MMMM XMMMMMMM MMMMMMM MMMMMMM: XMMMB0MM; MMMMWMMWMMMMMMMWMMMWMMMM2MMMMWMMWMMM MM MMMM MM MMM,. MM MM iMMM .M MMa 0M MM MMM MMBSMM MM MM MM MM MM, MMM MMMMMMr MMMMMM7MM MMM 0M MMX SMMM MS 7M MMMr MM MM MM MMB M M S MM XM MMM MMM SMMaMMM WMM MM WMM ,MM MM M@MM 8MMWMM. MMM: M MM MM: MM M M MM 0M0 MM M M8 .MMM ,MM MM :;MMMMS; i7MMMMX 22MMW MMM 2MMM0 MMMMMMMM: BMMMMMMMMM MMMMMMMM rMMMMMMMM :MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMZ MMMMMWWWWWWWWWWWWWWWWXMM@ MMMMM; MMMMM MMMr MM :MMMM: MMM MM2 MM8S7SM 7@S7r.M@ M0 MMMMX MMMMM MMM ,., ;MMM 7MMMMMM XMMMMMM, MM .MMMS 2W8Wr MMMM8M: MMMMMMMMMMMM :MMMM :MMMMMM 0MMM MMM2 MMMMMMMMMM MMM ,i, ..iSM: MMMM :MMMMM MMZ MM 2MMi MMM ;MMMM MMMMZ iMMMMB SMr rMM WMMM @MMi0M@B80WMM@BWMMMMMM;Z0MMMMMW SXMMMMMMMMWMMMXX;2MMMMMMMMMMMM0MMM; .MM0aMMMMMBMMMMMMi2,;BMMX: MMMMMM .i7ri.BMMMMMMM.:::,,,. 0MMMM MM@ MM MM XWMW MMMMM 8MMM, 2MMM MMM8 M M7 MWM XM MMMMM 0MMMMZ MMM rMMMMMMMMM MMM BMMM MM .MMMM X7S; 8MMMM aMMMMMM; MMM0 M M@M MMM 0MMM .MMMMMMMM .MMM MMM WM ZMMM MWM 7MS WMMr @MM MBS MWW MMMMa :8B MMM .MMM MMMS0ZMMMMS0ZWMMMSZZ0MMMMM8MMM@MMMMMMMMMMMMMMMMMMMMMMMMMM MMMMMMMMMMMMMMMMMMMMMM0MMMMMMMMMMMMMMBMMMMMMMMMMMMMMMM ------------------------ FAQ / Walkthrough ------------------------ Author: Justin Lang Updated: April 9, 2005 ============================================================================ 0. Table of Contents ============================================================================ 0. Table of Contents 1. Legal Information 2. Introduction 3. Basics A. Screen Set-up B. In-Game Controls C. Combos D. Death E. Collectables F. Free Play Mode G. Dexster's Diner H. Hints 4. Basic Story Mode Walkthrough - Episode I A. Chapter 1 - Negotiations B. Chapter 2 - Invasion of Naboo C. Chapter 3 - Escape From Naboo D. Chapter 4 - Mos Espa Podrace E. Chapter 5 - Retake Theed Palace F. Chapter 6 - Darth Maul - Episode II G. Chapter 1 - Discovery on Kamino H. Chapter 2 - Droid Factory I. Chapter 3 - Jedi Battle J. Chapter 4 - Gunship Cavalry K. Chapter 5 - Count Dooku - Episode III L. Chapter 1 - Battle Over Coruscant M. Chapter 2 - Chancellor in Peril N. Chapter 3 - General Grievous O. Chapter 4 - Defense of Kashyyyk P. Chapter 5 - Ruin of the Jedi Q. Chapter 6 - Darth Vader 5. Characters 6. True Jedi Status 7. Secret Level Walkthrough 8. Lego Canisters A. Overview B. Picking Your Team - Episode I C. Chapter 1 - Negotiations D. Chapter 2 - Invasion of Naboo E. Chapter 3 - Escape From Naboo F. Chapter 4 - Mos Espa Podrace G. Chapter 5 - Retake Theed Palace H. Chapter 6 - Darth Maul - Episode II I. Chapter 1 - Discovery on Kamino J. Chapter 2 - Droid Factory K. Chapter 3 - Jedi Battle L. Chapter 4 - Gunship Cavalry M. Chapter 5 - Count Dooku - Episode III N. Chapter 1 - Battle Over Coruscant O. Chapter 2 - Chancellor in Peril P. Chapter 3 - General Grievous Q. Chapter 4 - Defense of Kashyyyk R. Chapter 5 - Ruin of the Jedi S. Chapter 6 - Darth Vader 9. Extras 10. Dark Jedi Objects 11. Completion Checklist 12. Glitches A. Import Character B. Import Extra C. Infinite Studs D. Defeat Vader Glitch 13. Codes A. Character Codes B. Extras Codes 14. Frequently Asked Questions 15. Revision History 16. Acknowledgements ============================================================================ 1. Copyright Information ============================================================================ This document may be not be reproduced under any circumstances except for personal, private use. It may not be placed on any web site or otherwise distributed publicly without advance written permission. Use of this guide on any other web site or as a part of any public display is strictly prohibited, and a violation of copyright. Copyright 2005 Justin Lang. ============================================================================ 2. Introduction ============================================================================ Welcome to Lego Star Wars. In Lego Star Wars you will play through Episodes I, II and III of the Star Wars saga ... but with Legos. It is a truly unique experience. Ultimately, the game is a platformer. As far as platformers go, this one is fairly well put together. It has decent graphics, good controls, short load times and great flavor. Platformers are scarce in the Star Wars universe, so we take what we can get. Does anyone remember Jedi Power Battles? The game was a mess but I still cherish it because it is one of the few Star Wars platformers out there. Even though you are playing with Lego versions of the characters, it is the closest thing we have to an actual Star Wars platformer. Quite honestly, the game feels like Star Wars even though it is Legos. How many games let you control Darth Vader, Darth Maul, Darth Sidious, General Grievous, Yoda and tons more all in the same title? Years back it was awesome getting a chance to play Darth Maul in Jedi Power Battles. Now we have them all. For the Star Wars geek, this game is truly a must have. The biggest problem with the game is it's length. It is short. You will complete story mode in a matter of hours. With some diligence you can easily unlock everything on a rental period. So why is the game so good then if it is so short? Certainly the Star Wars license is a plus, as is the offbeat character of the game. But there is something more... In the end, this is truly a game for all occasions. It is straightforward enough that almost anyone can pick up a controller and get into it with little effort. The ease of moving in and out of two-player mode, combined with the fact that two-player mode is so darn fun, really adds a lot. This game is perfect for an evening geek out with your buddies. It is also something you will be able to sit down and enjoy with a kid brother or cousin or son or neighbor or whoever. Probably the game's best attribute, in my humble opinion, is that it is a game that you can get