--------------------------- HITMAN 2: Silent Assassin --------------------------- Author: ADJ (Alexander Hoskins) Email: ADJ182TWINKLY@aol.com Completed: 13.7.04 Last Update: 4.8.04 Version: 1.23 Table of Contents: 1. Introduction 2. Walkthrough 2.1 Sicily 2.11 The Gotranno Sanctuary 2.12 Anathema 2.2 St. Petersburg 2.21 St. Petersburg Stakeout 2.22 Kirov Park Meeting 2.23 Tubeway Torpedo 2.24 Invitation to a Party 2.3 Japan 2.31 Tracking Hayamoto 2.32 Hidden Valley 2.33 At the Gates 2.34 Shogun Showdown 2.4 Malaysia 2.41 Basement Killing 2.42 Graveyard Shift 2.43 Jacuzzi Job 2.5 Nuristan 2.51 Murder at the Bazaar 2.52 Motorcade Interception 2.53 Tunnel Rat 2.6 India 2.61 Temple City Ambush 2.62 The Death of Hanelore 2.63 Terminal Hospitality 2.7 St. Petersburg 2.71 St. Petersburg Revisited 2.8 Sicily 2.81 Redemption at Gotranno 3. Alphabetical Weapons Listing 4. Challenge Section 5. Conclusion 6. Legal Mumbo Jumbo 7. Contacts ----> Introduction This walkthrough is for the minority of the population who do not wish to complete HITMAN 2 stealthily. If you're looking for a way to get the Silent Assassin rating for every level then look somewhere else. I think we can all agree that the much easier way to complete this game is to go aggressive. Kill everyone in site. Don't waste time. I agree. So if you've just bought a shiny new copy of Hitman 2: Silent Assassin and want to get it over with quickly so that you have access to every level, all the weapons, etc., then this is the place to be. Pull up a chair. Of course stealth is neccessary (sigh) in some levels to prevent death. Since you just want to finish, I can tell you the bits of the plot that you're missing as well. Enjoy! ---> Walkthrough For each level here I will list the objectives, the weapons you will need, the weapons it is possible to get and of course the method of completion. Let's begin... >LEVEL 1: The Gotranno Sanctuary, Sicily Objectives: You recieve no briefing for this level so I have invented some objectives; -> Talk to Father Padre Vittorio -> Go to Confession -> Find the Package Weapons you will need: As this is the first level you cannot select your weaponry. Weapons to Find: -> The Silverballers; Given to you. -> The Fibre Wire; Given to you. Method of Completion: You begin in your own shed as a humble gardener, Mr. 47 (weird name; weird guy) who lives next to a church. Your first objective is to Meet with Father Vittorio outside your shed. You do this by moving 47 (using the left and right analog sticks) to the door, at which point an information box will appear giving you the options of 'OPEN DOOR' and 'LOOK THROUGH KEYHOLE'. Hold the X Button and scroll between them, selecting 'OPEN DOOR'. 47 will proceed to do just that. While the door is open, walk to the shrimpy priest and a cutscene will begin, during which 47 and Vittorio discuss sentimental details about how 47 is a good man, likes to take care of the animals and is a keen gardener. When the cutscene is over Father Vittorio will leave. You can follow him to Confession or you can explore. If you do lose track of him then you can navigate using the map (Press SELECT and choose the 'OPEN MAP' option) When in the map screen you can exit using the triangle button. You press circle to bring up the legend and square to browse through the different maps for the level. If you are not following Father Vittorio, you can get to confession by going up the set of oddly positioned stairs, going through the big doors and choosing the second set of big doors on the right. Once inside the church take the door on the left. Once you're inside the room with the stairs, turn around and choose the door to the left of the one you entered by. The confession booth should be straight ahead so enter by the curtains. When 47 has finished confessing Vittorio will leave and be kidnapped by the Mafia. Leave the church by the way you entered and go to the package. 47 will pick it up. You are then told to go to your shed so go there. 