~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Donald Duck: Quack Attack (PlayStation) (English) Creation Date: 16 September 2003 Version: Complete ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ####### # # ####### # # # ##### ##### ##### # ##### # ## # # ##### # ## ## # # # # ## ##### # ## # # # # # ## # #### ## ## # ## # ## # # # ## # # ### ## # ## # # ## ###### ##### # ## ####### # ##### ###### ##### ##### # ## X#####+ :# =## +R # X# #W ## #. # W###I #### # #t # M# V##BI##I ####; ,###W Y# #. # # #I # R # #: ## # # #V #V X# # V # +# I# # #I =### # # i#+t # # # #I I###### ## #, W#=t # i# +#.#, W###M#MW ##YVV# ## ==## ##RB## # ## # Y# #i ## #R ;t#Y ##VM# I# #M -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Table of Contents =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=- 1- Introduction [A100] 2- FAQ [A200] 3- Walkthrough [A300] 3.1- Duckie Mountain 1 [A301] 3.2- Duckie Mountain 2 [A302] 3.3- Duckie Mountain 3 [A303] 3.4- Duckie Mountain 4 [A304] 3.5- Duckie Mountain 5 - Boss Fight [A305] 3.6- Duckie Mountain 6 - Bonus Level [A306] 3.7- Duckburg 1 [A307] 3.8- Duckburg 2 [A308] 3.9- Duckburg 3 [A309] 3.10- Duckburg 4 [A310] 3.11- Duckburg 5 - Boss Fight [A311] 3.12- Duckburg 6 - Bonus Level [A312] 3.13- Magica De Spell's Manor 1 [A313] 3.14- Magica De Spell's Manor 2 [A314] 3.15- Magica De Spell's Manor 3 [A315] 3.16- Magica De Spell's Manor 4 [A316] 3.17- Magica De Spell's Manor 5 - Boss Fight [A317] 3.18- Magica De Spell's Manor 6 - Bonus Level [A318] 3.19- Merlock's Temple 1 [A319] 3.20- Merlock's Temple 2 [A320] 3.21- Merlock's Temple 3 [A321] 3.22- Merlock's Temple 4 [A322] 3.23- Merlock's Temple 5 - Boss Fight [A323] 3.24- Merlock's Temple 6 - Bonus Level [A324] 3.25- Mystery Level [A325] 4- Miscellaneous [A400] 4.1- Controls [A401] 4.2- Jumping [A402] 4.3- How to Play [A403] 4.4- Characters [A404] 4.5- Items [A405] 4.6- Story [A406] 5- Enemies [A500] 4.7- Bosses [A501] 4.8- Enemies [A502] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 1- Introduction [A100] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Welcome to another one of my FAQ's. As usual, I don't say a word about the game in the Introduction. I won't update the FAQ section not anymore after I release the complete version. But everybody can send me tips and questions. If they are big enough, I might consider updating it despite that. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 2- FAQ [A200] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= [1] [Q]. What are those numbers like [A300] next to the title of every section? [A] It is the search engine of this FAQ. Press Ctrl and F. Type in the search code for the section you want to go to. You should be there in two steps. [2] [Q]. Why are some of the names and text in the game script wrong? [A] This FAQ was made using the Dutch version of the games. I don't know all the English names so I'll often translate the text directly. [3] [Q]. Where can I find more information about Donald Duck? [A] This is a great site about Donald Duck and his friends. http://stp.ling.uu.se/~starback/dcml/index.html [4] [Q]. How do I put on other clothes? [A] Go inside the machine and press X to put on the costume above you. Rotate the costumes by using the control stick or control pad. =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= 3- Walkthrough [A300] =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= Because I have the Dutch version of this game, I can't give the right names to the levels. That is why I gave them numbers. Level 5 is always the one in the middle where you have to fight the boss, level 6 is the one behind the Boss fighting one where Huey, Dewey or Louie are standing. Level 1 and 2 are the two on the left and level 3 and 4 the ones on the right. ######### ######### ### ### ### 6 ### ### ### ######### ######### ######### ######### ######### ######### ### ### ### ### ### 2 ### ### 3 ### ### ### ### ### ######### ######### ######### ######### ######### ######### ### ### ### 5 ### ### ### ######### ######### ######### ######### ######### ######### ### ### ### ### ### 1 ### ### 4 ### ### ### ### ### ######### ######### ######### ######### =============================================================================== 3.1- Duckie Mountain 1 [A301] =============================================================================== ------------------------------------------------------------------------------- Stars in Level: 117 Enemies: Skunk, Moose Time Challenge: 2 Minutes 0 Seconds ------------------------------------------------------------------------------- This first level is only a warm up level in which all the basics are explained using the little televisions on the sides. Press X to activate them. Listen to their explanations if this is your first time doing stage 1. Jump over the fallen trees and collect the yellow stars followed by a blue one. Do a high jump when you're at the 'high' cliff. Don't forget the red star and keep running. Jump on the red box you see, a couple of stars will appear. Jump over the water using a long jump but don't worry, you won't die if you fall in the water. At the next pit you have to jump on the crate with the wings. Jump over the next pit too and collect the stars. You should have 36 stars by now. After collecting that red star, you'll see a checkpoint. Go through it and when you die in this level, you'll reappear at the last checkpoint you activated. Now your first enemy will appear, a skunk that is jumping around. It isn't difficult to defeat. Jumping on its head or kicking