_T__H__E #9#§ §#§#§9§#§§ §#§§ §#§ §9§#§##§§ §§#§# §§9# 9#§ 9 §#§#§# #§ §#§ ##§§§#§# # # # #§§ ##§ # #9§ §# #§§#9##§#§§#§§##9 § #§9 # § §#§ §§# §# 9§ § §# # §### §#§ §§#§9 #§§ §#§ #§§ #§# § #§ § §9§# §9#§§#§§9## ## 9## #9§ #§ #§9§ §9 §§§#§§#§§ #§§ § ## §#§ § §#§ §# §# #§ # #§ §##§ # #§ #§# # §#§ 9§ § #§§ §#§§ #§#§§§##9#§ §# §#§#9§#§# §9§# §#§§9# §#§§## # #§ ### # ######## ## ####### ########## ### ## #### # ######## ##### ####### ##### # # #### ## # #### ### # ##### ### ### ### # # ###### # #### ### ### ## ### ### ### ### ########## ### ################## ### # # ## # ### ### ### ## ### ######## ## # ############ ### ## ### ### # ## # ### ### ### ## ##### ### ########## ###### ##### ### ### ##### ##### ####### #### #### ### ############ ######## #### ## ##### ############### ### ##### # ### ## #### #### # #### # ### # # #### #### ##### #### # ### ## #### #### # #### # ########## #### #### # #### # ### #### #### #### # #### # ### #### #### # #### # ## # #### #### # ############# ## #### ### ### #### ## ### #### ##### #### ############# #### ### # # # # # # ## # # # # # # ## # # # # # # ## # # # #§## #§9 ##§# ##9## #§# ##9# ###§# ##9##§9# ### #§###§###99## #§####§#9## § 9 #§# # ## ## §# #9 # § # ### § 9 9 § ## ## # # #§ # # § 9 § # 9 # § 9 § # # § § 9 # # # # # # # # # # # 9 § 9 Platform: Playstation 2 Atari/Shiny/ Warner Bros. Entertainment Author: The Genius of the Hole Version: 1.0 E-mail: kayko_2(at)t-online(dot)de TABLE OF CONTENS INTRODUCTION GENERAL GAME TIPS WALKTHROUGH Part one - The Matrix Part two - The Matrix Reloaded Part three - The Matrix Revolutions THE MATRIX DECODED (UNLOCKABLES) ATMAN PRINCIPLES DECODED A QUESTION TO ALL THE ONES OUT THERE - And an answer provided PERSONAL REVIEW COPYRIGHT AND SPECIAL THANKS and e-mail policy # # # # # ## # # # # # # ## # # # # # # ## # # # #§## #§9 ##§# ##9## #§# ##9# ###§# ##9##§9# ### #§###§###99## #§####§#9## § 9 #§# # ## ## §# #9 # § # ### § 9 9 § ## ## # # #§ # # § 9 § # 9 # § 9 § # # § § 9 # # # # # # # # # # # 9 § 9 INTRODUCTION Gotten lost along the path of the One, have you?... Well, I guess it is not an easy road to follow. So let me guide you along the way that fate has prescribed for you, the chosen One... ... ;). As usually my guide is written for beginners or medium players who want to enjoy the story but are no ace with the controller. This means it will contain a lot of detailed descriptions and will point out useful strategies which worked well for me and should do the same for you. I subdivided the walkthrough into three parts analogous to the parts of the movie(s). I also added made up titles for the different sections of each level which should make it easier for you to find what you are looking for. Hints and strategies for difficult situations have been marked so that you can find some extra help if you need it. These sections can usually be found in the lower part of the level in question or if immediately relevant to the situation they are integrated into the text. This guide does by no means claim to take you down the rabbit hole as a whole. It will, however, give you a full walkthrough through the game including the bonus objectives and help you to uncover some of its secrets. The rest will be up to you. Once again, I would like to point out that English is not my first language and that any mistakes in spelling or grammar I make should therefore be forgiven. Instead you should rather pat me on the back for undertaking such an enterprise and writing this guide. ;) Well, enough of empty words, let's see some deeds! # # # # # ## # # # # # # ## # # # # # # ## # # # #§## #§9 ##§# ##9## #§# ##9# ###§# ##9##§9# ### #§###§###99## #§####§#9## § 9 #§# # ## ## §# #9 # § # ### § 9 9 § ## ## # # #§ # # § 9 § # 9 # § 9 § # # § § 9 # # # # # # # # # # # 9 § 9 GENERAL GAME TIPS But first... Some useful tips to make life (and survival) inside the matrix a lot easier: # Even the One can run out of focus! (And unlike in the last game it will not refill unless you do something about it.) - Only use your focus ability when it is absolutely necessary. - Once you have your enemy under control (for example during a combo) release the L1 button for the duration of the ongoing attack. You'll sometimes even be able to start the next combo without needing to use your focus ability at all. # Know your skills, but don't overdo it! - Try to learn one or two combos by heart so that the moment Neo gets hold of his enemy you will know which buttons to press. The lightning combos work really well on ALL enemies and you can even easily take out an Agent just by using one of those (though you will have to use it more than once). If you tend to get confused by too many possibilities and tend to end up just smashing any button you might want to focus on one particular skill such as this combo. # Consider withdrawing in order to win - When low on health withdraw and wait until your health bar has refilled. Most