,Oo 000O,. ,08#80, 08##8. O0###O O####0 .@####0 O####0 0####0o ,,####@.. 8###o.,,###0@. 0###8,###0; ..0###8##@. G U I L T Y 0#8#8#0 G E A R 8#8###8#O0 .o0O##88###@. Guilty Gear X FAQ/Movelist 0###80O,,O0###0 0####0@. ..0####0. 0###0Oo,,,,,,,,,O0@###0 By AdrenalineSL 0#80o0, ..0O0#8O0 ,Ooo08O, ,O;OO@o, V E R S I O N 1 . 4 3 Last updated on February 7, 2003 The very latest versions and updates can be found at GameFAQs: http://www.gamefaqs.com _____________________________________________________________________________ This is currently [Version 1.43] of Adrenaline's Guilty Gear X Strategy Guide for the Playstation®2 console. You feeling lucky, punk? Contact me: toiletrabbit(at)hotmail(dot)com ----------------------------- -- VERSION HISTORY -- ----------------------------- Version 1.4 | August 15, 2002 Looked over the basics section of the guide and reworded some sentences. Last update I will probably ever make. I'm sorry this FAQ didn't turn out that well. This was my first fighting game FAQ after all. If I make another, I'll be sure to make it a whole lot better than this one. Thanks for your support and all! Version 1.39 | March 7, 2002 Finished Move Descriptions for every character. Also added some comments for Dizzy and Testament. Yep. Version 1.38 | March 5, 2002 It's been a while, hasn't it? In this version, I've reformatted a lot of things and reorganized the lists and stuff. I've finished mostly everything that were left undone (except for a few small things). Some information for Guilty Gear X Plus were added as well; that's it for this update. Version 1.2 | January 7, 2002 First update of the new year. Cleaned up some stuff and re-formatted things. Yeah. Version 1.0 | October 21, 2001 Got around to finishing the move list for Dizzy and Testament. So all the Characters have move lists now. I guess that makes the move list officially done. Also added the secret to getting Guilty Gear Mode and other stuff. Version 0.9 | October 10, 2001 A pretty complete version. All I need to do is add some finishing touches to the whole guide and add some new sections if necessary. I know there's some other things to do, but time is cutting me short and I may need to stop here. Although I will try my best to do more of what I can to the FAQ, I promise no one as to the content of the guide. Like anyone cares, anyway... Version 0.6 | October 8, 2001 The basic move list is done! However, the whole guide is far from finished. I will add the two bonus characters: Testament and Dizzy when I can figure out how to get them, as well as add the addition attacks for the characters. I'm awfully tired right now, so bleah. So much for the "updates will be very scarce" comment. :) Version 0.44 | October 7, 2001 It's been a lot of work, but I've finally gotten the basics done, but the combo section is still undergoing some serious work. It's easily the most complicated feature of GGX, so I will take some time on that. I finally have the lowdown on game details, which you can find in Game Overview. I've also added 3 new characters. I have a lot of things planned for this guide, so don't stray too far. I've added 3 more characters and a code to get Testament and Dizzy onto the team. Thanks to AceAreWild231@aol.com. Version 0.2 | October 6, 2001 I don't really have much done. Just got some of the character moves done and gone. Everything else is still under construction for further updates. However, due to many other activities and hell--er, I mean school--updates will be very scarce, but I'll try my best to complete this ASAP! I'm very truly sorry for the lack of info! Remember that this is a VERY EARLY version and updates will follow! This has got to be my worst FAQ yet, and I typed all this in haste. I'm tired and grumpy, so maybe the writing content ain't so nice. Sit tight, my Guilty Gear X-owning friends, updates will come, and the brilliance of this guide will shine shortly. _____________________________________________________________________________ C O N T E N T S *************** 01. Introduction 02. Story/Game Details • Game Overview 03. Character Guide • Anji Mito • Axl Low • Baiken • Chipp Zanuff • Dizzy • Faust • Jam Kuradoberi • Johnny • Ky Kiske • May • Millia Rage • Potemkin • Sol Badguy • Testament • Venom • Zato-1 04. Game Engine 05. Guilty Gear X Plus Notes 06. Easter Eggs & X-tras 07. Outro • Legal Junk • Sources • Credits, Plugs and Extra Junk • Closing Statement ___ ___ ====================================================================\ \/ /= \ / 01. - Introduction - / \ / /\ \ ===================================================================/__/==\ \ \_/ Truthfully, I'm not the biggest fan of fighting games. Sure, I played one of the earliest Street Fighter games on the Super Famicom (or something of the likes my step brother brought from Hong Kong), and played many other games of the fighting genre