it will do the job. You'll get stars for killing it too. After that, you'll meet a second opponent, a moose. Jump on it but watch out for its horns. Run further and don't forget the ice cream. After that ice cream, you'll see a second skunk. Proceed and you'll find an extra life. At the checkpoint you should have 77 stars already. After that checkpoint you'll come across the first magic book. Jump on it and you have 5 seconds to collect the teddy bear. It doesn't seem much but the bear isn't far away and there are no enemies. A skunk on a bridge is your next enemy and you'll reach the next checkpoint. That sure was quick; you only had to collect 12 stars between checkpoints. There you'll find another book. You'll get five or six seconds to jump from platform to platform to reach the next teddy bear. After that you'll meet the second moose of the level and you should have collected about 100 stars by now. Grab the red star you see on the little roof by jumping on the crates. Jump off the roof and activate the book. Run back and up the crates within five seconds to collect the third and last teddy bear. Collect the energy ball and finish the level. There were 117 stars in this level. Do the time challenge after that because you still remember the structure of the level. I had 20 seconds to spare when finishing. =============================================================================== 3.2- Duckie Mountain 2 [A302] =============================================================================== ------------------------------------------------------------------------------- Stars in Level: 216 Enemies: Skunk, Bush Duck, Moose Time Challenge: 2 Minutes 15 Seconds ------------------------------------------------------------------------------- Get ready because things got a little harder. Right from the start of the level you'll have to jump on a box and kill a skunk. Proceed and carefully jump from platform to platform. Don't fall because you are dead if you drop. Defeat another skunk and grab the blue star. Do a high jump over the logs of wood and watch out for the iron device that is used to capture animals in the nature. Jump over it and kill the duck in a bush. Grab the extra life on top of the tree logs and jump over it. Advance a bit and you'll reach the first checkpoint. The checkpoint is followed by a skunk. At the giant ravine, wait for the floating bridge and use it to get to the other side. Ignore the book for now and collect the stars and the extra life. You should have 91 stars and 8 lives by now. You'll see the teddy bear. Activate the book and quickly come back to grab the bear. You have more than enough time, you get eleven seconds. Jump over the logs onto the floating bridge. Watch out for the moose when you're jumping of the bridge. The next star you'll see is a difficult one to catch. You'll have to walk into the pit and quickly jump up so that you're not killed. You'll have use a floating bridge again and kill a moose before you reach the next checkpoint. Run through the tree and collect every star. Jump on the red box and watch out for the claw on the ground. It looks like one of the stars is laying in there but it actually lies behind it so jump over the claw and collect the stars. Do a long jump over the hole in the ground so that you catch the blue star and kill the Bush Duck. Another skunk will appear and you'll quickly see the next book. Ignore it for now and go in the little wooden cabin and grab the energy ball. Activate the magic book and you'll have 16 seconds to collect the bear. Jump over the ravine, hit the red box. Kill the Duck in the bush and collect the stars. After doing all of that you still have about 5 seconds to spare when you grab the bear. The next checkpoint is located after a red box. Cross the gaps using the bridges and don't forget the stars. Kill the skunk and the moose. By now you should have 10 lives but a bit further you'll find number eleven. By the end of the level you'll also have 33 stars in total. The last book is located right before the ending. First collect all the stars and defeat the skunk. Now go back and activate the book. You'll get 13 seconds to collect the toy. After that you only have to walk to beat this level. =============================================================================== 3.3- Duckie Mountain 3 [A303] =============================================================================== ------------------------------------------------------------------------------- Stars in Level: 185 Enemies: Skunk, Bush Duck, Moose Time Challenge: 2 Minutes 20 Seconds ------------------------------------------------------------------------------- This level is viewed from the side so it looks like a level from a 2D platform game. Jump over the gaps and use the platform helicopter to advance to the next bit of the level. Run over the log but don't worry, you can't fall of the log. Avoid the trap on the ground and proceed. You'll see a skunk moving from the background to where you are. You'll have to wait before you can kill it. When you're on the floating bridge, you can collect an extra life. After that, you should kill the skunk you see. Don't forget the red star when you're jumping from platform to platform and a skunk is your next enemy followed by one of those Bush Ducks. Proceed a bit further and use a long jump to cross the big gap. Now simply activate the checkpoint and you're safe for when you die. After the next Bush Duck, you'll see a couple of poisonous plants which can easily cause you to lose a