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Authorized sites that could use this FAQ/Walkthrough: GameFAQs (http://www.gamefaqs.com/) Neoseeker Super Cheats (http://supercheats.com/) Squenix Online (http://www.squenixonline.com/) Full Metal Alchemist Info (http://fullmetalalchemist.info/) ------------- Table of Contents ------------- 01. Version History 02. Introduction 03. Game Basics I. Controls II. Commands to Al III. Specials IV. Fighting Frenzy V. Bonus Points VI. Weapons 04. Walkthrough I. Central Railway II. Reminesse Gorge III. Hiessgart IV. New Hiessgart V. New Hiessgart Castle VI. Reminesse Gorge VII. New Hiessgart VIII. Hiessgart IX. New Hiessgart Castle X. New Hiessgart Fortress XI. Church XII. Underground Waterway XIII. New Hiessgart Castle 05. Accessory List 06. New Game + 07. Gallery Items I. Graphics II. Movies 08. Questions 09. Credits ------------- 01. Version History ------------- Version 2.43 - 7/10/05 I stopped playing the game for a while because I was playing other games. I played through it again because the second game is coming out so. There isn't much updates. and I still haven't been able to beat Armstrong and Mustang yet. Version 2.42 - 3/13/05 I was looking through the message boards and someone asked where to unlock Movie 17. I looked at my FAQ/Walkthrough and it wasn't there! I quickly flipped through my notebook and found it in crowded in a mess of other words. So I added it in now. Version 2.41 - 3/9/05 Finally got an ASCII thanks to Kuroi Youkai. Version 2.40 - 3/4/05 Yes, my updates are very fast. That is because I have no life and I will be lucky to get one. Added more to Game Basics. Version 2.30 - 3/1/05 Changed or added some boss strategies. Some might not be good, but if you have a better one you can e-mail them to me and I will credit you for it. Version 2.20 - 2/26/05 Completed the Graphics and Movie locations. Added an accessory list and location. Also found a bunch of mispelled words so I fixed it. Version 2.00 - 2/20/05 I think this deserve a whole number upgrade. I added a lot of stuff to this. I included details about what they talk about and from the movies too. I added a Graphic and Movie location guide too, although it isn't complete. I will probably put up an equipment guide in the next version. Version 1.00 - 2/11/05 This is the complete walkthrough. I only wrote what I did, but it gets you to the end of the game. ------------- 02. Introduction ------------- This is a complete FAQ/Walkthrough for Full Metal Alchemist and the Broken Angel. This is the first FAQ I've written so, if it is bad, deal with it. I will accept any comments, suggestions, or anything related to this game so e-mail them to TGMasaki@yahoo.com. ------------- 03. Game Basics ------------- +-+-+-+-+-+-+ I. Controls +-+-+-+-+-+-+ D-Pad: Down - Resets the alchemy gauge when you are holding circle. Right - Nothing Up - Nothing Left - If an item can be transmuted to multiple items, press left to choose. Left Analog - Move around. Right Analog - Rotate Camera. Select - Nothing Start - Opens menu. [] - Attack Triangle - Pick up weapons and get on big weapons (cannons, crossbow, etc.). O - Pressing it will create a rock blocker. Hold it to charge for a while will create a rock spike attack. X - Jump and press X to break fall after getting knocked down. L1 - Reset camera view. L2 - Change map view. R1 - Give Commands to Al. R2 - Press R2 with a direction to dodge. +-+-+-+-+-+-+ II. Commands to Al +-+-+-+-+-+-+ There are four commands you can give to Al. Call: Press R1 when he is away from Ed to call him back. Tackle: Press R1 when he is near Ed to tackle the enemies. Use: Press R1 when you are on a weapon for Al to use it. Special: Charge up you alchemy guage and press R1 when Al is near Ed. +-+-+-+-+-+-+ III. Specials +-+-+-+-+-+-+ Above Ed's HP bar are mini Al heads. Those are how many specials you can use and you can only have a maximum of three. To use a special, charge up your alchemy guage to the max and get near Al or get Al near you. The word "Special" will appear above Ed's HP bar then press RI to use the special. After using a special, one of the head will be gone and to get them back you need to hit the enemies. You will also lose them all if Al loses all his HP. +-+-+-+-+-+-+ IV. Fighting Frenzy +-+-+-+-+-+-+ There is a blue bar under Ed's health that fills up when you attack the enemy. When it is full you enter into a Fighting Frenzy. During this time period, your attack increases and the amount of experience gained is increased. In addition, the special will be different. You will remain in Fighting Frenzy mode until: 1. Al loses all his HP. 2. Ed is knocked down, but can be avoided with a breakfall. 3. The special is used. 4. Using a save point. +-+-+-+-+-+-+ V. Bonus Points +-+-+-+-+-+-+ To get Bonus Points, Ed needs to level up or after defeating a boss with a S, A, or B rank. The Bonus Points are for you to add to Ed or Al's status. VIT: Increases HP. 200 is the highest. STR: Increases physical attack. 999 is the highest. DEF: Increases physical defense. 