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General Information.................... [1.00] 1. Introduction...................... [1.01] 2. Legal mumbo jumbo................. [1.02] 3. How to send in submissions........ [1.03] 2. Walkthrough............................ [2.00] 1. Death of a Showman................ [2.01] 2. A Vintage Year.................... [2.02] 3. Curtains Down..................... [2.03] 4. Flatline.......................... [2.04] 5. A New Life........................ [2.05] 6. The Murder of Crows............... [2.06] 7. You Better Watch Out.............. [2.07] 8. Death on the Mississippi.......... [2.08] 9. Till Death Do Us Part............. [2.09] 10. A House of Cards.................. [2.10] 11. A Dance With the Devil............ [2.11] 12. Amendment XXV..................... [2.12] 13. Requiem........................... [2.13] 3. Game Mechanics......................... [3.00] 1. Controls.......................... [3.01] 2. Heads-up display.................. [3.02] 3. Rankings.......................... [3.03] 4. Version History........................ [4.00] 5. Special Thanks To...................... [5.00] _________________________________________________ ______________________________________________________________________________ ============================================================================== ------------------------------------------------------------------------------ [1.00] GENERAL INFORMATION ------------------------------------------------------------------------------ ============================================================================== ______________ ===| INTRODUCTION |==================================================== [1.01] Welcome! This is a walkthrough for each of the missions in the game, as well as a FAQ of sorts. Most of the strategies contained will be focused on achieving the Silent Assassin rank (there will also be strategies included that won't net you the Silent Assassin rating), and all will make sure you leave each level with your suit intact so that you can avoid the "Suit Retrieval" penalty. In addition, the guide will show you how to complete each mission so that you don't necessarily have to bring any extra equipment. I've tried to include quite a few strategies to go about each mission, but by no means have I exhausted all of the possibilities. In that light, I encourage you to experiment and discover new methods for yourself. If you have any strategies you'd like to share or if you've found an error in the guide, feel free to let me know via e-mail (I reserve the right to edit contributions for grammar and clarity). Update 1/10/07: Thanks for bearing with me during the previous period of no updates. I've added a considerable amount of material to this guide - I hope it can be useful to you somehow. ___________________ ===| LEGAL MUMBO JUMBO |=============================================== [1.02] Due to touchy copyright issues, this guide may ONLY by hosted on the following websites at the time of this update (I give permission to these sites to host this document): [The most recent version will ALWAYS be at GameFAQs.com first] GameFAQs.com GamersMark.com Neoseeker.com SuperCheats.com FAQs.IGN.com 1UP.com MyCheats.com Tracix-Studios.com FGBGamers.com GamesInAction.com If you wish to host this guide on your website, please notify me first via e-mail and wait for me to add your site **to this particular document** before posting it. If my guide is hosted in any source to which I have not given advance written permission on this particular document, I MAY send one message attempting to sort out the situation (do not count on this). If I do not receive a prompt reply with acceptable reasons ("acceptable reasons" determined based on my judgment), I WILL NOT HESITATE TO PROSECUTE THE OFFENDER TO THE FULLEST EXTENT OF THE LAW. DO NOT REPRODUCE THIS GUIDE IN ANY WAY, SHAPE, OR FORM OTHER THAN FOR PERSONAL, PRIVATE USE IF YOU HAVE NOT OBTAINED EXPRESS AND ADVANCE WRITTEN PERMISSION ON THIS DOCUMENT THAT HAS BEEN WILLINGLY WRITTEN BY THE AUTHOR UNDER NO THREATS. YOU HAVE BEEN WARNED. This document Copyright (c) 2006-2007 Kevin Chen, the author. All rights reserved. This document may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission on this document. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. All trademarks and copyrights contained in this document are owned by their respective trademark and copyright holders. [Thanks to GameFAQs.com for the fear-inducing words in the two paragraphs above - they are from the copyright section of GameFAQs.com's Help section.] And just because it's so easy to be paranoid, I'm going to add this: If you use this guide in any manner, shape, or form, you agree to not hold the author, Kevin Chen, liable for any events that may result from its use, and you agree not to sue the author, Kevin Chen. ____________________________ ===| HOW TO SEND IN SUBMISSIONS |====================================== [1.03] If you'd like to contact me regarding this walkthrough, here's how to do it: 1] If you've discovered a new, interesting method of completing a certain objective and would like to send it in, double-check quickly that the method you're thinking of isn't already included in the GameFAQs.com version of this walkthrough. If you want to send in something else, you can go directly to Step 2. a] On a side note, killing someone in plain sight and having a whole bunch of guards chasing after you doesn't count as a "method" (though it's fun, I have to say). 