+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ | T H E G R E A T E S C A P E | +-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+-+ "Dedicated to the memory of the 50" GAME: THE GREAT ESCAPE PLATFORM: PLAYSTATION2 GENRE: ACTION/ADVENTURE/STRATEGY CREATOR: GOTHAM GAMES Copyright 2003 AUTHOR OF THIS FAQ: Kevin Butler AKA War Doc E-MAIL: kevinb(at)technologist(dot)com FAQ VERSION: 1.01 ------------------------------------------------------------------------------- TABLE OF CONTENTS UNIT I: INTRODUCTION 1. Legal Stuff 2. Version Information 3. Acknowledgements 4. Welcome 5. Overview UNIT II: GAME INFORMATION 6. The Missions UNIT III: PLAYING THE GAME 7. Getting Started 7.1 Menu Items 8. Planning Your Escape 8.1 Objective Screen 8.2 Pause Screen 9. Making Your Escape UNIT IV: STRATEGIES 10. General Strategies 11. Mission Strategies UNIT V: APPENDIX 12. People You Will Meet 12.1 Ferrets 12.2 Goons 12.3 Gestapo 12.4 Regular Combat Troops 12.5 Civilians 13. Weapons 13.1 Luger 9mm 13.2 Kar 95 13.3 MP-40 13.4 Sten MK 2 13.5 Stielhandgranate 13.6 Panzerfaust 13.7 MG-42 13.8 40mm Anti-Aircraft Gun UNIT VI: CONCLUSION 14. Conclusion _______________________________________________________________________________ To find a particular chapter or subchapter do the following: 1. Highlight the chapter or subchapter name you wish to find. 2. Press CTRL-C 3. Press CTRL-F 4. Press CTRL-V 5. Press CTRL-F 5. You will arrive at the desired chapter or subchapter. _______________________________________________________________________________ ************** ********************************* U N I T I ********************************** ************** +=================+ | 1. LEGAL STUFF |============================================================ +=================+ This guide may not be reproduced under any circumstances except for personal private use. It may not be placed on any web site or otherwise distributed publicly without advanced permission from the author. Use of this guide on any other web sit or as part of any public display is strictly prohibited, and a violation of copyright. All content in this guide is Copyright 2003 by Kevin Butler. Only the sites listed below have permission to publish this work or to display it: www.gamefaqs.com www.cheats.de faqs.ign.com www.neoseeker.com www.wonderdogsoftware.com If you wish to put this guide on your site, e-mail me and ask. Save yourself the headache of putting up with lawsuits and whatnot because you failed to ask a simple "Can I post your guide on <insert site>?". If you wish to use info in this guide, please acknowledge that you have done so. If you see this guide on any other site then the one listed above, please e-mail me. If you wish to ask questions or give input to this guide, please e-mail me. Just have The Great Escape as the subject so I know it isn't another kooky vendor trying to sell me hair gel or another XXX site telling me I have new friends. +=========================+ | 2. VERSION INFORMATION |==================================================== +=========================+ Version 1.0 9/25/03: A guide is born. Version 1.01 12/10/04: Added www.wonderdogsoftware.com to the allowed list. +======================+ | 3. ACKNOWLEDGEMENTS |======================================================= +======================+ The following are a list of people or organizations that have made this FAQ possible: My wonderful family (who has had to put up with the tapping on the keyboard) Gotham Games for making a great adventure game GameFAQ's for putting up this FAQ +=============+ | 4. WELCOME |================================================================ +=============+ Welcome to my FAQ for The Great Escape. Since this is an action, adventure, and strategy game, there is no walkthrough per se. Instead, this FAQ is broken up into parts. First you will be given an explanation of choices you have for playing the game. Next, you will be given all the possible commands you can give with a brief description of what those commands are. The last part is dedicated to strategy. This strategy will give you an idea on how to accomplish the objectives set before you. Input is appreciated along with constructive criticism. If you wish to e-mail me thoughts on this FAQ, better ways of doing things, other strategies, etc., feel free. Make sure you put The Great Escape FAQ in the subject. If you don't, I'm liable to discard the e-mail as spam. +==============+ | 5. OVERVIEW |=============================================================== +==============+ The Great Escape is based on the movie of the same name. In turn, the movie is loosely based on actual events about a big POW escape from Stalag Luft III, located in Sagan Germany, on the 24th and 25th of March in 1944. The plan was to get 250 POW's out of the camp. The rationale was that it would tie up enormous resources the Germans