999 is the highest. ALC: Increases alchemy attack and defense. This is only for Ed. 999 is the highest. +-+-+-+-+-+-+ VI. Weapons +-+-+-+-+-+-+ In the game almost everything can be transmuted into a weapon. Before transmuting the items into weapons, there will be different colors. Red: Weapons for Ed. Blue: Weapons for Al. Green: Weapons for Both. In addition, the weapons can be transmuted with certain elements. To do this put a weapon down and hold O to transmute them again. You will also need items such as Wind Element, Fire Element, or Lightning elements to do this. ------------- 04. Walkthrough ------------- +-+-+-+-+-+-+ I. Central Railway +-+-+-+-+-+-+ You start off on a train to Hiessgart. It will then get taken over by the People's Eastern Revolution Front and now you have to stop them. Armstrong will take the back cars, Al will take the bottom front, and you have to go on the top. Climb up the ladder to the roof. ---Train Rooftop--- There will be three guys on the top of the train. Take them out and then three more will appear. You can hold circle and use alchemy to defeat them or just use your blade. After they are gone, move forward a couple cars and you can will jump into the car. ---Freight Car--- Start by transmuting the box to get lance. After you pick up the lance, two guys will appear. Defeat them and take the elixir in the chest. Go north and into the next room. ---Freight Car--- You can transmute the cart thing into a cannon or a machine gun. The machine gun will have 30 bullets and the cannon will have 3 cannon balls. Pick either one and use it to defeat the enemies in front of you. Move north and transmute the cart thing into another weapon. When you get close enough to the exit two guys will appear from the back. Defeat them with either your weapon or whatever you chose to transmute the cart thing into. Then take the Lead Bangle in the chest and equip it. Go to the north exit. You will meet up with Al and go to the exit. ---Coach Car--- There will be one enemy standing in front of you. You can command Al to defeat him or do it by yourself. Two more enemies will appear. They have guns so be careful or build a wall in front of yourself. After they are defeated, three more will come in from the back. They have handguns. Defeat them and take the lead plate on the left side of the car. Now move to the next cart. ---Coach Car--- You can transmute the trash can to a weapon for Al. Give him the weapon and two enemies come in. They are melee type so it is easy. After that, three more will come in. Defeat them and then take the elixir on the right side. Now move to the next car. ---Coach Car--- There are four people in this room Two of them are alchemist. Defeat them and then Al say he will take the bottom again. Before going up the ladder, move north and take the elixir. Now go up the ladder. ---Train Rooftop--- There will be three enemies on the top. Defeat them and three more will appear. A couple of them are alchemists. Move up a couple carts and then go down. ---First Class--- There is a suitcase to transmute into a weapon and a save point toward the north. There is an elixir southwest of the save point so get it. Save and go north to the exit and Al will rejoin you. The leader is just up ahead and they notice that some of the enemies are in military uniforms. ---Lounge Car--- They noticed that the person is a Military Policeman and asked why he stole the train. He tells you that he is framed for a crime and is really innocent. They need to train to go to Hiessgart because a person named Genz told them to. Now you will have to fight him. *********** BOSS FIGHT: Military Man *********** He has four other people with him. You only have to defeat him. He is just like fighting a regular enemy, so it will be easy. After defeating him, he will run away. Save and then go to the north exit. You will chase after him and Al helps you get on to the roof of the car. ---Train Rooftop--- Here you will meet Genz. He is the Armor-Piercing Alchemist and claims to be the strongest. *********** BOSS FIGHT: Genz *********** He is quite easy. Hand grenades will do the trick easily or you can just hit him to death. After defeating him, Ed will transmute a cannon and shoot at Genz. Unfortunately, Genz dodges and the cannon hits the tunnel which causes the train to derail. You have completed the area and now you will be able to save. +-+-+-+-+-+-+ II. Reminesse Gorge +-+-+-+-+-+-+ Behind Armstrong, there is a ladder, which you can jump or climb down. Take the chests and go back up to talk to Armstrong. Tell will tell him what happened. Ed doesn't want to wait so he decides to walk to rest of the way to Hiessgart, but Armstrong won't allow them to, so they run away. ---North Trestle--- Walk to the broken bridge. Ed will say you can't cross it so go back and look in the west side to find a ladder (it is indicated by a brown square on the map). It will have a sign for it too, so you can't miss it. Climb the ladder and Ed and Al will start talking. Al wants to visit Wilhelm, but Ed doesn't want to because he will find out about them and tell their master whom they are very afraid of. After the conversation, enemies will appear. Defeat them and go south of where you climbed up to get an elixir. After you get that go southeast corner and go down the ladder. At the bottom is a save point. Head south into the next screen. ---South Trestle--- There are many bandits and you start off in Fighting Frenzy mode. After defeating them, Ed will notice the train and say that it could be useful. Go north of the train to get a Lightning Element. West of where you came from will be an elixir. Continue west and there will be some enemies. After defeating them head west some more to fight even more enemies. There is quite a bunch, but it will be an easy battle. After their defeat, go to the south west corner to the area with a bunch of rocks. Ed has an idea to blow it up with the train. He transmutes the train into a cannon and shoots at the rocks. Now you are back in the area with the train. Go back across the bridge and a chimera will be chasing a bandit. Ignore them and continue moving. You will then encounter many chimeras. Either defeat them or run to the southwest to the next screen. ---Moutain Pass (South)--- A girl is climbing up the rocks and then fall. She will land on Ed and tries to run, but Ed gets up and stops her. Ed demands an apology, but she makes fun of his size and leaves. There will be a save point. After saving, head north a little. Many chimeras will appear. You don't actually have to fight them. Get to the northern part of the area to head into another area. ---Moutain Pass (North)--- In this area, there are platforms to stand on. Below them are the chimeras. Three chests on the platforms and a two or three on the bottom. Using the platforms, head north