-==========================================================- -= G R A N T U R I S M O 3 A - S P E C =- -==========================================================- -= Gran Tursimo 3 A-Spec FAQ =- -= For Playstation 2 =- -= By: AlaskaFox(Ronan Murphy) =- -= Created: August 13, 2001 =- -= Date last Updated: September 6, 2002 =- -= Version 2.2 =- -= Home Page: http://tbns.net/deltablue/ =- -= Gamefaqs CRP: =- -= http://www.gamefaqs.com/features/recognition/7818.html =- -= =- -= Post your Questions/Suggestions on: =- -= http://denim.bbboy.net/alaskafox-viewforum?forum=2 =- -==========================================================- Disclaimer ========== This Game Guide / FAQ is created for personal use only. You must not use it for anything that gains profit. Specifically Magazines, Game Guides, Commercial Web Sites, unless you have my written permission. You’re also not allowed to rip off part/s of this Game Guide / FAQ and put it on your own Game Guide / FAQ. Anyone doing this is guilty of plagiarism", the act of stealing and passing off of ideas and words of another as one’s own without crediting the source. You also cannot use this Game Guide / FAQ as a guide for you to make your own Game Guide / FAQ, you must do everything there is to do in the game yourself or have others give info about your game and give them proper credit. You can copy the layout though. You can put this Game Guide / FAQ on your non-commercial or non-profit web site provided that not a single character has been edited or removed and you MUST have permission from me in order to do so. You can also, print a copy of the entire FAQ / Guide or a part of it, provided you only use it for personal purposes. Remember "You don’t have to steal, just ask." - B.O.F.III Questions/Suggestions ===================== If you wish to ask me a question or make a suggestion, go to: http://denim.bbboy.net/alaskafox-viewforum?forum=2 and post a message, stating your query. I will try to get to it as soon as possible. If I get an email regarding GT3, it will be ignored and deleted. Updates ======= The latest version of this FAQ can, and always will be found at: www.gamefaqs.com Current Progress: ----------------- Guide: 95% complete File Size: 309K Version 2.2 (Started: September 6, 2002) ---------------------------------------- - Updated Layout to match newer FAQs - Removed email address, use my message board instead - File Size: 310k Version 2.1 (Started: April 6, 2002) ------------------------------------- Title of this version: "VERSION 2.1 - THE KRUSTSER VERSION" According to Krustser's Critique of this FAQ, there are numerous grammatical errors contained herein. The main point of this version is to eradicate these errors. (Note: I may add some extra stuff to the FAQ if I can get around to doing it.) - Changed £ to Euro, since Ireland did change to the Euro in January - Corrected up to part of the Tuning School, search for SPELLCHECKED TO HERE ************* - File Size: 309k Version 2.0 (Started: February 26, 2002) ----------------------------------------- - Car Guide: Shelby - Volkswagen Added - Car Guide: Ford, Honda Updated - Simulation Races: Amateur, Endurance Updated - 3 FAQs added - FAQ 5 Updated - File Size: 309k Version 1.9 (Started: January 02, 2002) ----------------------------------------- - Layout Updated - Car Guide: Peugeot - RUF Added - File Size: 282k Version 1.8 (Started: October 21, 2001) ----------------------------------------- - Car Guide: Panoz Added - Tuning School: New Board Address added - File Size: still 276k Version 1.7 (Started: October 1, 2001) ----------------------------------------- - Car Guide: Mitsubishi - Pagani Added - Car Guide: Honda Mugen S2000 Added - FAQ Section Added - 11 FAQs added to FAQ Section - Simulation Races Complted - File Size: 276k Version 1.6 (Started: September 22, 2001) ------------------------------------------ - Parts Guide Completed - Simulation Guide/Walkthrough finished - Added all Licences - Car Guide: Chevrolet - Mini Added - A few mistakes corrected. - File Size: 248k Version 1.5 (Started: September 21, 2001) ------------------------------------------ - Car Guide: Acura, Alfa, Aston, Audi, BMW Added - Parts Guide: Engine Completed - Parts Guide: Gearbox, Clutch, Flywheel Added - File Size: 193K Version 1.4 (Started: September 12, 2001) ------------------------------------------ - Parts Guide: Brakes, Engine Added - International B Licence Added - Hints/Tips: 2 Tips Added - Tuning School Updated - Driving School Updated - File Size: 183k Version 1.3 (Started: August 16, 2001) ---------------------------------------- - Glitches Section Added(5 Glitches) - Hints/Tips Added(1 Tip) - Simulation Guide Added - Driving School: Drivetrains, Tyres Added - Gameshark Codes Added - Tuning School Updated - Corrected some small spelling/grammar mistakes - File Size: 145k Version 1.2 (Started: August 15, 2001) ---------------------------------------- - Car Acquisition: Acura-Volkswagen Added - Tuning School Added - A Licence Added - Simulation Races: Endurance Added - File Size: 111k Version 1.1 (Started: August 15, 2001) ----------------------------------------- - Simulation Races: Professional Completed - B Licence Added - File Size: 54.1k Version 1.0 (Started: August 13, 2001) ----------------------------------------- - Arcade Mode Added - Simulation Mode Added - Options Added - Simulation Races: Beginner, Amateur, Professional Added - Disclaimer, Email Notice Added - Outro, Credits Added - File Size: 43.7k Contents ============= i) Options ii) Arcade Mode iii) Simulation Mode iv) Licences a) B Licence b) A Licence c) International-B Licence d) Interantional-A Licence e) Special Licence f) Rally Licence v) Simulation Races a) Beginner League b) Amateur League c) Professional League d) Endurance League e) Rally League vi) Car Acquisition vii) Tuning School viii) Driving School ix) Simualtion Guide x) Parts Guide a) Brakes b) Engine c) Gearbox d) Clutch e) Fly Wheel f) Propellor Shaft g) Mufflers and Air Cleaners h) Weight Reduction i) Professional Tune-Up Parts j) Full Customising Service k) YAW Control System l) Suspension m) Anti-Roll Bars n) Intercooler o) Tyres xi) Car Guide xii) Glitches xiii) Hints/Tips xiv) Gameshark Codes xv) Frequently-Asked-Questions xvi) Outro/Credits -=================================================- -= INTRODUCTION =- -=================================================- Throughout this FAQ you will see the words "Index Number" and "Search Field". These are to help you locate certain sections of the FAQ, as listed in the index. Use Ctrl + F on most Word Processors and in Internet Explorer to use the Find/Locate command. Example:If you are looking for the section "Licences - B Licence", type 'iv-a' into the Find box. 