***************************************************************************** DDDDD IIIII SSSSS GGGG AAA EEEEEEE AAA 2222 DD DD III SS GG GG AAAAA EE AAAAA 222222 DD DD III SSSSS GG AA AA EEEEE AA AA 222 DD DD III SS GG GG AAAAAAA EE AAAAAAA 2222 DDDDDD IIIII SSSSS GGGGGG AA AA EEEEEEE AA AA 2222222 Disgaea 2: Cursed Memories Version: 1.0* Made by Paradisio Paradisio15@houston.rr.com ===================== 0. Table of Contents ===================== Index: 0. Table of Contents 1. Disclaimer/Legal Information 2. Walkthrough -Episode 1 -Episode 2 -Episode 3 -Episode 4 -Episode 5 -Episode 6 -Episode 7 -Episode 8 -Episode 9 -Episode 10 -Episode 11 -Episode 12 -Episode 13 3. Weapon Skills (3WS) 4. Classes (4CLS) 4a. Human (4AHC) 4b. Demon (4BDC) 4c. Character 5. Dark Assembly 5a. Bills 6. Optional Areas 6a. Cave of Ordeals 6b. Dark World 7. Item World 7a. Specialists 7b. Geopanels 7c. Subpoena 7d. Pirates/Mystery Rooms 8. Leveling 8a. Tactics 8b. Maps 9. Thanks *NOTE: This will in all likelihood be the last update to this guide. I just can't compete with the other guides and/or people who just copy out of the official strategy guides and post them, so I really see no reason to continue to update my guide when it can't possibly be ever as "good" as the others that are up. Thanks to everyone who helped make this guide what it is. ============================================= 1. Disclaimer/Legal Information/Introduction ============================================= This guide is copyright (c) 2006-2007 Paradisio. This guide is only for the website www.gamefaqs.com. Any sites that wish to host this guide should e-mail me and ask for my permission before hosting it on their sites. It should be noted, that I get all my game information from playing, I don't copy from a guide I bought. So sometimes, some of my numbers may be a couple off if I forgot to check every character after every battle. If you have a correction, please send it in. I know I'm not the best writer either, so sorry for all my grammar errors and whatnot. =============== 2. Walkthrough =============== Foreword: This walkthrough does make references occasionally to story bits, so if you want a completely spoiler free guide, you aren't going to find it here. This guide was also written under the notion that you aren't powerlevelling or spending a lot of time in item world getting really powerful, because, to be honest, the game is extremely easy if you are level 2000. If you are looking for information on those topics, please look to other parts of the guide instead. I recommend people play through the game at least once playing normally before engaging in all the extra fun stuff the game has to offer. ************************************ *Episode 1: The Overlord's Daughter* ************************************ As the game starts you will get the "creepy" man voice introduction that doesn't seem to make a whole lot of sense to be honest. After the scene you will be introduced to the hero of the game, Adell. Yes, I agree, his costume is...odd. Anyways, your mother will indulge in some child and spousal abuse before laughing like a moron again and summoning the wrong person and forcing her to join you in your search for the evil overlord... Anyways, you are introduced to the town map. Get used to it... Your father will give you a fighter, red mage and cleric to start you off with. After that you're on your own. So take some time to look around town and learn what everyone does. There should be a few treasure chests scattered around as well you can loot. They reappear every so often so look around every time you finish a map for more of them. Remember to use the L and R buttons to change the camera so you can find them easier. Regardless, if you don't understand what some of them do, don't worry about it too much as they'll be explained later. Right now the important ones are the hospital (heart) and dimensional gate (arrow pointing up.) When your ready head to the gatekeeper for another cut scene and then select the first map. ~~~~~~~~~~~~ ~Tutorial 1~ ~~~~~~~~~~~~ This is really nothing but a tutorial map (as per the title). If you've never played Disgaea 1 or any Playstation 2 game from this company you should probably accept, but it's really simply regardless. Anyways, all you have to do is kill the enemies for this map (like almost... well, all of them basically.) And these enemies are so weak you would have to try to lose. Enemies: -3x Level 1 Prinny After you beat them (I hope) it will ask you if you wish to skip the story or not. Regardless of the bad voice acting, I recommend watching the story at least the first time around so you can appreciate the game a little more, and especially because I really don't cover the story most of the time when doing guides. After which you are returned to town and shown the item shops and the basics of equipment. To be honest, I never really use the item shops for actual equipment until late in the game, since most of the time you'll find similar equipment after the battle, which is... well, free. Especially early in the game, when money is tight you'll need to save money to use the hospital or else you can get caught in a downward spiral, so don't blow all your money on the gear they are currently selling (which you'll probably find upgrades to for free soon.) ~~~~~~~~~~~~ ~Tutorial 2~ ~~~~~~~~~~~~ At the beginning you'll have the chance to view another tutorial, view it or not, it's up to you. Enemies: -3x Level 1 Prinny In actuality this is exactly the same as tutorial 1, as the enemies are exactly the same, just in different spots. Use the same tactics for another easy win. ~~~~~~~~~~~~ ~Tutorial 3~ ~~~~~~~~~~~~ In this tutorial you'll have to deal with geopanels, I recommend viewing the tutorial if you didn't play the original game. If you did, it's basically exactly the same. Enemies: -3x level 1 Prinny Geopanels: -Enemy Boost +50% (Blue on Blue) -Exp +50% (Blue on Red) Even with the enemy boost +50% they shouldn't be much of a threat, use the same tactics as before or you can