__ __ _ ___ __ _____ _ ___ __ _ _ __ __ __ _ __ | \/ | / \ | |))\ \/ /| _|| | | _ \ / _|| |/ |/ | / _| / _|| | / _| | | / ^ \ | \ \ / | ] | |_ | || || _/ | ^ ^ || _/ \ \ | | \ \ |_|\/|_|/_/-\_\|_|\_\ \/ |__||___| |_||_||___||_/|_|/|_||___||__/ |_||__/ _ _ _ ___ _ _ _ _ ____ _ |)||_ |_ /\|_ | |_||_ ||\/||)|_|)|_|_/ | |_ |\| _||_ \/| | | ||_ || || |_|\| |_\_ | _| MARVEL NEMESIS: RISE OF THE IMPERFECTS Walkthrough for the Game Cube Version 1.11 By: Adam Holowczak Original Release Date: December 25, 2005 Current Release Date: November 30, 2006 ================================================ Table of Contents: NOTE: To skip ahead to a certain section press CTRL and F, then type in the section Number, and if you own the PLAY STATION 2(PS2) version of the game please read the WARNING in section 1003.00 1000 - Introduction to this guide 1001 – Controls/Movement in game 1002.0 – Characters 1002.1 – Marvel 1002.11 - Thing 1002.12 - Wolveirne 1002.13 - Electra 1002.14 - Spiderman 1002.15 - Daredevil 1002.16 - Storm 1002.17 - Venom 1002.18 - Human Torch 1002.19 - Iron Man 1002.20 - Magneto 1002.2 – Imperfects 1002.21 - Wink 1002.22 - Johnny Ohm 1002.23 - Faultzone 1002.24 - Solara 1002.25 - Brigade 1002.26 - Hazmat 1002.27 - Paragon 1002.28 - Niles Van Rokel/"Minute man" 1002.3 – Imperfect goons 1003.0 – Story Mode 1003.00 - PLAY STATION 2 WARNING!!! 1003.1 – Thing 1003.11 - Invasion 1003.12 - It's on now! 1003.13 - Catch this! 1003.14 - Clobber em all! 1003.15 - Broken Things 1003.16 - Last Stand 1003.2 – Wolverine 1003.21 - Street Fight! 1003.22 - House Party! 1003.23 - Femme Fatal 1003.24 - To Defy a Goddess! 1003.25 - Claws of fury! 1003.26 - Casualties of war! 1003.3 – Electra 1003.31 - Death from afar 1003.32 - Top of the world! 1003.33 - Daredevil! 1003.34 - Silent Death 1003.35 - Assassins blades 1003.36 - Deadlier then males 1003.4 – Spider Man 1003.41 - Spiderman! 1003.42 - Airlift 1003.43 - Deadly Venom 1003.44 - Warped Evil 1003.45 - Fragile life 1003.46 - High voltage 1003.5 – Dare Devil 1003.51 - Redemption 1003.52 - Scorched Earth 1003.53 - Electric man 1003.54 - Take them down 1003.55 - Lovers Quarrel 1003.56 - Death by fire 1003.6 – Storm 1003.61 - Returning home 1003.62 - House call 1003.63 - Earth quake 1003.64 - Fight to survive 1003.65 - Wrath of the elements 1003.66 - Rage of the beast 1003.7 – Venom 1003.71 - The pit 1003.72 - Seek and devour 1003.73 - Fatal heat 1003.74 - Wanton destruction 1003.75 - Rise and fall 1003.76 - Leathal toxin 1003.8 – Human Torch 1003.81 - Field trip to hell 1003.82 - Torch bearer 1003.83 - Old frineds 1003.84 - Cleansing flame 1003.85 - Blazing speed 1003.86 - Along came a spider 1003.9 – Iron Man 1003.91 - Scuttle 1003.92 - Call of heroes 1003.93 - Eternal soldier 1003.94 - Hot iron 1003.95 - All or nothing 1003.96 - Clash Of steel 1003.10 – Magneto 1003.101 - Master of magnetism 1003.102 - Death incarnate 1003.103 - Poisoned steel 1003.104 - Duel of masters 1003.11 – Paragon 1003.111 - Beta test 1003.112 - Mayas dilemma 1003.113 - Paragons revenge 1003.114 - Meet your maker 1004 – Cards, Comics and Levels 1005 – Cheats 1006 – Thanks/Updates/Legal/Contact stuff ===================================================== 1000 – Introduction to this guide Hi all, this is my first attempt to write a guide so just bear with me, basically this is to make things as easy as possible for you, the player, to beat, unlock and hopefully enjoy this game. Now many of you are asking “why did he make a guide for this game?” well mainly I see a lot of people whine and complain on forums, getting stuck on missions, wondering what codes there are, and so on, and not to mention that there aren’t any guides out there for this game that I know of (a side from the one you can buy for $25). In here you’ll find strategies for beating each characters story-mode missions, some cheats and maybe even some useful (or useless) trivia! So with out further adieu, I give you MARVEL NEMESIS: RISE OF THE IMPERFECTS! ===================================================== 1001 – Controls/Movements in game (Game Cube) ------------------------------------------------------------------------ Basic controls: Left Joystick - Move around, hold L Button while moving to increase mobility (run, sling, or fly) Right Joystick (C-stick) - in Story mode moves camera around. L Button – Hold down while moving to run/web-sling/fly, or tap A while using mobility to do mobility attack, and you may perform super mobility attacks by holding R. R Button – Hold R to regain super bar, hold R and tap A to do super attacks, tap R to activate RAGE mode when RAGE is flashing, hold R and tap grapple when an enemy’s health is in danger to perform a finisher. Start Button – Pauses game B Button – Jump, hold R Button and tap B to super jump A Button – Punch/Kick, tap 3 times to combo X Button – Grapple, hold R and tap X to do a super grapple Y Button – Block, hold R and Y to super block (reflects projectiles back at enemy) ------------------------------------------------------------------------ Advanced controls: L and R Buttons - After being tossed press these two to recover, flyers will begin to fly, melee characters will roll and recover, and slingers will swing away. R and A Buttons - Will activate a projectile or power up melee attacks depending on character. R and Y Buttons - Performs a super block, will deflect projectiles and block ANY thrown objects such as tanks, however they consume 25% of your special bar. Y and A button - hold down Y to block tap a direction on the left joystick to roll/dodge attacks, tap A during roll/hand-spring to perform an upper-cut. R and B Buttons - Performs super jump. L and B Buttons - Causes flyers to fly higher. R and X Buttons - Perform a super grapple (requires minimum of 25% energy) and when enemy's health is in flashing DANGER you perform a FINISHER. B then L Button - Jumping and then tapping L causes slingers to "sling". ==================================================== 1002.0 – Characters -------------------------------------------------------------------- In this section you will find out what weight class each character is, what category they fall under(Melee, Flier, Slinger), What's their "home level"(Their best level is marked with a *star*), what they say before and after a match, what special moves they do, how to do them, glitches that give them an advantage, Finisher description, in-game Stats(the ones that matter), and Pro/Cons. Weight classes There are three different weight classes and they are separated in to three classes: Light, Middle, and Heavy. Light - Can only lift light objects like barrels and mail boxes, usually takes damage easily, faster than most other classes. Middle - can lift middle weight objects like cars and steel crates, takes damage fairly well, moderate speed. Heavy - can lift heavy weight objects like lamp posts and tanks, takes little damage, usually slowest of the classes. Categories I have separated all the characters in to THREE separate categories: FLYER, MELEE/TANK, and SLINGERS. Flyer - is a character that, you guessed it, FLIES! These characters usually have poor melee skills, and rely on quick flying attacks. Melee - character is someone that is strictly hand to hand combat, only a few have a projectile attack but rely heavily on melee attacks to win matches. Slinger - is basically a cross between melee and fliers, they have the ability to swing and zip line to a destination very quickly. ------------------------------------------------------------------ 1002.1 – Marvel Characters ----------------------------------------------------------------- Our beloved heroes are here to save the day! Too bad during story mode you pretty much have to kill off a few just to finish the game. Has any one ever noticed that when a threat occurs, the heroes are able to organize like in ten seconds to fight the enemy, and then villains are pretty much picking their noses when they’re supposed to be anticipating a retaliatory action..? --------------------------------------------------------------------- 1002.11 - Thing – One of the larger melee Marvel characters in the game, he’s a heavy hitter, good at just slugging it out with enemies, Specials consist of ground pounds causing mini earth quakes, and a thunder clap that hurls enemies out ward. Home Levels: Bridge, *NYC Street*, Grand Central Station, Rokel's Headquarters. Phrases: -Your about to have a bad day! Its clobberin' time! -You looking for me? -That the best you got? -Look who just sprayed you with a can of whoop @$$! Moves: R+A: 1st attack is a Ground-pound 2nd is a Thunder-clap with "seeking" shock wave. L+R+A: Leaping Ground-pound with seeking shock wave. B, R+A: Going up jumping Thunder-clap with seeking shock wave, going down Ground-pound. R+X: Head crush into toss. B, R+X: Big-bad Choke-slam. Wall run/climb+R+A: NONE. Glitches: Can get a ring out by upper-cutting an enemy over a "pit" and then doing a regualar air grapple(power-bomb) to take them down for an easy win. Finisher: Three consecutive “choke slams”, then “power bomb”. Stats: Strength – 6/7 Durability – 6/7 Speed – 2/7 Pros: Super strong, can lift any thing from barrels to tanks, thunder clap sends a medium range "seeking" shock wave, extremely durable. Cons: Slow as heck, and no long range attacks, cannot wall run. ---------------------------------------------------------------------- 1002.12 - Wolverine – A light-weight, melee character he’s a character that does heavy damage really quick, and can regenerate 2% health every 5 seconds, specials consist of a 3 hit claw combo leading to an upper-cut, and really good juggle/air-grappler. Home Levels: Bridge, *Avengers Mansion*, NYC Streets, Grand Central Station. Phrases: -Come on! Come and Get some! -You just made the biggest mistake of your life, Bub! -I tried to be nice! -Your small time, Bub! Moves: R+A: 4 hit claw combo, 4th being an upper-cut. L+R+A: Running Claw upper-cut. B, R+A: Going up Claw-tornado, going down Claw-pounce. R+X: Double claw-stab with toss. B, R+X: Double claw-stab with toss. Wall run/climb+R+A: Double Claw-dive. Glitches: You can continually hold down R to keep Wolverine's claws extended, even when your super bar is low and do double damage with punches. Can perform a 4-hit clawed combo with the 4th being an upper-cut(must have at least 25% super bar and stand about 3-5 feet from enemy). Finisher: Stabs both sets of claws in to enemy’s heart, twists in to a lift & toss, jumps on to enemy pins enemy to ground with five additional claw stabs. Stats Strength – 4/7 Durability – 4/7 Speed – 2/7 Pros: Quick, Heals, does respectable damage very quickly, claw-climbs walls, excellent juggler and air tackler, and combos a lot, can wall run (hold L while running towards wall) and climb (hold R when near wall), and 30 seconds of RAGE. Cons: Lightening rod, no range attacks, can only lift barrels and mail boxes. -------------------------------------------------------------------- 1002.13 - Electra – Another light weight melee character for the marvel side, she’s good at melee and very maneuverable; her specials include the use of her Sais and can throw a volley of daggers for long ranged attacks. Home Levels: Bridge, *NYC Streets*, Grand Central Station, Power Plant. Phrases: -Check this out! -Dont worry, this wont last long! -They said you were tough, I guess they were mistaken! -You really disappoint me! Moves: R+A: Double Dagger-toss, close range, 4 hit Sai-combo. L+R+A: Sai upper-cut. B, R+A: going up or down, Double Dagger-toss. R+X: Double Sai-stab with toss. B, R+X: Double Sai-stab with toss. Wall run/climb: Double Sai-dive. Glitches: Her dagger toss can be blocked/"caught" thus adding energy to the blockers super bar. Can get a ring out by upper-cutting an enemy over a "pit" and then doing a regualar air grapple("bucking-bronco") to take them down for an easy win. Finisher: Stabs enemy with sai in the heart, kicks it deeper, then jumps and twirls