life. After the next skunk, you should have collected 13 lives. The first magic book of the level will give you ten seconds to collect the toys. Run forward until you see life for Donald underneath you. Jump to the life and run down the ally where it laid to find the toy. Jump cautiously from platform to platform and quickly defeat both the skunk and the moose. You'll find another poisonous plant and a trap on your way again. Make your way to the next platform and go the upper of the two levels you can jump to. Activate the book and run until you drop down a level, now run to the other way. This has to be done in five seconds. You'll see the next checkpoint after that. At this checkpoint you should have 46 stars and 14 lives. Wait for the helicopter platform and jump on it. Pick up the red star on your way down and grab the magic book. It will give you five seconds to find the magic book but you shouldn't by fooled the lay-out of the level. When you're at the next helicopter platform, let it go to the bottom of the two levels where you can find the bear and the energy ball. Jump on the platform again and let it rise to the top level and proceed on your way. Jump over the large gap with a long jump. After that you'll have to jump over one of those iron traps and continue your way. Except a couple of enemies you won't see anything life threatening before the next checkpoint. At this point you should have 89 stars and 14 lives. Jump on the tree trunk and kill the skunk. A moose and a Bush Duck will follow. Continue on your trail and cross the large gaps by using the platforms. Don't forget the extra life. The end of the level is nearby. You'll have 18 stars and 16 lives at the ending. The time limit is a bit short but you'll make it if you don't lose too much time. =============================================================================== 3.4- Duckie Mountain 4 [A304] =============================================================================== ------------------------------------------------------------------------------- Stars in Level: 83 Enemies: Skunk, Bush Duck Time Challenge: 2 Minutes 0 Seconds ------------------------------------------------------------------------------- Level 4 is another side scrolling level. Jump on the red box, jump over the gap and collect the yellow stars. The next thing you have to do is killing the skunk. Continue and jump over some trees. Jump up the platform which will bring you to the next level. Kill the Bush Duck by kicking it from behind. Continue and avoid the brown, poisonous plant. After a while you'll come across an ice cream. Grab it and go to the left to find a life and a magic book. It will give you five seconds to collect a teddy bear. It is laying a bit further down the road, hidden from the eye by a waterfall. After the next waterfall is a poisonous plant so carefully jump over it. You reached the first checkpoint. Activate the red box. You'll easily grab the bottom stars but you'll have to use the next red box to grab the highest star. You'll find a lot of poisonous plants and red carrier boxes here. When you see the next ice cream, you'll have to go the left again to find the second magic book. It gives you three seconds to find the bear. Just run to the right to find it. Jump over the plants and go underneath the stones after the second poisonous plant to find two blue stars and the energy ball. When you kill the Bush Duck, you'll reach the second checkpoint. You'll have 17 lives and 68 stars at that checkpoint. Jump from the first floating platform to the second and jump on solid ground. Kill the skunk that is in your pad. When you have to jump over floating platforms again, you'll see a red box floating between the platforms. Jump on it and land on the second floating platform. Collect the stars and advance. Continue a bit, there are no real hard opponents or tricky buts. When you see a tree log between two cliffs, walk on it. Don't be afraid that it is just in the background and that you'll fall off. Use your double jump to advance and find the next checkpoint. Keep walking forward and you'll see a teddy bear. Go to the teddy bear and you'll see an extra life and an ice cream in the neighborhood. Kick the book and grab the toy within three seconds. Go back to the giant tree log where you could go up a level or continue to the magic book. After you kill the Bush Duck, it is time for some old school platforming until you reach the end of the level where you only collected 83 stars. You'll already have 19 lives if you haven't lost one in the process. In the time challenge you should be able to reach the end easily with about half a minute left. =============================================================================== 3.5- Duckie Mountain 5 - Boss Fight [A305] =============================================================================== ------------------------------------------------------------------------------- Stars in Level: - Enemies: Bernadette the Bird Time Challenge: - ------------------------------------------------------------------------------- This level is fairly easy. When you come in this level, you'll quickly notice the big bird which is sitting on her nest. (Biology 101: It is a female bird because it lays eggs; male birds don't or aren't supposed too.) After she flies up in the air, she won't stop attacking you until you kill her. You can see a little health bar in the left top of the screen. You can see she has 3 bars. Every time you hit her on the head, she will lose one bar of health. So you'll