destroy move the geopanels. ~~~~~~~~~~~~ ~Tutorial 4~ ~~~~~~~~~~~~ Another geopanels map (get used to them, most maps "feature" them) with another geopanels tutorial. Enemies: -3x level 1 Prinny Geopanels: -Enemy Boost +50% (Yellow on Blue) -Silence (Blue on Nothing) -Exp +50 (Null on Nothing) To beat this map really easily and with a high gauge, do the following: put the yellow symbol and the blue symbol on red and the null symbol on blue. Then attack the blue symbol. This will cause all the geopanels to be destroyed (turns the red blue, and the blue yellow and then the yellow null.) This is good way to get equipment on maps, so keep it in mind. Even if the enemies aren't on the geopanels, the resulting geo-explosion should do a good amount of damage to all of them. After its over, you'll get another cut scene about how spoiled Rozalin is. And then you'll be introduced to the dark assembly, which is where you can make new characters, transmigrate, and generally do the cool optional stuff. Like he says, it may be a good idea to make some more party member at this time as well. All your current options (unless you someone have been getting experience elsewhere) are the lowest level, lowest type of characters. Meaning, they are pretty weak comparatively. Regardless, you'll only spend 1 mana or so on each, so they are cheap. Eventually you'll probably want 1 of every class, but for now another fighter, a thief and another mage would be a good idea. As you collect more mana you can make classes with more attribute points, which over time means a huge difference in their power, which is why you probably shouldn't make every class right now. Because you can only make good-for-nothing characters, you'll have to subtract skill points. So for the fighter/rogue subtract intelligence, and for the mage subtract attack. Remember to equip them before you continue with the game. If you return to the gatekeeper you'll notice the tutorial maps gone, they have been replaced by an optional map. If you wish to continue the story instead, continue to the section after this. Map 1-1: Beginner's Field Enemies: -3x Level 1 Petite Orc -2x Level 1 Ghost Geopanels: -Heal 20% (Null on Aqua) Destroying the geopanels is obviously pretty easy (use Rozalin to destroy it the first round), and since the enemies are all level 1 with no equipment, they should prove very easy. Map 1-2: Reflection Pond Enemies: -4x Level 1 Prinny -1x Level 2 Prinny (Paw Glove) Geopanels: -Enemy Boost +50% (Null on Red) Yes, she just said that you need to level up if you are going to fight the overlord... It's nice to know that some games are honest with themselves. Uh oh, the enemies are getting equipment... Anyways, you can either trounce them or destroy the geo symbol. If you want to reach it early, simply do a lot of lifting a throwing, you should be able to reach it the first round if you pile enough people. The resulting geo-explosion will about half the enemy's health. After an angst filled clichéd scene from the overlord you'll be told that item world has been opened. You're free to ignore it for now, since it will probably be more difficult than it's worth. Basically you select an item and go inside of it, as you go thru the levels, the item will level up and become much stronger. Once again, because equipment becomes obsolete quickly at the early stages of the game, even leveling up to max means it will eventually be worse than the common items you find or buy. But for now we will continue this guide until we have to or need to go into item world. Map 1-3: Psycho's Hideout Enemies: -1x Level 3 Mothman (Paw Glove) -4x level 2 Petite Orc Geopanels: -Exp +50% (Red on Nothing) There is a treasure chest near the house, but getting there before the enemies do is a pain and more worth than it's worth. Remember to throw the +50% exp symbol onto the blue if you get the chance, makes this map a decent place to get experience right now. Other than that it's a simple map. Map 1-4: Dead Tree Field Enemies: -2x Level 2 M.Fighter (Lazy Sword) -1x Level 2 M.Fighter (Worn Sword) -2x Level 3 F.Fighter (Replica Spear) -1x Level 4 Dark Hero (Double Slap) -1x Level 3 Healer (Training Staff/Common Orb) You'll be introduced to Axel, who might be so annoying you wished he were mid-boss instead. And if you have to ask, yes, he just made a reference to punk'd. No, I don't know what the translators were sniffing so stop sending me e-mails about it. Yes, quite a few enemies, and decent levels to boot. Your offensive characters should have some special attacks by now, so I suggest you use them to deal with the regular characters first. I would advise away from attacking the healer/Axel until the guys on the bottom are defeated or you may find yourself in trouble (unless they come to you of course, in which case the healer should be the primary target and then Axel.) In any case, its nice to see your family is so sympathetic. ****************************** *Episode 2: Rozalin The Liar* ****************************** The chests have respawned around town, so take a moment to go loot them and liberate their captives from the oppressive chests of the overlord. Map 2-1: Banquet Room Enemies: -4x Level 4 Marionette -2x Level 5 Ghost (The Weak/Common Orb) Geopanels: -Def +50% (Null on Green) For the first time, I recommend actually not destroying the geopanels unless things get difficult. So get your characters on the 4 squares to get a nice defense bonus to make the map easier and then lure them in. Map 2-2: Sanction Room Enemies: -1x Level 5 Dirty Frog (Goblin Claw/Tunic) Geopanels: -Warp (Purple on Purple) -Enemy Boost +50% (Purple on Purple) Just one enemy, but the warp makes this battle quite annoying, especially if you want to go for the chest. Your best option is probably to try to destroy the geo symbols near the top to make the battle a little user-friendlier. My other strategy, which seemed to work well was sending one or two people out and waiting for the enemy to warp near the base panel, and then taking everyone else out and beating on