throwing second sai in to enemy’s throat, walks over and pulls them out. Stats Strength – 2/7 Durability – 3/7 Speed – 2/7 Pros: Quick, throws daggers, very maneuverable, can wall run (hold L when running at wall) and climb (hold R while near wall). Cons: Not very durable, cant lift anything bigger than a barrel or mail box, daggers do minimal damage. ----------------------------------------------------------------------- 1002.14 - Spider Man – The first middle weight slinger for the Marvel side, he’s good at everything but master of none, a “slinger” very quick, maneuverable, has ranged attacks using his webbing, such as web balls and zip lines to bring in enemies. Home Levels: Bridge, Avengers Mansion, NYC Streets, *Daily Bugle*. Phrases: -This better be good, I dont have much time! -You got to be kidding me! This is going to be easy! -Ouch! your going to feel that in the morning! -You know what we call that? We call that a web-slinging @$$ kicking! Moves: R+A: Web-ball, close range, 4 hit web-sling combo. L+R+A: Leaping Web-ball. B, R+A: going up or down, Web-ball. R+X: Web line with toss. B, R+X: Web-line spin with toss. Wall run/climb: Web-ball. Glitches: His web-ball can be blocked/"caught" thus adding energy to the blockers super bar. Can get a ring out by upper-cutting an enemy over a "pit" and then doing a regualar air grapple("bucking-bronco") to take them down for an easy win. Finisher: Jumps on enemy’s head, punches three times in face, jumps up shoots web line pulls them up to do a double web-sling yo-yo then stomps enemy in to the ground. Stats Strength – 4/7 Durability – 3/7 Speed – 3/7 Pros: Fast, maneuverable, web slings after jumping and tapping the L Button, wall crawls(hold L while near wall), excellent super grapple, overall a good average starting character can lift, barrels and cars(from a distance too using special grapple). Cons: Not very durable, weak against lightening and fire. --------------------------------------------------------------------- 1002.15 - Daredevil – A light weight slinger, similar to Electra, uses Billy-clubs as a ranges special attack, I consider him to be a “slinger” character due to his use of Billy-clubs for mobility, his specials consist of a very devastating Billy-club toss that has amazing knock back. Home Levels: Bridge, NYC Streets, Daily Bugle, *Grand Central Station*. Phrases: -I am judge, jury, and exocutioner! -I'll make you a deal, I'll let you make the first move! -Just imagine what I could do if i really tried! -Justice is blind! Moves: R+A: Billy-club toss, close range, 3 hit Club combo. L+R+A: Billy-club upper-cut B, R+A: Going up Billy-club propeller, going down, billy-club propeller with foot sweep. R+X: Billy-club lasso with toss. B, R+X: Billy-club wrap with toss. Wall run/climb: Billy-club propeller Glitches: Billy-club throw can be blocked/"caught" thus adding energy to blockers super bar. Can get a ring-out by Upper-cutting an enemy over a "pit" and doing a regular air grapple(shoulder tackle) to take them down for an easy win. Finisher: Grabs enemy, slaps face with Billy-club, grabs arm twists it & breaks it over his shoulder, spins around, hitting knee, bringing enemy to their knees, back-flips over enemy & snaps neck from behind. Stats Strength – 2/7 Durability – 2/7 Speed – 2/7 Pros: Fast, maneuverable, club-slings after jumping (jump then tap L to sling), excellent special grapple, and very powerful ranged attack can wall run (hold L when running at wall). Cons: Not very durable, inaccurate (due to blindness, I think), can only lift barrels and mailboxes, only good thing is his range attack & grapple. -------------------------------------------------------------------- 1002.16 - Storm – A light weight flyer, very quick and maneuverable when flying, very quick lightening attacks, her specials consist of a very long range and very quick lightening attack and a long range special grapple using a mini-tornado-lightening combo. Home Levels: Bridge, *Avengers Mansion*, Grand Central Station, Rokels Headquarters. Phrases: -I dont think you know what your in for! -Alright! lets see what you've got! -I hate doing that when its so &@#n easy! -I guess your best just isnt good enough! Moves: R+A: Lightening, close range, 3 hit Lightening-powered combo. L+R+A: Lightening-ball. B, R+A: going up or down Lightening. R+X: Whirl-wind with lightening strike. B, R+X: Whirl-wind with lightening strike. Wall run/climb: NONE. Glitches: Standing lightening-bolt can not be blocked or reflected(only a dodge or super block can block/dodge this attack). Finisher: Creates a large tornado spinning enemy around several lightening bolts strike as enemy spins, then as they reach the top of it lightening bolts cook enemy for five seconds, and they drop to the ground. Stats Strength – 2/7 Durability – 2/7 Speed – 3/7 Pros: Flies (hold L press B to fly higher), maneuverable, long range fighter, very quick, capable of regenerating energy very quickly. Cons: Not very durable, and can not lift very much. ------------------------------------------------------------------- 1002.17 - Venom – Pretty much Spider Man, only bigger, slower, stronger, and uglier, has the exact same specials as Spider Man. Home Levels: Bridge, NYC Streets, *Daily Bugle*, Power Plant. Phrases: -You? You dont stand a chance! -I'm going to chew you up, and spit you out! -Game over! -You thought you could defeat me? Moves: R+A: Web-ball, close range, 3 hit Web-sling combo. L+R+A: Leaping Web-ball. B, R+A: going up or down Web-ball. R+X: Web-line with toss. B, R+X: Web-line spin with toss. Wall run/climb: Web-ball. Glitches: His web-ball can be blocked/"caught" thus adding energy to the blockers super bar. Can get a ring out by upper-cutting an enemy over a "pit" and then doing a regualar air grapple("power-bomb") to take them down for an easy win. Finisher: grabs enemy by the neck, licks them, then bites in to their neck and begins to jumps around three times thrashing the enemy on the ground, on