your non-gamer significant others to play. It is a game for parent and child, husband and wife, or just about anyone. With straightforward controls and a silly theme, you will be able to sit down for anywhere from a ten minutes to several hours of fun with anyone. That's quite an accomplishment for a video game! This FAQ covers everything from game basics to a basic story mode walkthrough. It also contains information on the unlockable characters and True Jedi Mode. Probably the most important part of the FAQ is the canister location guide, which outlines the locations of every single secret canister in the entire game. *=NOTE=* This FAQ is in its first release. I am sure that it is full of all sorts of errors. If you find a mistake, please let me know. Additionally, if you have anything to add, please drop me an email. Full credit will be given. ============================================================================ 3. Basics ============================================================================ This section contains some basic game knowledge that you are going to want before jumping into the game. ---------------------------------------------------------------------------- 3.A - Screen Set-up ---------------------------------------------------------------------------- The screen set-up is as follows: |------------------------------| | 0 1111 BBBB A | | 2222 XXX CCCC | | | | | | | | | | | | | |------------------------------| 0 - Player 1 Character Icon 1 - Player 1 Stud Count 2 - Player 1 Hearts A - Player 2 Character B - Player 2 Stud Count C - Player 2 Hearts X - Boss Life total or Objective icons (in certain parts of the game only) ---------------------------------------------------------------------------- 3.B - In-Game Controls ---------------------------------------------------------------------------- The controls are fairly straightforward: [X] 1) Jump - For most characters, press X to jump. 2) Double Jump - Certain characters can double jump by pressing X twice. 3) Hover - Certain characters can hover by holding down X. 4) Fly - A few characters can become airborne by pressing X. Press X again to return to the ground. 5) Accelerate - In the podrace level, pressing X will accelerate your pod. [Square] 1) Activate Weapon - If your character's weapon is not out, press [square] to activate it. Note that some characters do not have weapons. 2) Swing - With your lightsaber or staff activated, press [square] to attack. Swinging in the middle of a jump will cause your character to lunge into a jump attack. Swinging during a double jump will cause your character to strike the ground, damaging an nearby enemies and objects. 3) Shoot - With your blaster or bowcaster activated, press [square] to fire. You can shoot while in the middle of a jump. 4) Combo Attack - Sword-wielding characters can press [square] multiple times to chain together a combo attack. See Section 3.C for more info. 5) Block - With a sword or staff, hold [square] to block. 6) Deflect - Pressing [square] at the exact moment a blaster bolt is about to hit your character will cause him to deflect the bolt back at the shooter. This of course only works with a lightsaber or staff. 7) Deactivate - Astromechs can press [square] to temporarily freeze a droid. 8) Fire Starship - Pressing [square] will fire cannons in the starship mini-game levels. [Circle] 1) Force - While targeting an object (face it and it will glow the color of your lightsaber blade), press and hold [circle] to use the force. This will cause certain objects to change shape, activate or be destroyed. Use this on certain enemies to force push them to an untimely death. 2) Grapple - Certain blaster-wielding characters have ascension guns. Stand in a glowing red grapple marker and press [circle] to grapple to a higher level. 3) Activate Panel - Droids of various types can activate panels. Face the panel and press [Circle] 4) Sheath Weapon - With weapon activated, press [circle] to deactivate it. You can do this midjump. [Triangle] 1) Tagging - While facing a friendly character (or any unlocked character in the diner), press [triangle] to switch to that character. Tagging your partner will result in your current character becoming your new partner. ---------------------------------------------------------------------------- 3.C - Combos ---------------------------------------------------------------------------- -*- This info is from Urbansamurai (reformatted for ease of reading) -*- Yes, this game has more than just a three hit combo. All the Jedi, excluding 'clones' (i.e. The three faces of Obi-Wan Kenobi) have an original attack pattern and original moves. They look different, that is to say. Anyway, this is just speculation. I haven't tested it a whole lot. Combo Key: s = Tap the square button S = Press the Square button down hard. -S- = Time the Square button. As in, time it to the end of the last attack. The normal combo for Lego Star Wars is as follows: s, s, s. Easy, correct? The next obvious follow up is: S, S. It is only two hit, but it is the 'strong' combo. The third, and best combo, is: s, -S-, and -S- It is able to break through someone who is blocking. It will have a trail of stars following behind it, which is the way to tell that you are doing it correctly. Lastly, there is the failed block break combo. If you manage to press s, then -S-, but miss the last -S-, you will either have nothing happen, or you will get a failed slice that will have no stars and will not break through a block. ---------------------------------------------------------------------------- 3.D - Death ---------------------------------------------------------------------------- You cannot lose this game. Presumably as a way to make it "kid-friendly" (or, perhaps equally important: "spouse-friendly") the designers have made this game impossible to lose. If you