and you will arrive at a temple and a save point. Enter the cave. ---Cave (South)--- There are many enemies in this room. They are all melee type so it will be easy. There is a chest a little right of the entrance for a Reloader (Wood). Head north to the next screen. ---Cave (Center)--- There are even more enemies here. Some have guns and some are alchemist. Head west after defeating them. ---Cave (West)--- Nothing special except a lot of bird enemies. An easy way is to transmute the object into the sucking thing so all the enemies will be in one place. Go to the north exit. ---Cave (North)--- There is a chest in the area with an elixir. After getting the chest, head to the save point and save since there is going to be a boss fight next. Go to the switch where the giant arrow is point and press it to go up. ---Tunnel--- A giant crap will fall down. The area is too narrow to fight and for Ed to use his alchemy skill. The only thing you can do is run downwards while dodging the attacks. It won't do much damage so there is nothing to be worried about. When you get to the end, the crab will knock you down into the hole. ---Dead End--- The crab falls down on its back. Al notices that it is its weakness. *********** BOSS FIGHT: Crab Chimera *********** To knock it over, have Al tackle it. Then start attacking. Repeat until defeated. Using a special will quicken the process. It will now show Armstrong talking to someone. Since he calls him colonel, it must be Mustang. Mustang will scold Armstrong for allowing Ed and Al to go to Hiessgart alone. He says he will go there and already has someone watching over them. You have completed the area and now you will be able to save. +-+-+-+-+-+-+ III. Hiessgart +-+-+-+-+-+-+ ---Central Plaza--- Ed and Al enter and noticed that the town is destroyed and abandoned. They are worried about Wilhelm so they decide to go to his house. The left and right sides have a chest with an item in it. Then go jump down and take the left path which leads to the next area. ---Upper Suburbs--- Go all the way left for a chest with an Attack Cap in it. All the way to the right is nothing so don't bother going there. Head down one of the paths, it don't matter since it leads to the same place and then down the middle to a place with a pond. Get down there and fix the pipe with your alchemy. When it is fixed, many chimeras will appear, but you don't have to kill them all. Just run away if you want. Go south until you run into a wall with brownish orange pipes on it. Create a block, get on it, and jump onto the roof. Head down the path to a chest containing a Silver Ring. After you get the items, a bunch of the ape chimeras will appear. Run away or defeat them and head back to the fountain in Central Plaza. ---Central Plaza--- Use your alchemy to turn the fountain to a fire hydrant to put out the fire and move north to the next screen. ---Lower Suburbs--- Go down the path and you will see quite a few enemies. Head to the north west area to get to the professor's house. Nobody will be home, and then a bunch of chimeras will appear. After defeating them Ed says they will look for the professor somewhere else. Take the chest and go to the next area. ---Wasteland--- There are enemies with guns and swords in the area as well as alchemists. Continue down the path until you see a ladder. Go down the ladder and you will see one enemy. After defeating that one, four more will appear. Continue moving across the bridge and turn left for a save point. Continue moving to the next screen. ---Lakeside (South)--- There are many chimeras in this area, but you can transmute the trees into a crossbow that shoots five arrows at a time. Get the chests and go north to the next screen. ---Lakeside (North)--- Move up to the river where the waterfall is. Ed will notice a silhouette moving ahead so follow it to the next screen. ---Graveyard--- The girl will be at a grave talking to her sister. She leaves a flower on the grave and runs off. Ed and Al will arrive and notice that it is a graveyard. They will then see the flower on the grave. Looking carefully at it, they found out it was Selene's grave. The pastor of the church comes and leave, but they want to know more about Selene, so he tells them to follow him. Go back to where you entered. Take the west stairs down and at the bottom to the left of it is a Growth Seed. Now go to the save point at the north and save. Now go into the church. ---Chapel--- The pastor tells them that the chimeras came a couple months ago and destroyed the town. The military isn't doing anything to stop them too. Ed offered to go to Central to get the military. To get there, they need to get to New Hiessgart which is built by Wilhelm. Ed and Al leave the church, but quickly returns due to the overwhelming amount of chimeras outside. The pastor offered them to stay until morning. While going to their rooms, Ed and Al find out the girl's name is Armony. Selene is her sister and she died of an accident, but the body couldn't be found. The next scene is of a woman dressed in black outside of the church with the white tiger chimera. She sends the chimera after you. *********** BOSS FIGHT: White Tiger Chimera *********** The tiger usually starts off the battle by jumping on to the lights on the ceiling. Go up the the second floor and get transmute one of the benches into a crossbow and have Al use it. These shoot homing arrows. If you are lucky, the White Tiger Chimera will be stuck in the air as Al continues hitting it with the arrows for an easy victory. After the chimera is defeated, the woman will come in. She introduces herself as Camilla and leaves. Ed chases after her, but couldn't catch up. Ed and Al decides to leave to New Hiessgart now since it isn't safe to be in the church any more. Before leaving they find a warm, glowing feather of the floor, but soon disappears. You have completed the area and now you will be able to save. +-+-+-+-+-+-+ IV. New