********************************************************** _____ _ ______ _ _ |_ _| | | | ___ \ (_) | | | | ___ _ __ ___ | |__ | |_/ /__ _ _ __| | ___ _ __ | |/ _ \| '_ ` _ \| '_ \ | // _` | |/ _` |/ _ \ '__| | | (_) | | | | | | |_) | | |\ \ (_| | | (_| | __/ | \_/\___/|_| |_| |_|_.__/ \_| \_\__,_|_|\__,_|\___|_| _ _ _ _ _ | | | | | | | | | | | | | |_ __ __| | ___ _ ____ _____ _ __| | __| | | | | | '_ \ / _` |/ _ \ '__\ \ /\ / / _ \| '__| |/ _` | | |_| | | | | (_| | __/ | \ V V / (_) | | | | (_| | \___/|_| |_|\__,_|\___|_| \_/\_/ \___/|_| |_|\__,_| ********************************************************** +-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+ |C|o|m|p|l|e|t|e| |W|a|l|k|t|h|r|o|u|g|h| +-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+-+-+-+ Tomb Raider Underworld complete Walkthrough for PlayStation 2 Written By: RenosAngel Version: 2.0 February, 2010 ********************************************************** Version History 2/21/2010 - 1.0 - Started walkthrough 3/01/2010 - 2.0 - Completed walkthrough. Outside of reader contributions this is it folks, the full, final version. Enjoy! ********************************************************** Table of Contents: 1. Author's Note / Introduction 2. Gameplay basics/ moves list 3. Walkthrough 1.Prologue -Croft Manor 2.Mediterranean Sea -The Path to Avalon -Niflheim -The Norse Connection -God of Thunder 3.Coastal Thailand -Remnants -Bhogavati -Puppet No Longer 4.Croft Manor -Protected By the Dead 5.Southern Mexico -The Unnamed Days -Xibalba -The Midgard Serpent -Land of the Dead 6.Jan Mayen Island -Gate of the Dead -Valhalla 7.Andaman Sea -Rituals Old 8.Artic Sea -Yggdrasil -Out of Time 4. FAQS/ Hints and tips 5. Game Review 6. Contact and Legal information 7. Credits and Closing ********************************************************** 1. Author's Note / Introduction Hi there, and welcome to my walkthrough! Pull up a chair, grab your favorite drink, and lets dig right in shall we? Despite being a Tomb Raider fan for much longer than I really care to admit, this will be my first actual walkthrough for the game series. Be gentle, please? I decided to write this walkthrough since I saw that no one else had really taken the time to dig in and make one... and while the game is relatively easy enough in and of itself, there will always be points where we all just sit there and try not to break the controller in frustration because we just.. cant.. get.. that.. one.. part! You know. My goal in this walkthrough will be to get you from the beginning of the game to the very end, collecting all treasures and minimizing hairloss as much as possible in the process. Keep in mind that while no two people can ever think exactly the same, I will do my best to get you through the easiest routes possible at all times. Good luck and god speed! ********************************************************** 2. Gameplay basics / Moves List Here we are again, fans! Another chapter in the Tomb Raider saga, and a direct continuation of the Legend storyline with bits tied in from Anniversary for good luck. As the franchise has evolved, so has too our lovely heroine, Lara Croft. As ever, Eidos has.. outdone itself yet again in revamping game play and making things more interesting for the player. A few notes about the changes to actual game play itself for the Playstation 2 version: There are no ammo pick ups. Your weapons do not ever seem to run out of juice. Of course, we are used to that with the ever present pistols, but.. not with the other cool and nifty guns. However, there seems to be a lack of enemies in this version to truly exploit this marvelous gift.. There are no gun pick ups. On each level/area/section you have the selection of only your trusty pistols, one of the three uzis/shotgun/assault gun, and the nifty little sticky grenades. These things dont seem very useful at first, but that changes later on.. you can run low on them in any one level but they seem to refill once you move to a new chapter. There are no health pick ups. Yep, you heard me, no medipack hunting. Your health is monitored in a small bar like graph with Lara's sillhouette in the upper left corner. It's pretty self explanatory.. green is good, red is bad.. lol. The health bar refills on its own, but it takes time. This is fine if you happened to stumble off a ledge and didn't die, but not so great if you have a panther chewing on your rear end. In the rare instance your underwater breath needs to be measured, it will also be in this same icon, as a red double image of Lara. You still have your grappling hook. Yay shiny metal things! You still have your PDA, though the interface is a little different. You still have your nifty little light source, but alas you have no control over it. It detects light levels on its on and shuts off and on accordingly on its own. Kind of like a night light.. On to the move list! Walk: Very slowly move the left analog stick in the direction you wish to move. Run: Left analog stick in the direction you wish to move. Camera: Moved freely with the right analog stick, except in a few rare instances. Very useful when you wish to run around a corner and want to see where you are going with out stopping. Aim: L1 button. Lara will auto aim at anything shootable - which is much less than you would think in this version. Fire: R1 button. Will shoot anything Lara is aimed at, or anything directly in front of Lara if she is not aiming. Lob Sticky Grenade: R2 button. Most useful when used in conjuntion with the aim button. Access PDA: L2 button. Most useful feature: giving you hints about where to go and what to do when you get there should you have forgotten what you were doing. Interact: Triangle Button. Pulls Levers, yanks your grappling hook, pushes buttons, picks stuff up.. all in all gonna be your favorite button. Roll/Duck: Circle button. Used to crouch and or roll under low walls - also useful to advance quickly if just walking bores you. Jump: X button. What more can I say? Jump for joy and get on with it! Grappling Hook: Square button. Pull those