_ , __ _ _ \_|_) /|/ \ | | | | | __, |___/ __ _ | | | | _ _| / | | | | / |/ |/ |/ |/ (/\___/\_/|_/ | \_/|_/\___/|__/|__/|__/|__/ ______ (_) | o | __, __ _|_ __ , _ |/ | / | | / / \_ (_/ \_/|_/\___/|_/|_/\___/ \/ This FAQ for La Pucelle: Tactics written by Micken and is thus copyright (c) 2004 by Sam Moggach. Only THESE sites are allowed to post my FAQ on their site: http://www.gamefaqs.com http://www.neoseeker.com http://www.game-revolution.com If you see it on any other sites, please notify me I will give them a good spanking. All materials used in construction of this guide are owned by their respective owners. This guide may not be copied, or reproduced in whole or in part anywhere else unless you have my permission. // Table of Contents /////////////////////////////////////////////////////////////////////////////// Section A: Introduction -----------------------/ - Some Basic Information - A few bugs to take advantage of - Some tips for battle Section B: Walkthrough ----------------------/ - Chapter 1: On the Job Training - Chapter 2: A Child's Promise - Chapter 3: Prier and Alouette - Chapter 4: A Gigantic Problem - Chapter 5: A Hairy Situation - Chapter 6: The Journey Begins - Chapter 7: A Dance in the Sky - Chapter 8: To an Undiscovered Land - Chapter 9: Memories of Fatima - Chapter 10: The Prince of Darkness - Chapter 11: The Maiden of Light - Chapter 12: A Legend is Born Section C: Mini-guides ----------------------------------/ - A simple guide to Mass Miracles - Of Luring and Decoys Section D: Taking the Game Further ----------------------------------/ Section E: Thanks & other stuff -------------------------------/ /////////////////////////////////////////////////////////////////////////////// Section A: Introduction ========================/ Hi! This is the first FAQ that I have ever written. Hopefully there will be more to come in the future for other great games. Why am I writing this FAQ? Well, there are a few reasons. The main being that I have never written a FAQ before and I'd like to get into the field. This is the first game that has compelled me to even consider writing a FAQ for, considering I have beaten the game and there are still very few FAQs available for it. The first time I played through this game was extremely entertaining and this walkthrough will be developed as I play through for the second time (with the japanese voices hehe). ** Please Note ** this FAQ is intended for those more "extreme" gamers who enjoy playing a game to it's fullest without missing anything but is still suitable for those who just want help beating the game. Some basic information ----------------------- Miracles: A miracle will occur when you successfully create a "box" with the flow of dark energy that lasts for a minimum of 15 sqares. A few bugs to take advantage of -------------------------------- Miracles & movement & changeups You can move any character and cancel that movement with circle at any time Even when they were in the path of any dark energy flows. So you can move one of your characters onto the flow of energy to change it's path, have another character purify the portal, and then cancel the movement. This can be useful when setting up miracles. The same goes with changeups. You can have a character pull out a changeup and change it's direction without putting it down so if you want the direction of any portal changed, simple move over it with a changeup and change the direction, then cancel. Some Tips for battle --------------------- Don't be afraid to use specials: You can almost always return to the world map to restore after every battle. in fact, use them as much as possible, but save them for the tougher enemies. this is because if you just attack normally there is a good chance you will miss (especially when you get to the tougher enemies) and doing a special attack is much easier than hoping you get an auto-hit. get the upper hand: when possible always try to have your strongest attacker higher up than the enemy, more damage is dealt this way attack from behind: I'm not sure about this one, but you might do more damage if you attack from behind the enemy don't be afraid to use decoys: The AI in this game is pretty simple, and most monsters will attack the weakest character on your team and ignore everyone else. This means if you have 3 guys next to a monster, and a level 1 bat sitting by the base tile, the monster will walk towards the bat... Never ignore the dark portals. Enemies will come out of them so purify them as soon as possible. Always try to refrain from having 8 characters on the battle field. Once 8 of your characters die it's game over, use 7, so If you do get into a sticky situation you can always pull someone out of the base tile and move them onto the exit. //////////////////////////////////////////////////////////////// Section B: Walkthrough =======================/ // Chapter 1: On-the-Job Training ////////////////////////////////////////////////////////////////////////////// Ah the first chapter of the game. You can talk to the people here to learn how to access the menu in the world map & where your first mission will take place. You can also explore the town and talk to the people to learn more about the game and catch onto a small "joke" that you will only get if it is your second time playing through the game. if you go out the right exit from the first screen there will be a guy leaning on the wall. If you talk to him you can learn a lot about the mechanics of the game. I'm not sure what significance this has, but just for good measure, head on over to the orphanage (the house with the gate in front of it). Inside talk to all the kids and one of them will pay you 1 prica. If you want, head into the church to find out that a little boy named rocini is sick and that father salade is "out" right now. OK, finally we get to do some fighting (yay!) head out of town and go to devil's stomach. the first few maps are just for training. The first, culotte will foolishly try to take on three