have to attack her three times. Off course, it wouldn't be easy as just hitting her three times. First, she'll fly and drop eggs. Avoid getting hit by the eggs and kill the two chickens that come out of them. After that, Bernadette will fly up in the air. She'll try to hit you a couple of times. After three or four times, she can't get up for 10 seconds. (You'll see an arrow above her head.) Jump on the head. After that, she'll fly up and drop eggs again but beware, to kill these chickens; you'll have to hit them by jumping on them. Repeat jumping on her head. If you do this successfully, she'll fly up again and drop eggs again. This time, 4 chickens appear. Kill them and jump on Bernadette after avoiding her attacks. (If she is floating above you, change the direction you're running in.) Congrats, you have completed the first boss fight. Donald will now put up the satellite. =============================================================================== 3.6- Duckie Mountain 6 - Bonus Level [A306] =============================================================================== ------------------------------------------------------------------------------- Stars in Level: 129 Enemies: Bear Time Challenge: - ------------------------------------------------------------------------------- You'll have to watch out in this level. Once you start running, a furious bear will start to chase you. You'll have to keep moving at all times to reach the end. The problem is that you have to run towards yourself unlike in normal levels. Before you reach the first checkpoint, you'll have to jump over some rocks and logs while simply collecting stars. After the first checkpoint, you'll come across an extra life. Don't lose it. You'll have to run over a couple of logs. Try to stay in the middle or you'll fall off. Avoid the traps. After a while you'll see a plate with an arrow on it. Hit it to confuse the bear. Jump over the waterfalls before the second checkpoint because they slow you down. At that checkpoint, you should have about 59 stars. Afterwards you'll see another direction plate. Hit it to gain a couple of seconds on the bear. Jump on the floating box to make it across over the broken bridge. After the bridge, you'll run through the third checkpoint. You'll see another life on a rock besides your path so grab it. When you reach a wooden bridge that looks like it is going to fall, hurry and jump to the next platforms because it will fall. Luckily, the bear is too heavy too and will collapse. Soon after that you will reach the ending. This type of levels is a bit easier in the Game Boy Advance version because it has a keep running button. You'll have about 22 lives at the end of this and you'll have completed 28% of the game already if you did everything in this world. =============================================================================== 3.7- Duckburg 1 [A307] =============================================================================== ------------------------------------------------------------------------------- Stars in Level: 192 Enemies: Dog, Man with drill Time Challenge: 2 Minutes 38 Seconds ------------------------------------------------------------------------------- You're in the big city now so you won't see much anymore of the countryside type enemies. They make room for an all new cast. Jump on the red box and kill the dog, it kind of looks like a bulldog. Collect the red star and the extra life. Jump on the head of the drunken guy. Then use his body as a trampoline to hit the magic book. You'll have about 15 seconds to reach the skates. Run forward and when you reach the first house with a window you can see through, right after the corner, you'll have to kick dynamite against the window. This will open the door allowing you to reach the skates. Watch out for the fire hydrant, it sprays water what could hurt you if you get hit. You'll have to kick the red box after the water is gone. Fetch the stars after that and continue. The first checkpoint is right there. Jump on the drunken guy and then use the trampolines to reach the next floor of the level. Advance to the next magic book, it is only five meters away from you. It gives you ten seconds to grab the toy. Jump onto the rolling band that will transport you to the right direction and jump to the next one. When you see dynamite, kick it to the window on the other side of the street to blow up another door. Inside the house lays the second pair of skates. Kill the man using the drill and the vibrating of your controller will stop. Right after him you will find the checkpoint. By now, you already have an extra life if you collected all stars. Continue using the trampolines and grab the life. Another man with a drill stands in your way, you'll sense them coming from far away because of the vibration. The level gets kind of boring until the next checkpoint because all you will have to do is jump. You also have to kill an enemy before the checkpoint. After the checkpoint you'll have to do some more jumping until you defeat a man with a drill. After that you'll have to walk down a couple of platforms but you'll have to watch out for the smoke coming out of the pipes. When the first pipe stops releasing smoke, you have to run down quickly and kill the man at the bottom. The lay out of the level changes back to a three dimensional level after this. Watch out for the dog and use the drunken man as a trampoline. The next checkpoint is located right there. You have to kill another dog. Then you'll have to kick a piece