Hiessgart +-+-+-+-+-+-+ The left path leads to a chest and a save point. Take the chest then go back and take the right to the next area. ---Central Plaza--- Ed and Al decide to head straight to the train station since they know the professor is all right. A pink alchemist bumps into Ed and they start arguing. Ed's State Alchemist watch drops which the alchemist notices. He leaves and gets some of his lackeys and Blau to kill Ed and Al. Defeat Blau, the one in blue. With Blau defeated, they get more people to fight. Defeat the pink alchemist now. He will cower and run away after being defeated. Ed and Al will chase after him and end up in front of the gate to the train station. The door only opens with the crank, but the pink alchemist won't let them leave so he takes the crank and runs away. You regain control of Ed so pick up the Armlet of Debilitation which is located at where you defeated the Pink Alchemist. Then make your way to the north to the next area. ---Back Alley--- Avoid or defeat the enemies and go north to the next screen. ---Train Yard--- The chest in the most northwestern part contains a Gold Plate so go grab that. To the west is a row of train that blocks your path. Further up north you will find a ladder which is your way of getting across. Climb up and get to the other side. There will be another train that will block your path, so go up to the switch that the giant arrow is pointing at and press it. A save point will appear so save and head to the next screen. ---Downtown--- The left path is closed, so take the right one. Go all the way north and the pink alchemist will be on the roof. Transmute the car and go up the stairs. At the top of the stairs go north a little and make a rockblocker to get up. Ed and Al will lose track of the pink alchemist. Al suggest going down so go west and jump off the roof. Move into the open space and you will see someone there. Ed hits the guy in the head thinking it is the pink alchemist, but it isn't. Ed and Al starts arguing and try to get away without fighting, but fails. They apologize, but Rot doesn't accept it so you will have to fight him. After defeating Rot, you will get a key. Go backwards and climb up the ladder. Go to the gate and open it with the key. On the map it shows a ladder (its a brown square) nearby. Jump off the roof until you get to the floor. Head south and there will be a door with the switch next to it. Press the switch to open the door and you will see the pink alchemist run away. Head into the west exit to follow him. ---Drawbridge--- Go all the way south and walk up the stairs to get a Lightning Element. Jump off the east side, on the other side of the fence. There is a chest containing a Gold Bangle within the area so get it. Find some boxes you can climb up and onto the roof. Jump toward the east and onto the roof. Jump off that roof and be on the other side of the fence. Go toward the dead end on the south to find the pink alchemist. He isn't willing to hand over the crank so you have to fight him. He is like a regular alchemist enemy, so defeat him. He will run away and you will get the crank. Now go all the way back to Central Plaza. ---Central Plaza--- Go to the door where it requires the crank to open, and Al will use the crank to open the door and continue. ---Station Plaza--- Armony is yelling at Rot, Gelb, and Blau for not teaching her alchemy. They say they never made a promise so Armony wants her money back. Now they pretend they don't even know about the money. Armony decides to learn alchemy from someone else now. Then Ed and Al walk into the crowd and Gelb throws Armony at him. Ed catches her and Al picks up the flower. Rot, Gelb, and Blau recognize Ed as a State Alchemist, so they can't let him leave. They summon their lackeys to kill Ed and Al. You have to fight a couple of alchemist, but before defeating them all, transmute all the things into a cannon, crossbow, and a sucky thing because you have to fight the Alchemy Brothers next. Also, adding a Wind Element to a dagger will make things easier too. After doing all those things, defeat the alchemists. *********** BOSS FIGHT: Rot, Blau, Gelb and Living Armor *********** Get Al to use either a machine gun or crossbow then go activate a sucky thing. The sucky thing will suck all the enemies into a certain area and Al will shoot them. Attack them yourself too to hasten the battle. If they aren't defeated yet, repeat the process over until they are. Rot and drops a Ripped Loincloth. Blau drops an Alchemy Guide. Gelb drops a Lucky Bag. You can only get two of the items, but when you fight them again you can get the one you didn't get. They Alchemy Brothers will run away. Armony goes up to Ed and Al and says that they are very cool and want to learn alchemy from them. Before answer, Ed is still waiting for the apology for when she fell on him. She does apologize, but they need to get to Central so they can't. Well, they can't since Armony tells them that the trains aren't running because there was a train accident. Armony invites them to her house to stay and teach her alchemy. You have completed the area and now you will be able to save. +-+-+-+-+-+-+ V. New Hiessgart Castle +-+-+-+-+-+-+ Ed and Al are surprised that she lives in a castle. She leaves to get her dad, Wilhelm. Ed and Al are shocked and Ed wants to leave, but was too late. Armony tells the professor that she is going to learn alchemy from Ed, but he gets angry and won't let her. He sends her to her room and tells Ed and Al to never teach her alchemy which Ed agrees. He then tells them that Armony is his biological daughter. He also finds out about Ed's automail and that there is nobody inside Al's armor. He says that he won't tell Izumi because he has no interest in their personal business. The professor offers them to stay and introduces Ed and Al to Greta, his assistance, and Margot, his secretary. Margot takes them to their room. In the room, Ed says that she