bats. He will lose no matter what (if the other 2 bats don't kill him, the third will get a critical hit and pwn him.) ------------------------------------------------------------------------------- training mission 1 ------------------ Enemies: Bat (3) Come on, it's the first training mission. if you lose this just put down your controller and return the game now. ------------------------------------------------------------------------------- training mission 2 ------------------ Enemies: Bat (4) If you want to make a little cash, purify all the portals before defeating all the enemies. They don't have a chance against you as they are just training enemies and there is a chance you will kill them all while purifying the portals when they attack you. ------------------------------------------------------------------------------- // Devil's Stomach /////////////////////////////////////////////////////////////////////////////// Devil's Stomach mission 1 -------------------------- your first real mission! it will start with culotte telling you how to convert enemies and will then convert one of the bats in front of you. Enemies: Bat (4) Zombie (1) kill the 2 bats in front of the base panel (1 if this is your first time and you have converted one of them) And then purify any portals in the area before moving your characters down to battle the other 3 enemies. You can even get a few miracles going if you have a good portal setup. Afterwards I had all my characters move up and purify any portals. After the enemies attack any characters that were close enough have prier coup de grace the zombie, culotte purify any remaining portals and have alouette use tough love on one of the bats or if there are still portals, purify one. This should be over quickly. It is still very hard to lose at this point in the game. If you purified all of the portals you will get double the purica for purification. Here you have a choice. You can go to the Grave of Fools, or you can go to the Hall of the Dead. I would suggest going back to the world map first (to heal any injured characters) and then heading to the Grave of Fools. ------------------------------------------------------------------------------- Grave of Fools --------------- Here you will learn to convert bigger monsters. Enemies: Bat (4) Big Zombie (1) If this is your first time, do not worry about the big zombie. he will make no attempt to attack you. He will only stand there and let you purify him. So the first task is to take care of the bats at the entrance. this should be easy enough. Set up your 3 main characters to attack either of the bats and make sure you have your previously converted bat on the field. All the enemy characters will go for the bat (because he is the weakest). Once you've taken out the bats, proceed to purify all the portals on the map. Make some miracles if you want to (you will not be bothered by the zombie). a simple trick: since you are so close to the base tile, you can get double moves for anyone. just move them back to the base tile, pull them out and move them again. You will be wanting to concentrate on 1 of your characters mainly I choose Prier because she is one of the coolest attackers, so have her kill the big zombie by herself & put any attack items you may find on her. Why is this important? For future sections of the game you will need to have mainly 1 or 2 of your characters to be powerful enough to take down some huge monsters that would otherwise be impossible for a group of mid-leveled characters. ------------------------------------------------------------------------------- At this point I went back to town and bought some weapons (muscle gloves & such) for prier and got lucky enough to get a survey that asks if I had one wish what would it be? I chose "triple xp for next purification" because I knew that the next map (Hall of the dead) was a tutorial on doing miracles. So if you really want to level up some items, buy some muscle gloves or manly gloves, put them on prier and use her to purify the portal in the Hall of the dead. Don't bother training any of your monsters unless you really plan on leveling them up and keeping them throughout the course of the game. I try to use monsters as little as possible because it is much more cool to have higher level story characters. ------------------------------------------------------------------------------- Hall of the Dead ---------------- In this map you will learn about miracles for the first time and they will have a nice big one set up for you already. I would seriously suggest going to Section C of this guide now and giving it a once-over to get an idea of what you can do. Enemies: Zombie (8) The first time you're here a nice miracle will be already set up! You will be told that you first must defeat the zombie standing in the path of the energy. this is a LIE. Pull out culotte or Alouette and have them place a changeup on top of the zombie pointing upwards and the energy will go through him and complete the circle. This will net you more points for the purification because the miracle will have 1 more enemy to kill. Have prier do the miracle and if you were lucky like me and got triple XP for next purification your new weapons should reach level 6 or 7. You will also get more money $$. ------------------------------------------------------------------------------- Caretaker's Room ----------------- This map has an event tile! yay! Enemies: bat (2) zombie (3) big bat (1) Take out the 2 bats first, then send prier up to take on the zombies. with her spiffy new high level weapons she should be able to take at least on of them down. Move your other 2 characters up a bit, then end the turn, the 2 remaining zombies will hopefully go for prier and if you are lucky she will take another one of them down in the process. Next have prier attack the third zombie and alouette and culotte take the other if he is still there, then step on the event tile to unlock the next map (before it was labled "????" on the