47 will get into his Hitman costume and get his favourite weapons out (Silverballers and Fibre Wire). You are then given time to run around the sanctuary and learn the controls. When you're finished messing around, go to your shed and select 'CONTINUE GAME' on the laptop. As you may have noticed, this isn't really a mission, and it's pretty easy. You can't die. Enjoy it. >LEVEL 2: Anathema, Sicily Objectives: -> Assassinate the Mafia Boss; Don Guiseppe Gulliano -> Find the Room Key -> Rescue Father Vittorio -> Escape Weapons you will need: ->Everything you've got Weapons to get: -> 9mm Pistol; All the guards have them -> Desert Eagle (Deagle); The Lawyer has one -> Golf Club; The Mafia Boss has one and there is one in his bedroom -> Revolver; The Mafia Boss has one -> Shotgun; The Mafia Boss' Lawyer has one and so does the guard at the front door -> R93 Sniper Rifle; In the garage next to the car Method of Completion: This level is relatively simple, but stealth is neccessary at the beginning. As soon as the level starts sprint down to the door and go through. It is essential that you are not seen, but you need to be quick enough to get in and out before the guard comes out to go to the toilet. If you are seen then the Mafia Boss will dissapear indoors and make the mission a whole lot harder. Once you are through the door look ahead to the backdoor of the garage. Go inside and grab the sniper rifle to the right. Once you have it run back to your hiding place on the cliff. Look on the map to find where the Mafia Boss is (He is red on the map) and aim towards him. Press R1 to go into sniper mode, and then Up and Down on the D-Pad to zoom inand out. The best thing to do is crouch to stop 47 shaking so much (hold L1) and wait until his vibrations are minimal. When the Mafia Boss is in an easy position for you to shoot him (When all of his body is visible), take him out. One shot should do. If you shoot him when he is around the corner, not only is the shot more difficult, but 4 out of 5 times he will fall off the balcony, which makes play inconvieniant. When he's dead, drop the sniper rifle and get out your Silverballers and kill everyone. No one needs to be spared, but primary targets are the brother and the son. Both are armed with Deagles. The son is important because he carries the Car Key (He's the one with a white shirt and braces) Make sure you find the Mafia Boss' corpse because he has the revolver and the Room Key. In the basement is the room where Father Vittorio is meant to be, but he's not. Go there anyway, it gets an objective out of the way. You should come back to this level 3 times. This is because there are three two-handed weapons in the level (shotgun, sniper rifle and golf club). 47 can only carry one at a time, and the weapons that you finish a level with become in your possession. Therefore in order to get all three weapons you need to finish the level three times, each time with a different two-handed weapon. When you want to exit, you can go to the garage and escape in the car (if you have the key) or you can just walk out the main entrance near where you started. >LEVEL 3: St. Petersburg Stakeout, St. Petersburg Objectives: -> Assassinate the General -> Do not harm anyone else at the meeting -> Escape by Metro Weapons you will need: -> Silverballers -> Any other pistols you have (These are good because they are easy to conceal and you can carry as many as you want) -> Any concealable Close Combat Weapons, eg. Kitchen Knife Weapons to get: -> AK; Carried by all the Russian Guards -> SVD Sniper; Locker 137 in the Metro Method of Completion: Firstly, let out your anger by killing everyone in the area you are in. There should be one or two civilians and a guard. You can take the sniper if you want, or you can leave it to pick up on your way back to the Metro. Take the guard's costume and his AK and then go up the wide stairs to the west. Go to the left and keep going up the escalators. Ignore the room on the right, or kill thes oldier inside, and keep going until you reach the stairs up to the surface. Go up them and walk casually to the Pushkin Building in the middle of the level. Ignore what the Agency tell you, you're not going to sniper the general. You are going to go for a head-on approach. There are two guards just outside the building. Kill them. This gun-toting madness may however attract the attention of the Russian Guards, so kill any that cause you trouble. Proceed into the Pushkin Building, killing any guards you see, but still making sure that no stray fire hits any of the generals. When all the guards are dead you can start working out which general is getting minced. As much as you feel you want to DO NOT KILL THE HIPPY. The General you are looking for is bald (but he is wearing a hat), he is not smoking and he is holding a glass of water in his right hand. When you've found our man and killed him, go back to the Metro the way you came, killing anyone who gives you trouble and exit by the train marked on your map. >LEVEL 4: Kirov Park Meeting, St. Petersburg