the third jump Venom lands on their chest and releases their neck. Stats Strength – 4/7 Durability – 4/7 Speed – 2/7 Pros: Zip lines and slinging(jump then tap L) make him just as fast as Spider man, long range web balls knock back enemies, and can lift anything from barrels to tanks(from a distance too)! Cons: Really weak against fire, slower on foot, and really, REALLY UGLY! -------------------------------------------------------------------- 1002.18 - Human Torch – One of the quickest light weight flyers in the game, good at ranged attacks, specials consist of fireballs that have very good knock back. Home Levels: *Bridge*, NYC Streets, Daily Bugle, Rokels Headquarters. Phrases: -Things are going to get hot around here! -Flame on! -Close, but not close enough! -I'm not even trying yet! Moves: R+A: Fire-ball, close range, 3 hit Flame combo. L+R+A: Flame-ball. B, R+A: going upr or down, Fire-ball R+X: Push back with Fire-ball knock back. B, R+X: Rings of fire with Fire-ball. Wall run/climb: NONE. Glitches: When in RAGE mode, is capable of throwing multiple fire-balls while on foot at high rate. Finisher: “Hugs” enemy sets him self a blaze, then flies in to the air then comes back down hard driving enemy’s head in to the ground. Stats Strength – 2/7 Durability – 2/7 Speed – 5/7 Pros: Flies (hold L press B to fly higher); fireballs do respectable damage along with knock back, very, VERY FAST! Cons: Can only lift barrels and mail boxes, not durable, melee damage is extremely lacking. ---------------------------------------------------------------------- 1002.19 - Iron Man – The Marvel team’s heavy Flyer, statistically he’s the best character in the game, his attacks consist of a homing missile while in flight, and an energy projectile as a special. Home Levels: Bridge, *Avengers Mansion*, Power Plant, Rokels Headquarters. Phrases: -I am Iron Man! -What great day for kicking @$$! -You look like your going to cry! -That was easy! Moves: R+A: Energy projectile, close range, 3 hit Energy combo. L+R+A: Homing Missile B, R+A: Going up or down Energy projectile R+X: Homing missile to face. B, R+X: Homing missile to face. Wall run/climb: NONE. Glitches: When in RAGE, jump in to the air and hold down R then quickly tap A for rapid fire energy blasts(do not hold L or it will make you fire a homing missile, only jump and quickly hold down R and tap A). Finisher: “Hugs” the enemy, blasts with uni-beam from chest sending enemy in to the air then fires a concentrated beam for 5 seconds thus incinerating enemy. Can get a ring out by upper-cutting an enemy over a "pit" and then doing a regualar air grapple(Shoulder tackle) to take them down for an easy win. Stats Strength – 6/7 Durability – 6/7 Speed – 5/7 Pros: Concussive energy projectile does severe damage and knock back, very quick maneuverable, durable, and can lift anything from barrels to tanks, flies (hold L press B to fly higher). Cons: Projectiles exhaust special meter very quickly, and regeneration (holding R) may cause health loss if energy is very low (flashing). ------------------------------------------------------------------ 1002.20 - Magneto –The last of Marvel’s Flyers, he can fall under light weight AND heavy weight categories, fairly fast, maneuverable, and does considerable damage, his specials consist of a magnetic burst projectile, and a long range super grapple. Home Levels: Bridge, *NYC Streets*, Grand Central Station, Rokels Headquarters. Phrases: -I am Magneto, you, are nothing! -You pathetic weaking! Prepare to feel my wrath! -You dare think you could defeat the master of magnetism? Pathetic! -Victory becomes so boring! Moves: R+A: Magnetic wave, close range, 2 hit Magnatized combo. L+R+A: Magnetic wave. B, R+A: Going up or down Magentic wave. R+X: Magnatized toss. B, R+X: Magnatized slam. Wall run/climb: NONE. Glitches: When using super grapple to pick up objects, to can "throw" them immediatley by pressing the A button(be sure to move the joystick in the direction of your enemy). Finisher: pushes back enemy, then throws out a ball bearing and causes it to shoot through enemy from different angles six times, catches it, enemy falls to the ground then Magneto throws the ball down. Stats Strength – 2/7 Durability – 6/7 Speed – 5/7 Pros: Can lift anything from barrels to tanks (from a distance too), quick, had long range attacks & grapples, flies (hold L, press B to fly higher). Cons: Weak, can only lift barrels if low on special energy, melee attacks are extremely lacking. ---------------------------------------------------------------------- 1002.2 – Imperfects -------------------------------------------------------------------- Now the Imperfects, what can I say about them? Well: they’re ripping off Marvel characters; they’re generally stronger, in the fact that all but one can lift cars, and have similar powers to existing characters. ------------------------------------------------------------------- 1002.21 - The Wink – The one and only real light weight melee Imperfect, teleports instead of running, she’s actually the weakest Imperfect because she can not lift cars, she’s pretty much a cross between Wolverine and Night crawler (thought Night crawler is not in the game), minus the healing factor, her specials consist of combining the single claw on the back of each hand and her teleportation. Home Levels: Bridge, *Avengers Mansion*, NYC Streets, Power Plant. Phrases: -Do you believe in magic? -How quickly do you want this to end? -Now you see me, now you dont! -At least you can say you came in a strong second! Moves: R+A: 3 hit Teleporting combo. L+R+A: Spinning Teleport strike. B, R+A: Going up Spinning Teleport strike, going down Teleport dive. R+X: Teleport throw down. B, R+X: Teleport throw down. Wall run/climb: NONE. Glitches: Can teleport for "free" by holding block(Y button) and pressing a direction. Can get a ring out by upper-cutting an enemy over a "pit" and then doing a regualar air grapple ("super-man-dive") to take