fights can be put to an hold by leaving the area for a moment. However if you are fighting an enemy that is capable of regaining health itself (they are after all just programmes, right?) it is not advisable to stray around for too long before getting back into action. You don't want to have to do the whole fight all over again, do you? Once you have gained to ability to attack from above: # Your problems will seem a lot smaller when looked at from above - When surrounded by multiple enemies (in particular at the beginning of a fight) you might want to consider jumping up into the air twice and charging up for an aerial attack. You will get particularly fond of this method during your fight with a few hundred Smiths. # Always check your objectives on a regular basis! - Otherwise you'll might miss out on a Bonus Objective that has been added without you realizing it. # Running around in circles - It might not be the most aesthetic way of winning a fight, but while low on health or focus you can buy time by dodging attacks instead of engaging in a fight. Keep pressing the square button while moving towards your enemy or away from him. If you manage to jump over him this way you'll might even make him dizzy thereby preparing him for your next attack. ------------------------------------------------------------------------------- # fond of the arial blow? Here's what Domon Heromeki had to say: - to use aerial killing blows on upgraded smith (the amount of focus used may not be worth it though): focus, use antigravity, then double jump, then charge 4 killing blow. (if difficulty i son the one everything is faster so just focus double jump and release the killing blow AS SOON AS IT IS CHARGED. OTHERWISE YOU WILL BE TACKLED OUT OF THE AIR. (P.S. the smiths can dive under u and still knock u down) ------------------------------------------------------------------------------- There is only so much help preparatory words can give you, so let's move on to walking the Path of Neo. The Matrix has you. # # # # # ## # # # # # # ## # # # # # # ## # # # #§## #§9 ##§# ##9## #§# ##9# ###§# ##9##§9# ### #§###§###99## #§####§#9## § 9 #§# # ## ## §# #9 # § # ### § 9 9 § ## ## # # #§ # # § 9 § # 9 # § 9 § # # § § 9 # # # # # # # # # # # 9 § 9 WALKTHROUGH Once you get the option to choose, take the blue pill. ...Of course NOT. The red one will take you to wonderland, so let's begin. You will find yourself in a (potentially) familiar surrounding from the end of the first movie, but don't worry this is not from where we start the game. Every time the elevator doors open a different kind of enemy will emerge, starting by the easiest one, the security guard. Depending on how well you do (how many different kinds you can take down) your difficulty level will be set. However, you can still choose to play in easy mode even if you have achieved a higher level. Once you are done with this challenge the actual game will begin. By the way, you can retry this challenge if you are not satisfied with how you did. ############# ########### # PART ONE - THE MATRIX # #####9### #############§# # # # # # ## # # # # # # ## # # # # # # ## # # # #§## #§9 ##§# ##9## #§# ##9# ###§# ##9##§9# ### #§###§###99## #§####§#9## § 9 #§# # ## ## §# #9 # § # ### § 9 9 § ## ## # # #§ # # § 9 § # 9 # § 9 § # # § § 9 # # # # # # # # # # # 9 § 9 Watch the cutscene which will give you an idea of which part of the story you will have to complete. The scenes will not be shown in the chronological order of the movie, yet you will be able to follow the storyline this way. ESCAPE FROM METACORTECH Cross over to the cubicle Morpheus has pointed out to you. At this very beginning a green light will light up the position you are meant to be in. Press against the wall and wait for further directions. Leave the cubicle and turn left. Follow the officer until you are told to press against the wall to the right. Wait here before moving on into the cubicle the green light is pointing out. Again follow the officer until Morpheus tells you to stop. Press against the wall and peek around the corner. Once the Agent turns away cross over to the other side and continue your pursuit of the green light. (Umm, I mean Morpheus directions...) Follow the officer until you are told to press against the wall to the left. CHECKPOINT. Listen to the conversation, then move on. Crawl around the desk of the secretary who will like you well enough to cover for you. Hide in the filing cabinet until the Agent goes away, then head down the corridor (ignore the way to the left). Careful now! There is a guard around the corner, so make sure your are not running into him. Keep following him until you reach the end of the corridor where you are supposed to lean against the wall. Wait here until you are being told to try a breakthrough and get into the office. If the guard gets hold of you keep smashing the triangle button until you are