looks like someone familiar and Al says that it isn't their first time meeting each other. Margot responds by saying that she gets that all the time and leaves. Ed goes to sleep. Then it switches scenes to the professor talking to Greta about how they could use Ed and Al to contribute to the experiment. The professor doesn't want to talk about it outside of the lab so they go back in. When Ed and Al wakes up, the professor ask them for a favor. They have to gather etherflower. They can be located at where Armony fell on Ed. +-+-+-+-+-+-+ VI. Reminesse Gorge +-+-+-+-+-+-+ ---Cave (North)--- Armony catches up to Ed and Al. She is following them because she wants to learn alchemy from them. Ed refuses, but allows her to follow and learn from watching. Head to the area where Armony fell on Ed. ---Mountain Path(North)--- Armony will start talking about how her dad use to teach her alchemy all the time. Then she got a fever and after she recovered, he stopped teaching her. Now continue to the area where Armony fell on Ed. ---Mountain Path(South)--- Ed, Al, and Armony looked around the area, but couldn't find any etherflower. It was picked clean because it is a good catalyst and it is in high demand. They have no idea where else to find it, so Armony decides to ask the Alchemy Brothers. Area cleared. You will now be able to save. +-+-+-+-+-+-+ VII. New Hiessgart +-+-+-+-+-+-+ As you enter the town you will see the Alchemy Brothers. They get scared and run away. Now you have to chase them. Go north to Central Plaza. ---Central Plaza--- The Alchemy Brothers split up and escapes. Al sees on running toward the train yard so go there. ---Trainyard--- Go north a little and you will notice a yellow dot on your map. That is where Gelb is so go there. Ed ask Gelb where to find some etherflower, but he don't know. Ed thinks he is lying so he threatens him. Gelb keeps saying that he don't know and that Blau might know where it is and that he is at Drawbridge. Now go to the Drawbridge. ---Drawbridge--- The walk around until you see the yellow dot on the map. Go up the first two flights of stairs on the south side and go to the yellow dot. Blau only speaks in ... so Armony translates for him. Blau is acting tough and says he don't know where the etherflower is. Ed threatens him and then tells you that Rot might know and he is at Station Plaza. ---Station Plaza--- You have to fight the Alchemy Brothers again so set up the area with crossbows, machine guns, cannons, and sucky things then go up to Rot. They ask Rot and he says he don't know. Then Gelb and Blau come in. Five Living Armor falls from the sky. *********** BOSS FIGHT: Rot, Gelb, Blau, and five Living Armor *********** Use the same strategy as last time. It will be less effective because there are more Living Armor to take the hits. Keep getting Al to use the weapons and attack Rot, Gelb, and Blau with a Wind Element dagger. Note: The last time you fought them, you only got two of the items. Defeat the person you didn't get the item from first and get the item now. The Alchemy Brothers finally admit their defeat. They tell Ed and Al that the flower can be found in Old Hiessgart. It will switch scenes to New Hiessgart Castle. The professor just returned from talking to Nemda. They are giving him battle chimeras to make him stay quiet about their project. Then Greta says that all the chimeras made are junk. The professors response is that they are just prototype. Then Greta says that it would be better if they had the original wing to work with, but the professor says it isn't in this world anymore. Then they go back into the lab. Margot will appear and say to herself that the colonel will receive a long report. You have completed the area and now you will be able to save. +-+-+-+-+-+-+ VIII. Hiessgart +-+-+-+-+-+-+ ---Central Plaza--- They arrive at Hiessgart, but have no specific location to search. Armony suggests searching near the lake. Now go to Lakeside (South). ---Lower Suburbs--- Before going to Lakeside (South) make a stop at the professor's house. They will start talking and Armony will start remembering some things which makes her sad. She covers it up and continues moving on. ---Lakeside (South)--- The flower is on the west side so search near there. When you find it, the three will start cheering and then a chimera will eat the etherflower. Ed goes berserk and gets Al to tackle the chimera. You have to tackle it once. Get to know its path and stand in it. When it gets near, have Al tackle it. Ed thinks it will be knocked out for days, but it gets up and runs away. Go to Central Plaza and chase it. ---Central Plaza--- The chimera is hiding in the southwest area. Once you find it, it will start running around. You have to tackle it four times now. Once you do that, it will spit out the etherflower. It is useless because it has been half digested. They go to the river at Lakeside (North). Ed and Al are upset because they couldn't get an etherflower which will hold up the professor's research. Armony shows them the ether flower she got. It is small, but it is better than nothing. She will give them to Ed only if they teach her alchemy. Ed agrees and teaches her alchemy. After her lessons, they will be back in the church. They decide to go back home and Armony starts to feel dizzy and collapse. Then Ed and Al notices the wings on her back. They are shocked and worry about her and takes her back home. You have completed the area and now you will be able to save. +-+-+-+-+-+-+ IX. New Hiessgart Castle +-+-+-+-+-+-+ ---Courtyard--- The castle is infested with chimeras. Ed and Al wants to go save the professor and Armony tells them that he is in his lab, the Alchemyworks. To the east is the stairs up to the circular platform. The path north is broken in the middle, but keep going and then jump up to the next circular platform. There are some chests, but at this point in the game, most of those items can be obtained from drops by