them down for an easy win. Finisher: She first stabs the enemy in the stomach, teleports behind them stabs in the back, teleport to the right of the enemy stabs, teleports in front throws them up, and teleports as they get in the air, grabs them & throws them down and teleports one last time under them to catch the enemy on her claws. Stats Strength – 2/7 Durability – 2/7 Speed – 4/7 Pros: Can teleport (tap L to do several teleportation maneuvers), very fast, maneuverable, does a fair amount of damage with regular attacks. Cons: Not very durable, teleportation is very inaccurate, can only lift barrels and mailboxes, can not wall climb. ------------------------------------------------------------------- 1002.22 - Johnny Ohm – The first middle weight flyer for the Imperfects, and pretty much the best average character statistically, he’s good at everything but master of none, he sports Storms powers, only a little stronger, he’s fast and maneuverable, his specials consist of lightening attacks. Home Levels: Bridge, Daily Bugle, Grand Central Station, *Power Plant*. Phrases: -Lets rock and roll man! -Here's Johnny! -What the hell were you thinking? -You gone and done it now! Your grounded! Moves: R+A: Lightening, close range, 3 hit Lightening combo. L+R+A: Lightening. B, R+A: Going up or down Lightening R+X: Push down with Lightening strike. B, R+X: Spin around with Lightening strike. Wall run/climb: NONE. Glitches: Flying lightening bolt can not be blocked or reflected (only be blocked by super block, or dodged). Can get a ring out by upper-cutting an enemy over a "pit" and then doing a regualar air grapple(shoulder tackle) to take them down for an easy win. Finisher: Grabs enemy’s head pushes them slowly to the ground while roasting them with lightening, then as they get on their knees Johnny raises his hand & lightening hits it making the enemy start to rise up a little and twitch, then he stops and they fall to the ground. Stats Strength – 3/7 Durability – 3/7 Speed – 3/7 Pros: Fast lightening attacks, Flying (hold L, press B to fly higher), maneuverable, regenerates energy quickly with R button. Cons: Uses a lot of energy for attacks, melee attacks are lacking accuracy and speed. -------------------------------------------------------------------- 1002.23 - Fault zone – One of the middle weight melee characters for the Imperfects, pretty much ripping off Wolverine and Thing except she can perform ballet, fairly strong, durable, fast, and her regular jump is really high, her special attacks consist of mini-earthquakes. Home Levels: Bridge, *NYC Streets*, Grand central Station, Power Plant. Phrases: -Want to come out and play? -This wont hurt, much! -And now I take a bow! -You havent even seen my best moves yet! Moves: R+A: 3 hit Seismic combo. L+R+A: Leaping Ground-pound B, R+A: Going up Spinning-claw, going down Ground-pound. R+X: Claw-stab with toss. B, R+X: Claw-stab with toss. Wall run/climb: Claw dive. Glitches: You can continually hold down R to keep Fault zone's "seismic-claws" extended, even when your super bar is low and do double damage with punches. Finisher: Spins around kicking enemy in the face, then, digs both seismic-claws in to the enemy, activates tremor knocking them on to their back, jumps on top of them & begins to jackhammer them into the ground for three seconds and then gets off. Stats Strength – 3/7 Durability – 4/7 Speed – 2/7 Pros: Very fast, jumps really high with out use of special, maneuverable, can lift cars (while on toes!), can climb walls (hold R when near wall), and wall run(hold L while running at wall. Cons: No long range attacks, not very durable despite stats, specials useless against flying enemies. ---------------------------------------------------------------------- 1002.24 - Solara – She’s another middle weight flyer for the Imperfects, she’s a stronger female version of Human torch, fairly fast, and her special attacks consist of explosive fire-balls. Home Levels: Bridge, *NYC Streets*, Power Plant, Rokel's Headquarters. Phrases: -Never fight a battle you can not win! -Well, well, what have here? -And I was just getting warmed up! -The pleasure was all mine! Moves: R+A: Flame-wave, close range, 3 hit Flame combo. L+R+A: Flame-ball. B, R+A: Going up or down Flame-wave. R+X: Punch spin-round with Fire-ball to back. B, R+X: Arm-bar with flame kick. Wall run/climb: NONE. Glitches: When in RAGE mode, is capable of throwing multiple fire-balls while on foot at high rate. Finisher: She blows a kiss to the enemy, they stagger back clutching their body, fire starts to emanate from their body, they fall to the ground and incinerate from the inside out. Stats Strength – 2/7 Durability – 3/7 Speed – 3/7 Pros: Fast, flies (hold L, press B to fly higher), maneuverable, can lift cars, and devastate a level with her special attack, regenerates energy fairly quickly. Cons: Uses up energy very quickly, not very durable, melee attacks are somewhat lacking. ---------------------------------------------------------------------- 1002.25 - Brigade – Brigade is a heavyweight melee character, a cross between Iron man and Thing, he’s very strong, durable, and ridiculous firepower, his specials consist of firing missiles at enemies. Home Levels: Bridge, Grand Central Station, *Power Plant*, Rokel's Headquarters. Phrases: -Lock and load people! -I'm a hundred of your worst nightmares! -Total annihilation! -Say it! Sir, yes sir! Moves: R+A: Missile projectile, 2 hit Energy combo. L+R+A: Shoulder Missiles. B, R+A: Going up or down Missile projectiles. R+X: Missile to stomach. B, R+X: Missile to stomach. Wall run/climb: NONE. Glitches: When in RAGE mode, recieves increased rate of fire but lower accuracy at greater range.Can get a ring out by upper-cutting an enemy over a "pit" and then doing a regualar air grapple("power bomb") to take them down for an easy win. Finisher: Grabs enemy places one fist to enemy’s chest and fires them in to the air, then continues to fire three times