_ _ ____ __ _____ _ _ ____ ( \/\/ )( ___) ( ) ( _ )( \/ )( ___) ) ( )__) )(__ )(_)( \ / )__) (__/\__)(____) (____)(_____) \/ (____) _ _ __ ____ __ __ __ __ ____ ____ ( )/ ) /__\ (_ _) /__\ ( \/ ) /__\ ( _ \(_ _) ) ( /(__)\ )( /(__)\ ) ( /(__)\ ) / _)(_ (_)\_)(__)(__)(__)(__)(__)(_/\/\_)(__)(__)(_)\_)(____) This guide is for the American Version of the game released in Sep. of 2005. Author: vix Contributors: Myst Erik Ery, TheWertle, Aaron, Robot Chicken, Karppa, Desgardes shiro, The Confessor, Rick, PacManFan4EVR, eabinder02, Simmy, eowen777, Dmikester, Deeeee, antimony, Amethyst, SnapDragon, Auryn, sloobro, RedTyger17, The Prince's Bride, Rick C. (I'm sorry if I missed your name here...please let me know) *****This FAQ May Contain Minor Spoilers***** February 8, 2006... Version 4.1 - Movie vartions for chapter 11 in movies section. - Campfire Walkthrough - ALAP 3 Walkthrough - Opening Movie Story in Game Story section. - ALAP 4 Walkthrough - Race Track AFAP Walkthrough - 1,000,000 Roses alternative to rubberbanding - Short cuts to each section(next update will hopefully have shortcuts to each item category). - Summaries for the movies. - Differences between the European WLK and the US WLK. Table Of Contents 1. Intro [WLKintro] 2. Contact/Submit Info [WLKcontactme] 3. Controls [WLKcontrols] 4. Game Story [WLKgamestory] 5. Game Modes [WLKgamemodes] 6. Fans/Level Info/Walkthrough/Requirements [WLKlevels] A. Quick Requirements List [WLKquickielist] B. "Mini" Level Descriptions [WLKdescripts] C. Clear, Great-Clear, and Super-Clear Explainations [WLKsuperclear] D. Walkthrough of Levels [WLKwalkthrough] E. Movies/Cutscenes [WLKmovies] F. Version Differences [WLKversions] 7. Items [WLKitems] 8. Presents [WLKpresents] A. Photo Album [WLKphoto] 9. Cousins [WLKcousins] A. Cousins and their Rides [WLKrides] 10. Rare/Hard To Find Items [WLKrareitems] 11. The Cosmos [WLKcosmos] A. Stardust and Shooting Stars [WLKstardust] B. Meteor Button List [WLKmeteor] 12. VS Rankings, VS Mode, and 2 Player Co-Op [WLKvs] 13. Tips and Tricks [WLKtips] 14. FAQ [WLKfaq] 15. Thanks [WLKthanks] 16. Legal [WLKlegal] ------------------------------------------------------------------------------- 1. Intro [WLKintro] ------------------------------------------------------------------------------- Hello, I'm Vix…the giver of WLK info. This is the much anticipated sequel to one of the best games out there. Many of you may know me from the gfaqs boards and KD faqs as well as my KD website and Message Board. Yes, I'm KD crazy. I mean, how can I not be. This game is one of the best there is. Feel free to submit info if you want(see below)! I'll add anything to this. ------------------------------------------------------------------------------- 2. Contact/Submit Info [WLKcontactme] ------------------------------------------------------------------------------- If you would like to add anything to the faq... E-mail: VixDiesel@aol.com AIM: VixDieselJr Message Board: http://s9.zetaboards.com/Katamari_Damacy/ If you choose to send anything via e-mail, please mark the subject KD or Katamari Damacy so I know your mail is not spam. If you see any errors, please tell me so I can correct them. Anything you submit, whether it be adding info or telling me I messed something up, you will get credit for it if you provide me with a username or e-mail address that you would like to get the credit with. Please point out to me what name or whatever it is that you want me to credit you with. If you are a huge KD fan like myself, feel free to join me and others at a KD message board I have set up: http://s9.zetaboards.com/Katamari_Damacy/ It's free and the only requirement is that you have to like or love KD. :-) You have to sign up to post(only to prevent spamming by bots and junk). ------------------------------------------------------------------------------- 3. Controls [WLKcontrols] ------------------------------------------------------------------------------- The controls are fairly simple as they only really require you to use both analog sticks throughout the entire game. "OO" represents the analog stick. Up/Left Up Up/Right ---------- |\ /| | \ / | | \ / | | \/ | Left | OO | Right | /\ | | / \ | | / \ | |/ \| ---------- Down/Left Down Down/Right Left Analog Stick Right Analog Stick To roll forward: Up Up To roll backward: Down Down To curve left(right): Up/Left(Up/Right) Up/Left(Up/Right) To roll left(right): Left(Right) Left(Right Sharp turn left(right): Up(Down) Down(Up) Charge 'n' Roll: Up and Down Up and Down For this move you need to push one stick up and the other one down rapidly at the same time in an alternating fashion. Quick Turn: Press on both L3 and R3 at the same time. Brake: Tilt the left and right analogs sticks in opposite directions Face Left: Left analog stick down and right analog stick up, this will move the prince around the katamari counter- clockwise. Face Right: Left analog stick up and right analog stick down, this will move the prince around the katamari clockwise. "New Moves" Press L1 to perform a Prince Look. It lets you look around from the top of the katamari. The L2 button shows you the Normal Eye view and the R2 buttons gives you the Miracle Eye View. Use the Left Analog Stick to change perspective. Pressing L2 again to return to the game screen. Press R1 to perform the Royal Look. The Prince will fly high in the air so he can look at the katamari from all angles(not exactly new though it's got some new features tacked on to it). Use the R2 and the L2 buttons to zoom in and and zoom out