Marvel Ultimate Alliance Created 11-04-2006 Version 2.0 =============================================================================== Table of Contents =============================================================================== 1. Introduction 2. My Team [MYT] 3. FAQs [FAQ] 4. Walkthrough A. S.H.I.E.L.D. Helicarrier [SHH] B. Stark Tower [STT] C. Omega Base [OMB] D. Stark Tower 2 [ST2] E. Atlantis [ATL] F. Stark Tower 3 [ST3] G. Valley of Spirits [VOP] H. Sanctum Sanctorum [SNS] I. Murderworld [MDW] J. Mephisto's Realm [MPR] K. Valhalla [VHL] L. Bifrost Bridge [BBG] M. Asgard [ASG] N. Niffleheim [NFF] O. Shi'ar Empire [SHR] P. Skrull Planet [SKP] Q. Doomstark [DMS] R. Dr. Doom's Castle [DDC] 5. Heroes [HRS] A. Spider-Man [HRSPM] B. Captain America [HRCPA] C. Iron Man [HRIMN] D. Wolverine [HRWVN] E. Thor [HRTHR] F. Mr. Fantastic [HRMFC] G. Thing [HRTHG] H. Human Torch [HRHMT] I. Invisible Woman [HRIVW] J. Storm [HRSTM] K. Colossus [HRCLS] L. Iceman [HRICM] M. Moon Knight [HRMKN] N. Deadpool [HRDPL] O. Spider-Woman [HRSPW] P. Elektra [HREKA] Q. Daredevil [HRDDL] R. Luke Cage [HRLCG] S. Ms. Marvel [HRMMV] T. Silver Surfer [HRSVS] U. Black Panther [HRBPN] V. Doctor Strange [HRDRS] W. Ghost Rider [HRGHR] X. Blade [HRBLD] Y. Nick Fury [HRNKF] Z. Hulk [HRHLK] AA. Hawkeye [HRHKE] BB. Nightcrawler [HRNTC] CC. Cyclops [HRCYC] DD. Magneto [HRMGO] EE. Sabretooth [HRSBT] FF. Dr. Doom [HRDRD] GG. Venom [HRVNM] 6. Teams Bonuses [TMB] 7. Trivia Game [TRG] A. Act 1 Trivia [A1T] B. Act 2 Trivia [A2T] C. Act 3 Trivia [A3T] D. Act 4 Trivia [A4T] E. Act 5 Trivia [A5T] 8. Training Simulator [TNS] A. Captain America [TSCA] B. Wolverine [TSWV] C. Iron Man [TSIR] D. Ultron [TSUN] E. Mr. Fantastic [TSMF] F. Daredevil [TSDD] G. Crimson Dynamo [TSCD] H. Thing [TSTG] I. Black Panther [TSBP] J. Doctor Strange [TSDS] K. Mysterio [TSMY] L. Elektra [TSEK] M. Scorpion [TSSP] N. Blade [TSBD] O. Ghost Rider [TSGR] P. Luke Cage [TSLC] Q. Spider-Man [TSSM] R. Storm [TSSR] S. Thor [TSTR] T. Deadpool [TSDP] U. Invisible Woman [TSIW] V. Shocker [TSSK] W. Spider-Woman [TSSW] X. Iceman [TSIM] Y. Piledriver [TSPD] Z. Ulik [TSUK] AA. Human Torch [TSTH] BB. Dragonman [TSDG] CC. Ms. Marvel [TSMM] DD. Kurse [TSKS] EE. Lizard [TSLZ] FF. Paibok [TSPK] GG. Super Skrull [TSSS] HH. Thunderball [TSTB] 9. Sketch Books [SKB] 10. Action Figures A. Daredevil [DDAF] B. Black Panther [BPAF] 11. Achievements [ACV] 12. Legalities [LGL] =============================================================================== 1. Introduction =============================================================================== I have prefaced all my past guides with the note that this is a description of the manner in which I played the game. It may not be the best/easiest way but is a method that is proven successful. Having played both X-men Legends and X-men Legends 2, I anticipated a game with more of a variety of Marvel characters. Ultimate Alliance does not disappoint. Hopefully you will find the information provided below helpful as you venture into the world of Ultimate Alliance. Using Alt + F and searching the above abbreviations will allow you to skip to a certain area of the guide you may be interested in. =============================================================================== 2. My Team [MYT] =============================================================================== My team is a pretty cool new concept added for Ultimate Alliance. You can create your own team of heroes, give them a unique name, and choice an emblem to represent your team. As objectives are completed your team will gain reputation points and then skill points that can be used to add bonuses to the team. Substituting a member out of he team however will cause a reduction in reputation. The team concept is unlocked at the beginning of the Atlantis mission. The team menu is accessed by pressing the right trigger in the Hero Details menu. Skill points are can be added to the following characteristics: Team Vitality- Boosts your team's maximum health Team Synergy- Boosts your team's maximum energy Team Force- Increases all damage done by your team Team Focus- Increases XP gained Team Tactics- Increases the rate at which you gain momentum Team Bench- Increases the roster slots (max of 10 heroes) =============================================================================== 3. Frequently Asked Questions [FAQ] =============================================================================== First I'd like to thank everyone who has sent compliments about the guide. Its nice to know this work has been well received. Q. How do I get back to Mysterio's sim disc? It is the only one I missed and need it to unlock Sliver Surfer without cheats. A. Unfortunately, if you miss this disc you have to restart a game, recollect all discs, and get bronze to unlock Silver Surfer. I (and apparently no one on any message board I've been to) have not found a way to go back and acquire this disc. Q. I can not find Moon Knight and Colossus, how do I unlock these characters? A. Moon Knight and Colossus are Nex Gen exclusive so if you are playing the PS2 Xbox, or PC versions they are not there. If you are on a nex gen console they are available at the first SHIELD access point. Q. Where are the action figures to unlock Daredevil and Black Panther? A. There are at least five locations of each of the action figures in the walk-through portion of the guide and I just added (on January 18th) 9 locations in a separate stand alone section of the guide. Q. How do you change (Insert Hero's name here) costume? A. Costumes can only be changed by using a SHIELD access point. Go to Change Team then hit Y for details. Move over to outfits and Equip (A) the outfit you prefer. Q. Which