as they fall. Stats Strength – 5/7 Durability – 5/7 Speed – 2/7 Pros: Good at melee, durable, lots of damage from projectiles, rapid fire for projectiles while in RAGE, can lift anything form barrels to tanks. Cons: uses energy very quickly, gets “seizures” if energy is too low, VERY slow, slow energy regeneration even while holding R button cannot wall run. ------------------------------------------------------------------- 1002.26 - Hazmat – A middle weight slinger, Hazmat is an exact rip off of Spider Man, very maneuverable, fairly durable, and strong; his special attacks consist of shooting acid. Home Levels: Bridge, NYC Streets, *Daily Bugle*, Grand Central Station. Phrases: -It is my curse to be alive! -Kill them all! -Can no one kill me? -Kill me! I dare you! Moves: R+A: Acid-ball, close range, 3 hit Acid combo. L+R+A: Leaping Acid-ball. B, R+A: Going up or down Acid-ball. R+X: Acid-spit with toss. B, R+X: Acid-line spin with toss. Wall run/climb: Acid-ball. Glitches: Can get a ring out by upper-cutting an enemy over a pit" and then doing a regualar air grapple(shoulder tackle) to take them down for an easy win. Finisher: Grabs enemy by the neck and spits acid in their face they fall back, he jumps on them and continues to spit acid for 5 seconds until they dissolve. Stats Strength – 3/7 Durability – 4/7 Speed – 2/7 Pros: Can lift cars, acid balls do excellent damage, durable, fast and maneuverable, slings (jump then tap L), and wall climbs (hold L when running at wall). Cons: Melee attacks are extremely lacking, fairly inaccurate with attacks. ---------------------------------------------------------------------- 1002.27 - Paragon –The “perfect” character in the game, a heavyweight melee character, a combination of Wolverine (claws and healing), Storm (lightening attacks), Iron man (firepower and strength), and Night crawler/Wink (teleportation), her attacks consist of an explosive Plasma attack. Home Levels: Bridge, NYC Streets, Grand Central Station, *Rokel's Headquarters*. Phrases: -I will summon the Gods of War, and take you down! -You are about to find out what it means to fight a true warrior! -I have given you more than one chance! -I thought you would do better than that! Moves: R+A: Plasma-chain, close range, 3 hit Plasma combo. L+R+A: Spinning Teleport strike. B, R+A: Going up Spinning Teleport strike, going down Claw-dive with Plasma-chain. R+X: Double Claw-stab-health-sap with toss. B, R+X: Acid-line spin with toss. Wall run/climb: Claw-dive. Glitches: Plasma-chain can not be blocked or reflected (only be blocked by super block, or dodged). Can get a ring out by upper-cutting an enemy over a "pit" and then doing a regualar air grapple("bucking bronco") to take them down for an easy win. Can teleport for "free" by holding block(Y button) and pressing a direction. Finisher: Grabs enemy impales them through the chest and pumps them full of her plasma energy until they get incinerated. Stats Strength – 5/7 Durability – 6/7 Speed – 3/7 Pros: She’s fast, strong, excellent at melee, fastest energy regeneration using R button can lift anything from barrels to tanks, resistant to fire and electricity, special grapple allows her to regain 5% health(hold R and press X), teleports(tap L to teleport several times), can wall climb (jump at wall and hold down R). Cons: Difficult to control teleportation, does not fly, uses up energy quickly, other than that she’s perfect. ------------------------------------------------------------------- 1002.28 - Niles Van Rokel/"Minute Man" – This mad scientist is the heavyweight flyer for the Imperfects, a copy of Iron man, he’s strong, fast, and durable, and his specials consist of green energy projectiles. Home Levels: Bridge, NYC Streets, Grand Central Station, *Rokel's Headquarters*. Phrases: -You really think you are a match for me? -I promise you, this wont last long! -You humans will never learn! -Now that was a complete waste of time! Moves: R+A: Energy blast, close range, 2 hit Energy combo. L+R+A: Double Energy blast. B, R+A: Going up or down double Energy blast. R+X: One handed slam with Energy blast. B, R+X: Lift-off with Energy blast. Wall run/climb: NONE. Glitches: Can get a ring out by upper-cutting an enemy over a "pit" and then doing a regualar air grapple("power-bomb") to take them down for an easy win. Finisher: similar to Brigades, except punches enemy in stomach lifts them over his head & does a back breaker throws enemy in to the air and shoots them three times as they fall. Stats Strength – 6/7 Durability – 7/7 Speed – 3/7 Pros: Fast, strong, durable, maneuverable, massive damage from projectiles can lift anything from barrels to tanks; flies (hold L, press B to fly higher). Cons: Uses too much energy for projectiles, inaccurate with attacks, slow energy regeneration even while using R button, some attacks take awhile to perform. ---------------------------------------------------------------------- 1002.3 - The Imperfect goons ----------------------------------------------------------------------- Just added these for story mode, just so you guys know how much damage these guys can take, and how much they can dish out. --------------------------------------------------------------------- Invader – They’re the weakest of the weak, they do little damage, and take little damage, the first enemy you face, can lift barrels only, blade combos are annoying. --------------------------------------------------------------------- Decapitator – Basically bigger and stronger versions of Invaders can lift cars, and take more damage, that’s about the only difference. ------------------------------------------------------------------ Eviscerator – Exactly like Invaders except they only grapple and when they do they suicide bomb you, doing minimal damage, but if you counter grapple they just blow them selves up or if you quick you can kill them very easily. --------------------------------------------------------------------- Mauler – Now here’s a