'iv' is the Index Number and 'a' is the section number. This will take you to the beginning of the section. -=================================================- -= OPTIONS =- -=================================================- Index Number: i This section has been removed, as it is absolutely pointless. If you wish to see this section, visit one of the websites which has stolen my FAQ, and you'll get version 1.1 or something close to it. NOTE TO PEOPLE WHOLE STEAL FAQS: I will hunt you all down and kill you, either that or get your website removed from the server. -=================================================- -= ARCADE MODE =- -=================================================- Index Number: ii There are four difficulty modes in Arcade: Easy - I wonder how tough this one is? - 2 Laps in every race Normal - Slighlty more difficult - 3 Laps per race Hard - Arrrrggghhh!!! A tough cookie! - 5 Laps per race Pro - Sssshhhh! It's a secret. - Dunno, haven't tried it. When you get first position in all races(thirty-four of em) in each difficulty level, you will open a prize. I haven't played Arcade much, so I've only completed Easy mode. Post the prizes for the other modes. Thanks to whoever posted the message about Pro mode! To open Pro mode, press L1 and R1 together on the difficulty mode screen. Prizes: Easy - Ending Movie A Normal - ?-?-? Hard - ?-?-? Pro - There are Six Areas in Arcade mode, all of which contain some new tracks. To advance to the next area, you must win all tracks in the current area first. When you complete an Area on Hard difficulty, you will be rewarded with a prize car. I'll get around to this next update. The tracks in each area are: Area A ------ -Mid-Field Raceway -Mid-Field Raceway II -Smokey Mountain -Super Speedway -Swiss Alps -Trial Mountain Area B ------ -Grand Valley Speedway -Laguna Seca Raceway -Rome Circuit -Smokey Mountain II -Taihiti Circuit -Tokyo Route 246 Area C ------ -Deep Forest Raceway -Seattle Circuit -Special Stage R5 -Swiss Alps II -Test Course -Trial Mountain II Area D ------ -Apricot Hill Raceway -Grand Valley Speedway II -Rome Circuit II -Taihiti Circuit II -Taihiti Maze -Tokyo Route 246 II Area E ------ -Cote D'Azur -Deep Forest Raceway II -Seattle Cicuit II -Special Stage R11 -Special Stage R5 II Area F ------ -Apricot Hill Raceway II -Special Stage R11 II -Special Stage R5 -Special Stage R5 II -Taihiti Maze II -=================================================- -= SIMULATION MODE =- -=================================================- Index Number: iii Home ---- You start at home with your wife and three lovely kids. I wonder what the wife(or husband, forgive me women drivers) thinks of your choice of career. I know, I know, you're just trying to raise money to send little Timmy to University. But didn't your mystery benefactor(kinda Great Expectations-like this is) leave you 20 grand? Wouldn't that pay for Timmy's education? But no, you're greedy, you want more. And you're right too... Welcome to the world of Gran Turismo 3 A-Spec! From Home, you can look in your garage, which is currently empty. How did you drive Timmy to the Football Games with no car? You can look at your Game Status, which lists nothing thusfar. You can Trade cars with another Memory Card. You can Save the Game and view the Credits. You can also head off to the shops, races and others. Garage ------ This stores your valued motors. You can sort your cars(when you get some), by a simple press of the START button. There are numerous sorting methods including: Car name, manufacturer(the one you should choose), value, and even colour! So if you want all your blue cars in the one place, you can have it! Oh yeah, your garage can hold up to 200 motors, but no more(is that not enough for you? this is one big garage!). First thing every driver needs...no not furry dice, a car! Car Dealer ---------- The Car Dealer screens, alias Heaven. Here you will find everything you ever dreamt of, not that you can afford it, mind, but it's here. Find a car that tickles your fancy(that is one strange expression), and get in the driving seat. When buying a new car, there is no 2nd-hand ones like the prequels, you can change the colour before you purchase, so select wisely. You can also have a look at the Specs if you like. Next we need to be allowed to drive... Licence Centre -------------- Here you can do numerous tests in order to achieve your goal: Every licence. I'll describe the steps in gaining licences later in this FAQ. We want to check out that car of ours.... Machine Test ------------ You can do a few tests here, but always favourite is the Top Speed test. Get in your vehicle and put the pedal to the metal. Also, if you have time (you won't), try out the 0-400m test. At last, off to the track....Right, I'm back, that horse was a no-hoper! I lost 5 Euro! Damnit! Oh right, you wanted a racing track.... Go Race ------- Here is the most used screen in the game. The race screen. There are many races here, but only some you can enter straight away. Some need licences, some need a mid-engined car or a 4wd, some need Rally Tyres. Yes, I know you're not reading this, you're racing, but listen to