list) and heal prier if you need to with iyashi. It is pretty easy to set up miracles on this map as well because there is a big bat in the middle who will not come after you unless you get close so place guys at all the corners and send prier up to purify the portals (since we want to level her items up some more). doing miracles will also net you a lot of purica as well which we can use to buy more weapons later on. I killed the guy in the middle with 2 miracles, but if you can't or are not comfortable with miracles yet, just send your crew up to bash on him and get the item in the treasure box (though if you did some miracles that should get you more than enough money to buy 5 of ANYTHING you might have gotten from the treasure chest). but if you want it THAT bad just send a useless guy in. (namely: culotte). ------------------------------------------------------------------------------- // MontBlanc Castle /////////////////////////////////////////////////////////////////////////////// you might want to head back to town and talk to some people and buy some stuff before trying these missions. In fact, upon entering the next area, culotte and alouette will suggest you do this. Hall of Justice ---------------- This is where things start to heat up and the missions become tougher. Enemies: Bat (4) Zombie (1) Don't worry about purifying all of the portals in this map and just go strait for the bats. kill 1 with prier alone and the others with culotte and alouette and take out any monsters you may have to distract the enemy. second turn have prier go strait to the zombie if possible and give him a coup de grace (pwned!). by this time the ATK on prier for me was around 80 which is enough to take this zombie down with 1 coup de grace. Have your other characters continue working on the bats and have prier mop up the rest after killing the zombie. stage complete! head back to the world map to restore. ------------------------------------------------------------------------------- The Birdcage ------------ There is an event tile in the middle of this map. Enemies: Bat (2) Zombie (3) Will-o-Wisp (1) Don't be afraid of the big flaming ball. he isn't that scary. To avoid confrontation with the wisp, pull all your characters out of the base tile and line them up horizontally about 2 spaces above the base tile. End the turn and the zombies & bats should come after you (but you will be abl to kill them easily. As soon as you get the chance, send prier after the will-o-wisp and use deliverance (if you have it) or coup de grace. hopefully it will die. if not don't worry it shouldnt be able to kill you in one hit. If you killed it move all your other characters back into the base tile. The next turn, move prier onto the event tile for a cutscene. If you kill everything before getting a chance to get to the event tile don't worry you can always re-try the map and head strait for it. Once you're done with the cutscene kill off the rest of the enemies and head back for the world map as usual to heal your characters. ------------------------------------------------------------------------------- Hall of Courage --------------- enemies: zombie (4) big bat (1) if you don't like the dark portal setup here, send a guy to the top right. there is a red event tile here that will take you to the next map. once there just head back to the previous map. you will now start from the top right. Send prier just close enough to the group of guys to lure 1 of the zombies out. once it comes take care of it. send culotte and alouette around to purify all the portals. Keep luring guys out of the group with prier and taking them one at a time. and eventually you should be swatting them off like flies. This one should be over quickly. ------------------------------------------------------------------------------- Hall of Truth -------------- remember that room you went to in the last stage? this is it. Note: there is a "room divider" of sorts right in front of the base tile. hidden behind it is an event tile in front of a suit of armor (rotate the camera with r1 or l1 to see it) enemies: Bat (6) This is where having that level 2 bit you got in the first area comes in handy. take prier out and move her as close as possible to the event tile, and take your bat out and put it in front of his 6 buddies :-D (they'll ALL go for him) next turn move prier onto the event tile and trigger the cutscene. This is required to achieve the good ending for this chapter. (as is touching the event tile on the earler map "hall of courage") afterwards, proceed to wipe out all the bats on the level. Prier should be a fortress by now and should have no problem. ------------------------------------------------------------------------------- Throne Room ------------- The end of the chapter is near! enemies: bat (5) Zombie (3) Will-o-Wisp (2) Boss (1) Start off by taking on the bats and zombies in the middle, they shouldn't be too hard. then send your guys around purifying portals and move prier up one of the sides. Send your 2 decoys (the bat and the big zombie) strait up the middle to draw the wisps out, once they are out have prier take them on. Once everyone else is dead, go for the boss. He might come after you though so watch out for his muscle bomber attack, it hurts. But, as usual, he should be no match for prier. Don't be afraid to let your other characters die. they will come back to life and it has no effect on the outcome of the story. Just don't let prier die, if you do your only chance is to run for the exit really. ------------------------------------------------------------------------------- Chapter complete! if all went well you should have gotten the good ending which nets you 2000 purica & a decent item. // Chapter 2: A Child's Promise ////////////////////////////////////////////////////////////////////////////// Now is the time (if you want) to explore mass miracles. You should have enough money to be able to afford lots of changeups by now. Refer to the Mass Miracles section