him. Afterwards, he will be forced into your party. He actually is a pretty good, so I recommend using him. Map 2-3: Room Of Despair Enemies: -4x Level 4 Thief (Handgun) -3x Level 5 F.Fighter (Iron Axe) -3x Level 4 Thief (Wooden Bow) After the cut scene it seems you have found yourself in quite the ambush. My only advice really is to put a couple of characters out to lure the ranged combat users into close range and then take out your other characters to take them out, they should be relatively easy because they are thieves and have quite low stats. Also make use of your area effect attacks if you have them; they make this map much simpler. Overall this is probably the first challenging map of the game, if you can beat it easily you're doing well. Map 2-4: Sealed Room Enemies: -1x Level 6 Dark Hero (Knuckles/Imperial Seal) -2x Level 5 F.Fighter (Broadsword) -1x Level 5 M.Fighter (Broadsword/Brawny Muscle) -2x Level 5 Red Skull (Wooden Staff/Common Orb) -1x Level 5 Blue Skull (Wooden Staff/Common Orb) -1x Level 5 Green Skull (Wooden Staff/Common Orb) Geopanels: -Defense +50% (Null on Green) -Move -1 (Blue on Green) -Enemy Boost +50% (Red on Green) Yes, quite an army he's got, eh? You really have 2 options, you can form a human ladder to jump over and destroy the red geo symbol or you can hold up on the green tiles and lure them in, the only problem is the defense boost applies to them as well, so ideally you want to be on the green and keep them off of it, easier said than done. I really like the former option more, but it will leave your guys pretty heavily wounded if they are on the tiles as well, regardless I think it's worth the risk. If you do it right, between the 3 color changes and the explosion only Axel and the one M.Fighter will be left. Even so, Axel's Shocking Soul Special attack is a quite nasty area effect attack (the area is cross shaped on his current square and I believe it goes 2 squares in each direction so be warned.) Anyways, after a rather amusing and overly dramatic cut-scene you will find out the overlord Zenon is a comparatively nice overlord and rumors has it he has 1 billion HP and is shaped like the wind element from the first game. It's no wonder I don't watch the news. ************************************** *Episode 3: Rise of the Beauty Queen* ************************************** Anyways, as usual for a new episode, search around the town for chests, I found 3 this time around. Map 3-1: Poisonous Swamp Enemies: -7x Level 6 Zombie Geopanels: -4x Encroach (Purple on Purple) -1x Ally Damage 20% (Null on Purple) Easy map, shoot the null panel and beat them down. The only real worry is the nasty poison the zombies inflict which takes off a certain percent of your health instead of a set amount, meaning it can be deadly regardless of health, so make sure to use your cleric. Map 3-2: Dangerous Refuge Enemies: -8x Level 6 Messenger (2x without weapons, 4x with Pointy Bone, 2x with Goblin Claw) Geopanels: -Exp +50% (Red on Yellow) (moves) -HL +50% (Green on Yellow) (moves) -Mana +50% (Green on Yellow) (moves) Leave the geosymbols alone, unless for some reason you would like less... well, everything. Otherwise it's a very simply map, enjoy the extra experience. The downside is the geo symbols move on their own because they have rats apparently. Map 3-3: Corpse Garden Enemies: -3x Level 9 Warslug (The Weak) -3x Level 10 Warslug (The Rotten) -1x Level 12 Vodianoi (The Dead/Common Orb/Dark Rosary) Well, not exactly level 1000, but still pretty nasty. My best advice is to take it slow, if you get ganged up on your on for some hurt. And stay away from the yellow one as long as possible. If you take them out one at a time and use your cleric it shouldn't be too hard. Afterwards, another cut scene with angst man will appear and then you will be told you need a pass. So go up to the guy with the weird kanji symbol of his head, next to the dark world assembly girl. Unlike real life (well, most of it) becoming a convicted criminal is a good thing. And doing it gives you certain bonuses. In this case, getting to the next level. All in all, this basically means we have to go into item world now. And because of the randomness of item world, I can't give you a guide. After you talk to the... bailiff (?) he will subpoena Tink for being alive... yes, life really does suck that much for flying toads with multiple personality disorders. Go to the item world NPC (the one with the curved arrow) and go inside the subpoena. If you don't see it, it's in your warehouse, so exit and go to the inventory and move it over to your regular inventory. After you are inside, you're on your own. Item world is random in monsters and level design, my only tip is to try to keep your health up, as you can't exit easily or save and load. It's a pretty low level item, so you should be safe. You don't have to kill everything, just getting to the portal is good enough unless you are trying to get bonus items. You are given a Mr. Gency Exit, which is your "get out of item world free card." Anyways, head to the fourth floor. Now, there is a trick here. You don't have to send Tink in, since anyone can be convicted of being... well, existing. But if you want multiple convictions, just throw a pile of people in and they'll all be convicted. You'll get a prize for being proclaimed guilty as well. Afterwards you are free to continue to level 10 of the item of use the Gency Exit. Anyways, talk to the gatekeeper and she'll clear you for the next map. Also, at this point you can unlock the bad guy character class in the dark assembly. I'm not sure what the pre-requisites are, but I also had the ability to unlock the strange old man class as well, I assume it has something to do with geopanels since that's the purpose of the class. Map 3-4: Tradgedyland Enemies: -1x Level 1000 (!!) Beauty Queen (Elder spear/Testament (!!)/Brigandine/Falcon Shoes) -10x Level 22 Prinny (Goblin Claw) Ugh, I have to wonder why RPG's have to put in maps like this. Unless you've spent the last 75 hours in item world leveling up to obscene levels, this fight is pretty much already over. She is level... 