2] Spam is all over the place, so a tidy "Hitman: Blood Money" in your subject header will help me find your message. 3] Relate your info as clearly and logically as you can, then fire away with that "Send" button to adagio.kc[at]gmail[dot]com. a] Try your best to help me duplicate your results exactly. If I can't find Object X or can't get to Location Y, I can't include the method in this guide. 4] Please be patient as I test the various strategies I receive and place them in the walkthrough. This process takes more time than one would think, so bear with me as I proceed with business as usual. a] If, say, I forgot to add your name to the "Special Thanks To" list, or if there's something you want changed in your submission, chances are that I simply made a mistake - don't sweat it. Just drop me a line and I'll fix whatever needs to be fixed. And now, without further ado... ______________________________________________________________________________ ============================================================================== ------------------------------------------------------------------------------ [2.00] WALKTHROUGH ------------------------------------------------------------------------------ ============================================================================== ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ [2.01] TUTORIAL: DEATH OF A SHOWMAN ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Welcome to your first romp into the world of Hitman: Blood Money - a romp which happens to be an extremely thorough tutorial. Since the level is very linear, you'll have a straightforward mission on your hands. This is one of the few missions in the game where you don't have to feel guilty about firing a few shots. Go ahead and unload a clip or two - your performance won't be ranked on this level. OBJECTIVES: [N/A - Kill the Swing King] INTEL: [N/A] ________________________________________________ Follow the dock, and climb onto the walkway and onto the Pier. Head straight until you reach the gate, then watch the cut-scene as 47 takes care of the guard on duty. Enter the Gift Shop on the left side, and walk through it until you see two guards talking to each other. Now look to your right. See that open window, where there's a picture of a target? Chuck a coin straight out the window. Once the guards leave their posts to inspect the sound, head out the door and walk to the green double doors into the Theater. Straight ahead, you'll see a gangster torturing a man. Sneak up behind the gangster and fiber wire him, then take his gun. Do whatever you want to the blindfolded man (or you could be saintly and save him from further torture by just walking away), and then head over to the right, where there's something that looks like a red gate. Climb up to the second floor, and jump straight to the other side. Brace yourself for your first firefight, pick the lock of the door ahead, and kill both of the guards in the next room with the pistol you just picked up. Then hide their bodies in the nearby containers. Now, hide in the closet and wait for a while - somebody in a white lab coat will come rushing in. ---> Method 1 Exit the closet and shoot him. ---> Method 2 Exit the closet, sneak behind him, and fiber wire him. ---> Method 3 ** Josh G. [expo030290] writes: ** "Exit the closet, [remove the kitchen knife from the cabinet], and throw the knife at him." A very satisfying method (if you forgot, you can throw the knife by holding and then releasing the L3 button). You can take your time with this - he's not going anywhere. ===>>> Whichever method you choose: Take his clothes and keycard, and leave the room through the double doors. Use your new keycard to open the door ahead. Now continue along the walkway, past the guard, and through the doors on the left-hand side. Put your pistol into the green crate on the floor, pick up the crate, and leave the room. Keep walking in the direction you were previously going until you reach a guard. Let him search you, then enter through the double doors. Put down the crate, and take out the pistol. Walk forward into the opening up ahead, and you'll now be on top of an elevator. Take out your fiber wire, and stand near the opening of the elevator, where there's a guard standing underneath. You should see a command called "Strangle" - press it. (By the way, it's a good idea to remember this command, as it will come in handy later on in the game.) Drop down into the elevator, then break the utility box up ahead. The room will turn dark, so sneak straight through the factory (don't worry about the guards) and into the bathroom. You'll see a gangster taking a leak. With your pistol equipped, go up behind him and press the X button to use him as a shield. Kill all the gangsters in the next area, then knock out the gangster you've taken hostage. Climb up the ladder, and pick up the rifle suitcase in front of you. Remove the rifle from the case, and take a peek out the circular window. The first guard will be walking around outside at ground level. The second one is standing on a far away roof (you should see him from a distance the moment