characters did you use while playing the game? A. Primarily I used Spider-Man, Captain America, Moon Knight then rotated the other spot to get a feel for the other heroes in the game. Q. Where is the Magnetic Dampner and the Manual Dr. Pym asked for in Doomstark? A. This must be a glitch or something because a lot of people are having a hard time finding these two items. One is on the table in the center of the room near where Fury and Black Widow regularly are positioned. The other item is on a table on the platform where the Trivia game is found. Q. Your guide doesn't list the location of the simulator discs and I missed (insert name here)'s disc, where is it? A. I actually do mention where each disc is found in the main part of the guide and give a brief description of the location of each disc in the Training Simulator portion of the guide. Q. How do I get (insert hero's name) other costumes? A. The 2nd outfit is unlocked by killing 30 enemies while the 3rd costume is unlocked by killing 175 enemies. You have to be controlling the character while the enemies are defeated. CPU controlled character kills do not count. The last outfit is obtained by scoring at least a bronze on that characters' simulator disc. Q. I've played the X-men Legends series and there was a stash to place unused items and a store to buy items, where are they in this game? A. There is no stash or store. Once you sell an item it is gone forever, so be careful in what you sell. Even if you play through the game on hard after defeating normal, the bosses will not drop the items they did the first time through. So if you sell it you will not get it back. Q. How do you unlock (insert hero's name)? A. Silver Surfer: defeat all sim discs with at least a bronze Daredevil: collect 5 action figures Black Panther: collect 5 action figures Dr. Strange: meet him in the Valley of Spirits Ghost Rider: save him in Mephisto's Realm Blade: Use the giant claw machine in Murderworld Q. This is my team... Is it good enough to beat the game? A. Basically, any team of heroes is good enough to beat the game. Some arrangements will make it easier while others might make it more difficult but any group of characters can accomplish completion of the game. Q. The guide mentions characters that are not on my game. How are Hawkeye, Nightcrawler, Hulk, Cyclops, Dr. Doom, Magneto, Sabretooth, and Venom unlocked? A. Those characters are only available for the Xbox 360 version of Ultimate Alliance. They are obtained by purchasing the Gold edition of the game or via download on Xbox Live. The cost for the download is 500 points for the hero pack, 500 points for the villain pack or 800 points for both. Q. I have downloaded the new characters but can't find their sim discs. How do I unlock their last costume? A. The DLC characters' final costume is unlocked just as the 2nd and 3rd are unlocked: by killing enemies. Once 250 enemies are destroyed while you are in contol of the character the last costume will be unlocked. =============================================================================== 4. Walkthrough =============================================================================== ------------------------------------------------------------------------------- A. S.H.I.E.L.D. Helicarrier [SHH] ------------------------------------------------------------------------------- Objectives -Furious: Rendezvous with Colonel Fury on the bridge of the U.N.N. Alpha -The Scorpion's Sting: Defeat the Scorpion in battle -Nuclear Disaster: Stop the Masters of Evil from launching the helicarrier nuclear missiles -Bullseye's Target: Defeat Bullseye in battle -S.O.S: Protect the helicarrier engine from the Masters of Evil -Dragon's Fire: Defeat Fin Fang Foom before he can destroy the helicarrier engines The game begins with a killer cut scene on the S.H.I.E.L.D ship. To begin your character options are predetermined. The group consists of Spider-Man, Wolverine, Captain America, and Thor. If you are like me and wish to control what powers are upgraded and who uses certain items I would suggest hitting start and turning off the Auto Equip and Auto Point distribution features. The team needs to make it to the bridge and rendezvous with Colonel Fury. Take the stairs up to the left and through the door. Battle a few Ultron Warriors and continue through the next door. Make a right across the fan and down the ramp for to fight a few more Ultrons. Up the ramp on the other side and leap over/move through the blaze of fire. Enter the next room and fight more Warriors and move out. Down the ramp and up the stairs to the next room where you should find a door that must be manually opened using the x button. There will be some lasers fired but should not hit you. Follow the ramp around and up some stairs and you meet your first real enemy: Scorpion. He is a pushover. There are some Ultron Warriors that will try to help him out but they can't do much. Scorpion has a ranged tail attack and a melee tail attack neither of which is too impressive. He should easily be defeated and provided you with your first item, Scorpion's Tail. Go up the stairs Scorpion was guarding and through the next room. There is a large blaze on the other side that you can move around. The next door leads to the command deck and Nick Fury. Fury asks that you stop a nuclear missile launch by the Masters of Evil. Before you leave you can talk to Fury and he will fill in some story points. Move down the stairs and exit the bridge. The green circle on the ground is a S.H.I.E.L.D access point that allows you to save and change your team. The others available are Moon Knight, Ms. Marvel, Mr. Fantastic, Storm, Invisible Woman, Luke Cage, Thing, Iron Man, Human Torch, Elektra, Colossus, Ice