pause menu), choose "Summon" to display your current Innocent Devils, then choose one to summon that Innocent Devil. While the Innocent Devil is summoned, change his settings from "Auto", "Command", or "Guard" using up of down on the D-pad. Auto = Innocent Devil will act on its own and attack the enemy using any abilities that it wants. Command = Innocent Devil will still attack randomly, but will not use an ability unless ordered by the player. Guard = Innocent Devil will defend itself and will not attack. Cycle through the Innocent Devil's current abilities using left or right on the D-pad and press /\ to issue a command. Chain Attacks ------------- Some Innocent Devils will add an attack to the end of any of your attack combinations by performing a single press of the final attack button when the "Chain" word bubble appears during the final attack. Leveling Up Innocent Devils --------------------------- A summoned Innocent Devil will level up along with Hector as he defeats enemies in battle. The Innocent Devil's heart capacity will increase per level, stats will increase, and it will learn new abilities depending on the number of enemies defeated. Some restrictions apply on the abilities for some Innocent Devils (see ID section). Innocent Devil's Status Enhancements for Hector ----------------------------------------------- Each Innocent Evil that Hector summons will affect his status depending on the Innocent Devil that he chooses. Pause the game and press the right shoulder button for a display of the current ID's statues enhancements for Hector. Look toward the bottom for a blue box with a Hector sillouette similar to the below diagram. +--------------------+ | +STR ??? -> | | +CON ??? -> HECTOR | | +LCK ??? -> | +--------------------+ The extra stats are also displayed under Hector's stats near the middle. Evolving Innocent Devils ------------------------ An Innocent Devil will be given the opportunity to evolve into another form with new abilities once enough evolution crystals have been collected from defeated enemies. The crystals will be available in five different colors and will determine the path that the Innocent Devil will evolve. The evolution crystals collected from enemies will depend on the current weapon that Hector equips. Red = Sword Green = Spear Blue = Axe Yellow = Knuckles White = Special The evolution path for each Innocent Devil will vary depending on the type. Eventually an Innocent Devil will reach a point to which it cannot evolve anymore. To turn off an Innocent Devil's evolution, choose "Summon" under the character menu and press right or left while an Innocent Devil is selected to enable or disable the evolution of that particular Innocent Devil (Crystal selected = Evolve, Crystal not selected = Do not Evolve). Breeding New Innocent Devils ---------------------------- After gaining a certain amount of levels and fighting a certain amount of enemies, each Innocent Devil type will produce a Devil Shard that can be used to incubate a new Innocent Devil. The new Innocent Devil will start from the beginning of its evolution cycle. Breed new Innocent Devils from the Devil Shards at Julia's Shop in the Bahjhet Mountains. Storing Innocent Devils ----------------------- Hector can only hold a certain amount of Innocent Devils at a time, so Julia will allow you to store Innocent Devils at her shop. She will keep them for you until you decide to take them with you. Extra ID pockets will allow Hector to carry more Innocent Devils and finding a new Innocent Devil will allow him to carry more as well. Innocent Devil Chart -------------------- Location: Baljhet Mountains Once this item is gained, you will be able to view the various Innocent Devil charts for each Innocent Devil type in the main menu by pausing the game, pressing one of the shoulder buttons, and choosing "Chart". This will show you the different paths that an Innocent Devil can evolve and what weapons and how many crystals are needed to evolve it along said path. An Innocent Devil's chart will be filled out as you evolve each type. Some Innocent Devils require a certain weapon in order to evolve them to a specific evolution. ~~~~~~~~~~~~~~~~~~~~ + Hector's Move List ~~~~~~~~~~~~~~~~~~~~ Normal Sword and Axe -------------------- Stepping Slashes (A) Energy Wave (FA) \ / \ / \ / \ / Jump Slash (A) Spinning Overhead (FA) \ / \ / \ / \ / Stab (A) Spinning Slash (FA) \ / \ / \ / \ / Upward Slash 2 (A) Sword/Axe Throw (FA) \ / \ / \ / \ / Upward Slash (A) Handle Strike (FA) \ / \ / \ / \ / Horizontal Slash (A) Large Sword ----------- Thrust (A) Ground Stab (FA) \ / \ / \ / \ / Side Slash (A) Blade Twirl (FA) \ / \ / \ / \ / Upward Slash (A) Spinning Ground Smash (FA) \ / \ / \ / \ / Horizontal Slash 2 (A) Force Stab (FA) \ / \ / \ / \ / Overhead Slash 2 (A) Blade Ram (FA) \ / \ / \ / \ / Overhead Slash (A) Fencing Sword ------------- Overhead Combo (A) Stepping Mega Thrust (FA) \ / \ / \ / \ / Hopping Slash (A) Rapid Thrusts (FA) \ / \ / \ / \ / Side Slash (A) Needle Ground Stab (FA) \ / \ / \ / \ / Thrust 2 (A) Sliding Stabs (FA) \ / \ / \ / \ / Thrust (A) Low Slash Combo (FA) \ / \ / \ / \ / Overhead Slash (A) Large Axe --------- Overhead Smash 3 (A) Axe Spin (FA) \ / \ / \ / \ / Side Slash 2 (A) Uppercutting Ground Pound (FA) \ / \ / \ / \ / Overhead Smash 2 (A) Axe Plow (FA) \ / \ / \ / \ / Side Slash (A) Upward Strike (FA) \ / \ / \ / \ / Overhead Smash (A) Knuckles -------- Overhead Kick (A) Burning Ground Smash (FA) \ / \ / \ / \ / Backhand (A) Ground Spin (FA) \ / \ / \ / \ / Roundhouse (A) Rapid Jabs (FA) \ / \ / \ / \ / Overhead Punch (A) Spinning Jump Kick (FA) \ / \ / \ / \ / Straight Punch (A) Sliding Punch (FA) \ / \ / \ / \ / Backhand Roundhouse Combo (A) Hammer Punch (FA) \ / \ / \ / \ / Jab (A) Special ------- The special weapons all have unique moves that can be performed by by tapping the Attack (A) button. Most of them are single attacks. ++ Gatling Gun Rapid Fire (Hold A) Hector will fire a stream of bullets at the area directly in front of him. You can turn him to the sides slowly as he fires by holding to the left or right. ++ Bomb Bomb Blast (A) Hector will leave behind a bomb in midair. Three of these can be left at a time. A bomb will go off after a few seconds or when an enemy touches a bomb. ++ Boomerang Boomerang Throw (A) Hector will throw the boomerang and it will fly either upwards, downwards, or straight toward the left side. The boomerang will not return. ++ Fire Flask Fire Bomb (A) Hector will throw a fire flask and the flask will break apart engulfing that area in flames. The flask can also be broken on a wall and the flames will fall to the ground. ++ Shuriken Shuriken Throw (A) Hector will throw three shurikens at the enemy. The range is not that great, but you can keep rapidly throwing shurikens without stopping. All three shurikens thrown will take damage from the enemy. ++ Hien Punch Combo (A, A, A) Hector will do a three hit punch combo with the tonfa-like weapon. ++ Spike Shield Shield Smack (A) Hector will swipe the area in front of him with an upward strike. ++ Bat Homerun Swing (A) Hector will rear back and deliver a powerful bat swing to the enemy. This will almost always knock down a standing enemy. The delay before the swing is quite long. ++ Electric Guitar Play Stance (A) Hector will jam on the guitar and enter a play stance. From the Play Stance, you can do the following... Guitar Jam (A, A, A) The first attack will actually send Hector into play stance if he is not already there. Hector will jam on the guitar a total of three times. Once while standing, once while bent over, and one while holding the guiatar behind him. Guitar Bash (FA) This can ONLY be done while in Play Stance. Hector will lean the guitar back and bash it over the enemy's head. (MOVE LIST UNFINISHED!) + + + +++++++++++++++ ~~ "What a horrible night to have a curse!" ~~ ++++++++++++++++ +++++++++++++++++++++++++++ - Simon's Quest (1988) ++++++++++++++++++++++++++++ +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ ___ Se/ __\tion III [WT00] ~/ /~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ / /___ ++ WALKTHROUGH ++ \____/urse of Darkness ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Maps are displayed throughout this walkthrough for every room though they are sometimes not exactly drawn too well for obvious reasons. For the maps, use this as a legend: +--------------------------------------------------------------------------+ | ! = Important item (may be behind a breakable wall) | | ? = Secret area that I have marked in the backtrack section | | * = A chair | | W = Warp room | | S = Save room | | >,<, v, ^ = Represents the way that I am describing in the paragraphs | | Sometimes I will not mark the paths that I describe since it | | would only clutter the map and confuse the player. | | I = A wall (just in case someone asks) | | -, - - = Doors | | AC, MA... = Acronyms for the stage names, in this case Abandoned Castle | | and Mortvia Aqueduct. | | 2F, 1F... = Floor Numbers | +--------------------------------------------------------------------------+ Be sure to place a mark in all areas that I tell you to if you want to remember the location for a certain secret area. +------------------------------+ | Red Mark = Devil-Type ID | | Black Mark = Battle-type ID | | White Mark = Mage-type ID | | Green Mark = Bird-type ID | | Yellow Mark = Fairy-type ID | | Blue Mark = Water Drain | +------------------------------+ Each stage walkthrough has a backtrack section that will help you to achieve 100% in that stage when you have the requirements for that specific area. I have also noted certain enemies that you should steal from while on your journey through the stages. If you intend to make some of the best items in the game, then I would suggest that you steal from each enemy that has an important material the first chance you get. With that said, now onto the walkthrough! [WT01] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~ ~~ Stage 1 ~ Abandoned Castle ~~ ~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ And so the curtain opens on a new installment of the Castlevania series... ++ Abandoned Castle - First Floor When the beginning cutscene ends, head to the _____ ____ north to collect a few items. Press the Select ( _>__>_ I or Back button to bring up your map and make sure I^( IvI that you are looking at the map in "Fixed Mode". I I I I Press []/X on the map screen to cycle between _______)^I IvI Fixed and Free modes. Fixed mode will always ( _>__>__) I I remain the same no matter where you move, while I^( IvI Free mode will change depending on the way you I I I I move - the map will fix itself to face the way I^I IvI that you are going. Run across the drawbridge I I I I to find a lit up path ahead. You can strike |^| )v) the candles with the attack button, but they | | ) ) will not leave you anything except for a bit I^I )v) of cash (possibly) for the moment. Follow the I I / \ narrow path along the mountainside and at the I^I / \ end you will find a ++POTION++ and possibly I I ( ! ) another item. If you have a Castlevania: I^I \___/ Lament of Innocence save on your PS2 memory I I card then you will find the ++MOAI++ stone at I^I the end of the path as well. This can be sold ___I I___ later for a hefty price or it can be used to / ^ \ restore all of your health. Konami purists | | should recognize the statue head from Gradius | | since it appears in a number of Konami games. | | Head back to the south and reenter the \____ ____/ Abandoned Castle. I I Walk up the steps to where Isaac was standing earlier and open the door. The door behind you will block off and, as you step forward, an Executioner will knock down the wall up ahead and attack. Use combos with the attack button to finish him off quickly. You can only chain four button presses at the moment, but that will change later. During the normal attack combo, press the Final Attack button to end the combination with a hard-hitting attack. The animation will differ based on how many normal attacks you chain. Use the Block button to guard his attacks if he leans back and tries to hit you. Once he is disposed of, the door in the area will be unbarred and a ++MEMORIAL TICKET++ will fall from the ceiling up ahead. Enter the blue door up ahead to save your game. Throughout your quest the blue doors will be a sign of a save room. They will appear as red rooms on your map. Choose to "Register Memorial Ticket" to designate that room as your save room to warp to if you use a Memorial Ticket. You will need to constantly reregister your Memorial Tickets throughout your journey if you choose to use them. ~~ 10.09% ~~ (map continued from above map) __________________I I___________________ I ___________ _>__>__>__>__>__>- I I I |S| IvI I ~~~~~~~~~~/ (_) I I I ~~/_____ _____ IvI I I I I____________________I I I I I I = ____________________ I IvI I I I_____I I__ __I I I I I I I IvI I I I I I I ___I I _____ _I I_ -v-___ I I I I____________________I I I I B1F< I >B1F ____________________ I I ! I I_____I I_____I I__v__I I__v__I 2F 2F Exit the save room and head down the corridor on the east side (look at the map) and enter the door at the end. A few Skeletons will appear along the way. Keep heading south from the next room and you will eventually enter a room where the doors will seal off and you will be forced to fight a group of Skeletons. Fight them off and grab the ++QUICK STEP++ skill from the middle of the room. This will allow you to quickly roll or flip out of the way of an attack while guarding. Press a direction and the jump button while guarding to have Hector quickly move in the corresponding direction to avoid an oncoming attack. Walk up the stairs on the south side. Abandoned Castle - Second Floor (Outside) _____ _____ / \_________________________/ \ ( ! <_-<__<__<__<__<__<__<__<_-< < ) \__ I |S| \__ __/ IvI _____ (_) _____ I^I I I I I _____I I I I IvI 1F< I I ___ >3F I^I I I I_ _I I I I_ _I I I IvI I I I I __I I I^I I I I I I I (_S I I I IvI _I I_ I I _I I_ I^I I I I I___I I I I I-I IvI I _____I I I I-I I I I_____I I__v__I v _IvI 1F 1F When you reach the outside, move north along the path ahead. Fenrirs will teleport in front of you and attack. Use normal strikes and you should be able to knock them down with the final hit of the combination. While they lie on the ground helplessly, beat them down with constant attacks. Some Skeletons will attack near the end by the west door. Head to the west to find some more Skeletons and a save room on the south side of the wall. Keep heading west and go through the door at the end. On the other side, grab the ++ABANDONED CASTLE MAP++ from the middle of the area. Now most of the map will be filled out for you. Head down the path to the south while fighting Fenrirs and Skeletons then enter the door. (next map continued from above map [west side]) You will be sealed inside of an area with Skeletons and a Cyclops. _IvI Focus most of your attacks on the Cyclops and take him out quickly / I__ since he poses the biggest threat. Be sure to block when he leans ( v | his club back. After the Cyclops has been defeated the doors will \__ __/ unseal. Enter the door to the south. The treasure chest to the _IvI_ right side cannot be opened just yet. Head into the greenish door I I to the south for a cutscene. This is one of many Devil Forges and I v I they will always be behind a green door. After the cutscene, you I_ _I will gain the ~~FAIRY-TYPE INNOCENT DEVIL (ID)~~. The IDs IvI throughout the game are fueled by hearts. Their life gauges are I I composed of hearts and many of their abilities will drain their IvI life gauge so you must always collect hearts to replenish their / \ life. Now you will be able to collect hearts from some candles as ( ! ) well as enemies to give your current ID energy. An ID cannot die, \___/ but they will revert to soul form if they take too much damage. While in soul form, they will merely follow Hector and will not be able to perform abilities. Collect hearts to restore them to their material form. They will gain experience as you do. The Fairy-type can be set to "Auto" or "Command". Auto will allow her to act on her own, while Command will give you control over her. Use the D-pad to select between the different settings and commands. Press the Innocent Devil Action button to issue a command to your ID. For more info, see the Innocent Devil section under the Basics section. Go ahead and name your ID then go back to the area with the treasure chest. When you go back outside, press the Action button near the treasure chest with the Fairy-type ID equipped, to have her open the chest and reveal the ++DRAGON CREST++. Now you need to go all the way back to the very first save point at the beginning of the Abandoned Castle. ~~ 23.85% ~~ When you get back to the first save room, take the west path this time. In the water, Mermen will attack. Once you start to hit them, it will completely stun them, so attack frequently to keep them from rolling or clawing at you. Walk through the water and head south to the door at the end. Grab the ++POTION++ and place the Dragon Crest on the door to unlock it. The doors will bar off in the next room and you