Objectives: -> Kill the General -> Kill his Mafia Connection -> Escape Weapons you will need: -> A Sniper Rifle -> A selection of pistols for self-defence Weapons to get: -> None Method of Completion: This level is quite straight forward. Holster all of your guns on starting and proceed up the stairs and then to your left. Continue until you have a good view of the park in the middle of the level. Do not take out any weapons until the limo has passed and has stopped north of your position. Take out the sniper rifle you brought along (If you didn't there's one behind the bins in front of you when you start) and aim into the middle of the park. Soon you should see the general walking into the park, but DO NOT shoot him yet. Wait until the Mafia Boss has come into view and the two targets are talking to each other. You can either shoot them seperately (if you are doing this then shoot the Mafia Boss first because the general will wet himself and come running back to the limo in your direction, (He's easy to shoot) or you can save a bullet and shoot through one into the other when they are hugging each other. When the targets are both dead run back to the boat as fast as you can because the Russian Guards will be on you faster than you can say 'bang'. You can shoot a few as you go for some bonus points if you wish. >LEVEL 5: Tubeway Torpedo, St. Petersburg Objectives: -> Kill the General -> Free your chum -> Pick up your equipment from behind the 'FCK' markers -> Escape by blowing a hole in the wall Weapons you will need: -> Carries on from the last level Weapons to get: -> Combat Knife; The General has one Method of Completion: You start in the sewer. Cross the bridge and go to your left. Keep following the path until you get to the opening where you can reach the ladder. The place you're in here is quite small so there's really no danger in killing everyone you see. When you're done go to the equipment pickup point (marked on your map) and get the nightvision, mini-bomb and bomb remote. Once you have your equipment hop into the back of the truck and the friendly driver will take you uptown to the base. Kill everyone and go inside to the storage room with the elavator and go to down to the 1st Basement. Once you're down here follow the map, killing everyone you see. You need to get to the elavator just below the one you left. Once you have reached that elevator follow the map down to the south of the level and enter the westernmost door to the surveillance room. Shoot the general through the glass and then climb through. After chatting to your friend Agent Smith, take the combat knife from the general. Then go back up to the elavator and get to the 1st Basement again. Look out for guards because you want Smith alive. Head to the spot marked on your map that you have to blow up and do so. There is a problem with the game here. Sometimes the bomb works and sometimes it doesn't. If it does work, go through and follow the map to the exit where you're treated to a cutscene showing a conversation between 47 and Smith. >LEVEL 6: Invitation to a Party, St. Petersburg Objectives: -> Kill the last General (The beardy one) -> Escape with the briefcase Weapons you will need: -> Selection of pistols -> Selection of concealable close-combat weapons Weapons to get: -> .45 Pistol; Carried by the Spetsnaz Agent -> W2000 Sniper Rifle; Balcony of the embassy Method of Completion: This is a great level for agression. Civilians everywhere + Silverballers = FUN. When you start kill the waiter and continue to the west killing anyone else in your way. Go inside, kill everyone else, etc. Make sure you kill the Spetsnaz Agent, the General and the Ambassador. I'm not sure who has the combination for the upstairs safe, I normally just find the option to pick it up in a pile of bodies. The W2000 Rifle is not supposed to be available yet, but there is a way of getting it. When you enter the Embassy proceed up the left staircase and turn left to the double-doors. When you go through them keep going in the same direction and you will have the option to open a secret door which leads out to the balcony where the W2000 can be found. Don't be caught offguard however, there is a patrolling guard up here. >LEVEL 7: Tracking Hayamoto, Japan Objectives: -> Assassinate Hayamoto Jr. -> Place Tracer on corpse -> Escape Weapons you will need: -> Selection of Pistols -> Selection of concealable close-combat weapons Weapons to get: -> SMG (Sub-Machine Gun); All the guards are armed with one Method of