really unhappy camper, a little more difficult to kill has a fair amount of health, can lift cars and can do mini-earthquakes like Fault zone. --------------------------------------------------------------------- Obliterator – A modified Mauler, instead of tremors, he shoots energy projectiles. -------------------------------------------------------------------- Ravager – Modified Invader that shoots energy projectiles, no melee attacks, that’s it. ----------------------------------------------------------------- Marauder – The first flying unit in the game flies around randomly and shoots at you. ---------------------------------------------------------------- Desolator – Same as Marauder. ------------------------------------------------------------------- Predator – Same as Marauder and Desolator. ==================================================== 1003.0 – Story Mode --------------------------------------------------------------- This portion of the guide is for story mode, which apparently a lot of people have problems with, either unable to get through the first level with Thing due to a glitch (if this is the case; I would like to direct you to section 1005 - Cheats to by-pass this glitch), some missions being extremely difficult, or just that you have some other “moral” issues with it. I for one found story mode to be exactly what it’s supposed to be, a story mode for a fighting game, although with mission oriented twists, I also say that its better than the usual fighter story mode where you merely fight one person at a time until you meet the final boss (like in Street Fighter and/or Mortal Combat). Granted you have to go through it to unlock over two-thirds of the levels and characters, but luckily I have included a cheat section for all you slackers. But for those interested in getting things (including all cards, comics and movies) via story here you go: There are three different types of mission in Story Mode Regular missions: You have a set objective, like; kill a number of enemies, destroy targets and so on. Bonus missions: Usually destroy, or kill a set number of enemies or targets within a time limit. Sacrifice missions: This occurs when all characters in the mission select screen have completed their 3 Regular missions, and the mission select screen turns Red, at which point when you select a character you wish to sacrifice, you will not play as that character, rather you will play as either an Imperfect, or Altered (“evil-clone”) Marvel character, and use them to kill the target Marvel Character. I found there is one way to unlock about 90% of all the movies, cards, characters and comics in one play through story mode, please not that I have left out a few characters that you will have to play as during the game, just beat their first 3 missions and bonus and let them be, only the characters that face Imperfects will unlock 90% of the game: Thing missions 1 - 3 and bonus missions Wolverine missions 1-3 Sacrifice Thing Storm missions 1-3 Wolverine's bonus missions Storm 1-3 Sacrifice Wolverine Storm bonus Electra missions 1-3 Daredevil missions 1-3 Sacrifice either Daredevil or Electra Daredevil/Electra’s (who ever is left) bonus missions Venom mission 1-3 and bonus Sacrifice Daredevil/Electra or Venom Spider man mission 1-3 and bonus missions Sacrifice (who ever is left from the following) Spider man, Daredevil/Electra or Venom Iron man missions 1-3 and bonus Sacrifice Iron man At this point you will only have Magneto and he automatically plays out all his missions and then it will lead you to Paragon's missions, and boom your done, there are however a few cards you may have missed due to other characters SACRIFICE missions but if your not too picky you don’t have to go through again, just to recap: Only sacrifice characters that get killed by Imperfects, other than that use "extra" characters only for their first 3 missions and bonus missions to unlock cards and comic books. In closing the characters that you should sacrifice to unlock the other characters are (in this order I believe): Thing, Wolverine, Electra, Daredevil, Venom, Spiderman, Iron man, and Magneto. ========================================================= 1003.00 - PS2 WARNING! --------------------------------------------------------- **** ATTENTION PS2 OWNERS **** I have been recieving a few questions about the First mission being glitched and no enemies appearing, you have THREE options: ---------------------------------------------------------- (1) This is a message from EA-tech support: Thanks for writing us at EA Technical Support. I understand that you are currently having issues with Marvel Nemesis: Rise of the Imperfects. There are a few questions I need to ask. Have you tried restarting the game? This can often resolve issues when a level does not load properly. If that does not resolve the issue, try starting the game without a memory card installed. If this solves the issue then there may be a corruption in the game's save file. Try deleting the game file and starting the game with a new save file. If the above does not resolve the issue, it may be a sign of deeper issues with the game or console. Follow the link below to help resolve the issue: Please try the following steps that might help resolve your issue: Check the game disc. If there are any noticeable scratches or smudges on the surface of the game disc, try to clean them off by using a non-abrasive cotton cloth. Note: Do not rub hard and do not rub in a circular motion as this could further damage the game disc. If there aren’t any noticeable scratches or smudges on the surface of the game disc, try using that game disc in another Playstation 2. If the game disc works in another system, this is an indicator that your Playstation 2 may be damaged. For information on getting your system repaired or replaced, you will want to contact Sony directly for assistance at 1-800-345-SONY. If the game disc does not work in another system, this is a good