respectively. Just like the Prince Look, using the Left Analog Stick with change the perspective and pressing L2 will return you to the game screen. Climb Over Obstacles - Though not entirely new, it's now part of the tutorial. All it requires is pushing up on both analog sticks to climb over and up an object that you are too small to easily roll over. --- Navigating the Select Meadow Use either the Left Analog Stick or the D-Pad to move around. Pressing the Square Button while moving will make your character run faster. Pressing the Circle Button will "emit" a little tune that, if you are near a cousin, will attract them into following you around. --- Select a Request To select a fan, you simple press X near the fan. You can press Start during a request to bring up the pause menu. This menu will give you two choices. You can either press the Circle Button to start over from the beginning or you can press the Square Button to end the request(this is the same as pausing the game in the original KD game and pressing circle to head back to the home planet). --- Selecting a Cousin As you progress through the game and "capture" cousins, you then have the ability to play as a cousin. To switch cousins, walk up to the cousin you want to now play as and press X. ------------------------------------------------------------------------------- 4. Game Story [WLKgamestory] ------------------------------------------------------------------------------- Taken from the game: "The Great Cosmos...A world of mystery both tantalizing and terrifying...Not a very well publicized world, you understand, but a glamerous and influential world nevertheless." "Bold, yet sensitive, and rugged to boot. Tolerant and compassionate with a heart deeper than the oceans. Such is the Great Cosmos, and the King that rules over it is marvelous to behold. Except for that one time that he destroyed all the stars in the Universe. *narrator laughs* No big deal, really." "Having come to and realized the folly of his ways, the wisest of Kings sent to the planet Earth his beloved son, the Prince, and commanded him to make a katamari of ample proportions." "Tossed unceremoniously to Earth, the valiant Prince rolled the katamari entrusted to him by the King, rolling up more things than you can count: vaulting boxes, pencils, erasers, postcards, ramen, robots, cows, sheep, this girl, that boy, moms and dads, bicycles, motorbikes, homes, buildings, rainbows, clouds, islands, hopes and dreams." "The Prince rolled them all up, rolled and rolled, until the katamari was big enough to be lifted up to Space to replace the shiny stars that were so grieviously lost. And that, my dear friends, was the plot and purpose of the fabulous game called: Katamari Damacy!" "Its popularity recognized no boundaries or borders and it rolled right out of the game to bundle away the many and sundry ills that blight the modern world." "Overnight, the King found himself a superstar. The adulation of the crowd knew no limits." Fan #1: "I want to meet the King!" Fan #2: "I think he should be bigger!" Fan #3: "The King is so cool!" Fan #4: "I want to roll up more stuff!" "Oh dear, such a chorus! Fans crying out from all over the world for the magnificent King to do his thing!" As the camera pans out, only stars are seen around Earth. The astronaut comments, "Hmm...Still not enough stars out here..." --- The people of Earth fell in love with the King and the Prince after the first game and the Prince is taking requests. Whatever a fan asks him to do, he will do. The Select Meadow is where you choose your levels, save, options, and collection. Select Meadow Options(all options are appropriately explained in more detail in their sections if required) - House - Lets you save and load data. - Headphone Wearing Woodpecker - Options such as sound and vibration. - Tree with Two Birds - Photo Album - Podium with a Mushroom on it - Vs Rankings - Birthday Cake - Where you can find your presents. - Blue Katamari - Item Collection - Door - Quit Game ------------------------------------------------------------------------------- 5. Game Modes [WLKgamemodes] ------------------------------------------------------------------------------- There is the basic "career" mode where you play as the prince(or one of his cousins) and you attempt to clear all the fans and such. The most played mode of the game. There is a 2 player battle mode similar to that of the original Katamari Damacy. There is also a 2 player co-op mode that lets two players control one katamari together. For both of the 2 player mode, more is explained about that in the VS Rankings and 2 Player Mode. ------------------------------------------------------------------------------- 6. Fans/Level Info/Walkthrough/Requirements [WLKlevels] ------------------------------------------------------------------------------- To access a Fan, just talk to them and they'll give you a request. After the end of a Request, you now have the option to try again or continue out via the royal rainbow. To unlock more fans, you just have to keep playing and going back to the fans you already beat. There's no specifics to unlocking a level other than just completing one. IF YOU GET STUCK AND IT NO NEW FANS SHOW UP: You have to play teh Black Dog level which is the Roll up the Sun Level. Even though at this point in the game you are not big enough to roll up the sun, you have to fail the level once for the next level to unlock. NOTE: There are NO eternal levels this time around. -------------------------- A. Quick Requirements List [WLKquickielist] -------------------------- This is a quick list of what you need to get a meteor or superclear, for more details on the levels, skip to the next section. Quick Requirements List Level Meteor Super Clear Stage 1 ALAP | 1:20.00 | 30cm Stage 2 ALAP | 4:00.00 | 90cm Stage 3 ALAP | 7:00.00 | 5m Stage 4 ALAP | 10:00.00 | 25m Stage 5 ALAP | 13:00.00 | 2500m Stage 1 AFAP | 1:20.00 | 0:55.00 Stage 2 AFAP | 1:20.00 | 0:55.00 Stage 3 AFAP | 1:20.00 | 0:55.00 Stage 4 AFAP | 1:20.00 | 0:55.00 Stage 5 AFAP | 13:00.00 | 9:30.00 --------------------------------------------------- Level Super Clear 50 Item Challenge | 5m50cm Campfire S | 3m Campfire M | 4m20cm Campfire L | 7m40cm Clouds | 95% CowBear | CowBear Firefly | Dazzling Flowers Size | 90% Flowers Time | 1:00.00 Gingerbread House | 95% Paper Cranes | 100% Race Track Size(ALAP) | 20m Race Track Time(AFAP) | 1:00.00 Roll up the Cousins | 2:30 Roll up the Credits/Staff | 70 Saturn S | 20cm Saturn M | 2m Saturn L | 50m Save Earth | 100% Save the Pandas | $100,000 School Size(ALAP) | 3m80cm School Time(AFAP) | 1:30.00 Snowman | Anything(?) Sumo S | Win by Roll-up (157 kg) Sumo M | Win by Roll-up (241 kg) Sumo L | Win by Roll-up (348 kg) Sweet Meadow | 95% Tidy Up Time Attack | 1:00.00 Underwater Size(ALAP) | 2m Underwater Time(AFAP) | 1:00.00 Zoo Size(AMFAP) | 90% Zoo Time(AFAP) | 0:50.00 1,000,000 Roses | 500,000 ----------------------- B. "Mini" Descriptions [WLKdescripts] ----------------------- * Levels are "bonus" levels you unlock. I think I have all the levels listed. Items marked with a ~ are the tasks each level has, some have one objective, others have 2 and some have 3. Everything else listed is Bonus Info. Tutorial - Boy with blue and yellow striped shirt and pink shorts. Stage 1 - Girl in light blue dress with yellow/gold hat. ~ 3 minutes to get a 15cm Katamari. - Meteor: I got one at 1:02, you can also get one at 1:13 ~ Get a 15cm katamari as fast as possible. - Meteor: I got one at 1:04, you can also get one at 1:17 - aka Uranus Stage 2 - Boy laying down in grass, wearing green shirt and blue pants. ~ 6 minutes to get a 40cm Katamari. - Meteor: I got one at 3:59, so my guess us under 4 minutes since my previous score of 4:15 didn't get one. ~ Get a 50cm katamari as fast as possible. - Meteor: I got one at :57 but not at 1:03 so my guess is under 1:00 - aka Neptune Stage 3 - Old Man wearing a suit and a top hat. ~ 10 minutes for a 3m Katamari. - Meteor: I got one at 6:30. ~ Get to 3m as fast as you can. - Meteor: 1:15 - aka Pluto Stage 4 - Old Lady ~ 12 minutes for 12m katamari. - Meteor: I got one at 9:31. ~ Get a 20m katamari as fast as you can. - Meteor: I got one at 1:20 - aka Jupiter Stage 5 - Bird and Elephant ~ 17 minutes to get 500m. - Meteor: I got one at 12:47, I also got one at 11:42. 12:59 will also give you one. ~ Get 1000m as fast as you can. - Meteor: I got one at 10:57 - aka Big Bang 50 Item Challenge - Baby ~ Get as big as possible only using 50 items, untimed. Campfire Stage - Boy in orange shirt and brown shorts. ~ 6 minutes for the small fire. ~ 6 minutes for the medium fire. ~ 6 minutes for the large fire. Candy Stage - Hansel and Gretel ~ 3 minutes to get big enough to roll up Hansel and Gretel. - Candy House(aka Gingerbread House) - 1,414 items to roll up to get 100% ~ 3 minutes to get big enough to roll up Hansel and Gretel. - Candy Field(aka Sweet Meadow) - 1,376 items to roll up to get 100% Cloud Stage - Girl in yellow rain jacket. ~ 4 minutes to roll up as many clouds as possible. - 500 total for 100% CowBear Stage - Farmer in overalls. ~ 10 minutes to roll up the largest cow and bear(CowBear). - You need to be at least 7m77cm7mm to pick him up and hit the Kintaro Bears at 5m so they run away. ~ aaron Firefly Stage - Boy sitting at cardboard box. ~ 5 minutes to make the katamari as bright as possible. Flower Stage - Woman wearing purple Kimono. ~ 5 minutes to pick up as many flowers as possible. - 1,234 is the total amount of flowers. ~ Collect 567 flowers as fast as possible. *Katamari Memorial - After beating the game, a crown will appear. It holds the movies and the music as well as two bonus movies. Paper Cranes - Kid with hat on, pink shirt and blue overall shorts. ~ 5 minutes to roll up 1,000 Paper Cranes(origami). Race Track Stage - Guy in race car. ~ 6 minutes to get 5m. ~ Get a 5m katamari as fast as you can - The katamari automatically moves in this stage. You can push up to go faster but you cannot stop at any point while in this level. *Roll Up The Cousins - Mutsuo ~ Roll up all the cousins as fast as you can. - This level is unlocked after you find all the cousins in each level. *Roll Up The Staff - Michiru ~ Roll up the credits with the sun, try not to get rolled over yourself. Pick up the cousins and fans. - 70 is the highest possible score Roll Up The Sun - Black Dog ~ Roll up everything you can in the cosmos until you think you are big enough to grab the sun. Saturn - Hula Hoop Girl ~ Get exactly 20cm, untimed. ~ Get exactly 2m, untimed. ~ Get exactly 50m, untimed. - Similar to the North Star Level in Katamari Damacy. *Save the Earth - Mr. Hoshino ~ Roll up all the countries before the asteroid hits Earth. You can roll up the asteroid as well. - I would like to confirm that the "Save the Earth" mission you get from Mr. Hoshino becomes available after you complete the game, not after the Roll Up The Cousins stage... ~ submitted by mike via e-mail - I'd like to confirm that yes, it becomes available after you roll up the Sun/complete the game. I had played and beaten