me! Or read my text, since you're not hearing my voice. Start off on the Beginner Races, and make your way through the Amateur Races, then onto the rock-hard Professional Races. Also give the Endurance Races and Rallies a try, in fact do it all! That's why you bought/rented/pawned/sold your soul for this game! I'll explain all in more detail later. Now that we've got more money we can turn our vehicle into a mean-green(or red, blue, white, whatever colour it is) driving machine. Tune Shop --------- Siopa Tuineach as the Irish would say, probably not, but I wanted to add a bit of Gaeilge to my FAQ to make it unique. Here you can buy parts for you car to make it better, new tyres, and maybe you might get a smelly tree if you're lucky. GT Auto ------- Here you can get some Alloy Wheels or a Car Wash. Alloys look great, don't you think? But the car wash is a waste of Credits. -=================================================- -= LICENCES =- -=================================================- Index Number: iv There are many kinds of licence: TV Licence, Dog Licence, Sale of Alcohol Licence...mmmm, duff beer....Sorry, anyway, you want a driving licence. Head down to the Test Center, Select which Licence you want, NO! you need to open the earlier ones before you can try the I-A Licence, silly. The key to getting the licences is watching the computer demos, that way you'll see what you need to do to achieve your goal. =---------------------------------= =- B Licence -= =---------------------------------= Search Field: iv-a B-1 --------------------------------- Start, Acceleration and Braking G/S/B: 0:35:100 / 0:35:400 / 0:35:800 Car: Volkswagen New Beetle 2.0 Game Help: Accelerate from a standing start and stop as quickly as possible in the goal area beyond the finish line at 1000 metres. It is best to switch from full acceleration to full braking. AlaskaFox's Guide to Gold: When you come to around 950m brake, yeah, that's it. B-2 --------------------------------- Start, Acceleration and Braking II G/S/B: 0:25:600 / 0:25:800 / 0:26:300 Car: Dodge Viper GTS-R Game Help: This test is similar to B-1, but with a higher powered test car that accelerates quicker but is heavier, so you need to start braking sooner. AlaskaFox's Guide to Gold: This time, brake around the 888m mark to ensure that vital Gold. B-3 ---------------------------------- Basics of Cornering: Front Wheel Drive G/S/B: 0:31:100 / 0:31:400 / 0:32:500 Car: Fiat Coupé Turbo+ track: Deep Forest Raceway Game Help: Negotiate a left turn after a long straight. Brake early and slow before turning. Come in too fast and the car will not turn, but will fly off the outside of the corner. Take it easy going into the corner but hit the gas early coming out. Out of the corner, take full advantage of the track outside edge. AlaskaFox's Guide to Gold: Follow the Blue line along the track, because it's the Racing Line(no pun intended). Brake around 50m from the corner, take it easy around the turn, and accelerate to the finish. You don't need to brake on the finish this time, just pass over it. B-4 ---------------------------------- Basics of Cornering: Rear Wheel Drive G/S/B: 0:29:100 / 0:29:400 / 0:31:000 Car: Honda S2000 Track: Deep Forest Raceway Game Help: This test is the same as B-3, but this time you are driving a high-powered rear-wheel drive car, so hitting the gas too early in the corner risks the rear wheels losing their grip for a spin. In cornering, adjust the accelerator a little at a time and feel for when to go full out. AlaskaFox's Guide to Gold: This time, brake slightly earlier, and wait until your car has straightened out before accelerating onto the finish. B-5 ----------------------------------- Applied Cornering: Front Wheel Drive G/S/B: 0:34:400 / 0:34:800 / 0:36:200 Car: Honda Civic Type-R Track: Grand Valley Speedway Game Help: From a standing start, take three consecutive corners: left, right and left. Rather than going full-out on the first two corners, figure out how to get out of the third corner smoothly by hitting the gas for a fast time. Take the line that puts you in the best shape for getting out of the last corner. Gaining speed on the following long straightaway is more important than anything else. AlaskaFox's Guide to Gold: Take the first corner at full pelt, and for the second take it easier, but still no braking. They're just warm-up turns for this last one. Brake in the red section, keep it slow and accelerate into the tunnel. B-6 ------------------------------------- Applied Cornering: Rear Wheel Drive G/S/B; 0:33:00 / 0:33:300 / 0:34:700 Car: Mazda MX-5 Roadster LS Track: Grand Valley Speedway Game Help: This course is the same as in B-5, but with a rear-wheel drive, hitting and releasing the gas causes even larger changes in attitude. Be careful not to disturb the car's behavior. This car demands more delicate accelerator control and more careful steering than a front-wheel drive. AlaskaFox's Guide to Gold: Take the first two turns the same as B-5. This test might as well be B-5, because everything is the same. Just Read B-5 to figure out how to do this. B-7 ------------------------------------- Basics of Complex Corners G/S/B: 0:33:300 / 0:33:800 / 0:35:400 Car: Toyota MR-S S Edition Track: Deep Forest Raceway Game Help: Here you run through a blind high-speed winding section. The left-to-right corner just before the tunnel is a very difficult corner. First get experience in a somewhat underpowered car with less risk. The key is to hit the brakes with the car going as straight as possible. AlaskaFox's Guide to Gold: This one is as easy as pie. How easy is pie, I never baked it. Or does it mean the American Pie way? Uhm.... For the first corner, take your finger off X for a short time, and the same for the next corner. Did I mention "easy"? B-8 ------------------------------------- B Licence Final Exam G/S/B: 0:43:000 / 0:43:400 / 0:46:000 Car: Nissan Skyline GT-R Track: Trial Mountain