Completion: This is quite a straight-forward level. What makes it difficult is how many guards there are in the compound. The best thing to do is get out your Silverballers and give anyone in your way whatfor. Hayamoto can be easily located on your map, he's not easy to miss. Find him. Kill him. Place the tracer. Kill anyone who gets in your way. >LEVEL 8: Hidden Valley, Japan Objectives: -> Find the Secret Passage Weapons you will need: -> Selection of Pistols -> SMG -> Selection of concealable close-combat weapons -> Sniper Rifle Weapons to get: -> Crossbow; At the marked Agency Pickup Point -> SMG-SD6 (Supressed Sub-Machine Gun); All the guards have them Method of Completion: Don't move. Get out your sniper rifle and look on your map to locate the sniper. Shoot him. Now follow your map to the agency pickup point next to the truck. Pick up your stuff and go into the well south-east of your position. Check on the map to make sure there isn't a guard directly below you. If there is, wait until he leaves the room. Then kill him. Ignore the guards on your left and move on to your right. Watch out for the trucks, they're a bit careless on the corners. Here's the basic rule: When going down the tunnel, if there are two guards or less, kill them head on. If there is a big group, sniper them individually from a distance. Don't worry about the big group near the end. You can avoid them because the entrance back up to the surface is the last one in the south. When you're back up to the surface, turn to your left and make a break for the building. There is a sniper to the south so you should be on the northern side of the building. When you reach the eastern corner, you can see the exit. Leg it to the end. If the sniper aquires his target, strafe left and right as you go to lower the odds of being hit. >LEVEL 9: At the Gates, Japan Objectives: -> Access the castle Weapons you will need: -> Carries on from the last level Weapons to get: -> Katana Sword; Carried by the ninjas Method of Completion: This level is pretty tough, and involves a lot of snipering. When you start, equip your sniper and take out the guard on the path to the south-east. Take out all of the guards in this way. When the sillhouete of the castle comes into view, take out the three snipers, two of which are surveying the area which you are in. The third is in the same tower as the eastermost sniper, but needs to be aimed at through the building- tough shot. There is also a final sniper in the distance, just before the exit. Take him out as well. Now proceed to the castle, ignoring the front door and moving to the east. By this time Diana should have contacted you about shutting down the generators. To the east there is a guard patrolling next to one of these generators. Kill him and shoot the generator to blow it up. No go back to the front door, hugging the castle wall. Once inside go up the stairs and then to your left, through the door into a room shaped like a C on its side. Kill everyone in here, including the ninjas hidden in the rafters (an automatic weapon is your best bet) and take a katana from one of them. You should have made your way around the room to the eastern door. Go through it and turn to your right where there should be a generator about 15ft away. Turn it off and go up the stairs running along the side of the building to the north. Go straight through and turn to your left, travelling up the hall to the last generator (you may notice two ninjas up in the rafters; they won't hurt you unless you hurt them). Turn off the last generator and turn around, going through the door on your left. Kill the guard and go through the deactivated laser gate on the left. Turn right and go through the door and up the stairs, following the path to the exit. Job done. >LEVEL 10: Shogun Showdown, Japan Objectives: -> Kill Hayamoto Sr. -> Recover the missile guidance system Weapons you will need: -> Carries on from last level Weapons to get: -> .22 SD; In the Basement Museum Method of Completion: Get out your Silverballers, then walk halfway up the stairs so that the alarm goes off. Then go back down the stairs and get in a position that you can shoot anyone who comes in. People should come in: three or four guards and a ninja or two. When no one else is coming take the ninja's costume, dump the sniper rifle (if you haven't already) and get out a katana (if you haven't got one take the ninja's). Walk outside calmy. The guards shouldn't be very suspicious of you. At the top of the stairs turn to your