the Save the Earth level long before I even knew about the Rose level. Don't know if you still needed clarification, but I thought I'd include my two cents. ~ submitted via e-mail by discoinferno84 - 195 is the total amount of countries. Save the Panda's - Guy in pink pants with a sack hanging from his neck. ~ 4 minutes to roll up as many items as possible which all have a monetary value. Aka Money Stage. - aka Venus School Stage - Woman in blue suit/dress. ~ 5 minutes to make a katamari 1.5m ~ Collect the students as fast as you can. Snowman Stage - Boy in red snowsuit. ~ Untimed level that allows you to roll around in snow and build the head of snowman. Sumo Stage - Boy in sumo attire ~ 5 minutes to get larger than opponent(Komusubi). ~ 5 minutes to get larger than opponent(Ozeki). ~ 5 minutes to get larger than opponent(Yokozuna). Tidy Up Attack(Pick up 100 items) - Mom with White Apron and Blue Shirt ~ Pick up 100 items as fast as you can. Underwater Stage - Guy with tube standing in the middle of the lake ~ 6 minutes to get a 80m ~ Get to 60 cm as fast as possible. - aka Mercury Zoo Stage - Tan Cat/Dog(it meows and woofs) ~ 8 Minutes to collect as many animals as possible. - 300 total animals. ~ Get 100 animals as fast as you can. *1,000,000 Roses - Rose - Unlocked after completing the Roll up the Cousins Stage. - You roll up 1,000,000 Roses. You don't have to do it all in one sitting. You can do some and then save it and your score will save along the way. - The Rose on the Select Meadow will grow larger as you collect more roses. ---------------------------------------------------- C. Clear, Great-Clear, and Super-Clear Explainations [WLKsuperclear] ---------------------------------------------------- These are basically the level of "completion" for a stage. Clear: If you succeed at the mission, the King will put your Katamari into the heavens, creating a planet. Great-Clear: If you do particularly well, the planet will glow. Behind the planet will be a soft, colored glow. Super-Clear: If you do extremely well, the planet will glow and have a star burst behind it. So for speed levels, the faster you do, the better the chances of getting a Super-Clear and the same for size, the bigger you are the better chance you have. Here is a ROUGH list of what the requirements are(Thanks to Myst Erik Ery and Sloobro, this is based on his game and the numbers they got, so ANYONE feel free to help out on this section): Stages and their Super-Clear Requirements: As Large As Possible: Stage 1: 30cm Stage 2: 90cm Stage 3: 5m Stage 4: 25m Stage 5: 2500m As Fast As Possible: Stage 1: 0:55.00 Stage 2: 0:55.00 Stage 3: 0:55.00 Stage 4: 0:55.00 Stage 5: 9:30.00 (I say -:--.00 because if you get say 0:55.15 your score will be rounded to 0:55, but you won't get the starburst. The King compliments you for your speed in each of the first 4 stages at 1:20.00 or faster, but you only get the starburst if you beat them in 0:55.00 or faster. In stage 5 the King compliments you for slower times, but you only get speckles around your Small Bang if you finish 9:30.00 or faster.) 50 Objects: 6m4cm4mm Gingerbread House: 95%(but 100% still sounds better, heh) Sweet Meadow: 95%(but 100% still sounds better, heh) Cloud Stage: 95%(but 100% still sounds better, heh) Paper Cranes: 100% Small Fire: 3m Middle FIre: 4m20cm Big Fire: 7m40cm VS Komusubi (Small Sumo): Win by Roll-up (157 kg) VS Ozeki (Medium Sumo): Win by Roll-up (241 kg) VS Yokozuna (Big Sumo): Win by Roll-up (348 kg) Underwater Size: 2m0cm0mm Underwater Time: 1:00.00 Race Size: 20m Race Time: 1:00.00 Saturn Small: 20cm Saturn Medium: 2m Saturn Large: 50m Save the Panda's: $100,000 Flowers: 90%(100% still sounds better, heh) Flowers Time: 1:00.00 Firefly: Dazzling Snowman: Well, head 50cm2mm body 12m works, head 10m10cm body 2m50cm works, I'm guessing anything works School Size: 3m80cm School Time: 1:30.00 Cow Bear Attack : Cow Bear, gigantic Zoo: 90%(but 100% still sounds better, heh) Time, Zoo: :50 is acceptable Tidy Up Time Attack: 1:00.00 Earth: 100% Roll up the Cousins: 2:30 1 Million Red Roses : 500,000 Roses Tutorial: anything works ------------------------ D. Walkthrough of Levels [WLKwalkthrough] ------------------------ Levels listed so far: Stage 1(ALAP) [Stage1ALAPwt] Stage 2(ALAP) [Stage2ALAPwt] Stage 3(ALAP) [Stage3ALAPwt] Stage 4(ALAP) [Stage4ALAPwt] Stage 5(ALAP) [Stage5ALAPwt] Campfire Stage [Campfirewt] Cowbear [Cowbearwt] Firefly [Fireflywt] Flower Stage(as many as possible) [FlowerAMAPwt] Race Track, As Fast as Possible [RaceTrackAFAPwt] Saturn S, M, and L, [SaturnSMLwt] Save The Panda's [Pandaswt] Sumo S, M, and L [SumoSMLwt] Underwater AFAP [UnderwaterAFAPwt] Million Roses [OneMillionRoseswt] Catch the Cousins(Roll up the Cousins) [CatchTheCousinswt] ------------------------ Stage 1, As Large As Possible Walkthrough [Stage1ALAPwt] Submitted by The Confessor 1. Start at center table @ 5 cm. Head toward Mah Jong Tiles @ one side, picking up enough insubstantial items along the way to reach at least 5cm1mm (I had 5cm3mm). Pick up longer line to reach 6cm3mm, and the shorter line to the left to reach 6cm6mm as you fall over the edge. 2. Quick Turn (R3 + L3, Vix, edit that with the "official" name if it isn't really called that. In fact, feel free to edit anything I write.), and pick up the line of Kintaro Candy underneath the ramp leading up to the couch to reach 8cm0mm. 3. Execute a sharp turn and head up the couch ramp. Once on the couch, take the further ramp to the left to the side table, picking up likely objects (AAA Batteries & Lighters if you're lucky) along the way.) 4. At the table, pick up the line of Mah Jong Tiles to the left of the ramp. 5. Turn around and head to the opposite end, where you'll find 12 Batteries in 3 groups of 4. Pick up these batteries from left to right, and fall off the right edge of the table. I was 10cm6mm Here. 6. Cross underneath the table to the LEFT of the cookie pan. You may encounter snails. Roll them up along with any other likely items (such as golf balls) you encounter as your cross. 