The Incredible Hulk Ultimate Destruction FAQ. by AchtungNight (DougElder21@yahoo.com) Hello everyone. This is AchtungNight, bringing you the much-awaited FAQ for a (in my opinion) great freeroam game based on a totally excellent comic series. Seriously this game is a better freeroam game than any other on the console market today. Where else can you more easily create mass panic than in this game? Your mere presence on the streets causes people to scream, swerve their vehicles into walls or pedestrians, and every move you make causes a cacophony of sirens, alarms, and smashy goodness. No cops getting too close or stupid balloon-losing kids to worry about here either. And it's got great sounds, music, and graphics. Not only that, once you've finished the game, you can replay the story all over again with all the moves you've unlocked in the first round available. What other free-roam game lets you do that? :) The game is good for your stress, and just fun. But enough about that, let's get to the FAQ. :) Disclaimer/Acknowledgements: This FAQ is by no means complete and never will be- if you have hints and tips please send them to me at DougElder21@yahoo.com and they will be added! This FAQ is copyright Doug Elder, 2005, and may only be used and posted online with permission of the author. It is not official. Currently it can be found at GameFAQs.com, Neoseeker, 1up.com, & CheatCodeCentral. It may be found at other sites too (pending their inquiry and author permission). Incredible Hulk the game and comic book is copyright Playstation2, Marvel Entertainment, Sierra, Vivendi Universal, and Radical Entertainment THQ. Respect to them and thanks for making a great game/comic! Special Thanks also to CJayC for maintaining GameFaqs, the best resource I've found for video game help on the Web. Thanks to Jer, Joel, and all those at the Incredible Hulk Ultimate Destruction message board on GameFAQs for their assistance in my playing the game (and writing this FAQ). Thanks to my friends Benito, Shap, Tricia, and Lisa for their help writing this and experiencing it with me, especially in the cheering department. :) Thanks finally to you, the reader, for checking this FAQ out. Hope it helps you to complete the game. Version History: 0.1 9/7/2005 FAQ Submitted. Includes overview, challenges, and opening story missions (up to Lightning Strike). More coming soon. 0.25 9/10/2005 Corrected some errors, including the date this FAQ was posted. :) I have now updated the walkthru through to the end of Chapter 2. Will work on Chapter 3 tomorrow. Enjoy! 0.5 9/11/2005 Walkthru completed up to Bird in the Hand. I also added discussion of some new moves I missed from Chapter 2, sorry about that. More will soon arrive. 1.0 913/2005 Walkthru complete. Hope my tips help everyone who reads them. If you have more they will be added- please send them in. 1.01 9/16/2005 Added a tip for the Mercy battle. Thanks to Nick Jaragosky. 1.3 5/25/2008 Added challenge tips from Jimmy the Cannon. Thanks, friend. Contents: 1. Game Overview. 2. Basic Controls. 3. The Cast. 4. Item and Hulk Move List. 5. Challenge Missions. 6. Story Missions. 7. Closing Thoughts. This FAQ Contains SPOILERS!!! 1. Game Overview. Meet Dr. Bruce Banner, a man on the edge. A brilliant scientific mind, a highly intelligent nuclear physicist. Also a frightened man, a hunted man, a man who no one in their right mind wants to upset. Because when he gets angry, he becomes a green giant, an unstoppable menace, the strongest physical force there is- The Incredible Hulk! This game is the story of one of Dr. Banner's adventures as he searches for a cure for his condition while continuing to try to survive in a fearful world. With the might of the US Army and a few nasty villains arrayed against him, this is never an easy task. To make things worse, a mysterious entity known as the Devil Hulk has suddenly taken up residence in Banner's mind, and is compelling him to increasingly more dementia and destruction. Banner's object in this game is to build a machine that can help rid him of the Devil Hulk, while dealing with the military and other forces out to capture/kill him. Good luck! 2. Basic Controls. This FAQ was written for the Playstation 2 game version on the Easy difficulty setting. On harder settings, you will take more damage from enemy attacks and deal out less. Enemies also get more numerous, smarter, and tougher. If you feel like challenging greater difficulties, good luck! Controls here are pretty basic. Move, grab stuff, smash. I will go more in depth in the Move List, but here are a few special notes: - The Main Menu. Use it, love it. All your basic things are here. You can view it when you start the game or anytime by going into the church. Of note are the Mission Lists, Hint Lists, Story Recaps, and Blonsky Files (which provide additional insights into the minds of your foes and their plans). Also check out the Buy Menu to purchase new moves whenever you can. And of course Save often! :) - The Pause Menu. This is also useful, particularly the Map and Move Gallery features. One enables you to see where you are at all times and the location of enemies and objectives. The other can remind you of fun ways in which to pound your enemies. Great fun! :) Note that saving in this menu will automatically return you to the Church at mid-strength whenever you load that save. - Movement. You have many ways in which to move. Walk, run, climb, and jump around like a flea. All are fun and fast. Take note that your momentum while running and jumping will often do lots of damage to your surroundings. Buildings and the ground crack, trees shed their leaves, people fall over, and cars and other objects are smashed and bulldozed aside. Great fun. Jumping is by far the best way to move around- just steer with the movement stick to cover great distances and jump again and again as you hit the ground to maintain speed. You can jump off walls, buildings and vehicles. Also take note that you automatically jump out of water whenever you fall in. Hulk ain't exactly a good swimmer. :( Running is a close second, especially since you can run up walls indefinitely. Have fun with it! - Grab button. Grab stuff whenever possible, it's part of what makes