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(: :) (:-:) (:::) ((-)) `-' `-' `-' `-' `-' `-' `-' Budokai Tenkaichi 3 FAQ and Guide |~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~| | Author: Jia Ting | | Began: January 16th, 2008 | | Completed: --- | | Version: .75 | |____________________________________________________________________________| ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ O============================================================================O | Table of Contents | O============================================================================O 1) Before You Begin: i - Introduction/Updates/Thanks ii - Game Modes/Whats New iii - Basic Controls iv - Advanced Controls 2) Play Time: i - Dragon History ii - Ultimate Battle iii - Dragon World Tour iv - Duel v - Dragon Net Battle 3) Tips and Strategy: i - Dragonballs ii - Easy Dragonball Gathering iii - Hints and Secrets IV - Evolution Z 4) Bonus Round: i - Mastering the moves ii - Re-enacting your favorite fights iii - Story Summarys/Lil known facts iv - Legal Disclaimer/Contact Info O============================================================================O | Before you Begin | O============================================================================O Introduction: This is a general/all purpose guide for Dragonball Z Budokai Tenkaichi 3. (Say that three times fast!) This is also the first guide by yours truly but a game this dynamic deserves it. This is a game for PS2 and Wii systems, but this guide is speaking from the perspective of the Wii version. This is still under construction so check back for updates. If you dont know what a dragon ball is, please stop reading and go back to playing Twilight Princess. Future Updates will include a more comprehensive look into the story battles, a more detailed look at the Dragon Sim and a potara guide/look and more. Stay tuned, and have fun. Updates: - 20th Jan. Added some info/story facts, Tournament times/rewards, First few indepth Dragon History arcs - 04th/09th Feb. Long break due to work. Finished Dragon History, Dragon Sim, added Dragonball info(aqcuiring and use), all the lil polished stuff and extras ive been waiting on. All that is left for the "final" will be Evolution Z and Re-enacting fave fights. Both Potara intensive work. Special thanks: - Annihilation, Angelo, Craig M for name jokes/puns. SS3 Son Goku, Luwker, Nauske and the others from the FAQ board. Akira Toriyama for the great work, and my wife for pointing out things like "You look retarded playing that game" but still loving me. O=============O | Game Modes | O=============O Budokai 3 is a welcome revamp of the popular fighting series it includes some of the familar modes and gameplay from the past and introduces some new stuff. The gameplay is now split up as follows: Dragon History - In this mode you play through the "story" of the game with many familar faces as your guide. The characters routinely break the 4th wall to include the player in conversations, etc. Dragon Net Battle - This is the online multiplayer component of the game. Here you can access the main Wii online hub and fight oppenents from all over. Has ranked and unranked fighting. Ultimate Battle - This mode is actually 3 modes in one. It consists of "Dragon Sim", "Mission 100" and an unlockable "Survival" mode. Sim Dragon gives you 10 days to train a baseline fighter as you wish before a fight at the end of the 10 days. Winning means going on to another 10 days, and earning more points. Sim Dragon will be more deeply covered further on. Mission 100 is the Kirin To wer replacement. It is a series of tag, team, and destruction point fights on varying themes. Surival is what it says. A series of fights where the goal is to survive an onslaught of enemys. Dragon World Tour - This is a new collection of tournaments from the classic Mr.Satan tournament, through Cells and even including the Otherworld tourname nt. A new addition is a Yamcha tournament of odd proportions... Duel - This mode is for setting up, viewing and even saving and rewatching your favorite fights and fighters. This is capable of player v player or cpu battles. Ultimate Training - This mode is where you learn the games controls. If your using a Wiimote to play it is highly recommended as a starter. You are guided by the Great Saiyaman(Gohan) and Videl as they train themselves and you. Evolution Z - This comprises both the potara shop AND the menu to equip and up grade your fighters in one place. The shop is ran by Launch and Krillin. Any Z points you earn will be spent here. Character Reference - What it sounds like. A large encyclopedia with visual and audio on the characters as you earn/unlock them. Chichi is your guide and even gives her "opinions" on the various figures of DBZ history. Options - I hope that explains itself. Change your game settings here. From switching English to Japanese or vice versa. O===========O | Whats New | O===========O Budokai 3 makes a number of adjustments to the games formulae and playstyle. The biggest change is the way Potara items and upgrading your characters work. The game is now run on Zpoints. Before just a simple currency used to buy your potara items, it is now the end all and be all. Everything takes Z points now. Leveling your characters is no longer a matter of running up Kirins tower a few times. Each character has a varying number of level up points based on the rank they are. You must spend these points to level up the character one rank. For example. Piccolo is your average base character. He is worth 5 destruction points. He starts with 4 open slots for items and it takes 7000 z points to upgrade him to 5 slots. It will take another 7000 to upgrade him to 6. Every character has a rank cap so you cant just spend your points wildy to make one god mode z fighter. Another(great in my opinion) change is the Dragon History mode. They did away with the overworld map/free flying storymode. It is now presented almost like episodes. Each