7. Once on the other side, take a second to quickly hit the pot to the left to drop some cherries before turning to the right to snap up the rolls of thread. (13cm6mm) 8. Turn back around and circumnavigate the pot clockwise, picking up cherries and breaking off to collect the nearby Mandarins. (16cm2mm) 9. Head behind the couch and pick up anything convenient. Weave a bit for the Dango Dumplings. 10. Collect the Superglue as you head around the corner, and continue hugging the left wall to collect the 3 batteries and tennis balls. (18cm7mm) Quick Turn, and head up the left side of the Tennis Racket. 11. Spend a split second here to collect Canned Tuna, Canned Sweets, and Marmalade before climbing up to the desk in front. (20cm9mm) 12. The Mugs and Plates are crucial here, and will give you enough size to pick up the Milk Cartons, Ketchup, and Butter. 13. Quick Turn and head back the way you came, taking time to pick up any substantial items you missed on the desk. Of special note are the Cup Noodles & Bug Spray near the Tennis Racket, and Bug Spray next to the wall opposite. (28cm2mm) 14. Quick Turn again and head up the cookie sheet onto the table, collecting all substantial items thereon, including the Abacus leading to the couch. (29cm3mm) 15. Pick up (1) The Abacus leaning against the pot, (2) The Roach Motel on the other side of the sewing box, and (3) The nearby Mosquito Coil. (30cm1mm) 16. Pick up as many of the tapes as possible on the opposite side of the television, and do some clean-up of remaining substantial items, including: (1) a mini flashlight, (2) 2 Comics underneath the tennis racket, (3) A Cookie Tin next to the reclining fellow's head, (4) The Weekly Magazine that he's reading, and (5) the 3 Paper Tigers scattered on the couch. (32cm9mm) 17. With whatever seconds remain, go for the insubstantial items; anything to add those precious final millimeters. Using this strategy, my best time to 15cm on As Large As Possible 1 was 48 seconds, with a maximum size of 33cm9mm. Due to a combination of less effort expended and a less conducive start location, my best time on As Fast As Possible 1 was only 0:59. ---------------- Stage 2, As Large As Possible Walkthrough [Stage2ALAPwt] Submitted by The Confessor 1. Get to at least 5cm4mm. At one start location, there's some pieces of chalk to the right of you that will work nicely, at another, there’s a line of dice terminating in parsley that will work even better. 2. Pick up the Advanced Tadpoles in and around the ladle leaning against the television, and follow the nearby Hairpins up the ramp to the Inkpads. 3. Head down the other side to pick up the clump of Glue, and follow the curving line of Eyedrops to pick up the Film around the Mandarin Rind basket. Pick up the Shurikens stuck to the board, the contents of the basket, and the Canned Tuna. 4. Go underneath the table to pick up the Fried Shrimp, and Quick Turn on the other side to climb the ramp for whatever items you can pick up on top of the table. Ideally, you can handle this in two sweeps: down the table, quick turn, and back up the other side. The items here should give you 20cm. 5. Exit through the 20cm notices and try to run your Katamari over the Donuts before you exit down the hill through the gap in the fence. 6. Roll through the Apple and Wind chimes, and turn immediately to the right. Pick up everything you can on this blanket, and turn toward the left for the other blanket (with the Cousin on it), and especially the stacks of Sandwiches to the left of the end of the blanket. 7. When you reach 30 (you might need to return to the first blanket for a second to pick up a few more items), follow a line of 3 Cookie Tins starting beyond the radio at the end of the blanket. 8. Do a quick turn at the final tin, and look for a clump of miscellaneous items, including Dishwashing Liquid and Detergent, next to a large van. Snap these up and head up the ramp next to the stairs... it's quicker than using the stairs themselves. 9. Execute a sharp turn and pick up the Tulips and as much of the fence as you can. Now hit the bullhorns curving to the left, the Rabbit on top of a tire, and the Flower Pots and Trumpets near the ducks. 10. Follow the perimeter and roll off the edge. Pick up assorted vegetables, Pansy flowerboxes, and any convenient Glass Bottles. Follow the road around and pick up the cassette radio, Frilled Lizards, Mailbox, Milk Box, and Old Newspapers. 11. Around the next corner are some Morning Glory pots you can pick up, and another SHARP left turn will net you some Apple Cartons. 12. Heading back around should net you a Shopping Basket and Green and Blue Plastic Boxes. 13. Enter the rear portion of the level, and pick up the Dog & Laundry Basket before breaking through the bricks for numerous items including a Bonsai, two Flowerpots, and a Wooden Crate. If you can pick up all three of these, you're on the right track. 14. Use the stand that had the Bonsai on it to reach the road, and pick up the Skipping Girl and Drink Crate. Turn right at the corner and follow it to the end to reach 3 Tricycles. 