of this faq for details on how to do mass miracles. Now is also the time to think about making your first good item using the item fusion that the cloaked figure in the rosenqueen shop provides. If you haven't leveled any of your items up by now it's still ok to keep playing, but making good items now will make the game a lot easier later on. Refer to Wakuseino Mamoru's item fusion guide for more details. By the time you get back to the story you will most likely have forgotten what it was you were supposed to be doing.. Anyways, I used my big zombie to convert my level 3 manly fist, 2 level 4 muscle gloves and another level 3 manly fist into something bigger (atkx3, 26 atk) which I then leveld up to 21 with a mass miracle (along with a few hyper knuckles and a sleepy hammer) Again this is not necessary but fun anyways, after doing so my Prier had about 291 atk which is enough to whomp any monster in this chapter in 1 hit. OK, back to the story. Head to the "Crime Scene" from the world map to see the message written in blood & a good quote. "I don't kill people! ... but I do get revenge" ------------------------------------------------------------------------------- Suggested levels: Prier: 7 Alouette: 5 Culotte: 4 Mt. Tarte (foot) ----------------- enemies: Bloom (6) Bear (1) you will lose culotte before you start this, so if you don't have any monster friends, now's the time to get some. Specifically, the blooms on this level. I would suggest starting off by purifying the closest ones and capturing them. once you've got them you can either re-start the level by walking onto the exit tile behind the base tile and going back to the world map or you can continue from here if you feel you have what it takes. (i didn't, that bear packs a punch! we'll be going for him soon tho *snicker*) getting the bear: This can be quite a challenge. There are a few ways you can do it. the way I did it was to get lucky! I converted 1 bloom, and used it as a decoy along with my bit. It took me 3 turns to purify the bear all the way to will convert no matter what, and that's only because I got lucky and they got alouette to 1 health and she was able to purify the next turn. So I would suggest getting at least 2 or 3 blooms to use as decoys while you purify the bear. As long as you have blooms nearby, the bear will ignore prier when she moves next to the bear to purify him. Lure the bear down with a bloom or bat and proceed to purify him with your 2 main characters while he munches on your decoy posse. He might kill alouette in the process, but dont worry, once you have him the rest is a sinch. Equip him with any atk equipment u might have and chomp through the rest of the blooms. ------------------------------------------------------------------------------- Spring of Mercy ---------------- enemies: Bloom (5) Bear (1) Fairy Fire (1) You should go here first before going to the Mysterious Path because I is a dead end and you must complete it to get the good ending. Start by taking out the blooms on the left, the bear and fire shouldn't bother you. once they are dead move your bear and prier over towards the bear and fire and use specials on them. they should go relatively quickly. Head out to the world map to restore and go back in. ------------------------------------------------------------------------------- Mysterious Path ---------------- enemies: Bloom (6) Bear (2) Make sure your bear and bloom(s) are equipped with atk equipment. I bought some hyper knuckles for my bear with all the money I made from 1 mass miracle. These 2 will help a lot with this level. Have prier and your bear concentrate on the 2 bears in this level while alouette & the bloom concentrate on the blooms. Of course the bears will be too far away on the first turn so have prier and the bear go for some blooms. Make sure you take out your bat to distract some of the monsters. Fairly simple, just kill everything. The bears should come after you and greatly damage you but this is the last turn they'll take. Take them out with prier and the bear and then take out all the blooms ------------------------------------------------------------------------------- Mt. Tarte (Side) ----------------- enemies: Bloom (7) Bear (3) Fairy Fire (2) Wow lots of guys on this map! Croix joins your party tho and He makes it a little easier. If you want you can step on the exit tile and go back to town to buy him some equipment. Start off by having croix try to take out the closest fire, your bear take one of the enemy bears, and prier take the other. Alouette & the bloom can finish off the fire if you dont manage to kill it. That leaves a bunch of blooms to mop up before heading up across the narrow section of the map. Once that's done move your strongest character in front of the narrow part, they'll be ITCHING to come across and get you (pwned!) if they do manage to kill your main character make a run for it and try again, but hopefully they wont ALL come. If you position yourself 1 square in front of the narrow spot, only the bear should come across for you. Kill all the blooms that come across with the bear then proceed to kill the fire guy. If you have problems with this map, convert some more blooms or another bear to help you. ------------------------------------------------------------------------------- Mt. Tarte (peak) ----------------- boss time! enemies: Bloom (6) Big Zombie (2) Fairy Fire (2) Gargoyle (1) This map isn't as big as the previous boss battle, but has a lot of monsters still! Start by taking the front 3 blooms and placing your lower levels around the base panel. They should get attacked by the left fire, and your others will be attacked by the right one. Next turn, take out the 2 fires & the rest of the blooms, if you don't have them dead by the end of this turn dont worry, just kill them next turn! If the boss comes after you, ignore him and go for the zombies. Killing the boss will clear the stage, so take the zombies with your main chars (bear, prier, croix) for experience, then