Dragon's Lair 3D Walkthrough by: Billy Lee Version 1 5/7/3 ***************************************************************************** Disclaimer This document (c)2003 Billy Lee. This FAQ may not be used or distributed for commercial use. This guide is not to be sold by any means at all, printed, electronic, or by any other method. Doing so, or the attempt thereof, is a violation of the American Copyright Laws. Dragon's Lair 3D (c)2002 Ubi Soft Entertainment. Dragon's Lair (c)1983 Bluth Group Ltd. This guide must be displayed in its entirety. No pieces of it may be removed and/or copied to another location for public display. ***************************************************************************** Guide best viewed in a monowidth font, such as Courier New or Lucida Console. Version History: Version 1: Initial Release. I've done a walkthrough of the game, the only things that I'm missing are some of the treasures for levels. Whether the treasures actually have any bearing on the game is unknown to me at the moment, if I find out that they do, I'll update the guide accordingly. ======================= Table of Contents ----------------------- 1. Essences and Weapons 2. Enemies 3. Walkthrough ----------------------- 4. Acknowledgments ======================= ============================================================================= 1. Essences and Weapons Throughout the game you will acquire various essences that will give you magical abilities, and a few weapons to help you along the way. You will be required to use these and master them so you can progress and, ultimately, beat the game. ----------------------------------------------------------------------------- Weapons Sword - Your basic weapon that you start the game with. Melee only, but once you get the Dragon's Ring, you will be able to charge it up for a whirlwind attack. Magic Sword - At a certain point in the game, your normal sword will be replaced by this one. It works the same way, but has a few added benefits to using it: It can absorb special kinds of fire to become enchanted and have a flame power (becoming more powerful), and it deals double the amount of damage as your old sword. It can also absorb the attacks of a few bosses, which are listed in the walkthrough and not here to avoid spoiling. Crossbow - Your other weapon for the game, the crossbow is a more versatile weapon since it can be loaded with 3 different types of ammo. You start with one type and have to find the others to be able to use them. You can hold up to 100 of each type in your inventory, except for the magic arrows which you can only hold one of at a time. (Side Note: The game calls the ammunition for them arrows, but in reality crossbows use a different type of ammo called bolts, that are usually a bit smaller than arrows. Nifty little tidbit, huh?) Steel Arrows - Your basic arrows, weak, but can knock enemies back. If you are facing only 1 or 2 enemies, you can use these without worrying about getting hit yourself, provided you keep some distance from the enemies. Flame Arrows - Like the Steel Arrows, but are 2-3 times more powerful, and can ignite certain objects, such as explosive barrels. Magic Arrows - The most powerful ammo in the game, can kill normal enemies in one hit, but are really designed for one purpose, which is explained in the walkthrough. ----------------------------------------------------------------------------- Essences Dragon Ring - The first power up that you get, it will house the other essences you find, and allow you to charge up your sword with a whirlwind attack, performed by pressing and holding down the attack button. The whirlwind has 2 levels of power, purple and yellow, with yellow being the more powerful of the two, and using more mana. Dragon Wing - Allows you to fly. Of all the essences in the game, you'll be using this one the most. No matter how far you free fall, if you use this essence even just before you land, you'll be able to land without taking any damage at all. You'll also need it to get to platforms and ledges that are too far to jump over to, and to avoid some attacks and traps that sweep across the ground. Dragon Spirit - Uses mana to restore life at a rate of 3:1, respectively. Dragon Eye - Will show you paths and doors that are not normally visible in the game. Dragon Scale - Protects you from the hot areas of the game and lets you walk through certain weak fires. Does not protect you from lava or dragon fire attacks/breath attacks. Dragon Fire - Enchants your sword with fire, letting it deal more damage with both the normal swing and the whirlwind attack. Also works as a torch for dark areas. ============================================================================= 2. Enemies You'll have to fight your way through the game to save your princess, going past dragons and bats, and many more bad things that would do you harm. Whelps - Cute and cuddly, they come in two varieties: Armed with a dagger, and armed with a crossbow. The easiest enemies in the game, but can also be quite annoying since they pop up at the most inopportune times. Bats - You'll see very few of these in the game, and the ones you do see are of little consequence, since they die easily and are easy to avoid. Knights - They come in about 6 varieties, which consist of 2 colors (which determine how many hits they take to go down) and 3 types of weapons (which determine how much damage they inflict). Alone they're incredibly easy to beat, just stay close to them and swing. When you're facing a group of 3 or more, you'll need to charge up your whirlwind attack before they get near you to take them out safely. If you cant charge the whirlwind, just run towards them, turn around and run away, and try to get them to come at you one at a time. Dragons - They're green and will fire a small fire breath attack at you, and will either be hopping around or flying. If they're hopping you can use the sword to take them out easily enough, just strafe around them and move in to attack. If they're flying, you should probably use