sage is composed of varying episodes to defeat with the story flow dependent on each stage. To more fully integrate the player the story fights now flow dependent on your reactions. For instance the familar story will play out and at various times/enemy health a new option button appears to allow you to advance some story. This can be anything from a new character com ing in to save the day, or the instant death of an enemy. You are free to igno re them, but they provide great interaction and help against overwhelming ene mys. For all intents and purposes everything else is familar territory SAVE the Wii controls which will be covered seperately. There are additions to your usual fighting conditions, but these will be covered in their own section. O================O | Basic Controls | O================O These controls are all focused around the idea that your playing on a Wii. If you are playing on the PS2 disregard. Also currently these basics are assuming use of the Wiimote and nunchuck. First lets take a look at our setup here. To start with the simplest the nunch uk is your basic movement. All of it. Flying, jumping, dashing, etc. The nunch uk control stick for your thumb is your general movement. Pushing heavily will cause you to run/dash. Slight push will be for walking. The Z trigger and C trigger fly down and up respectively. For the more advanced controls we will take a closer look at the nunchuk but for now thats all their is to it. Now lets take a look at the wiimote proper. The control pad is your access to your special moves. It also charges your ki and allows you to enter max power mode. Essentially all the character break it down as such. -Up on the controller and the appropriate motion activates your low level blast These are usually the support or non offensive attacks like "wild sense" and others. They use no Ki charge but take up blast stocks. -Left and the appropriate motion is your next level blast attack. This is always a ki attack and uses less ki than the next level. -Right and the appropriate motion is your next level blast move. This one is different depending on character but can be a "rushing/grapple move" or a even stronger blast. It uses more ki charge than your earlier ki blast. -Down and the appropriate motion is the universal max power blast. This is only useable in max power mode and will generally drain all your ki. These are big damaging moves, varying according to character in execution and damage. Below your dpad is the A button. You will hit that a lot. This is your generic rush attack button. Tapping it will start a small combo on the enemy before ending. You can also hold or "charge" this for power smashes and use it in con junction with the B button for more advanced and varied combos to be covered later. On the other side of your controller and similar height is your B button. This is your generic Ki blast button. Holding it down will fire out a charged ki attack and tapping it will send out a smaller but more plentiful stream. Using A + B at the same time is also the Block function. The Plus and Minus buttons serve lil function. Pausing the game and changing the camera angle respectively. The 1 and 2 buttons on the bottom are more functional in use. The 1 button will engage the transformation menu for characters able to use it. It also moves in to free look mode and in storymode play will further story and key moments in the game. The 2 button will swap in teamates during tag or team play so long as the tag meter is full. O===================O | Advanced Controls | O===================O If you have grasped the basic controller layout and perhaps played the training mode then you can move onto some more advanced controls. -One of the most used and loved techniques is the "teleport" While a bit of a misnomer(especially since there is a seperate and actual Teleport move...) this is a staple of a healthy Zfighters diet. A well timed block in conjunction with a direction will cause your character to flash out of the attack in a high speed burst ready to retaliate. A word of caution, the enemy can and will use this often. And you can counter a flash step(or teleport, hereafter called flash step) with another. Thus you may find yourself flashstepping out of the attack only to have the enemy counter and flashstepping along with you, ready to continue the assault. Proper timing and use will make this move the difference between victory and loss. -A simple to use, but great for use action is Dragon Dashing. This is the act where your burn ki to gain a great burst of speed very quickly. Useful to catch fleeing enemys or run from a powerful last second attack. Another great use is to counter any charging or grapple moves. These moves are of course unblockable and unless you time a lucky hit or blast wont be stopped by a frontal assault. They also are fast moving and running invariably ends with you taking it from behind. Dragon Dashing is a great counter because when two fast moving fighters meet, the game throws you into a high speed combo attack contest. The loser is thrown away unbalanced by the flurry of blows and wide open for attack. Turn an oppenents high speed assualt into a weapon against them with proper timing. Perform the dash with a simple up and down shake of the nunchuk. - Ki repelling is a combination of blocking and deflecting BASIC(key word) ki blasts sent your way. This will NOT work for large blast attacks like Son Goku and his Kamehameha. These DO deflect the basic and charged ki blasts though. Delfecting these blasts not only completely negates any damage but can knock attacks back to the oppenent. In the case of charged attacks, proper timing will send the ki blast right into the unsuspecting oppenent. Also it looks really cool. The motion is very simple, and involves blocking and "waving" your wiimote back and forth. - Flash Step combos. These come after you send an oppenent flying. You can press the Ki button right as you send them flying to engage in a new