Game Help: This course has many blind corners. The rocky stretch in the first part requires bold driving with no fear of the rocky cliffs. Use the technique of releasing the gas to turn the car. The speed out of the last left turn has a big effect on the time. The fastest line barely grazes the cliff when coming into the corner and lets out in the depths of the tunnel. AlaskaFox's Guide to Gold: Brake slightly for the first turn, ease of X for the second. And take it easy just before the tunnel. Hopefully you've got all Golds, but maybe not. My Guide to Gold isn't in-depth enough. I'll have to rectify that. Anyway congratulations on getting your B Licence. PRIZE CAR - All Golds in B - Mazda MX-5 Roadster LS =---------------------------------= =- A Licence -= =---------------------------------= Search Field: iv-b A-1 -------------------------------------- Practical Cornering 1 G/S/B: 0:32:900 / 0:33:400 / 0:34:700 Car: Honda NSX Type S Zero Track: Grand Valley Speedway Game Help: Climb a hill with a gentle left and then negotiate a sharp right turn. Trying to approach the right corner from too far to the outside will cause instability under braking, so there is no need to come from excessively far outside. Try to brake in a straight line, aiming for the inside curb. Then you just need to find the point to go to full throttle. AlaskaFox's Guide to Gold: Follow the blue line up to the corner, but as soon as you reach the red lines, brake to get around the corner. Coming out of the corner, straighten out and accelerate to the finish. A-2 -------------------------------------- Practical Cornering 2 G/S/B: 0:26:000 / 0:26:300 / 0:27:600 Car: Nissan Skyline GT-R v-spec II Track: Laguna Seca Raceway Game Help: The secret to a fast time is getting to the inside curb quickly after the end f braking, and using fine accelerator control to trace a long line right next o the curb. Once you see where to come out of the corner and go on the throttle, try to control the tail slide (when the rear tires succumb to too much power and slide to the outside) while riding up just barely on the outside curb. AlaskaFox's Guide to Gold: This test is almost entirely the same as the above one. Follow the guide for that one, and it'll work here. A-3 -------------------------------------- Practical Cornering 3 G/S/B: 0:29:900 / 0:30200 / 0:31:600 Car: Honda S2000 Track: Mid-Field Raceway Game Help: Here you negotiate the fastest number one corner on the Mid-Field Raceway. In contrast to the corners so far that required heavy braking, try downshifting to 3rd gear with light braking and just grazing the inside. Stay in 3rd and keep your speed up while aiming at the curb on the outside to draw a large circular path with a constant radius. There is no need to trace the inside curb all the time. AlaskaFox's Guide to Gold: Another simple test, upon entering the turn jab the brakes and accelerate out. A-4 ------------------------------------- Circle Track: 60R, Dry Road G/S/B: 0:43:900 / 0:44:300 / 0:46:200 Car: Mazda RX-7 Type RZ Track: Circle Track: 60R Game Help: Three laps around a circular track with a 60-m raidus. Try using fine steering and accelerator control to keep to a line right next to the inside curb from start to finish. Just before the finish line, gain time by using the full width of the track so that you cross the finish line all the way to the outside. Watch for tail slides from hitting the gas too hard. AlaskaFox's Guide to Gold: The strategy for this test is pumping the accelerator so as not to exceed 70mp/h, as long as you stay around 65, you should be OK. Keep to the inside of the track to finish this quicker. A-5 ------------------------------------- Circle Track: 100R, Dry Road G/S/B: 0:55:800 / 0:56:300 / 0:59:000 Car: Mazda RX-7 Type RZ Track: Circle Track: 100R Game Help: Three laps around a circular track with a 100-m raidus. Try using fine steering and accelerator control to keep to a line right next to the inside curb from start to finish. Just before the finish line, gain time by using the full width of the track so that you cross the finish line all the way to the outside. Watch for tail slides from hitting the gas too hard. AlaskaFox's Guide to Gold: This is the same as the previous one, with a larger track. The strategy is almost the same this time, just keep the speed below 90 and hog the inside kerb(that's how it's spelled in Ireland) to get Gold. A-6 -------------------------------------- Long Corners G/S/B: 0:27:000 / 0:27:500 / 0:29:500 Car: Jaguar XKR Coupé Track: Mid-Field Raceway Game Help: This is a left/right complex corner. Avoid getting close to the inside too early on the first right corner and aim for the inside curb at the tunnel entrance. The next corner is a left, so avoid going all the way to the outside but rather point the car to the right side of the track and get ready for the next left corner. In the long left corner, avoid goosing the accelerator and keep to the inside without haste. AlaskaFox's Guide to Gold: You'll be already moving when this test begins, so hold the accelerator before the test begins. Keep accelerating down to the first corner, but as you near it, hit the brakes and take an inside line. If you did this right, braking will not be needed for the next corner, just a decrease in acceleration. A-7 ------------------------------------- Blind Corner G/S/B: 0:14:200 / 0:14:700 / 0:15:400 Car: Chevrolet Camaro Z28 Track: Grand Valley Speedway Game Help: You must negotiate a right turn at the top of a hill in Seattle. The corner is completely blind, so getting ready to brake in advance is necessary. After landing the last jump, brake immediately and turn to the right, aiming for the inside curb. Hit the gas once you are cleanly on the curb and use the outside wall as far as possible. AlaskaFox's Guide to Gold: Another rolling start this one, so be ready! Continue accelerating up to the first turn, following the blue lines. When you reach the red ones, brake to get you around the turn.