the game so much fun. You can open up two additional ways of moving just by grabbing stuff- ground-surf on a Hulk Shield or hang glide using a giant gorilla balloon! Grabbed objects also make great projectiles, clubs, and weapons of all sorts. More on this later. - Charge Moves. Hold down a button and release when Hulk is fully glowing to do a Charge Move. These will often give you more damage to your smashes and height to your jumps. Fun Fun. Also the key to completing many levels. - Select button. This will make Hulk let loose a roar whenever you are standing still and not holding a club. Great for reminding foes of your supremacy, not to mention the general populace. Other than that, it has no real use in gameplay. - Critical Mass. This state is entered when the Hulk amasses more life than his meter can hold or when he is a mere one ot two hits away from death (Adrenaline Rush). In this state your moves all do more damage, plus you can use special Critical Mass Moves (covered below). Get into it quite often and use it! Note- using said Critical Mass Moves will consume your Critical Mass energy, possibly dropping you out of Critical Mass. Getting hurt can also knock you out of it. But you just need a little CM energy to do the moves, so do them quickly once you can if it's necessary. - Cheat Codes. These can be entered from the Main Menu's Extras section and viewed in the Hints section. Use them to give yourself access to alternate costumes, extra life and damage, more smash points, and other cool things. Fun. 3. The Cast. Good Guys: - Bruce Banner/The Hulk: This is you. A genius scientist with a serious temper problem. A giant green man with immense physical powers. A tortured mind wreaking out his rage on a fearful populace. An unstoppable physical force who is only growing more dangerous. A nightmare controllable only by hypnotic suggestion. A load of fun to become. - Dr. Leonard Samson: Your one real friend in this game. A scientist like Banner, he has fashioned a machine that gives the Hulk hypnotic suggestions, enabling him to carry out missions more complex than just run-and-smash. Voiced by Cam Clarke. A useful ally. The Bad Guys and Others: - General Thaddeus "Thunderbolt" Ross: Not really a bad guy per se, more a guy caught in an impossible situation and determined to triumph despite the odds. Kinda like Bruce Banner himself. :) Ross is in command of all the military forces assigned to stopping the Hulk's rampages, mostly US Army but some Air Force as well. He is in charge of Branson Military Base and has quite a lot of men and machines at his disposal. His reasons for hating the Hulk range from a patriotic duty to serve his country by ridding it of the only force mightier than the military to a desire to prevent Dr. Banner from hooking up with his beautiful daughter. Not a very nice person, but fun to be around. Cam Clarke also voices this guy. - Emil Blonsky/The Abomination: This is the game's real bad guy. The government official who along with General Ross directs The Division, an organization dedicated to the study and neutralization of mutant threats, Blonsky is obsessed with learning more about the Hulk's power for reasons unknown. As the game progresses, Blonsky gains some measure of Hulk abilities himself and becomes the Abomination, a bigger and smarter version of the Hulk. Your battles with him will be legendary. Voiced by Ron Perlman. - Mercy: Blonsky's bodyguard/unrequited lover. A Gamma mutant who is under Division control thanks to bionic implants. Her powers include telekinesis, teleportation, and mind-blasting. Voiced by Vanessa Marshall. - Devil Hulk: This is another serious threat to the Hulk. A sinister being taking shape in Bruce Banner's mind, the Devil Hulk is compelling the Hulk to create increasingly more destruction and chaos. It is only a matter of time before Banner will be unable to keep control and become the Devil Hulk forever. Acquiring the means to defeat this monster is your objective for most of the game. Richard Moll provides the voice. By the way, the Devil Hulk is very much like a Goroistro Demon from Advanced Dungeons and Dragons. Check out the AD&D Monster Manuals for more information on these things. - Random Pedestrians: Civilians for the Hulk to pound and grab. Usually found running around screaming in the levels. Go after them to create chaos. - Ground Vehicles: Range from basic cars and trucks to military trucks, ambulances, and buses. Most can be weaponized into Steel Fists gloves or Hulk Shields in the case of larger vehicles. Great for use as projectiles too. - The Police: Responsible for maintaining law and order in the city of the game. Seriously outmatched by the Hulk. You will only see them outside their cars in early levels, and even then their pistols are no threat to you at all. So have fun going after them. Eat your heart out, GTA main characters. :) - Division Soldiers: These are your basic enemy in early levels and throughout the game. Some have machine guns, some have missile launchers. All are not that much of a threat. Just dodge their fire and pound them down. - Tanks: Okay, now we're facing some more serious enemies. Four types of these will be after you. First is the Bradley, which is a fast moving vehicle with a missile launcher and a machine gun. Not much to worry about, except in early levels. Like all tanks, this vehicle can knock you back by charging into you (this is annoying, but not damaging). Next up is the Abrams, which is much slower than the Bradley but has a far more powerful cannon and machine gun. Take note that these are also more heavily armored, requiring you to find ways to punch harder to damage them. Charge up your attacks, grab and throw objects, put on steel fists, or use clubs. Next to appear is the MRLS (Multiple Rocket Launcher System), a tank that fires several guided missiles. These are lightly armored, but their missiles can inflict serious hurt. Note that their launchers can be weaponized for use by the Hulk after the vehicle is smashed. Finally there is the double-barrelled tank, a vehicle I'm not sure exists in the real world. As far as arms go, this tank has only a powerful cannon, but is very heavily armored and will plague you in later levels of