attack. The character will teleport to the flying victim then pummel him into a new direction, and continue on. - Smash attacks. Holding the A button you will "charge" the attack motion. You then release it at the proper moment when your toon flashes and you will send your enemy flying. Moving the wiimote itself in a direction (up, down, left or right) will make the smash attack in that direction. There are some other advanced techniques, but these and the listed should be practiced in the training mode for complete mastery. O============================================================================O | Play Time | O============================================================================O Getting down to the meat of the game we come to pure fighting. Its time to beat the forces of evil, destroy a lot of backgrounds, and generally have a good time. If your itching to get into the game and start earning some Zpoints and unlockables then Dragon History is where you will start. I) Dragon History - In this Story mode, we join the Zfighters in epic battles all over. The flow of Dragon History is like so: Saga(Large story arc) -> Episodes/Battles -> Clearing of Saga AND/OR specific episode -> Unlocking of New Saga/Episode Before entering the saga select screen you can access the difficulty. It ranges from 1-3 stars, 3 being the toughest. This effects the amount of Zpoints earned as well as changing the NPC fighting style. Each Saga contains multiple episodes pertaining to story elements and key battles or fights. While you obviously can work directly linear, you do not have to finish a Saga before jumping into another. Say finishing Saiyen Saga before you jump into the Special Saga to do an episode. That said MOST episodes contained in a saga and the Sagas themselves will only be unlocked upon certain finishes. Thus playing linear will get you the fastest access to all the battles. Each episode will begin with a narration and story text summarizing what has happened so far, etc. This can be skipped with the + button at any time. (In fact the + button can be used to skip any text, narration and intros) Each Episode will net you between 500 and 3500 Z points depending on difficulty and episodes. For instance the first fight with Raditz completion earns you 500 on Easy, 1000 on normal and 1500 on Hard. Each episode will vary on amount depending on difficulty like above(with 500 increments) and storyline. Every episode will also contain key story moments activated by pressing the 1 button on your wiimote. These are anything from switching active members, regen of health, auto attacks on the enemy and more. While these are great for inter action and story they are NOT required to finish a stage. In the Raditz example you are called upon its use multiple times and both Goku and Piccolo take a beating at raditz hands and ultimately hatch the plan to kill him with the special move Piccolo was saving for Goku. Using the interactive points will alleviate the pressure that the superior NPC has in damage and health but is not required to defeat Raditz. Defeating him alone, without ever using the story interaction functions IS possible on every difficulty. It is there to better YOUR interaction of the game. Thus said, if its your first play through use the interactive features often, it makes for a enjoyable game. Now lets take a look at the Sagas themselves. O===========O |Saiyen Saga| O===========O The games introduction to the story picks up with the arrival of Raditz and his subsequent kidnapping of Gohan. This is the begining of Dragonball Z and your adventure through Dragon History. This covers the first major story arc and introduces the Saiyens and Gokus ties to them. This saga focuses on a lot of team battles and joint efforts until the very end. When it boils down to the defiant Goku facing off against the "superior" Vegeta and succeeding. Completion of this saga unlocks the Frieza saga and the first episode in the Special Saga. Three episodes make up this saga: Common Enemy - Goku and Piccolo against Raditz Gokus quiet rage - Tien, ChaioTzu, and Gohan face off against Nappa until Goku comes and battles the saiyen invaders. Ultimate Battle - Goku and Vegeta face off, when Vegeta is wounded he activates a false moon and turns into his Ape form and threatens to destroy the earth O=============O | Frieza Saga | O=============O This arc picks up with the Z fighters heading to Namek to aqcuire dragonballs and restore the damage done when the Saiyens arrived on earth. Unfortunately so is Frieza, who is the powerful new arch enemy. This arc throws you some more variety in battles. These include things such as transformations AND playing from the eyes of the villian. This culminates in Goku and Friezas one on one battle on a dying Namek, and the introduction of Super Saiyens. Completion of this saga unlocks the Android Saga and another episode in the Special Saga. Four episodes make up this saga: Super Saiyen?! - Goku takes on the Ginyu force in the form of Reecoom, Jeice and Burter Friezas Ultimate Transformation - You play as Frieza, taking on Vegeta and the others. Defeat Frieza - Goku faces off against Frieza with help from Piccolo to power a spirit bomb. The Legendary Super Saiyen - Goku unleashes his SSJ form and battles Frieza while the planet tears itself apart. O==============O | Android Saga | O==============O This brings into being some of the more lopsided and story driven battles than before. Also this arc will introduce you to more and more episodes as the story and battles take place over more varied places and fighters. This arc begins with Goku and the others fighting the sudden appearance of the merciless androi ds. Goku is incapacitated and the rest of this arc will move focus off of Goku and onto others. Completion of this Saga unlocks the Majin Buu Saga and some episodes in the Special Saga. Seven episodes make up this saga: Enraged Android - A hurt Goku faces off against android 19, and Vegeta takes over when he