next turn womp the boss with a deliverence from prier. if that fails to kill him, bring in your other 2 with some special attacks of their own. ------------------------------------------------------------------------------- Chapter complete! hopefully you got the good ending. If not, revert to a saved game and remember to complete all the stages this time. // Chapter 3: Prier and Alouette /////////////////////////////////////////////////////////////////////////////// Start off by heading to the castle. Here you will meet one of the more useful members of your party in the future Eclair (no you dont get her yet). I chose this time to upgrade my items again. I took my level 20+ items from the previous mass miracle and put them on the bear (he was the highest level of all my monsters, he was still too weak) and came out with a +70 atk item which is pretty good, I then proceeded to buy a more expensive item (kitty punch) and a few more hyper knuckles. If you didn't do the mass miracle at the beginning of last chapter ignore this section unless you want to start doing it this time. Then I proceeded to get the triple purification xp AGAIN (jeez I'm lucky!) and headed to Hall of the dead to set up another mass miracle. This one wasn't as big but was still able to get my items 20 levels which resulted in my newly crafted weapon having +140 atk and my kitty punch +121 atk I am yet again strong enough to pwn all the monsters in the next chapter. Now is the time to start leveling up culotte and alouette as well so they will be high enough to use the most useful spell in the game: braveheart. They will need to get at least to level 10. invest some money (whether you have a lot or not!) in buying 2 Aid Rods. This will enable the wearer of these rods the ability to cast Braveheart if they are high enough level (hence why we are leveling up Culotte and Alouette, so they can braveheart our main guys) so we'll concentrate more on letting them kill in this chapter. If you followed my advice and used your bear to craft a new item, you might want to convert a new one to have another attacker (but now that you have croix you shouldnt really need one) Head back to pot a feu city and go to the church to start the next mission. Go straight to meuniere forest for a nice scene involving croix and prier. ------------------------------------------------------------------------------- Forest Entrance ---------------- Enemies: Bat (5) Hippo (1) Box (1) Start by taking out as many of the bats as possible. The hippo will come after you and he hurts. But he'll only be getting 1 hit in because now that he's close enough we can whoop his arse with prier (and croix if necessary) take the rest of the bats with alouette and culotte. Then head for the box he shouldn't be too hard with prier. if you can't hit him use a special, if you still can't hit him well you need to level up or make some better items (refer to my previous comments about mass miracles) ------------------------------------------------------------------------------- Forest of Grief ----------------- Note there is an event tile on this map. You will need to hit this tile before moving on if you want to get the good ending. Enemies: Bat (7) Hippo (2) Start by sending prier after the hippo on the right and the rest of your guys bunched up attacking the bats around the hippo on the right. Keep them far enough away so the hippo on the left won't come after you. If not, just kill them, you can always come back a second time and just go strait for the event tile. After the hippo is dead, send prier up towards the event tile and kill the bat who should have moved into range, leave your other guys where they are so the hippo wont come yet. Hit the event tile to trigger a scene involving a whining eringa. Once this is triggers, send croix after the other hippo and mop up the rest of the bats, getting culotte and alouette in on as many battles as possible. Should be over quickly. ------------------------------------------------------------------------------- Forest of Judgement -------------------- There are 2 event tiles on this map and loads of enemies. be careful and watch your lower level characters! Enemies: Bat (4) Hippo (4) Box (1) You'll want to be avoiding the 3 hippose lined up on the right for now so only take your strongest characters out to combat the 4 bats & the hippo. The hippos can be really annoying because they often use the ability "Hypno Yawn" which will put your character to sleep, so if possible always kill the hippo first. (this is where having a pair of shoes might come in handy, they will allow you to move 1 extra square, wearing 4 pairs of shoes will allow you to move 4 extra squares. And you can unequip them after moving. So if you can't reach the hippo on the first turn, put some shoes on, move, take them off, and use a special on the hippo. On your second turn have your strong character search the event tile behind the tree to find the mushroom essence. If you have the chance, keep moving your strong character towards the box at the upper part of the map and leave the rest of your characters in the base tile. After killing the box with a special get the event tile for another scene. Now we'll go back towards the base tile to take on that horde of hippoes. The 3 hippoes should have remained grouped so try to attak them like this: Hippo - Croix Hippo - Prier Hippo - another strong character if you have one to get all your guys in on the battle and minimize your chances of getting sleeped. It should be easy to kill the bits with any other characters you have (just go to town and buy lots of hyper knuckles and muscle gloves for them and they should be able to take on a bat easily ------------------------------------------------------------------------------- Remember that shroom from the event tile in the forest of grief? we have his essence now! let's go give it back. head back to the forest of grief and make a run for the tile, leaving some decoys behind by the base tile (leaving at least 