you look out of the window). The third one is standing on the Ferris wheel to the right-hand side. Once you've disposed of all three guards, leave the small room and make an immediate right. Walk out of the door and climb down the drainpipe to the left. After you get to ground level, continue along the building to the double doors with a sign above them that says "Office." Enter, and pick up the syringe in front of you. Walk up the stairs, and you'll see a guard on patrol. Wait until he's looking out the window, then quickly shove him out. Enter the office when the secretary isn't there, then use the syringe you just picked up to poison her drink. Hide in the closet, and you'll be able to see the secretary as she dies a painful death. Once the secretary is motionless on the floor, exit the closet and enter the Swing King's office. Watch the cut-scene, then eliminate your target with whichever method your heart desires. Climb out the window at the far side of the room. Pick up the RU-AP mine and detonator by the boxes, and continue along the walkway. Climb through the window at the end, and place a mine on the winch up ahead. Get out of range, then blow the bomb. If there are still any gangsters remaining below, clear them out. Escape through the exit. Congratulations on completing the first mission of the game! ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ [2.02] MISSION 01: A VINTAGE YEAR ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ It's easier to go about the level with a disguise, but it is possible to finish all of your objectives without ever having to change out of your suit. I didn't give full specifics on how to do so, but it shouldn't be too difficult to formulate a strategy based on the methods here. There are two types of guards in this mission: the outdoor guards and the VIP guards. The outdoor guards are allowed everywhere except for the Hacienda and the secret area of the Wine Cellar. You don't absolutely need to get yourself a VIP guard suit, though. A Vintage Year introduces something unique to Hitman, which is the Intel system. You can receive additional information from the Agency for tips on making your mission an enjoyable one, but it'll cost you. Luckily, you can simply look up the Intel on this guide. Or... ** "Stevie W. from killie" writes: ** "When you start a new mission, buy ALL the Intel and read it or write it down, whatever - this will cost you approximately $28,000. Then restart the mission. Hey, presto, [you have] all your cash back and you have a note of all the Intel!" Cheating the system, eh? Sweet. OBJECTIVES: - Kill Don Fernando Delgado - Kill Manuel Delgado - Escape the Vineyard INTEL: 1. The guided tour of the wine cellar might prove useful, especially when looking for potential death traps. 2. We've heard that Manuel likes to entertain friends and enjoy the merchandise in the wine cellar. 3. The entrance to the secret lab is hidden somewhere in the wine cellar. 4. The insides are guarded by highly trained guards. ________________________________________________ -------- Disguise -------- Proceed eastward toward the Point of Interest that’s farthest to the right of your map, where there is a lone guard patrolling. Sedate the guard and take his clothes. Then, climb from the nearby truck onto the roof. Look for a hole towards the right side of the roof (but be careful not to be seen by anybody below, as they’ll start shooting if you expose yourself) and drop into the room below. Walk out of the room, and turn left towards the door that's tucked away at the corner of the Hacienda - but don’t go in it. Climb up the drain pipe onto the roof and climb through the open window. Look around. See that cello by the open window? Your target will be playing it soon. [If you take this method, skip down to "Kill Don Fernando Delgado."] ------------------ Alternate disguise ------------------ ** Josh G. [expo030290] writes: ** "At the start of the level run immediately to the right until you run past a patrolling guard and into a door on your left. Run up the boxes and jump over the other side. Make sure the guard ahead is asleep (which he almost always is) and run to the door directly ahead of you. Check your map for the room with an exclamation point (the Point of Interest that's nearest to you) and (if you are on lower difficulty levels) a guard. Do not worry because the guard is sleeping also. Sneak into that room and take [the VIP guard clothes at the foot of the bed]. Easy disguise and no harm." A very smooth method, and one that will get you a very useful outfit. If you took this disguise, just take the stairs up to get to the second floor of the Hacienda. [See "Kill Don Fernando Delgado" below.] ------------------------- Kill Don Fernando Delgado ------------------------- ---> Method 1 Once the Don sits down to play the cello, sneak up behind him and kill him. You can throw his body over the balcony if you wish - it's entirely up to you. ---> Method 2 You can also stand still and listen to your target's masterful cello playing for a while. Once he finishes, he'll walk into the next room. Follow him, and when he goes onto the balcony, give him a shove and he'll topple into the depths below. Surprise, surprise, there's a guard in here, too. Luckily, he's sleeping, and you can sedate him if you want a VIP guard uniform (even though