the enemy. The way to Alchemyworks in to the east of that. ---Garden--- Go northeast and defeat the enemies, then get the Loincloth in the chest. Then go back and make your way through the cage area with the leaves on it. After exiting the cage area, go northeast to the next area. ---Alchemyworks--- Go north into the laboratory. ---Laboratory--- There is a save point in the area, so save. Climb up the ladder and jump to the place next to the chest. On the north, east, and south are also chests. To the northeast is a chest with the Combo Guide. After getting all the chests, go north down the stairs. ---Lab B1--- Keep going down the path until you get to a passage with many incubators with chimeras in it. Ed and Al will be shocked at all the chimeras. The chimeras will then break out of it and block your way to the next room. Get pass them and then go north to the next room ---Lab B2 (Center)--- Keep moving down the path until you get to the area with a hole in it. There will also be symbols in front of each door. They change to purple after you have cleared the room it is in front of. In the hole is a save point and a chest. Save and then go in any of the three doors. ---Lab B2 (West)--- There is a platform and a switch. Go on the platform first. The cannon will only have six cannon balls in it and you can't reload them yourself. While the platform is moving, you will notice that on some walls are giant circular symbols. Below it are crystals. You have to destroy the crystals with your cannon. If you don't get them all, press the switch and then get back on the platform. After destroying all four there will be a sound, telling you that the area is cleared. Go back to the center room. ---Lab B2 (North)--- Wall all the way north. Before destroying it, transmute a bunch of weapons so you will be ready for the chimeras, then destroy the crystal. Defeat the chimeras and leave the room. ---Lab B2 (South)--- This is the same as the north side except there is less chimeras. Destroy the crystal, defeat the chimeras and leave. ---Lab B2 (Center)--- Jump into the hole and onto the giant transmutation circle. You will go down the elevator and into the professor's lab. Go north and you will find the professor injured. He tells you that he was the one to create the chimeras and it was all for Armony. Then there will be a rumble. The professor will tell you to go up and help Armony and he will catch up later. You will go back up the elevator and be in the laboratory. ---Laboratory--- Save and then go into the garden. ---Alchemyworks--- Before going into the garden, get a Wind Element boomerang. It will help later. ---Alchemyworks Garden--- A giant chimera breaks a wall and walks in. Al sees Nemda next to it and he came to save the people from the chimeras and to test its strength. The chimera goes berserk and walks towards Armony. Ed sees her in trouble and goes help her. *********** BOSS FIGHT: Behemoth Chimera *********** Ed suggest transmuting something and feeding it. There are things around the area you can transmute into a big bomb. Put it in front of it and he will eventually suck it in. It will also spit out some things that can be transmuted into bombs as well. This can take some time, so another method is to find a lamppost and transmute it into a cannon and keep shooting the Behemoth Chimera and reload when necessary. Armony complains that Ed and Al were too slow in rescuing her. The solder tells Nemda that Ed and Al saved Armony, but Nemda is only worried about his chimera. He tries to get Ed and Al arrested. Ed becomes furious and leaves. Genz appears and says he will stop Ed. This time both of Genz's arms are metal. *********** BOSS FIGHT: Genz *********** Here is where the boomerang comes in handy. Let Al take the hits and heal when neccessary. When Genz is attacking, throw the boomerang at him. If he isn't attacking, he will block the attacks and it will be useless. Even after being defeated twice, he still claims he is the strongest. Then he leaves. Nemda becomes even more angry and calls all his soldiers in to arrest Ed and Al. Ed suggests fighting them all, but then Mustang and Armstrong enters. Instead of saving Ed, his suggestion to Nemda is to take Ed and Al into custody and then court martial them. Ed is arrested and as he is being dragged away, he threatens to get back at Mustang. Armony goes and talk to her dad. The professor finds out that she has been practicing alchemy and that Ed was teaching her. Armony grows her wings again and Greta walks in. The professor stands in front of her to cover her up. He tells her not to get any closer and it has nothing to do with her. Greta leaves and then the professor gets Armony away. Greta returns to the area and finds a feather on the floor. She suspects that Armony has the original wings. You have completed the area and now you will be able to save. +-+-+-+-+-+-+ X. Hiessgart Fortress +-+-+-+-+-+-+ Margot is walking down the street. A car goes pass her and Mustang walks out. He offers her a ride and she accepts. Mustang starts laughing for a while. Margot is actually Hawkeye. She reads her report to Mustang. It says that the professor is creating unsanctioned chimeras for Nemda. Also Nemda has been drafting people without authorization. Greta's actions are suspicious, but she haven't given herself away yet. She is the one who taught the professor to make the chimeras and is involved with the project. Mustang suspects Greta is just an alias so he gets Hawkeye to get more information. Then he reveals his plan on why he got Ed and Al arrested. They are being used as decoys so it would be easier for him to move around while they are trying to escape. ---Holding Cells--- Ed figures out Mustang's plan on using them as a decoy, but he goes with it. He gets Al to break down the door. There is a save point near the bed and a chest. Make your way north into a room. The guards will find you and they set off the alarms. Keep moving