free. Cutscene and CHECKPOINT. This is where game and movie depart from each other. Unlike in the movie Neo will have to overcome his fear of heights and make his way to the top of the building. Follow the ledge to the left and hang down. Shuffle further to the left and get back up onto the ledge. Continue left until you are above a white container. Drop down and wait to be lifted up. Climb back up onto the ledge and move to the right. Hang down, shuffle and get back up onto the ledge. You will be discovered as soon as you reach the next window, so hurry to the cleaner's lift (the one with the GREEN light) and use it to go up. The controls will soon be jammed so leave the lift and jump down. Neo will break through the planks but will manage to grab the ledge. Once you are back in control climb up and get ready to push the guard aside. As soon as he lets go of you climb up the ladder and turn left. Jump over to the next platform and sneak up on the guard on the ledge. Well, this problem has solved itself, hasn't it. A builder on a cleaner's lift will soon approach your position. Get in and ask him to bring you to the roof. You will have a further encounter with a guard pretty soon, so once back in control move to the left (hang, shuffle, up, you get the picture). Drop down onto the white container and wait to be lifted up. Jump down and run to the doors ahead. Use the left one to enter the building. Cutscene. Now head down the stairs in order to reach a SAVEPOINT. Turn right and you'll see a guard in the corridor to your right. Hide between the shelves for a moment until you see him turn left then rush up to the corner to the right and lean against the wall. You will hear a conversation. As soon as the guard who has been standing in your path moves rush to the door to the right and open it. You are on the 14th floor. You will find an open door on the 12th floor. Sneak to the right and follow the guard you see ahead of you. Wait at the next corner until you see a guy in a suit coming out of a doorway. (He will say something like: 'about that time?'). Now follow him past the cubicles but turn right where he turns left and immediately turn left afterwards. Exit through the door ahead. Go down to the 6th floor and use the door. You will encounter an Agent here, but don't worry, he won't interfere. If an officer gets hold of you simply push him aside and head on. Use the door slightly to your right and cross the room (turn right, go straight ahead and use the way to the left at the far end of the room - take care not to run into the Agent who will be coming from the first intersection!). Leave the room through the doorway and turn right. Follow the corridor until you see a security guard coming from a doorway. This is your escape route. Push the guard aside if you have to then enter the doorway and run down the stairs all the way down to the first floor. DO NOT ATTEMPT TO APPROACH THE GUARD WITH THE GUN! Instead immediately turn left and prepare for a quick turn to the left again. An Agent will kick in the door ahead. Avoid him and get rid of the two guards who will await you in the room ahead. Once past them run into the huge room ahead, but IMMEDIATELY turn left as soon as you can! The guard ahead will shoot you if you get too close. You will see an exit to your right. Run through the doorway and follow the corridor. You will see Trinity in a distance, but don't relax just yet. A last guard will be coming from the left through the boxes and Trinity won't move a muscle to help you. Get rid of the attacker and approach her motorbike. EVERYBODY WAS KUNG FU FIGHTING... You'll find yourself in one of Mouse's little fantasies. Follow his instructions and take out the guard. Simply sneak up on him and push the circle button. If you fail he will try to raise an alarm. You will then have to fight a bunch of easy enemies and you will have to re-do the task. Done with it head down the corridor to the hatch and go down the ladder. More enemies who need taking out. Sneak up as good as you can and be quick to push the circle button before they turn around. Never mind if it doesn't work this time, you won't have to do it all over again. In the next area is a good opportunity to practice your combos. Do exactly as Mouse tells you to and don't worry if it doesn't work straight away. Just keep trying, those enemies are no real threat to your health and there won't be any better opportunity to practice the 'proper procedure' than this one. Done with those wannabe-Bruce Lees move on to the next area by smashing the shelves in your way. This mission sounds harder than it is. Simply stay below the window and go up the ramp. Now approach the guy closest to you from behind and take him out using the silent attack. Done with him do the same with his comrade (If he gets up before you are done with him simply punch him). That's a bonus weapon for you. Leave the control booth