The Incredible Hulk Version 1.0 Created 6-08-2008 =============================================================================== Table of Contents =============================================================================== Introduction......................................[INTD] Version History...................................[VSHY] Characters........................................[CHRS] Walkthrough.......................................[WLKT] He Must Not Escape.............................[WKT1] The Enclave and Rick Jones.....................[WKT2] A Friend Who Can Help..........................[WKT3] Just Take Him Down.............................[WKT4] The Enclave is on the Move.....................[WKT5] This Guy's Bad News............................[WKT6] A Mass Mind Control Device.....................[WKT7] The Problem is the Hulk........................[WKT8] We're Not Giving Up............................[WKT9] Our Old Research Data..........................[WKT10] The Lesser of Two Evils........................[WKT11] We Can Use Their Technology....................[WKT12] Its Time to End This...........................[WKT13] We Got the Antidote Now........................[WKT14] Enclave...........................................[WKT15] Upgrades/Feats....................................[UPFT] Gamma Canisters...................................[GMCN] Fury Canisters....................................[FRCN] Jump Challenges...................................[JMCH] Landmark Souveniers...............................[LMSV] Comic Book Covers.................................[CBCV] Subway Stations...................................[SBST] Mini-games........................................[MNGM] Achievments.......................................[ACVS] Legalities........................................[LGLS] =============================================================================== Introduction [INTD] =============================================================================== This guide will hopefully help you through any difficult parts of the Incredible Hulk. The missions are based on the first time I played each one. They will be fine tuned as the missions are replayed. The game is somewhat based on the movie. Playing the game before seeing the film should not ruin the movie experience. The guide is relatively spoiler free with nothing from the movie mentioned. As with all my guides I simply explain early on that other ways to overcome an obstacle/complete a mission may exist. The other methods may be easier but I can say everything described in this guide works because it is how I went about performing the tasks required in the game. Enjoy. ================================================================================ Version History [VSHY] ================================================================================ Version 0.1 -Submitted 6-8-2008 -Walkthrough through A friend who can help part 4 -Other sections began Version 0.5 -Submitted 6-15-2008 -Walkthrough through The Problem is the Hulk -Upgrades/feats section complete -Achievements section complete Version 0.90 -Submitted 6-22-2008 -Walkthrough portion complete -Landmarks section complete -Comic Book Cover icons found -Subway Locations described -Reformated Canister sections -Version 0.99 -Submitted 6-29-2008 -Most canisters described (still missing a few) -More mini-game descriptions added -continued editing for spelling/grammer -Version 1.0 -Submitted 7-4-2008 -Final canisters found -Mini-games complete -More gramer/sepling eeditts ================================================================================ Characters [CHRS] ================================================================================ This is simply a list of the playable characters in the Hulk and how to unlock them (if necessary). The Incredible Hulk - Begins the game Classic Hulk - Find 5 Comic Book Covers Gray Hulk - Smash 10,000 Things Maestro - Destroy a building in each New York neighborhood Ironclad - Defeat the U-Foes, Trick a U-Foe into taking down one of their teammates, and defeat Abomination Abomination - Defeat the Abomination Joe Fixit The Professor - Complete all 15 Jump Challenges Hulkbuster Iron Man - Have Iron Man Save data Red Hulk ================================================================================ Walkthrough [WLKT] ================================================================================ ------------------------------------------------------------------------------- He Must Not Escape [WKT1] ------------------------------------------------------------------------------- The game begins with Banner running from the military. He ducks into a nearby factory at which point the soldiers fire on his position. You take control with nothing but a pile of rubble and a flashing button icon on screen. Repeatedly press the button to break through the rubble and see the Hulk for the first time. Smash any and everything in the room (if you want) then move to the door and gently remove it from its position with the Hulk's fists. On the other side of the door is a few enemies that are easily defeated. As Hulk encounters the enemies an objective appears. The objective is to move through the factory and defeat the Army forces. Jump the wall and more soldiers will rappel down in an attempt to stop the Hulk. At the back right corner is the exit. Simply destroy enemies in rooms until a large room with a hole in the roof. A helicopter flies down through the opening. Pick up a large object and hurl it at the chopper. Connect and it will crash. Hulk can move on to the boss fight. Blonsky and his troops must be defeated. There are two men, two armored suits, and Blonsky. Focus