the crossbow to take them on, since it will be a lot harder to hit them with the sword. Ogres - They are purple, have one eye, and a spear. If you want to take them on with your sword, you'll have to attack from behind, the side, or get them when they're not paying attention since their spear has a longer range than your sword. They're easy enough to take out with the crossbow and you should never really have an ammunition problem, so don't worry about it. Salamanders - They're red/orange versions of dragons, but will not shoot a breath attack at you. A few have crossbows, but for the most part, they will fly around and slam into you, dealing damage. Take them out with the flame arrows, as the normal arrows will be weak and might not work as well. Smithees - They start as statues and will animate, swinging their big axes at you. The only way to beat them is to hit them with fire. Specifically, your sword enchanted with fire, either from one of the smithee flames (they burn a yellowish-green as opposed to the normal orange/red) or with the dragon flame essence selected. Thunder Dragons - Black versions of the dragons, they will shoot a thunder breath at you which will deal quite a bit of damage. Take them out with the flame arrows before they get a chance to hit you. ============================================================================= 3. Walkthrough -Outside the Castle, Cliffs After the opening cinematic, you're standing outside the castle, listening to instructions as to how to play. Just follow them, they're pretty much straightforward. The only point of concern is when you get to the running long jump, you should walk to the edge first in order to trigger the boulder that comes down, then go back and get a running start for the jump. After that it's back to just following the path laid before you. When you're at the top of the cliffs, there will be a cave opening for you to go into. Don't rush too much or you'll fall into the pits. You'll notice that there is only 1 platform for you to jump on. The other platforms appear as you progress (in other words, jump on one to make the next one appear). When you get to the 4th platform, no more will appear since you're close enough to the platform to do a running jump and grab the edge, allowing you to get on. Once you're on that, jump over to the other small platform and you'll advance to the next area. -Outside the Castle, Gate There's nothing to really do here unless you want to walk around and look at the scenery (just watch out for the pits, they're instant death), so just go across the bridge and a fight will trigger. The fight is incredibly easy to win, just get close to the tentacles and swing 2-3 times, it will die just that easily. You'll need to block at least once before you head in, maybe twice if you're not fast enough. After the fight, go inside. -Main Hall, Foyer Fight the little dragon whelp, then destroy the barrels for jewels and hit the switch (near the door to the right when you enter the lit room) to get more treasure. When you go into the other available door in this room, the floor will start to give way under you. Quickly dash to the back left corner of the room to get the gem and then back to where you came in. The door you're supposed to go through will have a path made to it (more like the floor leading to it is the only part of the floor that won't break away) so go through and into the next area. -Main Hall, Welcoming room. As soon as you get out into the main area, a wall will break down and you'll be attacked by another dragon whelp. Beat it and get the treasure chest in the area it was in, then follow the wall on the opposite side of the table (the area will the table and chairs will disappear on you, creating an instant death pit on you if you're not careful). Through the door is another whelp to dispatch, take it out and follow the path to another door. -Main Hall, Library 1 This is the first puzzle of the game, the object is to get to the door on the other side of the room. If you go straight ahead you'll be attacked by books, which are very easy to dispose of if you want to (and you may want to since there is a jump up ahead that will be easy to miss). To the left of the entrance are two bookcases that will form a sort of gauntlet for you to go through (books will come at you from either side as you run through), but you can get through it easily enough just by rolling through (run and press the crouch button). Once you're past them, you'll have to get past another bookcase, this one by waiting for it to come at you. Once it gets to the wall, it will start to head back to the other wall, follow it and stand in the little nook off to the side, then wait for it to come back and go past you. Now you can freely go up the staircase where two more books are waiting for you. Defeat them and then go to the wall where you'll see a broken bridge across the bookcases to the other side of the room. Do a running jump across to the first bookcase, but before you go on, you can walk along the top of it to get more treasure. Once you get that continue across to the other side. The bookcase next to the one in motion will fall down when you get near it, but it won't fall on you. Go over it and to the next one which won't fall. However, the bookcase after that one will fall and if you try and go past it, it will crush you. To get around it, do a walking jump over the railing onto the ledge and walk along that past the bookcase, and then jump down into the hole. Get the treasure on the floor then go through the door to the next area. -Main Hall, Hot pot room Get the barrels, but don't worry about the locked door yet. When you try and go into the area with a whelp and a pot on a fire, a table will block the path on you. To get around it, just jump up onto the ledge next to it and jump down on the other side. Take out the whelp, drink the potion if you need to, then go through the doorway into a tunnel. There's another whelp around the first corner, take him out and continue. Before you destroy the barrels at the