die for any reason, you'll just respawn a second later. In some areas you may have to replay a very short section of the chapter, but this is rare. The penalty for death is stud loss. You studs will shoot out all over when you die. After your respawn you may be able to collect some of them, but doubtfully all. If you die by falling off a ledge, you will lose 1000 studs. If you die by running out of hearts, you will lose 2000 studs. ---------------------------------------------------------------------------- 3.E - Collectables ---------------------------------------------------------------------------- ~~~~~~~~~~ Lego Studs ~~~~~~~~~~ Studs are the currency of Lego Star Wars. You will use studs to purchase hints, characters and extras from Dexster. Studs can be found lying around (or floating) throughout the various levels of the game. You can also find studs by destroying or using the Force on various objects. You will need a lot of these throughout the game, so collect them where you can. Studs are also needed to attain True Jedi Status (see Section 6). Studs come in three denominations: Silver = 10 Gold = 100 Blue = 1,000 To retain your studs from a level, you must complete the level. Using the start menu to exit back to the diner will cause you to lose all of the studs thus far collected in the level. ~~~~~~ Hearts ~~~~~~ Collecting a heart will replenish one heart on your life bar. You can find hearts by either killing enemies or destroying / using the Force on various objects through the game. ~~~~~~~~~~~~~~ Lego Canisters ~~~~~~~~~~~~~~ Each of the 17 main chapters of the game contains 10 hidden canisters. Each canister collected will contribute one piece to a Mini-kit vehicle at the end of the level. Collect all 10 canisters in a level to complete the vehicle and receive a 50,000 stud bonus. As with studs, you must complete the chapter to register any canisters you collect. Note that many canisters cannot be reached in story mode. Instead, you will have to enter the level in free play mode to get them. See section 8 for specific locations of each canister, along with required characters to reach them. You can view the progress of your Mini-kit vehicles in the diner parking lot. ---------------------------------------------------------------------------- 3.F - Free Play Mode ---------------------------------------------------------------------------- After completing a chapter in story mode, you will have the option of playing that level in free play mode. In free play mode you are allowed to bring any characters into the level. You can also switch characters at will using L1 and R1 (the computer will switch characters as necessary as well). Free play mode is a great way to gain True Jedi Status on a level, and is the only way to reach certain canisters. In addition, free play mode omits most of the cut scenes. Less downtime is a good thing. To enter free play mode, simply walk through the chapter door and select free play. You will then be prompted to select a character (of those you have unlocked/purchased). You will take the chosen character into free play mode along with your current buddy character and the game's selection of a few other characters to round out your team. Essentially, you have control over only two of your team members: the one you choose when you enter the door, and the alternate character following you at that time. Tip: Before entering free play mode, find you desired partner hanging out in the diner and tag him. Then tag a different character and enter the door. This way, you will have selected two of your free play characters instead of just one. For more information on optimal team set ups, see Section 8. ---------------------------------------------------------------------------- 3.G - Dexster's Diner ---------------------------------------------------------------------------- Dexter's Diner will serve as your base of operations throughout the game. From the main room of the diner, you will be able to access individual rooms for Episodes I, II and III. These rooms each have doors that access the various chapters (levels) of the game. The doors to Episodes II and III will remain locked until you complete the first chapter of Episode I (Negotiations). You may also note a mysterious door simply labeled "?". This door is only unlockable by achieving True Jedi Status on all 17 missions (see section 6). The main room also has the dining counter, where Dexter will be happy to sell you hints, characters and "extra" features. You can also input codes here. As you collect characters they will inhabit the diner, often resulting in some humorous conflicts. In particular, watch for Jedi and Sith to gang up on each other. You can also have some fun running around shooting, slicing and force pushing your unlocked characters. Who doesn't want to spend some time repeatedly using the force to destroy battle droids? Or, even better, slicing Jar Jar apart! From the diner, there are two doors exiting to the parking lot. While initially empty, the parking lot will eventually be filled with the various mini-kits you collect throughout the game (by finding Lego canisters). You can also break open the containers and Force open the vents outside to find stashes of studs, including some blue ones. You can even jump off the parking lot and not lose any studs. The diner has various objects that you can use the Force to manipulate. In particular, using the Force on lights and tables will gain you some silver and gold studs. Note that these studs are never depleted; every time you reenter a room in the diner, the studs will replenish. If you are in desperate need of studs, this is a surefire way to get some, although playing through various levels will certainly gain you studs more quickly. You can also flip chairs, although you won't get any studs for it. In the Episode I room