1000, and is also equipped pretty nicely to boot. The prinny's alone would already make this a pretty impossible fight if you've just been playing through the game. So take your guys out and let her take them out to get this done quickly. ************************** *Episode 4: Axel's Scheme* ************************** Map 4-1: Bloody Valley Enemies: -2x Level 10 Alraune -4x Level 8 Petite Orc -2x Level 9 Orc Captain Geopanels: -No Range Attack (Red on Red) -Exp +50% (Null on Nothing) The bridge has a no range attack geopanels on it, and you get pretty much stuck on it half the battle. If you can get someone to destroy the geo symbol early on, so much the better, otherwise this map is pretty annoying with the enemies doing ranged attacks and you not. Unfortunately, even curative magic doesn't work at range either so be careful. This was the point in the game where I took off enemy attack animations since I got so tired of seeing the same attacks over and over and over... The other way is pretty obvious, get someone with a high throw (like a fighter) to throw a couple of people to the other side and have them destroy the geo symbol. Map 4-2: Life Exchange Enemies: -2x Level 9 Cockatrice -2x Level 10 Cockatrice -2x Level 10 Petite Orc -3x Level 11 Petite Orc -1x Level 10 Beast Tamer (Dragon Blade/Leather Jacket) -1x Level 11 Beast Tamer (Silver Bow/Leather Jacket) -1x Level 11 Beast Tamer (Dragon Blade/Leather Jacket) -1x Level 12 Beast Tamer (Primitive Axe/Leather Jacket) Geopanels: -Attack +50% (Null on Yellow) (moves) First of all, destroy the ATK +50%, Rozalin should be able to take it out in one ranged attack. As far as the enemies go, the beast tamers are a class which you might have available by now if you've captured a monster. The big benefit for them in this battle is if they are close to a monster class they boost their stats so take them out first if possible. Other than that, it should be a pretty easy fight considering the bridge makes a very good choke point for one on one combat. Map 4-3: Red Waterfall Enemies: -7x Level 10 Nekotama (Goblin Claw) -1x Level 12 Beast Tamer (Naginata) Geopanels: -Level up 10% (Null on Red) Ok, first of all, this is a good place to level up since the enemies can get as high of a level as you want. On the flip side, this is also a good way to capture a really powerful monster. To just get done with this level take out the geo symbol and take them out, easy. If you don't, prepare for a tough fight. Map 4-4: Dragon's Mouth Enemies: -2x Level 12 Togabito (Double Slap) -2x Level 12 Heavy Knight (Pike) -2x Level 12 Rogue (Long bow/Glasses) -2x Level 10 Thief (Rapier) -2x Level 12 Rogue (Silver bow/Glasses) -1x Level 14 Dark Hero (Beat Down/Imperial Seal) Geopanels: -No Entry (Null on Yellow) -Atk -50% (Blue on Blue) -Def -50% (Aqua on Aqua) -Def +50% (Green on Green) -Invincibility (Red on Red) -No Lifting (Red on Red) Ugh... must not make comment about happy endings... Ok, first of all you obviously need to destroy the no entry panel, to do so simply throw someone over... and unless you give them a way to get back they are probably out of the fight after that. The big problem after that is the invincibility/no lifting spot. Because of this combination, it is pretty much impossible to get rid of, so you'll have to lure them out... And ideally put someone of your own in there to basically make it an easy win after that. Other than that, if you keep an eye on the squares it shouldn't prove too difficult, but watch out for the spear and bow users. ************************ *Episode 5: The Promise* ************************ Hanako will join your group as the episode begins, I wonder how many more annoying people this group can attract... To be frank, I don't find her particularly useful, but your mileage may vary. By now you've probably unlocked a couple of classes, and maybe a couple upgraded versions of the regular classes. Now I should explain something, unlike in Disgaea 2, you can only unlock the next tier of a class by having the one right below it. In the original game, if there were 6 tiers of a class you could skip from 1 to 6, not this time. Example: To unlock the 3rd tier, you need to meet the prerequisites met by someone of the second tier. If this sounds confusing don't worry, all you need to know is; if you want to unlock more powerful versions of the class you need to use the best version of the class available. Map 5-1: Glutton's Hideout Enemies: -4x Level 13 Petite Orc -2x Level 13 Goblin Captain -4x Level 13 Boggart (The Sacrifice) -3x Level 14 Empusa (The Sacrifice) -1x Level 16 Head Orc (Wolf's Fang/Brawny Muscle/Light Armor) -2x Level 14 Alraune (The Sacrifice) Geopanels: -Enemy Boost +50% (Blue on Blue) -Encroach (Blue on Blue) -Heal 20% (Blue on Blue) Take it slow through the first part of the map, or you'll have a tough time when you get to the enemies on the geo panels. When you get to the blue area your main target should obviously be the enemy boost +50%, which will make this battle much harder with it in play. After it's destroyed it should be easy to lure them out slowly and take them out. Be careful of the head orc though, he puts out pretty nasty damage. Map 5-2: Eternal Oblivion Enemies: -3x Level 14 Petite Orc (Paw Glove) -3x Level 14 Petite Orc (Pointy Bone) -3x Level 14 Orc Captain (Goblin Claw) -3x Level 14 Orc Captain (Wolf's Fang) Geopanels: -Attack +50% (Purple on Nothing) -Defense +50% (Purple on Nothing) You think such an ominous name would be reserved for maps later in the game. Anyways, the trick here is to obviously move the symbols onto the squares and hold up around the base panel. If you're cautious in your movements you may be able to move them without getting attacked by the enemy (getting back is the problem). You can win without it, but it will be much harder. You should notice by now, the base panel never has a geo panel under it, so keep that in mind. Map 5-3: Shriek of Death Enemies: -4x Level 18 Cu Sith (Slimy