end of the tunnel, jump onto the bookshelf on the left wall, and then jump from that to the ledge where there is more treasure. After you get that, fall down, destroy the barrels, and roll through the hole in the wall. Get the gold key and go back to the room with the pot, over the ledge again to the other side, and use the key to go through the door into the next area. -Main Hall, Out of control furnace room and Library 2 room To get past the flames coming out of the furnace, roll under them. After you do that, hit the switch on the wall to put them out. Get the barrels and hit the switch on the wall, then go through the doorway. Follow this, when you get to the side door a pair of whelps will attack you. Take them out and continue to the door they came out of, where another one will attack you when you open the door. Take him out and go into the next library. Walk along the wall and when you get into the main area another whelp will attack you. Take him out and go to the opposite corner of where you are (back near where you entered the room, but on the other side of the table) and up the ladder there. Run and jump at the swinging rope and then jump again once you're across the gap and you'll be on the other side of the room. Do the same thing with the next rope, getting you on the ledge with a switch. Hit it with your sword, swing back to the other side, and go through the door. Jump down into the next area and go through the open doorway. There will be another small cinematic, after which you'll be attacked by 2 more whelps. Take them out, get the treasure beside the small staircase, then go down the hallway to the next area. -Atrium, Main Hall After the cinematic, you'll be in control again, and there's only one door you can go into right now, the door directly across from where you start. Inside is another "run the gauntlet" type of area. There are flaming rocks that fly at you from the other end of the tunnel, and you have to make it to the other side alive. If you watch, there is a pattern to how they fly. They will fly in a sort of triangle pattern, if you see the first 3 spots on the ground on both sides where they land, 2 rocks will hit one side and one will hit the other side (spots 1 and 3 on one side and spot 2 on the other). Navigate your way down the tunnel and make sure you're on the left side at the end (where there is a gap). Run and jump to the chain hanging down (make sure your sword is put away) and you're half-way there. Before you head over to the other side, go all the way up the chain you're on and jump to the ledge along the wall. Follow that to get the treasure, then go back to the chain you started on. Jump over to the next one (which will be to your right), then from there jump to the next one (back towards the left side of the room) and finally onto the safe ground (make sure you climb down the chain a bit first so you don't take excessive damage on the jump to the lower ground). Hit the switch on the back wall and then jump back across the chains to the other side. Now, you're clear to go through the doorway. Get the treasure directly next to the door then dash as fast as you can down the hall to avoid the fire and falling supports. Go through the door at the end of the hall into the next area (be sure to get the barrels first). -Atrium, Tarzan room The first thing you should notice (other than the fact that you can't rotate the camera) is that the platform you're standing on is slowly retracting, meaning you're not going to be able to stand there much longer. Move right and jump to get onto the rope, then jump from that one to the next rope when the rope you're on is at it's furthest right point. Do the same thing with the next rope and then jump from there back to the castle floor. -Atrium, Big arrow room and Catapult room. Walk to the edge of the pit, wait for a big arrow to go by you, then move forward and roll your way through this area. In the next area hit the switch on the catapult near the door you came in and it will turn off the flames preventing you from moving forward. Now, go through the door into the next room. Ignore the statue in front of a hole for now, just take the door to the right. Follow the carpet to another door between 2 statues. After the cinematic, pick up the mana cell and carry it back through the door. Watch out, it will bring the statues to life, so drop it and fight them, then pick the cell back up and carry it through the door you came in to trigger the other statue. Kill it and roll through the hole it was blocking. Get the heart container (it increases Dirk's maximum health, a very good thing) and go back through the hole. If you're quick you can pick up the cell before it disappears back to the pedestal, otherwise you'll have to go get it again. With the cell, go through the newly opened door on the carpet back into the main area of the Atrium. -Atrium, Main Hall, part 2 Fight the knights (first 1, then 2 at a time, then 3 at a time) and a staircase up to the second level will appear. Take it up and fight the knight with a mace (remember you can block). After he's gone, break the barrels on the other side of the room and then jump onto the stone pillar for some treasure. After that, run through the door behind where the mace knight was to the next area. -Atrium, checkers room Well, that's the best way I can describe this area... The floor is covered with tiles and the big knight guy at the end will send ripples down your way and you have to get over to him without touching any of the lighter colored tiles (the right side of the room is an easier path to cross). If you do, you'll take damage. When you get to the knight, attack him and he'll move over to the other side of the room and the tiles will glow in a different pattern (taking the same side of the room you took last time is still the safer path). Make your way down to him again the same way you did before and hit him again. Do that and he'll go back to the other side. Again, repeat the same process to get back across (he'll use the same pattern as he did