rings, swing from those rings, wall run from those rings! Its all about the Rings! Weapon Select: Up or Down directional buttons. Allows you to be able to switch between pistols or whatever neat sub weapon the area allows you to have. Also allows you to select Thor's Hammer once you get it. A few nifty moves they added for this game: You now have the ability to balance on top of poles that you could previously only swing from. Useful when trying to reach higher poles that you just cant reach swinging. Jump and grab onto desired pole, then while stationary press X and vault up onto the pole. Press X again to jump to your next target. Ole! The ability to wall climb has been revamped, meaning Lara can now grasp smaller ledges, handgrips, and crevasses in walls that she previously could not have in the past. While on a wall with such a surface, simply press the left analog stick in the direction you wish her to move, and she will move up/over/down as you wish with out having to press jump all the time. Fun! My personal favorite - Chimney jumping. Lara now has the ability to mimic a sticky toed frog and cling to wall surfaces for a short time, allowing her to jump higher and higher between two close wall spaces, leapfrogging back and forth until she reaches a handhold/the top/ runs out of space and falls down. She can not do it indefinitely, but either way its still all in all the best new move they added to this game. Im sure you will find just as many chances to use it as I did.. Get hopping, froggy! Moves that appear to have fallen off the face of the earth: Swan diving. Given as many button combinations as I could lay my hands on, I could not get Lara to do this. Ok granted there really arent any opportunities to use this move, but still. Acrobatics. Yes, they removed all the nifty little comment inspiring jumps and tumbles that we enjoyed in Legend and Anniversary. Man, those things were neat to look at and listen to Alistor and Zip comment on.. Adrenaline Rush. While not one of my favorite moves, you no longer have the option to one shot your enemies with the blurry screen and cross hairs. *shrug* Ok fine they didn't completely remove it from this version.. but its not really that promiment either so I consider it gone. Interactive cutscenes. Whether you loved them or hated them, they too have gone the way of the dodo. And last but not least... Backflipping. Yes, I know. They took it out starting with Legend. Im just still ticked off about it. Here T-rex T-rex T-rex! All the other moves you deal with in this game you should be familiar with if you have already played Legend and/or Anniversary, so I wont go over them here. If you have not played either game, I would bet dollars to doughnuts you're gonna be lost as hell with no map and torch to get you home.. so I highly suggest picking up at least Legend and getting familiar with its storyline. Like.. now. Put down this walkthrough and go do it, kthx. Ill be here. Are you back? Good. Got your playstation hooked up? Controller plugged in? Copy of the game in and running? Have you watched the teaser trailer to get an idea of the fun we will be having? You have? Alright, Lets rock and roll baby! ********************************************************** 3.Walkthrough In this game the levels don't really feel much like levels, since they give you no level data or anything such except for when you enter a new continental area. To me they kinda feel more like chapters, but whatever. You can call them what you wish. Ill break it down for you by level/chapter. Each section will be chunked up by checkpoint to make reading easier. Make sure your gear is fastened on tight, here we go kiddies! ---------------------------------------------------------- +-+-+-+-+-+-+-+-+ |P|r|o|l|o|g|u|e| +-+-+-+-+-+-+-+-+ Croft Manor Treasure 0/0 ---------------------------------------------------------- Croft Manor, in its various forms, has been the training level for over half of the game series, and this game is no exception. So, lets get acquainted with the controls, shall we? To make things easier on yourself, feel free to turn subtitles on in the menu before you get going. Granted, the writing is tiny, but it still gives you a better idea of whats being said. Watch the cutscenes giving us the back story of the two games previous to this, reminding us of exactly what has happened in past. Today.. BOOM! Bloody hell, someone's trying to burn the house down around us! I dare say we go find out whats going on.. You start off in a hall with a blocked passage and fire at your back, so the only way is forward. Make your way through this passage, crawling over debris and avoiding the bits of the manor that are on fire as you go. As always, fire is very bad for Lara's health.. but the animation when you get too close is funny. ^_^ You will come to a ledge with some stairs behind it. Use jump to vault up onto it, heading up the stairs until you see a switch and a door. You know what to do with switches by this point, dont you? The door opens and you find yourself in the remains of Lara's bedroom, all buggered up with flaming, fiery debris. [CHECKPOINT] Roll under the low bridge and head to the left, vaulting up and over the chunk of wall not on fire. On the other side draw your pistols by hitting the aim button, and fire on the door until it breaks away. Step outside into the hallway. [CHECKPOINT] Plenty more fire out here, and a huge hole in the floor to boot. You see those white ledges on the wall opposite? Yeah, that's where we are headed. Leap off the edge of the floor and onto the lower ledge, working your way left until you reach the broken part. Jump to the upper ledge and continue on your way until it ends, then jump back down to the lower ledge. Take it over as far as you can, then jump backwards onto the stable part of the floor. Head forward until you see a box. Again, you should know what to do with boxes by now as well. Get it as close to the flaming chunk of hallway as possible, then leap up onto it and jump to the upper ledge here. Shimmy to the right and leap off at the