and head to the next area. Have fun with these guys. Try out your newly acquired skills and do what ever you like to get rid of them. Then leave by jumping across the lava pits. Jump and take out the enemy coming towards you. Climb up the ladder at the end of the corridor. Walk on and you will get your bonus weapon.... Great! A stick! I always wanted one of those! (I was being ironic, just in case you haven't noticed). Anyway, use it if you feel like it. It is after all the 'big finale'... Once the first round is over your focus meter will extend and for the first time you will be able to use your focus ability in a fight. Use it if you are having trouble beating your opponents. However, the amount of focus you will have at your disposal at this point in game is ridiculous and you might want to use it wisely. Keep fighting until you are confronted by the 'boss'. He is tougher and will keep coming back even after you kicked him off the platform. If you haven't used your stick yet, this is the time you might want to use it, though he isn't really much of a problem. Watch the funny cutscene and get to your very first UPGRADE (and SAVEPOINT). This screen is almost unnecessary since you will hardly ever get the opportunity to choose between more than two skills (Usually there is only one option). This is why I will not advise you on what to choose here - you cannot go wrong. Coming to think about it, however, you might want to consider learning all the permanent skills first (all skills apart from those on the outermost circle which will be taken from you once you have completed the level.) I will tell you more about the coded (looks Chinese to me...) skills later in the game. For now they have no relevance to us. Moving on. SWORDPLAY This could be the first real challenge for you - depending on your skills with the controller. Approach your opponent in order to engage in a fight. You could just keep smashing the triangle button in order to defeat your enemy, but I advise you to practice your skills with the sword by trying out some combos. You will soon have to face multiple opponents and the fighting will get a lot harder. And by the way: as soon as you see something green in front of Neo's face (during the early stages of the game he will make a weird sound when he gets dizzy) keep smashing the square button until he is back to normal. This is something you should get used to early in the game. Once your opponent has taken a certain amount of damage your focus meter will extent and your attacks will get stronger. Keep attacking until his health meter is empty. However, you are not done with him yet. This is where it gets really tough. Trinity will come to your rescue, however it is quite possible that you will have to come to hers as well since your opponents are quite a nasty crowd. Do the best you can and only use focus when it is absolutely necessary. Otherwise the meter will be empty before you can say 'focus ability'. Once the two of you have caused enough damage he will withdraw only to come back multiplied. This is the tough part I was talking about. It is also likely that your sword will break at this point of the fight so hurry to get a new one by defeating an enemy. ------------------------------------------------------------------------------- Here is what worked well for me when I was low on health: Jump up and quickly press the triangle button. Neo will execute a strong hit while being out of danger of being hit himself. ------------------------------------------------------------------------------- Take down all of the enemies and you will get your next UPGRADE (and SAVEPOINT). GHOSTBUSTER Great, just what we needed. Seems Neo is stuck and is left to his own devices. O well, what the hell. Grab the sword in front of you and slice open the door to your left. A ghost will threaten you... Follow him by making your way through the doors (no need to use the sword for this.). When face by three doors use the right one and you will see the ghost again. Watch it! This little ... will start ripping the programme apart and you don't want to step into any of those gaps, do you? Use your focus ability (and the walls) to get past them. Try to remember to release the L1 button immediately after your landing, wasting focus at this point in the game can be fatal. Turn right and make your way through the next four doors. Another gap and three more doors to make your way through. Cross the next gap using the left wall and turn left. There he is! ...Or maybe not. Keep following the ghost across the emerging gap and ...oops. Wrong party. And they are not pleased to see you. You will not be greeted with the typical Asian reserve, so prepare for a fight. Once you have cleaned up leave through one of the two doors ahead. If you are low on health for some reason smash the cupboard to the right first you will find a pick-up here. You could engage in another