could ill afford since they were having to deal with the Russians on the Eastern Front, Americans and British coming up through Italy, and the possibility of a cross channel invasion. Three tunnels were actually dug. They were named "Tom", "Dick", and "Harry". Tom was discovered during the digging and was subsequently sealed off by the Germans. Harry eventually became the escape tunnel. Extending to over 300 feet, it fell short about 60 feet from the woods surrounding the POW camp. Other factors, including an air raid, caused the entire operation to go slower then planned. Eventually, only 76 men managed to escape from the POW camp. The plan, though, did work as it tied up approximately one million German policeman, soldiers, civilians, and Gestapo agents in trying to capture the escaped POW's. A decree was issued by Adolf Hitler that 50% of the escaped POW's would be shot and cremated. The Gestapo eventually shot 50 captured POW's and returned the other 23 back to Stalag Luft III. The numbers don't add up because three POW's actually successfully made it out of Germany. Two got to neutral Sweden and one made it to Gibraltar. This was wholly a British operation and it was appropriately dubbed "The Great Escape" because of the massive amounts of confusion it caused. After the war, many of the perpetrators of the execution of the 50 POW's were arrested and made to stand trial for their crimes. The game itself is based on the movie which, for the most part, accounts for the above events pretty well. The characters from the movie are the ones you will be playing as in the game. *************** ******************************** U N I T II ********************************** *************** +==================+ | 6. THE MISSIONS |=========================================================== +==================+ The Great Escape consists of 18 missions. You will play through these scenarios as one of the below characters: Flight Lieutenant Andy MacDonald "Intelligence" Flying Officer Louis Sedgwick "The Manufacturer" Flight Lieutenant Bob Anthony Hendley "The Scrounger" Captain Virgil Hilts "The Cooler King" Flight Lieutenant Colin "The Forger" Blythe (You will not be able to play Blythe per se. Instead, he will always be with Hendley and as Hendley, you will issue commands to Blythe. The reason Blythe is with Hendley is because Blythe is blind.) NOTE: These are the full names of the characters from the movie "The Great Escape" Copyright 1963 by MGM Inc. The 18 missions you will be playing through are: +-----------+----------------------++-----------+----------------------------+ | MISSION # | MISSION NAME || MISSION # | MISSION NAME | +-----------+----------------------++-----------+----------------------------+ | 1 | Bomber Raid || 10 | The Great Escape | +-----------+----------------------++-----------+----------------------------+ | 2 | Winter Breakout || 11 | Last Train Home | +-----------+----------------------++-----------+----------------------------+ | 3 | The Castle || 12 | Behind Enemy Lines | +-----------+----------------------++-----------+----------------------------+ | 4 | Struggle in the || 13 | Airfield Escape | | | Mountains |+-----------+----------------------------+ +-----------+----------------------+| 14 | On the Run! | | 5 | Burn the Code Book |+-----------+----------------------------+ +-----------+----------------------+| 15 | Resistance Collaborator | | 6 | The Cooler King |+-----------+----------------------------+ +-----------+----------------------+| 16 | Ambush! | | 7 | Infiltration |+-----------+----------------------------+ +-----------+----------------------+| 17 | Full Throttle | | 8 | Delousing Breakout |+-----------+----------------------------+ +-----------+----------------------+| 18 | Jump to Victory | | 9 | Reconnaissance |+----------------------------------------+ +-----------+----------------------++ **************** ******************************** U N I T III ********************************* **************** +=====================+ | 7. GETTING STARTED |======================================================== +=====================+ Once the game has loaded, you will be presented with the following screen: +=============================================================================+ | | | | | | | | | | | +--------------------------------------------------------+ | | | NEW GAME | | | +--------------------------------------------------------+ | | | LOAD GAME | | | +--------------------------------------------------------+ | | | OPTIONS | | | +--------------------------------------------------------+ | | | SELECT MISSION* | | | +--------------------------------------------------------+ | | | THE GREATEST ESCAPE MODE* | | | +--------------------------------------------------------+ | | | | | | | | | | | | | +=============================================================================+ __________________ / 7.1 Menu Items /____________________________________________________________ ------------------ +----------+ | NEW GAME | +----------+ Start a new game. +-----------+ | LOAD GAME | +-----------+ Load a game, if there are any saved, from a memory card. +---------+ | OPTIONS | +---------+ This choice allows you to custom tailor your playing environment. You can do the following things: Sound Effects Volume: Adjust volume of sound effects or speech. Music Volume: Adjusts the volume of background music. Controller Vibration: Turns the vibration On/Off. Default is ON. Control Configuration: You can either select a premade configuration or custom make your own. This FAQ uses the first configuration. Invert Y Axis: Instead of pushing down on the controller to cause your view to go down and up to cause your view to go up, it is the opposite. Pushing down causes your view to go up and pushing up causes your view to go down. Center Screen: Centers the game on the television. NOTE: Items marked with asterisks will only appear on the Main Menu after you have successfully completed all 18 missions. +----------------+ | SELECT MISSION | +----------------+ Allows you to go back through any mission of your choice. You just choose the mission from the main menu. +--------------------------+ | THE GREATEST ESCAPE MODE | +--------------------------+ You go back through the game starting at mission 1. There is a twist, though, to this mode. Every mission has a specific time limit. If you fail to complete the mission within the specified time, you fail the mission. +==========================+ | 8. PLANNING YOUR ESCAPE |=================================================== +==========================+ There are several things you need to know in order to plan your escape without being caught. You need to know different actions you can perform, what your objectives are, and of course being able to restart a mission when all else fails. ___________________ / 8.1 Main Screen /___________________________________________________________ ------------------- During game play, this is the screen you will be on. Below is an example of this screen with explanations of the different icons you will see: +=============================================================================+ | | | _ | | / \<-TIMER | | \_/ | | | | | | MAIN GAME SCREEN | | | | | | | | | | | | | | ACTION ICON | | __ | | / \ | | | |<-COMPASS | | \__/ HANDS OR | | ________ ________________ WEAPON | | [________]<-HEALTH BAR [________________]<-TIMER BAR | | | | | +=============================================================================+ +-------+ | TIMER | +-------+ On certain objectives, you will have a specific amount of time to complete them. The area in red is the amount of time you have left to complete that objective. +-------------+ | ACTION ICON | +-------------+ There are different icons that appear depending on the action that you can perform. These icons are: Cog Wheels: Used to denote you performing some kind of action such as picking a lock, showing some kind of identification, or fixing a vehicle. Speech Bubble: Means you can talk to another character. Handle: Means you can open/close a door. It also indicates that you can spy through the keyhole. If there is a red bar across this icon, it means you cannot use that door nor spy through it. Arrow: Means you can climb up something, jump, or get into a vehicle. Hands: Appear in lower right corner when you can choke somebody. Weapon: Appears in the lower right corner when you have a weapon. It will show a number such as ##/## where the left-hand number is the number of rounds you have left in the weapon while the right-hand number is the number of rounds you have left to reload with. Bullets: Appear on the left side. Indicates that your weapon is below the maximum number of rounds. Time your reloads carefully or you may be in the middle of a big firefight when you have to reload. It takes a couple of seconds to reload a weapon. +---------+ | COMPASS | +---------+ Shows the direction that you are heading. Objectives sometimes will give a direction you must go. In addition, there is a red triangle within the compass to show you the direction to your next objective. Of course, you may have to go around or over things to get to that point. In addition, the Compass also has a danger meter which basically tells what degree of danger your character is in. The alerts are: Yellow: The ring on the compass will flash yellow. This means that the enemy has spotted you but aren't too sure where you are. They will actively search for you though. If you stay hidden, they will eventually give up. Red: Means that the enemy has spotted you and will be actively pursuing your character. Many times, they are on "shoot to kill" orders. Again, if you can find a good hiding spot, this will eventually go away but it takes a while. +------------+ | HEALTH BAR | +------------+ Indicates how much life you have left. When it gets into the red on the left side, you need to find a first aid kit real quickly. +-----------+ | TIMER BAR | +-----------+ In order for some actions to be completed, they take a certain amount of time. When you engage in actions such as picking locks, sawing through bars, or fixing something, you must continue to do that action until the Timer Bar is eliminated. This means you need to plan if the enemy is lurking around. ________________________ / 8.2 Objective Screen /______________________________________________________ ------------------------ After you start or load your game, you will get a screen detailing who you are playing as, your location, and the date. Once you start the game, there are a couple of other things that you can do. Pressing the SELECT button brings up a screen that looks like this (Chapter 11 has the specific strategies for getting through the objectives): +=============================================================================+ | +-----------------------------------+-+-----------------------------------+ | | | | | | | | | | | | | | | OBJECTIVES | | | | | | | | | | | | | | | | | | OBJECTIVE 1 | | +-----------------------------+ | | | | | | | | | | | | OBJECTIVE 2 | | | PICTORAL REPRESENTATION | | | | | | | | | | | | | ETC. | | | | | | | | | | | OF OBJECTIVE | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-----------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +-------------------------------------------------------------------------+ | | +---------------------------------+ +-------------------------------+ | | | ^ RESUME | | X MORE INFORMATION | | | +---------------------------------+ +-------------------------------+ | | | +=============================================================================+ +--------+ | RESUME | +--------+ Pressing the TRIANGLE returns you to your game already in progress. +------------------+ | MORE INFORMATION | +------------------+ Pressing the X goes to the next page which gives you the objective in greater detail. It sometimes gives hints on the best way to carry out that specific objective. ____________________ / 8.3 Pause Screen /__________________________________________________________ -------------------- Pressing the START button brings up the following screen: +=============================================================================+ | | | | | PAUSE MENU | | | | | | +--------------------------------------------------------+ | | | OPTIONS | | | +--------------------------------------------------------+ | | | LOAD GAME | | | +--------------------------------------------------------+ | | | SAVE GAME | | | +--------------------------------------------------------+ | | | RESTART LEVEL | | | +--------------------------------------------------------+ | | | MAIN MENU | | | +--------------------------------------------------------+ | | | | | | | | | | | | | +=============================================================================+ +---------+ | OPTIONS | +---------+ Same as the options on the Main Menu +-----------+ | LOAD GAME | +-----------+ Same as the Main Menu +-----------+ | SAVE GAME | +-----------+ You can save your progress anywhere in the game. The difficulty factor that you chose, though, will limit you to how many saves you get per mission. The number of saves are: EASY : Four saves per mission MEDIUM: Three saves per mission HARD : Two saves per mission +---------------+ | RESTART LEVEL | +---------------+ Allows you to reset the mission back to the beginning. Usually used when you really mess up. Allowed saves revert back to their starting levels again. +-----------+ | MAIN MENU | +-----------+ Takes you back to the Main Menu. If you don't save a mission and select this, your game WILL NOT be saved automatically. +========================+ | 9. MAKING YOUR ESCAPE |===================================================== +========================+ In order to survive and make good your escape, you will have to know the controls. There are different controls for different things you do. These are listed below: >>> MOVEMENT, INVENTORY, AND COMBAT CONTROLS <<< +---------------------+----------------------+ | BUTTONS INVOLVED | RESULT | +---------------------+----------------------+ +---------------------+----------------------+ | X | ACTION/USE ITEM/DROP | | | STRANGLED VICTIM | +---------------------+----------------------+ | L3 PUSHED UP | WALK OR RUN FORWARD | | | (DEPENDS ON PRESSURE | | | STICK) | +---------------------+----------------------+ | L3 PUSHED DOWN | WALK OR RUN BACKWARD | | | (DEPENDS ON PRESSURE | | | STICK) | +---------------------+----------------------+ | L3 PUSHED RIGHT OR | SIDESTEP RIGHT OR | | LEFT | LEFT. IF LYING | | | DOWN, ROLL RIGHT | | | OR LEFT | +---------------------+----------------------+ | R3 PUSHED RIGHT OR | TURN