is incapacitated, revealing his own Super Saiyen form. Vegeta's Curiosity - As Cells 2nd form you face off against Androids 16 and 18, while Trunks trys to stop you. Vegeta steps in to prevent this and Krillin jumps in at the last moment to save 18. Perfect Body - Cell achieves his perfect form and now faces off against Vegeta and Trunks to test his new bodys power. Cell Games Begin - Goku faces off against Cell before turning the fight over to Gohan and forfeiting his match. Gohan Explodes - Gohan fights Cell and loses it as his friends and father die at the hands of Cell Jrs. and Cell himself Final Battle - Gohan goes SSJ2 to have the final showdown with Cell who returns as Perfect Cell. Future Peace - Trunks returns to his own timeline and fights 1st form Cell to keep him from taking his time machine O================O | Majin Buu Saga | O================O The story begins with the evil arrival of Babidi and his forces. The Z fighters come out to face this new evil even as old rivals make new choices. This arc provides plenty of action and intense fights, as well as the introduction of fusion forms. Will the Zfighters prevail in the end, and just what will Mr.Satan do to save us all? The sagas get longer and more intense, the Majin saga is a good ride all the way through. Completion of this unlocks GT. There are five battles in the Majin Saga: Destined Battle - Goku and a newly turned Vegita battle to see who is stronger once and for all. With Vegetas new loyaltys, who knows what will happen. Farewell Proud Warrior - Vegeta has a change of heart and faces down the enemy Buu. Protecting the ones you love...does it make you this strong? Final Fusion - Goku and Vegeta are forced to combine with the Potara earrings and become one person permanently to fight the evolved Buu. Can this new Vegito defeat Buu? Battle for the Universe - The fusion worn off after being absorbed by Buu, Goku now faces Buu in a final battle on the Kaios home planet. Conclusion - Goku needs to power up a Spirit Bomb capable of destroying Buu. Unlikely allys come to the rescue in an attempt to buy him time. Hercule, Fat Buu and Vegeta all do their part for the fate of the universe. O====O | GT | O====O This story arc is the most convuluted and diverse of the "pure story" sagas. In a effort to skimp to the good battles much of the story is dropped or shoved in a narration. GT was not original Dragonball and was actually a creation of the studio that was producing DBZ. Thus the storyline goes to strange wild lengths even by DB standards. Essentially you arent missing much, save the interesting reintroduction of Pilaf who accidently wishes Goku into child form. The fights in this saga are the most random and annoying but you see the final form of SSj4(which involves the infamous red hair sweater). For the most part your fighter will be pretty overpowering, even against the tougher villians. Enjoy it. Completion of this saga unlocks more Special Saga episodes and the original Dragonball saga. There are five battles in this saga: Immortal Monster - Goku must face Baby who is in posession of Vegeta to save the earth from the eggs he laid in everyone. When faced with his ultimate form Goku unleashes his own. SSJ4 Goku with help from Uub try to defeat the menace once and for all. Ultimate Android - Goku faces a strange new Android 17. Combined with a 17 from hell, this new Super 17 is out to destroy Goku once and for all. Solar Warrior - When the dragonballs split off and become dragons filled with evil from all the bad wishes over the years, Goku must face them all. Nouva Shenron is the dragon of fire, who wants a great battle with Goku. Can Goku defeat this ultimate Solar warrior! Ultimate Saiyen Gogeta - SSJ4 Vegeta and Goku try without success to defeat the ultimate Dragon, Syn Shenron. Can the fusion of the ultimate Warriors Gogeta prevail. A Miracle Saves the Day - The ultimate warrior fails, when the Fusion runs out. A depleted Goku trys to form the universes most powerful Spirit Bomb to stop Syn Shenron. O============O | Dragonball | O============O This is the story of Son Goku and his earliest adventures of him searching for the Dragonballs and fighting the Red Ribbon Army. This saga and its fights are more in line of a nostalgia rewards than anything else. The fights are not too difficult or unique, but the first time you beat up Tao will make you smile with memory. This saga culminates in the death of Demon King Piccolo by Son Gokus hands. It covers such faces as the obscure Nam, the Evil(and so gay) General Blue, and the evil Tao and Piccolo. Completion of this saga unlocks the What if Saga. There are four battles in this saga: Cieling VS Ground - A young Goku competes in the Budokai Tenkaichi. In the semi finals he faces a powerful young man named Nam. Will Goku make it to the finals Battle at Kirin Tower - Goku travels to the base of Kirin Tower but is ambushed by the asassin Tao. Goku Strikes Back - After powering up at Kirin Tower, Goku goes off to defeat Piccolo Daimao who has wished for his youth to return. Can Gokus new powers be enough? Penguin Village - Goku arrives at Penguin village trailed by General Blue. He is in for a fight, but help arrives in the form of a mysterious young girl. O=========O | What If | O=========O This is the collection of other world tales. Battles that never happened but almost did. While rather short among the sagas, it is a bit of Quality over Quantity. Delivering 4 tales of battles fought somewhere else. Highly recommended. With a wide variety of story battles and solid beat them ups. Completion of this saga nets you great satisfaction in your heart. There are four battles in this saga: Dream Match - Goku comes to Penguin village and Arale comes out to "play wrestling" with Goku Affectionate Android - Dr.Gero sends 16 back in time to Gokus youth, where he is to kill the young hero. He arrives but another of Gero's androids, Eighter has befriended the boy. Geros creations face for the fate of Goku. Galaxy