the game. For lack of another name, I'm going to call it the Howitzer. - Aircraft: These are highly manueveroable and hard to hit, and their missiles pack quite a sting. Most also have less damaging machine guns. First to appear are the unarmed Huey transport helicopters, which carry soldiers and other objects. Next up is the armed Comanche, which will be after Hulk with missiles and guns. These usually appear in swarms. Finally there is the Falcon Strike Fighter, a highly acrobatic hoverjet with the same armaments as the Comanche. These will appear in pairs in later levels and in swarms in the final missions. - Hulkbusters: These giant mechs are used by Division Soldiers to become powerful enough to fight Hulk one-or-one. Or rather, try to fight him one-on-one. :) Most are armed with a machine gun and missiles as well as their fists. All can charge their attacks and the smaller ones can fly and maneuver almost as well as an aircraft. There are five types of Hulkbusters to worry about- Infantry (basic type, come after you singly, in pairs, or in swarms), Combat Wardens (elite Infantry unit that you will deal with in a couple missions), Capture Wardens (punching-only mechs that will also be after you in a couple missions whose attacks can do serious damage to Hulk), Destroyers (three-story mechs that are basically heavier versions of the Infantry units), and Titans (the biggest of all, these Hulkbusters are boss enemies that can inflict real pain- more on them later). Your basic enemies later on in the game. 4. Item and Hulk Move List. Herein I will cover all the things Hulk can pick up in the game to enhance his power and all the ways in which he can pound his foes. Have fun. First a few basic combat tips: - Stay on the move. Constantly run and jump around foes to dodge their attacks and throw them off balance. It is the key to survival. - Charge your moves for maximum effect. You can charge even while jumping or moving. - Maintain a high power level. The green bar in the top left corner represents Hulk's power. Power is life. You can get more of it by grabbing Green Orbs. The bigger the orb, the more the power. Look for these in high places, alleys, or just scattered around. You can also smash foes to get them- the bigger the enemy the more you get when they're defeated. Get enough power and you enter Critical Mass, and Hulk becomes a serious threat. :) Power will also regenerate up to a medium level if the Hulk can avoid taking damage for a short time. - Amass lots of Smash Points and use them. You get Smash Points for hurting any smashable object in the game. Get all you can. They can be used to buy moves in the Main Menu and for bragging rights. The most Smash Points come from grabbing collectibles and completing missions. - Combo enemies. This should go without saying. Why hit an enemy just once when the more hits the more damage? Use your basic attacks to inflict all kinds of damage and see how many combos, crushers, and uppercuts you can find. - Grab enemies. Do this a lot. It is the best way to inflict serious hurt. Note that with human size foes you can also use your basic attack buttons to flick them away or set them down nice and easy with a pat on the head. :) - Use explosions to damage several foes at once. This includes explosions from enemy missiles and thrown objects like vehicles and fuel barrels. Fun! - Weaponize, weaponize, weaponize! Practically any object can be picked up and thrown at foes for serious damage. Dumpsters, fuel tanks, barrels, crates, water towers, and most rocks make great projectiels or two-handed clubs. You can also pick up vehicles and turn them into Steel Fists or Hulk Shields, use poles and trees as clubs, throw clubs at enemies like javelins, and retool wrecking balls and enemy missile launchers into weapons you can use. A great way to turn the tide of battle in your favor. Now for the items: Green Orbs- These are life. Grab them as needed. Smashing foes will always give you lots of them, and so will smashing ambulances in city areas. Yellow Orbs- These give you bonus smash points. Look for them in enclosed, high, or hard to reach areas. You can also find them in the rubble of destroyed buildings. Each only appears once. Hint Markers- These green question marks will add hints to your Main Menu and give you basic tips on the game. Take note of them. Finding all 61 will give you a 50,000 Smash Point bonus. I have not done that myself and I am not going to take the time to list all Hint Marker locations herein. If you're looking for them, though, rooftops, alleys, edges of the maps, and any open area are where they usually turn up. Jump Markers- These let Hulk warp to different areas around the map, useful to flee and regroup as well as get close to an objective without a long and possibly painful trip. 14 exist in the game- 8 on the City Map, 4 in the Badlands, and two more at your Hideout at the Church. These markers appear as green circles when activated and yellow circles if not activated yet (just touch one to activate it for use in the remainder of the game). Comic Books- Represented by a green C in a circle icon. These will give bonus Smash Points or unlock special features like Cheat Codes and Game Art/Movies viewable from the Main Menu. Each appears once, 60 are in the game total. I'm not going to list them either, YuGiOhFm2002 and YuGiOhAngel have already written an excellent FAQ for that and I would rather plug their work. Check it out. :) And now the Moves. Note, these are all the combo moves. I've already covered basic attacks and grabs. Not all moves are listed herein. Let's go: Explosive Triple- This move is one of the special combos available from the start besides basic attacks and grabs. Use it by hitting your basic attack button three times. Hammer- Your basic special attack. Smash your foes hard. Left Uppercut, Right Uppercut, Two-Fisted Smash, Tank Crusher, Copter Crusher, Slam Dunk, Hulkbuster Crusher, Demolition Knee, Drop Kick, etc.