you don't need it). ---> Method 3 [Method beginning at start of level] ** Josh G. [expo030290] writes: ** "Bring your silenced W2000 Sniper rifle and immediately run to your right. There will be a guard in front of you who will patrol... eliminate him any way you see fit. (You can put his body into the bushes to be safe.) Run all the way to the end and if you look up you will see the Hacienda balconies. If you did this fast than your target will be there... but by the time you put together your W2000 he will have left. Either leave your rifle there and take care of the other target first or wait a while and he will come back. It is hard to see him but even a bullet in the leg should do the trick." Clean and effective. ** Josh G. [expo030290] writes: ** "Or if you do not want to wait bring another sniper rifle that goes to the ICA box. At the start RUN FAST to the ICA box. Don't worry about the guard - he won't get in the way. Grab the gun from the box and run to the little cove. Aim and you have about two to three seconds to fire depending on how fast you ran and cut corners." In my testing, I found that this is a bit more difficult to pull off (I used the M4), but it is still possible. ---> Method 4 ** Allen M. [simple_wonder22] writes: ** "Following your method of running past the guard patrolling on the right once you begin, you go into the door on your left and up the crates, down the wall, past the sleeping guard. Here is what I got. Instead of going into the door ahead of you, there is a drainage pipe to the left, and a balcony at the top, on the left side. Climb up the pipe and get into the room at the balcony. Use your map to watch for the guards to walk down the hall the other way, then go out, pick the lock and get into that room as quick as you can [first door to the right --Ed.], as the guards turn around. Once in that room you are safe until you have to get out of the building. Go into the middle room - there is a guard in here but not to worry, [as] he is asleep. [Get to where your target is,] and kill him however you please. To escape, go back the way you came in, use your map to watch for the guards, and once it is clear, make your escape." A quick and easy way to infiltrate the mansion and take out your first target. ------------------- Kill Manuel Delgado ------------------- After you've taken care of the Don, head over to the Wine Cellar. ---> Method 1 Once you enter the Wine Cellar, straight ahead is an area where you can place a bomb. Do so once the guard on patrol isn't watching. Now wait for your target to walk under the barrels, then detonate the bomb to send him to his doom. The only thing you have to be careful of is to not kill the guard once the bomb explodes - you can lure him away by throwing a coin at the door of the Wine Cellar. ** Josh G. [expo030290] writes: ** "Your target stops in this area two times: once entering the Wine Cellar and once exiting. Only detonate while he is leaving or the barrels will not kill him." ---> Method 2 Walk all the way down the stairs, and wait near the door at the right-hand side. Once your target enters the room, follow him in. He'll stop at the table, and that's your opportunity to kill him. After you do so, quickly hide his body in the nearby container. This method is less foolproof, since a guard will usually be standing a few feet away from you as you take out Manuel. The risk of being caught will increase, but if you're quick, you can pull the hit off unscathed. ** Josh G. [expo030290] writes: ** "If your target is on his way out of the Wine Cellar he will exit this room through a side door unguarded. Sneak up behind him and syringe or wire him. It is hard to catch him without being seen so a silent bullet to the head is more effective. Another technique is to stand in front of the door so when he tries to leave he walks right in front of you. When he does grab your poison syringe and press R1 very fast so it poisons him. The door may open but usually no one is there." Once Delgado's finished, drag his body to the container nearby and dump it in. The last two techniques are better ways to pull off this method, since the risk of you being seen is greatly reduced. ------------------- Escape the vineyard ------------------- Head back to where you sedated the guard at the beginning of the level and change back into your suit. ---> Method 1 Go in the direction of the waterfall, then step off the path to the right. Looks like nothing but plants, right? But look around, and you'll see a very narrow path. Head down it to get to the Hangar. You should see a worker standing around by the water. Shove him in! Continue on to the elevator (but don't go up it). [See "Whichever method you choose" below] ---> Method 2 This method takes a lot more work to pull off, and it's pretty unnecessary to boot. But it's fun if you're a stealth junkie or just want to test your skill. Get to the Point of Interest that's farthest to the left of your map, making sure no guard sees you enter the area. Climb over the wall via the crates, and you'll now be in an area with a fountain and a guard who is sleeping. Stay where you are. Wait until a VIP guard exits the Hacienda and goes back in, then quickly go into the Hacienda. Right when you enter the Hacienda, enter the door to the left. There will be a guard walking with his back to