Battle - The saiyens found out about Friezas plans and rebel while he is away. Vegeta his father the King, Fasha and the hero Bardock all work together to destroy Frieza and his army to let the Saiyens rule their own fate! Unexpected Help - Mecha Frieza comes to earth with his father and his army. Unfortunately Goku has not returned, yet Devilman himself stands in their way. Sensing the evil in their hearts he will defeat the menace of Frieza and his army. O==============O | Special Saga | O==============O This collection could be renamed "great battles from the movies" and not change anything. This saga collects a varied and lengthy set of special battles not fought during the series proper or expanding on them. From Bardocks final stand against Frieza, through the Z fighters desperately fighting Garlic jr, DrWheelo and more. This saga collects a lil of everything from all the sagas. While technically the second saga you unlock, it will be one of the last you complete as it adds episodes from nearly every saga. Completion of this saga will make you feel warm and fuzzy inside. Honest. There are a whopping 16 battles in the special saga: Alone for the Final Batte - Bardock is out to change the future hes seen by taking on Frieza and his army alone to save Planet Vegeta and the saiyen race. Strongest in the World - Piccolo, Gohan and Goku work together to destroy the robotic Dr.Wheelo who has been revived and wants Gokus body for his own. Final Battle for Earth - Goku faces off against the saiyen pirate Turles, who is draining earths energy for his own use. Super Saiyen Goku - Goku faces off against the Namekian monster Slug. Can he destroy the menace even when Slug wishes for his youth back. Destroy the Makyo Star - Piccolo, Krillin and Gohan have to defeat Garlic jr and save the world. But how will they stop someone who has been granted immortality. Strongest VS Strongest - Goku faces off against Friezas brother, Kooler. Can Super Saiyen strength succeed again. Clash of the Ultimate Warriors - Goku and Vegeta team up to stop Meta Kooler but can they prevail against an army of them? Ultimate Battle - Goku, Vegeta and Mirai Trunks face off against Android 13. Can they be enough when he transforms into Super 13 Legendary Super Saiyen - Broly the legendary Super Saiyen of lore attacks! Unleash Brolys anger against Goku, Piccolo and Trunks Blaze! Unstoppable Battle - Goku stands alone against the might of the Super Saiyen Broly. Can he defeat this Legend of power Galactic Crisis - Zangya and Bojack come to earth to use it as a new seat of power to rule from. Krillin and Gohan stand in their way I will protect the Earth - Gohan unleashes his SSJ2 form to fight Bojack and prevent his evil ambitions Dangerous Duo - Goten and Trunks accidently awaken the legendary Super Saiyen Broly from his icy entombment. Can the two young super saiyens defeat him with a lil help? Innocent Monster - Goku comes across the mysterious monster Janemba in the underworld and is in for the fight of his otherworld life! Fusion Reborn - Goku and Vegeta join forces in the underworld to stop Janemba. Can Vegeto be enough to stop this unleashed monster Dragon Fist Explosion - Goku has to face down a legendary monster unleashed accidently by the Z Fighters. Can anyone defeat the giant monster connected to the warrior Tapion. O===============O | Staff Credits | O===============O Not a saga, but completion of all the others will get you this. A rolling of staff credits over a animation of Bulma listening to an ipod-like device while staring out a window as it rains. Not the greatest reward, but you still earned all those Z points and characters during all those sagas. This can be rewatched anytime by selecting it from the overall Saga menu. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ II) Ultimate Battle - This mode has 3 seperate gaming aspects to it, one which is unlockable. Therefore you will only start with the first two. Dragon Sim and Mission 100. Survival is the third mode and is unlocked by completing at least 30 missions in the Mission 100 game. Every game in this mode earns you Zpoints and a chance to hone your skills. While the chance to earn more points is there so is the chance to lose and earn nothing, so make sure you have mastered a fighter who is up to the challenge. O============O | Dragon Sim | O============O This game mode will be familar to anyone whos ever played ANY kind of sim. For others lets break it down for you. Essentially you are training and living the life of a Fighter of your choice in 10 day increments. For 10 days you are free to train, rest, wander the world, etc. On the 10th day you then face a oppenent in battle. Your stats are based on the work you do during the 10 days. Your three stats are as follows: Attack, Defense and most important, Health. Your options during the ten days are as follows: Training, Exploring, Resting, and using a Senzu Bean. Training is further broken up into "Attack", "Defense" and an "All out" training that raises both. Failure in training will fail to raise the stat, and exception failure can actually lower it. Success will raise the targeted stat and lower the other slightly. All out will raise both stats at once and to a higher amount, but failure is more dangerous as BOTH stats will also drop. Health is used up regardless of success or failure. Exploring opens up random events to the character. These range from gaining stat increases, Zpoints, replenishing health, playing minigames and one other worth targeted mention. Occasionally Bulma will ask for 10,000 zenny. In exchange she unlocks another page in Mission 100. As Mission 100 does not start with all 100 missions it is only through this option you will finish that part. The fights at the end of the 10 days is self explanitory, however completion of the fight not only resets you for 10 more days but "ups" your strength. Jumping your base limit by 5 each time. In the begining you can only train up to 10, by the finish of the