that have grown on me, but no, I'm really not crazy about them. Mostly because I can never get really good at 'em; let alone, beat a human opponent other than a fragment of my imagination. And what really infuriated me most about these games were the crackbrained controls--I could never get my stupid characters to perform their moves. Not even when I've got fingers full of blisters. By the time I do, however, the 2-liter bottle of pop by my side has already gone insipid. So I can finally do something, but can I do it again? The repulsive thought hammers in my head and tells me to stop trying; to stop playing these evil games. I complied. But that was months ago. Now that I've heard exciting comments about this new (and probably revolutionary) game, I'm thinking of starting playing these types of games again (Duh, you retard! Otherwise, you wouldn't have made this FAQ!). So what makes this game so great? Most notably, the character designs. What's so great about them? They're really anime-ish! So? So, they're really cool anime characters...And? Shut up! Guilty Gear X is definitely a game that screams for attention, but it's more likely to be overlooked as "that one fighting game". Folks who are into anime should surely give this game a go! Although my opinion is just biased, I'll definitely champion Guilty Gear X as the most intuitive fighter simulation of the year! And not to mention, the sleeper hit of the year...If you aren't convinced, you could always check IGN or Gamespot for screenshots and info. ________________ _________________________________________________________ | SURVIVAL TIPS / / | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Did any of you wonder why GGX was valued 10 bucks less than a regular PS2 game? I don't know why either, don't ask me. Regardless, isn't that a GOOD thing? So, you retched 40 bucks onto the cashiers hand and dashed out the store like a thief who've just stolen 5 bucks from an old lady and jogged home, leaving your parked car bathing in the sun. You fumble clumsily for your house key and you accidentally drop it in a hole in your porch. Great, genius. But, wait! You have a spare key in your car! And that car is still gleaming sun-chrome in the mall parking lot. You check your pockets to find a rabbit's foot, a paperclip, a coat hanger, a half-eaten cookie, 2 cents, a ripped dollar and a bottle cap along with some lint. So what do you use or do to retrieve the key? Hitchhike back to the mall because you're too tired from running 40 miles back home from the mall in the first place. An old hag pulls over and gives you a ride in her jacked up '45 Ford. It runs at 2 MPH and 3 hours later, you reach the end of your street. You're getting a little impatient...You knock the granny out of the car and run! You run all the way back to your house and make a desperate leap for the window, crashing through it. You ignore the cuts and bruises and proceed to your basement to play some GGX. Glee was spread out through the world... The moral of this story? Don't leave the mall without GGX in a bag. Lovely. Who said the heading "Survival Tips" had to do with the game? :) ___ ___ ====================================================================\ \/ /= \ / 02. – Game/Story Details - / \ / /\ \ ===================================================================/__/==\ \ \_/ In the 22nd Century, mankind succeeded in harnessing the power of magic, Which provided for a limitless source of natural energy. Scientific thought, as it was known, was outlawed through this world. But warring among the nations continued, and eventually, a new breed of amazingly powerful biologi- cal weapons was developed. This was the birth of the "Gears." One day, from among the ranks of these slave-like Gears, a rebel appeared, declaring himself capable of independent thought. This powerful being possessed awesome fighting ability, and went by the name of "Justice". Enlisting an army of fellow Gears from around the globe, he declared war on the human race. In opposition, humankind formed the Sacred Order of Holy Knights, whose sole purpose was to crush the Gear rebellion and wage a Holy War against the renegade humanoids. After a period of countless battles, which came to be known as the Crusades, Justice was eventually banished to an impenetrable dimensional prison and the remaining Gears, now leaderless, were hunted down one by one... Five years later, a morbid sense of fear that Justice had been resurrected enveloped the world. The Union of Nations, who looked gravely upon the current state of affairs, organized an international fighting tournament to select members suitable enough for inclusion in the Sacred Order of Holy Knights. It was a cruel and suspicious affair, wherein criminals were allowed to compete and the shedding of blood during battles was not only permitted, but common... In the year 