Membrane) Geopanels: -Silence (Red on Red) -Invincibility (Red on Red) -No Entry (Yellow on Blue) -No Lifting (Null on Blue) For this battle Axel will join as an ally, you can't directly control him but try not to let him die, as he is pretty useful. Unfortunately with the way the panels are set up you can't make use of the invincibility panel for yourself, so go down and destroy the yellow symbol. After that they should move off the pillars so you can attack them. All in all, with the help of Axel it should be pretty easy. Map 5-4: Dark Ruins Enemies: -1x Level 20 Cu Sith (Wolf's Fang) -2x Level 18 Cu Sith (Wolf's Fang) -2x Level 16 Boggart (The Dead) -1x Level 18 Orc Captain (Wolf's Fang) -2x Level 16 Petite Orc (Goblin Claw) -4x Level 16 Alraune (The Dead) -4x Level 16 Petite Orc Geopanels: -No Entry (Blue on Blue) Actually, the geo panel helps, so leave it, while it bottlenecks the entire map, your guys should be able to hold them off with healing and make it quite easy. Your main worry though is the Araune's and the Cu Sith because of their range and charge attacks. After the map is over Taro (or Tardo) will join your party. ********************* *Episode 6: Coliseum* ********************* No treasure chests in town so proceed to the gatekeeper. Map 6-1: First Battle Enemies: -1x Level 16 Lady Warrior (Cardinal Staff/Jijo Outfit/Psycho Orb) -1x Level 16 Lady Warrior (.44 Magnum/Jijo Outfit/Psycho Orb) -1x Level 16 Rogue (Playful Punch/Jijo Outfit/Binoculars) -1x Level 16 Rogue (Naginata/Binoculars x3) -1x Level 18 Invincible Hero (Supremacy/Almighty Armor/Maxi Sandals) -1x Level 16 Acolyte (Battle Axe/Kung-Fu Muscle x3) -1x Level 16 Red Skull (Elven Bow/Jijo Outfit/Psycho Orb) -1x Level 16 Blue Mage (Playful Punch/Jijo Outfit/Psycho Orb) This battle is very straightforward, you're up against a diverse party, and so my best advice is the same. Have a diverse, well-rounded party and it won't be difficult. Afterwards you'll be in a new "town." You can find the treasure chests now if you'd like. Map 6-2: Second Battle Enemies: -7x Level 18 Killer Puppet (Wolf's Fang) -1x Level 24 Geo Master (Cardinal Staff/Traveler Mantle/Psycho Orb) Geopanels: -No Close Combat (Yellow on Green) -Silence (Green on Red) -No Entry (Aqua on Purple) -No Range Attack (Purple on Blue) -Invincibility (Null on Yellow) -Ally Damage 20% (Red on Aqua) -No Lifting (Blue on Aqua) Make your way around the map and destroy the red geo symbol. Avoid destroying the others or it may make it impossible to win. After the huge combo take out any that survived. Map 6-3: Third Battle Enemies: -2x Level 22 Nemophila -2x Level 20 Cait Sith -3x Level 20 Lilim -1x Level 24 Prophet (The Puppet/Jijo Outfit/Psycho Orb/Dark Rosary) Geopanels: -Ally Damage 20% (Red on Red) -Defense +50% (Green on Green) -Silence (Blue on Blue) -Evade (Yellow on Yellow) -Attack +50% (Purple on Purple) -Warp (Aqua on Aqua) This map should be pretty obvious, stick to the positives and keep your enemies on the negatives. The initial setup should be the hardest part, with the geo panels around the base panel, but with some creative throwing and lifting it shouldn't prove difficult. Map 6-4: Fourth Battle Enemies: -10x Level 22 Private Prinny -1x Level 22 Prinny Geopanels: -Enemy Boost x3 (Null on Blue) Easier, much easier than it looks, prinny's explode when thrown, so pick up the very first one and throw him next to the first in the formation and they will all explode. You win; yes it's really that easy. ****************************** *Episode 7: Battle Tournament* ****************************** Talk to Etna in front of the statue to get a couple of scenes and automatically get into a battle. Map Null-Null (Never available again) Enemies: -1x Level 28 Kunoichi (Katana/Black Outfit/Cross-Trainers) Geopanels: -Evade (Red on Red) -No Lifting (Red on Red) -Disperse Damage (Red on Red) Easy fight, the only difficult part is the disperse damage geo symbol. Basically when she hits someone the damage dealt to that person will then be split into the number of remaining party members and given to each of them. Map 7-1: Fifth Battle Enemies: -1x Level 20 Super Hero (The Slave/Binoculars) -1x Level 20 Super Hero (The Slave/Psycho Orb) -1x Level 20 Super Hero (Crab Claw/Slippers) -1x Level 20 Super Hero (Crab Claw/Kung-Fu Muscle) -1x Level 22 Super Hero (Crab Claw/Traveler Mantle) Geopanels: -Defense +50% (Red on Yellow) -Evade (Red on Blue) -Attack +50% (Red on Green) -Ally Damage 20% (Red on Purple) -Enemy Boost +50% (Null on Red) It's prism time indeed... While the geopanels make this map more difficult, it shouldn't be too hard to win while leaving them alone. They are in a good spot anywhere on the map, but the enemy boost one will give them the most benefit so try to keep them off the red (or better yet, null it out if you get the chance.) Map 7-2: Semi-Final Enemies: -3x Level 22 Hanakage (Cardinal Staff) -3x Level 22 Genin (Katana) -3x Level 22 Genin (Playful Punch) -3x Level 22 Hanakage (Katana) -1x Level 25 Kunoichi (Katana/Black Outfit/Cross-Trainers) Another fight with nut case, but this time she brought company. They are quite annoying, move fast, and can be hard to hit, and they poison you with special attacks to boot. If you noticed, Yukimaru has actually lost 3 levels; you must have beaten her pretty badly, heh. But her equipment has been upgraded to some better quality gear (2 green items), so it about evens out. This fight can get difficult, the main advice I can give you is to have a party in the 20s range and have a cleric (or 2) that can cast Espoir and mega-heal on multiple people with one spell casting. Adell's mighty cologne forces another weirdo into the party...yay? Map 7-3: Final Battle Enemies: -4x Level 24 Heavy Knight (Beckdograban/Light Armor) -4x Level 22 Archer (Elven Bow) -4x Level 22 Gunner (Steam Gun) -2x Level 24 Magic Knight (Spatha/Jijo Outfit) -1x Level 28 Dark Hero (Finger Snap/Light Armor/Devil Ring) Geopanels: -No Entry (Null on Aqua) Some people just don't know when to quit. With the no entry panel and the decently leveled