of dynamite against a house to open the door. Grab the magic book you saw a bit earlier and go grab the toy. Use the drunken guy as a trampoline and run towards the end. Kill the dog and don't forget to pick up the energy boll right before the end. The time challenge is really easy, I had a minute to spare at the ending. =============================================================================== 3.8- Duckburg 2 [A308] =============================================================================== ------------------------------------------------------------------------------- Stars in Level: 111 Enemies: Man with drill, man with saw, Dog Time Challenge: 1 Minute 57 Seconds ------------------------------------------------------------------------------- Start walking forwards and collect the stars. After jumping twice over a wooden bar, you'll have to kill a man with a drill. A small bit further you'll have to kick a piece of dynamite and if you do that you'll get a blue star. Be careful because there are wooden barrels rolling over the street. You'll reach the magic book after jumping over the rolling barrels. The book will give you fourteen seconds of time. Kill the man that is walking around with the saw and jump to the extra life. Watch out for the barrels and collect the ice cream. Kill the man with a drill and jump over the water hydrant. Right before the checkpoint lays the toy. Go to the right after the checkpoint and kick the dynamite. You'll have to do that twice. In return you'll receive two blue stars. Jump on the transporter to cross the gap in the ground. You'll come across the second magic book a bit after the gap. It gives you fifteen seconds. You'll have to kill a man with a saw and a dog. Collect the ice cream if you need it and run further. Jump over the air vent on the ground because it could hurt you and then jump to the left end of the iron bar you see in front of you. The toy is located on the bar. Walk to the right end of the bar and jump forward to the next iron bar. Collect the life and jump to the checkpoint. After that it gets easy for a bit. You'll have to defeat a man with a drill, a dog and another man with a drill. Don't forget to jump over the fire hydrant. Collect the extra life and kick the dynamite. It will blow up the door which guards the energy sphere. Before the next checkpoint, the only thing that will be able to kill you, are the air vents in the ground. Right after the checkpoint you'll find the last of the magic books in this world. This one gives you the cursed number of thirteen seconds to collect the pair of red skates. Two enemies and an ice cream is all that stands in your way to finish the level. You'll have plenty of time to make it to the finish in the time challenge. I had thirty seconds to spare so that is one fourth of the total time. =============================================================================== 3.9- Duckburg 3 [A309] =============================================================================== ------------------------------------------------------------------------------- Stars in Level: 181 Enemies: Man with drill, Man with saw Time Challenge: 2 Minutes 10 Seconds ------------------------------------------------------------------------------- This level is a side-scrolling level. You'll have to use a long jump to cross the gap. Jump over the machine that is shaking and producing some type of electricity. It is dangerous. Advance and kill the two men with a drill on your way. Behind the second one you'll see a pipe out of which smoke comes out at regular intervals. Avoid the smoke. You'll see a second pipe a meter further. Jump over the walking band because it slows you down. Use the trampoline and collect the stars. Run a bit further but go down the slope first before you activate the checkpoint. Kick the man with a saw first. The magic book is located behind it. Advance using the trampolines and avoid the shaking machine by using a long jump. Collect the stars and pick up the skates. Kill the man with a drill. Make a long jump to the next iron bar but you have to jump over the shaking machine too. This is one of the more difficult jumps in the game. Jump over the second machine too and use the trampoline to reach the next stage. Do not stop walking or you'll fall off. Quickly jump over the pipe before the smoke hits you. The next checkpoint is only a bit further. Defeat the man with a saw and pick up the extra life. Go further to the right and activate the magic book. You'll have to go back to where you got the extra life. There you'll find the second toy and the energy sphere. Jump over the various threats that you already have seen earlier in the level. After you defeat a man with a drill, you'll have to jump to a building from an iron bar. At the moment you have to be careful that you don't hit one of the two smoke pipes. Most people will see the first one at the start of the platform but miss the second one that is located a meter behind it. After that difficult part you'll find the last magic book of this level. It gives you six seconds to grab the skates. Jump up the boxes and run through the checkpoint. Defeat the man with a saw and walk forward. Don't jump on the mattress but land on the toy right next to it. Jump on the mattress and collect the stars. Kill the man with a drill and advance. Grab the life and defeat the man with a saw a bit further. Jump from platform to platform using the long jump. After defeating another man with a saw, you'll reach a short iron bar with nothing on it except