on anything that moves. Blonsky has a health meter in the top left corner of the screen. He is the most difficult (not really difficult though) enemy to take out. Attack Blonsky until he's gone then take out the two armored soldiers. Now that the big guns are gone the two men should be a piece of cake. Hulk is then dropped in New York City. -------------------------------------------------------------------------------- The Enclave and Rick Jones [WKT2] -------------------------------------------------------------------------------- *************************** Part 1 - Hulk Makes an Ally *************************** Move around the building to the left to arrive at the green marker to start the first mission Enemies are being dropped from above. Defeat the incoming Legionaries that are attacking the city. If you stand too close to the drop point Hulk will receive damage from the crates dropped. Stand back let the enemies fall then attack. Once all the red dots are removed from the mini-map, a new green marker appears. Move to the building and climb it by jumping and hitting the B button. Near the top a cut scene will take over. On the other side of the street Hulk sees a man under mind control being told to jump off the roof. Leap to the distant building and take out the Legionaries. A health meter appears for the guy under mind control. Hulk must defeat all the enemies before the civilian's health meter runs out. After the initial wave, enemies will be dropped to the roof top across the street. Take them out then return to the building with the man Hulk is to protect to defeat the last of the enemies. Once all the bad guys are gone we find out the identity of the man, Rick Jones. ********************************* Part 2 - Hulk Meets a Strike Team ********************************* Run straight ahead and smash anything that moves. There are several men and a couple armored enemies ahead. Defeat them in any manner you like, personally I find it fun to pick them up and hurl them as far as I can. Once they are defeated Rick has a tip on an Enclave Base in the city. Go to the red marker and pummel the building. Hulk can ignore the few enemies that are nearby for now. Once the building comes to the ground pick up the piece of rubble indicated by the yellow marker and use it as a shield. Destroy some nearby soldiers and any incoming army vehichles. After taking out some attackers Rick mentions that the only way to stop the Army from coming is to lay low in the Subway System. Move toward the green marker on the mini map to find an entrance to the subway system. Mission Complete ************************************* Part 3 - Hulk Encounters Ceres Sector ************************************* This is a classic escort mission. Hulk needs to move ahead of Rick Jones' tank and take out all the enemies in the green zones. If the tank receives too much damage the mission is failed and Hulk restarts from a check point. The first three green checkpoints are just enemies large and small to smash. At the fourth one there is an attack by air. Pick up vehicles (or anything else for that matter), target the ship, and throw until it comes crashing to the ground. Continue forward and take out the rest of the enemies unitl Rick Jones makes it to his safehouse. I found the ground slam attack (X, X, Y) works really well. *************************************** Part 4 - Hulk Encounters Jupiter Sector *************************************** Sprint to the yellow marker and pick up Rick Jones. Hulk needs to carry Rick to each bomb site so the bombs can be disarmed. After picking Rick up the marker turns green indicating the site of the first earthquake bomb. Run to that position and Rick will get off Hulk's back and enemies appear. Take out the bad guys and move to the next bomb site. Quickly move to all three sites and disarm the bombs (remember there is a timer counting down). Once the last bomb is disarmed, Hulk will need to take out any remaining Enclave forces. This includes an air ship. Upon defeat of all enemies move to the Jupiter base and destroy it. Unfortunately, there is a force field around the building. Four nearby generators power the building's protection. Take out the generators with your fists or by picking up the large enemies and throwing them into the generators. If Hulk uses his fists be wary of the electric current moving in a circular pattern around each generator. The electricity will do damage to Hulk. Once the force field is down focus all efforts on destroying the building. When the building is rubble the mission is complete. ************************************** Part 5 - Hulk Encounters Vulcan Sector ************************************** The only goal here is to defeat the Enclave's Kyklops. This is one big machine. It has a laser and missile defense system. It also seems to heal/repair itself over time. Hulk should just move to a busy intersection and hurl cars at the Kyklops until it is destroyed. Just toss a car then prepare to jump or sprint out of the way of an attack. If you can get some distance between Hulk and the Kyklops, Hulk can begin damaging the machine as it approaches. This mission basically tests how efficiently you can pick up an object, target an enemy, and throw the object to inflict damage. When Hulk returns to the city 5 new mini games are unlocked. -------------------------------------------------------------------------------- A Friend Who Can Help [WKT3] -------------------------------------------------------------------------------- ************************************* Part 1 - Take Something From the Army ************************************* Bruce is looking for a cure for his ummm "condition", so he asks Samuel