Enter The Matrix FAQ/Walkthrough PS2, XB, GC, PC WRITTEN BY: IRISH (MATT SAJBAN) COPYRIGHT 2003 BY IRISH, MATT SAJBAN, DARK LEGACY NETWORK VERSION 2.0 http://www.dark-legacy.org/dlmain.shtml *UPDATES - Hacking Guide, Frequently Asked Questions, Corrections* ======================================================================= CONTENTS ======================================================================= 1. OUTLINE OF FAQ 2. GAME INFO 3. WALKTHROUGH 3-A GHOST FAQ 3-B NIOBE FAQ 4.HACKING 5.FREQUENTLY ASKED QUESTIONS 6 SECRETS / CODES 7COPYRIGHT 8. Contact Information ======================================================================= OUTLINE OF FAQ ======================================================================= -The purpose of this FAQ is to layout out an easy to follow walkthrough that contains as little spoilers as possible. Storyline elements and other plot related information is not covered in this FAQ. Due to the fact that the movie and game have parallel stories I felt that it would be better to not discuss plot points as it may ruin the movie for people who have yet to see it. -I do not claim to be a professional FAQ writer so I admit some inconstancies and grammatical errors in my FAQ. My purpose here is to provide information that will help you through some difficult parts of the game. This is only the second FAQ I have written in its entirety so I hope it suites your needs. -This FAQ is written on the normal difficulty level. Events and the amount of enemies can be altered depending on the difficulty level you select. -This FAQ is written using the XBOX version of the game. While the controls, graphics, and sound may be different for the different versions of the game, the game play and scenarios are all the same. Despite this fact, there is a slight chance that some of the information found in one version may slightly differ for another. *Note* I have confirmed that the only known differences are the extra weapon (MP5x) in the Xbox version, and that the program to make the controller rumble in the GC version is Rumble.exe and not Vibration.exe. ======================================================================= GAME INFO ======================================================================= Enter the Matrix is a ground breaking title that paves the way for movie to game translations. Never before have the movie producers been so involved in the creation of a game in its entirety. The game not only adds to the already complex story of The Matrix movies, but it also provides an entirely unique storyline that follows the paths of Ghost and Niobe. While you do not have the powers or the skill to match Neo, you do have exception talents and can kick some serious ass while you are jacked into The Matrix. *Tips to Keep You Running* - You heal and regain your focus meter with the passing of time. If you have just fought in a brutal gunfight with swat team members or have just narrowly escaped pursuit of an Agent, take any time you can to stay in cover and let your life and focus bars refill. Depending on the level of difficulty and the intensity of the combat you are involved in your status bars will take a certain amount of time to refill. Make sure you get a good idea for how fast your meter will refill and help that judge how quickly you should proceed forward -Focus is key. The focus command in the game lets you delve into the powers of The Matrix. When you use the focus meter you will not only slow down time, but your senses will become more acute. Your aim will improve, you can jump farther, you can run up walls, and you can even see bullets as they come at you. This ability is what sets you apart from the regular humans that you find yourself pitted against throughout the game. Use your focus wisely and do not waste it when it is not needed. - Agents are feared for a reason. While you may want to stand your ground and fight an Agent, do not expect to come out of the fight victorious. The best thing to do is knock them down and run away. They not only have the same skills and abilities as you, they are better at most of them than you. Firing a gun at an Agent at long range is a waste of ammo. They can dodge bullets as if they were dodging a falling feather. If you have to fight them your only chance is to do it up close and with the full use of your focus ability. Throws are a risky deal since the Agents are good at countering them. Again, if you have to fight an Agent, do so only to knock them down and buy yourself more time to run away. If you plan to stay alive for long don't go Agent hunting. - Terms used in this FAQ -Focus Dive- A focus dive is triggered when your characters visually aims at an attacker with a firearm equipped. If you then press the jump button in conjunction with the focus button, the player will dive at the target in slow motion. -Focus Jump- A jump used in conjunction with the focus button - Focus Dodge- A dodge performed by using the focus button and the defense button together. Performs dives, counters, and acrobatic feats. ======================================================================= - - - - GHOSTS WALKTHROUGH - - - - ======================================================================= -- Post Office -- Mission: CLOSING TIME You start the game in the lobby of a large city post office. This large area is a great place to practice your skills and get acquainted with the controls. Note that if you take out your guns in the lobby the security will come after you, so it is better to leave that till later. Once you are ready to go, proceed past the main desk and into the rear of the lobby. Here you will find an elevator. Accessing the elevator you will find that it is inoperable at this moment. Sparks suggest another way through the post office. After Sparks relays his message, 2 security guards will emerge from the back of the post office and begin to attack you. The security guards from the lobby will join into the fight and you will now officially have your first fight in the game. These guards are relatively easy so take your time to experiment with the controls and see how the focus command changes