end. If you don't get this right you will land either in or close to the fire, but as long as you don't stand still you should be fine. As you move forward you will see a door with a ring on it. Grapple that baby, make yourself a bridge, and proceed on your merry way! Here you will find another hallway thats almost an exact repeat of the one we were just in, so you know what to do here. At the end you find yourself out in the open central area of Lara's home. [CHECKPOINT] Head down the hall here until you reach the stairs, which of course are all chunky and fiery and bad. Jump and quickly grapple the ring in the ceiling, swinging your way across and hopping off at the other side. You probably will lose some health here, but it cant be helped. Head down this hallway until you reach the section you can hang from. Drop down and watch the cutscene for a nice head scratching moment. Alternately, if you find you can't make or screw up the grapple jump off the stairway, you can swing out into the bottom level from there. Either way you are going to lose health, so whatever is easiest for you. Chapter complete! ---------------------------------------------------------- +-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+-+ |M|e|d|i|t|e|r|r|a|n|e|a|n| |S|e|a| +-+-+-+-+-+-+-+-+-+-+-+-+-+ +-+-+-+ Treasures 8 ---------------------------------------------------------- ========================== The Path to Avalon Treasures 2/8 ========================== One Week Earlier.. Enjoy the cutscene here that explains what we are doing playing in the ocean, making note that Lara has a very nice boat.. [CHECKPOINT] The nice thing about underwater levels like this in this game that Lara has scuba gear. That's right, we dont have to worry about coming up for air at any time so let's enjoy this, shall we? Immediately in front of you there is a large rock formation with a hole that serves as a doorway at its base. This is the main temple. Before we go inside, let's collect the treasure around here. (If you look at the controls in your options menu you will see that you can use circle to dive and x to ascend.. moving the camera up and down helps some too.) Turn to your right slightly and look down to see what looks like a bar of gold sitting on the rock. This is what all treasure looks like in this game, so its not very hard to miss at all. Pick it up, and head for the entrance of the temple. [Treasure 1/8] Before you head inside, look at the rock formation just off to the right and spot another bar. Snag it as well, then head inside. [Treasure 2/8] Once inside take either the left or right path down the stairs, avoiding the jellyfish as you head through the doorway and into the next room. We are greeted with our first puzzle of the game. As you look at the wall you will notice there are three wheels... but only one lever. Our task is to collect the other two pieces we need, so back outside we go. Once outside head to the right and up the hill until you spot a triangular chunk of rock. Swim around the front of it to find the entrance, so kindly guarded by a jellyfish. (When in doubt, follow the enemies. If its trying to kill you, you gotta be on the right path! ^_^) Head inside and explore the area to find a stick with a round bit at the end. That's one of the levers we need, so pick it up and swim back to the temple with it. Place it in either hole to get a [CHECKPOINT]. There's still one more, so back outside with us. Once there, head to the left this time. It will be another rock formation like the last one and it's directly to the left so you can't miss it. Head inside and make fun of the stuff people just leave lying around - I mean grab your puzzle piece, then head back into the temple and place it in the other empty hole to get another [CHECKPOINT]. The main objective of this puzzle is to get all of the light colored sections, or open eyes, into the center of the wall. The easiest and quickest way to do this is to turn the top wheel once, then the left wheel once, and last the right wheel twice. Viola! One opened door, coming up! [CHECKPOINT] The path here is pretty straightforward, one long debris filled hallway populated with jellyfish and lots of turns. You will pass a CHECKPOINT as you swim along, until you reach the end. Stare at the creepy tentacle for a moment then swim forward.. AHH THE CREEPY TENTACLE MOVED! Not cool. Head through to hole in the wall it so kindly vacated for us. As you swim forward you will notice a hole where you can surface, but you can not crawl out here so ignore it and continue forward into the next room. Surface and take a look around, before heading to the right and climbing onto the convenient chunk of rock sticking out there in the water. [CHECKPOINT] ========================== Niflheim Treasures 3/8 ========================== Lara will stare at the other side of the room for a minute, but you can not reach that yet so head forward onto dry land. In front of you is a wall you can climb, but how to get up there? Ah.. head to the right and scramble up onto the rocks, leaping off the end to the ledge on the wall. Pull yourself up onto it and eye the crevisses on the wall. This is gonna be fun.. Hop up to the first one and manipulate your way up and to the right. At the end jump off to the right and land on the ledge you see. Make sure Lara is at least looking to the right, otherwise you'll jump backwards and have to do it all over again.. Turn around and face the other side of the room, jumping to the pole you see in front of you. Swing around and land on the next ledge. You can see the next treasure from here but you can not reach it yet, so head to the left. Hop over the first hole and head to the back, jumping to the ledge and letting yourself slide down the ramp to the bottom. Should you fall straight down you land in the open hole in the water that I told you to ignore earlier, meaning you have to do this all over again.. Hop over said hole and head out into the room again. Now to get that treasure. There are two ways to do this. Straight in front of you is an area where you can