you. Don't sedate him - instead, follow him at a distance. He will open the door at the very end of the hallway. Quickly enter the door at the left-hand side (where there's a Point of Interest). After a while, the guard will go back the way he came. Once he's a safe distance away, exit the room you're in and enter the room that he was previously in. Enter the door straight ahead. ---> Method 3 This is a more unorthodox method, and it takes some good timing to get it right. Climb up the truck and onto the roof (yes, in your suit), and sneak over to the very left side of the roof. Make sure nobody can see you, then quickly drop down and enter the door to the left. --------> For Methods 2 and 3: You should end up in a dark storeroom. Now that you're in a safe area, take a look at your map. See the Stairs icon closest to where you are? You want to go through the door there and take that flight of stairs all the way down. Hold on, though - there's a guard patrolling that area, and you'll need to sedate him without him seeing you. The guard walks up and down the stairs continuously, so wait until you can nab him with his back to you. Then open the door and go wild with the sedative. After you've sedated the guard, take the stairs down to the secret area of the Wine Cellar. Once you're in this area, take the elevator to the Hangar when no one can see you. ===>>> Whichever method you choose: Push the VIP guard that's taking a cigarette break into the water (be careful of the worker that takes the elevator down sometimes), and proceed all the way around the Hangar until you get to the plane (don't worry about the other guard - he's taking a nap). Press the Escape button, and pat yourself on the back: you're home free as a Silent Assassin. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ [2.03] MISSION 02: CURTAINS DOWN ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ At first glance, this looks like a convoluted mission since there are so many floors. However, it's actually pretty easy to complete - just stick to the first floor and the attic and you'll be fine. OBJECTIVES: - Kill Alvaro D'Alvade - Kill Richard Delahunt - Escape opera INTEL: 1. The content of toolboxes will not be searched when you are frisked. 2. There is a lift shaft from the backstage area to the stage. It is closely observed and only actors are permitted. 3. Lead Actors go to their private rooms to rehearse during breaks. 4. The large chandelier is attached with bolts to the floor of the attic. 5. Only actors are allowed on stage. 6. Light Technicians have keycard to Light Control Room. 7. There is a light rack above the stage that might prove useful. 8. The prop gun used for the execution in the opera is an exact replica of a real World War I pistol. ________________________________________________ -------- Disguise -------- ---> Disguise 1 Once you enter the theater, turn left and head over to the guard at the booth. Talk to the guard on duty there to pick up the Real WWI Pistol, then enter the restroom at the right-hand side. Wait in the restroom until a worker starts using the urinal. Once the worker has his back to you, sedate him, take his clothes, and hide his body in the nearby container. Leave the restroom, pick up the toolbox on the ground, and place the pistol you just received in the toolbox. ---> Disguise 2 ** Josh G. [expo030290] writes: ** "When you enter right in front of you will be a policeman with a tour group. Follow the tour and on the third floor the cop will stop for a break. Follow him [into the room] and sedate him. Grab his clothes and whatever you want out of the room." The little extra something about this method is that when you change into the guard's outfit, you can hear the tourists saying things like "Worst tour guide ever." They'll also follow you around for a little bit, but you can lose them if you run away quickly. Note: It does take a while until the tour group reaches the third floor, so you might consider taking Disguise 1 if you don't want to wait. ------------ Infiltration ------------ There are a couple of ways to get yourself into the inner part of the theater. ---> Method 1 Take the stairs down from the main area, and make a left. Continue down the hallway until you reach a door that's guarded by two guards. Let the guard frisk you, then proceed through the door and down the stairs. Walk through the next door. Make a left down the stairs, turn right, and head over to the set of double doors on the far side of the room. Then walk through the door that has a green sign above it. ---> Method 2 Another way is to go down the stairs from the main area, make a right, then proceed down the hallway until you reach a worker in a white suit who's painting a door. Head through the opening, and walk through the door. Make a right down the stairs, then make an immediate right down the double doors. Walk through the door with a green sign above it. ---> Method 3 You can also take the door to the left-hand side of where you received the WWI Pistol. Once you get to the bottom of the stairs, make a left and head through the double doors. Look to the right. See that metallic door at the far side of the room? You need to pick its lock. But first, you'll need to turn off all the lights in the room so you're not seen. Once you're through, proceed through the next door. Continue all