RIGHT OR LEFT | | LEFT | | +---------------------+----------------------+ | PRESS O BUTTON | CROUCH | +---------------------+----------------------+ | HOLD DOWN O BUTTON | LIE DOWN PRONE | +---------------------+----------------------+ | HOLD L2 BUTTON DOWN | MOVE IN STEALTH | | | MODE | +---------------------+----------------------+ | R1 | PUNCH/FIRE WEAPON | | | GRAB SOMEONE TO | | | STRANGLE THEM | +---------------------+----------------------+ | TAP ON R1 | STRANGLE SOMEBODY OR | | | TO SHAKE OFF A DOG | +---------------------+----------------------+ | TRIANGLE | SELECT INVENTORY | | | SCREEN | +---------------------+----------------------+ | DIRECTIONAL PAD OR | SELECT ITEM FROM | | L3 | INVENTORY | +---------------------+----------------------+ | SQUARE (ONLY WITH | GIVES BLYTHE ORDERS | | HENDLEY) | TO STAY OR FOLLOW | +---------------------+----------------------+ >>> VIEW CONTROLS <<< +---------------------+----------------------+ | BUTTONS INVOLVED | RESULT | +---------------------+----------------------+ +---------------------+----------------------+ | R2 | LOOK BEHIND YOU | +---------------------+----------------------+ | DIRECTIONAL BUTTONS | PEEK | +---------------------+----------------------+ | UP ON DIRECTIONAL | PEEK THROUGH KEYHOLE | | PAD | | +---------------------+----------------------+ | PUSH R3 | FIRST PERSON VIEW | | | OR TOGGLE VIEW | | | THROUGH SCOPE ON | | | SNIPER RIFLE | +---------------------+----------------------+ | R3 | LOOK AROUND IN | | | FIRST PERSON, SCOPE, | | | OR THROUGH KEYHOLE | +---------------------+----------------------+ | L3 | ZOOM IN WITH SNIPER | | | SCOPE (WHILE LOOKING | | | THROUGH IT) | +---------------------+----------------------+ >>> VEHICLE CONTROLS <<< +---------------------+----------------------+ | BUTTONS INVOLVED | RESULT | +---------------------+----------------------+ +---------------------+----------------------+ | X | GET IN OR OUT OF | | | VEHICLE | +---------------------+----------------------+ | L3 UP AND DOWN | DRIVE FORWARD OR | | | REVERSE | +---------------------+----------------------+ | R3 LEFT AND RIGHT | STEER LEFT OR RIGHT | +---------------------+----------------------+ | L1 OR R1 | TO KICK LEFT OR | | | RIGHT WHILE ON | | | MOTORCYCLE | +---------------------+----------------------+ | L2 | DUCK ON MOTORCYCLE | +---------------------+----------------------+ | SQUARE | DO WHEELIE ON | | | MOTORCYCLE | +---------------------+----------------------+ | TRIANGLE | SWITCH BETWEEN | | | DRIVER AND WEAPON ON | | | VEHICLE | +---------------------+----------------------+ *************** ******************************** U N I T IV ********************************** *************** +=========================+ | 10. GENERAL STRATEGIES |==================================================== +=========================+ These are a list of general strategies for all the objectives that I have found to be effective. I know that there are many more different strategies out there. Your input on this would be greatly appreciated and your reward would be to see it added to this guide and credited appropriately. These are not in any particular order of importance but some or all may apply to whatever campaign you are engaged in. ______________________________________________ / 10.1 If I close my eyes, they can't see me /________________________________ ---------------------------------------------- For most of the missions in The Great Escape, stealth is involved in most of them. No use tipping off the enemy to your location. You will use stealth to get certain items, to subdue Germans, and to get into certain areas. This may mean that you will have to crawl into different areas in order to complete certain objectives. This also means if you are spotted, the shadows are definitely your friend. Most of the time, the Germans won't really pay attention to you creeping around unless you make it obvious that you are. _________________________________________ / 10.2 If it isn't bolted down, take it /_____________________________________ ----------------------------------------- Another big thing is scrounging. Most of the time, all you have are the clothes on your back and a scant couple of items. Most of the objectives will require you to "borrow" stuff from the enemy. In addition, you will find other items such as uniforms, weapons, ammunition, and the all important first aid kit. In a couple of scenarios, there are specialty items such as steaks to keep the dogs from tearing into your character. Vehicles also play a role and help you to get to your objectives that much quicker. ___________________________________________________________ / 10.3 Enemies will be shot, survivors will be shot again /___________________ ----------------------------------------------------------- A couple of scenarios actually let your character be armed and take on the enemy. While this is