2180, Justice--the most powerful and diabolical Gear ever to have been encountered by humans--was defeated in the international fighting tournament. The remaining Gears, now leaderless, were hunted down and eliminated. Humankind was finally free from the catastrophic menace brought on by the Gears. However...less than a year after the incident, information about the discovery of a particular Gear rose to the public's attention. The report stated, "This Gear is functioning properly, even though its activities should be inhibited by its lack of leadership. There are no signs of abnormalities or physical damage. It is also noted that no civilians have been harmed, either intentionally or accidentally. We have made several attempts to eliminate the Gear, but due to its tremendous combat capabilities, we have been unsuccessful. The number of casualties have yet to be confirmed. We are currently keeping the Gear under surveillance." Gears are biological weapons that are programmed to blindly obey the orders given to them by their commander. In the absence of orders, they become passive and behave peacefully. However, all existing Gears have had their memories erased by Justice and without orders, they are incapable of doing anything. Not only do they lack the instinct to protect themselves, they cannot even perform the essential activities they need to keep themselves alive. As long as a Gear is functioning properly, it should be following commands given by Justice. Understandably, the news of this Gear that seemed to have a will of its own stunned everyone. Humans became terrified by the possible emergence of a second self-reliant Gear like Justice. To make matters worse, rumors were flying that each nation was in possession of their own Gears for the purpose of military use, driving anti-Gear sentiment among humans to an all-time high. They would not have given up their long-awaited peace so easily, and soon, an announcement was made: Whosoever brings about the demise of this dreadful Gear shall be rewarded with the lofty sum of 500,000 World Dollars! --From the Instruction Booklet BOTTOM LINE: Gears are bad. You're going to choose one of 12 participants in the tournament and whip each other's butts for 500,000 World Dollars! I don't exactly know how much that's worth, but it sounds like enough to goad these 12 people to risk their lives for it. Of course, they have their side stories and what not. The winner of the tournament gets to join the Holy Knights in a battle of wits against the Gears of demolition! ________________ _________________________________________________________ | GAME OVERVIEW / / | ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ Have you ever wanted to summon a dolphin right out of mid-air to attack your opponent with? And even ride this dolphin? How about looking like an 11 year old school girl attired in pirate style rain coats and rain boots that make squeaky noises as you walk? Then, supervise a flying pirate ship with the crew made up entirely of women (I know you wouldn't mind, but you're missing the point)? Now you can. That's May, a little girl in cute yellow that brandishes a huge anchor as her main attack weapon, from Guilty Gear X. Guilty Gear--technically meaning "equipment disengaged having done wrong", but don't take that from me. It doesn't make sense. Originally an arcade and Japanese Dreamcast exclusive, it was incidentally a big hit in Japan. So I guess the guys in Japan were thinking, "Hell, why not! Let those pigs in America have some share of fun!" Boy, can we ever thank them. They are damn right we are having fun. In fact, it's more than our share. And fun just doesn't cut it... "It's pretty," says many first gawkers at this game...Or otherwise known as a typical "Ohhhhh" and "Ahhhhh..." game. There's much more to the pretty guise. The primary deviation from Capcom classics and other fighting games is that it introduces a new breed of character creation and intense game play. While it doesn't offer vast options to choose from (like Team or Tag-Team battles), it still is quite the treat for those functional visual receptors. Considering we have been seeing a lot of 3D fighting games nowadays, it's a nostalgic and refreshing change to the weary pattern of recent fighters. 