the way down the hall (ALL the way down) until you reach a dead end - take the door to the left that has a green sign above it. ===>>> Whichever method you choose: Maneuver your way through the area, and you'll eventually walk through a black curtain into a makeup room. Walk through the double doors straight ahead - you'll now be in the back area of the first floor. ------------------------------------------- Setting up Richard Delahunt's assassination ------------------------------------------- There are two ways to kill Richard Delahunt by having something drop on top of him. Proceed down the right side of the hallway until you get to a set of double doors at the left-hand side. Enter the next room, and head all the way up the stairs. ---> Set-up 1: If you want to kill him before he gets to the stage: Make your way around the scaffolding and through the door with the light above it. Straight ahead will be a winch. Wait for the worker to leave (or push him off the attic and send him to his doom), then plant the bomb. ---> Set-up 2: If you want to kill him on the stage: Look around the scaffolding for a place where you can plant a bomb, then plant when the worker in the area isn't watching. -------------------- Kill Alvaro D'Alvade ------------------- Make your way down the stairs where you came from and back out to the first floor. Right when you get out, enter the nearest door on the left. Hide in the closet, and wait for the actor to enter the room. He'll place his prop gun on the table. As soon as he leaves, exit the closet and replace the prop gun with the real gun you got from the receptionist at the beginning of the level. Make your way back to the main area of the theater, and change back into your suit in the restroom. Walk down the steps from the main area and through the double doors into the inner theater. Then watch from a distance as your target is shot... unfortunately for him, by a gun that isn't fake. [Skip down to "Kill Richard Delahunt."] --------------------------------- Alternate method to kill D'Alvade --------------------------------- ** Josh G. [expo030290] writes: ** "Once you have a disguise go to the actors' dressing rooms. When the guard watching D'Alvade's room goes to the bathroom, sneak into the actor's room. When D'Alvade enters strangle him. Wait for the guard to leave again and exit." Even though there's a closet in this room, I found that whenever I exited D'Alvade saw me. So, I recommend hiding behind the door (next to the light switch). You can nab D'Alvade as he's walking to the next area of the room. ** Josh G. [expo030290] writes: ** "Or if he sees you just head butt-punch punch him and poison syringe his unconscious body." Of course, using this method throws out the chance of getting Delahunt to leave his theater box, so you'll either have to take a potshot at him from a safe distance or run into his box and shoot him. ------------------------------- Another method to kill D'Alvade ------------------------------- ** Lindsay V. writes: ** "There is another way that will kill D'Alvade and Delahunt, but may not get [you] a Silent Assassin rating... Once you're in the actor's room where you can switch the pistols, don't. Either hide in the closet or behind the door until he comes in. When he's in, either kill him or sedate him and take his suit. There is a paper note on the counter near the wall. Take it and look at it. There is also an identical paper on the body. Leave the room and go to the stage. It doesn't matter which side you enter on, but make sure you stand off the platform but on the same side as the "X" on the floor (the paper note will show you). (I find that it's helpful if D'Alvade doesn't see you before the actors line up at the edge of the stage; weird bugs can pop up if you interact with him beforehand. --Ed.) Once D'Alvade is in, he will start to take his place. Walk up onto the stage and stand on the X. Make sure you do it right or else he gets mad and you'll get busted. Once you're standing there take out the WWI pistol when you're cued (drum roll and opera woman screaming) shoot him in the head. If you miss the cue, your cover is automatically blown because they assume you're the actor and should know what you're doing. From here I dropped my bomb on the floor and walked offstage. You can stand there and watch until Delahunt comes onto the stage. Detonate the bomb. Please note that it will be highly likely that you'll kill some innocents. Once he's dead, escape. Good times. Another way I'm sure would work is to place the bomb on the lights above the stage (before taking the suit and shooting D'Alvade) and blow it when Delahunt runs on, either way the noise level is up and you'll still kill innocents. That's how I did that mission. I watched my boyfriend do it another way and I wanted to see if it could be done my way. It's a little tricky and it may help to watch a rehearsal first in case the picture isn't clear." Very smooth. Placing a bomb on the lights above the stage does work, and you can also place a bomb on the other winch to catch Delahunt as he trips in the middle of the theater aisle. It might be tough getting the Silent Assassin rank with this method, but it was a ton of fun pulling this one off. --------------------- Kill Richard Delahunt --------------------- Soon after D'Alvade is dead, Delahunt will