Sterns to help him in his quest. Move toward the army base indicated by the green marker to try to find some data for Sterns. Of course the army base is heavily guarded. On the base itself you should see a gamma canister to the left hold off on getting the canister for now. Instead, defeat the inital wave of armored vehicles by utilizing the Hulk Smash method. The next wave will not succumb so easily. Instead lift and throw nearby vehicles to defeat the three more heavily armored vehicles. Upon destruction of the last army vehicle, Hulk needs to collect the data Sterns needs by smashing more stuff. This is a little trickier because more enemies than you have seen in a single mission thus far are attacking at once. Thin some of the crowd then collect some data. Continue this pattern until all of the data is collected. If necessary get the gamma canister mentioned above. Obtaining a canister (if you hadn't noticed replinishes Hulk's health as well as unlocking secrets in the game). Once Hulk has the data the last thing to do is remove all army witnesses with a big green fist. ******************************* Part 2 - Utrecht Makes His Move ******************************* Sprint to the red markers that indicate an army convoy. Destroy all the vehicles (at least two of which will require a weaponized object i.e. pick up a car). Once the convoy is out, there is a satellite dish focusing large amounts of radiation. Move to the dish and flatten it. Destroying the dish worked but worked a little too late. The U-Foes were still created and feel as though they are up to par with the Hulk. They are looking for a fight and Hulk likes to fight. The U-Foes are made up of Ironclad, Vapor, X-Ray, and Vector. Though there are four only two will be on the attack at any given time. Ironclad (the big silver guy) and Vapor attack first. The tip provided for Ironclad is to avoid his attacks and he will leave himself open. He will pick up any nearby large object and use it as a weapon against Hulk. Try to stay away from him while he has a weapon, but not too far away. He will swing the weapon at the Hulk and eventually tire out. Once he tires (or hits himself whatever) he will be stunned. When you see stars over his head move in and attack. Attacking at any other time is useless no damage is done, plus Hulk will leave himself vulnerable to Ironclad's very powerful attacks. Vapor is really easy to defeat. Simply use the thunderclap combo (press X then Y) to stun her. Then pummel until gone. X-Ray will fly above your position. At times he will come to ground level. When he is near attack. Be cautious though he fires energy attacks that can damage Hulk. At times he is stunned as well but the exact reason for him becoming stunned I have not figured out. Vector will use nearby rubble to create a shield that will prevent Hulk from attacking. Fortunately Hulk's strength is able to destroy the shield. With the shield out of the way Hulk can attack Vector without worry. Once he begins to reform the shield step back then move in for more destruction. The thunder clap combo also works well for removing Vector's shield just as it worked for stunning Vapor while she was in her gas mode. ******************************************************** Part 3 - An electronic jammer is causing Sterns problems ******************************************************** Move to each of three Army Bases and destroy the warehouse at each site until Hulk finds the jamming device. The device was located in the base near Empire State University, but this was also the last base destroyed. Either way one of the army installations has the device. Once its found pick it up and run away. Hulk needs to find the lake in Central Park and toss the jammer into the water. Fortunately, Hulk has a mini-map complete with a green marker to guide his way. ************************************************* Part 4- Enclave is transporting stolen technology ************************************************** The nanites that were stolen by Enclave in the previous mission are inside a garbage truck moving through the city. Continue to destroy the garbage trucks indicated by red markers until the nanites are found. Once found pick them up and run to Sterns location at the university. Once at the university, Hulk drops the nanites and changes objectives. Now he must protect the nanites by destroying all the enemies on the map. Keep an eye on the nanites though because the flying enemies can pick them up and take off. If they do so and get away its mission failure. The last two enemies that may not be so obvious to defeat are missile launchers located on the roof of two nearby buildings. Once the nanites are at the drop point and all enemies are destroyed the mission is complete. -------------------------------------------------------------------------------- Just Take Him Down [WKT4] -------------------------------------------------------------------------------- ************************************ Part 1 - A New Enemy Reveals Himself ************************************ This mission was made for a Hulk game. All Hulk has to do is smash. Move to the building and destroy it. Once it crumbles take out any remaining enemies to complete the level. Pretty easy huh? ******************************** Part 2 - Survive Talbot's Attack ******************************** Initially, the only objective is to Run. That does not sound like the Hulk but you have to do it anyway to progress. So sprint away. It doesn't seem like it matters where you are going as long as you are going. After the timer runs down Rick mentions he has found a satellite that is controlling the missiles. Move to the satellite and destroy it. Once the dish is destroyed