fight(7 battles) you are 35+ depending on exploring events. Essentially Dragon Sim mode is a gamble option to earn some decent points to buy potara or upgrade your characters. The rewards are higher for time put in versus say a lenghty tournement..however the chance to lose it all if you get greedy is there as well. Remember you begin this mode with a raw character. They will be at their base stats and will only improve through the training,etc in this mode. Make sure to balance your training in the 10 days, and be rested for the fight on the 10th day. Your health lost or gained in those 10 days will be your health bar used in the fight, and it does you no good to be powered up only to die in one hit. Your ki and ki blasts seems to increase based on the cap and not your training, so if your training goes badly, you may be able to work on ki attacks to damage your enemy. O=============O | Mission 100 | O=============O A literal name, Mission 100 is chock full of fighting. This game will also introduce a new concept in "Destruction Points". Essentially ever fighter has been "graded" on their base stats and is now given a number of points to quantify their worth in a fight. This setup introduces large team battles with limited DP to spend, thus a small element of strategy. You CAN grab SSJ4 Gogeta and one other, but you may fall to the superior numbers of the enemy at the expense of your own uber power. Most fighters are an average 5, with some of more base figures(Roshi, etc) are 3's etc.(Mr.Satan is 1 point, and that is the deal of a lifetime baby!) Of course as well as DP this mode has the standard fare of tag teams, lenghty unrated team matches and many more. In keeping with tradition of Kirins tower (which this essentially replaces) these fights are all themed or based on some aspect of DBZ. Wether it be Saiyen bloodlines(Bardock, Raditz, Goku), or MAX POWER(Broly, MAX mode Roshi, Super Garlic Jr) theres something to tickle your fancy. Every fight earns you a variable amount of Zpoints based on your overall score during the fight. Your ranked from D-Z on everything from first hit, to combo number, and ki deflections. The better your performance the better your score and the more points you earn. Each mission can be replayed as much as you wish. The difficulty of the battles increases as you go further along. O==========O | Survival | O==========O This mode will be a ??? on your menu screen until you unlock it via Mission 100 by clearing 30 missions.(thus with 5 missions per page, you should clear six pages to unlock it) This mode contains lengthy survival battles themed around ideas similar to the Missions mode. These are: Bardocks War- A series of battles as you battle your way through Frieza's hordes to take him and his family down once and for all. Dragon Classic - A non stop frenzy of the classic fighters of Dragonball fame. All Star- Seems to be nearly every character from the game in the mother of all survival fights. Each survival mode seems to contain about 50 fights of which the difficulty and characters are recycled and upped every 10 or so fights. For example, in Bardocks war you will clear through low soldiers up to the lower ginyu members. Then as the difficulty jumps, you will see less recycled low soldiers and more members of the Ginyu force until finally you face Frieza through his various forms. Every victorious match grants you a single refilled health bar and the battle works like a non stop tagteam match. No interuptions and as soon as one enemy is down, the other comes on in. Victory means a nice amount of Zpoints and some satisfaction at taking down all those foes.(or a nice sit on the couch where you reflect that your not as young as you used to be cause waving that wiimote around for that long has you tired...) ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ III) Dragon World Tour - This is Budokai 3's tournament mode. In addition to the old classics, this new incarnation of the series introduces some new tournaments and rulesets. Chief amongst the changes is the new time system where the various tournaments will only be "open" at certain times. This also applys to the difficulty settings, as they are made for you not chosen. There is the classic World Martial Arts Tournament, where Goku and his friends first made their forays into the world. No holding back, but only a complete KO or ringout will move you on in this single ring event. Next up is the Worldwide editon of the tournament. Sponsored by Mr.Satan the grand champion. This no holds barred event features exotic locales and no ring outs. Only brutal KOs will lead to victory. After that is the deadly and dangerous Cell Games. Run by the brutal perfect android, Cell wants only the strongest and deadliest fighters to make it to the top so he can have a decent challenge. A new addition is the Otherworld tournament. This tournament, ran by the Supreme Kais in the underworld pits the strongest fighters of the afterlife against one another to see who really is strongest. Not even death has stopped these fighters from scrabbling to be number one. And the final addition is Yamchas Games. A strange tournament set up by the Great Yamcha and the ever loving Puar. What scheme is Yamcha plotting now, and just what is the catch in this no holds barred tournament. Each tournament runs on a schedule and depending on its size, runs for a certain length of time. When a tournament opens you recieve a notice in the screen and a flyer for the tournament pops up. They open on the turn hours listed. Thus if a tournament runs from 0-0400 on 0500 a new tournament will open up. Fighting in a tournament uses up one hour on the clock. Changing menus uses one hour as well. So if you want to fight in a specific tournament, just exit and reenter the tournament screen from the main menu until you get the time change to the tournament you wish. O====================O | World Martial Arts | O====================O This is the classic Tenkaichi tournament where ring