fight in the room ahead (you will see some guys practicing through the open door), but you could might as well simply turn left and enter the door ahead where you will find and fight the ghost. He is not really a hard opponent and you should beat him in no time. Use your focus ability the moment you've gotten hold of him and keep slashing. Your focus meter will keep refilling since you are attacking and he won't get a chance to strike back. The moment you are done with him your Operator will manage to get back in touch with you. (What a timing...) Grab the scroll out of the cabinet that has opened and you will from now on be able to execute a killing blow. This is a very useful skill, IF you find the time to charge up! (My advice: save it for later when Neo has gotten stronger. At the moment multiple opponents will just overrun him while he is still charging for his killing blow.) Depending on whether you decided to take on the ghost straightaway or whether you wiped out the guys in the practice room first you won't or will be able to proceed now. In case you haven't done so yet take out the enemies in the previous room and then head down the corridor. You will reach a burning area. Be careful when turning around the second corner. Not only will the place fall apart, you will also be attacked by some idiots who do not seem to notice that. Get rid of them and use the right wall to cross the fire. More idiots. In case you are having trouble getting rid of them remember that jumping and slicing is a good idea to save health. (In case this doesn't work for you either destroy the cupboards in the room from where they came from in order to get a pick-up. Then proceed outside. Once in the winter garden you could of course simply storm ahead taking your opponents head-on. However, this doesn't seem to be the smart thing to do, so go the left way around and you will end up in their backs. Practice multiple-opponents attacks as much as possible. This is the time to make mistakes. Later on they might be fatal. Once you are done with them a cutscene will show you more enemies. Approach them and do what you are here for. Take them out. Another cutscene, stronger opponents. Never mind. Practice different combos and attack from mid-air if in trouble. Done. ------------------------------------------------------------------------------- In case nothing else works: These enemies are not capable of regaining health, so when low on health running away might save your butt. Once you have regained full health jump back into the action. ------------------------------------------------------------------------------- UPGRADE (and SAVEPOINT). BEAT THE HIGHSCORE This part is a lot easier than it sounds. Just keep attacking anything that moves and you will easily score around 9000 points even by just using simple attack combos. Just take care to dodge the axes which will be thrown at you, they can pose a real threat to your health. Throwing them back is of course an option, but a risky one since you have to charge up before you throw. I am sure you won't have any difficulties with this challenge - you are after all the One, aren't you? UPGRADE (and SAVEPOINT). MOB WARS Once the cutscene is over you will be put straight into the action. Practice shooting from behind cover and shoot everyone you can lock onto. Once you are done with all the part-time criminals the boss will run for it. Follow him and keep blasting away at your enemies - they won't show any mercy either. Remember that fire extinguisher make excellent bombs when destroyed with bullets; however, you should also remember that this could back-fire! The civilians won't be of much help (they will transform into focus or health pick-ups but your health and focus meter should be refilling through your actions anyway), so ignore them and concentrate on pursuing the boss. What more can I say, just keep heading down the corridors and stairs until you end up in a big shoot-out. Take cover if you have to (there is a health pick-up under the stairs at the back), while the boss will be heading back upstairs, back to where you just came from. Once you are done with his under-paid low lives follow him. If you haven't done so yet, you might want to switch to a stronger gun. Once you are in the corridor with the huge glass-walls check out an open door to the left (it's pitch-black in there and a guy will come out of it) in order to unlock a bonus award. Then return to your pursuit of the boss. You will come to a large room with a lot of chairs and tables. You will only be able to take on the boss if you have finished the rest of the gunmen first. Once you are done with them the boss is all yours. UPGRADE (and SAVEPOINT) I KNOW KUNG FU Morpheus is a surprisingly easy opponent - once you have gotten hold of him, that is. Just use the combos you have already practiced during the previous levels. You will also acquire some new