right and go straight ahead into the door with the guard next to it. On the shelf straight ahead is a security card. Take it and go through the door on your right. Keep going forward to the secret door and then up the stairs. Go straight ahead and deactivate the laser grid. Go to the stairs taking you to the next floor down and keep going until you get to the museum. Take the missile guidance system and the .22 SD pistol and go back upstairs. This time choose the stairs taking you to the next floor up. Go around the outside of the room to the next set of stairs which take you up to the third floor. Go through all of the rooms (including the one with the sleeping ninjas; if you keep walking they won't be too suspicious of you) and up the stairs to the fourth floor. Go to the room where the stationery innocent can be seen on the map, and talk to her. Now wait until the Japanese woman in the kimono comes down and kill her. Take her Special Key Card and drag her into the room where your ladyfriend is. Now keep going upstairs until you reach the room where Hayamoto Sr. is. This is the hard bit. As soon as you kill him the yojimbo ninjas in the rafter will go crazy at you. This is a sacrifice. Get out an automatic weapon and kill him, then leg it down to the courtyard, killing everyone in your way, then escape in the helicopter. Simple? You'll see. >LEVEL 11: Basement Killing, Malaysia Objectives: -> Kill Charlie Sidjan -> Disable the elavator security system -> Escape Weapons you will need: -> SMG -> Silverballers -> Selection of Pistols -> Selection of concealable close combat weapons Weapons to get: -> Fire Axe; In the Fire Dept. Method of Completion: This level is easy. Kill everyone and you'll do fine. Murder everyone in sight. Then go to the basement and do the same, then go to the lower basement and kill Charlie Sidjan, then go to the basement control room, shoot the computer screen nearest the door to the lower basement and go in the elavator next to it. Sorted. >LEVEL 12: Graveyard Shift, Malaysia Objectives: -> Plant Hacking Device -> Escape Weapons you will need: -> Carries on from last level Weapons to get: -> None Method of Completion: This level is also relatively simple. All you have to do is access the Server Room in the South-West corner of the map (not the Sky Bridge). Inside you will find the Keycard. Now go to the room in the northernmost corridor on the left (The door is marked with a yellow light on the map) and plant the hacking device on the computer. You then escape over the Sky Bridge (You can do it without ducking under the lights) and exit by the external lift. >LEVEL 13: The Jacuzzi Job, Malaysia Objectives: -> Assassinate Charlie Sidjan -> Take the money -> Take the statue -> Escape Weapons you will need: -> Carries on from last level Weapons to get: -> None Method of Completion: Get in by the entrance near the piano and kill the pianist, as well as any guards that come. Look on the map to find out where Charlie and his laydeez are hanging out, and kill them. Then go back to the main room and take the statue. Next go to the eastern room where the computer with solitaire up on the screen is. Go to the painting and open it, then open the safe and take the money. Then leave. It's as simple as that. If the alarm goes off at any time, go to the elevator with an SMG clutched in your hand. When the cursor goes red the doors are about to open. When they do open, shoot all five guards without any of them getting out of the lift. >LEVEL 14: Murder at the Bazaar, Nuristan Objectives: -> Kill the Colonel -> Get the coordinates -> Kill the General -> Get the key Weapons you will need: -> SMG -> Silverballers -> Selection of pistols -> Selection of concealable close-combat weapons Weapons to get: -> None Method of Completion: As soon as you start the colonel should be just ahead of you. Kill him and his guards, then take the key he's got. Now follow the map to the general's quarters and kill him and his guards. Take his coordinates, then leave. Done. >LEVEL 15: Motorcade Interception, Nuristan Objectives: -> Meet with your friend for some firepower -> Kill the Khan -> Don't harm any UN Soldiers Weapons you will need: -> Silverballers Weapons to get: -> M190; Given to you by the contact Method of Completion: DO NOT TAKE OUT ANY WEAPONS when you begin. There are no guards in this town, only Police, who don't care if you look suspicious, but will murder you if you are holding so much as a fibre wire. Make your way to the Agency Pickup Point on the map