we learn that the true source of the missile attacks is controlled by a radio tower. What a waste running to that satellite dish. Continue on to the radio tower and smash it. After demolishing the radio tower, Rick leads the Hulk to a targeting computer. Upon arrival at the computer, Hulk finds it is well guarded by the army. Hulk must destroy the computer (inside the barracks) and defeat Blonsky. Simply crush the building housing the computer then focus your efforts on hitting Blonsky. He is really no match for the power of the Hulk. ------------------------------------------------------------------------------- Enclave is on the Move [WKT5] ------------------------------------------------------------------------------- ********************************************************* Part 1 - Destroy the Enclave's Energy Consumption Engines ********************************************************* The Enclave is absorbing power from the city. Move to each of the three Energy Consumption Engines and destroy them. If you get too close Hulk's health depletes, but a few quick punches also takes the engines out with relative ease. Just charge each machine and punch away. At times you will be engulfed by an Enclave swarm (it looks like a bunch of bees around the Hulk). Use the thunderclap move to eliminate the swarm. At the site of the final engine Hulk will have to destroy all remaining enemies after the siphoning of energy is ended. *************************************** Part 2 - Neutralize the Enclave's Bombs *************************************** Hulk is given 5 minutes to locate 3 chemical bombs and disarm them by giving the explosive a toss into salt water. Move to any of the bomb sites, I chose the one to the furthest left on the mini map to start. Each bomb site is guarded but not by anyone that should give Hulk too much trouble. Pick up the bomb and head east to the water and give it a toss. The reason to head east is that just happens to be the general location of the remaining two bombs. Remember you do not have to be that close to the water to make a splash. As you approach the water line charge up a throw and release. The bomb should make it to the water. In fact, Hulk does not even have to leave the site of the last (most eastern) bomb in order to get it into the water. ************************************ Part 3 - Stop the Enclave Occupation ************************************ Hulk had stopped the three larger bombs from going off. Unfortunately, Enclave has set off several smaller bombs that have contaminated 5 areas within the city. Move to each area (check your mini-map) and defeat all of the enemies inside the area. Once a contaminated zone is clear of enemies the counter on the right portion of the screen will increase and Hulk can move to the next site. The enemies are the same basic ones tormenting the Hulk thus far except this may be the first time the giant ogres have guns. Ususally these enemies are carrying around some sort of club instead of the advanced weaponary seen here. ******************************************************** Part 4 - Force the Enclave out of the contaminated areas ******************************************************** Apparently, Enclave has more energy consuming machines (boy these guys are well funded). Move to each of the five contamination sites and smash the energy conumption machines. Just as before when the Hulk gets close to the device his energy is absorbed as well. A few quick hits will knock the device out before major damage is done. Alternatively, Hulk can hurl objects at the machines to break them. The smash and run method works fine though. At the end the last objective is to clear out any remaining enemy forces. *********************************** Part 5 - Clean up the contamination *********************************** Sprint to Empire State University to obtain the device from Sterns that will clean up the contaminated areas of New York City. Carry the scrubber to each of the contaminated zones and place it on the ground. Once the green smoke disappears the scrubber has finished its job, pick it up and move to the next site. You should also notice a new icon on the top right corner of the screen. This meter shows the health of the scrubber. Hulk can pretty much ignore this because most of the enemies will focus their effort on him instead of the scrubber. At the last site Enclave force may try to pick up the scrubber and move it from the site. If this happens chase down the thief and attack until Hulk has secured the scrubber once again. When all five contaminated areas are clear return the scrubber to Sterns at Empire State University. -------------------------------------------------------------------------------- This Guy's Bad News [WKT6] -------------------------------------------------------------------------------- *********************************** Part 1 - Get the Press on Your Side *********************************** There are three blue icons on the mini-map. Each icon represents a helicopter. Move to the area where each helicopter is hovering and create some damage. A meter will appear in the top right portion of the screen. When that meter is full Hulk has done enough damage to get the attention of the helicopter. It will follow Hulk to the next location and will shoot the entire time. Rick warns that Hulk should not injure anyone. That warning should be disregarded. Run through town creating havoc until all three helicopters are following. Once they are, move to Talbot's base. At Talbot's base the soldiers there are ordered to attack the helicopters. We do not want innocents harmed so destroy the SAM launchers nearby. Now simply run away from the area and let the army deal