will be forced to face an Executioner with his posse of Skeletons. Defeat the Executioner first while remembering to block his attacks then go for the Skeletons. After the battle, grab the ++BESTIARY++ from the middle of the room. This will open up the "Bestiary" menu under the main pause menu. There you can view all the enemies you have faced thus far along with information about each of them. Go through the hole in the wall to enter the B1 area of the Abandoned Castle. ~~ 31.19% ~~ ++ Abandoned Castle - B1 Floor _________ / <__<__< \ ( ( |S| ) ) IvI (_) I^I I I I I _____ _____ __________IvI I^I I I______________I I / _<__<__<_ I I I I ______________ I ( ( ) I I^I I_ _I I_ _I IvI _ I I I I I I I I I I/ \_/\ I I I^I I I I I I> _ !| ( ) I I I I _I I_ I I\_/ \/ I I I^I _I I_ ___________I I IvI I I / \ I I / _- | _ I I I_____ I I 1F< ^ ) <1F I ( ( ) || ( I_____I (_>_-- v) I I \___/ I_____I I I \ || I ) I I I I I \_|| I IvI I (_____________________( I I__I I I (___-_____ >-_____ _____) IvI )^( / \ I I I I ( ) IvI_____________)^I \___/ (__>__--_>__>__>__) A few Ghosts will attack in the first area. Be sure to watch for their sudden swings and be prepared to block. Head through the north door and walk further into the cave ahead. You'll run into a few Skeletons along the way and will find a save room on the left side as you come to the next doorway. Save your game and continue further into the cave. Fenrirs will try to gang up on you in the next area. Take the path to your right as you enter (west path). Fight through the Skeletons and Fenrirs and enter the door off to the left side. Barrels of wine will cover the entrance to the room up ahead. Attack the barrels to find some ++WINE++ (maybe two) and ultimately reveal a room containing a ++POTION++ and a treasure chest containing an ++ALUMINUM++ material. These materials will be helpful soon. Exit the room and continue moving south. Keep moving through the doorways until you reach an area where you must defeat some Ghosts to unbar the door ahead. You might want to head through the path that you didn't take earlier on the north side if you want more map completion. Enter the doorway to the east after you have defeated the ghosts. ~~ 47.70% ~~ Enter the first door on the right on the south _____ _____ side. The room will seal off and you will face I I______________I I off against many Ghosts and Fenrirs. Grab the I v <__<__<__<__<__< < I ++$100++ in the middle of the room. Exit the I_ _I I_ _I room after the battle and head northeast along IvI I^I the path to find another door. Inside the next I I I I room, your Fairy-type will display a "?" to the IvI _I^I_ side of the screen, which will let you know that _I I_ ___________I I there is some sort of contraption in the room I v I / _-> v|> _> ^ I that you can manipulate. Walk over to the third <1F I (^( ) !|| ( I_____I column that the Fairy-type will hover over and I_____I I I \ || I attack the column until it crumbles. A narrow I^I \_||^I rock will fall down from above and form a ramp ________( I I__I that you can use to gain access to the floor _>__v__->_) above. Grab the ++WEAPON COMBINE++ item from / \ near the pillar that you just destroyed. Now ( ! ) all those materials that you have been collecting \___/ will come in handy! Go to "Combine" below the "Equip" menu to be able to combine materials to make weapons and armor. You should have enough materials to make a leather armor and helmet. Walk up the newly formed ramp to find a treasure chest up ahead. Open the treasure chest to find an ++I.D. EVOLUTION CRYSTAL++. This will allow your ID to evolve based on what weapon you have equipped. For a full explanation on this visit the Basics section. Walk around the side and enter the door on the east side. A few Zombies will attack in the next room. Watch for their sudden unblockable grabs. Enter the corridor up ahead then continue to the next room. You will run into more Zombies eventually. Head to the west. In the third room, Wizards will attack. Hit them before they have a chance to cast their spells. Continue to the south and you will be trapped in a room with Zombies and Skeletons. Defeat them and head up the stairs to 1F. ~~ 60.55% ~~ ++ Abandoned Castle - Second Floor __________________I I___________________ I ___________ _________________- I I I |S| I I I ~~~~~~~~~~/ (_) I I I ~~/_____ _____ I I I I I I____________________I I I I I I <2F< <__<__<__<__<__<__<__< ! I I I I I I_____I I__ __I I I I I I^I I I I I I I I I ___I I _____ _I^I_ - -___ I I I I____________________I I I I B1F< I >B1F >__>__>__>__>__>__>__> ^ I I I I_____I I_____I I__ __I I__ __I 2F 2F A Wizard along with a few Zombies will be waiting in the first big room. This is when the Zombies will start their yellow vomit attack. If you touch the vomit pool then you will take damage. Chain two normal hits then use the sword throw finisher to hit them while they stand in their vomit. In the second big room, the doors will seal off and you will fight a swarm of Zombies and Skeleton Blazes. The Skeleton Blazes have some tough defense so you will have to hit them quite a few times. Once you defeat the enemies, don't go up the stairs to 2F just yet, continue to the north and go through the next few rooms until you reach the next set of stairs at the west end. In the third room you'll find a ++POTION++ along with some Zombies and a Wizard. The fourth room has a bunch of Zombies inside along with a chair to the right of the 2F stairs. Different chairs can be found throughout the game and sat in in order to collect them all in one room later in the game. Go ahead and take a seat in the **THERAPEUTIC CHAIR** to gain credit for finding it. Don't worry, it's not killing you, I promise. Go up the stairs to 2F when you're done. ~~ 70.64 ~~ ++ Abandoned Castle - Second Floor In the first room, you'll run into _____ _____ one of the more common enemies in / \_________________________/ \ every Castlevania - the Armor Knight ( __-____________ __________- ) (most call them Axe Knight). Their \__ I |S| \__ __/ armor is tough and you cannot I I _____ (_) _____ I I stagger them, so attack them and then I I I I _____I !I I I quickly dodge away or block when I I 1F< v I I _>_ > >3F I I they start swinging. Lure them away I I I_ _I I^I I_ _I I I from each other and fight them I I IvI I I __I I I I separately. In the south room, an I I I I I^I (__ I I I Armor Knight along with two Wizards I I _IvI_ I I _I I_ I I will attack. Defeat the Wizards first I I I I___I^I I I I-I since they will stand back and heal I I I > >__>__I I I I-I the Armor Knight if you don't. In the I I I_____I I__v__I v twisting corridor some more Armor _I I 1F 1F Knights will appear as you walk to the next room. The doors will seals off in the third room and you will be forced to fight a group of Armor Knights and Wizards. Like before, defeat the Wizards first then concentrate on the Armor Knights. Grab the ++DOUBLE STEP++ skill from near the 3F stairs. Don't go up to 3F just yet. Enter the corridor to the south and save your game in the save room. Enter the next room to the south if you want to boost your map completion. The stairs in the south room will only take you back down to the first floor. Remember that room where I told you not to go up the stairs in earlier on 1F? Well, it will lead you to that room. Go back to the stairs that lead to 3F and go up them. ~~ 80.73% ~~ ++ Abandoned Castle - Third Floor This floor is pretty straightforward _____ _____ since there are no extra rooms. The I I___________________I I first room has two Skeleton Blazes along I v <__<__<__<__<__<__<_ < < >2F with a Wizard. Like before, the Wizard I_ _I I_____I will heal the other enemies so defeat him IvI ___ first and continue west. The second room I I ___________________/ \ has a few more Skeleton Blazes and another IvI4F<___<__<__<__<__<__< < ) familiar enemy to Castlevania fans, the I I \_ _/ Bone Dragons (or White Dragons in this _IvI_ _I I_ version). Jump and hit the White I I___________________I ^ I Dragons with a few air combos to quickly I > >___>___>___>___>__ > I defeat them. They won't attack unless I_____I I_____I you get close to the wall that they are attached to. More Skelton Blazes will await your arrival in the third room, skip or fight them and head east. In the fourth room you'll be sealed inside with plenty of Skeleton Blazes. Two White Dragons are attached to the wall as well. Stay away from the White Dragons and defeat the Skeleton Blazes first then use some air combos on the White Dragons. Enter the next area to find a familiar looking staircase covered with red carpet that