2D fighting has made a thundering reappearance! Lead planner, Daisuke Ishiwatari, is also the man responsible for the dainty character designs. It's easy to say that Guilty Gear X isn't the boy wonder of a well-defined exhibit, but its mechanics can rival that of Capcom's or Tecmo's any day of the week and twice on Sundays. The cast disposes 12 enigmatic characters to choose from. The choices aren't as extended as the 50 some characters KOF and SF games have to proffer. Quite respectably, this may scotch a decent challenge for some advanced, hardcore fighters. A really cheap way to kill a human opponent is to use a special move called an Instant Kill. As the name implies, it instantly KO's the opposing character in one sweep. However, using that costs energy from a gauge called the Tension Gauge, which works generally the same as that gauge from SF (you know, that one gauge. The name eludes me at the moment). GGX attracts less skillful players, like myself, to enjoy this game and gleefully pulverize immobile CPU dummies. On the Title screen, there are 4 real modes to choose from: Arcade, Versus, Training and Survival. They all speak for themselves so they don't bear long explanations. If you're a true purist, this game can engross you for months to come, or until Capcom VS SNK 2 hits the local shores. Otherwise, it gets a little too prosaic for the average gamer. Adrenaline, what's this I hear about a Guilty Gear X Plus? Is it different or does it have more goodies? Well, obviously, it should. Here's the breakdown. We, American pigs have gotten this game a whole month earlier than <prepare for a shocker> Japan! Why? The one released for Japan is entitled Guilty Gear X Plus, which is forcefully packed with extra eggs and mouth-watering features, like the art gallery mode and two extra characters (Justice and Kliff Underson from the original GG). The American version is, unfortunately, a revamped conversion from the Dreamcast exclusive released in Japan. Why they decided to torture us this way is beyond me. I say we e-mail Sammy and those other bastards and whine like the little Americans we are! ___ ___ ====================================================================\ \/ /= \ / 03. – Character Guide - / \ / /\ \ ===================================================================/__/==\ \ \_/ You're wondering: "Why the hell would you make a move list when there is one in the game AND in the manual?" Or "Why are you making this pointless guide when BCureton's superior one towers yours in comprehensiveness?" My answer applies to both questions: Because I like to, and I can. Also because there are many things that the manual doesn't cover that you can only find out yourself, or with the help of Cureton's guide (Praise the lord!). And I'm also here to clarify some misunderstandings between the two versions--DC and PS2, and the upcoming GGX Plus set out for Japan. I just hope people will respect my intellectual property and investment of time. This game is pure um, pureness and I'm willing to set aside some time to make up what you call a guide. NOTE: In some damage estimations, you will see the tilde character ("~"). It usually means approxitemately, but in some cases, it means the damage will vary depending on how or when you use it. For example, while in the air, it will do more damage than it normally would. So you should try various forms of the same move to find out. +--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=+ | ANALOG NOTATION | +--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=+ ub u uf Jump Up-Back Jump Up Jump Up-Forward \ | / b -- N -- f Run back/Block Neutral Move forward / | \ db d df Block Low/Crouch Crouch Offensive Crouch +--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=+ | LEGEND | +--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=+ P - Punch K - Kick S - Slash HS - Heavy QCF Quarter-circle Forward (D, D/F, F) QCB Quarter-circle Back (D, D/B, B) HCF Half-circle Forward (B, D/B, D, D/F, F) HCB Half-circle Back (F, D/F, D, D/B, B) (NP) Near Opponent (J) During a jump (optional sometimes) (CJ) Concurrent Jump (CT) Consecutive tapping (G) While/After Guarding (PA) Pause for a second and continue move (D-) During a certain move, append to that (HZ) Horizontal (FS) After a move, follow sequentially (VR) Vertical (ADB) Push any directional button -- Damage done is unknown +--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=+ | CHARACTERS | +--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=--=+ There are 16 playable fighters in all including the secret characters. Below are their move lists from the manual and descriptions that accompany them. ________________________------------------------------_______________________ \ ANJI MITO / /_______________________------------------------------______________________\ Height: 183 CM Weight: 68 KG Blood Type: B Eye Color: Black Birthday: January 1 Origin: Japan before destruction Nationality: Japanese Hobby: Vigorous sports and traveling Anji is a descendent of pure Japanese ancestry. Because there are only a handful of Japanese in this time period, they are viewed as international treasures, and do not receive the same treatment as regular citizens. Anji has decided to conceal his own racial origins in order to search for "The Man" who developed the Gears and who is responsible for the destruction of the Japanese people. Comments: Anji can be very capable of powerhouse status if used effectively. He