Man, Deadpool, and Spider-Woman. More characters will be unlocked as you proceed. Standing with your back to the bridge move right through the door. A cut scene will occur and your team is trapped in the room. Destroy the Ultron Strikers and then pull out the old energy source and replace it with one from the corner of the room (the large silver object that you can push). Once in place move back to the console (indicated by the orange triangle) to open the door. Through the door and down the stairs for more battles. You start to see enemies with special features (resistances and power ups for defense or attack etc.). The next room has more enemies in it that the previous areas but they are still no match. Move through them and climb the ladders on the right side of the room to reach the next area. Through 2 doors and you have reached the nuclear weapons launch bay. Fury says the only way to stop the missiles is to destroy the console that controls them. There is one on each side of the room marked by large X's. You destroy them both but one of the missiles launched. Now its to the navigation room to activate the missile's self destruct. You have 5:00 minutes to get there. Head back the way you came and you will encounter BULLSEYE. Bullseye is a little tougher than Scorpion was but still no match for the good guys. He has a decent ranged attack and an adequate supply of health. I just used Spidey's ranged attack and moved in close for some hand to hand with Wolverine. There are a couple normal enemies with him that are easily taken care of allowing you to attack Bullseye relentlessly. He leaves an Item Assassin's Sight. Use the console in the next room to destroy the missile. Go down stairs to enter the barracks. There is a S.H.I.E.L.D access point to the left and ahead is the Black Widow's laptop. Pick it up. Moving forward you will encounter a SHIELD agent. He has been trapped and needs to be release. Turn around and go in the door to the right. Jump the laser and walk over to a consol. Press X to make one of your team stay at the console then select another member (using the d-pad) and go to the other console and hit X. This unlocks the SHIELD agent. Return to where you first saw him. Each of the rooms has a computer with some story information on it. Read it if you like then continue. Down the stairs and you encounter Doombots. One breaks through the window. Kill it then jump through the open window to the outside. Fight your way through some more Doombots and move around to the far side of the outer portion of the ship. Go up the stairs and you will encounter Winter Soldier and Radioactive Man. Midway through the battle, Dr. Doom interrupts over the radio and they leave. Follow the evil duo. They send there minions in to do their dirty work while they attempt to escape. Destroy their henchmen and double jump the platform they escaped to. If you cross to the other side there is a +1 permanent attack boost one of your heroes may enjoy. Give chase and catch up to the enemies. This time the fight is for real. They are imposing but beatable. I focused first on Radioactive Man with ranged attacks then moved in close for melee against Winter Soldier. If you have a hero that can fly there is a +1 body bonus on a balcony at one end of the battle field. The defeated enemies drop the Bionic Arm and Radioactive Touch items. Once victory is obtained Fury activates an elevator in the previous room. Once at the top of the elevator, go down the stairs and straight ahead to the ladder. Continue down the predetermined path. There really isn't anything special with the exception of a Health regenerating Doombot that may require some teamwork. Eventually you will come to a point where you can go outside. This is where Fin Fang Foom is. Fin Fang will begin on the deck. While he is on the ship he has striking attack that can be avoided by keeping your distance and an attack where he creates an energy way by pounding the ground (avoided by a well timed jump). He will also spit a barrage of fire balls. Attack with a ranged character while he is grounded. When he goes to fly run up to the gun and use Y to fire. Once he is hit he will land on the deck. Fin Fang leaves Dragon's Heart. Head back inside when you are ready. ------------------------------------------------------------------------------- B. Stark Tower [STT] ------------------------------------------------------------------------------- Objectives -Electronic Secrets: Get the decryption module from Black Widow and take it to The Vision -Cyber Speak: Find Dr. Pym's cybernetic helmet on the Omega Base and return it to him at Stark Tower The base of operations will be Stark Tower. Explore the area and talk to everyone you like. Fury and widow provide some background. There is a focus upgrade and a body upgrade up the stairs on either side of Wyatt Wingfoot's position (the yellow exclamation point on the map). There is also a sketch book located next to Wingfoot. There is also a striking upgrade and a pair of Tony Stark's cufflinks available on tables in the room. Hank Pym and the Vision are in one corner and will provide some background information and a couple of new objectives. Pym would like you to find his cybernetic helmet on the Omega Base and bring it to him. Vision needs a decryption module from Black Widow. That is an easy objective to complete. There is a trivia game and a training simulator at your disposal. When ready talk to Wingfoot to set out. ------------------------------------------------------------------------------- C. Omega Mission [OMB] ------------------------------------------------------------------------------- Objectives -Detecting Dugan: Locate Dum Dum Dugan to find out what's happening on