where you will meet with your chum, who will give you the M190, an unbelievablly powerful sniper rifle. When you get it pick up the ammo and holster the gun (Square). This sometimes works. Now you need to find your way to the sniper point. There are many of these but I find that the best one is due east of the pickup point (The stairs are marked on your map). Try and avoid the guards seeing you because they will kill you quick. Go up the stairs, across the plank and up the ladder, then crouch and look to the city gates in the east. Shoot anyone who gives you trouble. When the message at the bottom states 'The Motorcade is approaching the city' get out the M190 and locate the motorcade, but don't shoot yet. When the limo is coming towards your position, you can take out the Khan by shooting just left of the UN soldier's shoulder. When you have shot him, holster the M190 and leg it to the exit (it's a hole in the wall). If you here bullets then get strafing because the UN Soldiers are armed with M4s which can kill you with a 3 second burst. ->ALTERNATIVE SOLUTION: Before you get the M190, kill everyone in the village so that you don't get shot at when you're trying to aim. >LEVEL 16: Tunnel Rat, Nuristan Objectives: -> Kill Yusef Hussein -> Get the cargo -> Escape Weapons you will need: -> SMG -> Silverballers -> Selection of pistols -> Selection of concealable close-combat weapons Weapons to get: -> M60; In a locker near the guard's quarters Method of Completion: This level is pretty straightforward. Kill everybody on ground level. Then pick the lock on the door leading to the underground base. Look on your map and locate Mr. Hussein. Travel to where he is and kill him, killing anybody in your way. Then grab the M60, it's the best gun in the game, and get to the elevator with the cargo. Go up a level and your home free. >LEVEL 17: Temple City Ambush, India Objectives: -> Meet with the contact -> Meet with Agent Smith -> Kill the two assassins -> Take a picture of each assassin's corpse Weapons you will need: -> SMG -> Silverballers -> Selection of pistols -> Selection of concealable close-combat weapons Weapons to get: -> SP12; At the First Contact Method of Completion: Keep all your weapons holstered because if you brandish a weapon at a civilian he'll go and tell on you. Go straight to your first contact, chat to him and then take the SP12 and ammo. Holster it and then go to Agent Smith. Don't shoot him when you get there, he's not firing at you he's firing into the ceiling; He's drunk. He'll ask you to assassinate the assassins and take pictures of their bodies and gives you a camera with which to do it. Both assassins are hanging out in the market, but one of them is scouring for you upstairs with his sniper rifle. You can shoot him face-to-face by going up to his hiding place via the stairs, or you can shoot him through the window he's aiming through. The other assassin is just running around causing trouble. Take pictures of them both and go back to see Smith. He'll tell you how to get to the palace and then fall asleep. There are two more assassins ready to snipe you when you get to the secret entrance to the palace so approach them from behind and deal them a dose of death. then follow the map to the carpet shop. The secret entrance is behind one of the carpets resting against the wall. >LEVEL 18: The Death of Hannelore, India Objectives: -> Assassinate the Cult Leader's medical consultant -> Stash her corpse in the room marked on the map -> Don't kill any civilians -> Escape Weapons you will need: -> SMG -> Silverballers -> Selection of pistols -> Selection of concealable close-combat weapons Weapons to get: -> None Method of Completion: This is an easy level, just don't shoot carelessly at civilians and fail the mission. First you need to get to the Agency Pickup Point to get the key to the room where you're going to stash the doctor, then just follow the map to find the her, kill her and jam her in the right room. Just go by your instincs and kill everyone in your way, apart from the civilians. When you're done, go home by boat. >LEVEL 19: Terminal Hospitality, India Objectives: -> Kill the Cult Leader -> Escape Weapons you will need: -> Silverballers -> Selection of pistols -> Selection of concealable close-combat weapons Weapons to get: -> Uzi; All the cult members (orange cloaks) have them -> Scalpel; in the southern rooms of the basement hospital Method of Completion: When you start shoot the man on the boat and then go upstairs. Grab an uzi from