leads to the top floor of the castle complete with a full moon view in the background once you reach the top. This sight will make any Castlevania fan's blood boil. Ah, time to fight Dracula already my friend! Just kidding...or am I? Head up the stairs to 4F. ~~ 94.49% ~~ ++ Abandoned Castle - Fourth Floor A save room and a boss door, what more can I _____ say? Notice that the boss doors are the same __I I_________________ ones from Lament of Innocence. Boss doors (O_ Boss __<__<__<__<__<__>3F will always have a red door complete with a I_____I |S| skull on the front to let you know that you (_) had best save before you enter, since there is big battle ahead. Save your game in the save room and walk through the door. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Boss 1 - Crazy Armor + Level 9 + HP: 1330 + Weakness: Thunder + Tolerance: N/A + Steal: Galtite (Boss Rush Mode ONLY) ++ When to steal: When he drills his head into the ground, you have to steal from his back. He does this attack rarely. (Boss Rush Mode ONLY) First fight: Try to have some sort of armor and helmet equipped and this battle will be a breeze, even if he hits you a bunch. Use your Fairy-type to heal yourself if you start to suffer a bunch of damage. With the way this battle starts out, you better be ready to move or block. The boss will almost instantly try to hit you with a weapon strike. He will do a mix of overhead and horizontal strikes throughout the battle (sometimes in a row). Thankfully all of his attacks can be guarded against for the first battle. Strike him after each attack and watch his arms for the next swing. With his vertical strikes it is better to guard rather than dodge them, since they clear an entire section of the room. He also has an attack in which rotating gears shoot out of his mouth, which can be easily blocked as well - he usually does this attack up close and will pause before the attack. Second fight: During the second fight, all of his attacks can still be guarded against, but some of them will eventually break your guard if you block too much. He will spew flames from each head that is connected with a gear - it is best to get away from him when he starts this attack since it has a bad habit of breaking your guard. As the battle progresses he will start to get more flame-happy and will nearly fill the whole room with flames. He may eventually shoot fireballs, which can be easily avoided by running around or you can block them. Hit him whenever he is not attacking and you can take him down the second time even faster than the first. Crazy Mode: On Crazy Mode, this boss is much more difficult the first time you fight him, mainly because he hardly ever staggers and he will mix up his attacks to where you will never know if he is about to do a one, two, or three hit combo. Be sure to equip a small sword or knuckles for this fight so you can recover quickly after an attack. Block his side attack and roll to the side then attack during his overheads. Attack sparingly because you can't afford to get hit that much at all. When he reaches his second bar he will start to do the move where he will bury his head gears into the floor thankfully, so you can dodge this and get some hits while he recovers. The second fight is not that bad at all as long as you stay away when he flames the area around him and block or quick step away from the fireballs. +++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ When the fight is over, heal yourself by stepping into the blue glow that appears on the floor next to the Gondola that rises from the floor below. Go back and save your game and then come back and enter the Gondola to ride down to the next stage. Sitting in the Gondola will also credit you with the **GONDOLA** chair, which you will find later in the game in the chair room. ~~ 99.08% ~~ ++ Backtrack to Abandoned Castle [ ] The rest of Abandoned Castle will not be complete until after Stage 8. When you return after Stage 8, the floor above the boss room will be open to you and you will fight an extra boss on 5F giving you a complete percentage for the Abandoned Castle stage. ~~ 100.00% COMPLETE (Abandoned Castle) ~~ [WT02] ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ~~~~~~~~~~~~~~~~~~~~~ ~~ Stage 2 ~ Baljhet Mountains ~~ ~~~~~~~~~~~~~~~~~~~~~~~