you can groove to the Modal Nodes cantina music. ---------------------------------------------------------------------------- 3.H - Hints ---------------------------------------------------------------------------- Dexster has several hints available at his dining counter. Some will be free to view and others you will have to purchase for a small amount of studs. Since you are reading this walkthrough, you really won't be needed any of his hints (not that you really need them anyway), but you may want to purchase them anyway just for game completion. In any event, here are the thirteen hints. Hint #1 (Free): The more LEGO studs you collect, the more things you will be able to buy here. Hint #2 (Free): Collect all the LEGO canisters in each level to build minikit models. You can view these in the parking lot outside. Hint #3 (Free): Many areas of the levels can only be reached by certain characters. Go back to these levels in freeplay, and try to find all the secrets! Hint #4 (Free): Once you have defeated an enemy character in a level, you will be able to buy it here. Try to collect all the characters! Hint #5 (Free): The Jedi Meter appears at the top of the screen in each level. Fill it up by collecting LEGO studs. Take care - you lose studs if you die! Hint #6 (10 studs): Blaster characters can grapple to other areas. Stand on the red circles and press [circle]. Hint #7 (20 studs): Jar Jar can jump higher than other characters. Press X twice to do his super jump. Hint #8 (30 studs): Astromech droids can use their probe on some electronic panels. Move up to the panel and press [circle]. Hint #9 (40 studs): Astromech droids can hover for a limited time. Press and hold X to activate the boosters. Hint #10 (50 studs): Watch out for black Lego objects. Dark Force characters can use the Force on them. Hint #11 (60 studs): Freeplay mode means you can go back and play a completed level with any character that you have unlocked! Hint #12 (70 studs): To take other characters into levels in Freeplay, simply tag them in the Diner and go through the door of the level you wish to play. Hint #13 (80 studs): Fill up the Jedi Meter in each level to receive a super-kit piece. Collect all 17 to reveal a super-secret bonus! ============================================================================ 4. Basic Story Mode Walkthrough ============================================================================ You begin in Dexter's Diner controlling Qui-Gon Jinn and Obi-Wan Kenobi. You can spend some time in the diner familiarizing yourself with the controls and collecting some studs. Dexster even has a few hints and two characters available for you to purchase right off the bat. When you're ready to begin, enter the door marked "I" and then the door marked "1" to begin. As with all the chapters in story mode, select story mode, press start and then enjoy the opening crawl (which you can skip by pressing Start after a short load time). You must play Chapter 1 of Episode 1 before playing any other levels. Completing this level opens chapter 1 of Episodes II and III. Within a given Episode, you must beat a given chapter to unlock the next one. This walkthrough is divided into chapters, each of which is divided into sections. Throughout the level, walking through certain doors will load up a new part of the level. I will refer to these areas as sections. Note: This walkthrough does not contain the locations of the canisters, as most of them are inaccessible on your first trop through. Note: This walkthrough primarily covers how to complete a level. It does not delve into finding all the nooks and crannies where studs are hidden. Note: This walkthrough is for single player. The only real difference for two-player is that a second player would have to do some of the actions that the computer controlled partner does (like simultaneously stepping on switches and such). Note: Throughout this walkthrough, when I use the terms "north", "south", "east" and "west" I am referring to the directions in relation to the current camera position. Hence, north is further away (at the top of the screen) and south is closer (at the bottom of the screen). East is left and west is right. The terms "up" and "down" refer to elevation. ---------------------------------------------------------------------------- 4.A - Episode I - Chapter 1 - Negotiations ---------------------------------------------------------------------------- Characters: Qui-Gon Jinn and Obi-Wan Kenobi Jedi Meter: Approx 22,200 studs. ~~~~~~~~~ SECTION 1 ~~~~~~~~~ After the opening cut scene, you will be in a conference room aboard the Trade Federation battle ship. You can smash the barrels for some studs. You can also use the force to make the chairs dance. Don't miss a blue stud off to the right side of the room. Use the force to blow open the door and continue into the corridor. In the corridor you will have to dispatch of a few battle droids. There are numerous switches and blocks you can Force for some studs. The first door on the left you will not be able to open without a protocol droid (which you will find in just a second). Down the first right is a room where you can Force some objects for some blue studs. Continue down the hall to the corner. At the corner, you'll see another door restricted by a protocol droid panel. You will also be ambushed by some droids down the side corridor. Dispatch them and continue down the hall pulling switches, breaking canisters and collecting studs. Halfway down the corridor is a door on the left that is restricted by an astromech droid panel. Unfortunately, you are going to have to wait to get this one until free play mode. Further down at the end of the hall is TC-14. While facing the droid, press [triangle] to tag it onto your team. TC-14 is a protocol droid, so he can open some panels. If you wish, you can head back