good and all, keep in mind that ammunition is a very hard commodity to come by. This means you need to make your shots count. Sometimes it is better to run away from a firefight (if you can) then to try to take on the entire German army. If you do need to shoot first, ask questions later, then make sure you pick your targets. It is much easier to do this with the Kar 95 sniper rifle then with a submachine gun in terms of ammunition conserved. If you do have a submachinegun, try to use first person to shoot single enemies. If there are a lot, then use autotargeting but control your rate of fire. Again, if you just shoot wildly, you will have to use the butt end of your weapon while the enemy is making Swiss Cheese of you. ____________________________________________ / 10.4 Memory is a terrible thing to waste /__________________________________ -------------------------------------------- Depending on the difficulty level you chose, you will have so many saves in this game. Make sure that you just don't save after every thing, but do save after important objectives have been achieved. The higher the difficulty, add to the number of objectives to save after. The reason for this is if you want to do something incredibly stupid, or bold, you will have a backup game for right before you committed this act. It also serves that if for some reason one of your save games becomes corrupt, then you can always go to another save game instead of having to restart the game over from scratch. Of course, their are some who firmly believe in never saving. To those who believe that, all I can say is good luck. ___________________________ / 10.5 Chasing one's tail /___________________________________________________ --------------------------- Always, always, always, know what your objectives are. Even in the middle of being chased around, be sure to go to the objectives page and see where you have to go. If you don't, you may end up running around in circles and end up being caught and failing the scenario. Also, there are some events that are timed. This means you have only a short time to achieve that specific objective. If you don't, once again you will fail the scenario. The objectives also give you the lay of the land and ideas on the best way to accomplish those objectives. You don't have to follow the advice to the letter, but if you generally go by what the advice is, you should be able to get through your scenarios without a problem. The only limiting factor will, of course, be your skill as a player. ______________________________ / 10.6 Never leave witnesses /________________________________________________ ------------------------------ In many of the scenarios, you may have to eliminate some Germans in order to get to where you want to go. Sometimes it isn't necessary but it does cut down on risk of being caught. This is especially true in the POW camps where the Ferrets can make your life miserable if you try to sneak around outside of the barracks. You also may need to eliminate guards, even when you are disguised, to cut down the chances of being caught and also to cut down the number of reinforcements that may end chasing your around. Again, unless they are totally out of the way and have no way to interfere in your plans, just put them to sleep to give yourself that extra cushion of security. ___________________________________________ / 10.7 Sometimes the spotlight isn't good /___________________________________ ------------------------------------------- Some missions involve not only getting around the Germans, but also around the spotlights. If a spotlight manages to catch your character in its glare, that's the same as if the enemy caught a hold of you. Make sure you see the timing and pattern the spotlights make. This can mean the difference between an easy get away and watching all your work go to waste. +=========================+ | 11. MISSION STRATEGIES |==================================================== +=========================+ The strategies for the scenarios are what I have used to complete all of the objectives. These are not the only strategies, just the best that I have found. If you have others you would like to share, please send an e-mail and you will be fully credited with that strategy. In the next subchapters, all of the missions will follow the same basic format. This format is as follows: Name of the scenario (i.e. MISSION 1: Bomber Raid, MISSION 3: The Castle, etc.) Character played: Date of mission: Location of mission: Brief blurb about the mission Mission objectives Key points to accomplishing your objectives and finishing the scenario. I will also put (Obj #) to indicate which objective you have accomplished. Refer to you objectives often because there are also maps provided. These maps are easy to follow and give details on where you need to go. Use them often. Also, it is a very good idea to