the Omega Base -Resuming Control: Protect Dum Dum Dugan as you escort him to Central Control -Train Wreck: Disable the primary drive train for the Omega (Optional) -A long way to the top: Stop the Omega Base by reaching the control room on the upper deck -Ultimate Ultron: Stop the Masters of Evil from stealing the Ultron upgrades -Neural Nightmare: Don't let the Masters of Evil unleash the neurally enhanced Super Soldiers -Gamma Detonation: Take Dr. Banner and deactivate the Gamma Bomb before it explodes -Database Destruction: Stop the Super Soldiers from destroying the Omega computer (optional) -The Menace of MODOK: Defeat MODOK in battle before the Omega base crashes into the dam Once you begin the mission go through the door on the left to meet up with Dugan. Escort Dugan to Central Control. He isn't a baby and will mix it up so as you encounter enemies. Enter the next room and veer to the left. Fight some Troopers and enter the door on the left at the end of the hall. A mini cut scene will introduce you to a Super Soldier. He looks large but isn't very dangerous. Move into the room the big guy just busted through and continue to fight your way to a larger room with rotating gears. Dum Dum has an idea. Disable the primary drive train so the Omega Base is forced to switch to the secondary drive. Destroy the gear that is down the stairs and has an orange arrow pointing toward it. Down the stairs to the right is a Daredevil action figure. Move around the to the other side of the room and destroy the other part of the drive train before going up the stairs. Doom destroyed this control room so it is useless, fortunately there is a second one. Exit to the left and pick up a +1 body upgrade. Go back and exit through the other door for a SHIELD Simulator disc that contains Captain America's comic mission. Move through the door in the center and you will come to Crimson Dynamo. He launches missiles from his suit and has an electric charge attack. It is doubtful he will provide much resistance. Once you are by Dynamo the other portions of the drive train are ahead, marked by the 2 large X's. Take them out. The next room has a SHEILD access point and is the control room you have been searching for. Of course these controls are busted too. The team needs to make it to one of the upper decks and Dum Dum will stay put. Through the door and you will see a message notifying you that some enemies will have shields and need to be attacked from behind. You can also grab their shields and pull them away. The only way to the top is through via the Omega's exterior. Move the only way that you can and a helicopter will come by. Notice the red circle as it fires its missile from now on if that is seen you should probably move. Fight your way through the same old enemies and reenter the base on the other end and you should reach the Project Labs. Save if you would like then go through the door on the right. This leads to a room with Super Soldiers encased in glass. Mysterio messes with the Neural inhibitor and causes the encased soldiers to come alive. Once the four super soldiers are dead move up the stairs and into the next room. Bruce Banner is stuck in the lab (why doesn't he just become the Hulk and bust out?). Before leaving go to the to left corner an pick up the helmet Hank Pym asked for. Banner will wait outside while you go in and deal with 2 Super Soldiers. The shutoff to the Gamma Bomb has been damaged so off to the secondary lab. A red arrow will appear on the mini map. Back track a little an there is a new path open. The doors to the right lead to a sleeping area and has Wolverine's Simulator disc inside. Go through the next door and downstairs to use the console. The gamma bomb has been disarmed. Go back up the stairs and move toward the large X. Mysterio is at it again. He wants to fight but instead he makes 2 copies of himself. The copies will continue to regenerate until the real Mysterio is gone. The battle is quick so I didn't see a visual way to differentiate the 3 Mysterios. The health meter at the top though will let you know if it is the real one or not. He drops the Master Hologram item. Continue forward and in the room opposite the lift there is a +1 striking upgrade. Take the lift up. As the lift rises you will be attacked by numerous enemies. They are not tough but there are bombs that will drop as well. These bombs are identified by the orange flashing arrow above them. They can be disarmed by hitting the X button when near one and then the button sequence that appears. You can also just stay away from them and let them explode. When the lift stops moving jump up and move down the hall. There will be a door you can enter to the left for an optional objective. Destroy all the Super Soldiers (6 maybe) before they destroy the computer. Exit and continue to another lift. Down the stairs and you encounter a SHIELD Agent. There is another helicopter in the area and the only anti air craft gun is on other side of the base. To the right downstairs is a comic book. Continue forward and you will come to a point where there are some enemies with shields on a higher platform. One of them will destroy the railing for you to jump up. Fight off these guys and the helicopter will block your path. Push/pull the large metal object on the platform over the railing that was destroyed and through the glass floor below. Drop through the opening and "Go Inside". Pick up the Black Panther action figure standing on the yellow and black striped floor. Move through a couple doors and a few enemies until you can "Go Outside". The helicopter lands, releases a few enemies and leaves. SHIELD agent is trying to open the door to the bridge but the helicopter keeps him form doing so. Use