to protocol droid sealed doors that you passed for some goodies. Otherwise, use TC-14 to open the door at the end of the hall (right next to where you found him) by facing the access panel on the left and pressing [circle]. Continue through the door and open the next one again by activating the panel with TC-14. And of course, do not forget to be Forcing switches and stuff to get those precious studs! Through the door there are a few more barrels to destroy. Switch back to one of your Jedi (by facing them and pressing [triangle]) and then use the Force to pull open the grate on the wall. When you open the grate, a few droids will pour through. Dispatch them and head through the hole in the wall to load up the next section. ~~~~~~~~~ SECTION 2 ~~~~~~~~~ You will find yourself on top of a ledge. Jump down and dispose of some battle droids. There are plenty of studs and objects to play with to the left, including some blue studs in the bottom left. There is a door on a ledge on the left of the wall that you won't be able to open this time through. If you want to go back to the first section, you will have to use the Force to stack some blocks and then jump back to the door. When you are ready, continue to the right. You will be treated to a short cut scene of two destroyer droids wheeling out. After regaining control, take out the slew of battle droids and the two droidekas. Tip: Use the double jump lightsaber attack to quickly take out the shields on a destroyer droid. After cleaning out this area, head to the blue force field gate to the north. Use the Force on either side of the gate to form a platform. Jump on to the platform and over the fence. Stand on one of the red switches behind the gate. Your partner will follow you over the fence and will hit the other switch. When both switches are pressed at the same time, the force field will shut down, letting TC-14 through. This will also trigger a handful of battle droids to pop out and attack. Finish them off and switch to TC-14. There is another protocol droid panel in front of the brown landing vehicle. Use TC-14 to activate the panel. Stepping into the landing craft will trigger a cut scene and complete the chapter, although you may want to go back and collect some more studs before finishing. ~~~~~~~~~~~~~~ ITEMS UNLOCKED ~~~~~~~~~~~~~~ - TC-14 is gained (for free). - Battle Droid (Security) is available from Dexster for 300 studs. - Battle Droid is available from Dexster for 300 studs. - Battle Droid (Commander) is available from Dexster for 1,000 studs. - Droideka is available from Dexster for 10,000 studs. - Episode I - Chapter 2 is available for story mode. - Episode I - Chapter 1 is available for free play mode. - The Episode II room of the diner is unlocked - Episode II - Chapter 1 is available for story mode. - The Episode III room of the diner is unlocked - Episode III - Chapter 1 is available for story mode. You have now unlocked chapter 1 of Episodes II and III (as well as chapter 2 of Episode I of course). You may play the episodes in any order from here, although the walkthrough will play through them in sequential order. Select continue story to play the second chapter of Episode I or return to the diner (from which you can access the next chapter whenever you are ready). ---------------------------------------------------------------------------- 4.B - Episode I - Chapter 2 - Invasion of Naboo ---------------------------------------------------------------------------- Characters: Qui-Gon Jinn and Obi-Wan Kenobi Jedi Meter: Approx 40,600 studs. ~~~~~~~~~ SECTION 1 ~~~~~~~~~ After the cut scene you are in a clearing in the middle of the Trade Federation invasion. Head down the path dodging Kaadu (they won't hurt you) and killing droids. Note here that the droids will spawn indefinitely, so there is no use trying to kill them all. They will just keeping coming. Tip: Pull up flowers with the Force for studs (and sometimes secrets). There is a path to the right. At the end is a tree with a target on it. Unfortunately, you need a blaster to hit that target and you don't have one this time through. Back on the main path is a fallen tree. Use the Force to move the tree off the path. Continue down the path to a smoking brown landing vehicle. Use the Force a few times on the right side of the vehicle to cause it to explode, opening the way. Continue down the path to trigger a cut scene with our favorite character. After the cut scene, tag Jar Jar and head up the stairs. Collect the studs and head to the right to load the next section. ~~~~~~~~~ SECTION 2 ~~~~~~~~~ Walk down the pathway until you come to a big gap and picture of Jar Jar on the wall. Switch to Obi-Wan or Qui-Gon and Force the picture to create a stepping platform in the middle of the gap (don't miss the blue stud where the picture was). Jump across the gap using the newly formed platform and kill a battle droid. Tag Jar Jar and jump up to the platform on the right (there's a trail of studs pointing you to it). When Jar Jar lands on the platform, it will collapse, exposing some gears and allowing the Jedi to follow. Tag one of the Jedi and Force the revealed gears to lower a platform to the right. Jump on to the platform and over to the right onto the ledge (any character should be able to make it). When you land on the ledge, it will collapse. Tag Jar Jar and jump on to the next ledge, which will also collapse, revealing a blue stud behind it. Nab the stud and continue with Jar Jar on to the next ledge. When this ledge collapses, it will reveal a battle droid behind it. Quickly switch to one of the Jedi and dispatch the droid. There will be two more battle droids to the right, so jump that way and take them out. You will again be faced with a big chasm on the right to get across. To the left of the gap up on a ledge are some blocks that you can Force into