- Experiment with certain button combinations to find and use all these moves. All are fun. Air Strike- Whack enemies with an attack while in the air. Can be yhe opening move for Air Combos. The following moves can be purchased with Smash Points from the Main Menu (note, not all are available at the beginning of the game. Play through Story Missions to unlock them. Note also that some moves must be purchased prior to purchasing their upgrades and that many moves have tutorials available which you should use to get to know them. Enjoy.): Savage Banner- A different skin for Hulk, available for laughs. Steel Fists- A weaponization move. Rip a car or other small vehicle in two and use the halves as boxing gloves for improved punching power. Air conditioners can also be used with this move. This is the key to damaging armored tanks with basic punches. About the only downside to this move is that you can't grab more stuff while holding Steel Fists. So throw them away (preferably towards an enemy) if you want to pick something else up. Dashing Straight- Punch while running. Great for smacking just about anything out of Hulk's way. Air Recovery- A very important ability. You can jump in the air when hit by a missile or other powerful attack, flip, and instantly land back on your feet ready to strike back. Very useful against all foes. Running Grab- Grab stuff while running without slowing down. Great for weaponizing on the move. Get this early and use it often. Ground Smash- This move will let Hulk pound the ground to toss foes about and injure them. Great to use when you're standing on top of a tank or need to clear the area around you. Upgrades include the Air Ground Slam (slam down from a jump onto a foe for more damage) and Dashing Ground Slam (dash into an enemy and slam them for even more damage). Backhand- A combo that delivers a Pimp-Slap to an enemy. Fun and damaging. Punt Kick- Kick a field goal with an enemy as the ball. Great for getting foes away from you. Especially useful on Hulkbusters and tanks. Sonic Clap- Another useful area-clearing move. Damage all enemies in the immediate area around you. Upgrades include the Dashing Sonic Clap (clap while moving) and Air Sonic Clap (clap while in the air). Air Stomp- Jump up and smash whatever lies beneath you. Useful in early missions for clearing areas and hurting lightly armored vehicles. Not much use later unfortunately. Smash Express- Grab any object that takes two hands to carry, run, and slam it into an enemy. This move is good for damaging Hulkbusters, tanks, and bosses. Double Fist Toss- Throw stuff while running. Important technique to master. Learn early and use often to hurt your foes. Critical Atomic Slam- The basic Critical Slam is available to you when in Critical Mass from the beginning of the game. This move gives it added range and power. This move will basically inflict serious damage to an enemy. An upgrade for it is the Air Critical Atomic Slam, which will add more damage to the attack when you hit an enemy with it from above. Very cool. :) Slam Kick- Follow up a slam from a two-handed object with a punishing kick. Great move for damaging Bosses, tanks, and Hulkbusters. Shield- Another weaponization move. Turn any bus, truck, ambulance, or smashed-up tank body into a large shield that Hulk can use to block attacks. Hulk will automatically use the shield to deflect any incoming attack when he is walking or standing still. When running he will deflect attacks from the front only. This is the best weaponization in the game IMO. Use it often to shield yourself while closing in on an enemy to pound them hard. Note that the shield itself can also be used as a weapon- it will work the same as any two-handed object for moves like the Slam Kick and Smash Express. You can also throw it and it will return to you like a boomerang- a great technique for damaging foes at a distance. Upgrades for this move include Shield Grind, which you can use to turn your shield into a ground surfboard for travel across rough terrain at high speed, and Shield Grind Kick, which lets you kick said surfboard into an enemy for heavy damage. An all-around great technique. Shockwave Smash- This move lets Hulk pound the ground to release a shockwave in a line, damaging any foes in its path. Great for use against tanks, though any flying or two-legged foe will dodge it easily. You can upgrade this move to release additional more powerful waves with the Shockwave Smash Repeater and Super Shockwave Smash purchases. Air Dash- Leap forward while in midair to cover more ground and dodge enemy attacks. Very important and useful technique to master. Upgrades include the Super Air Dash, which adds speed and distance, the Double Air Dash, which lets you dash twice per jump instead of once, and the Double Super Air Dash, which adds speed and distance to your air dashes once again. Tornado Uppercut- This move will damage an enemy and fling them high in the air. A great way to set up an air combo. Tornado Frenzy- This is a very cool air combo move. Use it to heavily damage all flying foes. Rapid Punch Burst- Inflict a ton of damage on a single enemy with several quick punches. Great for use against bosses and Hulkbusters. A very fun move. Critical Thunderclap- A powerful Sonic Clap that will damage everything on the screen. You must be in Critical Mass to use this move. Great against bosses and swarms of foes. An upgrade is the Air Critical Thunderclap which does even more damage and is great against large numbers of aircraft (jump into the air and clap to do this move). Power Surge- Increases your life bar. Three levels can be purchased. Club Smash- This move will allow you to execute some punishing swings with a club. Great for damaging foes. Note- objects that can be used as clubs include trees, poles, lampposts, girders, antennas, oil pumps, and (my favorite) tank turrets. Using a club already ups your fists' damage potential, but this move will let you do a special strike with one- which is nice. Rising Upper- Another great way to smack foes into the air and combo them. Fun. Missile Punchback- Turn enemy missiles back at them with a well-timed punch. Fun and great against MRLS and aircraft. Headbutt- Another punishing combo move. Air Enemy Grapple- Grab foes in the air. A great move against Hulkbusters and the key to setting up powerful combos. Spear Impale- Charge a foe with a club and impale him on the end of it. Great for inflicting some serious damage on tough foes. Not sure what pierces