the anti air craft gun to take out the chopper. A timer appears (I believe 45 seconds) you won't have to worry though just jump down to the gun and press X the cut scene does the rest. Take out the enemies once the helicopter is destroyed. Don't forget the focus upgrade near the door before you leave the area. Keep going and you will encounter MODOK. MODOK will immobilize your team. He will ask you questions and each time you get one right you move forward. A wrong answer and its an electric shock. The Earth is 93.2 million miles from the sun, (I got the 1/2 life of strontium wrong), fumf is not a sub atomic particle, and the bottom answer (starts with P) is the one for the question about the watchers. MODOK will drop the MODOK chip. Use the console and the Omega Base will be stopped before reaching the dam. ------------------------------------------------------------------------------- D. Stark Tower 2 [ST2] ------------------------------------------------------------------------------- Objectives -Data Stream: Ask Dr. Pym to look at the Quinjet's data feed for Wyatt Talk to everyone again. Make sure you return Dr. Pym's helmet. Talk to Wyatt and he will give you the aforementioned objective. Go back to the good doctor and he would be happy to take a look at the Quinjet. Also notice the large X on the map. It leads to Iron Man's Lab. Weasel has some info on Black Widow's laptop but needs a password to SHIELD's priority files to go further. He says to talk to Vision for to key on where to get the necessary password. Talk to everyone you'd like in here. Black Panther, Elektra, and Jarvis are available. If you picked up Stark's cufflink earlier Jarvis will discuss it briefly with you and you get an objective completed. If you didn't get it then he will ask for it Iron Man's Simulator disk is also here on the desk next to Elektra. A sketch book is also positioned on the right side of the room. To get the password for Weasel, talk to Vision about Nick Fury's brother. Now talk to Black Widow about Baron Strucker and finally talk to Nick Fury about Gabriel Jones. Now go back to Weasel and tell him the password is Gabriel Jones. ------------------------------------------------------------------------------- E. Atlantis [ATL] ------------------------------------------------------------------------------- Objectives -Riot in Atlantis: Locate Namor to discover what caused the riot in Atlantis -Battling the Barbarian King: Remove Attuma from the throne of Atlantis -The Secret of the Crypts: Discover what the Masters of Evil are doing in the Atlantean crypts -The Sound of Insanity: Destroy 3 Sonic Emitters (OPTIONAL) -Mission of Mercy: Gather rare seaweed to create a medicine that will heal Namor (OPTIONAL) You have unlocked the ability to create your own Marvel Team. You could move members in and out before but this lets you build a "reputation" for your team. There is a focus upgrade up the stairs one set of stairs the other set leads to the underwater connection tube. Once you've passed through the connection tube enter the dive chamber. On the end opposite entry is a Black Panther action figure. Use the control console to open the hatch for entry into the water. Take either the path to the right or the left and you will end up at the same point. Continue forward until you reach a mini cut scene where you see Namor encased in a bubble. Destroy the guards and then you can use the console to release him. The Temple of Negrete is the side door. Enter here if you'd like to get the seaweed. Take the left path and destroy the enemies in the room. Open the clam for a pearl that will open a lock. In the corner of this room there is a wall with a crack in it. The wall can be broken to open a secret area housing Mr. Fantastic's simulator disc. When you exit the room through the door that will put you behind the giant statue at the entrance. Move left up a ramp and into a room where your team will notice openings in two pedestals next to a giant statue. Place the Eye of Negrete on one of the pedestals. Exit and swim straight across the hall toward the giant X. In this room you will acquire Trident's Tip. Now remember when we went left at the beginning of the temple. Investigate the other side and you will find a door to a tomb (marked by an X) and inside is the 2nd Eye of Negrete. Place the second eye and the statue will move. Place Trident's tip and a door will open to the Walek Seaweed. Namorita opens a whirlpool to her locations so she can administer the medicine to Namor. Now enter the Atlantean Trenches. Be wary of the mines floating in the water, if you hit one of them they explode. Byrrah and Krang are guarding the first sonic emitter. When defeated, they will drop the Crown of Byrrah. This duo is the toughest opponents to date. They actually killed a member of my team. I did not have a particular strategy. I used Iron Man's ranged attack and went in close with Captain America for some melee shield damage. Take either of the two available paths and you will find then next 2 sonic emitters destroy them and save if you'd like. Move your way to the entrance to the throne room but before entering release the guard from the giant clam and he will provide a combination to a safe in a submarine nearby. The sub is directly across from the clam. Turn around swim up the "rock steps" to the sub. Inside the chest is a Daredevil action figure and I got Human Torch's Cloak. Now to the Atlantean Throne. Go either direction here they both circle to the area where the mini cut scene took place. Fight your way to the other end of the room. Tiger Shark and Attuma place a bead and release to enemies, one of which will regenerate health. Destroy them and take the bead. Place the bead in the