15. Go up to the park to pick up the Cooler and Michiru Hoshino. Continue in a straight line from there to also pick up 4 balloons in a corner. If necessary, pick up the nearby (Trumpet-less) Ducks to reach 1m8cm so you can pick up the Garden Plants along the perimeter. 16. For the finale, head to the back of the level again, to the room with the Jackhammer guy to pick up a final Garden Plant, a Clay Figure (the single most substantial item in the level) and some rocks. 17. If you have any time remaining, mop up any small stuff (such as a Pansy flowerboxes) you may have missed. 18. Using this strategy, I've completed the 40cm baseline objective in 2:00 flat, and attained a diameter of 1m13cm1mm. ---------------- Stage 3, As Large As Possible Walkthrough [Stage3ALAPwt] submitted by slo_bro As Large As Possible 3 Walkthrough 1. Start under the table. Start moving while the King is still talking if you want; this is a method to save a little time as the clock won't start until you pick something up. Go straight forward and get the Hankos on a calculator. Hopefully the mice won't bump you around too much. Go right and find (and grab Superglue, then Eraser, then two Films, then lots of Erasers, then more Superglues. Climb on the chair and get the stuff on the plate. 12cm8mm 2. Do a 180 and pick up a lot of the Film on the chair. Turn right, and grab the three Canned Tunas on the way to the fridge. Go left and then forward to get the Batteries. Do a 180. Get the Cell Phones in a row, then the Daruma Head and Calculator, then go right and get two Apple halves. Pick up what you can to get to 18cm2mm. 3. Go around the big speaker, past four Cassette Tapes to pick up a stack of Canned Tunas. Now avoid getting bumped by Paper Tigers as you go ahead and then left to find and grab a stack of four small blue Expensive Plates. First Loading Screen 4. Do a 180 and go through the door, then right and up the sandals to jump outside. Drop all the way down, then pick up some Toast. Ahead pick up Kiddie Spades, Air Fresheners and Bug Sprays as you pass by but not through the area with the dung beetles. Reach the big stack of Air Fresheners; let a few fall on you. Go to the tulips and get some Honey, then turn right and go forward to pick up some single Bananas and Lollipops. Jump down to the road. 31cm 5. Circle around the thermos getting Cup Noodles and then Alarm Clocks. Then get all four Hair Dryers, then the Elephant Watering Cans. Pick up rice bowls and pancake-like things as you follow the road, down the hill and to the right all the way until you get the Monster Apple. Slide right and get Cup Noodles and Alarm Clocks until you reach 43cm. 6. Next to the kid pick up the big stack of Survey Markers. Then do a 180, turn left and get the Test Tube Sets between the stairways. Then go up the steps and get the Banana Bunches on both sides of the kid. Second Loading Screen 7. Do a 180 and turn left, go down the street getting the Thermos and then Garden Pots. Get the three Wind-up Pigs. Now go through the barrier and across the bridge. 60cm 8. Go straight ahead to the vegetable field, and get all four rows of whatever is planted. Depending on what's randomly in the four rows your size will vary after this. Now turn a little right and go down a hill, cut across a path and go the rest of the way down the hill. Turn right and follow the middle of the road, getting Blenders until you reach the intersection. Turn left and get the Laundry Baskets, including the ones on the boxes if you haven't reached 83cm yet. Go forward and get the Kettles if necessary. You want to reach 83cm so you can pick up the Turkeys. 83cm 9. Get the first Turkey, then go forward and a little to the right to get another Turkey next to a man. Then get another Turkey on the main road. Turn right with the road, then right again, and start getting red Field Liners. Go forward until you get the Daruma in the intersection, then turn left and start getting Bamboo Brooms. Follow this road around the corner, avoiding PE Kids and picking up tons of big stuff. Don't enter the schoolyard yet. Go all the way until you almost reach the green fence. 1m25cm 10. Turn left. Now if you want you can get the Bonsai trees, cross the railroad tracks and climb up the hill; that may be faster than my method. But I go straight, don't get the Bonsais, go slightly left around the lockers, and down the road until I come to a very steep hill. Climb straight up the hill, and go around the corner to your right and CnR across the bridge. Turn right and get the three PE Kids in the corner. Then go a little left and then up into the grass; go diagonally across the whole field getting PE Kids, a sign, and finally a Relaxed Teacher on a bench. Do a 180 and turn left, then get PE Kids until you pick up a blue-shirted PE Teacher by the fence. Turn right and get all the people by the little building, then go around the right corner of the building and get fencing and bushes. Go straight forward to the people by the house, then slide right into the Propane Tanks, then further right to the bushes. Go all the way along the edge of the apartment buildings getting all the bushes. This will get you to your 3m goal and then some! 11. Get the rest of the bushes and the couples, go down the hill and get lockers, then start picking up everything else! You can pick up trees at 4m20cm or so, and Combine Harvesters sometime before 5m. Once you're about 5m40cm get all the telephone poles, then the cars, then the overhangs on the far side of the pool, then the basketball hoops, then the van, then whatever stuff is left to pick up. I've used this route to reach 3m in well under four minutes, and I've reached just a tiny bit over 5m70cm this way. --------------- Stage 4 As Large As Possible Walkthrough [Stage4ALAPwt] Submitted bye slo_bro Start on bricks with a tall plant on the left side of the screen. Roll forward and get as much as you can of the stuff right in front of your katamari. Keep rolling forward and a little right, CnR if you want, and go through the break between bushes with a line of Fireworks. Get a Water Pistol, then another ahead and a little right. Slow down if you are still CnRing so you can get the two Kid's Shoes on a stone. If you're not quite 24cm to pick the shoes up, grab a couple Fireworks and then get the shoes. 