a cult member (it's a very nifty gun) and proceed to the hospital in the north. Once you're inside kill anyone you see as you make your way to the elevator. Go down to the basement and kill EVERYONE!!!! Remember to pick up the scalpel. Soon a message should come up saying the cult leader is ready for his heart surgery. There are four operating rooms in the north of the area. Shoot each of the patients, because one of them is the cult leader. If you don't feel like shooting innocent heart surgery patients, the cult leader is the bald one WITHOUT a moustache. When you're done make a quick exit, because there are plenty of guards. When you go down the stairs to the dock you will see a man in a suit who looks just like you lure you towards a door. DO NOT FOLLOW HIM. If you do follow him into the room a bomb will go off and you will die. Just ignore him and go back to your boat. Easy. >LEVEL 20: St. Petersburg Revisited, St. Petersburg Objectives: -> Assassinate Sergei -> Escape by Metro Weapons you will need: -> In this level you start with no weapons Weapons to get: -> None Method of Completion: This level is where all of the plot starts coming together. You are supposed to get the sniper rifle from Locker 137 but again you do not need it. Here is what happens if you do what the Agency tell you to do: You take the sniper rifle from the locker and go up to the surface. You make your way to the apartment building and go past the front of the Pushkin Building where you hear sniper fire. You are a bit suspicious but you don't really think anything of it. You find an entrance to the apartment building which is unlocked and you go through to the back where you take the ammo and go upstairs to the position. You see Sergei, aim carefully and fire. Nothing happens. You try again. Nothing happens. You become even more suspicious. You go over to the Pushkin Building and sneak behind him. You aim and fire at close range. Nothing happens. You take out the fibre wire and try and strangle him but the camera angle changes and you realise that Sergei is just a cardboard cutout. The guards have heard your sniper fire and come in. You try and sniper them close range. Nothing happens. Sergei is a cardboard cutout. Your bullets are blanks. The Agency have set you up. Aaaaarrrrggghhhhh!!!! Here's what you should do: Go around the back of the Pushkin Building without the sniper rifle. and walk around the edge. If you run the sniper will hear you and finish you off with a Deagle. Get to the front door. Walk when you're inside. Go up the stairs straight ahead and turn to the right. Open the door and sneak to the far right to prevent the snipre seeing you (He looks over his left shoulder) Now you fibre wire him. Then follows a cut scene where you are informed that the sniper is Agent 17, a clone of you, being commanded by Sergei. When the cutscene is finished, take 17's clothes so that you won't be attacked, then walk calmy back to the Metro and go home. >LEVEL 21: Redemption at Gotranno, Sicily Objectives: -> Kill all of Sergei's men -> Kill Sergei Weapons you will need: -> In this level you start with no weapons Weapons to get: -> Custom Rifle; The last guard in the upper floor of the church has one Method of Completion: This is the best level in the game. Have fun. This level may be the greatest, but the first thirty seconds are a nightmare. You need to get to your weapons shed without getting killed. I'll let you make up your own mind as to how you do it. When you get into the shed, grab the SP12 off the wall and turn around in time to blow the first guards back out the door. There should be about 5 guards that come, kill them all. When you're done. Grab all of the pistols from the wall and take all the ammo you can, then take the anaesthetic (it's just comforting to have), the kitchen and combat knives, the scalpel, and finally the M60. Before you grab the M60 take the W2000 Sniper Rifle from the wall and kill the guard standing on top of the ruins. Then leave the sniper and take the M60. Now go into the church, shooting everyone with the M60. Go upstairs. If there are any snipers then there is probably a sniper rifle lying around that you can use to kill them. Take out all the downstairs guards with the M60 from above. When you have killed all of the guards (Check your objectives to make sure) go down to confession. Sergei should whack Vittorio on the head and break out. Chase him down with the M60 and give him one for Padre. When he's dead, um, the game's over. Well done. ---> Alphabetical