enemies you're in for a challenging battle. The key is having ranged attacks, as the archers and gunners and spear users will tear you up if they get in a position where you can't hit them. Take it slow and concentrate your attacks before proceeding and letting your characters die individually. By the time you reach the back, destroy the symbol to make things a little easier. In the end, Axel is probably the hardest part of this battle considering how worn down you will probably be by the time you reach him. Try to keep a few troops in reserve until you get to him, and remember to try to avoid his area effect attacks if possible (attack and then move as necessary.) **************************** *Episode 8: Zenon Appears! * **************************** Map 8-6: Sunken Alter (on dimensional gatekeeper later on) Enemies: -8x Level 26 Ghoul (Slimy Membrane) -1x Level 30 Dragon (Odd Mandible/Round Shield/Kung-Fu Muscle) Well... Where's Etna when you need her? Anyways, the battle is pretty easy actually; as long as you watch out for poison and try not to get ganged up on too much it should probably prove easier than the last fight. The biggest worry is obviously the dragon, he has a pretty nasty defense, but if you combo him enough he should go down in a couple of turns. After the battle Zenon will summon a bunch of more zombies to finish you off, but Etna comes in to save the day. Afterwards, you'll be in a new area, which will be your base of operations until you beat the episode. While the game says you fight these battles continuously, you can just push circle at the map select screen to come back here and heal, so no worries. Map 8-1: Hades Corridor Enemies: -4x Level 28 Dragon (Odd Mandible/Round Shield/Kung-Fu Muscle) -2x Level 30 Beast Leader (Yggdrasil Bow/Round Shield/Exertion Belt) Geopanels: -3x No Lifting (one of R/Y/B on the same color) -3x No Entry (one of R/Y/B on the same color) -Stage Clear (Null on Green) There are 2 ways to win, battle or get to stage clear geo panel. At this point, I prefer the battle route to gain a couple of extra levels. The dragons are pretty nasty, and the beast leaders only make them nastier, so take them out first if you go the battle route. If you go the geo panel route, destroy the no lifting panels first, and then throw the no entry panels onto the next set of geopanels and then destroy the same one. It'll make it take about half as much time then just destroying all of them individually. Map 8-2: Loser's Gallows Enemies: -1x Level 25 Red Skull (Crystal Rod) -1x Level 25 Blue Mage (Crystal Rod) -1x Level 25 Green Skull (Crystal Rod) -1x Level 25 Star Mage (Crystal Rod) Geopanels: -Evade (Blue) -No Entry (Null) (moves) -No Entry (Yellow) (moves) Basically, the geo symbols will rotate around making it a pain in the butt to get anywhere and kill the enemies, especially because of the evade panels under them. Just be patient and it shouldn't be difficult. Make sure to take advantage of ranged attacks of your own as well. Tink works well as well, since his charge attack will let him bypass the geopanels, a good way to get around and destroy the no entry panels if you are having trouble. \ Map 8-3: Confession Room Enemies: -10x Level 15 Togabito (Boxing Gloves) Geopanels: -Silence (Null on Red) -Level up 10% (Null on Red) The key to this battle is throwing, if you form a massive pillar of lifting you should be able to get someone to the symbols on the first turn. This will make the battle basically a free win because of their comparatively low level. Although it isn't a bad place to grab a couple of levels since the enemies level up each round. Map 8-4: Survivor's End Enemies: -2x Level 32 Dragon (Odd Mandible) -2x Level 30 Specter (The Demon/Psycho Orb) -1x Level 30 Blue Mage (Crystal Rod/Jijo Outfit/Psycho Orb) -1x Level 30 Red Skull (Crystal Rod/Jijo Outfit/Psycho Orb) Easy, straightforward battle if you have made it his far. Map 8-5: Putrid Courtroom Enemies: -4x Level 30 Heavy Knight (Shogun Spear) -6x Level 30 Archer (Jewelled Bow/Binoculars) -2x Level 30 Acolyte (Crystal Rod/Psycho Orb) Geopanels: -Heal 20% (Purple on Red) -Attack +1 (Null on Red) Ok, things get hard here. All the units have ranged attacks, and they won't move off them easily. They all get an extra attack each round AND they heal 20% each turn. The solution is easy, either destroy the geo symbols or hit them hard and fast. Try to take out the 2 healers A.S.A.P. if you go the more direct route in this battle. The benefit of the panels in this battle is they can work for you as well, so make use of them if you can. ****************************** *Episode 9: Summoned Overlord* ****************************** Map 9-1: Dead Metropolis Enemies: -4x Level 32 Genin (Boxing Gloves) -7x Level 30 Killer Puppet -1x Level 32 Yukikage (Katana/Black Outfit) -1x Level 32 Hanakage (Katana/Protector) Geopanels: -Enemy Boost +50% (Null on Yellow) First of all, zoom out to get a good idea of the enemies' positions since some of them are kind of hidden. The whole map is pretty much covered in the enemy boost save a couple of small spaces, and to be honest trying to keep them in is probably more trouble than it's worth. So either ignore it or destroy the geo symbol. In my experience, destroying the symbol only took about 4 characters with a good throw and made the map much easier than leaving the symbol alone. Directly attacking can prove difficult. Watch out for the Ninja's status ailment attacks as well, so bring your cleric. Your biggest issue with the Ninja's in the boosted area will probably be hitting them, since with the boost they have 400+ speed scores, so concentrate your fire power with your heavy hitters. Map 9-2: Grave of Alchemy Enemies: -2x Level 34 Star Skull (Crystal Rod) -4x Level 32 Magic Knight (Bastard Sword) -2x Level 34 Star Mage (Crystal Rod) Geopanels: -Exp +50% (Red on Red) This map is basically free experience with the way the enemies are positioned. Don't forget the three chests by the symbol in the corner. This is a good spot to come back to if you have difficulty