24cm8mm While avoiding big toads, circle around to the left getting Fireworks - first 3, then 1, then 1, then 1, then 3 again. Now go through the doorway and pick up the five Plastic Wraps. Go down the hill getting more Plastic Wraps, and make sure you hit 29cm so you can get the paint cans. Get one paint can, then three to your right, then three to your left, then one more paint can by a box. 32cm Do a 180 and go (CnR) down the road getting Roach Motels. Keep going until you see a Hula Hoop Girl. To the left of her climb the stairs, getting all the Cookie Tins. Continue above and curve a little with the path of Cookie Tins and paint cans. Then turn right and go past the big mushroom, find a little path and swerve right with it, and roll until you can pick up the two rows of Tulips. 45cm Now find two Turtles or so and pick them up. Then get the three Kiddie Buckets stacked up, then the one to their left, and jump down onto the road. Locate the seated people to the left and get their trays and Fruit Baskets. Now go do n the road getting bananas and then four Soy Sauce Bottles, then the three Camping Pots next to the size barrier. First Loading Screen Go across the bridge getting the things you can; there will be some that you can't get. Now ahead of you there will be either a row of green Squash or a row of Banana Bunches; hopefully there are Squash because they add more to your size. In fact, if you're really going for speed, if you get Banana Bunches you might want to restart the stage, because it's gonna take longer if you find Banana Bunches here than if you randomly find Squash. Well, get the row of whatever, then the five Garden Pots in a row. Get the Yellow Squash, turn left and locate the thick bunch of plants with either Squash or bananas hanging from them. Try to roll on top of the little mound inside the bunch of plants so that you get both the top row and the bottom row of Squash or bananas hanging from the plants. Go forward, and when you reach the downward path turn right and start getting Squash or bananas. If you are getting Squash, after you get just a couple you might reach 68cm in which case you can immediately turn left off the path and look for Fireworks down the road a ways. But if you are getting bananas you won't be 68cm yet, so stick with the path of bananas and get them all. 68cm In either case you should now be 68cm or more and on the main road. Locate and get the two Fireworks on the right side of the road next to a flight of stairs. Then go forward and a little left (CnR if you want) to get three more Fireworks, then two cats. Continue down this road. Get Price Tags and Clay Stoves, then when you reach the blue Sports Bags get a few and then turn right. Get boxes and trophies, then three Kerosene Tanks. 1m or very close Do a 180 and go down the hill getting three Darumas. Then in the intersection, get Sports Bags until you hit 1m6cm. Turn right and get four Field Liners, the four Pickle Tubs. 1m20cm Turn right and enter the schoolyard. Get the whole Vaulting Horse (be careful not to leave any more than maybe one step behind) and then three Darumas. Go around the right side of the hurdles. Now you will find two rows of chairs with PE Kids; ignore the kids and (CnR if you want) get one row of chairs. Do a 180 and get the other row of chairs, then the hurdles. Continue forward (CnR if you want) and ravage the next bunch of PE Kids and chairs, then do a 180 and get the rest of the bunch. 1m70cm Now do a CnR swerving to the left through all the seated people. Get a few more people if you're not 1m80cm yet. Turn right and get the Vaulting Horse and the people under the tent. Turn right again and head for the Schoolyard's entrance (CnR if you want). 2m06cm Leave the schoolyard, turn left and follow the road. Get two Bushes. Now turn right, and you will see a lot of people in front of you, (CnR if you want) get them. Roll over the tables to the right of the street up ahead getting lots of stuff, past the cow, up the side of the hill; get bushes. Cross the bridge, get the bushes to the right of the bridge, then get the myriad stuff to the left. Second Loading Screen Now get the vending machine next to the small building, then pass through the field with the huge mushroom. CnR if you want; head down the train tracks and turn right before you get to the tunnel, get a Duct before you enter the schoolyard, then enter the schoolyard. CnR diagonally through the schoolyard toward the pool. Go down the waterfall getting what big fish you can, then believe it or not slow down at the bottom so you get both the fish and the table he's on. 4m20cm Ahead get the duct, turn left and get another duct, and to the right on a hillside get the three ducts with Human