throws, attacks, and counters. Once you have silenced the guards, proceed through the door that they emerged from that leads to the rear of the post office. Follow the available path through the rear of the post office (referred to as PO from now on). When you come to a security desk, a guard will emerge and come after you. Another guard joins him from further down the hall. Take these two guards out with ease and collect any weapons that they drop. You can give the PO employee a beating if you wish, or you can continue on your way through the access door near the carts of mail. Inside this next room you find a health pickup in front of you on a desk. Pass through the gap between the desks and sneak up on a security guard. This is a great opportunity to use the grab attack for the first time. Hitting the action button when you are behind a person accesses the grab attack. Put down this guard however you feel and proceed up the short stairs in the room. Open the door and proceed through the next 2 hallways. Open the door at the end of the second hallway to finish the first section. Mission: Epicenter At the start of the level you find yourself at the top of a steel grated stairway. Make your way down to the ground floor and dispose of the guard who impedes your progress. Follow the sound of heavy machinery to the far end of the passage. Here you will find a fence that you can climb over. After you have scaled the fence, proceed through the processing room of the PO. Toy with the PO employees if your feeling sadistic, otherwise exit the processing room and turn left. You will see two security guards in front of you and the elevator you are looking for behind them. Put down the two guards and the third one that comes to help them from behind you. You can now either enter the elevator and move on to the next level, or explore the rest of the mail processing room. Once you are done here, move towards the elevator and move on to the second floor Mission: Unexpected Arrival As you exit the elevator into the second floor, you run dead on into a squad of security guards who are surprised of your appearance. Run to the desk just in front of the elevator and load up on the available weapons there. Half of the security guard group will stay to fight you while the other half will apparently run away. Take out these "heroes" and give chase to the security guards who ran away. Around the next corner you see that they did not run away, but were setting up an ambush. A security guard drives a forklift at you while the other ones use it for cover. Ignore the forklift and take out the security guards who are behind it. Be careful of security guards hiding behind crates. They may not make their appearance known until you are right on top of them. Once you have disposed of the guards in this area, move to the end of the hall and turn the corner. The guards are apparently either smart or very scared. Around the next corner you are ambushed by a group of guards who are taking cover behind the boxes of mail. Remove the four guards from the equation and continue down to the far end of the storage room. As soon as you come to the next corner there are two guards who will begin firing on you from behind some more boxes of mail. You can strafe around the boxes for cover so you can get in close and put these guards out for a nap. Beyond these two guards, three more will attack you from further down the next hallway. You can take the time to put them down, or you can just run through the steel gate in order to trigger a cut scene. After the cut scene you find yourself on the top of the shelves holding the crates of boxes. Security has fired tear gas into the corridor and you have gone sky ward to avoid it. Your object here is to stay on the top of the shelves and not to fall down into the tear gas. Take a step back and make a running jump using your focus powers onto the air vent across from you. Be careful not to end on the right side of the air vent or it will collapse and send you falling into the tear gas below. If you do fall, simply run back through fenced gate and climb up the boxes to the top of the shelves. Either way, when you make your way to the top of the opposite shelves, follow it to roof of the next room. Jump through the skylight in order to end the level. Mission: Redirected You begin this level in a storage room. Turn around and exit into an adjoining storage room. Immediately in front of you in the next room is a security guard. He is radioing in you position to quickly take him down before he can pull out his weapon. On the opposite side of the storage room, two security guards will open fire on you. Use the shelves as cover, or simply use the focus ability to take them down at long range with your guns. As you exit this room, a squad of guards will attack you from the opposite side of a large fenced in area. Since they are not in your way you can choose to avoid them and run down the hallway. When you have passed them, follow the hallway until you come to a left turn. A cut scene will take place. After the cut scene continue down the corridor and enter the glass office to the left. You will then be given a prompt that will tell you to use your force power to jump through the window. Run at the window with the force ability in use and jump at it. Your character should jump or perform some sort of tumble and crash through the window. Next, run towards the opening at the far end of the room. When you near the first set of boxes, a security guard will be alerted of your presence. Once he is down for the count there are still another seven guards to take down in this corridor of boxes. The best way to take them down is in two separate groups. The first group of four can even be cut in half. The first two will run at you while the other two will be behind a row of boxes. Take out these four guards and proceed to take on the remaining three in the corridor. Once you are done with them, run through the partially opened gate and open the door inside the next room. Here you will find yourself in a group of offices. Move to the end of the row of offices and enter the final one on the