center of the next room to open 2 doors. Once the bead is in place numerous enemies will appear. Defeat the enemies then enter the door on the left. There is a trench that you will not want to dive into, so swim across and get the bead. As you leave get the Sketch Book on the side wall. Now to the other door. Cross this trench and obtain the bead. Place one bead on the remaining pedestals to open the main door for a battle against Attuma and Tiger Shark. This battle was difficult only in the sense that Attuma and Tiger Shark were able to swim a lot better than I. The enemies will be "grounded" for a while if you activate the consoles on either end of the throne room. It is much more difficult (at least for me) to fight by swimming only. Once grounded, I was able to corner Tiger Shark and unleash a barrage of melee attacks with Captain America to take him out fairly easily. With their defeat your team acquires a Hydro Suit and may enter Defender's Crypt. Fight your way through the area. Along the left side of the path there is a body bonus you can pick up. You eventually come to the Arena. Enter it. In the arena you will find Mandarin and before he goes he has a small surprise for you. Kraken has a ground smash attack and he will punch. Kraken also sprays a black mist for a ranged attack. Watch for openings in the columns surrounding the beast. When there is one enter it for a button pushing mini game that will deal out damage to Kraken. Defeating the guards seems to be the key to opening another column for the minigame. No attacks you perform will damage Kraken other than the columns collapsing. Pick up the Blood of the Kraken and move to the area where Mandarin was. You are back at Stark Tower. ------------------------------------------------------------------------------- F. Stark Tower 3 [ST3] ------------------------------------------------------------------------------- Objectives -Problematic Schematic: Find the Ultimo schematics from the Mandarin's Palace and give them to Colonel Fury at Stark Tower Talk to Fury and he will ask you to retrieve the Ultimo schematics from your next mission. Now to Iron Man's Lab and Weasel to see what information he retrieved from the Black Widow's laptop. He needs help but doesn't know who to trust. He recommends talking to Dr. Pym to figure out who is more trustworthy. Pym knows Cebulski and has some information but refers you to Vision for data about Beroge. The choice seems clear tell Weasel he can trust Cebulski. ------------------------------------------------------------------------------- G. Valley of Spirits [VOP] ------------------------------------------------------------------------------- Objectives -The Rings of Mandarin: Question Mandarin about Dr. Doom's plans for the Masters of Evil -The Orb of Agamotto: Locate the Orb of Agamotto for Dr. Strange Enter the first room and kill the monks. Down stairs in the corner behind a column is a Sketch Book. Use a strong character to pull the rope in this room to open a door. I say strong character because Captain America said he wasn't strong enough when he tried, Spider-Man though was able to pull the rope. If none of your characters are strong enough (which is unlikely) you can go through the door on the left and fight your way around to the same position. The wooden barrels in this world are explosive so do not use melee attacks to destroy them it will cause considerable damage. Fly to the center of the room and punch the gong to open a door. (Alternatively you can use the other door in this room and fight your way around to the other side of the door. One of the enemies with this route is a large dragon creature). Once in the room with the three fires downstairs you can leave through the door past the fire or maybe use your powers to extinguish the fires with blue X's above them. (I did not have anyone on my team that could do so, therefore I just used the other door). Once through the door battle Ultimo and then pick up Ultimo's Plating. After Ultimo and just before the stairs to the next room a striking bonus sits behind a fire. In the next room when you approach a door a cutscene tells you it is locked from the other side. Enemies will then appear. Once they are destroyed the door opens and more enemies come through. Save Point. On to the Golden Court, where there are three doors you can take. All of which lead to the exact same room. Fight your way through the enemies here and go up the stairs and into the next room. Stay away from close contact with the spinning blades and move on. In the next room stay upstairs and go right. You should fight your way to a weapons cache that has an item in it (Iron Man's Gloves). Go back the way you came and move over the balcony. There is 2 large columns of spinning blades to destroy before going up the stairs. On each side of the stairs there is a balcony that will have a room attached. One room contains Thing's simulator disc. The other has the Ultimo Schematics Fury asked for. Continue to the next room and stay on the balcony (if you fall climb the hanging fabric to get back to the balcony). Wait for the fire breathing statues to stop then jump from platform to platform. The next hall has a number of easily destroyed enemies. Through this door is the Grey Gargoyle. Grey Gargoyle can temporarily turn one of your team to stone. He also regenerates health from time to time. Overall it is not a difficult battle. Continue to attack until one member is turned to stone then switch. By this time you may have built up some Extreme attacks. Bosses are always a good place to unleash them. He drops an item Stone Touch. Advance to the Celestial Hall. The floor opens and enemies jump in. It would be wise to take out he regenerating guy