Towers sticking their heads out of them. Go left down the hill and get a duct, then forward into the construction area to get three more ducts, then a Falling Rock. 4m60cm Do a 180 and get two more Falling Rocks and two Barriers. CnR down the street. Get the tree at the corner of the tennis courts, then continue forward to get fencing and another tree. Turn left. Go down the street getting Harps, a Wooden Table, the Crane Games to the right, and finally two Flower Beds. Instead of going to the beach turn left, and get the whole Construction Fence next to some girders. At the end of that turn left, and ahead you'll see trees Only get as many trees as you need to reach 5m80cm. Get all six vertical girders; this way you'll quickly pick up nearly all of them. Then head down to the beach. Get a Palm Tree, head around the first building for more Palm Trees, and around the second building for another Palm Tree. Turn a little left and go to where the road heads up a hill. 7m40cm Go up the hill, then at the parking lot get all the cars to the left and then all the cars and the Pumpkin Carriage to the right. Head up the hill and get the orange-roofed Food Court to the right of the ferris wheel. Then backtrack and head for the left side of the ferris wheel. Position yourself so the Gondolas will stick to you, and turn left until you're facing down the raised path over water. Now this is fun, but if you want you can just wait for all the Gondolas. If you're here for speed and adventure though, wait only until you're 11m40cm, and then CnR hard down the path picking up little buildings and then the Elephant. If you roll into the big city that's fine. In any case you're at or very near the goal of 12m! Now go left and get the nice row of small buildings down below. Grab the four buildings by the gas station, get some colorful trees if you want, then get tons of trees at the top of the waterfall. UP there pick up the whole little town, and when you hit 19m you can even get all the Huge Trees up there. At some point around 20-25m it is good to head out into the water, getting Whales and a big row of boats. And there are little buildings in the big city you can pick up at around 25cm, and even more in the big city you can get when you're 30m (but some of the small buildings in the big city you will never be able to get in this level). At right about 30m you can get the building at the base of the ferris wheel, and the three Hot-Air Balloons. You will never be able to pick up the apartment buildings in this level. Go nuts and get huge! I know that my route is significantly different from good routes that some other people use; I know that people stay in the first area well past 50cm, and stay in the second area well past 3m for example. But this is the route that works for me :) I have reached 12m in well under 5 minutes this way, and I have built a katamari of a tad over 30 meters. ---------------- Stage 5 As Large As Possible Walkthrough [Stage5ALAPwt] submitted by slo_bro 1. Start next to the vegetable field. Pick up the Darumas in front of you, veering slightly left, and pick up the long row of Bamboo Fence. Go down the hill. Follow the path, picking up the Orange Baskets along the way. 1m25cm 2. Turn slightly left and pick up the Kites along the road. Charge and Roll (CNR) if you want to. Turn right and get some of the Orange Baskets. Turn right at the alleyway and pick up the Stereos and Shikao. Turn left and get the Pickle Tubs, then left again and get most of the Rice Bales. 1m62cm 3. Turn left. Get the Huge Rice Cakes. Keep going and get all the Snowmen. Don't jump down to the train track, turn right and get all the Samurai Armors. You might then be 2m+ and big enough to get the Pine Decorations. 4. Get the 2 Pine Decorations around the schoolyard entrance. Don't go in, keep going straight. Veer right slightly to get the Garden Lanterns. Turn right and get 2 Pine Decorations. Go left and up the hill. Get the Huge Rice Cakes in front of the Rickshaw carriage. Go down the road getting Mortars. 2m35cm 5. Turn slightly right and you should see red tables with Huge Rice Cakes, and several Pine Decorations in the distance. Get the Pine Decorations. Turn right, go and get all the Pine Decorations alongside a building. Backtrack and get the 2 Pine Decorations in front of the building. Go down the road, getting Tatami Mats, and eventually 2 Pine Decorations. Turn left. Now you enter the schoolyard. 2m80cm 6. Go straight into the schoolyard until you get the Taiko Drum, getting running people if they get in your way. Turn right and get the Female Students. Get the next Taiko Drum and the Gang Leaders. Get more running people if necessary. First Loading Screen 7. Go straight through the fence if you're 3m20cm; if you're not that big go through the cones. Turn left and go down the waterfall. Go straight, then enter the tennis court to your right from its corner. Go through the tennis court diagonally, and go down the road you come out at. CNR if you want down the road, avoiding cars and getting Hanging Bells, Red Umbrellas and Flower Beds. 4m49cm 8. Instead of visiting the beach turn left. Continue down the road getting Lion Statues. Get all 3 Shrine Dogs in the intersection and veer slightly left. Get more Shrine Dogs down the road, and the Vending Machines laying in the road, and the Rickshaws if they're there. CNR up the hill if you want. 5m31cm 9. Get the 2 Crossing Bars and the P.E. Teachers, then the whole swerving row of Taxis. Turn around in the process. Squeeze between the Regular Tree and