with the helicopters and vice versa. While attempting to flee a message appears about ASAC recon soldiers. Read it then pick up a pole. Use the newly acquired ability to use combo attacks with a pole to defeat the ASAC soldier. Once he is gone crush a few more skulls then run away. ******************************* Part 2 - Find Talbot's New Base ******************************* Simply follow the helicopter providing transport to Talbot. It is the one indicated by a green marker on the mini-map. As you follow support helicopters will appear and shoot at the Hulk. Pick up anything heavy and close and toss it at the attackers. Talbot will lead you to an ambush. The objective changes slightly as Hulk must now escape the ambush and not let Talbot get away. Hulk can fight his way out or simply run. Either way their is no sense in attempting to attack Talbot's helicopter. This is still just a follow mission. Fight of any/all/none of the ambushing enemies then relocate the helicopter. Talbot will lead you right to his secret base (what an idiot). Destroy the barracks structures and any soldiers that appear. Using nearby debris works wonders on the M1 Tanks. Once the entire base and the soldiers it houses are destroyed the mission is complete. ***************************** Part 3 - Escape Talbot's Trap ***************************** For this mission Rick Jones gets a first class ride on the greenest form of transporation known. Move to Rick's position and pick him up. Take him to a few drop points indicated by the green markers. Then escape to the final destination where Hulk will have to destroy all of the nearby enemies. The majority of which seem to be helicopters. ------------------------------------------------------------------------------- A Mass Mind Control Device [WKT7] ------------------------------------------------------------------------------- ******************************************** Part 1 - Get the Enclave to drop their guard ********************************************* Rick is trying to get inside the building just ahead. It is heavily guarded by Enclave thugs and a forcefield. He proposes that the Hulk should take out the guards so that the Enclave will lower the shield and send out reinforcements. When the force field is down Rick plans to sneak inside. The plan sounds wonderful. The problem is after defeating the Enclave members on the outside of the building, the shield remains intact. Now move to the rooftop of a nearby Enclave test site and make some noise. Eventually, they will have to hear you and respond. Take out all the enemies on the roof then destroy the metal cylinders located at the same spot. When the cylinders are destroyed small robots (prototypes) will attack. Defeat them and the force field lowers. Now that Rick is inside he can get to work. But there is still the matter of all those reinforcements just standing around. Give them something to do by attacking them. Continue to fight through the enemies until Rick mentions the only way to stop a safety mechanism he triggered is to destroy the building. Bring the structure down withing the alotted time (60 seconds) and the mission is complete. *********************************************** Part 2 - Protect Rick on his way to a safehouse *********************************************** The Enclave is after the data Rick took from their base. He needs escort to a safehouse and who better than to call than his green friend. Rick will be traveling in a green car and will have his own health meter for this mission. If his health reaches zero its mission failed. From the start he is being chased by a Kyklops. Pick up a car and hurl it at the monstrous machine. Continue until it collapses. Rick will then speed away. Follow him (or lead him) to the next road block. The roadblocks will contain some laser turrets (that increase in number as you proceed), soldies, and the giant oger soldiers (some of which will carry guns while others will just have the traditional clubs). Take the turrets out first then attack the "men". Once an obstacle is cleared Rick will continue to drive. ********************************************* Part 3 - Protect Rick from the Enclave attack ********************************************* The Enclave is attacking but Rick needs time to get the data out. Defeat the enemies that are attacking to free up some time for Rick to retrieve the necessary information and exit the building. The attacks will come from the south, the north, and the roof. Rick will let Hulk know which side reinforcements are coming from. The goal is to not let the building crumble before the timer expires. If successful Rick will be on the outside of the building with a yellow marker indicating his position. He needs a lift to Empire State University for a meeting with Dr. Sterns. Pick him up and sprint to ESU. ************************************ Part 4 - Stop the Enclave's Test Run ************************************ The Enclave are attempting to control the mind of citizens of New York. They are leading them into a building and using the people's energy to power their device. Prevent as many people that are under the Enclave's mind control from entering the building. Rick suggests scarring them away, but punching and throwing seems to work as well. After a period of time Hulk's focus must turn to the roof. The Enclave have received enough power to start the device but not enough to run it. Destroy the antenae and all will be right with New York City. There is plenty of enemies to fight on the roof. If you run into trouble don't forget to heal. Additionally, some of the enemies have jet packs, so Hulk can move to the ground and they will follow. This way some enemies can be separated