(It's always the same, isn't it? Follow blue, brake red) A-8 -------------------------------------- A Licence Final Exam G/S/B: 0:15:530 / 0:16:000 / 0:17:800 Car: Mitsubishi Lancer Evolution IV GSR Track: Mid-Field Raceway Game Help: This is the most difficult stretch of Mid-Field. In the small S-corner, ignore the first left and focus on the next right. Make a deep cut into the right curb and come out as close as possible to the next hairpin. Brake while disturbing the car's attitude to turn toward the inside. They key lies in turning the car sharply in the first half of the corner so that you can hit the gas when coming out. AlaskaFox's Guide to Gold: Another Rolling start, this time at 100mp/h. Take the blue line again, and take the first corner wide. Take the second one tight, and brake hard for the final one. Wohoo, another licence! Congratulations on getting your licence, you only got it because you were flirting with the tester! Prize for all Golds: Mazda RX-8 =---------------------------------= =- International B licence -= =---------------------------------= Search Field: iv-c IB-1 ---------------------------------------- Circle Track: 60R, Wet Road G/S/B: 0:49:600 / 0:50:200 / 0:52:800 Car: Chevrolet Corvette Z06 Track: Circle Track: 60R Game Help: Three laps around a circular track with a 60-m radius. This is basically the same test as A-4, but this time the road is wet as if after a rain. The test car has the traction control and other driver assist features turned off, so even more delicate accelerator control is required. See how the car reacts depending on how you step on the gas. AlaskaFox's Guide to Gold: Keep to the centre of the road at all times, keeping the milometer at 95mph. If you start to drift inside, speed up a little, but try to keep it between 90 and 100mph at all times. IB-2 ------------------------------------------ Circle Track: 100R, Wet Road G/S/B: 1:01:600 / 1:02:400 / 1:05:500 Car: Chevrolet Corvette Z06 Track: Circle Track: 100R Game Help: Three laps around a circular track with a 100-m radius. This is basically the same test as A-5, but this time the road is wet as if after a rain. The test car has the traction control and other driver assist features turned off, so even more delicate accelerator control is required. See how the car reacts depending on how you step on the gas. AlaskaFox's Guide to Gold: This is the same as the previous one but you can go above 100mph this time, and stay above it! IB-3 -------------------------------------------- Braking and Cornering 1 G/S/B: 0:22:450 / 0:23:000 / 0:24:500 Car: Honda S2000 Type V Track: Seattle Circuit Game Help: Here you negotiate a 90-degree right turn at the end of the Seattle back straightaway, and crank two consecutive sharp turns. Without a solid feel for the point to start braking, not only will you overshoot the first right corner but the car's attitude will be bad for entering the subsequent turns, resulting in a big time loss. AlaskaFox's Guide to Gold: Brake hard at the second turn sign, and turn into the corner. Take the next turn out wide and the chicane wide also, and the rest should be no problem. IB-4 --------------------------------------------- Braking and Cornering 2 G/S/B: 0:19:700 / 0:19:700 / 0:21:200 Car: Chevrolet Corvette Z06 Track: Seattle Circuit Game Help: This test has you negotiate Seattle's number 1 corner. This is a squared off U-shaped corner combining two 90-degree turns. After braking fully to the right speed, try to run a smooth circular line that clips the corners of both turns. Even if you are not right at the inside of the first turn, be sure to clip the second corner, taking a line that emphasizes the corner exit. AlaskaFox's Guide to Gold: At the first U-turn sign, brake. Turn around the corner, keeping above 35mph at all times. IB-5 --------------------------------------------- Turning, Accelerating, and Weight Shift G/S/B: 0:28:800 / 0:29:300 / 0:30:500 Car: RUF 3400s Track: Grand Valley Speedway Game Help: This is the final stretch of Grand Valley. After accelerating while turning through the tunnel, negotiate two consecutive hairpin turns. While accelerating through the tunnel, avoid swinging too far out. In the double hairpin, change the orientation of the car with rythmical accelerator on/off action. Trying too hard in the first right will make you suffer in the second, more important corner. AlaskaFox's Guide to Gold: Take the inside line for the first corner, and go wide 'round the S-bend. Brake while turning to go through the S-bend. IB-6 ----------------------------------------------- Fast Slalom 1 G/S/B: 0:23:900 / 0:24:200 / 0:26:200 Car: RUF RGT Track: Complex String Section Game Help: Cars are susceptible to spin on this slalom track. The test car has the driver assist features turned on. Here you can safely learn how to turn with the accelerator off and stabilize the car with the accelerator on-an important lesson in accelerator control for driving a car. The rhythm is something like "turn the car and then hit the gas while passing the cones". Try to take actions far, far in advance. AlaskaFox's Guide to Gold: Speed through the first two turns, but slow down for the third. Ease off for the rest of the turns. It isn't as tough as tying your laces. IB-7 ------------------------------------------------- Fast Slalom 2 G/S/B: 0:24:000 / 0:24:300 / 0:26:300 Car: RUF RGT Track: Complex String Section Game Help: Now the test car's stability control system (which surpresses car spin) is turned off. It is now necessary to turn with the accelerator off and stabilize the car with the accelerator on much more carefully. By comparing against the previous test, you should see just how much cars now depend on technology. The key is to take actions far, far in advance to prevent car movements from becoming too large. AlaskaFox's Guide to Gold: Do the exact same as the last test except a small bit slower. IB-8 ---------------------------------------------------- International B Licence Final Exam G/S/B: 0:31:700 / 0:32:000 / 0:33:7000 Car: Honda NSX Type S-Zero Track: Apricot Hill Game Help: This is the most difficult stretch of Apricot Hill. You just graze the inside of the first high-speed left and control the car from its unstable attitude while intermittently applying brakes to enter the second left. Make sure you are able to keep solidly to the inside of the left corner. In the subsequent S turn section, watch for excess speed while rhythmically tracing the curbs. AlaskaFox's Guide to Gold: Keep to the right of the track. As you start to turn in for the corner, ease off the gas. Slow down for the second corner, and use the curbs to get through the final few corners. Congratulations! International-B Licence Acquired. Though that was tough?, now you better try it in the game. Reading it was hard, but doing is tougher. =---------------------------------= =- International A Licence -= =---------------------------------= Search Field: iv-d IA-1 ---------------------------------------- Fast Complex Corners 1 G/S/B: 0:40:000 / 0:40:700 / 0:42:500 Car: Mitsubishi Lancer Evolution VI Rally Car Track: Tokyo R246 Game Help: This is a technical section in the middle of Tokyo Route 246. Take the first left by lightly letting up on the gas. Take the right corner at the top of the hill by braking just before starting to climb the hill. It is a blind corner, so be sure to remember the point when to start turning. If you think of this as one large corner, you will be able to drive through it quickly. AlaskaFox's Guide to Gold: Go wide for the first corner and use the kerb as you cut into the corner. Keep pumping the accelerator to keep a constant speed around the corner. Take a straight line through the next two corners and set yourself up on the left for the straight. At the top of the hill, slam on the brakes as you turn. Use the kerb, then go wide for the next corner. Again, for the last corner, pump the accelerator to keep a constant speed. IA-2 --------------------------------------------- Fast Complex Corners 2 G/S/B: 0:15:700 / 0:15:900 / 0:16:400 Car: Spoon S2000 Track: Trial Mountain Game Help: This is the last fast chicane on Trial Mountain. Basically you should be able to take it at full throttle. The rhythm going from the first left to cutting right is important. After riding up onto the left curb, you must turn right immediately or risk crashing into the wall on exit. Riding up too far on the high curb on the right side will make the car jump, so try to graze it just barely. AlaskaFox's Guide to Gold: Stay to the right for the straight, and cut into the corner, coming out of it, keep to the right again and the next two corners should be easy. But beware of the second of the two, don't jerk the car around or you'll risk spinning. IA-3 ---------------------------------------------- Fast Complex Corners 3 G/S/B: 0:23:400 / 0:23:800 / 0:25:000 Car: Subaru Impreza Rally Car Prototype Track: Deep Forest Game Help: This is the same track as in B-7. YOur car has more power this time, requiring more accurate steering and rhythmical accelerator control. In the corner that turns broadly to the right after leaving the first tunnel, inadvertantly hitting the gas too early will cause the car to fly off to the outside, so you must wait patiently for the point to go to full throttle. AlaskaFox's Guide to Gold: Use the inside line for the first two corners. Take the third wide, but cut in gradually to make it through in time. IA-4 ------------------------------------------------ Braking and Cornering 3 G/S/B: 0:32:200 / 0:32:400 / 0:34:400 Car: Honda Castrol Mugen NSX GT Car Track: Tokyo R246 Game Help: This section is from the latter half of Tokyo Route 246. In the braking into corner number 1, it is important to find the optimal braking start point that lets you turn into the corner the instant that braking ends. Excessive speed must be avoided at all costs. The S-curve surrounded by fences after the tree lined boulevard also require care in braking solidly before entering and accelerating while leaving. AlaskaFox's Guide to Gold: Keep to the left of the straight. When you reach the grind-strip, start braking. Take the second corner out wide, and brake around the same position again. IA-5 ---------------------------------------------------- Corkscrew G/S/B: 0:23:900 / 0:23:300 / 0:25:000 Car: Dodge Viper GTS Track: Tokyo R246 Game Help: This is the famous corkscrew curve at Laguna Seca. The downhill stretch before the corner makes the brakes less effective, so early braking is required. Finding the best line is difficult, so check out the demo. The left corner after the corkscrew lies after a steep downhill and has a shallow bank, so watch for unusual car movement AlaskaFox's Guide to Gold: Drive up the hill and go towards the tyre marks. Brake just as you start to come down the hill. Move over a little to the left in preperation for the upcoming turn. Take the kerb route, and take the final turn out wide. IA-6 ------------------------------------------------------ Fast Complex Corners 5 G/S/B: 0:20:100 / 0:20:400 / 0:21:300 Car: Pagini Zonda Z12 Track: Rome Circuit Game Help: This section is in the latte half of the Rome Circuit. These blind S-curves go left-right-left. The back straightaway awaiting afterward is quite long, so think about a line that gives the highest priority to exit speed. The last right corner can definantly be taken at full throttle. It is very important to avoid trying too hard at the exit of the first left corner. AlaskaFox's Guide to Gold: Go wide for the first two bends, and take the inside route for the third. Slow a bit for the first, brake, and slow....Simple. IA-7 ------------------------------------------------------- Undulating Corners G/S/B: 0:46:000 / 0:46:600 / 0:49:500 Car: Nissan Skyline GT-R V-Spec II Track: Complex String Section Game Help: Negotiate