outs and bribery win the day. Like its previous incarnations, ring outs or KO leads to victory. The combatants are generally low to mid level, so dont expect a huge challenge here even on the toughest setting. Victory nets you 1000, 5000 or 8000 zpoints based on the difficulty from 1-3 stars. The time to play this tournament is between 07-12 on the tournament clock. O====================O | World Tour Tourney | O====================O The second edition of the budokai tournament founded by Mr.Satan himself. Set on a world wide stage, the fights take place across the various stages of the DBZ world with no special conditions on victory. Just KO and move on. The combatants are generally of tougher stuff than the Tenkaichi tournament but the lack of ringout means more simple straight up fights. The final fight is always Mr.Satan himself, but unfortunately he gets a stomach cramp before the fight and so you best him easily. Woo, your lucky he didnt get to show you his best move. The time to play this tournament is from 13-1800 on the tournament clock. O============O | Cell Games | O============O The tournament that first brought us SSJ2, and showed us what bored pyschopaths will do with their free time. The Cell Games take from the Tenkaichi tournament by basing it on a single stage but the ring out is removed and victory only comes from death! The combatants in the Cell Games are medium to strong as Cell wants only the best to entertain him. Only the strongest will survive to face Cell himself. This tournament runs from 1900 to 2300 on the clock. O=======================O | Otherworld Tournament | O=======================O The tournament of tournaments. Fighters from all over the 4 galaxies gather for this competition in the netherealm. The fighters are all strong and as death holds no worry for them the fights are intense. A simple KO tourney in the underworld. This tourney is great for its diverse and strong fighters. Dont expect an easy run. Begining from 0-0400 this tournament runs. O================O | Yamcha's Games | O================O A tournament run by a former swindler? What could possibly be bad in that? This tournament is run by Yamcha and features a wildly diverse collection of enemys from all over. The catch? Your fighter is also as diverse. The tournament will randomly select your fighter AND your custom set up(if the fighter has one) for you. You can return to the tournament menu as many times as you like in hopes to net a fighter your familar with, but unless Luck is your middle name (or you maxed out every fighter) you wont get someone you are familar with right away. If your really lucky Mr.Satan comes up first try. Then its smooth sailing as the Ultimate Dynamite Punch and Kick combo lead the way baby! Depending on your fighter you(eventually) fight with, and the enemy fighters. You will either have a easy time of it, or an incredibly frustrating one. Regardless, if you can make it to the end, Yamcha isnt much to write home about. You have a very short window to play Yamchas tournament, from 0500 to 0600. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ IV) Duel - This mode lets your play directly against your friends or any NPC who has been itching for a face makeover. Babidi, Skinny Evil Buu and maybe that frigging gargoyle with wings who somehow made it into the game even though he only showed up for a brief stint and somehow Oolong is yet to be playable as a Mokuren like character who can "copy" and shapeshift into different players. Seriously, who WOULDNT play as a shapeshifting cowardly pig who only wanted to live in peace and steal womans panties... Duel is pretty straightforward: You VS the Comp mano a ...el compo. You Vs A friend mano a mano. The Computer VS The Computer, kinda like Robocop fighting the Terminators. Settings. You versus the SYSTEM baby. Yeah, stick it to the man. Dont like time limits. Take em out. Make the CPU tough as nails or weak like lil girl. All that jazz. Regardless of which battle you decide on, the decision to go one on one, team battle or Destruction Point battle is there. As a brief refresher, Destruction Points are the games ranking system on the fighters. Each team is given a set number of DP and you have to make your team within those confines. In all other senses its a team battle, but it allows for more strategic battles. Duel Mode also has the options for saving and replaying battles fought in duel mode. The time limit is 6 minutes worth of action, so dont go trying to reenact some of those infamous toonami episode split fights or you will run out of time. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ V) Dragon Net Battle - This is the Wii online fighting mode, which allows you to hypothetically beat up others from all over the world. I wouldnt really know as no one is ever on when i want a match...(maybe its the graveyard shift work schedule...) Regardless this mode is your hub to the online capabilities of the game. That is providing of course that you have access to Wifi(and if you have a Wii, why dont you?) and you know...people online in your area(at the same time as you). If you lack any of those, just skip on down past this. You wont miss anything totally amazing or anything like that. Are they gone? Time to BLOW YOUR MIND! Figuratively speaking with game options of course. Once you setup your online access with the help of the illegitimate son of Haro from Gundam fame...or Gearu as he so annoyingly chirps...its on to the battle menu. From here(which by the porthole in the background is some spacey region of the internetz) you gain access to the fight variations you desire. Custom Battles - Where your fighter can be as custom pimped out as you want. Normal Battles - Where you go at it with base strength fighters only, because SOME crybaby didnt like your Mr.Satan so tottally beating their SSJ4 Gogeta powerhouse and wanted revenge. Friend Battles - Where you and one Friend(so named because you have their code to find their Wii) can duke it out