use the chimney jump, to your left is a wall you can climb up. Ill write that method for you first. Climb up onto the crack and work your way up the wall, pulling up at the top. Head up the stones to the right, hopping up onto the next crack. Move to the right until you can hop up to the top, and pull yourself up. Head over the edge and hang off, dropping down onto the ledge to claim your prize. Chimney jumping: Head forward into the notch in the wall and pick either the left or right. While face the wall press jump, and once Lara hops up onto the wall press jump again immediately to make her jump backwards to the other wall. Repeat actions until she grabs a ledge. (Note, this ledge is handy on the way back down in either method. Remember it.) Shimmy to the right, then hop up to the next section and shimmy to the right again. Hop backwards here and perform a small chimney jump up to the next ledge, then jump backwards to the ledge with the treasure. [Treasure 3/8] Once back on the ground work your way across the beam you see, heading forward after you hit the other side until you are treated with a cutscene. [CHECKPOINT] Ignore the switch in the middle for now, it wont do anything at the moment. Directly in front of you there is a pressure pad, a serpent statue, and its head off to the left with a grappling ring. Getting any ideas yet? Yank that bad boy onto the plate then turn around and look up to see the other serpent head still attached. Grapple it and it will fall, landing on the other pressure plate. NOW you can visit the switch in the middle. [CHECKPOINT] Whoooo... staiirss.. Yay. >.> Head forward until you reach a pit. Slide forward and watch while the camera shows you the way out, then proceed forward up the ledges until you reach the top. Helpful, that camera is. On your merry way until you reach a room with three doors and three levers. The one in front of you is the only one that will work at the moment, so what are you waiting for? Pull that lever and step inside! HOLY CRAP WE FOUND THE OWNER OF THAT CREEPY TENTACLE! Enjoy the short cutscene here. [CHECKPOINT] You see that spiky thing hanging above its big ugly head? Take a moment to grin at the evil idea, then turn around and head out of the room. There are doors to the left and right of you here. I will take them as you are facing into the the room with the kraken, and say go to the door on the left down the longer part of the hallway. Both need to be done, and both are fairly easy.. its just the one on the right is closer for a checkpoint if you screw up in the kraken room. ^_^ Pull the lever and head inside once the door opens, down the hallway until you come into a room with gears, tentacle, and [CHECKPOINT]. Head up the stone block to the left and onto the taller one, then swing across the pole to the ledge on the right. Swing across the next pole and you will find yourself on the ledge with the tentacle. As you move towards the lever you will notice that your grapple symbol will activate.. because you have to pull one of the gears out until it stops before pulling the lever will do anything. After you have done so but before you pull the lever, run around and grab that treasure you see lying out in plain view there. [Treasure 4/8] Pull that switch now and enjoy the sounds of pain you hear as the gears turn. [CHECKPOINT] Make your way out of this room and all the way back to the main hall, then to the room on the right. Getting inside is the same process, so head on until you reach another room with gears and tentacle. Here you will see a ring in a pillar near the tentacle, so pull it out and watch the fun. Damn, that thing makes some ugly sounds. Head to the back and grab the treasure. [Treasure 5/8] Turn back around and make your way up the ledges, sliding down the slanted bit at the top to jump and catch the pole on your way down. Swing and grab the ledge in the wall, shimmying left until you reach the ledge with the lever. Pull said lever. [CHECKPOINT] Make your way back to the room with the giant squid, heading down the right hand stairway until you reach the bottom and a wall you can climb up. Make your way up, to the left, over to the right, and ultimately to a crevisse behind a beam. Jump backwards to the beam and pull yourself up, before dropping to hang off the other side so you can shimmy left until you reach a ledge in the pillar nearby. Shimmy until you stop, then jump forward onto the next ledge. You will find yourself to the right of the spiked platform, and near one of the stone locks you had to undo to be able to release the platform. Jump forward to the next ledge, then you have two choices here. You can either jump to the hand, then the platform, or carefully walk the beam to the end then jump to the platform. Either way, make sure you are careful.. if you land on squiddy's head, you die instantly. Once on the platform pull the lever, then enjoy the ride upward. Turn around and run off the platform the other way, using your grappling hook to swing across to the alcove where you saw the broken chain link and the other lever. Quickly, before the platform lowers itself again draw your guns and aim at the broken chain link.. I think you know what to do here. Watch the cutscene, and enjoy the fruits of your labors. [CHECKPOINT] Run forward and make your way down either one of the crevissed ledges to the next level, where you are even with the two rings that are in either wall. Grapple one of them then step off the side of the ledge, sliding your way down the rope to the floor. Head through the now open door and into the water, swimming through the tunnel until you reach some stairs and a statue. Up those stairs and down the hallway you will find a room, a cutscene, and a [CHECKPOINT]. ========================== The Norse Connection Treasures 3/8 ========================== Notice here a gate with a grappling ring, and two pressure plates. Those plates lower the bars that are holding the gate up, but Lara can only stand on one at a time.. Hm. To the left and right you will also see two doors. The one on the left has to