a shaking, electricity producing machine. You'll have to do a very long jump over the machine, land on the next iron bar and immediately get rid of the man with a drill. I found this part of the game the most difficult in the entire game. But after that, the ending is very nearby and you won't run into anymore troubles. Don't be too hasty when you're doing the time challenge, you can finish it with 45 seconds to spare without dying. =============================================================================== 3.10- Duckburg 4 [A310] =============================================================================== ------------------------------------------------------------------------------- Stars in Level: 201 Enemies: Man with saw, bird Time Challenge: 2 Minutes 30 Seconds ------------------------------------------------------------------------------- Despite being able to handle 3D scenery, this game uses a lot of 2D level. This one is another perfect example of this policy. Watch out for the holes in the pipe with all the stars in front of it because gas escapes from the holes. The magic book gives you five seconds to collect the toy. Run forward and defeat the man with a saw and grab the ice cream. Kick the dynamite into the window to collect a blue star. Later on, you might consider replaying this level once. You can use the man with a saw at the start as a jumping board to an extra life. You cannot reach the life with your regular jumps. Advance by jumping on the trampoline. Don't worry if you don't make it the first time, you can try as many times as you want. Two men with a saw block your way to the checkpoint. You can use the second one as a trampoline to reach a blue star. Get rid of the two men. After the checkpoint you'll see some chimney stacks out of which smoke comes. Jump over them and grab the ice cream after the third one. Jump over the hole onto the next rooftop. You'll get six seconds to reach the next toy after having kicked the magic book. Avoid the bird and go to the trampoline which brings you to the toy. Jump back to the place where you found the second magic book and use the bird as a trampoline to reach an extra life. Go back to the place where the toy laid and advance. Watch out for the smoke coming from the holes in the pipe next to you. Continue over the building and then you'll have to walk over a pipe with a hole at the beginning and one at the end so watch out. The third magic book is on the next building. You'll have to be fast to get the final pair of skates in this area. Don't you think it is odd though that each have three pairs of skates? You'll have to jump from platform to platform using a long jump instead of waiting until they reach each other to grab it in five seconds. At the top of the next building is the next checkpoint. Continue and kick the pieces of dynamite on the next building to get two blue stars. Try to do that in real life and you'll be lucky if you only have two blue eyes after kicking it. Jump over the pipes that emit smoke and grab the life right before the moving staircase. Watch out for the smoke while standing on the moving staircase. On the next building, you will only have to jump over the chimneystacks and kill the birds. Jump down to the lower of the two platforms to collect the energy boll that you need to finish the level. Use the mattress as a trampoline and go to the upper of the two platforms to collect a couple of stars. The next checkpoint is close. After that checkpoint, you can either jump from platform to platform using long jumps or collect the stars too but jumping from the platform onto the bird and then grabbing the star. A man with a saw will follow. After having kicked the dynamite, you will have to stay on a moving staircase, again. The ending is close now, you will only have to repeat a couple of moves you did in earlier parts of the level. Isn't it sad that they seem to lose their inspiration at the end of the level? I had a minute to spare on this one. =============================================================================== 3.11- Duckburg 5 - Boss Fight [A311] =============================================================================== ------------------------------------------------------------------------------- Stars in Level: - Enemies: The Beagle Boy Time Challenge: - ------------------------------------------------------------------------------- One of the Beagle Boys, the guys who want to steal Scrooge's money, is after you. He'll enter a crane with a wrecking ball attached to it and he'll use it to attack you. Avoid the wrecking ball by looking at its shadow and running away from it. After a while, he'll stop doing this and he'll climb out of his crane and show his butt to you. This is the moment on which you have to attack him. Just kick his butt. He'll lose one third of his health. After that he'll start throwing dynamite at you. Jump over it and make sure you don't get it. If you manage to do this, you won't be in much trouble after you attack him the second time. After throwing about three to five dynamite bombs, he'll use his wrecking ball again. Avoid it as usual but watch out, three pieces of the floor will fall to the lower levels of the building. It is always the same three pieces that disappear but he won't have to hit those pieces of the floor. After those fall, he'll be shaking his butt again. To reduce his health to one third, you'll have to kick his butt at that moment. After that he'll become angry and throw the dynamite very quickly. This is the dangerous