indicator that the disc is damaged or defective. To acquire a replacement game disc you will want to refer to your manual for warranty information specific to your product. ----------------------------------------------------------------- Unplug all non-official peripherals. The easiest way to ensure this is to unplug any peripherals except for the official licensed controllers that came with the system. This includes any memory cards or network adaptors. When the console is starting up it will calibrate the controllers. Do not move the thumb sticks or press any of the buttons until the EA logo appears. Example of non-liscenced equipment manufacturers: Nyko AirFlow, MadCatz MicroCon, Mad Catz Dual Force 2. --------------------------------------------------------------- Use default settings for the game. Before trying to remove the savegame data set any controller, sound, and video settings to their default setting. This can be done by removing the memory unit, or deleting the game's settings information from the hard drive. --------------------------------------------------------------- Remove game related save data. Power on the Playstation 2 without a game disc inside to display the Playstation 2 front end. Select Browser. Select the memory card that you are using by highlighting it and pressing the X button. Find and delete any save file with a name matching the game you are having trouble with by highlighting the game file and pressing the X button. Once all of the save files have been removed, restart the console with the game disc inside. Try playing the game. ---------------------------------------------------------------- Check your configuration. Sometimes certain control configurations can conflict with your data. Try changing the control configuration to Default from the Options menu (if such an option is available). If none of these troubleshooting steps resolved the issue. Then it is possible that the disc may be defective and needs replacement. However before trying to have the game replaced by EA, you can try have the game replaced at the store where you purchased as much as possible to avoid incur additional shipping charges if you let EA replce the game. The EA Warranty information is as follows: REPLACEMENT If your game disk has been determined to be defective upon purchase, or has been damaged due to misuse or wear, our warranty department can replace it for a nominal fee. Click on the following link for replacement instructions and associated fees: http://eatech.custhelp.com/cgi-bin/eatech.cfg/php/enduser/cci/warranty_information.php RETURN If you wish to return the game, more then likely the store you bought it at will not accept the return because the box has been opened. In this case, you can send the game back to our Warranty department and we will give you a sealed copy of the game so that the store will accept the return. Click on the following link for replacement instructions: http://eatech.custhelp.com/cgi-bin/eatech.cfg/php/enduser/cci/warranty_information.php For further assistance about any Electronic Arts games please visit our extensive Self Help knowledge base. (http://support.ea.com) I hope this helps and that you will continue to enjoy the game. If you have any other questions feel free to reply to this e-mail, and I will be very glad to help you out to the best of my ability. Should you require further assistance with this game or other Electronic Arts games in the future, please visit our website and review our extensive Self Help knowledgebase at (http:support.ea.com). Thank you, EA Technical Support ------------------------------------------------------------- (2) Head to section; 1005 - Cheats, and find the cheat labeled with four(4) stars(****), this will allow you to by-pass the glitch partially. ------------------------------------------------------------- (3) You can go back to the store and return/exchange the game for either your money back/store credit or take a chance with getting a newer (1.01) version of the game that will hopefully work, although be warned that games are not usually labeled with version information! ========================================================= 1003.1 – Thing - Once a skilled fighter-pilot, Ben Grimm is now the Thing, a member of the world-famous Fantastic Four. Bathed in cosmic radiaition during a fateful trip with his 3 friends, Ben was transformed into a hideous creature of craggy, orange stone with superhuman strength. --------------------------------------------------------------------- 1003.11 - Mission 1 – Invasion - Card# 1 -------------------------------------------------------------------- Simple mission, the game’s first tutorial; learn to jump, run and do basic attacks, first run straight, punch the wall of cars three times to break them (this is where I heard the PS2 version glitches, no enemies show up and player is left with nowhere to go; at which point go to section 1005 - Cheats to by-pass this glitch), once that happens you should see an enemy (Invader) teleport in and taunt you, go up to him & lay the smack down on his invading butt! After that you’ll see two more teleport in on the other side of the bridge you can wait and let them come to you or you can take the fight to them, either way it’s up to you, once you beat them to a pulp, a cinematic will show a flaming green “dough-nut” shaped rock on the bridge’s median extinguish, go up to it and punch it three times, after that you will see another cinematic of a Decapitator teleport in, in this case you know what to do… hurt him, very, very badly! END OF MISSION ----------------------------------------------------------------- 1003.12 - Mission 2 – It’s on now! - Card# 2 ---------------------------------------------------------------------- Pretty much a no-brainer mission, here you’ll be facing about 10 invaders, first in a wave of three, and then another three, they’re weak so if you got see a car throw it at them, if your feeling aggressive,