be blown open by something later on, and you cant activate the one on the right from the outside. However, there is a handy pillar and hole in the wall right near that door... Chimney jump your way up to the ledge and drop down inside the room. Here you will see another pressure plate and two small blocks. Nifty note- you can throw small objects you pick up. Are you getting the pattern here? Pick up one of the blocks, stand on the switch, and throw it out the door, making sure it clears the doorway. Repeat with the other block, then run forward off the switch and through the door before it closes. (Note- it helps to stand on the very edge of the switch, and tweak the camera so you are staring straight ahead.) The weight of one of these blocks alone wont lower the pressure switch, but two will. After placing both blocks on one switch, (drop with the circle button), grapple the ring on the gate and step onto the other switch. Once the bar lowers, pull your grapple and Viola! Open gate. Once inside you will see a pedestal with a glove on it, but ignore it for now and run past it to the back of the room. To the left you will see a shiny treasure just waiting to be plucked. [Treasure 6/8] Go back and interact with the glove to trigger a cutscene. [CHECKPOINT] Bloody Hell indeed, Lara... Haven't they ever heard of 'Finders Keepers'? Dust yourself off, then head back into the room with the pressure switches and look at the door to the right, which is the one I mentioned getting blown up earlier. Enter and go up the stones to the upper hallway, heading down it until you reach some rocks you have to roll under. Do so, and continue on until you reach the next room. Hm, doesnt this look fun? Look around, then locate a pole to your right that has another chunk of pole hanging down real close to it. Shimmy up that first pole, jump backwards to the second one, shimmy up it, then leap off onto the ledge. In front of you there is another treasure. You know what to do. [Treasure 7/8] Afterwards, leap to the pole with the tiny chunk of floor on top of it, then jump to the next one hanging down. Shimmy around and jump off backwards to the next ledge, which will net you a [CHECKPOINT]. Jump to the next vertical pole sticking up to the right, then to the one in front of that, and finally to the ledge on the other side. Make your way into the hallway and under the first pile of rocks to find the last treasure of this level on the other side. [Treasure 8/8] Roll under the next rocks and make your way down the hall to the open pit in the floor. Jump into the water and swim forward, until you trigger a cutscene. [CHECKPOINT] ========================== God of Thunder Treasures 0/8 ========================== Oh no she-- Oh yes she did. We are on the freaking big boat. Lovely. The whole point of the first part of this mission is to sneak past everyone and make it inside. I never was one for sneaking.. so its up to you, but I prefer just to run down the stairs with my guns equipped and head towards the open door on the right side of the other side of the deck, taking out any bad guys you come across along the way. They will shoot you either way if you get spotted, so its your health bar. Once you make inside you get a [CHECKPOINT]. Head down the hallway until you get a nice little cutscene. Hmph. Well.. he did try to blow us up before, after all. Continue on your way to the left until you get another cutscene. What the f-hell? Ah well.. at least she looks a little more well fed now.. [CHECKPOINT] Our goal now is to make it out of the sinking ship, so I suggest we beat feet. The ship will constantly shake and start to tilt as you continue forward down the hall. Once you reach the walkway with the barrels, be careful and jump over them into the doorway on the right. (Situational Adrenaline Rush.. pffft). Once past the barrels the ship will tilt completely, so that you are now running on the walls. So, climb up the floor until you reach the section of ledges sticking out on the right. Hop over to them and go up to the pipe, shimmying around to the right until you can leap up to more sections of pipe. Hop up these until you reach the top and another [CHECKPOINT]. Head down the hall and hop up to the crevisse, shimmy to the right a little, up to the next one, and to the right a little more. Once you hit the pipe follow it around until you can leap upwards some more. At the top shimmy around until you reach the white box looking thing, and climb up. Use the handholds on the pipe to move evermore upwards, always to the right and up. Eventually you will reach a final ledge where you see a hole in the grating. This is your destination. Sit back and watch the cutscene. [CHECKPOINT] ---------------------------------------------------------- +-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+ |C|o|a|s|t|a|l| |T|h|a|i|l|a|n|d| +-+-+-+-+-+-+-+ +-+-+-+-+-+-+-+-+ Treasures 4 ---------------------------------------------------------- ========================== Remnants Treasures 3/4 ========================== Another cutscene, another checkpoint. At least this place is very pretty to look at.. Once you are done floating in the pretty water, swim forwards and pull yourself up on the outcropping of dry land, triggering another [CHECKPOINT]. Crawl up the first three crevisses you see, moving a little to the right to reach the fourth one. Instead of going up, jump to the right, then hop up four more ledges to reach one you can shimmy to right around the rock on. All the way over, jump to the next ledge, then drop to the ledge behind the waterfall. Here you will find the first treasure. [Treasure 1/4] From here you can either jump in the water and climb back up onto dry land, or jump back along the crevisses until you reach the point where you jumped right to begin with. Once here move up to the next one and shimmy left, continuing to work your way up and to the left until you come to the end of the ledge where you can jump off backwards to the ledge on the opposite wall. Shimmy right until you can pull yourself up on the wider bit, then do so