left. Open the door and move into a second section of offices. In this room there are two security guards and two regular PO employees. Take down the guards and be careful not to lock onto the PO employees in the process. Before you exit this room through a door in the back left corner, take note of a locked door in the back right corner of the office. This office is locked now, but it will serve as a means to escape in a later level. Open the door in front of the fenced in hallway and move into a small storage room. The next room you enter is the power control room for the post office. Push the red button to your right to restore power to the first floor elevator that was previously out of service. Play with the PO employees if you wish and exit the control room through the new door at the far end of the control panel. Pass through this small fenced in hallway and exit the level through the next door. Mission: Backtracking Descend the stairway and take out the lone guard at the bottom. Exit through the door to find yourself at the far end of the mail processing room. Move back to the front of the mail processing room where you originally entered by climbing the fence. On you way you will encounter 6-7 guards spread out amongst the maze like passages. They are mostly encountered alone so there should be no problem taking them on. Once you get to the fence, scale it. There are now two security guards at the base of the metal grating stairs. Make the long run to their position and dispose of them as you see fit. Enter the door at the base of the stairs to move on to the next section. Mission: Got It The next room is the first floor P.O. box room that is connected to the PO lobby (running in circles huh). There are two guards who will stay to fight you inside the PO box room while a third one runs to get back up. Use the counters and the far wall as cover so you can move closer to the two guards. Disarm them and give them a good beating for trying to stop you. When you are done, take a second to regain your focus and your health before moving back into the bank lobby. A few guards will remain in the main lobby, so mop them up. Once you have cleared up the main lobby the elevator behind the front desk will open. Take the elevator to the second floor. Just a little bit more and you'll finally have the package. Now inside the second floor PO box room, move to the far wall and take a left. Follow the wall to your right until you reach the last group of PO boxes on the left. When you get close enough to the boxes a cut scene will take place. After the cut scene the PO box room will be filled with tear gas. Make your way back to the elevator and knock down any guards who get in your way. If you stay to long in the tear gas you risk dieing from the inhalation of the gas. If you make a stand at the front of the elevator you can take out any pesky guards and not have to worry about the gas's effects. Once you have disposed of the guards in the room the elevator will open and you can make your way back to the main lobby. Back in the main lobby you are only a quick sprint from freedom. Run back to the front doors and make your escape... unfortunately for you the cops have set up a little trap for you. Once you try to open the doors the security gates will close and seal you into the front lobby. Worse yet, a few units of cops are lying in wait for your arrival. As the security gates slam shut, the cops will start to poor into the room and open fire on you. Be smart; don't try to take them all out at once. Your best course of action is to move around the perimeter of the room and take out the guards as they show themselves. Since many of these cops are very well armed, target the ones with the shotguns and MP5's first. Not only will this silence a potentially lethal enemy, but also it will gain you a strong weapon in the process. Continue making sweeps around the room until the room is cleared. Note that you can take refuge in the bathroom area to regain focus and especially health. Once you have taken down the last of the cops, you will be directed to a new waypoint. The door next to the service desk is now open. Go through it to access a previously visited section of the PO. Continue through the back hallways and make your way to the processing room. Mission: Big Distraction You ever get that feeling that someone's help isn't as welcome as they expect it to be? Well apparently Niobe has set up a distraction at the expense of your escape. After the cut scene you will find that a few large explosions have rocked the rear of the PO. Sparks suggest that you make your way through the rubble and back through the offices on the second floor. Descend the stairs and make your way around the fallen catwalk. The fence that had previously slowed your progress is now ripped in two. Continue through the hole. As you make your way further into the processing room you will come across two scared PO employees. Let them run away as there is a group of police officers behind them. Show them what they are messing with and move on. Continue through the wrecked processing room and take out the security officers around every corner. Apparently these guys do not get the idea that it is a good time to leave. Once you have finally made your way to the rear of the processing room, take the rear stairs up to the second floor. Mission: Breakout Almost there, just a little more and you will leave the Post Office in your dust. Move back through the control room and take notice of the two cops foolish enough to follow you. In the next room there are two security guards hiding among the shelves of supplies. Move in for some hand to hand combat and weapon disarms. Once you are ready be prepared to make a run for it. Once you open the next-door two security guards from the other side of the fenced in hallway attack you. Take them down and move back through the offices. Instead of turning right and into a group of police officers, take a left and duck into the lone office at the end of the room. Once you open the door you will trigger a cut scene that leaves you some-what questioning Sparks' methods. Bring on the car