a platform. An easily accessible canister is also up there once you move the blocks. Switch to Jar Jar to nab it. Jump up onto the platform you created and then up again to the ledge above it, taking out some battle droids. Snag the blue stud and continue through the door to the right. ~~~~~~~~~ SECTION 3 ~~~~~~~~~ Walk down the path and use the Force on some blocks obstructing your way. The blocks will form a platform below with another easy to get canister. The tree above should also collapse, creating a way for you to go. Continue down the path and you will notice a small hole in the cliff wall. Only small characters can get through this, so you'll have to explore it in free play mode. Continue to the right to the clearing and take out the battle droids. There is a crashed brown landing craft that you can destroy by using the Force on it a few times. Behind it is a new section with some blue studs and a battle droid. You will have to use some Force teamwork to get them. Back in the main area, continue to the right through some shiny swamps and down into a clearing. Take out the battle droids in the clearing. There is yet another easy to spot canister in a cave behind some beams. Move them with the Force. Switch to Jar Jar and follow the stud trail up and onto a ledge on the right. Continue around the ledge until the end. Step onto the slightly lowered portion of the ledge and it will collapse, revealing an opening. Walk into the opening for the next section. ~~~~~~~~~ SECTION 4 ~~~~~~~~~ You are now in an area much like the first section of the chapter. On the left is a broken statue you can play with for another canister. Go down the path. Again, the droids here are limitless. When you reach the end, grab the blue stud and walk into the water to trigger a cut scene and end the level. ~~~~~~~~~~~~~~ ITEMS UNLOCKED ~~~~~~~~~~~~~~ - Jar Jar Binks is gained (for free). - Episode I - Chapter 3 is available for story mode. - Episode I - Chapter 2 is available for free play mode. ---------------------------------------------------------------------------- 4.C - Episode I - Chapter 3 - Escape From Naboo ---------------------------------------------------------------------------- Characters: Queen Amidala and Captain Panaka Jedi Meter: Approx 61,700 studs. ~~~~~~~~~ SECTION 1 ~~~~~~~~~ After the cut scene you will be in charge of Queen Amidala and Captain Panaka in a rather hostile Theed plaza. Draw your blaster and take out the battle droids on the ground level, making sure to dodge the blaster fire from above. To the north you will free some Naboo guards who will help. There are also some brown doors to the north than can be blown up for lots of studs. Go to the red marker in the upper left and press [circle] to grapple up to the next level. Take out the droids and continue to the right. Along the way you can destroy the fences for studs. To the right you will find another red grapple marker waiting. On the next level there are a few more droids and a blue stud to the north. Head down this walkway to another grapple marker. Along the way you can destroy windows for studs. Grapple to the next level, where three battle droids are waiting for you. The grapple marker up to the next level is right next to where you grappled to on this one. If you go to the left, there will be some more windows to destroy. One even has a statue behind it that can also be destroyed. The next level has a ton of droids waiting. You'll have to be skilled with a blaster to get through this ambush unscathed. This area has plenty of barrels and flower pots that can be destroyed for studs. You may also notice a trail of studs off the south side of the building. You can jump off to nab a blue stud, but you'll end up at the start and will have to trek all the way back up. Continue to the upper right of this plaza where there is an archway leading to the next section. ~~~~~~~~~ SECTION 2 ~~~~~~~~~ You are now in a room with stairs going down to the north. Directly south of here is a canister and some studs. At the end of the stairs to the north are two battle droids. Go down the stairs and take them out. When you get close, two more with rush in through the door at the bottom. After killing them, go through the door for the next section. ~~~~~~~~~ SECTION 3 ~~~~~~~~~ It is a bit tough to see here, since you are behind a wall inside a building. Head to the right to enter a larger room. Blast out the windows and head outside, where you'll find some battle droids waiting. Take them out and head across a walkway to the right. Here you will find a closed door with a target to the right of it. Only characters with blasters can shoot these targets. Thankfully, you've got two such characters. Shooting the target will open the door. Head on through. ~~~~~~~~~ SECTION 4 ~~~~~~~~~ Head to the left to find a round area with a green cage housing a blue stud. Shoot the green cage to reveal a hole beneath it. Drop through the hole. Down here are several battle droids along with some friendly Jedi. You can switch into Qui-Gon or Obi-Wan by tagging them like any other character. Continue to the right until you hit a squad of battle droids. Take them out. To the right you should see a big gate. On either side of the gate are a barrel perched on top a small platform. Destroy the barrels and the platforms beneath them will rise up and down. You will notice two targets on the wall behind each rising platform. Switch into a blaster character and hop on one of the platforms. Shoot the targets as you go up and down. Then, get on the other platform and do the same with the targets next to it. Shooting all four targets will raise the gate. Go through to the next section. ~~~~~~~~~ SECTION 5 ~~~~~~~~~ Go to the right across a walkway. You will probably also want to switch back to a Jedi. At the end of the walkway is a large roof with big, round