skills during this training. Try them out and see what happens. Some of them are real fun. Once you depleted his health meter for the first time your focus meter will extend. Show him more of your Kung Fu. ------------------------------------------------------------------------------- In case you are having difficulties defeating Morpheus: First of all running away is always an option which will help you to refill your health meter. But there are also some weapons you can pick up which will help you to give Morpheus the headache he has been asking for. (You will find them to the right of Neo's starting position.) ------------------------------------------------------------------------------- Morpheus will ask you to follow him. Do so and you will find yourself on a platform. What you have to do is quite obvious - beat Morpheus in a chase to the phone-line. This might take a couple of attempts, but you will get across all the gaps and up the walls eventually. Just keep on trying. If you should fall you will start from a point nearby, however if this happens too often Morpheus will beat you to the phone (though he will wait a couple of times). There is only so much help I can give you here: When you reach a gap jump as LATE as possible! Just when you think Neo is going to fall press the x button. The same goes for wall running in order to cross gaps. If you start running on the wall too early you will not make it across. Another tricky part (at least in my opinion) is the wall-to-wall jumping part. You will have to jump multiple times in order to reach the top of the wall. Quite often Neo will drop despite you pressing the x button. In my experience this happened when I released the button too early. Keep your finger on the button until Neo actually has completed the jump then make sure to press it again just AFTER he landed on the other side. It is also advisable to start with the wall on the right, since you will end up on top of the left wall this way. I found it easier to get down on this side since you are not face with an abyss you could fall into. UPGRADE (and SAVEPOINT) WHO PUT THIS WALL IN MY WAY? 'What the hell?' - I guess that about puts it in a nutshell. Anyway, no time to worry about appearing walls, let's take one down instead. There is a crack to the left. Strike it in order to make the wall crumble. Go through the hole and you will be upgraded once again. Practice this skill with the early enemies you encounter, it will be particularly useful once you are being shot at with stronger guns. Free those idiots from their imprisonment by breaking the wall ahead, then take them both out. Go through the door ahead and you will encounter more officers who for some reason have decided that you are going to be their target. Do what you have to do and get rid of them - you could of course just wait for a wall to appear and block them off. Proceed through the crack in the wall and use the door. You'll be shot at, once again, so finish your attackers off. Now use the double doors to get into the next room, but prepare for three officers who have hidden in this storage room. Once done with them take the health pick-up if necessary and proceed by taking another wall down. More officer, three of them. Careful with those fire extinguishers, they can explode just when you don't need it. Done with your attackers proceed until you encounter two more officers. Watch out for those gas canisters! Once Neo's abilities have been upgraded go through the hole in the wall (if not already there make one) and go through the door. These two guys are easy targets. If you approach them using your focus ability they won't even realize what happened until it is too late. Another officer will enter the room so be quick to take him out as well, before you go into the next room and widen the crack in the wall. Use the health pick-up if necessary otherwise make your way through the crack in the wall. An officer will be waiting for you here so get rid of him and prepare for another officer to break through the door. Once he is out go through the door and through the hole in the wall. Eight officers are keen on competing with you. Get rid of them and go down to the next floor and turn left. Go through the double-doors and take out the three officers in here. Head through the door and take care of the officers, then break down the wall. Once through it head through the door. More officers...must be a nest here somewhere. Use the double-door once you are done with them and take out more officers. Another crack another door, proceed taking out officers along the way. Use the door and you will be back on a corridor. Turn right and prepare to take out a wildly- shooting crowd. This is a good opportunity for practicing to disarm and multiple-opponents combat. This guys will have bigger guns than you so be quick to get rid of them. Pick up all the guns and turn left. You will see