the consecutive high-speed S curves while going over hills in the final section of the Complex String track. The track is designed so that turning alternates between the hilltops and valleys, so look out for major changes in steering response depending on weight shifts. Coming out well from the last hairpin turn is most important for shortening your time. AlaskaFox's Guide to Gold: Take the right turn slowly and on the inside. These are just small corners, so take your time. The final corner is a hairpin - beware! IA-8 -------------------------------------------------------- Interantional-A Licence Final Exam G/S/B: 1:08:500 / 1:10:000 / 1:12:500 Car: Nissan Mine's Skyline GT-R V-Spec Track: Complex String Section Game Help: This is a reverse direction run over the constant-radius circular slalom track at Complex String. The radii of the circles get progressively smaller, so focus on controlling your speed to match the turn radius while avoiding understeer. If you lose your rhythm and swing too far outside, this results in a big time loss. This test is very difficult. AlaskaFox's Guide to Gold: Although it looks and sounds really hard, in fact it's not. A bronze or better should be achieved on your first go. The secret is to keep to the inside of the turns while mainatining a constant speed. Congartulations!(SIC) =---------------------------------= =- Special Licence -= =---------------------------------= Search Field: iv-e I haven't got this yet. If anyone wants to help, post strategies and advice and info on the exams. Credit will appear in the credit section. S-1 ------------------------------------- G/S/B: 1:40:500 / 1:41:300 / 1:44:500 Track: Apricot Hill Raceway S-2 ------------------------------------- G/S/B: 1:30:200 / 1:31:000 / 1:35:000 Track: Seattle Circuit II S-3 -------------------------------------- G/S/B: 1:52:200 / 1:53:000 / 1:58:000 Track: Trial Mountain Circuit S-4 --------------------------------------- G/S/B: 1:11:000 / 1:12:000 / 1:14:000 Track: Midfield Raceway S-5 ---------------------------------------- G/S/B: 1:58:900 / 2:00:000 / 2:05:000 Car: Toyota Sprinter Trueno GT-Apex Track: Special Stage Route 5 Wet S-6 ---------------------------------------- G/S/B: 1:16:800 / 1:18:000 /1:22:000 Car: Dodge Viper GTS-R Track: Laguna Seca Raceway S-7 ---------------------------------------- G/S/B: 2:10:000 / 2:12:000 / 2:19:000 Car: TVR Griffith 500 Track: Special Stage Route 11 S-8 ---------------------------------------- G/S/B: 1:31:000 / 1:32:000 / 1:35:000 Car: Toyota GT-One Track: Cote D'Azur =---------------------------------= =- Rally Licence -= =---------------------------------= Search Field: iv-f R-1 ------------------------------------------ Rally Driving Basics 1 G/S/B: 0:15:600 / 0@16:000 / 0:17:300 Car: Puegeot 206 Rally Car Track: Tahiti Circuit Game Help: This test uses corner number 1 of the Tahiti Circuit. The main straightaway is paved but watch out as it changes to dirt in corner number 1. After going into the dirt while braking, you will find much more sliding but stay calm and get used to the motion of the car. The steering reaction times become slower so be sure to turn the wheel earlier. AlaskaFox's Guide to Gold: Stay to the left, and then cut into and across the inside. Let off the accelerator a small bit. R-2 ---------------------------------------------- Rally Driving Basics 2 G/S/B: 0:29:200 / 0:29:800 / 0:31:800 Car: Toyota Corolla Rally Car Track: Smokey Mountain Game Help: This test uses the last section of Smokey Mountain. After the gradual uphill left corner, the section with the right-left-right turns one after another can be driven with steering turns made far, far in advance an exited in a straight line. If it goes well, they can be negotiated without ever letting up on the accelerator. AlaskaFox's Guide to Gold: Take the first corners quickly enough, but slow down for the last corner. Thats it, I'm afraid. R-3 ------------------------------------------------ Rally Driving Basics 3 G/S/B: 0:22:300 / 0:22:700 / 0:24:000 Car: Ford Escort Rally Car Track: Swiss Alps Rally Game Help: This is a S-Curve in the middle section of the Swiss Alps track. Try steering to the left while braking and once you graze the fence on the inside of the grassy area, turn to the right at full throttle. Take the gradual right corner just before reaching the back straightaway in "out-in- out" style by turning the wheel as little as possible. The key to driving here is to cut boldly across the grass areas. AlaskaFox's Guide to Gold: Take the first corner pretty tight so you can take the second one wide. Make sure not to hit the fence as doing so will mean failure. R-4 ---------------------------------------------------- Practical Rally Driving 1 G/S/B: 0:22:400 / 0:22:800 / 0:24:300 Car: Toyota Celica Rally Car Track: Tahiti Cicruit Game Help: Here are three connected corners in the last stretch of the Tahiti Circuit. Always brake and steer well in advance to turn the car and trace the shortest path while drifting. The key lies in grasping the relationship between speed and sliding. Excess speed that pushes you too far on the outside will make entering the next corner difficult and lead to time losses. AlaskaFox's Guide to Gold: Take all the corners wide and make sure to use the brake if you're going out. R-5 ------------------------------------------------------ Practical Rally Driving 2 G/S/B: 0:26:850 / 0:27:300 / 0:29:800 Car: Mitsubishi Lancer Evolution VI Rally Car Track: Swiss Alps Game Help: This is a difficult section in the final stretch of the Swiss Alps, requiring turn braking in hairpin turns. With full brakes on, just barely graze the fence on the right and when your speed drops low enough, cut back to the left. Taking this corner with a small, compact turn is most important. Drifting too broadly in the final corner will not let you build up speed so try to come out straight. AlaskaFox's Guide to Gold: Brake sharply as you