and jump to the ledge on the left. [CHECKPOINT] Make your way up the stairs and the ledges until you reach a sloped section. Slide down and jump for the pole. Swing around then jump off for the lower ledge in the wall in front of you, moving upwards and pulling yourself up to the stairs at the top. Head around the corner and stop when you see the white edge to your right on the ground. Hang off the edge and move down the ledges on the right, making your way down to the bottom ledge thats a little to the left. Shimmy your way until you are up against the wall, then turn the camera so you are actually looking at the alcove the next secret is resting in. Otherwise, Lara wont turn to face the right way and you will jump into the water, causing you to do all the climing all over again from the beginning. Jump to the alcove and snag the treasure. [Treasure 2/4] Make your way back the way you came till you come to the stairs where you dropped off to begin with. Continue up them the short way to the end, then turn and look to the left to see the wall with more ledges to climb. Hop upwards till you reach a section thats wide enough to pull up on, then chimney jump to the ledge at the very top. Continue forward and you will [CHECKPOINT]. Continue down this long winding trail until you get a cutscene showing you the temple in the distance where you will be headed, passing three checkpoints along the way. Look at all those pillars... Leap forward to the notch on the pillar on the left, then hop upwards and shimmy to the right. Hop backwards to the pillar on the right, shimmying around to the left until you can drop down onto the beam below. Balance your way out to the middle, then turn to the left and leap to the pole and swing off of it, grabbing the ledge in the wall behind it. Shimmy to the right until you stop then jump off backwards, grabbing the notch in the pillar behind you. Drop down one notch and shimmy to the left, jumping over to the pillar on left at the end. Drop down to the beam, then turn and walk all the way to the other end and hang off. Drop down and you will actually grab the next notch instead of plummeting to your death. From here just drop down the ledges to the ground. Leap off the small edge here and land in the water below, making your way to the opposite end and triggering a [CHECKPOINT]. Here we also trigger what I like to call the ever so nifty 'You're about to get your face eaten off' music. Head forward and climb up the block to the left, then hop up the crevisse and again to the top and you will see why. HERE KITTY KITTY KITTY! Waste the tiger any way you see fit, then head to the left. (Mine just fell down the ledge and I had to end up blowing it up with a sticky grenade.. lol) Take in all the pretty scenery here, then head up the broken block that creates an ever so convenient ramp for us to the next ledge. Head over to the crevissed wall, hopping up twice, then shimmying around to the right until you stop. Leap to the next section, then pull yourself up to the next path. You may have to shimmy just a little bit to actually be able to pull up, depends on how you land. Head towards the orange pillars with your weapons drawn, here comes that lovely music again.. Waste the tiger you see but dont put them away yet, two more lay in wait for you in the open courtyard to the left. Once all three are dead step back out into the courtyard and immediately look to the right to see a treasure just laying there waiting to be picked up. Well, what are you waiting for? [Treasure 3/4] Head around to the left and enter between two more orange pillars, climbing up the small block on the left so you can reach the ledges in the wall in front of you. Hop all the way up to the top with the triangle shaped roof, then turn around and drop down the ledges on the other side to make it to the ground safely. Turn around and continue forward to trigger a [CHECKPOINT]. Continue on until you reach a deep pit with broken beams attached to poles. Oh, this is going to be fun.. Make your way carefully across said beams until you reach the other side, leaping forward to safety with a sigh of relief. Continue forward until you find another pit, but this one you can just drop down into then climb up the handholds on the other side to get out. Climb out at the top and [CHECKPOINT]. ========================== Bhogavati Treasures 1/4 ========================== Head down the hallway until you enter a courtyard and are greeted with a cutscene and another checkpoint. Interesting statue. Really. Head forward and make your way down the three ledges to the ground, triggering yet another checkpoint. Note the two statues holding fans here, then notice two doors here, one to the left and one to the right. We have to do both of them, so lets pick one. Im heading right. Head inside and up the stairs until you come out at the top, then turn to your left and run up to the lever on the ground. You will also see something shiny in the distance, so lets go see what that is first. Pick up the pretty stone and trigger your [CHECKPOINT], then head back to the lever and pull it. I dont know if that's nifty or disturbing.. Head up the hallway on the right until you reach the hand you just lowered, where you can place the gem you just picked up. I smell a pattern here... After you place the gem and get another checkpoint, take note of the ledge behind the statue, and more importantly the last treasure of this area. It's accessible from either side, but we might as well grab it now while we are here. [Treasure 4/4] Once you've snagged it head all the way back down and pull the lever again. Well that's neat.. Once the mini cutscene is done make your way back down to the ground floor and head to the left, repeating the same procedure on that side as well sans the treasure. Now that we have two beams of light going, its time to address those small statues we saw earlier. As you approach them you will notice that both of them are holding fans, and that both of the fans have a side that seems to be glowing. This is the reflective side, you want