until you are out of the cells. It will switch scenes to Nemda's office. Greta tells him that they can easily get the Philosopher's Catalyst and it can be used to make more powerful chimeras. Greta tells him that she needs Armony to make it and that the professor has been hiding it for a long time. Nemda orders the arrest of the professor and Armony. ---Fortress Compound (South)--- All the searchlights will turn on so you have to avoid getting caught. If you do you will be shot at. Go north to the first search light tower. Go east to the second one and then south. The exit is too heavily guarded so you can't go out that way. Head east toward the third tower and then south down the stairs. To the right of it is a Frenzy Potion. Go back north and keep moving until you get to the next area. ---Fortress Compound (North)--- Ed plans on going into the main building because his watch has been taken when they were arrested. East of the entrance is a ladder so climb it. Go across to the other end and get off. Make a left U-turn and go all the way to the southwest corner of the map. Go up the ladder and run across the platform. Go east up the stairs and then south. Ed and Al start talking and then they hide when some guards come. On of the soldiers say that unit 1-5 are to remain and search for the escapees and the rest are called out to arrest the professor and Armony. Ed will make a sound and will be discovered. Many guards come and you will have to defeat them all. There is a chest containing the Ultra Combo Guide under a tower. After defeating them all go into the building. ---Fortress 1F--- Make your way through the rooms until you get to a room where the center is a circle. Behind the desk is a Full Metal Bangle. Get that and continue moving until you find the stairs. It should be west of the entrance on the other side of the bars. ---Fortress 2F (West)--- Go toward to east side of the map since the exit is there. There are a couple of chests, but as I said before, they can be obtained from drops. ---Fortress 2F Corridor--- Nothing here. Go east to get to the next area. ---Fortress 2F (East)--- Walk through the hall until you see the first flight of stairs to the west. Go down the stairs and keep going west. The stairs to the next room is on the west side. ---Fortress 3F (East)--- Go east into one of the rooms. Then go all the way south and then all the way west to the next area. ---Fortress 3F Corridor--- Nothing here. Go west to get to the next area. ---Fortress 3F (West)--- There is a save point to the right of the entrance. Keep moving through the area. The exit to the next area is north of the save point on the other side of bars. ---Fortress 3F Corridor--- Nothing here. Go east to get to the next area. ---Fortress 3F (East)--- Go east and then through the small room to get to the stairs. ---Fortress 4F (East)--- Keep going west toward the door. ---Fortress 4F Corridor--- Nothing here. Go west to get to the next area. ---Fortress 4F (West)--- Go all the way to the west side and then turn south. If you make a U-turn, and walk through the hall to the end, there will be a chest with a Frenzy Potion. After taking the potion, go backwards and head east to the next area. ---Fortress 4F Corridor--- Nothing here. Go east to get to the next area. ---Fortress 4F (East)--- There are two north paths. One on the left and one on the right. The left path leads to a dead end so take the right one. Then head east to fight some enemies then south into Nemda's office. Ed and Al will search for the watch. Al finds the watch and returns it to Ed. Ed's plan of escape is to go to the roof and find a way out from there. Before going to the roof, behind the desk is a Full Metal Plate. After getting that, go up the stairs, save, and exit to the roof. ---Fortress Rooftop--- A bird chimera flies across the screen and then toward Ed and Al. *********** BOSS: Bird Chimera *********** Go find something and transmute it into a crossbow and get Al to use it. It will shoot homing arrows so it will follow the Bird Chimera. If Al runs out of arrow, reload and let him use the crossbow again. Nemda and his men comes in and find out that you have defeated the chimera. Nemda becomes furious. He tries to get one of the soldiers to shoot Ed, but the soldier wouldn't shoot so he takes the gun himself. Ed runs and takes a flag and Al goes and get some poles. Ed transmute the items into a hang glider and flies away. Ed flies over the church and lands there. You have completed the area and now you will be able to save. +-+-+-+-+-+-+ XI. Church +-+-+-+-+-+-+ Armony is glad that Ed and Al are safe. They ask why she is at the church and she says the professor kicked her out of the house. Ed tells her that they need to rescue the professor because he is going to be arrested and so will she. Armony wants to go too, but Ed won't let her because of the danger so she doesn't. Then she tells them the gates to the town has been blockaded because of the chimera from before. The pastor suggests taking the underground waterway which will lead to the castle. He Ed and Al to the entrance and they go in. +-+-+-+-+-+-+ XII. Underground Waterway +-+-+-+-+-+-+ ---Waterway A--- Make your way to the east part of the area because that is where the exit to the next area is. It will show a scene in New Hiessgart. The outlaws are talking to Camilla. She provokes them so they will fight. ---Waterway B--- Go to the pathway A-5 to get the Fullmetal Ring. To get back up, go into the orange light and water will start filling the room. Just fend off the enemies while you wait for it to be high enough, to get out. Then go east to take pathway A-6 to get three chests and then go backwards to take pathway A-7. ---Waterway C--- Go north and then jump over the fence and keep going north to pick up a board (all the boards are yellow dots on the map). Then go backwards and start heading east to find another board. Keep going east and then up the