chase... Mission: Get to the Hard Line This mission is just a simple point and shoot mission. Niobe handles the driving so it is your duty to keep her path open. The cop cars that come after you are not of the variety you see on late night cop chase TV shows. They are willing to ram you, shoot at you, and pull other dirty tricks to stop you. Pull some dirty tricks of your own and use the other cars on the road as four-wheel bombs. Notice that the cars weakness is the engine block. Riddle it with a few rounds of your MP5 and they should be a pile of smoldering metal in no time. Once you have made your way over the bridge the level will end. Mission: Answer the Phone After a thrilling chase scene through some back alleys, you find yourself on a rooftop. You are only a few rooftops from a hard line and your flight to freedom. Make your way towards the rooftop with the radio tower. Take note that falling from the rooftops is an unhappy experience, given that it means that you have to start the level over again. Climb the ladder to the rooftop with the radio tower and meet an unwelcome visitor. This is where you learn what it means to "run like hell." An Agent has you in his sites and you don't want to wait around to see what he has in store for you. From the rooftop you start from, move towards the next building and jump onto the ladder there. Continue your way across the next rooftop. If you want to run faster you can unequip any guns you have so that your character can focus on running. Once you have made your way onto the next rooftop you will be warned of an Agents transmission into a persons body by its tell tale electricity sound. Avoid the Agents gunfire by running around the outside of the brick pillar and jump onto the next rooftop. Here two cops that emerge from a rooftop doorway will greet you. You don't have to worry about the pursuit of an Agent at the moment so you can take out some aggression on the two. Continue on your way by running up and down the familiar looking metal shingle roofing. At the edge of the rooftop jump through the open gap of the adjacent derelict building. Crash through the half broken boards and down two flights to the floor of the building. A cop waits behind you with his gun ready so be prepared. Run through the winding hallways of the building and jump to the next building. Climb up the ladder for another unhappy surprise. You may have thought that the Agent forgot about you, but just like an elephant, an Agent never forgets. As you climb on the roof of the building you see him fall to the rooftop of the building in front of you. Instead of taking him head on, run through the doorway to your left and jump across the gap into the hole in the next building. Two cops converge on you as you land in the empty room. Take them out quickly as the Agent is hot on your tail this time. Quickly climb up the stairs and jump to the next rooftop. You're almost home free. Climb the next ladder and jump down to the next rooftop. Look familiar? Quickly climb up the ladder to end the level. You finally make it to the hard line and jack out of The Matrix. Good job, you just survived your first encounter with an Agent. -- Airport -- Mission: Concourse Your next adventure into The Matrix leads you to an airport terminal. As fate has it, it turns out that some of your rebel compatriots are in some trouble and need your help. From the offset of the level you find yourself just before the metal detector check point. Before you lay waste of the security detail, listen to their account of the attack. Once they are done have some fun. Before you alert them of your intent, sneak up behind one of them and choke the guard out to get the jump on him. Take out the two remaining guards and move towards the airports concourse. Around the next corner you come across a lone security officer coming to his colleagues aid. Put him to sleep and advance into the concourse. Apparently you are being expected. As you enter the concourse you come across a unit of security guards. They are only equipped with the standard issue hand guns, but they have you outflanked. Do a few focus dives and flips to keep you "bullet hole free." if you happen to get a few bumps and scratches, you can search the check in counter and take the health pack there. At the far end at this section of the concourse, a guard sees you advancing and lets his fear known with a few choice words. Take down the scared guard and pick up the flash bangs he drops. Since the hallway to the next section of the concourse is sealed, take a detour through the nearby bathroom. Pick up the MP5 that you come across just before you enter the bathroom. At the opposite end of the bathroom, a few swat team members breach the room and open fire on you. Advance on them and fire off a few bullets at them while they are still standing in the doorway. Once you are close enough, disarm them of their weapons in order to pick up some better guns and more ammo. Through a small hallway you find yet another bathroom. This one has a similar set up as the last one, but now it has two small passages on the perimeter of the room. Use these passages to sneak up on the two guards who casually stroll into the bathroom. Advance on them quickly and take them by surprise. They have MP5's equipped so be careful. Take their weapons from them if you can to even the playing field. You will need as many MP5 rounds as you can get so collect them as you can and conserve them. The next section of the concourse again has a group of SWAT members waiting for your arrival. Use your focus to its fullest extent and divide and conquer. These guards are easily put down with little resistance. Move to the far end of the concourse and down the hallway. Enter the door at the end to end the level. Mission: North Point You are now inside the customs office. From the next room over you can hear a group of guards discussing what is going on in the airport. Listen if you want to or go in with guns blazing. Remember to conserve your MP5 ammo so equip the handguns. The key here is to stop the guards before they can pick up the MP5 machine guns from the racks on the wall. If