green domes and some battle droids. You may also notice some smaller round green domes in the upper left. Each of the big green domes has a switch on top of it. Stepping on the switch will trigger a cut scene and open up some of the small green domes. Under the small domes are green cages that can be destroyed to reveal various goodies. Continue to the upper right killing droids. Up ahead to the north will be three more small green domes. Hit all three switches to open the six small domes (don't forget to go back and get the three you passed). The leftmost cage on the far side contains a canister. Beneath the canister is a hole. Drop into it to trigger a cut scene and complete the level. ~~~~~~~~~~~~~~ ITEMS UNLOCKED ~~~~~~~~~~~~~~ - Queen Amidala is gained (for free). - Captain Panaka is gained (for free). - Royal Guard is available from Dexster for 800 studs. - Padme is available from Dexster for 800 studs. - Episode I - Chapter 4 is available for story mode. - Episode I - Chapter 3 is available for free play mode. ---------------------------------------------------------------------------- 4.D - Episode I - Chapter 4 - Mos Espa Podrace ---------------------------------------------------------------------------- Characters: None, you're driving a podracer. Jedi Meter: Approx 25,000 studs. This race consists of three laps. Each lap consists of three sections. To advance to the next section, you need to complete the current one before Sebulba (who is marked onscreen by a green arrow). Each section is preset, so you don't have to worry about the positions of the other racers. Just get to the end of the section before Sebulba. So really, it is more like nine separate mini-games than one big race. Hold X to accelerate. The course is littered with flashing green accelerator pads. Try to aim for these pads, as they will give you the boost needed to beat Sebulba. Hitting walls or being shot will take away a heart of health like in any other level. Run out of hearts and you will explode with a short cut scene. Additionally, running directly head on into things will cause you to explode. Hitting the pits in the first leg also will result in your death. Should you die, you will restart that section of the race fresh. If Sebulba beats you to the end of the section, you will get a cut scene showing your loss. You will then get to try the section again. Studs in this level are earned by running through poles (typically in front of or behind accelerators) and by smashing into rocks in the tunnel of the first part of each lap. You can also find hearts this way. If you die or timeout, you'll lose your normal allotment of 2,000 studs. You have a Jedi Meter here just like any other level, although its unlikely you'll be able to get it on your first try through. In fact, expect it to take a couple while you learn the course. The chapter also has 10 canisters throughout, so keep your eyes pealed. If you die you will retain any canisters, even those you grabbed on the section you just died on. So if you have to kill yourself or slow down to get a canister, don't worry about it. It is also worth noting that this chapter, like all the mini-game chapters, only has a story mode. You can't free play. Of course, you can repeat story mode as many times as you like. You will have to watch the cut scenes every time though. ~~~~~~~~~~~~~~~~~ LAP 1 - SECTION 1 ~~~~~~~~~~~~~~~~~ After the rather long cut scene, you will be in control of Anakin's podracer. Hold down X and never let go. You have about 40 seconds to beat this section. Hang a left around the first bend and then a right. Around the next left are some accelerator pads you'll want to hit. Bust through the poles after the accelerators to get some studs. Veer to the left where you will find some more accelerators. Veer back to the right and hit the next set of accelerators. Continue veering to the right to yet another set of accelerators. You'll head down a small ledge. On the left will be some pits and on the right some accelerators. You are going to want to aim for the accelerators and not the pits, of course. Beyond the accelerators the right wall will fall back to reveal some pits on this side as well. Make sure to stay to the left of them and head around the rather sharp left turn. On the right side of the turn you will see a familiar fence in front of a ramp. If you crash through the fence you will hit some accelerators. At the very end of the ramp on the left edge is a floating silver object containing a canister. Crash into it to get the canister. If you miss it, you've got two more laps. If you miss the ramp entirely, no fears, just speed past on the left, avoiding some small rock piles on the sides. Hang a left and then a right and you will see a cave in front of you. Head into the cave. Hitting the purple rocks in here will net you coins. Inside the cave you will make a left. After this turn is a canister. After the left, make a right to cross the checkpoint and begin the next section. ~~~~~~~~~~~~~~~~~ LAP 1 - SECTION 2 ~~~~~~~~~~~~~~~~~ You knew this was coming. A cut scene shows some Tuskens shooting at the track. In this next section you will have to dodge their fire. Taking a hit will result in a one heart penalty. You should not have to pay too much attention to these guys. It is unlikely that they will hit you four times. You have about 25 seconds to finish this section. Veer to the left and hit an accelerator. There are some accelerators to the right, but there are tough to reach so want to skip them. Continue to the left to another pair of accelerators (with a canister directly after). Continue around left and hit the next accelerators. You should not have to aim for any of the accelerators on the far right this time. Just stay on the ones to the left on the inside. After this long turn, you enter a smaller canyon with some poles that