ramp. There will be a board there, but don't get it yet. Then walk across the beams to the other side. There is a place in the northeast area where you can go down. There is a chest with the Fullmetal Earrings. Climb back up the ladder and go west. There will be another place to go down. Take the board and go back up. Go back to where the beams are. Jump toward to board to get it and you will be on the bottom floor. Go to the middle row and walk west up the stairs. There will be one crab in front of you, and then another will appear behind. Defeat them and continue north to a save point. To the east of the save point is a giant arrow so go to it and press O. Ed uses all the boards that were collected to make a bridge. Walk across and to the northeast is a chest with a Growth Seed. Then go to the next screen. ---Waterway D--- Go down through the water to get to the other side and head north. There will be a fork to the north and east. Go east first and you will have to fight the Sea Serpent Chimera. Use a cannon to defeat it easily. After that, go back and take the north path now. Defeat the armors and take the chests. One of them contains the Double Edge Armor. Head back to the east path and then north to the next area. ---Aqueduct--- Ed and Al will walk in and have to fight the Sea Serpent Chimera for real now. *********** BOSS FIGHT: Sea Serpent Chimera *********** One way is to use a cannon and keep reloading. If you run out of Reloaders, the enemies will drop it after defeating them. You can also run up the the chimera and attack it yourself. Ed will see an exit ahead so go north. Before going to the ladder, there is a chest to the southeast of the room. It contains the Double Edge Bangle. When you get to the ladder, Al will sense someone nearby. Ed calls that person out and it is Armony. She followed them because she wants to ask the professor something. The pastor comes in too because he followed Armony. You have completed the area and now you will be able to save. +-+-+-+-+-+-+ XIII. New Hiessgart Castle +-+-+-+-+-+-+ Ed, Al, and Armony walks in through the front door into the castle. ---Castle Foyer--- When they get in, the see the professor. Al tells him that the military is going to arrest him and tells him to leave. Ed wants to ask the professor a couple of questions. The professor doesn't want Armony to hear it so he sends her to her room. He then takes them to another room. ---Dining Hall--- First Ed tells the professor what he knows which is that Armony is not his real daughter. Then Al asks what he is researching on and the professor tells them that it is the wings on Armony's back which is the Philosopher's Catalyst. It is close to being perfect, but it is only a prototype. The professor then tells them what happened the night they left with Izumi. He completed the prototype and Selene was in the lab as his assistance. They object being transmuted was incompatible with the wings so it rebounded to Selene. She started to deform so the professor used the wings to stop the rebound. It worked, but then she mutated into something else and that's how Armony was born. Armony is on the other side of the door and hears everything and becomes depressed and walks away. The professor tells Ed and Al that Armony is sustained by the power of the wings and if the power is directed to somewhere else, her body will suffer. That is why he didn't want her to learn alchemy. Outside the town is Nemda, the soldiers, and the chimeras. Nemda is shouting something while the chimeras break down the door. They go in and invade the place. Back in the castle, Al tells the professor to take Armony and run away. Ed and Al goes outside to slow down the enemies. ---Castle Square--- There is a Double Edge Earring in the southwestern area. Defeat all the enemies then go to the south exit. It will show Armony writing a letter to Ed and Al. She leaves an etherflower with the letter and Greta walks in. She takes Armony and leaves. Then the professor and the pastor walk in to look for her. The professor figures that Greta had gotten Nemda to attack the town and taken Armony away. He finds the letter and the etherflower on the desk. He decides to go look for Armony on his own. ---Castle Courtyard--- After defeating most of the enemies, more will appear. Do this again and more will appear. Ed and Al continues fighting and then Mustang comes in and saves them. Then Armstrong and Hawkeye come in too. Hawkeye tells Ed and Al that Greta has kidnapped Armony and they need to save her. They will go back into the Castle Square. ---Castle Square--- There is a save point at the north and the door is next to it. ---Castle Foyer--- As Ed and Al enter to look for Armony, they hear a laughing sound. Genz drop down and say he will kill Ed now. This time Genz literally is Full Metal. *********** BOSS FIGHT: Genz *********** This is one hard battle since you can only do one damage to him no matter what. He makes fireballs that follow you so avoid those. Also once in a while he falls to the ground. When he is down run around like crazy since he will have the metal things attack you from the ground. I don't really know what to do except attack him when you find an opening. AFter being defeated for the third time, he still claims to be the strongest. Al hears a ticking sound and then Ed hears it too. It is the sound of a time bomb. They run away and Genz laugh like crazy. The ticking then stops and Ed and Al returns. Apparently, Genz ran out of gas and the timer stopped. There is a save point on the landing after the first flight of stairs. Go up the second flight of stairs to the west and go into the door. ---Center Corridor--- Take the door on the west side to go to the next area. ---West Hall 1--- There is a chest here and a door to Guest Room, which also contains a chest. Go back to Center Corridor and then to the east side into the door. ----East Hall 1--- Go north then make a left turn to enter to the next area.