the first time you had to go across). After you hit him a third time he'll die and you will get the Dragon's Ring. ::Interlude - Dragon's Ring:: The Dragon's Ring will give you a whirlwind attack (similar to the one Link has in Zelda games) that is performed by holding down the sword button and letting the energy charge around it. The longer you hold the swing button down, the more it will charge and the more damaging it will become, draining more and more mana (also similar to the one in Zelda 64). When your mana stops being drained, it will be at maximum power (wow, a third similarity, go figure). -Castle Depths, starting bridge Hit the barrels near the door to restore your life, then move across the bridge and you'll be attacked by 4 whelps. Gee, this would be a nice time to try that new skill you've got, wouldn't it? Beat them into a pulp and then smack the rest of the barrels to recover your mana. Go into the tower like area at the end of the bridge and you'll be attacked by the two statues when you get near one of the doors, and then by 2 whelps, and then one more after those two are dead. Take them all out and go through the door with the barrels in front of it. You'll be attacked by another whelp on your way through, take it out and then go back across to the door on the other side of the room. Take out the whelp on your way through the door. Jump across the gap and then go to the right side of the tower to get a mana container. Fight the two whelps and go back to the door of the tower, and go in. Take the stairs up, fighting the 2 whelps along the way. Get all the barrels at the top, then go through the door to the next area. -Spiral Stairs, big staircase Before you go up the stairs, go left and jump onto the platform where the middle pillar is (it's also next to a wooden rafter) and jump up onto the wooden beams to get some treasure. If you need any health/mana, break the barrels down in this area as well, otherwise go back and up the stairs. When you get up to where they stop, another set will appear. Jump across the small gap and onto them, following them up to stone ground. Now is where things get interesting. In case you didn't notice, the stairs are now disappearing behind you, so quickly run up the rest of the stairs or you'll have to start all over again (and possibly die if you're too high up). Fight the whelps at the very top, hit the wooden beam with your sword and go across to get the treasure, then go back across and through the door. Get the mana potion near the first window, then go down the hall. Bats will fly out of the second one, so avoid/kill them and move down the hall. There are 3 whelps down at the other end near the door, one of which has a crossbow. Take them out and go through the door. -Spiral Stairs, Lake Don't go into the water, that's instant death. Instead, go along the walk- way and kill the whelp, then hit the switch on the wall near where the whelp was. Go back and across the planks that form a bridge, watching out for the eye tentacles. Don't bother killing them, new ones will show up to attack you. Get the treasure and go back to the switch. Hit it two more times, then take the bridge across to the other side. Kill the whelp that appears and go climb up the chain in the corner. Go all the way up to the top and wait for the moving platform to come close to you. Jump on and ride it to the bridge. There is another switch in the corner, but when you get near it a whelp will appear. Take it out, then hit the switch. Go across the walk- way and jump onto the moving platform. Ride that to the next platform, then jump from that one to the landing (when it gets close, of course). Hit the switch, then go back onto the moving platform. Take it to the one going up/ down, and go from that one back onto the bridge. Follow that to the next landing. Watch out for the whelp with a crossbow and jump onto the chain, then across to the next landing where the crossbow whelp is and take it out (do this quickly or he'll knock you off the chain and kill you instantly). Now that he's out of the way, jump back onto the chain and go down a bit (if you press down 7 times from the top, that will be where you want to be) and jump across to the ledge with some treasure on it. Get that and go back to the chain, and to the landing where the whelp was. Walk along that landing to another chain. Climb all the way up that one and jump over to another chain. Climb up that one and jump onto the platform with a wall that moves out. Two whelps will appear, but if you're lucky the wall will come out and push them off the ledge, and you won't have to fight them at all. If you do fight them, just stay where you are (where you landed from the chain) and hit them once to knock them back and stun them. They should land in front of the moving wall and get knocked down to ground level. Anyways, once they're gone, wait for the wall to come out. As it's going back in, dash past it and you won't get knocked down. You can't go in the door yet (it's locked), so walk along the wall to a moving platform and get on. This one will keep going past the landing you need to get onto, so you'll have to jump to the next one while it's still moving. Do that and then jump to the center pillar (when you can) and a whelp will appear. Get rid of it and continue around the pillar. There will be another whelp to take out, so do so and then continue around to get the key. Once you have that go back to the door and exit to the next area. -Wizard Chambers, Entry area and bedroom. First go to the right to get the health and mana potions, watching out for the table and chairs that will attack you, as well as the books from the bookcase that will attack if you get near the bookcase. Once you have the items, go the other way, past the door and around the corner. Two more books will come at you from the bookcase here, so watch out for them and go through the door. After the brief scene a bunch of whelps will appear. Take them out and get the health potion in the corner and the treasure in the next corner. Do not