part of the fight. Once that is over, he'll go back to using the wrecking ball again. You're in the clear from now; nothing should go wrong from here. Just hit him for the last time when he shows his butt. =============================================================================== 3.12- Duckburg 6 - Bonus Level [A312] =============================================================================== ------------------------------------------------------------------------------- Stars in Level: 134 Enemies: Squirrel, Man with saw, Car, Garbage can Time Challenge: - ------------------------------------------------------------------------------- It is finally a 3D level again. The level starts with you chasing a squirrel, probably one of those squirrels that steal your honey but when he disappears, you are getting chased by a car for no apparent reason. Just run forward in the beginning while collecting the stars and various other things you come across. You'll only have to run in a straight line and you don't have to worry about keeping up too much, he'll slow down when you get to far after him. Don't forget to kick the dynamite to get extra stars. Watch out for the air vent in the ground behind the extra life. When the chipmunk runs away, you'll have to go to the right. Jump over the air vent and then jump to the ice cream if you need it. The checkpoint is really close from there. Kill the man with a saw, jump over the air vent and you'll see the car that will follow you through the level after this part. He'll start chasing you when the light turns green. Grab the blue star. That will launch a barrel which will slow him down for a moment. Do it again the next time you see a blue star too. Jump on the moving staircase to grab some stars. A man with a saw is the next thing you will encounter. Grab the life you find on your way and jump over the garbage cans, you can't kill them. Watch out for the air vent. The next checkpoint is right around the corner. You'll find a man with saw on your way and a couple of moving staircases. Run forward and press the red pole that serves as a switch to activate something that will slow down the car. Kick the dynamite and avoid the garbage can. Before reaching the next checkpoint, you can also pick up an ice cream to heal yourself. A man with a saw and a garbage can will follow really fast after checkpoint. Activate the red pole to slow down the truck and run on the iron bars. Be careful so that you don't drop off. Jump over the air vent and kick the dynamite. Before you'll reach the end, you'll only have to grab an ice cream. =============================================================================== 3.13- Magica De Spell's Manor 1 [A313] =============================================================================== ------------------------------------------------------------------------------- Stars in Level: 202 Enemies: Franken Duck, Ray Duck, Pumpkin Time Challenge: 2 Minutes 20 Seconds ------------------------------------------------------------------------------- This manor looks like a haunted house, but that is only because it is one. Kick the red box to get some stars and jump over the big gap. Kick the enemy you see, I'll call it a Franken Duck from now on, you know like Frankenstein. He'll be paralyzed for a few seconds. You'll have to jump on his head to defeat him. You can't kill the red pumpkin that follows him. Go through the door behind the pumpkin and collect the stars you find on your way. Kill two Franken Ducks but watch out for the big scary gap between them. Go through the next door. Jump on the moving platform. Don't jump when you're standing on the platform. Jump to the next moving platform and kick the red box or you'll fall off. The checkpoint is located behind the Franken Duck. Watch out for the gaps in the floor. Kill the funny walking guy that looks like Rayman because he doesn't have arms and legs either. I'll call him Ray Duck. Try to grab the life but be careful, it is located in a gap in the floor. Advance and watch out for the swinging balls with spikes. The first one is easy to avoid. To avoid the second one you'll have to quickly run into the wider part of the room next to the swinging ball like on the map I drew. You'll have to that twice before reaching the magic book. ## ## ## ## ## ## ## ## ## ## ## ## ## XX ## ## XX ## ## ## ## ## ## ## ## ## ## ## ## ## The magic book will give you ten seconds to collect the ray gun. First you'll have to pass two swinging balls like the ones I drew a map of but this time, they wide part of the room is on the left side. Quickly run forward and simply follow the path without jumping to reach the ray gun. You can make it if you run through the second swinging ball after you grabbed the ice cream. You don't have to worry about getting hit because you're briefly invincible. Kill the Franken Duck, jump over the large gap and activate the checkpoint. Jump on the platform and quickly grab the extra life. Ride the platform to the next part of the level. Kill the Ray Duck and jump on the next platform. Advance further and you'll have to jump on another moving platform. From on that platform, you'll have to jump on a pipe. Jump over the pumpkins on the pipe and go through the checkpoint. The second magic book is right there. Jump over the pumpkins and activate the red box. Hit the Ray Duck and collect the toy. You'll have 10 seconds do this all but that is enough. Your next enemy is a Franken Duck. After the Franken Duck, it gets a little tricky, there are spikes on one side