1 inside), unless you feel like leveling up some and killing some guys. Once you've gone through the event take your guy out of the base tile and move to the exit. ------------------------------------------------------------------------------- Barsom's House --------------- Another event tile (this chapter is full of them!) this one's on the doorstep of barsom's house in the top right. Enemies: Hippo (6) Bat (2) Box (1) This map can be VERY annoying, so many hippos you are lucky if your stronger characters don't get put to sleep at some point. So it is good to have a lot of decoys on this map. Gather your main characters on the rightish side closer to the house and have them attack some hippoes (try to get culotte and alouette in on these fights) and put some monsters on the left side to lure away some of the other hippoes (they wont last long). Remember your goal here is to get the event tile and complete the map. It's easier this way. If you try to make a run for the portal you're going to need all the decoys you can get. So I'd suggest fighting your way. On the second (or first if you can reach it) attack the box with your strongest character. Once you've reached the tile, search the area for a short cutscene that gives a hint at what's in the chapters to come. Now that that's over it's time to let loose on these hippoes. Some bats will probably have appeared at the portals but they are no biggy. Concentrate on the hippoes first. If you manage to get sleeped, just bear through it, chances are you will live through it to whomp his arse for doing it to you! ------------------------------------------------------------------------------- Endless Forest -------------- Enemies: Hippo (4) Bat (4) Box (1) This level can be tough since all the enemies are bunched together. You'd think this would be a good place to do miracles to level up your items but if you've taken my advice and gotten to know your mass miracles by now you'll laugh at this joke. go for the hippoes on the corners first. this is how i set it up hippo bat hippo prier alouette Croix extra monsters & culotte down here to leech exp hopefully both hippoes should die. The box will attack next round along with the other 2 hippoes but you should be able to live through it. I managed to convert one of the hippoes with baptism attack somehow (funny how luck is) oh well, another monster to throw on the stack with the other decoys. Next have your strongest take out the box and your others chop away at the other 2 hippoes (the bats should just die while trying to attack you) Easy map. ------------------------------------------------------------------------------- ****** IMPORTANT ******* do NOT proceed to the next map and kill the forest lord you won't get the good ending! go back to the church infirmary first before finishing that map! ****** IMPORTANT ******* You can however start the map and watch the scene, then exit it and go back to town. when you come back some events will happen and you'll be facing a different boss. (yet ANOTHER gargoyle. these things are starting to annoy me.) Shrine of Beasts ----------------- Enemies: Bat(4) Hippo (4) Box (2) Gargoyle (1) I didn't get to do this, but if you want, buy a few pairs of sneakers in town before starting this map, and if your main character is strong enough you might be able to finish the boss off in one hit. But if this is not the case, use some good decoy tactics. Move prier up and whoop the nearest hippo, and spread your weaker characters out around behind her. All the big guys surrounding the gargoyle and including the gargoyle should kill off a few of them. But now that the gargoyle is close you can unleash your wrath upon him. For me all it took was one Divine storm from prier, But i imagine 1 deliverance & a special from croix should take him down. If now, you should be able to live through the next turn as the enemies take out the rest of your weaker units and kill the boss the next turn ------------------------------------------------------------------------------- EASED! another chapter bites the dust. Hopefully you got the good ending, which I am sure requires clearing all the stages and touching all the event tiles. The most important part though is getting the mushroom essence back to the Shroom. But If you don't there is supposed to be some kind of skill you can get later on in the game. Chapter complete! /////////////////////////////////////////////////////////////////////////////// // Chapter 4: A Gigantic Problem /////////////////////////////////////////////////////////////////////////////// This is the first chapter where there is the possibility of getting a SPECIAL Ending! yay! but it requires a lot of work. (if you've been taking my advice on having 1 powerhouse character and having culotte and alouette level 10 before doing this it should be somewhat easier) You will need to do some of your first serious leveling. To get the special ending you need to defeat the level 40 monster (whale like thing) instead of luring it to mt. tarte like alouette suggests. If you want, save your game and head to the harbor to test your mettle against the monster. It is most likely that you will get pwned. My prier was level 13 and had 513 attack. I ALMOST got him on the first try but I lost because the monster ate my healers. ------------------------------------------------------------------------------- LEVELING UP FOR THE CHAPTER 4 BOSS #################################### This really isn't that hard. First, if you don't already have, get 2 aid rods (or 4 if you can afford it). Now we're going to level up culotte and Alouette to level 10, this shouldn't take long if we've got a high level prier and some wicked attack items. Go to any map (devil's stomach is my suggestion) and pull out prier, then pull out culotte and equip your best atk items. have him use tulip spear on prier. This will get you a lot of xp. You should only need to kill prier 5 or 6 times to get to level 10. do the same with alouette except use tough love