go near the pot in the center, or even inside the area near it where the wooden beams are, doing so will trigger 3 whelps to attack you. Walk along the walls of the room to the other side and go through the door. In here, go up the chain about 2/3 of the way and jump over to the landing. Walk around and into the door, into his bedroom. Walk along the wall to get the treasure and then dash like crazy past the bed so you're not trapped and poisoned. Watch out for the books that will attack you from the bookcase and go through the door, also watching out for the flying robes that will knock you down, but not deal any real damage. -Wizard Chambers, Sphere room Jump down onto the bookcase and then onto the ground, and run all the way around the edges of the room so you'll be attacked by a bunch of books, a table and some chairs, and some spheres. Destroy the stuff attacking you and go to the two stone octagons on the floor, near the big sphere in the room. You have to stand on each of them in order to raise the platforms and allow you to cross, all the while being attacked by little spheres. You can either stand there and swing you sword and hope to get lucky while the spheres attack you, or you can stand on one for a second or two and then jump off and run away while the spheres come at you and (hopefully) crash into the floor. Do the same thing with both of them. Once both platforms are up, climb up the ladder in the other corner close to where you came in the room and run and jump your way to the switch. Hit it to unlock the door and go through as fast as you can to get the heck out of this area. -Bells and Ropes, Bells First, get the health potion on the table near you, then run and jump onto the chain. Jump to the next one, then jump onto the landing to your left and take out the crossbow whelp. Hit the bell and a timer will appear, as well as two more whelps. Kill them and then get across the pit as fast as you can to the other side and hit the bell there. The door will become unlocked, so make your way back to it, kill the 3 whelps that appear (one normal and 2 crossbows), get the treasure behind the little wall that sticks out, and go through the door. -Bells and Ropes, Ropes Two more whelps will attack you, dispatch them and go up the rope. Turn towards the next one, but wait for the spike on it to come down. After it comes down and is going back up, jump over to the rope and quickly turn and jump over to the wooden landing. Walk around that and do the same thing, wait for the spike to come down and go back up, then get on, go up, and jump back off. This time though, jump off to the right, so you don't land next to the whelp and take damage. Take out the whelp and then go up the next rope, again watching out for the spike, and the whelp that appears on the platform. For the next rope, go up part of the way, jump onto the platform where 2 whelps will appear, take them out, jump back onto the rope after the spike goes down past it, and go the rest of the way up and jump onto the platform near the window. Now, head towards the next rope and wait for the spike to come down, then jump on it and go up to the next landing, where 2 more whelps will show up, one of which is a crossbow whelp. Take them out and then wait for the moving platform to come down to you and jump on. After it goes up a bit, jump over to the beam and get the treasure, then jump back on the platform. Once it's all the way up, move onto the next platform and ride that all the way up as well. Jump over to the rope up here and climb that all the way up. Wait for the platform moving over the spike landing to come near you and jump over (watch out, the spikes are an instant death thing). Jump back onto the rafter that has the rope you were just on, but try to make it to the top of it, where you can walk around. Walk over to the treasure and get that, then jump to the rope and climb up into the opening. There will be 3 whelps there, so jump off away from them, kill them, get the barrels to refill your health, and go through the door. -Bells and Ropes, Chains Jump onto the chain to your left as you enter the room. Now, if you want the treasure, keep reading. Otherwise, just follow the chains across to the other side and go through the door. To get the treasure however, you need to do some acrobatics. First, climb all the way up the chain and then jump towards the golden cup on the rafter, but immediately hit back. If you're lucky you'll wind up on top of the rafters. If not, you'll be back on the chain. If you're unlucky, you'll be in the pit and have to start all over again. Anyways, once you're up on the rafters, *carefully* walk around and get the 3 treasure pieces. After you've got them all, you could try and jump onto one of the chains, or you could more easily go back to the door you came in (jump down to the landing from one of the low spots in the rafters) and go across the chains from there. Either way you decide, you'll have to watch out for the spike walls that will close in on you when you go through that area. Once you're past them and onto the landing with the door, go through and you'll finally be out of this incredibly annoying section of the game. -Platform Madness First, go to the right and get the treasure near the opening in the wall, then jump onto the platform near the landing you're on. Ride it and jump off to the next one as it goes by (you'll have to time it just right). Ride that one all the way to the end, but jump off onto the next platform before the one you're on goes into the wall. Before that one fades into the wall, jump to the next one and ride it through the archway type area. Right after you go through it, jump off onto the ledge and walk along that to get a mana container and a gem. Now, jump back on the platform as it's going past the ledge and ride it towards the grinder. Jump off onto the next platform before you get crushed and then continue riding platforms to get to the next area. A simple breakdown of them is: - From the one after the first grinder, jump forward to the next