know about your enemies. Chapter 12 gives more detail on the enemies encountered. ________________________________ / 11.1 MISSION 1: Bomber Raid /______________________________________________ -------------------------------- Character played : MacDonald Date of mission : Spring 1940 Location of mission: Unknown Mission brief : Your plane has been hit and there are a few things you must do before you bail out. Objectives: 1. Get the fire extinguisher 2. Fight the fires 3. Defend the aircraft 4. Destroy the code book 5. Get a parachute 6. Abandon aircraft This is the introductory level. Just follow the objectives to complete this mission. - Grab the fire extinguisher off the left side of the plane. Then equip it. (Obj 1) - Go toward the fires. The cogs icon will appear. Just press the X button to use the extinguisher on the fires. When the Timer Bar disappears, you have successfully fought those fires. Go to the second set of fires and do the same thing. (Obj 2) - You will now be at the tail gunner position. German aircraft will be flying in to finish the job on your crippled bomber. Use the R3 joystick to aim and the R1 button to fire. Since the German aircraft are moving, you may have to lead the target a little. This means shooting in front of them so they run into your shots. Be careful not to shoot at the other bombers in formation. (Obj 3) - After defending your aircraft, select your lighter and head back toward the front of the plane. In the radio area, on a desk, lies the code book. When the cogs appear, you will use your lighter to burn the book. (Obj 4) - Head back toward the back of the plane to retrieve your parachute. Part of the plane will be blown open due to enemy fire. Grab the parachute near the tail gun position. (Obj 5) - Go to the hole in the side of the plane and yell "Geronimo", and bail out. Unfortunately, you get captured. Time to start planning that breakout. (Obj 6) ____________________________________ / 11.2 MISSION 2: Winter Breakout /__________________________________________ ------------------------------------ Character played : MacDonald Date of mission : October 4, 1940 Location of mission: Dulag Luft X, Northwest Germany Mission brief : You now need to break out of the POW camp. This mission requires not only stealth, but the ability to eliminate potential roadblocks in your bid for freedom. Objectives: 1. Talk to the senior British officer 2. Talk to the Big X 3. Speak to the Forger 4. Get a German pass 5. Get the German pass to the Forger 6. Return the German pass 7. Talk to the Tunneler 8. Get the shovel 9. Get the wood 10. Get the forged pass and exit the camp This is your first experience with the POW camp. Just follow along with the objectives and you should have no problem escaping. - Head out of your room and make a left turn. Head into the big room and turn left. Talk to the senior British officer (SBO). He will explain that for you to break out, you will need to talk to Big K. Before you head out, the SBO gives you a compass. (Obj 1) - Make a right turn as you exit the room. You will be headed for the door. Look out the keyhole and you will spot another barracks. This is your next destination. Unfortunately, the door is on the other side of the building. Look to the right to see if the Ferret is around. If not, open the door, go left, and head toward the corner of that building. - Peek around the corner to see where the searchlight is. If it isn't shining in the area between the second and first barracks, head toward the corner and peek around again to see if the Ferret is around. If he isn't, go down that alley between barracks two and one and enter the door on the right. Make sure you close the door. - Go into the room on the right and your character will chat with Big X. He will explain that you need some kind of identification papers if your escape will be a success. He tells you to chat with the forger. (Obj 2) - Just turn right and the Forger is sitting at the table. He explains that he must have a German pass in order to make a good forgery. He states that if you can get one out of the guard hut, it would make his job easier. (Obj 3) - Head out of this room and go straight ahead to the door. Look through the keyhole and see where the Ferret is. It's time to make it easier to move around the camp undetected. Open the door and stand back about four or five paces. Eventually the Ferret will notice the open door and enter the barracks. He will chew out your character for opening the door. When he turns to leave, watch for the "hands" icon in the lower right corner. When they appear, take care of him. - Now that he is eliminated, go back to the door you initially entered to get into this barracks. Head out of it and through the door of the barracks closest to the guard hut. Make a right down that hall and look through the keyhole. Make sure the spotlight on the right isn't shining