the enemy when used with tank turrets. One note- you don't need this ability to use clubs like spears. Just hold down the throw button when you have one and you can throw your club like a spear at an enemy. This move just allows you to keep the club in your hands when spearing someone with it. Useful, no? :) Dashing Uppercut- Yet another way to knock foes into the air and damage them as a setup for an air combo. Getting any ideas here? Bowling- A very cool weaponization move. Grab any large round object, weaponize it, and roll the result to heavily damage and knock aside lines of objects or foes. Big round rocks and giant ball or hamburger signs can be used in this manner. Cyclone Skyjack- The best way to take out an aircraft, this move lets you grab one in midair and use your weight to force it to make a sudden crash-landing. Fun as heck. Gamma Quake- Grab an enemy and slam them down hard. Cool move. Elbow Drop- Drop off a wall with an extended elbow to smash the ground hard. The more height, the more damage. A classic wrestling move and a good move here. Floor Kick- Kick an enemy while they're prone on the ground. Great for combos. Critical Mass Surge- Increases the amount of Critical Mass power Hulk can hold. Two levels available. Very helpful for extending your power and life. Super Air Strike- Upgrades your basic Air Strike with more height, speed, and damage. Hitchhike- Jump onto and grapple large foes (Destroyers and bosses like Titans and the Abomination) to unleash serious pain with grapple attacks. Not very useful, I found, since the enemy usually has some kind of counterattack ready to throw you off and hurt you bad. But use it if you like. Missile Catch- Catch incoming missiles and hurl them back at attackers. Another great way to smash aircraft or MRLS. You can even hurl the missile at a different foe than the one that shot it by targeting that foe. Charge fully to activate a homing missile- which is the best way to down highly manuevorable aircraft like Falcons. Hammer Toss- Grab a tank by the barrel and swing it around. Does heavy damage to other enemies that are close by. If you swing it around fast enough, you can even launch the tank at an enemy! Too bad tanks are so heavy you can't move while holding one or throw it at your foes with a single button toss like you can most objects. Note- this move can only be done with Bradley, Abrams, and Howitzer tanks. Missile Pack Weaponize- Use this move to turn an MRLS's missile launcher into your own personal rocket launcher. Smash the MRLS, grab its launcher, and weaponize! The missiles are great for hitting foes at long range, and fully charging an attack will make one homing. Very useful. Ball and Chain- This weaponization lets you grab the wrecking ball off a large crane and swing it around at your foes. Look for cranes near any construction site. The wrecking ball is probably your most damaging close-range weapon, so use it to pummel Hulkbusters and tanks. Air Spike- Slam a foe into the ground after an air combo with a volleyball move. Very damaging. Target Kick- Grab an aircraft and kick it toward the target of your choice as it spins into a crash. Very useful when battling aircraft swarms. Gamma Grinder- Like Gamma Quake, but used with large foes. Another punishing grapple attack. Critical Pain- The best Critical Mass attack. Does serious damage to a single foe and is the key to beating most bosses. Get in critical mass, get close to and target a foe, and execute this attack to give them a very bad pounding. Running Club Ram- Slam a foe with a club while running into them. Very damaging. Gamma Bomb- The best grapple move. Grab a Hulkbuster, jump into the air, and attack. You will slam them into the ground and use the resulting shockwaves to damage foes and jump up again to create more shockwaves, repeating effects. Hurts the foe you grabbed and foes close by, so useful as heck. Doing this move makes me wish Hulk could put on a leopard mask a la King from Tekken. Air Cannonball- Jump, then tuck and roll into an enemy for massive damage. Great range and power, but not as fun as air combos. 5. Challenge Missions. These missions are represented on the screen by orange stars and on the map by orange icons, an exclamation point for new ones and a star for ones you've completed. They are optional missions that give you smash points for completion which you can do any time during free roam. The better you do (faster time, more enemies defeated, etc) the more smash points you get. Challenges can be replayed as many times as you like, so you have many chances to practice and top your best performances. You can even win Bronze, Silver, and Gold medals for especially high scores. Note- not all challenges are available from the beginning of the game. Some require certain missions be completed or moves be purchased before they will appear. Check your in-game maps often for new ones, there will usually be more available after every chapter and some story missions. Challenges you can't do yet appear on the screen as gray stars. You can also replay all the challenges you've completed directly from the Main Menu. For ease of space, I will cover all the challenges here. City Challenges: Fast Mover 1, 2, 3, 4, 5, and 6- These are basic race-against-time minigames. Collect all the tokens as fast as you can, running and jumping to grab more. The tokens you must grab can be spotted on your minimap as green markers, and on the main screen they appear as red or blue balls. They must be grabbed in order- the blue ball is always the next one you must grab and the reds are for later. Grab all the tokens as quickly as you can- the faster your time the more Smash Points you will earn. The best tips I can give for these challenges are as follows- move fast and keep moving, always toward the next token. Grab the blue ones, and keep all the red ones you can in sight so you're set up in case one of them is next to turn blue. Keep in mind all the ways you can move- run, jump, climb, wall run, and air dash. Skillful use of all will be necessary. Each of these 6 challenges has a different amount of tokens to collect. Rooftop Jumping 1 and 2- These minigames are jumping challenges. You must get as far from the starting marker as you can, staying on rooftops only. If you touch the ground the challenge is over. Rooftop Jumping 2 lets you use Climb and Wall-Run, but Rooftop Jumping 1 is jumping-only. The more distance you cover, the better your score. Practice your jumping, and use the movement stick and air dashes to aim for rooftops- good luck with these. Batter Up!