one. - Jump back from that one after it goes past the wall, back onto the one you were just on (it goes through the wall). - Ride that to just past the next wall and get on the platform there. - Ride that to a platform that is raise up a little bit from the rest of the ones you've been on. - Face to the left (from the direction you jumped on to) and ride this platform until it goes over another platform. Run (don't walk or dash, just the normal run) off the corner in the direction you're facing and you will wind up on another platform. - Before this one goes into the wall, jump off in the same direction you were going on the last one (should be to your right) to get to the next platform. - Ride this to the end and jump off through the opening in the wall to the next platform. - Midway through this platform, you'll have to jump over a beam to stay on. Make sure you're at the back of the platform and then jump forward so you don't wind up in the pit. Once you're past that, keep an eye out for the next platform to the left. - This one will be similar to another platform you've done already, but instead it will go under the next platform. Anyways, jump onto the next one. - Just ride this one for a while and walk onto the next one it goes under. - You'll have to do a bit of maneuvering on this platform. First, make sure you're against the wall, then once the platform goes past the first wall, run to the other side of it to avoid the next wall, then run back to the other side and stand on the front corner of the platform so you can get the treasure (watch out for the protruding edge of the wall), then get all the way to the other edge so you're not pushed off the platform and jump over the beams to stay on the platform. Now, see the moving wall? Get to the front of the platform you're on and move into the wall, you should have enough platform to make it through. Once you're past that, turn to the right to get on the next platform. - Rid this all the way the wall, and jump off at an angle so you make it. You're on solid ground again, but not for long. Jump onto the next platform to continue the fun. - Run all the way to the back edge of this platform so you're not pushed off immediately. For clarity purposes, the edge you're on now will be called the back edge and the edge on the opposite side will be called the front edge. Once you're past the first wall, run to the front edge, and then after you're past that wall, run back to the back edge. Again, go to the front edge once you're past the next wall, but this time stay there. The platform will move to a little nook, where it will slow down quite a bit. Get the treasure inside the nook, then run all the way around the platform and jump onto the solid ground. Again, you're not on solid ground for a long time. Jump over to the next platform. - This one won't disappear on you, just time your jump to the next platform. - Same thing as the last platform. - This one is a bit tricky, you have to time your next jump so that not only do you make it to the platform, but you also want to avoid the pillar moving around, blocking your jump. - The same thing happens with this one, only the next platform is moving a bit faster. - Once you're on this platform, jump over to solid ground. Congratulations, you're through. Just follow the path to the next area. -Bell Challenge, Entrance Walk out into the main area where you have a choice of going 1 of 3 ways. Go left first to where there are large beams coming out of the wall. Time your dash so you make it past the first set of three, and in the mid-part, jump up onto the ledge on the wall. When the beam directly to the right starts coming out, jump onto it, and when it goes back into the wall, run off it to get on the middle one and get the treasure on it. Chances are the beam will go back into the wall before you can get back over to the left one, so go back to the middle area and get on the ledge again. When the middle beam comes out and goes back into the wall, jump right so you'll land on the left of the three beams as it's coming out. Now, immediately run and jump to the left and you should (hopefully) wind up on the left set of beams. Get the treasure on that and then continue to the end of the walkway you're on. From here, jump onto the platform and ride it up. Jump over to the bell and hit it with your sword and a timer will appear. Jump back onto the platform and go back across the beams to the other path. Don't worry about the statues coming to life right now. Make sure your sword is put away and jump to the swinging rope. Ride it across and get on the platform, then go up that to the other bell. Hit it and the next door will unlock. Go back across the rope and face the knights, then go through the door. Bell Challenge, Docks Go forward and take the branch in the boardwalk to the left, follow that to a chain and climb up. Go all the way to the top and jump off onto the bridge. Now, run to the bell, hit the bell, and face the axe knight. Don't worry about the timer for now, just get on the nearby rope and go down. Hit the support and then get back on the rope and take it up. Go across the ropes to the walkway ledge and go all the way down that, but don't go to the next bell. Instead, get on the corner of it and jump to the beam sticking out of the pillar. Get next to the pillar and jump up to the next beam. Walk along this one to get the treasure, then carefully jump back down to the previous beam (jump from the tip of the top one to the tip of the lower one) and then back across to the ledge. Now, run back and hit the bell, then go back across the ropes and walkway and jump down to the other bell. Hit it and fight the axe knight, then run down the bridge to the other end and go down the chain. Jump back onto the docks and go under the archway, and do a running jump over to the next ropes. Climb up all the way and jump over to the next rope. Jump from there back onto the docks where you came in. Go through the door that's been unlocked (to your right). -Bell Challenge, Stairway Go up the staircase