an opening to the right. My advice: approach it with care. The guys coming at you this way are not fun to be with. Take them out one by one and withdraw if necessary. You will find a health pick-up downstairs in case you need it (beware of the man guarding it) but your way will take you upstairs where you will find a focus pick-up and another crack. Once through it pick up all you need and go through the door. You will find Aphoc here and a bunch of not so friendly soldiers. Take them out and follow Aphoc through the door. Follow him through the next door as well after you picked up the grenade launcher. UPGRADE (and SAVEPOINT) This will be your very first opportunity to upgrade Neo's abilities yourself. Simply choose one of the skills that are highlighted and confirm your choice... choice, not exactly much of it here! WHO SAIS THERE WERE ONLY RATS IN THE SEWERS? Great, stuck in a sewer. But not for long. If you are looking for a way out, there is none. Go back to where you came from and you will hear the communications of a SWAT team. Get ready to take them all out, then pick up the explosives. Place them on the iron bars that are in your way and withdraw! THEN and only THEN blow this gate up. Now head down the 'corridor' and you will be confronted by more enemies. Run down the stairs and place the Det Pack on the pillar. (You either have to take out some enemies to get it or you might already have picked it up without noticing. Once you placed it WITHDRAW and detonate it. Nice work. Go up the ramp you created and head down the corridor. Shoot the SWAT team and make sure you pick up the Det Pack one of them leaves for you. (If for some reason there is no such pack make sure you search the next officers you encounter.) Take cover and a gate nearby will be blown apart. Make sure you have picked up all the ammo you can get and keep out of the next fight as much as possible unless you are a hundred percent that you won't take any damage. You will need a full health bar in this next section. And I mean NEED! Follow your allies down the corridor and prepare for trouble. At first sight it seems to be exactly the same situation. But remember do not take too much damage. Head down the stairs and place the pack, then SWITCH TO A GUN! Detonating the pack by accident will be fatal. As you try to return to your friends the stairs will disappear...Bloody hell! But this is not the worst thing to happen. Take cover from the shots and prepare for your first 'encounter' with an Agent. I say 'encounter' because your job will basically consist of running away and dodging bullets and his attacks. This can get nasty. Keep firing at him while strafing away from him as fast as you can. Once your guns are out of ammo (and they WILL run out of ammo) use your focus ability to dodge his bullets as much as you can. This could get really close and all you can do is buy yourself time while the others will be searching for a way to help you. Once you are told to get away from the wall you will know that you might actually be standing a change of surviving. Once you see the instruction for clearing wide gap press L1 and make your way across. Phew! CHECKPOINT. Jump back across the gap and follow your allies up the ramp. Pick up the guns and health pick-ups you will find and proceed down the corridor where more SWAT teams are waiting for you. But fist you will have to place another Det Pack, so do it and don't forget to withdraw. You can engage in the fight if you want to or simply wait until it's all over. You will be upgraded anyway. Blow the next gate apart and proceed. Engage or don't engage in the next fight but make sure you pick up the Det Pack. Use it to blow away the door to your left, but withdraw wide enough to take your comrades with you before you do it. Enter through the newly created doorway and shoot the enemies in the room. BONUS OBJECTIVE: It is possible to proceed without even attempting this challenge. However, I will describe what to do here for the sake of completeness. Jump down and go to the ladder to the right. You will be on a walkway which has some rising platforms to the right and the exit where your friends are waiting to the left. Approach the first platform and jump up. But don't pull yourself up! Press the x button again and again and Neo will proceed upwards. Once you have reached the third platform pull yourself up and use your wall- running ability to cross over to the next platform. Use it again and again until you reach the first of two platforms. (And a grenade launcher). To reach the second platform just get back on the third of the rising platforms and jump straight up. Neo will grab a pipe or something. Now shuffle to the left. Once you have reached the end of the pipe and are as close to the platform as possible press x in order to jump up (L1 might help as well). For some reason the game will consider the bonus objective complete even