from the group. You may also want to take out the turrets at the corners of the roof. In any event the primary focus is the destruction of the antenae. ********************************************* Part 5 - Stop the Enclave's Mind Control Plan ********************************************* In order to prevent the Enclave from successfully controlling the minds of the people of New York Hulk simply has to smash the computers on the roof of the Conde Nast Building. The computers are the metal appearing cylinders. There is a total of 12 that need to be destroyed. Hulk can practically ignore the enemy soldiersl They should not give him too much trouble. Once all twelve computers are gone a nice cinematic lets Hulk return to the ground. The one drawback is that Bi-Beast made it to the ground as well. Bi-Beast is one tough dude. He has some powerful attacks. When close he can grapple the Hulk and perform attack that exhausts a great deal of Hulk's health. When Hulk is close Bi-Beast will also charge a blast that will injure Hulk. Finally, keeping your distance is not exactly safe either do to a ranged electric attack. Bi-Beast will also engage in hand to hand melee combat as well. Avoid his charged blast by knowing what to look for. When he is charging he will temporarily glow blue and move his arms in toward his chest. He releases the blast by waving his arms out. There seems to be no warning for the grapple attack. He will perform this move when Hulk is close. The ranged electric attack only occurs when you put too much distance between Hulk and Bi-Beast. Stay at a medium range to prevent this attack from doing to much damage. Knowing how Bi-Beast attacks is only half of the problem. The other half is doing damage to him. He blocks relentlessly and Hulk's normal melee attacks have no effect. The ways to damage Bi-Beast include Hulk's Fury Attacks (hold Y/they are unblockable by anyone), Hulk's Rage Powers (d-pad plus Y & B), and with a pole. If Hulk throws a car at Bi-Beast, Bi-Beast will stop attacking to block. While the car is in the air move close to the enemy and attack with Fury or Rage attacks. In between car throws pick up a lamp post and start swinging. This will be a long and drawn out battle but it will lead to victory. Take three swings with a pole and back away. Continue the process until the pole disappears. While you are searching for another pick up a car and throw it at Bi-Beast. When he blocks move in for a Fury attack. Find a pole and swing some more. ------------------------------------------------------------------------------- The Problem is the Hulk [WKT8] ------------------------------------------------------------------------------- ***************************** Part 1 - Stop the Earthquakes ***************************** Run to the building in Midtown Rick believes to be the source of the quakes. Scale the Swiss Bank Tower and destroy all three of the earthquake machines. It can be frustrating because you may get knocked of the ledge a few times but climb back up and continue to smash. The Ground Smash combo works very well. When the three earthquake machines are destroyed simply take out any remaining enemies to complete the mission. ********************************************************** Part 2 - Vulcan Sector launches a plan to destroy the Hulk ********************************************************** The leaders of the Enclave must have lost their minds. They believe they have a weapon that can kill the Hulk. The Enclave placed large turrets throughout the city (6 total). Move to each turrets location (red markers) and throw cars at them until they exlpode. When all 6 are destroyed Hulk simply has to defeat any remaining enemies. *********************************************** Part 3 - Defeat Jupiter Sectors Ultimate Weapon *********************************************** A red satellite beam is coming down from the sky. The satellite is tracking the Hulk and will fire when possible. As the beam approaches it will lock onto the Hulk. After it locks on move to the side to avoid the blast. Each time the satellite fires a green marker appears on the mini-map. This green dot represents the location of the source of the blast. Additionally, at the very beginning of the mission you can see the green dot so Hulk knows which way to begin moving. The control center is located at the Bear Stearns Building and is also guarded by a few SAM Launchers on the ground. The hardest part is scaling the building. Taking out some of the SAM launchers can help but is not an absolute requirement. The best thing to do is just as Rick states. Move side to side as you climb. If you climb straight up the satellite will lock onto your position and zap the Hulk. Instead move at an upward angle. At times even Hulk may even need to move in a laterall direction just to avoid a blast. If the Hulk is hit by the satellite weapon as he is climbing the building, the blast will likely knock him to the ground or at the very least a lower ledge. Once the dish is destroyed sprint to Central Park to destroy the satellite. The Enclave already have forces at the park to protect their crashed weaponary. Take out the satellite and then all the remaining enemies to complete the mission. There is a street nearby where you can get cars to toss at the large turrets and the air ship overhead. There are a couple of the larger enemies that also seem to have a stun gun that prevents Hulk from getting too close. Cars work well against them too. -------------------------------------------------------------------------------- We're Not Giving Up [WKT9] -------------------------------------------------------------------------------- *************************************** Part 