normal or Custom. Or as i like to call it. "Call up Phil and tell him your playing a normal match, then laughing over the phone and calling him lil girl names while your Uber Mr.Satan beats him like it is going out of style". You know...whichever is easier for you to say. Ranking Battles - Every game/player on the Wii starts at a base Zpoints. You can raise or lower them and thus your standing via victory or losses from here. Otherwise known as the mode where Mr.Satan totally got a stomach cramp and now your ranked at the bottom, stupid controller wasnt working right, oh my god can i fake a D/C like in starcraft, oh crap i cant im never playing this again.... mode. Other than those fights you can do stuff like manage your friends(even if they will never play with you again), check your record for wins and losses, your official Z ranking and changing your settings for access and nickname, etc. This modes only downfall is the usual online fight with Lag, and Syn Shenron Blazing Storm spammers. No one seems to complain when i spam Dynamic Mess Em Up Punch though...prolly cause it always seems to hit for 1 damage... Of special note is the BSOD many people have been hit with. This Black Screen Of Death is a glitch noted in online play. It comes from people DCing during fights/UB's and causes a wipe of the character name. This is fixed when you re-initialize your online data which will in essence reset your rank, etc. Be wary of this, as it is most prevelant during Rank battles where lil kiddies who cant believe their SSj4 gogeta lost try to DC to deny you ranking points. Dont say Uncle Jia didnt warn you. O============================================================================O | Tips and Strategy | O============================================================================O I) Dragonballs: Dragonballs can be gathered together in the various parts of the game. They are most often gathered from buildings/rocks/etc the various breakable objects in the game world. When a dragonball is gathered thusly it will appear under the games health/battle bars in the center. About where time would be displayed is the spot. They can also be gathered via tournaments as a random winning. Once gathered a seperate menu will appear on the main menu screen to summon the dragon and grant your wish. When summoned the dragon that appears will be rando mly chosen. He will be either Shenron/Red Shenron or Porunga. The first two grant one wish, the latter 3. Their wishes granted are as follows: Shenron - 10,000 Z Points Future Gohan (Character) Mount Paozu (Stage) Desert - Noon (Stage) Red Shenron - 50,000 Z Points Kid Chi-Chi (Character) Penguin Village (Stage) King's Castle (Stage) Porunga - 5,000 Z Points Broly's Ring (Z item) Water Blessing(Z item) Eternal Life(Z item) Aura Charge Ultimate(Z item) Aura Charge Ultimate 3(Z item) Aura Charge Ultimate 4(Z item) II) Easy Dragonball Gathering: Note, the method outlined here was modified from the original method posted by SS3 Son Goku on the forums. His original method can be found here - http://boards.gamefaqs.com/gfaqs/genmessage.php?board=939645&topic=40380142 The easiest method of garnering dragonballs is from crashing through the terrain. The chance of acquiring a ball is greater than the random chance of getting one in a tournament. There are a few stages that this can be done at. The best are the city stages as it has a number of destroyable objects. The best stage is debateable but after much testing and acclaim this guide goes for a scenario in the Android Saga of Dragon history. In Dragon History set difficulty to hard. The scenario you want is a highly scripted fight and it is VERY VERY hard to lose. You at least gain some decent Zpoints upon the completion of each fight this way, but if you want to not even worry about it, then set it for easy. The last battle in the Android Saga is what you want. "Future Peace" is its title. This is a scripted fight, and your goal is to destroy buildings to get a dragnoball. Dragon dashing is your best bet but be careful that Cell does not destroy any buildings nor do you knock him through any(unless you already have your dragonball). Once you have it the scripted fight is easy to go through, this includes a scripted "finishing" move that destroys cell no matter his health. You can do this as many times as you wish. III) Secrets, Glitches and Cheap moves. Oh my! A) Ki Blasting (AKA Whoring the CPU oppenents): Anyone having trouble with hard level CPU's may find this method helpful until you can master the more useful techniques like Z counter, Sonic Sway, etc. In short this is more of a stopgap(i also tend to use it when im lazy and want to breeze through a match like during the research end of this FAQ) and not a easy replacement for the skills neccesary to beat hard oppenents. Essentially this involves you abusing the change from blocking to ki deflection to damage the CPU. This involves slight timing, and a fast ki attack.(Anyone who is not Goku or Roshi shouldnt use kamehemeha) The trick is to unleash a barrage of small ki blasts(tapping the ki attack) at the cpu. Then as the first lands and the others go in, unleash your ki attack. The result should be a computer who cant switch from the deflecting animation to blocking fast enough. This even works on Super 17 and the other energy draining androids. Again this is a rather cheesy(but funny) method for CPU oppenents, and i would not reccomend using it on players in online play. At least not more than once. And after you do, dont tell them you learned it here. B) 5 Versus 4?!: Found by Luwker on the FAQboards, and confirmed by me(and others). This is a glitch in any 4 person team battle in Mission 100. Not destruction Point battles, but 4 person teams. After the 4th member is chosen the cursor skips over the empty 5th slot to the end button. If you move the cursor back to the 4th slot, it will stop on the 5th. You can then pick a 5th character like normal and the fight continues as if you had 4.