or repent! Now they should be able to use braveheart which will raise the target's atk by 20% (meaning, if cast 5 times in 1 turn, DOUBLE the target's current atk). Alouette and Culotte can "learn" braveheart after gaining a level in it, so if you dont have enough for 4 aid rods, have 1 character cast braveheart until they level it up and gain the skill permanently and then pass it on. We really don't need much for this monster so we'll only use alouette and culotte for now. Prier is already the highest so it will be slower leveling her (i didn't bother) but if your items aren't so great you might want to (or just go make some good items!) This SHOULD be enough. You will need lots of decoy monsters. ------------------------------------------------------------------------------- Mayonaise Harbor ----------------- Enemies: Monster (1) Bat (5) Box (2) Whale (1) Fish (2) (they look more like mermaids to me...) Ok there are a lot of ways to beat this monster and I'm only going to explain a few. First the way I did it: I like to hit 'em hard and fast. And that's what I did. Braveheart prier with culotte and alouette and she SHOULD be around 700 - 800 atk. get the monster with your strongest special attack (so he can't fight back and so you can't miss) You should do around 400 - 500 damage. Pull out a decoy and place him nearby, end the turn. The monster will go for the decoy, the bats will move closer, and you'll have another bravehearted turn but this time you will have even MORE attack. since you bravehearted twice last turn only 1 will wear off this turn, so braveheart twice again and you should almost be in the 900's. If you have sp left do another special but this time box him in with your weaker characters. His next turn he is stuck and will be forced to attack 1 of your weak characters leaving culotte and alouette safely outside the battle to braveheart you yet again next turn! He should be nearly dead by now. next turn pull everyone away and give the monster a whack with prier. She should get a good 10 or so levels (up to level 23 ish) and should learn a few skills including redemption which is your most powerful attack for taking out single monsters (i.e. bosses) Second the way I have heard a lot of others have done it (without the awsome equipment and braveheart): Go out and find yourself a nice level 4 or 5 box to convert and do so. Once he is in your party, go to the shop and buy him some spiffy defense raising armor. Because this monster already has a nice high base defense he will not be hit very hard by the monster. But he is ALSO the lowest level weakest character in your posse. Make sure you have at least 1 character that can hit the monster. On the first turn, place 1 character including your attacker and your box on each side of the monster. then set croix up on a box or something to protect the group from bats that will wonder in from the side. Now have your spellcasters set up beside your attacker and your box. Heal your box every time he needs it and/or braveheart your attacker if you have braveheart. Now just whittle away at his hp while healing the box and you should have him beat in around 20 to 30 turns depending on your attack strength and luck. (sometimes the monster regenerates 100 to 200 health) This monster gives loads of exp and this is the main reason for killing him. You also get the angel shoes at the end of the chapter which will be VERY useful. ------------------------------------------------------------------------------- Mt. Tarte (foot) ----------------- Hey it's Homard! let's whoop his arse and save the monster. Enemies: Chocolat (5) Yattanya (1) Homard (1) Monster (1) This one is pretty straightforward. If you want the special ending, take down Homard before he kills the monster, and since we've already killed the monster kill homard should be easy as 1, 2, 3, ... Pull prier from the base tile, move her as far as she will go, end turn. Watch as the chocolats try to hit the monster & hopefully homard will not attack it. Next turn. Move up beside homard, and test your new skill on him: redemption. Stage clear. can you say pwned? If Homard hides then try getting to him with some shoes on, if not, move as close as possible and let them have another whack at the monster, he should survive. ------------------------------------------------------------------------------- Head back to the church for more scenes. Afterwards you can do one of 2 things. You can go to Eringa valley and talk to elizabeth (the shroom from the forest in the last chapter) and she will offer to sell you some kinoko jiru for 50000 purica. what a ripoff! I'm not sure if doing this will effect the ending but either way the second option is more fun. The second option is to fly to My. Champaignon with Homard and complete a set of areas. So head that way for now. Homard will warn of the shroom dragons but We just killed a level 40 monster. These dragons will be a piece of cake. ------------------------------------------------------------------------------- Lotsa Mushrooms ---------------- Enemies: Shroom (5) Ghost (1) Dragonshroom (1) pull prier out and take out the ghost first, then attack some of the mushrooms with the rest of your party. Some of your party members may die but oh well. Bring prier back to help mop up the shrooms then move her up to lure the dragon out of his place. If you're REALLY scared, move all the rest of your party back into the base tile except 1 weak character, and move prier or another strong guy up the side to steal the treasure box after the dragonshroom moves, then wail on him with prier and croix. Pretty easy. ------------------------------------------------------------------------------- Mushroom Festival ------------------ Enemies: Shroom (4) Ghost (2) Dragonshroom (2) This map is just as simple as the last one except there are 2 treasure boxes and 2 dragonshrooms. Try to take 1 of the ghosts out with prier first. You may have to put some shoes on to move close enough. Bring all your other characters out