one of them happens to get one before you can take him down, quickly disarm him to avoid any unnecessary damage. Once you are done, pick up the stun grenades and move to the front of the customs office. Equip the stun grenades and toss one at the glass at the front of the office. If the grenade bounces off the ceiling and comes back towards you, retreat into the previous room for cover. If you want to increase your accuracy use focus while you are throwing the grenade. Once the grenade blows out the front windows, you can make your way back into the concourse. Equip the flash bangs from before. A group of security guards are hiding behind a baggage cart, waiting your arrival. Get the jump at them by throwing the flash bang at the baggage cart. Once it goes off, quickly converge on them and take them out before they have a chance to get back on their feet. In the next section of the concourse, a group of SWAT members will dive out of a ticket office window. Before they can draw their weapons, take them down and turn your attention to the two SWAT members who emerge from the boarding passages. Once this area is clear take some time to do inventory on your weapons and regain your health, you'll need it. Mission: North Point 2 Now you've gone and done it, you got the attention of a swat team helicopter. Just as in the first movie, this one comes with a chain gun attached. Start the level by running to the wall either to the left or the right of the windows. Take cover here for a second as the helicopter riddles the room with machine gun fire. Once it is done firing it will pull a 180 and move back across the windows. Now that the helicopter is turned in the opposite direction, so is the chain gun, and thus it is safe to open fire on the helicopter. With the MP5 equipped, hop out from behind the wall and open fire. Make sure to use your focus as you fire on the helicopter. As your stream of fire crosses the frame of the window, hold your fire for a second. Even though you may only fire a few bullets into the frame if you continue firing, it will be a waste of very important bullets. Once the helicopter has circled out of site, or you have run out of bullets, quickly run to the wall on the right side of the windows. Equip the stun grenades and lob one at the bench on the far wall. A few second's later four swat members will repel from the roof through the skylight. If you timed it just right they will repel right into a grenade blast. If the blast does not kill them it should at least knock them off their feet. Quickly converge on them and disarm them of their MP5's. If you have to use gunfire to subdue the cops use the handguns. The MP5 ammo is precious and in short supply to waste on these cops. Once you have defeated the four cops the swat helicopter will circle back around and open fire on you again. Hide behind one of the walls, rinse and repeat the strategy above and you should have no problem. If however you are painfully low on life and focus after taking out a group of swat team members, take the time when the helicopter is circle around to heal instead. If you cannot destroy the helicopter in that given pass, four more guards will fall from the skylight and you could find yourself in a jam. Once the helicopter is down for the count the doors that had previously sealed you in open. Quickly advanced forward through the opening and take down a squad of three SWAT members. If you can get close enough without alerting them of your presence you should have an easy time disarming them and taking them out with hand to hand combat. Take a quick second to catch your breath and your status meters before moving on. Through the next section of the concourse you will see a gift shop. As you enter one end of the gift shop a squad of 7-8 swat team members will infiltrate the gift shop from the opposite end. You have a few strategies available to you here. You can retreat for cover in the previous section of the concourse and let two or three of the swat team members come to you. On the other end of it you can do some focus dives with an MP5 equipped and take your chances against the entire squad. Lastly you can soften up the attackers with a few well-placed grenades. However you feel suited to take out the threat just remember there is a first aid pick up on the first counter inside the gift shop. Once you have reasserted your authority over the SWAT team head to the stairs on the opposite end of the gift shop to end the level. Mission: Monorail This short section can be tricky if you don't come in prepared. The level starts with a few swat members opening fire on you from a walkway above the monorail. When you run towards the walkway they are on you will discover that it is locked down and you cannot advance. Be quick not to wait here for long since you are in full view of the SWAT team and they have itchy trigger fingers. Instead, double back to the first walkway across from the one they are stationed in. Now that you have seen that their walkway is locked this one will open. Just as it does two SWAT members emerge from the other side of the gate. Use some handgun fire to soften them up before you disarm them and strip them of their weapons. Continue down the long walkway and notice that Soren has taken out the threat on the opposite walkway. A little farther down the path Soren will warn you to watch out. Two SWAT units drop from the top of the walkway in front of you. Soren may put a few bullets into them before they land so conserve the ammo and take them out the old fashioned way. Run to the end of the walkway and follow the turn to the right. One SWAT member will come at you with three more shortly behind. If you can manage to get in close enough without receiving too much damage, you can take out these guards with ease. If they out flank you however you are better off just taking them down with some MP5 or shotgun fire. Continue down the stairs when you are done and into the large building at the end of the walkway to end the level. Mission: Revolving Restaurant Sparks informs you that you have to take a detour through the restaurant to get to the terminal where Soren