Weapons Listing > .22 PISTOL SUPRESSED Location: In the Basement Museum in Shogun Showdown > .45 PISTOL Location: On the Spetsnaz Agent in Invitation to a Party > 9MM PISTOL Location: All bodyguards in the game have one > 9MM PISTOL SUPRESSED Location: You begin Anathema with one > ANAESTHETIC Location: You begin Anathema with one > AK ASSAULT RIFLE Location: On all the Russian Guards > COMBAT KNIFE Location: On the General in Tubeway Torpedo > CRUCIFIX Location: Not in the game; It was removed from later versions for religious reasons > CUSTOM SNIPER RIFLE Location: On most of the snipers in the church in Redemption at Gotranno > DESERT EAGLE (DEAGLE) Location: On the brother and the son in Anathema > DOUBLE-BARRELLED SHOTGUN Location: On the lawyer and the front door guard in Anathema > FIBRE WIRE Location: You begin training in the Gotranno Sanctuary with one > FIRE AXE Location: In the Fire Department in Basement Killing > GOLF CLUB Location: On the Don and in his bedroom in Anathema > HUNTING CROSSBOW Location: At the Agency Pickup Point in Hidden Valley > KATANA SWORD Location: On all the Yojimbo Ninjas in At the Gates and Shogun Showdown > KITCHEN KNIFE Location: You begin training in the Gotranno Sanctuary with one > M195 Location: You are given one by your contact in Motorcade Interception > M4 Location: You are given one for getting 4 Silent Assassin ratings. Also on the UN Soldiers in The Motorcade Interception. > M60 Location: In a locker in the room with the sleeping guards in Tunnel Rat > R93 SNIPER RIFLE Location: In the garage in Anathema > REVOLVER Location: On the Don in Anathema and on Charlie Sidjan's female guards in the Jacuzzi Job > SAWN-OFF SHOTGUN Location: You are given one for getting 2 Silent Assassin ratings > SCALPEL Location: In the southern storage rooms in the basement hopital in Terminal Hospitality > SILVERBALLERS Location: You begin training in the Gotranno Sanctuary with them > SILVERBALLERS SUPRESSED Location: You are given them for getting 1 Silent Assassin rating > SP12 Location: There is one at your first contact in Temple City Ambush > SUB-MACHINE GUN (SMG) Location: On all the bodyguards in Tracking Hayamoto > SUB-MACHINE GUN SUPRESSED (SMG-SD6) Location: On all the guards in Hidden Valley > SVD SNIPER RIFLE Location: In Locker 137 in St. Petersburg Stakeout > UZI Location: On all the cult members in Terminal Hospitality > W2000 SNIPER RIFLE Location: On Agent 17 in St. Petersburg Revisited and on the balcony in Invitation to a Party (it's a real bother to carry; you've got to pick up the gun, holster it and then pick up the briefcase) ---> Challenges I decided to put in a few challenges for you nice people. 1. Take out every sniper in Hidden Valley without losing any help (this is excellent sniper rifle practice) 2. Complete Kirov Park Meeting without killing anyone but the general and the mafia boss 3. Fibre Wire a UN Soldier and take his M4 in The Motorcade Interception, and then get out alive (this is a nifty way to get an M4 without the four Silent Assassin ratings, but it's very tough; I haven't been able to do it without God Mode on) ---> Conclusion Well, I hope you enjoyed my walkthrough; I hope you weren't scarred by my twisted sense of humour. I think you'll agree that Hitman 2 is an amazing game. There are three weapons listed above that can only be aquired by gaining a certain amount of Silent Assassin ratings. The M4 is well worth it. There is a glitch in the game to get this gun, but it is very difficult. In The Motorcade Interception you are not allowed to kill the UN Soldiers, but it is possible to Fibrewire them without failing the mission. If you do kill one, take his M4 and run like the wind. ---> Legal Mumbo Jumbo If you wish to host my walkthrough please contact me and ask for permission The following site(s) may host my walkthrough: -> www.gamefaqs.com -> www.neoseeker.com If you know of a site that is not listed here that is hosting my walkthrough then please contact me with the site address. This guide may not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publically without advance written permission. Use of this guide on any other website or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. Copyright 2004 Alexander Hoskins ---> Contacts If you have any questions, suggestions or things that I missed, you can contact me by email on: ADJ182TWINKLY@aol.com Make sure you include the word HITMAN (all capitals) in the subject or your message may be deleted. BACK IN BUSINESS 2004...