and work on the shrooms. The top right dragon should ignore prier and head for the weaker guys by the base tile if you placed one close close enough. If not don't worry prier is twice the level of the dragonshrooms and will be able to take it. If you are lucky the other ghost will make the mistake of attacking prier and you will have that one out of the way before your second turn. If not, go for the second ghost with prier, then for the dragonshroom that should be attacking your weaker units. The dragonshroom in the left of the map should ignore you for now so use prier to take out the shrooms because chances are they will have killed half your posse of weak guys by now. Once your done with those shrooms take out the dragon with prier. don't worry if more shrooms appear you should be able to handle them. if not: run away and level up your lower guys and get them some better items. ------------------------------------------------------------------------------- Mushrooms Galore ---------------- This is the boss level. Enemies: Shroom (3) Ghost (2) Gargoyle (1) You pretty much have to go through the group of guys to get to the gargoyle unless you have really high jump and can make it over the canyon on the right side. But killing is more fun, so take 1 ghost out with prier, and another with croix and sick the rest of your posse on the shrooms. Don't forget that culotte and alouette have healing spells, so if you are damaged just use them to heal. And if they get attacked and live, get them to heal themselves so they can take another hit and distract the enemy longer. The gargoyle should ignore you if you stay near the bottom when taking out the ghosts and shrooms. If you take too long some shrooms might appear at the top of the map as well but by now you should have a clear shot at the boss and won't need to kill them at all. if you still have culotte or alouette or both alive, braveheart prier and move up to the boss and hit him with redemption. it only took me 1 redemption. if not, just keep wailing on him. ------------------------------------------------------------------------------- head back to the church for the ending scene. Special ending, yay! We get the 50k we didn't spend on kinoku jiru & the angel shoes which give +3 mv /////////////////////////////////////////////////////////////////////////////// // Chapter 5: A Hairy Situation /////////////////////////////////////////////////////////////////////////////// This is one of the tougher chapters to get a good ending in but it really isn't necessary unless you are a perfectionest. First head off to meuniere forest to meet your "hairy problem(s)" Forest Entrance ---------------- Enemies: Fur (10) I know, it's annoying to go through the forest again but you have to do it. All the enemies are the same in this level so just rip through them however you want. Some of your weaker characters may die, but they'll get some exp first because these furballs give more than they look. ------------------------------------------------------------------------------- Now you are given the choice to go back to town or keep looking in the forest. I would suggest going back to town because you'll get a hint as to where the furballs are coming from. If you REALLY want the good ending, go back to town otherwise just go to barsom's house and play the map, you will automatically get a scene. When the map starts just step on the exit tile to get out. Go back to town yet again for another chat with that snotty girl. ANOTHER trip back to barsom's house will start the boss battle. Barsom's house --------------- to get the good ending you have to make sure barsom and the girl don't get killed. Enemies: Fur (10) Belial (1) Ok, this won't be too hard. The whale was harder than this chump. only the catch here is you need to kill him on the first turn if you want the good ending. There are just too many fur's to protect barsom and the girl from so we're going to end it before it even starts. Get culotte and alouette out and have them braveheart prier. Then put your spiffy new angel shoes and some sneakers on prier and stand beside the boss, take off your shoes and hit him with redemption. If that doesn't get him, move croix up behind prier and attack (getting prier in on the fight). If it still doesn't get him you might have to re-load your game and level up some more in advance or get some better items. But getting the bad ending here is no biggy if you are too lazy. Again, don't bother with the fur's unless you want some levels & extra money but by now that shouldn't really be a problem. ------------------------------------------------------------------------------- Ok this was a rather short chapter and one i've now seen both endings to. The good ending sees barsom and the girl get together, and the bad sees the girl dumping barsom. Chapter complete! you get 12k and an item. /////////////////////////////////////////////////////////////////////////////// // Chapter 6: The Journey Begins /////////////////////////////////////////////////////////////////////////////// The Courtyard ------------- Enemies: Fire (8) Dark Knight (1) Ok, when you first get in the circle of energy looks tempting but do not trigger it just yet. You must have an enemy INSIDE the circle for a miracle to happen, and that is not the way it is here, so we'll need 2 changeups to make it that way. put 1 behind the blue fire right in front of you facing towards the base tile, then another in that path facing left back into the stream. Now we have someone in the middle we can set it off for a nice miracle and a lot of dead fires. If you did set the miracle off well at least they're all injured now. take them out with prier and hope you don't lose too many characters. or reload. Creep up and try to get in range (with your angel shoes) without provoking the blue fires up on the pillars. Then just braveheart prier and unleash a redemption on the dark knight. pwned. -------------------------------------------------------------------------------