and his crew are. Your detour once again leads you into another SWAT ambush. (Thanks Sparks) The set up of the restaurant is a lot like a pyramid. You have tables that line the outer perimeter of the restaurant and then a large spiral fixture in the middle with a bar on top. The best method of attack is to go to the SWAT team and not let them come to you. While this is seldom the case, they can corner or out flank you in this environment so it is best to keep moving. When you are climbing the stairs it is best to strafe when you get close to the next level of stairs. If you are focusing on the stairs in front of you and not behind you, you can potentially take a shotgun blast to the back of the head, and no one wants a shotgun blast to the back of the head. Continue circling up and down the spiral fixture until the cops are swept up. If you are struggling at any time there is a first aid kid at the base of the stairs in a small room. Now that you have cleared the restaurant you are free to climb up on the piano and wait for the ladder to circle around. Do not try to jump to the ladder, as it is unreachable. Instead wait on the piano and a cut scene will take place that shows Ghost automatically climbing the ladder. Mission: Terminal Ghost descends from the ventilation shaft into yet another section of the airport terminal. The large two-story room you are in is locked down so you have to stay and create some attention to get the SWAT team to take notice and send in more units. A SWAT unit stands at the top of the escalator across from you while three more are guarding the bottom floor. Take out the one at the top of the escalator before focusing on the rest. You can perform a focus dive with the MP5 equipped from the second floor. The long fall to the first floor should give you enough time to aim at and take out the SWAT units there. Once this squad is down another will infiltrate the room from the second floor where you started the level. Instead of taking them head on, hide behind one of the pillars across from the escalator. Give them time to come down the escalators and move in to attack you. Once they are within range jump from behind the pillar and use a few focus dives to neutralize them. Now that this squad is down it is time for the last one to infiltrate the room. The last squad will come in through the large door across from the escalator. This is the door you wanted open so their attack is more helpful then harmful. Again, a few focus dives should be good enough to take out the remaining SWAT units. Moving through the newly opened door you will hear a SWAT team captain ordering his men to lay in wait for your arrival. Open either one of the large doors and access the main entrance to the airport terminal. This area is the largest one you have encountered in the game thus far so you may feel a little lost at first. As you proceed into the terminal entrance, you realize that the big ambush is little more then two SWAT team members hiding behind pillars. There is a decent amount of space between them so take down the closest one with hand-to-hand combat and the other with small arms fire. Once your done proceed to the far end of the room where another SWAT unit has most likely made themselves known by taking a few shots at you. Luckily since they are so far away their aim is not perfect. Be careful though since you have a lot of ground to cover and every step closer to them makes their shots that much more accurate. If you are having trouble getting close enough to take them out at close range, simply perform a focus dive or a focus jump to close the gap. If you are at long range it can be a waste to perform simple focus dodges as they eat up focus but do not cover a large distance. After you have cleared the lower level, move towards the escalators at the end of the way. Equip a shotgun if you have it and let your focus meter fill back up. At the top of the escalator stand two SWAT units with sniper rifles. If you take your time getting up the escalator, or you don't move in quickly they can take you out very easily. A focus dive should get you up the escalator with no problem and give you enough time to take out one of the snipers with the shotgun. Now that you are at the top of the escalator you can take out the other sniper with another shotgun blast or disarm him and have some fun. You are now the happy owner of a sniper rifle. Take a second to get a feel for the aiming and zoom feature. Once you feel comfortable enough, move along the second story balcony to the far end of the terminal. A few SWAT units have laid in wait for you on the second floor behind many of the large pillars. A focus dive should help take them out or at least close the distance between you and them. If you run out of focus, equip the mp5 and fire at the SWAT member's location. Even if they aren't open for a shot, the constant fire you lay down should keep them in cover long enough for you to get close and take them out with some hand to hand. Continue taking out any necessary threats until you reach the far end of the Terminal and meet up with Binary. Mission: Control Tower Your almost done with the Airport missions, but don't unbuckle your seat belt yet, the hardest parts are still to come. After a short cut scene where Soren tells you about Axel's predicament, you find yourself at the top of the airport control tower. A SWAT sniper is reporting that he is in position and ready to open fire. Take his advice. Move into position and open fire on him. Equip the sniper rifle and take aim at the SWAT team that is keeping Soren and Binary pinned down. While there are a large amount of SWAT units on the roof of the adjacent building, focus your attacks on the ones who are on the stairway. This will then allow Soren and Binary to move into position. Once they have moved on you can take out a few SWAT units on the roof at your leisure. They do respawn however so your better off moving on with the mission. Turn your attention to the stairs below you. You should have heard some radio chatter that a team is ready to converge on your position. Equip the MP5 and make your way down the stairs. Since