approach the first corner to make sure you can take the second corner well. Take the inside line and then take the final long turn on the inside also. R-6 ------------------------------------------------ Drifting Techniques 1 G/S/B: 0:29:400 / 0:30:000 / 0:31:800 Car:Delta HF Integrate Rally Car Track: Taihiti Maze Game Help: These are four consecutive hairpin turns in the last stretch of the Tahiti Maze. The key to drifting in a tight turn is to use braking and steering to create an opportunity and instantly cause a tail slide by hitting the gas. Thereafter, maintain the car's attitude with steering and accelerator control. If you keep on the countersteer even further, you will get dumped to the outside when exiting. AlaskaFox's Guide to Gold: This test is all about drifting. There are many tried and tested ways to drift, so try which ever you feel suits you best. These ways can be found on the drifting school on gamefaqs GT3 Message Board. R-7 ------------------------------------------------- Drifting Techniques 2 G/S/B: 0:22:400 / 0:22:800 / 0:24:600 Car: Subaru Impreza Rally Car Prototype Track: Tahiti Maze Game Help: These are three consecutive downhill hairpin turns on the last half of Tahiti Maze II. The basics are the same as in Test R-6, but the downhill makes the car more susceptible to sliding, so try to avoid excessive drift angles. Try to find the point where to hit the brakes so that you just barely graze the inside. AlaskaFox's Guide to Gold: You can take the first corner at full speed, but slow down more than in R-6 for the other turns. R-8 ---------------------------------------------------- Rally Licence Final Exam G/S/B: 1:58:700 / 2:00:000 / 2:08:000 Car: Mitsubishi Lancer Evolution VII Rally Car Prototype Track: Tahiti Maze Game Help: One lap around the Tahiti Maze in the latest rally car prototype version of the Lancer Evolution. In the section with consecutive hairpin turns, try tracing the shortest line with a drifting technique that clips corners right in front of your nose. In the section with consecutive small corners in the middle stretch, it is easy to spin out, so avoid drifting too daringly. Drive the paved road at the end as carefully as the circuit. AlaskaFox's Guide to Gold: Use everything you learned in previous exams! Take all the corners wide by using the brake when drifting to keep away from the walls. Congratualtions! [INSERT HUMOUROUS MESSAGE HERE!!] -=================================================- -= SIMULATION RACES =- -=================================================- Index Number: v =---------------------------------= =- Beginner League -= =---------------------------------= Search Field: v-a ---------- Sunday Cup ---------- Licence Required: -None Courses: -Super Speedway - 3 Laps -Mid-Field Raceway - 2 Laps -Trial Mounatin - 2 Laps Prize Car: -Toyota Sprinter Trueno GT-Apex (AE86 Type I,J) Money Prizes: -1st: 1000 -2nd: 900 -3rd: 800 -4th: 700 -5th: 600 -6th: 500 Regulations/Limitations: -None ----------- Clubman Cup ----------- Licence Required: -None Courses: -Rome Circuit - 2 Laps -Special Stage R5 - 2 Laps -Deep Forest Raceway - 2 Laps Prize Car: -Mazda MX-5 Roadster Money Prizes: -1st: 1000 -2nd: 900 -3rd: 800 -4th: 700 -5th: 600 -6th: 500 Regulations/Limitations: -None ------------ FF Challenge ------------ Licence Required: -None Courses: -Deep Forest Raceway - 2 Laps -Special Stage R5 - 2 Laps -Rome Circuit - 2 Laps Prize Car: -Toyota Vitz RS 1.5(J) Money Prizes: -1st: 1500 -2nd: 1000 -3rd: 800 -4th: 700 -5th: 600 -6th: 500 Regulations/Limitations: -FF Engined Vehicles Only ------------ FR Challenge ------------ Licence Required: -None Courses: -Grand Valley Speedway - 2 Laps -Special Stage R5 - 2 Laps -Apricot Hill Raceway II - 2 Laps Prize Car: -Nissan Silvia K's (S13 1800cc, J) Money Prizes: -1st: 1500 -2nd: 1000 -3rd: 800 -4th: 700 -5th: 600 -6th: 500 Regulations/Limitations: -FR Engined Vehicles Only ------------ MR Challenge ------------ Licence Required: -None Courses: -Trial Mountain - 2 Laps -Deep Forest Raceway II - 2 Laps -Apricot Hill Raceway - 2 Laps Prize Car: -Toyota MR-S Edition (J) Money Prizes: -1st: 2000 -2nd: 1500 -3rd: 1000 -4th: 500 -5th: 400 -6th: 300 Regulations/Limitations: -MR Engined Vehicles Only ------------ 4WD Challenge ------------ Licence Required: -None Courses: -Deep Forest Raceway - 2 Laps -Mid-Field Raceway - 2 Laps -Special Stage R11 - 2 Laps Prize Car: -Alto Works Suzuki Sports Limited(J) Money Prizes: -1st: 2000 -2nd: 1500 -3rd: 1000 -4th: 500 -5th: 400 -6th: 300 Regulations/Limitations: -4WD Engined Vehicles Only -------------------------- Lightweight Sports Car Cup -------------------------- Licence Required: -None Courses: -Trial Mountain - 2 Laps -Super Speedway - 2 Laps -Laguna Seca Raceway - 2 Laps Prize Car: -Mini-Cooper 1.3i Money Prizes: -1st: 2000 -2nd: 1000 -3rd: 500 -4th: 400 -5th: 300 -6th: 200 Regulations/Limitations: -Daihatsu Mira Tr-XX Avanzato R(J), -Alto works Suzuki Sports Limited(J), -Mini Cooper 1.3i -only ---------------------------------- Stars & Stripes Grand Championship ---------------------------------- Licence Required: -None Courses: -Seattle Circuit - 2 Laps -Super Speedway - 4 Laps -Laguna Seca Raceway - 2 Laps -Seattle Circuit II - 2 Laps Prize Car: -Chevrolet Camaro SS Money Prizes: -1st: 3500 -2nd: 1000 -3rd: 500 -4th: 400 -5th: 300 -6th: 200 Regulations/Limitations: -Acura CL 3.2 Type S, -Acura NSX, -Acura Integra Type R, -Chevrolet Corvette Grand Sport, -Chevrolet Camaro Z28, -Chevrolet Corvette Z06, -Chevrolet Camaro SS, -Chevrolet Camaro Race car, -Chevrolet Corvette C5R, -Chrysler PT Cruiser, -Dodge Viper GTSR Concept, -Dodge Viper GTS-R Team Oreca, -Dodge Viper GTS, -Ford Focus Rally car, -Ford Escort Rally car, -Ford Mustang SVT Cobra R, -Ford GT40 Racecar, -Ford GT40, -Panoz Esperante GTR-1, -Shelby Cobra -only --------------------- Spider & Roadster Cup --------------------- Licence Required: -None Courses: -Deep Forest Raceway - 2 Laps