1 - Retrieve some items for Sterns *************************************** Sterns needs some items that just happen to be in the control of the Enclave and the Army in order to finish the charger that may lead to a cure for Bruce Banner. The Particle Infusion Array is in the hands of an Army transport. Chase down the transport and get the item. The vehicle containing the array will be guarded by several M1 tanks and helicopters. It will also stop in areas where SAM launchers are present. Hulk should be able to out run the tanks and destroy the SAMs when necessary. The main objective is to crush the vehicle transporting the Array. When it is destroyed pick up the crate left behind and take it to Sterns at Empire State University. The Gamma Solution is in a warehouse on a dock located in Harlem. Destroy the generators creating the forcefield that protects the building. Once the generators are powered down attack the building. Pick up the Gamma Solution and return it to ESU. The Energy Field Generator is located at an Enclave base. Go to the base and enter the alley next to it. Attacking the building from the alley will keep some of the annoying (though not really dangerous) enemies from attacking. When the building is rubble, pick up the Generator and return it to ESU. Now that all three pieces of equipment are with Sterns, Hulk must secure them by preventing the Enclave from stealing them. As long as at least one of the items remains at ESU the mission will be a success. Try to quickly take out the air ship by tossing a few cars at it. Now attack anything that comes close to the equipment. If one piece gets away don't worry, just focus on protecting the others. Defeat all the enemies with at least one of the items in Hulk's possession and it MISSION COMPLETE. ********************************************************** Part 2 - Help Rick disable chemical dispensers on rooftops ********************************************************** Rick is in a helicopter above the city. Go to the building and take out all the enemies. He will then land and disable the chemical dispenser. At times some of the Enclave with jet packs will fly to the helicopter and shoot at Rick. Pick up an object wait for them to stop and throw. Move to each of the five roofs and clear them to enable Rick to disable each of the chemical dispensers. On the last roof the helicopter takes some damage and Rick says he will land it in the park. Grab the last dispenser and take it to his position. -------------------------------------------------------------------------------- Our Old Research Data [WKT10] -------------------------------------------------------------------------------- Ignore all the tanks, helicopters, and humvees and head directly to each base and destory the main building. Once all five are destroyed sprint to the green marker and make sure Betty is ok. Blonsky just happens to be in the location where Betty is standing. He will move from truck to truck and attack with weapon on the truck. Move to each of the humvees he enters and destroy it. Once its destroyed Blonsky will hit and run to the next truck. Continue the process until his health is depleted. After the a set of four trucks is destroyed, Blonsky will go and get four more. When Blonsky is defeated, take out the helicopters and the mission is complete. -------------------------------------------------------------------------------- The Lesser of Two Evils [WKT11] -------------------------------------------------------------------------------- ******************************** Part 1 - Protect the Army Convoy ******************************** Go to each of the areas where Enclave exit and destroy them. After clearing the Enclave run away from the Army because they will focus on attacking the Hulk. Continue to do the Army's work for them until you reach the Enclave base. Take the building down and the mission is complete ************************************************* Part 2 - Protect the Stark Industries Hulkbusters ************************************************* There are Hulkbusters that are immobile and under attack by the Enclave. Protect them from being taken away. Stay close to the Hulkbusters and attack anything that comes near. The main targets should be the Enclave members with the jet packs. They are the ones that will pick up the Hulkbuster suits and fly away with them. If one takes off with a suit chase it down and retrieve it. Once Hulk lasts 3 minutes the only thing left to do is defeat any remaining enemies. *********************************************** Part 3 - Defeat Vulcan Sector's ultimate weapon *********************************************** Rush to a Hulkbuster's aid. Yes thats right Hulk is helping more Hulkbusters. Protect the armored soldier from the Enclave assault. If the Hulkbuster lasts for a minute Hulk is free to move on to the F-POD. Jump onto the F-POD and smash the silver structures on its surface. Once each is demolished the central area will have raised buttons on it. Smash each button in and when all are pressed in at the same time the F-POD overloads and dismantles. Be fairly quick about hitting the buttons in because they will pop out if you aren't. ------------------------------------------------------------------------------- We Can Use Their Technology [WKT12] ------------------------------------------------------------------------------- ******************************************** Part 1 - Steal Enclave technology for Sterns ******************************************** Move to the genetic simulator's position. Pick it up and run. There is no need to fight the enemies here, plenty of bad guys are in the Hulk's future. Bring the simulator to ESU and protect it at