and fight the first sword knight. Once he's gone go up the rest of the staircase and charge your sword spin to max and discharge it when the next 3 knights get close. You should kill at least one of them. For the remaining 2 (or 1, if you're lucky), run back down the stairs and face off against them individually, then go back up to the top of the stairs. Hit the barrels if you need to restore your health/mana and go through the door to the next area. -Boss: Bat King Watch out for it's sonic attack and run to it in the center area and attack. It will fly off and fly around the room. Notice the giant bells in the walls around the room? Remember them for later. He'll land in one of the 4 corners of the room (near the doors, near the bells, and also a platform that you can't get to), so attack him when he does. The easiest way to get to him consistently is to wait in the center of the room and watch him until he starts to come down, then quickly run at him and hit him. After a while he'll start to hang around the huge bell in the middle of the room. Hit both large bells and it will make him fall down to the middle area. Keep hitting him while he's down there and he'll die eventually. Also, when he falls down from the huge bell, he'll bring a couple smaller bats with him to defend him. They're nothing big, so take them out and continue to thwap the bat. Before you go through the door to the next area, jump up to the platform next to the door and go up to the top for some treasure. Get any barrels you may need to restore your life, then go through the door. Walk down the hallway, getting barrels if you still need to replenish life, and go through the door at the end to the next area. -Falling Platform You're standing on a platform that's going down. Ride it until to one of the landings where it stops, they all lead to the same place. If you want to know the difference between the 3 of them, the first one just has a few barrels for you to get health from, the second has this areas only treasure, and the third has 2 crossbow whelps on it. If you stay on after the crossbow whelps go by, then you die. My recommendation is to get off at the second landing so you can get the treasure. -Deathly Discs You have to jump from platform to platform and make your way across, but you also need to watch out since they will fall, with you on them if you're not careful. There are 3 colors, Green, Blue, and Red, and only one of them will not fall. The way to tell which ones will fall is to look at the torches on the pillars throughout the room. Whichever color the torches are is the color that will not fall. When you get about 4 platforms out, there will be a ledge with a health container for you to get. Also near that ledge will be the two treasures for this level, so the next time you can, jump over to them. Keep going across the platforms to get to the Dragon's Wing. ::Interlude - Dragon's Wing:: The Dragon's Wing will allow you to glide through the air allowing for larger jumps and no damage from long falls. When you glide, however, it will constantly drain your mana supply, and if your mana supply runs out before you land, you're dead. Well, you're not dead, you'll just fall the rest of the way down, which may result in your death. -Deathly Discs, continued Glide across to the door and go through to exit the area. -Castle Depths, Tower Recognize where you are? Good, go along the walkway and jump across the small gap to get back to the main intersection. You'll be attacked by a whelp on your way through the door, and again by another after the first one goes down. Once they're gone, go through the door to the left of where you came in (it has a green border around it). Another whelp will attack but don't worry about it. Get a running jump and glide across the long gap to the other tower. Get the barrels if need be, then go to the other end of the tower. Climb all the way down the ladder (you may have to jump off and then glide back into it) to get a mana container, then go all the way back up the ladder and through the door to the next area. -Hall of Skulls This place is a kind of maze, there are openings on the sides of the walls, some of which are dangerous, some aren't. The first two are instant death if you try to go in them. For the next pair, the left one is a skeleton hand that will clench onto you and deal quite a bit of damage (but will not outright kill you), and the right one is an actual path, but the door in there is blocked. When you get near the third pair, the ceiling will collapse and block the door at the end of the hall. The right door is locked, so go through the left one into a tunnel. Watch out for the hands that fly off either of the walls (there are 4 of them) and hit the switch at the end. Go back into the main hall area and fight two Reaper-looking-like enemies, then go back to the middle set of nooks. Go in the left one where the door that was blocked is, and now the door is unblocked, so go through. The coffins will open up and you'll be attacked by 3 reapers. Take them out and get the treasure in the coffin that nothing came out of, then continue to the next set of coffins. Break them open and get the key as well as the treasure, then go back to the main room and use the key to unlock the door (in the third set of nooks, remember) to get to the next area. -Crossbow When you enter the room, start swinging to kill the nearby bat easily, then glide down to the lower area. When you step from the bridge down to a lower area, watch out for the spikes that will shoot from the wall (just move slowly and they won't be a problem). From here just glide down to the door and go through. A crossbow will be pointed out to you, glide down to it and pick it up. Now, the water/poison below you will start to seep up, so jump to the platform to the right, then up again one more. From here get a running start and glide over to the ledge above near where the crossbow was. Follow these platforms up to the top, where you will be shown an eye, and a reaper will appear. The reaper will come at