uses a Japanese fan and umbrella as weapons, which makes him rather slow. His main fault is his speed, but his power is exceptionally sufficient. I would advise against using him if you're a first timer, as you may find him a bit frustrating to use correctly. ==--==--==--==--==--==--==--== - Move List - ==--==--==--==--==--==--==--== +----------------+----------------------------------------+-----------------+ | Movename | Command | Damage | +----------------+----------------------------------------+-----------------+ | Shitsu | QCF + (P) | 17~29 | | Fujin | QCF + (S) / (HS) | 39~45 | | Nagiha | (D-) Fujin + (S) | 26 | | Shin Ichishiki | (D-) Fujin + (P) | 2~8 | | Shin Nishiki | (D-) Fujin + (K)/(J) QCB + (P) | 76 | | Kou | (G) + (P) | 89~100 | | On | QCF + (HS) | 81 | | Kai | QCB + (P) / (K) | 41 / 24 | +---------------------------------------------------------------------------+ | Deadly Moves | +----------------+----------------------------------------+-----------------+ | Issei Ogi "Sai"| HCB, F + (HS) | 124 | | Zetsu | QCF, QCF + (HS) | One-hit Kill | +----------------+----------------------------------------+-----------------+ ==--==--==--==--==--==--==--== - Move Descriptions - ==--==--==--==--==--==--==--== Shitsu - Revolves fan and expels an energy ball at opponent. Fujin - Shoulder charges the enemy. Nagiha - A low slash to the lower section of opponent's body. Shin Ichiskiki - Flings a series of fans from the air. Shin Nishiki - Creates an energy ball and shoots at opponent. Kou - Spirals into the air, using fan as weapon. On - Uses his fan as an eletricity generator and jolts his foe a few times. Kai - Jumps into the air and rushes at opponent. Issei Ogi "Sai" - Anji's two fans become one large fan becoming a Venus Fly Trap-like thing that closes on its victim for damage. Zetsu - Leaves screen by creating an orb that encompasses him and comes back riding a figmented-dragon. ________________________------------------------------_______________________ \ AXL LOW / /_______________________------------------------------______________________\ Height: 179 CM Weight: 78 KG Blood Type: B Eye Color: Blue Birthday: December 25 Origin: England Hobby: Shooting Billiards Axl is actually a man of the 20th century. Due to a cruel twist of fate, he got sucked into a time slip that has been bouncing him around irregularly through time and space. Unable to find a way back home, he continued to roam through time in search of an answer. During his journey, he learned another of another time traveler just like him, known only as "The Man." Sensing the presence of "The Man" behind the incident with the Gear, he decides to enter the Tournament... Comments: Axl is very proficient with his um, sickles and proves to be a very worthwhile character to fool around with. It's hard to escape the long range of his weapons, so most opponents will get dragged in by his attacks. It's very unfortunate when you're playing against him because you'll tend to be in rough shape afterwards, unless you're really good. Axl is fast and fairly easy to use. It warrants my unsolicited recommendation for beginners and even intermediate players. Advance players will be cheaters using him. ==--==--==--==--==--==--==--== - Move List - ==--==--==--==--==--==--==--== +----------------+----------------------------------------+-----------------+ | Movename | Command | Damage | +----------------+----------------------------------------+-----------------+ | Bentan Gari | QCF + (S) / (HS) (PA) QCF + (HS) | 39~50 | | to Axl Bomber | | | | Rensen Geki | B (PA) F + (S) | 44 | | Kyokusa Geki | (D-) Rensen Geki U / UF | 31 | | Sensa Geki | (D-) Rensen Geki D / DF | 102 | | Rasho Sen | B (PA) F + (HS) | 65 | | Tenhou Seki | QCB + (P) | 54 | | Raiei Sageki | HCB + (S) / (HS) | 48~36 | | Axl Bomber | (CJ) QCF + (HS) | 59~41 | +---------------------------------------------------------------------------+ | Deadly Moves | | +----------------+----------------------------------------+-----------------+ | Hyakue Renshou | QCF, HCB + (HS) | 185 | | Midare Gami | QCF, QCF + (HS) | One-hit Kill | +----------------+----------------------------------------+-----------------+ ==--==--==--==--==--==--==--== - Move Descriptions - ==--==--==--==--==--==--==--== Bentan Gari - Attacks vary. Prepares his sickle for varying combos. to Axl Bomber Rensen Geki - Flings the sickle out at the opponent. Kyokusa Geki - A sickle cleave. Sensa Geki - Spins the sickle around him. Rasho Sen - Sends out projectile to hook onto opponent for a series of swipes. Tenhou Seki - Uses sickles to counter and ward off an incoming attack. Raiei Sageki - Rushes forward in an overhead sickle attack. Axl Bomber - Streaks upwards, setting his trail ablaze. Hyakue Renshou - Surrounded in flames, Azl sends a sickle out as a whip. Midate Gami - Inserts his sickles on the ground and makes contact