later and need a couple of levels. Map 9-3: Altered Town Enemies: -3x Level 32 Mystic (Crystal Rod/Dark Orb) -4x Level 34 Ghoul -3x Level 36 Watcher (The Delusion) -2x Level 34 Hell Hound (Viper Bite/Spirit Muscle) Geopanels: -No Entry (Aqua on Aqua) -Disburse Damage (Purple on Purple) Another easy map, the disburse damage tiles help, since it works on the enemy as well. After you kill the first few enemies, a good portion of the map should be clear (especially of those annoying mystics.) Map 9-4: Snarling Capital Enemies: -12x Level 36 Private Prinny Geopanels: -Enemy Boost +50% (Yellow on Yellow) -Clone (Red on Red) -Clone (Blue on Blue) Just keep them and you off the red and blue panels unless you want this to get much harder than it has to be. Unfortunately, two of them start off on those panels, so take them out ASAP or you'll have a big Prinny problem in a hurry. This is a pretty easy map, because you can kill them automatically with one throw (for fun, see how many you can kill in a single throw, heh.) **************************** *Episode 10: The Two Ninjas* **************************** Etna will join your party as the episode begins... but she is now... level 1! And she doesn't even have her equipment. Use her or not, it's up to you. Map 10-1: Rotten Fields Enemies: -9x Level 38 Bascilicrow Geopanels: -No Entry (Null on Red) No, I don't know why you're suddenly thrust into a battle with giant were- chickens. As was said earlier in the game, maybe we need more levels, heh. Regardless of the maze like design, ranged attacks can go past no entry squares. So this isn't a particularly challenging map if you have a variety of ranged attack users. Map 10-2: Luring Nightmare Enemies: -12 Level 40 Private Prinny Geopanels: -Evade/Warp/Critical (all Aqua on Aqua) Anyways, once again, due to the fact that they are prinny's this is an easy fight. And regardless of what they said, none of them have any equipment. The downside is the critical panel that makes their attacks do obscene amounts of damage but if you have a couple of people with decent throw out it should be cake. Map 10-3: Rebelling Spirit Enemies: -10x Level 40 Private Prinny Geopanels: -No Lifting/Fusion (both Red on Red) Ok because of the Fusion panel things can get out of hand really quickly. If you left them all alone and let them all fuse into one Prinny, it would be level 400. That's obviously not a good idea to let happen. So I advise you either A.) Kill them as fast as possible or B.) Destroy the no lifting symbol. Because I enjoy killing them easily, I chose B, which shouldn't be difficult if you let them fuse into 1 and then lure him away while you destroy the symbol. Map 10-4: Dead Breath Enemies: -6x Level 42 Ronin (Katana) -1x Level 45 Ninja Master (Niflheim/Bushido Suit/Bloody Orb) Geopanels: -Warp (Aqua on Green) -Attack +50% (Yellow on Green) Well you have two options, either staying on the green and warping around and using the attack +50% or going all out. Either can work fine in this map, but if you've been throwing Prinnys it might be better to stick with the warp for the extra edge. *********************** *Episode 11: Awakening* *********************** But I don't want to play final fantasy 7, waaaa... Map 11-1: Geo Challenger Enemies: -2x Level 38 Black Dog (Bull Horn) -2x Level 41 Sea Monk (The Nightmare) -1x Level 50 Priest (Sorcery Rod/Dark Rosary/Dark Orb) -2x Level 47 Peryton (Bull Horn) -2x Level 44 Werecat (Bullhorn) Geopanels: -No Entry (Null on Purple) -No Entry (Null on Blue) -No Entry (Null on Yellow) -No Entry (Null on Green) -Invincibility (Aqua on Red) Unfortunately, as far as I can see, there is no easy way to bypass this map. You have to go clockwise around the room until you can destroy the null on green. If you null out green using the one on purple, it'll make the map impossible to win because of your inability to get to some monsters. After you null out green throw someone up to the center and move the invincibility symbol to the null area and beat on her. Map 11-2: Witty Contest Enemies: -2x Level 44 Blue Skull (Fancy Rod) -1x Level 46 Blue Mage (Fancy Rod/Magical Vest) -2x Level 44 Red Skull (Fancy Rod) -1x Level 46 Red Mage (Fancy Rod/Magical Vest) -2x Level 44 Green Skull (Fancy Rod) -1x Level 46 Green Mage (Fancy Rod/Magical Vest) Geopanels: -Wind Element +50% (Green on Green) -Water Element +50% (Blue on Blue) -Fire Element +50% (Red on Red) -No Entry (Yellow on Yellow) -Invincibility (Yellow on Yellow) -Silence (Null on Red) (Moves) -Attack +1 (Null on Green) (Moves) To make this battle simpler do the following, throw the green element boost onto the blue and destroy it. This will null out two of them, making it so you don't have to worry about abnormally powerful magic hitting you from afar as much. They are just mages, so they are fragile and will go down quickly. Watch out for the moving silence and attack +1 symbols though, they can make their magic much more deadly. Map 11-3: Death to Cowards Enemies: -8x Level 48 Sage (Druid Staff) Geopanels: -2x Mana +50% (Aqua on Aqua) -1x Reverse Damage (Aqua on Aqua) Good spot for leveling healers, the reverse damage panels means that healing spells hurt them. It's easily removed if you want to beat them the traditional way though. Don't forget the 4 treasure chests as well. All in all, a pretty easy map if you have a couple of people in their 40s. Map 11-4: Defiler Ambition Enemies: -1x Level 50 Star Mage (Fancy Rod/Black Outfit/Dark Orb) -1x Level 50 Star Skull (Fancy Rod/Black Outfit/Dark Orb) -1x Level 50 Sage (Fancy Rod/Black Outfit/Dark Orb) -7x Level 46 Shooter (Golden Bow) Geopanels: -No Entry (Null on Red) -No Entry (Null on Green) -No Entry (Null on Yellow) -Enemy Boost +50% (Purple on Purple) Use a mage to target the first null panel on red to remove the no entry and get you moving, it should be pretty easy to follow after that. Just watch out for the people on purple. Map 11-5: Evil Temptation Enemies: -1x Nidhogg (Spikey Shell) -1x Ahzi Dahaka (Spikey Shell) -1x Fafnir (Spikey Shell) -1x Dragon (Spikey