- This challenge gives you a club and you must use that club to swat soldiers who jump out of a Huey helicopter as far as you can. Charge your swings for extra power. The greater distance you hit the soldiers, the greater your score. My tips on this challenge- be quick and keep practicing. You have a time limit, so hit as many soldiers as you can within that time and keep trying to knock them farther and farther. Play ball! S.W.A.T.- This is like Batter Up!, only you're going for amount of soldiers hit, not distance. Four Hueys surround your rooftop and one to three soldiers will jump out of each in some random sequence. Hit as many as you can with your club within the time limit. The more you hit the better your score. Hulk Float! and Hulk Float Again!- These challenges involve hang gliding. You start out on a roof holding a giant gorilla balloon and must use said balloon to glide to the center of a ring of flares. Your score here seems to involve distance traveled, though I'm not sure. If you wall run, climb, or touch the ground, the challenge ends. If you're outside the ring of flares at that time, you fail the challenge. My tips here- charge your initial jump so you can get height and float farther, use your movement stick for steering around obstacles, and Air Dash when you want to attain more distance. These are pretty much impossible to complete without the Air Dash, I believe. Jimmy the Cannon adds: Your score is based on how close you are to the flare in the center of the circle when you land. I actually didn't need the Air Dash on this (didn't even think to use it) - A fully-charged jump from your starting point will easily get you the distance you need. I had to circle around the landing point a few times. Surf City- I hear Surf City is a swinging place that's lots of fun where there are two girls for every boy. :) This minigame involves Shield Grinding. You start out with a Shield in hand and must use that shield like a surfboard to move around on the map and collect as many blue ball tokens as you can within the time limit. Fun. You must have the Shield Grind move to do this challenge. Hulk's Rooftop! Hulk's!- This particularly fun challenge involves the Hulk's ability to be an immovable object. You are on a rooftop and you must stay on that rooftop while Missile Soldiers, Comanches, and Hulkbuster Infantry try to knock you off with attacks. The longer you stay on the rooftop, the better your score. My tips are: dodge a lot, keep moving, and beat up the Hulkbusters as they come in. Also use Missile Catch and Missile Punchback (if you have them) to knock back enemy missiles. Good luck. Urban Golf- You have a club and you must hit a large ball towards a flag. You must get it there using as few swings as possible. Keep practicing, and charge your swings for extra distance. Try not to bounce the ball off objects, the laws of physics do not work in your favor here. Fore! House of Cars- Grab a car, run up a building, and put the car on the roof. Repeat as often as you can within the time limit. The more cars you can get up the building, the better your score. Mastery of Running Grab, wall running, and jumping will help you here. Kick The Can- Get the car to the circle of flares as quickly as possible by smacking it around. You are not allowed to carry the car. This is a difficult mission- charge your slaps for distance and try not to bounce the car off obstacles. Don't worry about destroying the car, it's impossible. When the seriously banged-up piece of junk enters the circle, you win. Jimmy the Cannon adds: The Punt Kick is VERY useful for this - if you nail a fully-charged punt kick off the rooftop you start on, it sends the car very, very far. It's probably not best to rely solely on this, though, as it doesn't go nearly as far when you start hitting buildings. Hulk Smash City!- Smash as much stuff as you can within the time limit. The more objects you smash, the bigger your score. Use your momentum to destroy things here- go after trees, vehicles, and lampposts. Pick up objects and throw them at other objects. Totally destroy every object you can for the most points. Note- this is the one combat challenge where I don't recommend you weaponize. It doesn't give you any points to destroy an object by doing so. So you're better off just using your fists. Or if you want, grab a club for extra damage. Bowling and Wrecking Balls may also be useful. Whatever you do, just smash, smash, and keep smashing. :) Smashing Spree: Destroy 8 cars, 4 delivery trucks, 4 water towers, and 12 trees as quickly as you can. The better your time, the higher your score. Again, weaponizing cars and trucks will not grant you points for destroying them. Trees can be found just about anywhere- running into them is the best way to destroy them. Water towers are on rooftops, jump up there and smack them down. Cars can be found all over the road, some parked and some moving. Tossing one into the lake around the city is a quick way to destroy it. The delivery trucks are the big white box trucks you can also find on the street. They make great projectiles. Again, smash as much stuff as you can, as quickly as you can. Soldier Seeker- Defeat as many soldiers as you can within the time limit. It only takes one smack to kill a soldier, so you should clean up here. Just target and hit all you can. Try grabbing one and throwing him into another for double your points. Air Superiority- Fight off some Falcon Strike Fighters while staying on the marked rooftop. The more you can destroy, the better your score. If you leave the rooftop, the challenge ends. Missile Punchback and Catching are required for success here, though I guess you can also swat the Falcons when they get close. Downtown Dogfight- Comanches and Falcons are after you. Destroy as many as you can within the time limit- the more you wreck, the better your score. Missile Catching, Air