it to be facing the beams of light. Your job here is to manuver these two statues on the tracks they are on until the fans reflect the beams of light onto Kali's face. Easy solution: Approach the statue on the right and interact with it, shoving it all the way to the left and onto the outer track. Come back and grab the one you didnt move, and manuver it to where the other statue was sitting. Go back to the first statue, and grab it, moving it down the track and all the way around to the right until it catches the beam of light. Grab the second statue and move it all the way to the left like you did the first one, but at the end move it forward a little ways and it should catch the other beam of light. Viola! Cutscene and [CHECKPOINT]. Head down into the now open doorway and continue down the hall until you reach a room with a closed door and a pressure switch in the middle. Draw your weapons and step on the switch.. not only does it open the door, but it releases some nice playmates for you. Submachine guns work nicely here.. After they are all dead, continue down the hallway until you get another brief cutscene. Yes, Lara, we noticed the architecture changes.. [CHECKPOINT] ========================== Puppet No Longer Treasures 0/4 ========================== Down more hallway until we are treated to another lovely cutscene and checkpoint. That's a big door.. and a nice glove. Open the door and head inside (you can close the door again if you like, but it serves no purpose.. other than making you giggle because it shows open in the next cutscene), proceeding down the blue glowing walkway until you reach a pedestal like the first one with the gauntlet you already own. Yay, another lovely cutscene. [CHECKPOINT] Alright, now that we know its been a wasted trip, lets get out of here shall we? Head forward and hang off the edge, dropping down the cracks to land on the bottom ledge. Notice your glove lighting up? Yep, you can move this big chunk of wall/walkway/rock.. and indeed you have to in order to get out the other door. Interact with it and move it as far to the right as you can, then release and head to the left, jumping to the next ledge. Once here head forward and you will spot three poles sticking out of the side of the wall. Use them to get to the other side. You will notice that you can move the wall from this side as well, and indeed you can pull it all the way to the end of the ledge here.. but you will find should you do that, that you will not be able to get back to the other side. Well you can make it to the first ledge, but that does you no good since you can not reach the second one here. The solution is to move the wall a little bit towards you then squeeze behind it, pushing it from the other side until it stops. Make your way back across the poles and to the ledge on the other side, then move to the left and jump to the next ledge. Again, here interact with the wall and move it to the right until it stops and you are treated with a cutscene. [CHECKPOINT] Hop back up the ledges and proceed across the walkway to the door opposite, which is just like the door you entered through.. which means you have to open it the same way. Do so, and get treated with another brief cutscene and checkpoint. Run forward and leap off the end of the walkway, grappling the ring mid jump to swing to the other side. Once there head to the left and spot a pole that acts as a lever, lowering as Lara puts her weight on it. Climb up the two chunks of broken wall then jump over to the pole, releasing once it hits the bottom and falling into the water. Surface and catch your breath, then dive under and swim to the end before your breath runs out. Its not really that long of a distance, you should be fine. There is a pocket of air along the way should you run into trouble. Just follow the light areas and you'll make it. Cutscene and [CHECKPOINT]. ---------------------------------------------------------- +-+-+-+-+-+ +-+-+-+-+-+ |C|r|o|f|t| |M|a|n|o|r| +-+-+-+-+-+ +-+-+-+-+-+ Treasures 6 ---------------------------------------------------------- ========================== Protected by the Dead Treasures 6/6 ========================== Laugh at Lara's comment about Zip's music waking the dead, then head yourself down the tunnel you are in until you reach some ledges you have to climb down. On the other side climb up the next ledges and make your way onward through the low tunnel, dropping off the ledge near the end then heading forward. You will see the next tunnel below you, so make that jump and get yourself moving. [CHECkPOINT] Continue onwards until you reach a broken wooden platform, a brief cutscene, and a checkpoint. Before you head across turn to the right to see your first treasure of the level. [Treasure 1/6] Now head out onto the platform and drop off the right side, dropping twice more before shimmying to the right again and leaping over to the next wooden platform. Work your way aorund the back and hop up to the next level before shimmying right again, all the way around to the side you havent been on. Here, work your way upwards then climb up at the top and head into the tunnel to [CHECKPOINT]. On down this tunnel you will finally come to a room with three pillars and the exit on the opposite side way up high. You can see it easily, its well lit with lots of candles.. Who lights these things, anyway? There are two ways to get up here. First, you can go back into the tunnel and take the split path you didn't see at first, leaping over to the first platform, walking the beam to the next platform, then jumping to the third one from there.. but since you have to go there anyway to get the treasure, why not just head straight to the third pillar? There is a pile of rocks next to it that will help you easily get up onto it, so go ahead and so do now. Turn around and look to the left to spot the ledge with the treasure. Hop across and snag it. [Treasure 2/6] Hooray for shortcuts! Now, leap back over to the pillar, then leap to the coffin shaped nooks in the nearby wall. Make your way upwards and to the middle, then