you can hit for studs. In between some of these poles is another canister. Thankfully, the Tuskens are no longer shooting. Continue down the canyon until it opens up revealing two side by side accelerators in front of a small ledge up. On top of the ledge is a small divided rock, so you have to pick left or right accelerator. The left will net you some studs and the right a canister. If you go right, you have to swing back left quickly after the canister to get back on track. You will also probably miss the accelerator, so get this one in an early lap when you have more time to spare. Do one path this lap and the other on one of the next two laps. Beyond the small divider rock, the path will come back together. Hit the accelerator and veer slightly to the right to hit the next one. You will have to jut out to the left to get around a rock (clipping it won't make you explode or damage you). Then quickly move back to the right for another accelerator. After the accelerator you will come to a wide clearing. On the right is a canister. Straight ahead is a slight incline. Head for it. On top is an accelerator and some poles on the left. Go up another incline. Make a right and then a left to the checkpoint. ~~~~~~~~~~~~~~~~~ LAP 1 - SECTION 3 ~~~~~~~~~~~~~~~~~ This time you are in a wide open area. The area is littered with bombs, so watch out. Hit one and you lose a heart. You have 20 seconds to finish this section. Slightly to the right is an accelerator. Hit it and then jut out right to hit another and some poles. Then go left for some poles, a canister and another accelerator. Head to the right a bit for one more. In front of this one are some poles and a canister. Speed around to the left to end your first lap. ~~~~~~~~~~~~~~~~~ LAP 2 - SECTION 1 ~~~~~~~~~~~~~~~~~ This next section is the same as the first part of lap 1. There are a few surprises though. Ater the first two bends you will find the center path to be open this time. Head down it to trigger a cut scene of Sebulba smashing up a Gran. Head straight to an accelerator with a canister right after it. Ahead you will see a rock formation tumble (the one that a pod just crashed into). There will be a small gap under it, however. Hit the second accelerator and make it underneath before it completely collapses, killing you. If you do not hit both accelerators, you will not make it. The rest of the section plays out exactly as it did in lap 1. You have 30 seconds, not including the cut scene, for this section. ~~~~~~~~~~~~~~~~~ LAP 2 - SECTION 2 ~~~~~~~~~~~~~~~~~ This section is exactly the same as in the previous lap, expect this time there will be some boulders falling across the course in the first part (where the Tuskens shoot at you). Stay to the left and jut once or twice to dodge boulders and otherwise do exactly like the last lap. When you get to the side by side accelerators, take the one you did not take last time. You have about 35 seconds for this section. ~~~~~~~~~~~~~~~~~ LAP 2 - SECTION 3 ~~~~~~~~~~~~~~~~~ This one has a few more bombs on it, but otherwise is exactly the same as in lap 1. You should not have to adjust at all. Just make sure to not hit too many of the bombs. Again, you get 20 seconds for this section. ~~~~~~~~~~~~~~~~~ LAP 3 - SECTION 1 ~~~~~~~~~~~~~~~~~ This one probably isn't a shocker. After the first two bends you will take the right path this time. Hit the accelerator, veer back to the left and aim for two more accelerators in a narrow opening. Before the dip, you can jut out to the left for an accelerator or to the right for a canister. After the dip, finish it out same as before. You have about 30 seconds for this section. ~~~~~~~~~~~~~~~~~ LAP 3 - SECTION 2 ~~~~~~~~~~~~~~~~~ This is the only part of the race that may give you some problems. You have about 30 seconds. Boulders litter the first area and you have to dodge them while still hitting the accelerators. Running into the boulders is almost always instant death. Aim for the accelerator on the right. Go through it and through the one right after it. You will probably smash into a boulder. You need to veer off to the right before you hit the second accelerator. You should be able to clip the accelerator while veering right and get around the boulder. This is the most consistent way I have found (although if you have others, I am open to them). Then head back left to hit the main accelerators and continue the section as before. ~~~~~~~~~~~~~~~~~ LAP 3 - SECTION 3 ~~~~~~~~~~~~~~~~~ The final section begins with a short cut scene. You are running the exact same third leg, except this time the bombs are placed in inconvenient spots (like on top of accelerators) and you have less time. The bombs should not be too much of an issue. With full health you can hit three and be fine. Just hit those accelerators and you should be able to just barely take Sebulba and finish the race. You hav only got about 15 seconds, so you better haul it! Watch the cut scene and you are done. ~~~~~~~~~~~~~~ ITEMS UNLOCKED ~~~~~~~~~~~~~~ - Episode I - Chapter 5 is available for story mode. ---------------------------------------------------------------------------- 4.E - Episode I - Chapter 5 - Retake Theed Palace ---------------------------------------------------------------------------- Characters: Qui-Gon Jinn and Obi-Wan Kenobi. Jedi Meter: Approx. 59,300 studs. Note: By now you should be getting pretty good at nabbing studs. From here on out I will make little reference to them. Basically, try to destroy or use the Force on everything. ~~~~~~~~~ SECTION 1 ~~~~~~~~~ After the cut scene you begin in a Theed plaza. You start with Qui-Gon and Obi-Wan, but Padme, Panaka, boy Anakin and R2 will be around to switch to as necessary. Head to the upper right and you will find yourself in a large open space with lots of droids (battle and destroyer) on the ground and even