Shell) Geopanels (all move): -Ally Damage 20% (Aqua on Aqua) -Enemy Boost +50% (Green on Yellow) -Defense +50% (Red on Red) -Warp (Yellow on Green) -Attack +50% (Blue on Blue) By now you should know the drill for these kinds of battles, stick to the good ones and keep the enemies off the ones that are good for them. Of course, the problem is they move to keep you guessing, but it shouldn't be anything too difficult. Map 11-6: Warped Knowledge Enemies: -1x Level 50 Red Mage (Prinny Staff/Black Outfit/Dark Orb) -1x Level 50 Star Mage (Prinny Staff/Black Outfit/Dark Orb) -1x Level 50 Blue Mage (Prinny Staff/Black Outfit/Dark Orb) -1x Level 50 Green Mage (Prinny Staff/Black Outfit/Dark Orb) -1x Level 52 Black Dog (Bull Horn/Fur Jacket/Beastly Belt/Spirit Muscle) -1x Level 52 Sea Monk (The Nightmare/Fur Jacket/Bloody Orb/Spirit Muscle) -1x Level 52 Fafnir (Bull Horn/Fur Jacket/Beastly Belt/Spirit Muscle) -1x Level 52 White Dragon (The Nightmare/Fur Jacket/Bloody Orb/Spirit Muscle) Geopanels: -No Entry (Purple on Purple) -Warp (Aqua on Aqua) -2x Invincibility (Aqua on Aqua) The jist of what you want to do is remove the invincibility symbols (by lifting them obviously) and then removing the no entry panel.) Alternatively, once the invincibility panels are destroyed you can just stand on where it previously was to warp into the center area. Either will work, but destroying the no entry was easier in my opinion due to how the Aqua's are spaced out in correlation with the enemies. Another option I found was to take your most powerful character, lift up one of the invincibility blocks and wait for the mages to warp in. Then throw them to the other side and kill them. Map 11-7: Holy Tower Enemies: -Level 1200 Overlord (Laserblade/Majin Armor/Testament/Orion's Belt) Geopanels: -Heal 20% (Red on Purple) -Enemy Boost x3 (Red on Purple) -Ally Damage 20% (Red on Purple) Yes, I know... You came all this way to lose basically. Well, good luck... Seriously, if you've been following this guide as is, you stand no chance of winning and you really aren't supposed to, so just let him do his thing and enjoy the pretty graphics, heh. After you lose, a cut scene will happen and you'll be in another battle with Rozalin alone. It should be basically a free win with her at level 1900, heh. Make sure to use her special attack, just to see it once. ************************* *Episode 12: Castle Raid* ************************* Map 12-1: Overlord's Sign Enemies: -3x Level 52 Iron Knight (Bone Spear) -3x Level 52 Valkyrie (Skeleton Bow) -3x Level 52 Destroyer (Heavy Axe) Geopanels: -Heal 20% (Yellow on Green) -Ally Damage 20% (Aqua on Red) -No Lifting (Green on Red) -Defense +50% (Blue on Red) -Enemy Boost +50% (Red on Nothing) -2x Exp +50% (Purple on Nothing) Ok first move the 2 exp boosts onto red. Otherwise, just try to stay in the clear and use the green panels to your advantage and it shouldn't be much harder than the previous fights. If the geopanels are making things too difficult, move one of the exp boosters over and then destroy it, thus nullifying the other red panels. This should significantly damage all of their health is well. Map 12-2: Crystalline Maze Enemies: -4x Level 52 Succubus (The Accursed) -2x Level 52 White Dragon (The Accursed/Bloody Orb) -1x Level 60 Skeletal Dragon (Poison Needle/Battle Vest/Fight Muscle) Geopanels: -Enemy Boost +50% (Green on Red) -Enemy Boost x3 (Red on Green) First of all, leave the enemy boost +50% alone, as destroying it means everyone gets x3 instead, making things much worse (if not impossible.) Destroy the enemies on the red and make your way to the Enemy Boost x3 panel and throw someone over and destroy it, they won't be able to get back. Then destroy the other enemy boost, or better yet combo the destruction of the two together. As far as the dragon is concerned, he is resistant to physical attacks but he has 0 resistance to all forms of magic, so if you use special attacks make sure they are element based (like Adell's fire attacks.) Map 12-3: Mysterious Trap Enemies: -2x Level 50 Specter -3x Level 50 Head Orc -3x Level 50 Assassin Doll -3x Level 50 Corpse -2x Level 50 Watcher Geopanels: -Enemy Boost x3 (Null on Nothing) (moves) -No Lifting (Aqua on Aqua) Pretty easy except for one thing, the enemy boost x3, which slowly moves until its on Aqua. Try to get there as soon as it does and then destroy it for a geo explosion. Map 12-4: Dancing Fools Enemies: -1x Level 60 Beast Lord (Heavy Axe/Fur Jacket) -1x Level 56 Priest (Sorcery Rod/Magical Vest) -2x Level 56 Succubus (The Accursed/Magical Vest) -2x Level 56 Werecat (Bear Claw/Fur Jacket) -1x Level 56 Valkyrie (Benkei's Glaive/Fur Jacket) -1x Level 56 Pharbitis (The Accursed/Bloody Orb) -1x Level 56 Scout (Sledgehammer/Opera Glasses) -1x Level 56 Rune Knight (Evil Buster/Bloody Orb) -1x Level 56 Shooter (Crystal Bow/Opera Glasses) -1x Level 56 Hoshikage (Hoodlum Fist/Ninja Tabi) -1x Level 60 Prism Mage (druid Staff/Fur Jacket/Ace Muscle 2x) Geopanels: -No Lifting (Red on Red) -No Entry (Red on Red) -Invincibility (Red on Red) -Evade (Yellow on Green) -Warp (Yellow on Nothing) Take it easy through the first half of the map; if you have a party in the last 40s or early 50s it should be a cakewalk. The only difficult part is the Prism Mage on the evade panel, but if you have fair leveled ranged attack users she shouldn't last too long. Map 12-5: Agito the Reaper Enemies: -1x Level 56 Ashura (Iron Punch) -1x Level 56 Red Skull (Sorcery Rod/Fur Jacket/Bloody Orb) -1x Level 56 Blue Skull (Sorcery Rod/Fur Jacket/Bloody Orb) -1x Level 56 Star Skull (Sorcery Rod/Fur Jacket/Bloody Orb) -1x Level 56 Green Skull (Sorcery Rod/Fur Jacket/Bloody Orb) -2x Level 56 Outlaw (Flamethrower/Chain Mail/Plastic Nose) -2x Level 56 Sage (Fancy Rod/Fur Jacket/Bloody Orb) -3x Level 56 Destroyer (Heavy Axe) -1x Level 56 Bujin (Katzbalger) -1x Level 56 Jounin (Krishmald) Geopanels: -Warp (Purple on Purple) -No Range Attack (Null on Aqua) -Warp (Yellow on Yellow) -Silence (Purple on Purple) -Ally Damage 20% (Aqua on Aqua) -Warp (Red on Red)