pull yourself up and go about your merry way. At the end of the next long tunnel you will find yourself in a room with lots of scaffolding near the doorway, and you can plainly see the next treasure to the left on a ledge. Drop down to the scaffolding directly under you to [CHECKPOINT]. Jump down to the next one, then leap over to the beam on the left. Balance your way down it and carefully step over to the section parrallel with the ledge, then leap over and pull yourself up. Snag your reward. [Treasure 3/6] Jump back to the long section of beam, as you will fall down to crunchy death if you go for the short bit. Work yourself closer to the door then drop to the lower beam, then finally drop to the floor from here. Turn left and head to the back of the room, heading up the left set of stairs through the open doorway. Head down the hallway until you reach two doorways. One leads into the main area with your next exit, the other leads up to a balcony. Head up that one now. When you get to the top you will checkpoint, stop and notice the pole sticking out of the wall beside you. Go over to said pole and pull yourself up on top of it, balancing your way to the wall where you can pull yourself up on a ledge and claim another treasure. [Treasure 4/6] Hop back down and continue forward until you reach an odd looking lever. Interact with it and move it around until the light on the stained glass looks like an angel with wings.. or kinda like the thing sticking out of the top of the lever ~.0 Make your way back down the stairs and out into the open area you avoided earlier, heading across to another doorway that leads to another balcony with another lever. And what do you know? Theres another pole here that leads to another treasure. You know what to do here, man, so do it. [Treasure 5/6] Hop back down, do the lever/ light trick again, and you are good to go. You'll know you did it right when you get a cutscene showing you the lever in the middle of the area below and a checkpoint. Make your way down to said lever and interact with it to open the exit for yourself. Now turn around and head to the right side of the pillar that the light is emitting from, and note the handholds all up the side of it.. you know what to do. Once you reach the top take a flying leap out into space and use your grappling hook, so you can swing yourself to the ledge that holds the exit for you. Head down the hallway until you reach a dead end and a lever in the floor. Flip it and watch the door open. Down more hallway and up some stairs until you find a nice chamber and a nice cutscene. [CHECKPOINT]. Here we have our first encounter with thralls. These appear to be creatures/animals/ people who spent too much time either near the artifacts, or in the specific underworld areas themselves.. but thats only my theory. Now for the meat and potatoes on how to deal with these ugly suckers: Your guns alone will not kill these things. Once you down one, you have only so long to do something a little more permanent before they get right back up and start chewing on your rump again. Once a thrall is down the way to kill them is to run up and press the interact button, which will cause Lara to pounce on their chest and explode their bones to bits. Alternately, you can make extremely good use of your sticky grenades here, but I generally only recommend it on the bigger and slower thralls. The smaller ones move too fast for you to be able to get away from the blast. Whatever you strategy you prefer, take care of the two thralls here before they chew on you too badly. Once you have desposed of them, look around to see another treasure laying under some wooden crates. Grab the last treasure of this chapter. [Treasure 6/6] Now turn around to see an odd pillar with purple markings. You will notice that the gauntlets glow when near it... so yes, you can move it. Do so now, by dragging it to the left until you reach a short pillar that is next to a complete pillar with broken balcony guards on it. Hop between the pillar you just moved and the one you moved it next to until you reach the top, then take a flying leap over to the nearest balcony beam. Note the large hole in the floor here.. yes, that will hurt bad if you fall down it. Drop off the edge of the beam and shimmy to the right until you can pull up to the next beam on the other side, Then pull up and walk to the end. Leap from there to the crevisse in the broken pillar in front of you, then shimmy around to the right until you reach the end and jump off to the exit ledge behind you. Mini cutscene, then head into the glowing tunnel before you. Man.. is it just me, or have we been here before? Oh yes, yes we have. Now we get to replay what we did in the prologue of the game... This time making a little more sense. You should know how to get to the cutscene of Zip and Lara at the doorway, so Im going to leave you to it. Ill be back once you get past that point. One note: Watch out for the falling timbers in Lara's bedroom. Why they are here now and weren't before is anyone's guess.... Are you done yet? Good, lets continue on with the game. Now we have to find a way into the tech room. Look around until you see the chunk of the fireplace with a climbable ledge. Do so and pull yourself up to the hallway above. Turn right and go to the end, then look at the glass structure in front of you. Take a flying leap off the end and you will grab either the metal supports themselves, or the pole. Either way, pull yourself up to the top, then drop down the ledges to the other side to trigger more cutscenes. Ah.. Things make a little more sense now, yes they do.. [CHECKPOINT] ---------------------------------------------------------- +-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+ |S|o|u|t|h|e|r|n| |M|e|x|i|c|o| +-+-+-+-+-+-+-+-+ +-+-+-+-+-+-+ Treasures 6 ---------------------------------------------------------- ========================== The UnNamed Days Treasures 1/6 ========================== Well Lara's pissed, and rightly so. I would be too, for that matter. Time to do something about that..