with opponent; then repeatedly juggles him in the air. ________________________------------------------------_______________________ \ BAIKEN / /_______________________------------------------------______________________\ Height: 162 CM Weight: 45 KG Blood Type: B Eye Color: Peach Birthday: March 5 Origin: Japan before destruction Hobby: Drinking When the Japanese institution she lived in was raided, Baiken witnessed the horrible deaths of her parents and friends. This massacre was the work of the gears, but what had been etched into her memory was the image of a man surrounded by dancing flames and his creations. She became acutely aware, even in the absence of evidence, that he was an enemy. Her memory of this event has not faded, and she continues to search for the true identity of "The Man," to exact her revenge. Comments: She (surprise!) looks so much like Himura Kenshin, it's sickening. She kinda sounds like him too! Except her swordsmanship isn't as well defined as Kenshin's, unfortunately. She still proves to be a competent character in Arcade Mode, although she isn't the easiest of characters to get used to. I've never used her much, though. ==--==--==--==--==--==--==--== - Move List - ==--==--==--==--==--==--==--== +----------------+----------------------------------------+-----------------+ | Movename | Command | Damage | +----------------+----------------------------------------+-----------------+ | Tatami Gaeshi | (J) QCF + (K) | 19~39 | | Zakuro | (G) QCB + (P) | 86 | | Mawarikomi | (G) QCB + (K) | -- | | Sakura | (G) QCB + (S) | 29 | | Suzuran | HCB + (K) | -- | | Yozansen | (J) HCB + (K) | 43 | +---------------------------------------------------------------------------+ | Deadly Moves | +----------------+----------------------------------------+-----------------+ | Sanzu Watashi | QCF, QCF + (S) | 158 | | Baku KI | (G) B, QCB + (P) | 19 | | Baku RIN | (G) B, QCB + (K) | 19 | | Baku RYU | (G) B, HCB + (S) | 19 | | Baku HOU | (G) B, HCB + (HS) | 28 | | Garyotensei | QCF, QCF + (HS) | One-hit Kill | +----------------+----------------------------------------+-----------------+ ==--==--==--==--==--==--==--== - Move Descriptions - ==--==--==--==--==--==--==--== Tatami Gaeshi - Plunges sword in the ground to raise a green mat to attack opponent. Zakuro - Flings a projectile upward in a diagonal fashion. Mawarikomi - Appears on the opposite side of opponent. Sakura - Shoots a purple projectile. Suzuran - Enables ability to prevent being knocked down by opponent. Yozansen - Whirls around using sword as a rotating blade. Sanzu Watashi - Rushes forwards and slashes opponent multiple times. Baku Ki - Thrusts her sword and forms the "Ki" kanji letter to block off opponent's attack. Baku Rin - Thrusts her sword and forms the "Rin" kanji letter to ward off opponent's attack. Baku Ryu - Thrusts her sword and forms the "Ryu" kanji letter to ward off opponent's attack. Baku Hou - Thrusts her sword and forms the "Hou" kanji letter to ward off opponent's attack. Garyotensei - A small flashback of Baiken's training that materializes with the opponent as her partner. ________________________------------------------------_______________________ \ CHIPP ZANUFF / /_______________________------------------------------______________________\ Height: 183 CM Weight: 67 KG Blood Type: B Eye Color: Red Birthday: February 9 Origin: Insists on Japan (Actually, USA) Hobby: Dreaming A former drug trafficker and addict, Chipp entered the previous tournament To take revenge against the Mafia for killing his master, who saved his life And taught him the ways and beliefs of the Ninja. But during battles, Chipp Realized he lacked the devotion to complete the task at hand, and decided to go back into training. Now, he is once again ready to go out in search of that which might truly save him, and so, he focuses his interest on the story of the Gear. Comments: He's unbelievably fast and has a neat teleport trick that allows him to dodge attacks with ease, as well as surprise the opponent and kick off with some combos. Chipp is apt for the beginner because of his speed and easy flow of controls. But if you let an advanced player come to flex his muscles, watch out, he's going to lay the smack down, HARD. ==--==--==--==--==--==--==--== - Move List - ==--==--==--==--==--==--==--== +-------------------+-------------------------------------+-----------------+ | Movename | Command | Damage | +-------------------+-------------------------------------+-----------------+ | Alpha Blade (J) | QCF + (P) | 49 | | Beta Blade (J) | F,D,DF + (S) | 53 | | Gamma Blade | HCF + (HS) | 31 | | Tsuyoshi-S. Teni | D,D + (K) / (HS) / (S) / (P) | N/A | | Tsuyoshi-S. Mensai| QCB + (K) | Varies | | Genro Zan | HCF + (K) | 82 | | Ressho | QCF + (S) | 17 | | Rokusai | (D-) Ressho QCF + (S) | 19~21 | | Senshu | (D-) Ressho/Rokusai QCF + (K) | 29 | +---------------------------------------------------------------------------+ | Deadly Moves | +-------------------+-------------------------------------+-----------------+ | Zansei Roga | HCB, F + (HS) | 170 | | Banki Messai | QCF, QCF + (K) | 119 | | Delta End | QCF, QCF + (HS) | One-hit Kill | +-------------------+-------------------------------------+-----------------+ ==--==--==--==--==--==--==--== - Move Descriptions - ==--==--==--==--==--==--==--== Alpha Blade - Disappears from sight and is able to launch opponent into the air. Beta Blade - Procures energy and channels to his arm blade for an uppercut. Gamma Blade - Creates silhouette and charges at opponent, knocking him down. Tsuyoshi-Shiki Teni - Teleports to different locations dependant on the Button pressed. P = Forward S = Into the air K = Teleports to other side HS = Higher than S Tsuyoshi-Shiki Mensai - Becomes invisible, but can still be controllable. Genro Zan - Teleportation to an opponent's back, leaving leaves behind and snaps his neck. Ressho - Charges toward opponent with a flame punch Rokusai - Charges toward opponent with a low sweep kick. Senshu - Charges forward with a somersault heel thump. Zansei Roga - "Flies" around the screen, unleashing a flurry of A- Type attacks. Banki Messai - Advances and releases a flurry of swipes. Delta End - Releases some energy balls to lure opponent and if caught, the opponent is treated to an excruciating explosion. ________________________------------------------------_______________________ \ DIZZY / /_______________________------------------------------______________________\ Comments: Dizzy is a little clumsy to handle, but once you've perfected her moves, you can easily set of chains and chains of devastating combos. I have just noticed that she doesn't do the fighting herself. Rather, the demons attached to her do most of the work. Not that it's a bad thing, but it's interesting to note. Although I'm not proficient in the Japanese language, I think each time she does the "tail" attack and some other ones, she would say "Gome" or "Sorry" in Japanese. Don't raise a fuss, though, if I'm wrong. Just politely point out that I'm as dumb as a rope. ==--==--==--==--==--==--==--== - Move List - ==--==--==--==--==--==--==--== +------------------+--------------------------------------+-----------------+ | Movename | Command | Damage | +------------------+--------------------------------------+-----------------+ | Pirahna | QCB + (P) / (K) | 24 | | Moving Pirahna | QCB + (S) | 24 | | Icicle Column | QCF + (HS) | 59 | | Arc Wheel | QCF + (S) | 50 | | Projecting Spear | B,D,DB + (S) | 54 | | Wing Thrust | F + (P) | 25 | | Tail Jab | F + (HS) | 79 | +---------------------------------------------------------------------------+ | Deadly Moves | +------------------+--------------------------------------+-----------------+ | Volcanic Upheaval| HCB, F + (S) | 129 | | Crucifixion | DF, HCB, B, F + (P) | 151 | | Shadow Laser | F,B,F, HCF + (HS) | 264 | +------------------+--------------------------------------+-----------------+ ==--==--==--==--==--==--==--== - Move Descriptions - ==--==--==--==--==--==--==--== Pirahna - A pirahna creature is sent out to lunge at opponent, but only a short distance. Moving Pirahna - A pirahna that will move with Dizzy to bite opponent. Icicle Column - A stalagmite erupts from the ground to prostrate foe. Arc Wheel - Shoots a wind-mill-shaped projectile at opponent. Projecting Spear - The Angelic side flings a dagger surging in electricity at foe. Wing Thrust - One of her wings thrust at opponent. Tail Jab - Dizzy raises her pointy tail and jabs opponent, like a scorpion's tail. Volcanic Upheaval - A series of small eruptions occur in the ground in a row towards opponent. Crucifixion - Traps opponent in a coffin and pierces it with arrows. Shadow Laser - Three small particle beams and a giant cannon follows. ________________________------------------------------_______________________ \ FAUST / /_______________________------------------------------______________________\ Height: 282 CM Weight: 55 KG Blood Type: Unknown Eye Color: Flourescent Birthday: Unknown Origin: Unknown Hobby: Unknown Once a highly-regarded surgeon, Faust committed a medical mishap that caused Him to snap and go on a murderous rampage. After the last Tournament, he managed to regain his humanity, and decided to take his own life to atone for his sins. But just as he was about to end it all, he learned that it was someone else who caused the mishap. It was then that he decided to seek the truth behind his past misfortunes. Now, he has resolved to save lives. And this resolve isn't just limited to human lives... Comments: Faust's attacks are just hilarious to watch. Use him if you want some comic relief. He has an extended reach that enables to connect with opponents from far away, and did I mention he has the coolest