the stairway creates an awkward angle, use the first person mode to target any SWAT members you come across. If that is creating a problem, focus jumping down the stairs is just as easy. Once the opposition is down, move onto the outer scaffolding and take out any remaining SWAT units you come across. Make sure to pick up the SG-552 from one of the fallen SWAT team members; it is crucial to your next battle. Once you have taken out the necessary units, move back up the stairs for an unwelcome visit from a not so friendly Agent. Mission: Control Tower 2 At the start of the mission your goal here is to take out the front tire of an airplane before it takes off. If the sniper rifle is not equipped, notice that you can equip while the animation of the airplane is running. Once you have control of Ghost again, shoulder the sniper rifle and take aim at the airplane at the far end of the tarmac. It starts off momentarily stopped, so this is your best chance to take out the tire. In a few seconds it starts moving down the runway and your chances for an easy shot are gone. If you are having trouble shooting out the tire start firing madly. Even though Ghost is supposed to be a calm and cool master of firearms, forget that for a moment and realize that quantity or quality can be just as effective. Once the planes front tire is shot out the plane is rendered ineffective. Unfortunately for you that does not mean that Axel is out of the woods. As Ghost watches the plane through his sniper scope he sees an Agent step out of the plane. The Agent is not so happy that you have stopped his flight, and he transmits himself to another body to take you head on. Unluckily for you, you soon realize that the Agent has transferred himself to a body of a pilot in another SWAT Helicopter. Unlike the previously helicopter this one has a chain gun on the front. If you have the SG-552 from the previous SWAT encounter, then this fight should be a whole lot easier. If not, expect to duke it out for a while. The helicopter will lower itself into your view right in front of you. Immediately hit the focus button and the strafe button. Start firing at the helicopter as you strafe to the pillars on either side of the control room. Shortly after the Agent will lift the helicopter out of sight and reposition himself somewhere else around the tower. Use the pillar as cover and wait for him to return to the position you first encountered him at. Again, use the focus and strafe buttons in conjunction to riddle the helicopter with bullets while avoiding the stream of gunfire that is coming your way. Shortly after the helicopter will go down, but not before the Agent tries to take you with it. Dive into the open hatch in the floor with Binary and escape the ensuing explosion from the crashed helicopter. Although you just took out an Agent, you receive the unhappy news that Axel is still captive and they have him on another airplane. Mission: Aqueduct. Despite what the manual may lead you to believe, Ghost does in fact have a driving mission in his portion of the game. At the start of the mission you commandeer a SWAT team SUV and head off in pursuit of the airplane that has Axel. Unlucky for you, the airplane has an excess amount of steel crates that they decide can be put to use to slowing you down. A note here is that even though it would appear that you have to keep the airplane in sight, you can actually speed ahead of it and leave it in your tracks. The main thing here though is to keep moving at top speed while avoiding any unnecessary bumps in the road. Hitting a speed bump at 90 mph can lead to some crazy jumps that leave you out of control of the vehicle. Continue chasing the plane, being extra careful not to hit the steel crates or to careen into an electrical tower. Eventually you will come to a construction site. Before you reach the apparently dead end, notice the path that leads along the left side of the construction site. Take this path and continue on your way. Up the next ramp, take the left side of the road that slopes down. This will lead you through a short tunnel and into an obstacle course of sorts for the SUV. The next section has a few hills and ramps of dirt that you have to navigate before you can move back onto more solid ground. Be careful to not take a hill at full speed or you may send yourself crashing into a telephone pole or similar object. Once you come to the 90-degree turn, take it and move your way through a small tunnel. As you exit the tunnel Sparks mentions that the car in front of you is being driven by an Agent. Luckily for you there is no fight that ensues. Unluckily for you, you have to try to catch up to the speeding Agent and save Axel. Keep your foot on the ignition and make sure not to veer off into a wall and you should be able to keep a close distance to the Agents car. After some time a cut scene plays that shows Axel regaining consciousness and "distracting" the Agent long enough for you to come to his rescue. As you race off with Axel in hand, you get a call from Niobe asking you to pick her up. Just as she is talking to you, you see the results of some of her handwork come crashing down nearby. -- Sewers -- Mission: Abyss Following the cut scene, you find yourself at the wrong end of a SWAT team attack. Your goal her is to escape the sewers and find a hard line to escape. This next area can be perilous if you fall so stay close to the walls. A note from Sparks tells you that if you accidentally walk off an edge, hit the focus button and turn towards the ledge quickly. With any luck you will grab the edge and pull yourself back up. Also be careful when using your focus when you are running on the narrow ledges. If you accidentally run up a wall do not jump off it, as the jump will send you over the edge to your death. Now that you are ready to go, circle around the perimeter of the chasm and make your way to a ladder. You need to circle around the metal pipe so you can climb the ladder to the top. At the top a SWAT team sniper greets you. Move in for a quick weapon disarm and pick up his sniper rifle. Take aim at the police units that are attacking