you, so don't worry about that, kill it and get the crossbow bolts it leaves behind (hopefully), then glide over to where it appeared, dispatch the spider quickly, get all the stuff over in the area, shoot the eye with the crossbow, then glide back to the ledge with the door and run through. Wait for the moving platform to come near you and jump onto it, getting the nearby crossbow bolts. Kill the two reapers that appear (don't bother with the crossbow, just use the sword), then continue to the other end of the room (another reaper will appear when you get the next set of crossbow bolts) and use the key to go through the locked door to the next area. -Coffin Trouble Break all the nearby barrels to restore you health, then hit the switch. The gate in front of you will open, as well as the room start to fill with poison water. If you want the treasure, you can get it by quickly running and jumping onto the ledge to the left, then doing a running jump off that and gliding to the crown in the rafters, then roll to the treasure in the crevice to the left, and run the rest of the way and through the hole in the wall that is closing up. Be forewarned though, this will take exact timing to pull off without getting killed, so you may want to just skip the treasure to avoid a giant headache. Once you're through, wait for the middle coffin to open (don't get the bolts, they're instant death, as is the coffin on the right) and go through. You can break open the cement coffins in this next area, but two of them hide reapers. The one you do want to break open is the one all the way to the rear end of the area, which has treasure inside it. Get that, break open the barrels for health, mana, and bolts, then climb up onto the wooden coffins and glide over to the hanging stairwell. Break the cement coffins up at the top of it to get some more treasure, but ignore the ones near the door, as they have reapers in them. Once you've collected all the treasure, go through the door to the next area. -Crypt Creeps Charge your sword and wait for the two reapers to come to you. Let them have it, then glide across to the metal bolts, and then across to the other side. There will be a cinematic where the energy cell is taken by a reaper and you are attacked by two ogres. You can either charge your sword and attack them or glide back all the way across the pit and 'snipe' them with the crossbow. Do whichever, then get the barrels for the life/mana/bolt refills, then move to the coffin with the fire coming out of it and jump into/over the side with the treasure, avoiding the flames. Also get the treasure behind where the mana cell is, and then go through the door the reaper went through. Get the health potion on the table, then roll down the corridor. Ignore the skulls that pop out of the cracks in the wall, and continue rolling around the corner so that you're not clotheslined, then do a running glide across the pit, kill the ogre over there, then glide to the ledge to the right, inside where the wall has crumbled. From there glide over to the ledge near the crumbled wall, fight the reaper that appears, then jump up onto the wall right where you are. Glide over to the treasure and to the health container. Glide back down to the landing where the ogre was and hit the coffin against the wall in the corner to open it. Now, go through the door. Take out the crossbow and go forward a bit, and lock onto the reaper. Kill it and get the barrels for fill-er-ups, then pick up the cell. Walk through the door and place the cell on the podium, and get ready to fight. Take out the crossbow and move around to avoid the skulls. Shoot the reapers via the auto-target system and they will come down into the coffins along the edges of the wall. Hit the coffins they go into with your sword and fight the reapers there, switching to the crossbow when they fly up to the ceiling. After a few hits each of them will go down, and when all 3 die, the door at the other end of the chamber from where you came in will open. Go in and get the Dragon's Spirit. ::Interlude - Dragon's Spirit:: When you have the Dragon's Spirit selected, it will restore your health by using your mana. You will gain approximately 1 life for every 3 mana spent this way. This ability will not work only if you have no mana left, or your health is at max. Back to the story now... -Castle Depths, Tower You're back where you entered the tower, glide back across the pit and go through the door. Fight the whelps and then go through the door to your left. Fight another whelp and then use the crossbow to hit the eye and make a bridge appear. Take the drawbridge to the next door and go through both to the next area (getting the barrels to make sure you're at max). -Impossible Room, Entry area We're in the fun house now. To simplify things (and to prevent me from losing track of where I am), we're gonna do this part of the game in bullet form. - Go forward and up the stairs to the next level. - Go through the first door before the bridge over where you entered the room. - Follow this and you'll wind up on a ledge where there are two other doors you can go through. One of them has a red flame burning upside-down, go through that one. - Follow the path through 2 doors and it will split. Turn to the right and go through the door there, the doors straight ahead are a non-ending loop. - You're back in the main area now, but it's been turned upside-down. Go through the circular door to the sewers. -Castle Sewers, Entrance Glide across the water to the other landing and hit the switch to lower the water level. Jump down and a mass of whelps will show up (it helps if you jump down into the corner next to the landing you're on and just swing your sword there). Once they're gone, the door at the bottom will start opening and closing. Jump through when it's open and then take out your sword. Go down to the area to the left and smash the barrels, then go through that tunnel into an open area. -Castle Sewers, Fire Arrows There will be a brief cinematic in here, then you will be shown a path of