first so you don't have to keep killing the same monks over and over. Go up the stairs and to the left. In this room there is a sketch book to the left and a weapons cache at the top of the stairs. Defeat the enemies to make a lever appear. Use the lever and a door will open next to the SHIELD access point. There is however another door and another lever. Exit, go straight across the room and up the other set of stairs. Move the blocks one of the blocks over one of the areas where the enemies appear. Then take the 2nd block to the other side of the floor and cover an enemy portal. Defeat the remaining enemies and a lever appears. Use it to open the 2nd door. This leads you to an improved stronger Ultimo. He is still no match for your foursome. A constant barrage of attacks should put this bot out of his misery. At the top of the stairs past the Ultimo battle are a focus and body upgrade. Into the Forbidden Passage. You run into Dr. Strange and decide to help him out. Your team also agrees to help the good doctor retrieve the Orb of Agamotto. Continue forward and you will come to more spinning blades. In among these blades sits the Crimson Dynamo simulator disc. Continue to fight your way through to a door that says it is locked from the other side. Use the other door in this room and follow the path to the Orb located in a treasure chest. Once the orb is yours so is Dr. Strange. He has been unlocked and is available to your team at any SHIELD access point. In the room connected to where you found the orb several enemies appear. Head back there and fight your way through and go up the other set of steps. In this hall there are Buddha statues on either side. The statues can be destroyed to reveal small secret areas. Each area has a spinning blade column to destroy and several vases. The one on the left nearest the exit to Mandarin's Court also has the third Black Panther action figure. Mandarin has a whirlwind attack and a ice attack that temporarily encases a hero in a block of ice. Keep on the attack and he will leave to a protected area once his health is about half. He will release a small spider looking robot that you can destroy then a Ultimo Mark 3 to fight. The large yellow disc below Mandarin's position is a teleporter to where he stands. Stand on the disc and you enter the room he is in. But the Ultimo will grab you and take you back to where you started. You need to blow up the Ultimo in Mandarin's room. Since the spider bots are attracted to you have one chase you into the teleporter and it will destroy the Ultimo in the other room. Once the Ultimo is gone teleport to Mandarin and continue the battle. Repeat the process a couple more times and Mandarin will be back on the main floor. This part is just like the beginning. Once he is gone pick up the White Ring of Mandarin and use the portal to return to Stark Tower; 2 X-men are missing. Talk to Fury back at Stark Tower and provide him with the schematic you found. When ready talk to Wingfoot to move on to a new base and Act 2. Side Note: COOL Nightcrawler cut scene. ------------------------------------------------------------------------------- H. Sanctum Sanctorum [SNS] ------------------------------------------------------------------------------- Objectives (optional) -Security Breach: Get the SHIELD security module from Vision and give it to Weasel -The Scientific Mystic: Locate the mystic tome 'A History of the Arcane' and give it to Vision Move up stairs and down the left corridor to meet up with Nick Fury. Explore the area and talk to whoever you like. Find Vision and he will ask you to find a book for him. There is also a striking upgrade in the room where you find Vision. You can also take the orb from the foyer and place with the Mirror of the Ancient One for a minor conversation. Go upstairs to the Sanctuary and you will run into Weasel. The Cebulski was helpful but now he needs a SHIELD security module from Vision. (Boy he is awful needy). Go to the large X to pick up the book Vision requested. The third Daredevil action figure is just past the book. Dr. Strange's simulator disc is located up the stairs across from where you got Vision's book and the action figure. Place Dr. Strange in your party and enter his bedroom to pick up 2 focus upgrades. When ready teleport to your next mission using the Orb of Teleportation. ------------------------------------------------------------------------------- I. Murderworld [MDW] ------------------------------------------------------------------------------- Objectives -The Land of the Doomed: Save Nightcrawler and Jean Grey at Castle Doom -The Plight of the Phoenix: Clear Jean Grey's mind by destroying the equipment controlling her -Murderworld Mayhem: Find Arcade and see what he knows about Nightcrawler -Political Schemes: Locate and free Senator Kelly (OPTIONAL) Enter the next room and a mini cut scene will show enemies jumping out from behind the paintings on the wall. Destroy the enemies and move forward. There is a treasure chest in the room but opening it only reveals a large hammer that will hit your hero. The next hall has gates that move up and down. They are easily timed (but the CPU controlled members have some trouble). Move forward and into the next large room. This area will have a few more enemies and five smaller rooms attached. You can break the gates and enter the smaller rooms for some items. On the right there is another hammer chest and a Daredevil action figure. The left side rooms contain a Mysterio simulator disc and a focus upgrade. SPECIAL NOTE: MAKE SURE TO GET MYSTERIO'S DISC, if you miss this disc here and now there is no way to come back to this point later and get the disc. The disc is required to unlock Silver Surfer