Ballard on the center fixture in the room. With luck, Ballard has already taken out one cop, but don't rely on that Use the sniper rifle to take down the threat and protect Ballard. From here on in, whenever you come across an ally in the sewers you will see their life bar above yours. Take special care to not let their life bar hit bottom or it will signal lights out for Ghost. Once the threat to Ballard is taken care of, follow the ledge and take the next ladder up to the top of the room. Again, Ballard is under fire and you are there to aid him. Quickly take aim with the sniper rifle and take down the two snipers on top of the metal framework in the middle of the room. Scan the lower catwalks around Ballard and clean up any other SWAT members that may be left over. Mission: Abyss 2 Follow the catwalks to the center pillar and take the ladder down to Ballard's location. As you approach Ballard and the phone, an opposing SWAT team once again waylays you. Luckily Ballard gets out in time, but you have to take cover from the sniper fire. Quickly pull yourself up from the catwalk and take out the cop guarding the phone. Run up to the metal fixture and grab the sniper rifle. Shoulder the rifle and take aim of the two snipers on the same level as you, one to the left, and one to the right. You can then choose to take the safe route or the quick route. If you take the safe route, climb back up the ladder inside the metal fixture and take out the sniper above. If you want to quick route, run backwards on the catwalk towards the phone. When the sniper overhead comes into to view, take up the sniper rifle and take him out before he takes you out. Once this is done pick up the phone and talk to Sparks. Apparently you aren't done yet. Instead of jacking you out, Sparks loads you into a loading program with a selection of weapons to aid you against the SWAT teams in the sewers. He then sends you back in to go to the aid of others who are having a hard time finding a way out of the sewers. Once you are equipped, Sparks sends you back through the phone you just used, this time better armed. Equip the Stun Grenades and take aim at the large fan at the end of the walkway. Toss a grenade at it in order to blow a hole to allow you access. Follow the pathway behind the fan to the next level. Mission: Pumped Follow the arrow to your next objective. You can take a quick look through the grates in the passage to prepare you for the rooms you have to advance through. Unfortunately there are no cops inside these rooms yet, but once you drop down there will be. Continue to the end of the tunnel and jump down from your perch into a larger tunnel. From here on out you will encounter many barrels filled with oil. These barrels can be a quick fix to the SWAT problem, but also be aware that they can have the same effect on you. Whenever you see these barrels, use them to your advantage. If you do not use them to take out a few SWAT units, at least take it out so that they are not used against you when you pass them. Continue down through the next adjoining rooms and sweep up the un- expecting units you encounter. Use the rooms as cover and retreat backwards if you need to. When you have reached the end of the passage, the tunnel leads to the right. Sneak up on the cops in front of you and take them out with a little work. Quickly move to the first person mode and aim at the barrel at the end of the way. Make sure that you are not close enough to be in its blast. Shooting it should bring down at least two of the cops in the vicinity. Move in and sweep up the rest. Another unit should emerge from further down the corridor. Quickly disarm them of their weapons and take out any remaining threats. Follow the passage further to the end. There, a small tunnel leads to the left, drop the first SWAT member and his friend who emerges from the tunnel behind them. Following this small tunnel leads you into a much larger complex. The entry shotgun will be your friend in the next section. Emerging from the tunnel into the next passage, you see a cop at the end standing next to a barrel. Focus-dive at him with the shotgun and fire one round. If you miss with the shotgun blast, it should still be enough to blow up the barrel and send the SWAT officer on his way. Around the next corner a cop waits patiently for you to stick your head out. Sidle up to the wall and peak out, when he shows his face blast him with the shotgun. As you enter the area he was guarding, an officer opens fire on you from a walkway above. A shotgun blast should be enough to take him down. Be careful to avoid the barrel in the center of the room. Any of his shots could miss you and hit the barrel instead. Take a left at this intersection and confront yet another guard on the walkway above. Back up and take the passage to your right. It winds around a corner and leads to another small open area. Take out the cop here with either a shotgun blast or by targeting the oil drum next to him. Follow this path until you reach a red ladder. At the top of the ladder you have the task of cleaning up the rest of the police officers in the room. First take the one out to your left if you had not taken him out before. Run to his position to gain cover for a moment. Next, run towards the small overhang with the waist height wall. Press against the wall to duck for cover. Let the SWAT team waist their ammo on the wall while you wait. When they go to reload, force jump from the wall and take out as many as you can with the shotgun. If the barrel you came across before is still there, you can use it to take out one or two of the officers. Another one lies behind the two SWAT members in the small passage they defend. Once the coast is clear, follow the small entrance in front of you to a hole in the floor. Drop down. Follow the path that leads you next to the running water. At the end of the passage you will come to a fenced area with an officer on the other side. Wait for him to turn his back and open fire on him through the fence. Turn to your right and climb up on the table there. An officer should be firing at you from this position. Quickly jump up to the next