frantically run into the inner theater. The way you assassinate him will depend on the set-up you chose before you exchanged the prop WWI pistol for the real one. ---> If you took Set-up 1: Delahunt will come running into the inner theater through the door that you came from. He will trip and fall in the middle of the aisle - that's your chance to send a chandelier crashing down on him. ---> If you took Set-up 2: Detonate the bomb once Delahunt runs onto the stage. A chandelier will come from above to crush him. --------------------------------- Alternate method to kill Delahunt --------------------------------- ** Vlado D. writes: ** "Delahunt can also be killed in a very fun way. Just take a toolbox and load it with a bomb. Then, put it in front of his box door. Get a safe distance away and detonate. I would recommend that you kill D'Alvade in the changing room first. Detonate from the entrance area if you don't want any bodies to be found and from halfway between the stage and the box if you want to see a body fly amusingly. Innocents will die but it is always effective." And of course, it's fine if innocents die if we get to see a body fly amusingly. ------------------------------------- Sniper method for both assassinations ------------------------------------- ** Josh G. [expo030290] writes: ** "Once you have a disguise go to the area with the actors' dressing rooms (on the first floor - see "Infiltration" above). There are three doors. Take the middle one (it's at the Stairs icon that's at the bottom of the map) and go up the stairs. Go in the door at the end of the hall (the one with the Point of Interest symbol) and get the keycard to the light control room. Go all the way back the way you came into the lobby. Go up the stairs to the third floor. Wait until no guards can see you and use the keycard on the center room. Go in and set up your sniper rifle. To make the actor's death look like an accident, shoot him at the same time as the executioner actor does. Wait for the other target and eliminate him as well." -------------------------------------- Another method for both assassinations -------------------------------------- ** Josh G. [expo030290] writes: ** "Once in worker's suit go up where the winch is that holds the chandelier. Behind it is a ladder - go down it and around to a hole in the ground. From here you are on a scaffold. Take a weapon and fire as you have clear sight. As always if you want the actor's death to look like an accident wait for the execution scene." An excellent vantage point. Once the actor's gone, eliminate Delahunt as he runs onto the stage. The only danger of going about this method is that you might be seen by the guards entering through doors below. Use caution. ----------------------------------------- Very quick method for both assassinations ----------------------------------------- ** Josh G. [expo030290] writes: ** "Run up the stairs and to the left. Drop a bomb near the plant near the stairs. Run to the door [up ahead] and detonate the bomb, then pick or shoot the lock. Aim through scoped silent Silverballers at the far corner where the actor comes from (the left side of the stage --Ed.). Shoot him when you see him. If he doesn't come in six seconds check your map because you may have been too slow. Aim at Delahunt's box where he is alone and fire. If you run back to the exit fast enough maybe no one will find Delahunt's body." This method is difficult to pull off, but it works. You can literally be in and out of here in seconds. ---------------------- A new method/speed run ---------------------- ** Michael J. writes: ** "Items Needed: Silverballer with Type 1 Silencer and Low Velocity Ammo. Quickly run up the stairs to the guards, run to the left and down to the last door. When you reach it and the patrolling guard has just closed and locked it, pull out your gun and bust the lock and holster your weapon again. Run back to the guards and go to the right this time (from the stairs - you will pass a guard again). Run down to the last door and shoot the lock here, then go inside and take out D'Alvade. Run back to the door you shot first (you should meet Delahunt and his guards on the way), then shoot Delahunt when you see him running to the stage. Now you just have to run/walk back out the door. This gave me a Silent Assassin rating and a complete time of around 1 min 30 sec. (But I have done it in 1 min 8 sec. with a scoped gun.)" Definitely viable. You could also just take out both targets from the right side, leaving you with a time that is roughly 50 seconds. --------------------------- Another effective speed run --------------------------- ** Kacper I. writes: ** "Take the case with the silenced W2000, and run to the left and upstairs. At the crescent-shaped floor with closed doors, pick the one on the far left, so as you enter, you'll have a beautiful view at D'Alvade and Delahunt as well. Wait till the policeman opens this door, and as soon as the door closes, pick the lock (no one should see you if you're fast). You enter a balcony with a scaffolding in front of you. Crouch so that anybody from the lower floor won't see you. Assemble the rifle (be sure to have a silencer!). D'Alvade should be singing already. Aim, and silence the pervert. Now, as fast as you can, turn to the balcony with Delahunt, aim, and shoot. Pack