and get the Golden Age of Comics achievement. END OF SPECIAL NOTE. Through the only door remaining and you find yourself in a long hall. There will be gates ahead and a wall with spikes trailing behind you. The goal is to make it down the hall without being killed by the spiked wall. Just move forward killing the few enemies you see and breaking the gates down. Once near the end duck into the room on the left and the spiked wall will pass. Return to the hall and push the spiked wall further to reveal a secret area. In the secret area there is a chest (no hammer this time) and a skill point. The next area has a floor pattern resembling Dr. Doom that will shoot fire. Just avoid the Doom squares and move on. Once through the Doom floor area the adjacent hall will have 2 mini-rooms. One of which houses a striking upgrade. In the next room you will encounter Jean Grey and she's ready to fight. Its not really tough at all, constant attacking will cause her to flee. On to the Big Top. Pick up Luke Cage's simulator disc to your immediate left and a sketch book to the right. Senator Kelly is located at the large X just down the stairs from the entrance to the Big Top. Bust him out and pick up the body upgrade. When ready to continue, enter the tent. Your team of heroes encounters Jean Grey again. This battle is as easy as the first. Once she is gone she gone a clown car enters the tent. Destroy all the clowns that exit the car and receive a coin. Use the coin to play Pitfall. Basically you jump over anything in your way an try to collect the gold bars (I guess). At the end is a carousel that you activate to free Jean. Now that you are out of Pitfall you need to pursue arcade. To do so you need 2 golden tickets. One can be acquired through playing pinball. Enter the pinball area. In here there are enemies to kill but try to avoid the flippers. They will hit you and knock you back. Explore the area and knock down as many of the boards with Arcade on them that you find. Knocking them down gives you points toward the 1,000,000 you need. Search the are for a sketch book, a strike upgrade and a body up grade. Eventually you should come to a set of ramps on opposite sides. Up one ramp is Rhino and up the other is Shocker. These enemies are rather simple as well. In close melee damage should be enough. If you have an extreme built up it doesn't hurt to use it. Once both enemies are down and you have the necessary points a cut scene occurs. Numerous pinballs will fall from above. Head toward the save point and pick up the ticket before exiting. You are now back at the beginning of the Big Top. Head back to the tent and enter the Fairgrounds to obtain the 2nd ticket. Venture to the right side of the fairgrounds and you should see a focus upgrade behind a wooden wall. Destroy the wall to get the upgrade and ride the bumper car around if you like. Fight all the enemies in the area then enter one of tents in the center. Inside you should find a hammer pick it up and go to the locked gate. Hold the A or B button and use it on the test of strength game just to the left of the gate. Enter the next area and fight all the enemies. There is a sketch book and a claw game to play here. Make sure you play the claw game because the prize is pretty cool. Once the claw game is activated just press the correct (on screen) button sequence for your prize. When ready take the hammer out of the tent in this area and test your strength again for a new item and some coins. There is one other tent that has a chest you can open for an item as well. When ready exit the area through the opening in the tent at the rear. Open the chest to the right for some gear then move on to the Maze-O-Death. Pull the finger to the right and a wall will lower allowing you to move forward. Avoid the flowers with the green gas, they will lower your health. Also do not go near the rotating spikes, it is an automatic kill. Elektra's simulator disc is in the maze and easy to spot. The last finger has 2 chests next to it. The chest on the left is the one with the goodies. Once the last finger is pulled pick up the hammer and test your strength to open the gate. You should now be at a bumper care area. Use you car to destroy the enemies for the 2nd golden ticket. Exit to the Roller Coaster and then the Big Top. Use your 2 tickets at the ticket booth and enter the Fun House. You have a choice of 3 doors. Door number 2 can not be opened initially (each time you try the hammers come out of the chests and hit you). So lets start with door numero uno. Fight your way down the hall and open the first chest you see for some loot. Once the enemies are defeated another door number 1 will open. Through this door is a mini-game where you grab hold of a white bar and make a ball bounce into the blocks above. Once the blocks are gone door number 2 opens. But first lets check out what's behind door number 3. Alright a striking upgrade, but wait picking up the upgrade causes a wall to appear blocking your exit. Looks like you will have to fight your way out. There are a lot of enemies to kill. Once they are gone break down the wall but before leaving go to the flowers in the room. Though you may not see it there is a Black Panther action figure next to them. Pick it up and them go to door number 2. Fight your way through the disco room and down the remaining hall when you reach the finger pull it. Save first if you like you are about to battle Arcade. Once the finger is pulled the floor falls away and your are in battle against Arcade. At the top of one of the ramps along the wall is a body upgrade. The object here is not to attack but fall through the floor via the trap doors on the sides of the room. Once you fall through you will be sent to