attacks? Yes, he does, and I guess I just did. ==--==--==--==--==--==--==--== - Move List - ==--==--==--==--==--==--==--== +---------------------+----------------------------------+------------------+ | Movename | Command | Damage | +---------------------+----------------------------------+------------------+ | Thrust... | B,DB,D,DF,F + (K)(PA) B (PA)D,DF,| -- | | | F + (P) (PA) D,DF,F + (P) (PA) D,| | | | DF,F + (P) | | | What's Next? | D,DF,F + (P) | -- | | Souten Enshin Rambu | D,DF,F + (S) | 23 | | Going My Way | (CJ) D,DF,F + (HS) / (D-) (HS) | 58 | | Forward Move | (D-) SoutenER F,F | 59 | | Backward Move | (D-) SoutenER B,B | -- | | Neck Periscope/ | (D-) SoutenER (P) / (K) | 43 | | Growing Flower | | | | Shower Hack | (NP) D,DB,B + (HS) | 39 | | In Your Face! | D,DB,B + (P) | 39 | | Watch Your Back! | D,DB,B + (K) | 29 | | From On High | D,DB,B + (S) | 37 | +---------------------------------------------------------------------------+ | Deadly Moves | +---------------------+----------------------------------+------------------+ | Super What's Next? | D,DF,F,D,DF,F + (P) | -- | | Gamble Attack | D,DF,F,D,DF,F + (S) | -- | | This Week's Climax | D,DF,F,D,DF,F + (HS) | One-hit Kill | +---------------------+----------------------------------+------------------+ ==--==--==--==--==--==--==--== - Move Descriptions - ==--==--==--==--==--==--==--== Thrust – Pull – Hello! - Various slashes from Faust's weapon. What's Next? - Throws random objects at enemy that range bombs to fuzzy animals. Souten Enshin Rambu - Faust hops on his weapon and stands erected like a pogo stick. Going My Way - Hurtles toward opponent in a whirlwind-like shape. Forward Move - Moves forward while on scalpel. Backward Move - Moves backward while on scalpel. Neck Periscope/Growing Flower - A flower grows from his head that doesn't do anything to help the fight. Shower Hack - Twirls his scalpel rapidly and slices up his opponent. In Your Face! - Disappears under a cloak and re-appears to open a door into opponent's face. Watch Your Back! - Disappears under a cloak and appears from behind. Then he sandwiches his foe with the door. From On High - Disappears and reappears in the air to come down on opponent. Super What's Next? - Throws a whole bunch of random objects. Gamble Attack - Swims to opponent. If touched, 4 treasure chests will appear and the opponent must choose one. If not, a grim reaper will appear and do a lot of damage. Some chests will also contain this grim reaper. It is a gamble on the opponent's life. This Week's Climax - Sets opponent on a table and rigs it with an explosive. ________________________------------------------------_______________________ \ JAM KURADOBERI / /_______________________------------------------------______________________\ Height: 163 CM Weight: Unknown Blood Type: B Eye Color: Brown Birthday: February 8 Origin: China Hobby: Cooking, Observation, and Research Jam is an aspiring master chef who works day and night to become famous in the culinary world of China. Her goal is to create dishes that anyone would find delicious. To achieve this goal, she decided to open her own restaurant. she seeks to eliminate the dangerous Gear in order to earn seed money for her culinary enterprise. Comments: Jam is so deadly if you know how to use her. She's like the Chun-Li of GGX, only better (and sexier). It gets anal when you try to beat her down in Arcade Mode, but you'll dominate the tournament using her. Her main fault is her lack of power. Her attacks don't do terribly too much damage like some oversized brute I know. *cough*Potemkin*cough* He does way too much damage for one blow. But yeah, Jam's a really cool fighting companion. Her controls are seamless and easy to use at the right times. Aw. Yeah. ==--==--==--==--==--==--==--== - Move List - ==--==--==--==--==--==--==--== +---------------------+----------------------------------+------------------+ | Movename | Command | Damage | +---------------------+----------------------------------+------------------+ | Hochifu | QCB + (S) | -- | | Breath of Asanagi | D,D + (K) / (S) / (HS) | -- | | Ryujin (J) | QCF + (K) | 65~104 | | Gekirin (J) | QCB + (K) | 29~59 | | Kenrokaku (J) | F,D,DF + (K) | 18~83 | | Bakushu | QCF + (S) | -- | | Mawarikomi | (D-) Bakushu + (P) | -- | | Ashibarai | (D-) Bakushu + (K) | 29 | | Hyappo Shinsho | (D-) Bakushu + (S) | 45 | | Senri Shinsho | (D-) Bakushu + (HS) | 51 | | Houeikyaku | (CJ) D + (K) | 15~51 | | | | | +---------------------------------------------------------------------------+ | Deadly Moves | +---------------------+----------------------------------+------------------+ | Chokyaku Houosho | HCB, F + (S) | 132 | | Renhoukyaku | HCB, F + (HS) | 109 | | Gasenkotsu | QCF, QCF + (HS) | One-hit Kill | | | | | +---------------------+----------------------------------+------------------+ ==--==--==--==--==--==--==--==