Combos, and Cyclone Skyjack are the key moves here. Target Kicking and throwing objects at the aircraft helps also. The city gives you a lot of surfaces to jump off of, so use them. Maneuver a lot, you have the ability to do so and you should! Also concentrate on the aircraft that are closest to you, they have less time to react and dodge. Hulk Owns The Sky! Lights Out- Destroy as many spotlights as you can within the time limit. Look for these by searching the rooftops, always heading towards the beams. Keep up on the move, and keep your eyes open. Point Defense- Another destroy-stuff mission, this time the target is Abrams tanks. Forcefields block the ends of the bridge off from your passage, so you must stay on the bridge to fight the tanks while smashing them. Shockwaves, charged moves, and Ground Slams work well against tanks initially, but you want to grab a severed tank turret for use as a club or make a shield from a tank's smashed-up body as soon as possible for maximum damage potential. Hammer Toss is also an excellent technique to use. If you need health, break open the ambulance. Smash as many tanks as you can within the time limit to succeed. My Car!- This is another race to collect all the blue markers in order as quickly as possible. However you must do it without touching a single white luxury car. Said cars are all around the streets too, many of them near the markers. Move carefully, yet quickly. Good luck. Jimmy the Cannon adds: Not only can you not touch the cars, apparently you can't knock anything into them, either. That will end the mission, too. Hulk Juggle- Smack the falling soldier as many times as possible before he hits the ground. The more he bounces, the better you score. You have a whole three minutes to do this in, so keep practicing. Try not to charge your slaps, you want the soldier to take less damage so he doesn't die and disappear. The higher your best score, the more Smash Points you get at the end of this. Fare Play- Hulk Taxi! Pick up a taxicab and rush it to its destination as quickly as you can. Drop it off, grab another cab, repeat. The more cabs you can deliver before time runs out, the better your score. As in most games like this, picking up a taxi and/or dropping it off gives you a few bonus seconds. Running Grab is an essential move for picking up taxis in this challenge, and once you have them jumping and Air Dashing offer the best travel methods for distance and speed. One more thing- try not to damage the cabs you pick up. That will lower your score. However, you can damage other taxis if you want- rivalry between taxi companies is as bad in this city as it is in any taxi video game city. <grins> Jimmy the Cannon adds: You can pick up an already-damaged taxi without losing the mission, so don't worry if you accidentally knock it around before grabbing it. However, if you smash the taxi (say, by accidentally hitting an attack button while holding it), mission's over. Casualty- Hulk Paramedic. You have an ambulance which you must carry to the hospital as quickly as you can without damaging it. Again, use Running Grab to pick up the ambulance and then leap and Air Dash your way to the destination point. Once there, set the ambulance down. The quicker your arrival, the better your score. To The Rescue- The ultimate in Hulk-do-gooder missions. A building is burning down and several people are trapped on the roof and the ledge immediately below the roof. Hulk must jump up there, grab these people, and then jump back down and set them beside the waiting ambulances. The more people you can save within the time limit, the better your score. Jumping mastery is key here, though Wall Running can also help you get up the building quickly. Remember that you must use the special attack button to carefully set down a person you've picked up within the ambulances' recieving areas- if you throw them down they do not count towards your score. Don't worry about the fire on the building, it will obscure Hulk's vision but it won't damage him. Work quickly, and save all the people you can. I'm not sure of the total number of folks to rescue. Jimmy the Cannon adds: 8 civilians rescued for Bronze, 10 for Silver. Haven't gotten Gold yet. Badlands Challenges: Fast Mover 7- A Hulk Race in the Badlands. Collect all the markers in order as quickly as possible. Again, jumping and wall-running are the best ways to move fast. Keep your eyes open as you go for blue balls and red balls. Go, Hulk, Go! :) Hulk Smash Badlands!- Like Hulk Smash City, only in the Badlands. Same tips apply here- go after vehicles, lampposts, and trees and totally destroy everything you hit. Try to stay in the town area, it offers the most targets. Oil pumps and rock pillars are available outside the town. You can not destroy cows no matter what you do, so don't waste time on them. Have fun! Puny Humans!- Like Soldier Seeker, only you must stay within the area marked by flares while swatting soldiers. If you leave the area, the challenge ends. Again, it only takes one hit to kill a soldier, so you should clean up here easily. The best way to dodge missiles and stay within the flares is by jumping up and down (coming down with a Ground Smash or Air Stomp move will decimate your foes). Jimmy the Cannon adds: Obviously, area attacks work GREAT if you find yourself in a group of humans, and the Shockwave Smash ranged attack works well for hitting soldiers before they even enter the ring of flares. Gamma Golf- Urban Golf in the Badlands. Hit the ball to the flag with your club in as few swings as possible. Try to keep it under par. :) Blonsky Don't Surf- Shield Grinding in the Badlands. Collect as many blue balls as you can within the time limit. Surf's Up, Dude! Hulk Soccer- Try to smack the ball into the tunnel as many times as you can before time runs out. Beware the Combat Warden Hulkbuster who acts as goalie- he will try to block your shots and whenever you kill him, another is quick to appear. More balls will appear as you knock the ball into the tunnel too (you are not allowed to carry a ball into the tunnel unfortunately). Good luck. Desert Dogfight- Destroy as many Comanches and Falcons as you can within the time limit. Air Combos, Missile Catching, and Cyclone