the rifle to the case. Run out of the opera. Silent assassin in 1:43 minutes." Sweet. My copy of the game seems to be a bit different, so this is what I did (based on Kacper's method): Run upstairs with your W2000 case and to the very left of the crescent-shaped area. Pick the lock on the door - a guard should be leaving out the other side just as you get in. Get to about the middle of the scaffolding, crouch, and take out your sniper (make sure nobody sees you as you're doing this). Take out Delahunt in his theater box, then quickly snipe D'Alvade on stage (he wasn't singing yet in my copy of the game). Drop your rifle, then run like mad to the exit. Silent Assassin in 52 seconds (I bet you could improve on that, too). This might apply to you and your copy of the game: ** S.J. writes: ** "I just got Hitman Blood Money and I had trouble beating Curtains Down so I figured it out using the sniper method. It does get you Silent Assassin, but if you leave your sniper rifle there you get a money penalty (I forgot to mention this - hopefully the money penalty isn't of any concern if you decide to drop the rifle --Ed.). Also, when you shoot Delahunt, [be careful when aiming - if you aim at the head, you might] kill an agent as well." Update: It looks like Todd K. was able to duplicate Kacper's result. Here's what he wrote: ** Todd K. [Vorlin] writes: ** "In your walkthrough, you had mentioned that you hadn't confirmed on the Curtains Down level about the person who did the 1:43 sniper rifle kills on the second level after picking the far left door when the guard goes through. I figured I'd give it a shot and see if it was possible. Come to find out, if you run the entire time and make sure your rifle is packed before the guards come in, you'll be fine. I made it out in 1:37." ------------ Escape opera ------------ Once you've successfully carried out both of your hits, you'll find the theater in utter confusion. Now's your chance to calmly scoot out of the location. Return to the point where you first started the level, and put another notch in that achievement column. ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ [2.04] MISSION 03: FLATLINE ------------------------------------------------------------------------------ ------------------------------------------------------------------------------ Another fun mission. This time around, you can go just about anywhere with any staff disguise, with the only exception being mainly the Rehab clinic. There, you need to nab an outfit from one of the orderlies. OBJECTIVES: - Find agent - Identify target - Smuggle out agent - Escape - Kill Lorenzo Lombardo OPTIONAL OBJECTIVES: - Kill Carmine DeSalvo - Kill Rudy Menzana INTEL: 1. Admission papers are required to check-in. Future patients often wait in the park outside. 2. Troublesome patients are often confined to the medical wing. 3. The brochure lists some interesting facilities such as a library, a gymnasium and a large spa area. 4. Therapists occasionally get contacted for private sessions. 5. Some guests hide stashes of alcohol in quiet places. Let's hope they don't get alcohol poisoning. 6. Weight lifting can be fatal. 7. Some guests cheat on the spa's strict diet by smuggling camping stoves into their rooms. Sounds dangerous! 8. Deceased patients are taken straight from the medical wing to the morgue. ________________________________________________ -------- Disguise -------- ---> Disguise 1 Follow the path until you reach an area with dumpsters. There will be a patient standing around. When nobody else is around, quickly sedate him and hide his body in one of the dumpsters. Take his clothes, and make your way up to the main building. ---> Disguise 2 Continue along the path until you see a man taking a cigarette break. You'll notice that his admission paper is conveniently placed on the seat next to him. Sneak up to the seat and snatch the paper up, then make your way to the main building. This method is safer, as the risk of you being caught in the act decreases. Plus, you don't have to burden yourself with dumping a body. --------> For Disguise 2: Place your paper on the reception desk, then change into the patient's clothes in the nearby room. ===>>> Whichever disguise you choose: Let the guard by the reception desk frisk you, then proceed through the double doors. ---> Disguise 3 There's yet another way to infiltrate the building and immediately get a security guard outfit, all without having to check in at the reception desk. Take a look at your map. Head over to where the "ICA" icon is, make sure no one is watching you, then climb up the drainpipe to the roof. Make your way to the other side of the roof while crouching (there will probably be somebody looking out in your direction from the ledge to the right) and drop down to the ground below. Break the nearby utility box, wait for a guard to come out to inspect it, sneak behind him, sedate him, take his clothes, and hide his body in the dumpster up ahead. If you use this method, go ahead and skip down to the "Find agent" section. ---> Disguise 4 ** Method by Josh G. [expo030290] (paraphrased): ** Once you start the mission, look to the left. You'll see a door that leads into the security building - head over to it. Open your map, and you should see a guard looking straight towards your direction. Wait for him to leave,