in your area. Once the coast is clear, go out the door and immediately peek around the right corner. Again, make sure the spotlight isn't shining around where you will be. - When all is clear, run through the gate toward the guard hut. When you get to the door, go into stealth mode (L2) and open the door. On your left you will see a sleeping German soldier. Go into the room on the right. Before you get to the table on the right, MacDonald will mumble something about if he is caught, there will be a lot of trouble. The cogs will appear when Macdonald is close to the table. After getting the pass, a stopwatch will start the countdown. (Obj 4) - Again, sneak out of the building. Once outside, watch where the spotlight of the right-hand guard tower is. Once it is clear, run through the gate and watch the spotlight of the far, back-left guardtower. Once it is clear, go back through that barracks, make a left at the hall, go out the door, go into the door of the next barracks and finally make a right into the room and give the pass to the Forger. (Obj 5) - The Forger will then hand the pass back to MacDonald. Just repeat the steps of getting in and out of the guard hut and you will have no trouble beating the clock. (Obj 6) - Now, when you are in the first barracks (one closest to the guard hut), go straight and you will meet the Tunneler. He explains that he needs a shovel so he can finish his work. He tells you there is one by the wire, next to the guard tower closest to the guard hut. Looks like you will be doing some shovel hunting. (Obj 7) - Go out of the room and make a right. Go through the door and make another right. Peek around the corner. When the spotlight is off the area where the shovel is (you will see it leaning against the post), sneak over and get it. Then sneak back into the first barracks again. - When you go back into the room where the Tunneler was, you will see he isn't in there anymore. Look to your right and you will see a big crate. Get next to the side facing toward the door you came through. Cogs will appear when you are close enough. You will have to pull this crate back to reveal the tunnel below. Once you have the opening, go down the ladder and hand the Tunneler the shovel. (Obj 8) - He will tell you he needs more wood to shore up the roof. Guess you need to head back out once again. After you come up the ladder, immediately go to the side of the crate. When the cogs appear, push it back into place. It appears that another Ferret is making a random inspection. If he sees that tunnel then the mission is over. Fortunately, you covered it up and nobody is the wiser. - When the Ferret and guards leave, go down the hall and look through the key- hole. Once the guards enter the guard hut, it's time to head out again. As usual, watch the spotlight on the right and go out when it isn't on your area. Go left and peek around the corner. When all is clear, head toward the little cabinet on the right, just inside the gate. You will open the door, then collect the wood. Once you've done this, close the door and head back into the barracks again. - Move the crate out of the way and go down the hole. Give the wood to the Tunneler. (Obj 9) - Now, go back up the ladder, cover the hole, and go back to the Forger. He will give you your "new" papers. You are now ready to make the big break. Go back into the tunnel again. Head up the ladder. (Obj 10) - A cut scene will occur showing MacDonald coming out of a hole a few yard in front of the barbed wire. Unfortunately, a guard and spotlight pick him up. So he is captured again and sent to the Castle. _______________________________ / 11.3 MISSION 3: The Castle /_______________________________________________ ------------------------------- Character played : MacDonald Date of mission : October 5, 1940 Location of mission: Zwischenholz, Northwest Germany Mission brief : You must escape from the Castle POW camp. Objectives: 1. Speak to Gerry 2. Get a uniform 3. Get the key 4. Get the hook 5. Cut the power 6. Escape! This mission requires you to practice a high degree of stealth to successfully escape. - As you are facing your cell door, turn left and talk to the prisoner in there. He will hand you a hacksaw blade. (Obj 1) - Turn around and crouch near the bars on that door. A set of cogs will appear. Select the hacksaw blade and press X to saw through the bars, thereby creating an opening. - Go back and talk to Gerry. He will start a diversion so that you can escape from your cell. Once he starts the diversion, you only have a limited amount of time to crawl through the hole and escape through the door in the next cell over. Once you have exited the door, it's time to put your guard to sleep. - Move in stealth mode behind the guard and apply a choke hold to him. - Once done, this will stop the timer. - Go to the door at the end of the hall and peek through the keyhole. You