all cost. Placing the stolen technology in the corner of the nearby building on campus is a good way to keep it in sight while fighting enemies. If anyone gets the simulator and takes off with it ignore everyting but the guy with the simulator. If it travel far enough away the mission is failed. Defeat all the enemies without losing the simulator to succeed. Be sure to move the simulator far from the water after stopping any failed attempts at restealing the device. *********************** Part 2 - Protect Sterns *********************** Pick up the ball containing Sterns and proceed to the contaminated building. All hell will break loose outside and it is the Hulk's responsibility to protect the building until Sterns is done. Yes, thats right no Hulk Smash building this time. The enemies are not very tough. Mostly armored soldiers, some Humvees, and helicopters. The hard part is that Hulk has to keep the building upright for five minutes. To make matters worse the building will receive damage from the Hulk as well. So you can not be too reckless about throwing cars around, using Rage powers, or punching at everything. The best strategy is to take out the helicopters before they get too close and smash everything else at a distance as well. By now you should have the pick up weakened enemy vehicles ability. It can come in handy to direct some of the explosions away from the building. Instead of punching at the soldiers in the armor, pick them up and use them to throw at the helicopters this will destroy the helicopter and keep collateral damage low. This is (at least for me it was) a frustrating mission. A couple times the timer was under 30 seconds and cars driving down the street would hit the building and do damage destroying it. Quick action, well placed attacks by the Hulk, and a little luck are required to move past this part. Once the timer reaches zero, Sterns is shot out of the building. Move to his location and carry him the rest of the way to Empire State University. ------------------------------------------------------------------------------- Its Time to End This [WKT13] ------------------------------------------------------------------------------- ************************************ Part 1 - Steal the Army's New Weapon ************************************ General Ross has a new weapon and Rick believes Hulk should investigate. Run to the green maker to locate the truck carrying this weapon. Upon arrival some of Talbot's men take the weapon for their own use. The Hulk must retrieve the weapon before the thief reaches (approximately) Empire State University. The hard part though is that the soldiers taking the weapon have jet packs that let them fly. Climb the closest building to the very top. Follow the guy with the cannon and when reasonably close pick up a nearby object and throw it at the soldier. A direct hit will cause him to drop the weapon. The best time to throw is when Hulk can target the enemy and they are moving in a somewhat straight line ahead of you. Alternatively, if you are good enough I suppose Hulk could do his mid-air punch and hit the soldier though I have not been able to accomplish this feat. Once the weapon is dropped pick it up and head back to Rick's position indicated by the green marker. ********************* Part 2 - Rescue Betty ********************* Betty Ross has been captured and placed in a crate. That alone would be simple enough a problem for the Hulk to solve, this crate though is protected by a electric field that will not allow hulk to get close. If Hulk try to take out the generators he will not have any luck either, just get a not so friendly shock. If getting to Betty wasn't tough enough there will be a group of armored soldiers, helicopters, and a Hulkbuster to deal with. Initially, take out the helicopters and the armored soldiers. Now it is the Hulk one on one with a Hulkbuster. When the rage meter is full use ground smash to take a considerable amount of damage from the Hulkbuster. In between uses of the rage attack, use the X hold Y thunderclap combo to stun him. When the Hulkbuster is defeated pick him up and run directly into two of the generators surrounding the box. When the second generator is destroyed the helicopters, armored soldiers, and Hulkbuster respawn. Use the same techniques as above to defeat them again and save Betty. ***************************** Part 3 - Beat Talbot for Good ***************************** General Ross is actually doing something besides torment the Hulk. He has Talbot cornered. Little does he no Talbot is not going peacefully. Run to the battle site and see if Hulk can help. On the way there it is a good idea to destroy some buildings to build up rage. Talbot is basically a Hulkbuster. Use charged punches to deplete his health. At first the Army holds most of his attention and Hulk can get in a few hits without retaliation. Talbot will not stand and be punched the entire time without fighting back. His attacks are powerful and take a considerable amount of damage out of Hulk. Once Talbot's focus turns to the Hulk trading punches will not work out in our hero's favor. Instead, run a way turn and hold Y. Talbot will likely (if timed correctly) run into a fistful of green. If you try to trade punches then be prepared to heal. Once Talbot's health meter empties a cut scene take care of the rest. -------------------------------------------------------------------------------- We Got the Antidote Now [WKT14] -------------------------------------------------------------------------------- After the cut scenes, Bruce is falling. Rapidly press the buttons appearing on screen during the freefall. Upon a very gracefull landing the only goal is to beat Abomination.