of the room and there are three moving platforms. Jump on the platforms when they start to move away from the spikes. This way, you'll never hit the spikes if you're fast enough. You also get an extra life after the first platform. A Ray Duck will be followed by another extra life. Run underneath the Thwomp (from Super Mario World) like dropping balls and activate the magic book. Jump over the pumpkin and do a long jump to the next platform. You can either take the upper route or the lower route depending on where you have to go. You have to take the upper route to grab the toy and the energy ball. After that you'll have to go back to the lower route and finish the level. =============================================================================== 3.14- Magica De Spell's Manor 2 [A314] =============================================================================== ------------------------------------------------------------------------------- Stars in Level: 228 Enemies: Prisoner, Ray Duck, Granny Time Challenge: 3 Minutes 30 Seconds ------------------------------------------------------------------------------- The level stars with three stars followed by a large gap. Kill the Ray Duck and watch out for the holes in the floor. Grab the stars, defeat the Ray Duck and jump on the spider web. That will bounce you in the air towards the third Ray Duck. Jump over the little gap and over the air vent that is a meter behind it. Go further and you'll see a green enemy swinging a prison ball. I'll call him a prisoner because he is dressed like one. Jump on his head when he is not attacking. Jump on the closet to grab the stars and the life. The checkpoint is a bit further. Jump from spider web to spider web and collect the extra life. Kill the old lady from behind but watch out for her attack. The first magic book is just around the corner. You'll have 7 seconds to grab the gun. Follow the path of the stars downstairs and grab the toy but don't run against the spikes on the wall. Go back up using the little platform and kill the prisoner. Watch out for the holes in the floor and the falling chandelier. Advance and jump on the platform and then on the chandelier. Quickly jump to safe ground because the chandelier will fall. Defeat the Ray Duck and activate the checkpoint. Now you'll have to jump from piano to piano. Kill the Ray Duck and the prisoner. Avoid the air vent. Jump on the spider web and get rid of the Ray Duck. The second magic book lays there together with an extra life. You have 13 seconds. Jump on the first chandelier, then on the platform and back on another chandelier. Kill the Ray Duck and you'll see the toy. Defeat that granny that is swinging her newspaper at you. Use the spider web to jump on the closet and go through the checkpoint. When you pass the checkpoint you'll see that the energy ball is hidden to the right of the checkpoint. Kill the Ray Ducks and jump over the air vent when gas is coming out of it. Let the chandeliers from the ceiling fall before you try to pass them. After this a difficult part will follow. Jump on the chandelier, and jump to the platform when it is not in the spikes that are against the walls. Jump to the next chandelier and quickly advance. Watch out for the air cent. The next magic book is found here too. It gives you seven seconds. Grab the ice cream on your way and pick up the toy. It is lying behind the air vent. Kill the prisoner. Advance to the end of the level. You'll get an extra life underway and only come across two enemies. I died two times in the time challenge and I still had more then a minute to spare so you don't have to worry about this one. =============================================================================== 3.15- Magica De Spell's Manor 3 [A315] =============================================================================== ------------------------------------------------------------------------------- Stars in Level: 180 Enemies: Franken Duck, Pumpkin Time Challenge: 2 Minutes 20 Seconds ------------------------------------------------------------------------------- This is another side scrolling level. Do a long jump over the pumpkin and jump from the spider web to the red box. Kill the Franken Ducks and jump on the floating broom when you see it. Jump from the broom onto the red box and collect the stars. You'll have to use another floating broom again but this time you can grab a red star while standing on it. Kill the granny from behind and jump on the broom. Jump over the pumpkin while standing on the broom. Activate the checkpoint. Kill the granny again. Watch out when you're going to jump to the next platform: you can stand on it when it has a green plate but when it has a red plate, it will have spikes on it. You'll have to jump quickly. You have to jump over three platforms before reaching a spider web. Use the spider web to reach the Franken Duck. Don't worry about the life down their. Go further and activate the magic book. Go back to where the extra life was you'll see the Ray gun there. Before you reach the checkpoint, you'll have to jump over the pumpkin and defeat the Franken Duck. You'll see spikes in the ceiling. You'll have to jump from broom to broom without hitting the spikes. For the first jump I recommend you to 'fall' down the gap and quickly jump on the broom when it is safe. Run underneath the swinging spiked balls and jump onto a broom from the platform which you're standing on. Jump on the red box. You'll be walking on real ground for quite a bit again now. Watch out for the