Skyjack help you once again. The area is more open here, so you have more room to maneuver and dodge missiles. Good luck and have fun. Long Bomb- Destroy Comanches with Missile Catch and Missile Punchback moves while staying inside the ring of flares. The more you destroy in the time limit, the better your score. Master your Missile Return moves to win this one. Unfriendly Fire- The hardest destroy-stuff challenge. You need to take out as many soldiers as you can within the time limit using the soldiers' own missiles. Dodge the explosion as quickly as you can and try to set things up so other soldiers are caught in the blast. Good luck with this one, I have yet to complete it myself. <sighs> Jimmy the Cannon adds: One word - SHIELD. Once the first tank is destroyed, make a shield of it and use that to protect yourself while standing near tanks so that the enemy blows them up. Also, I think using Missle Punchback counts, too, but I'm not very good at it. Wide Right- You must use the Punt Kick combo to knock a car through some goalposts, staying behind a line of flares. Make as many goals as you can within the time limit. The more you make, the better your score. Master the Punt Kick before trying this challenge. Jimmy the Cannon adds: The name of the mission can be misleading - the Punt Kick tends to lean towards the left. Gamma Field Goal- Like Wide Right, only now the goalposts are moving. Again, master your Punt Kicks and your timing if you want to succeed. I have not gotten gold on all challenges. I understand there's a person or two on the GameFAQs message board who has. If my tips did not help you, seek these people out. They might. Note- there is no reward for completing challenges other than smash points and fun. So enjoy. 6. Story Missions. The game is divided into several chapters interspersed with cinematic cutscenes. Completing each mission will progress you further in the story and possibly unlock new challenges and Blonsky Files as well as give you smash points. Completing each chapter unlocks new moves in the Buy Menu. I will cover the story missions in the order they are given to you. Note- each mission is represented on the screen by a green star. ************************************* Prologue Part 1: Training Simulator. ************************************* If you watched the demo scenes when you turned on the game, you should be eager for the wild ride that is ahead. It will not disappoint, trust me. So let's get started. The game opens with an FMV introducing you to the Hulk, aka Dr. Bruce Banner. Catchy way to set the mood for the story, no? You then find yourself in a training simulation that General Ross is using to get his soldiers (and you) familiar with the Hulk's capabilities. You will play as the Hulk here and your objective is to follow the instructions provided by Division Director Emil Blonsky. If you can't hear him speak, turn on captions to see them displayed on screen. First of all, you will learn to move around and that the mere act of running into things can seriously damage them. After you're through knocking some objects about, you will learn that the Hulk can pick up just about anything. And this is true- to a point. Try picking up and throwing some of the wrecked cars and boulders around you to get used to this, you'll be doing it a lot. Note- the stacks of oil drums can not be picked up, but they do create a nice explosion when you run or throw stuff into them. Remember these barrels for future missions. Next you will learn about jumping. Jumping is the fastest way Hulk can move around, and should be mastered quickly. After your first jump, three machine-gun-toting Soldiers enter the area. Now it's time to learn how to beat up the enemy troops. Ross has been telling them how formidable you are, so let's not disappoint him, hmm? The Hulk cannot be hurt in this training simulator, but it's still a good idea to practice dodging enemy attacks. Jumping and moving around is the best way to do that. It only takes one punch to kill each soldier, so hit them fast, hard, and repeatedly. It's the best way to triumph in this game. You will also learn how to do a three punch combo, remember this move. Look for more combos by experimenting with the basic attack button. Blonsky will next tell you about the special attack button. Experiment with this button too and look at all the things you can do with it- knee smash, uppercut, sonic clap, etc. Pay attention to Blonsky's advice about holding down the button to charge the attack and do more damage- this will be very useful. You now have three orange stars revealed in the area before you. Each is a training exercise to get you more used to the Hulk's capabilities. Check out the Map in your Pause Menu if you need their precise locations. Soldiers are still around, but they can't hurt you, so just keep beating them up on your way to the first exercise. These can be completed in any order, and you should do them all. On your way to the first, go ahead and experiment more with your attacks. Try picking up an object and attacking with it. Slamming a big object down on several Soldiers at once is a good way to get groups of foes off your back. You can also throw any object you can pick up for heavy damage. Try jumping up and coming down on a Soldier with an attack too- this will increase its power and send the Soldier flying. Note that there are also more objects to interact with in the area. Those fuel tanks can be picked up and explode when you throw them- a good way to create fireworks. The watch towers can be destroyed and so can the oil pumps. Smashing the latter will create clubs you can use to punish your foes even more. You can get a bigger two-handed club by knocking down the antennas and using them. A club of this size can smack several Soldiers at once! The truck trailers and cabs make great large projectiles, as do the cranes. The cows also make great projectiles- they are invulnerable so pick them up and use them as often as you like. Note that you may have to knock one down with attacks to catch it, they will run around frantically when you get close. Jump into the air and charge your throws for better range, accuracy, and damage. If you feel like destroying a big object,