if you not actually landed on top of the platform. That's it, moving on. Get back onto the catwalk and go through the exit your allies are pointing at. Once on the other side you will have to fight a bunch of SWAT team members, but nothing to worry about. Jump down and use the ladder on the right to climb up. Use the ladder to the right to get out. UPDATE (and SAVEPOINT). GOING UP If you have seen the movie this is a scene you will be familiar with. You know what to do. Kill every single soldier coming from the elevator before Morpheus runs out of time. You can see what state he is in on the right side of your screen. If you have practiced your skills well enough this part of the game shouldn't be a problem for you. Just use the pillars as cover and make use of your focus ability and your guns (lots of guns) to get rid of your attackers as quickly as possible. After the second wave you will reach a CHECKPOINT. A last tough wave and you will be done here. Make sure you take them on as quickly as possible. In my opinion guns are to slow here. Get close up and personal. After the big shoot-out go to the elevators in order to continue with your destructive undertaking. UPGRADE (and SAVEPOINT). ON THE ROOFTOPS Immediately press L1 and square button in order to get rid of the Agent. Trinity will shoot him as soon as you do this. Now to your next task. There will be a helicopter coming from the right which will be dropping off reinforcements. The problem is that it will keep coming back and every time it drops of reinforcement an Agent will appear among them. Your task: Kill all human soldiers first and then get the Agent's attention (by which I mean dodge his bullets) for long enough for Trinity to be able to shoot him. This can be tricky at times especially if you run low on focus. There is a focus pick-up somewhere on the roof as well as a health-pack, just in case you need it. So how to end this never-ending attack? You will find a grenade launcher somewhere near the location where you started this part of the mission. Pick it up. Soon you will get the option to shoot the helicopter as well. Leave the soldiers to Trinity unless she is being attacked by an Agent and focus on taking down this chopper. As soon as it is out of reach return to Trinity in order to help her defeating the enemies and the persistent Agent. You will soon get the hang of this, just make sure you manage to get over and done with it before Morpheus runs out of time. Oh, and just in case you are wondering what to do when out of ammo for the grenade launcher: use any strong weapon in your inventory (best used with focus). You should also note that there are generators on this roof top. Once you have destroyed one of those you can use it to kill enemies (and I think even Agents). However, you should remember that it could also be you who is being fried. Once the chopper is down and you have killed the last wave of attackers and the Agent a cutscene will play. CHECKPOINT. COME FLY WITH ME You heard the lady, you are not done yet. Run up to the edge of the roof (why on earth didn't Neo get in when she did?) and jump. Just when you reached the highpoint of your jump press the x button again to get on board of the chopper. SAVEPOINT. WORKING THE CHAINGUN Ok, this part is quite easy if you follow a simple rule: Take your finger off the trigger when you are not being shot at. This will prevent the gun from overheating (it never happened to me once.) Wait until you see something moving (or shooting) before you blast away. Apart from that just make sure you mow down anything and anybody. Once Trinity is done flying around in useless circles (what is she thinking?) you will be confronted by another chopper. Try to take it down and don't let any of the missiles get too close to your chopper. Once you have taken down the other helicopter you will approach Morpheus. Done with cleaning the building (use focus as much as possible) get rid of the guy with the missile launcher as fast as possible. Now it is time to rescue Morpheus. Take care not to shoot him instead of the Agents (not sure it is possible, but it would be rather embarrassing to do so, wouldn't it?). Just when you think you are done a last Agent will come running into the room from the left. Cover Morpheus and watch the following cutscene. CHECKPOINT. WHO PUT THE SUIT ON THE TRACKS?... The good news: Yes, you are indeed the One. The bad news: this Agent isn't impressed and you will not get rid of him unless you manage to throw him under a passing train. So give it all you got and kick his ass. Use your strongest combos (or the ones that chain the best - lightning combos don't give the enemy a chance to get back on his/her feet and enable you to start the next combo straight away) you are basically once again buying yourself some time. Once you hear the announcement over the speakers everything is a matter of timing. Push, kick, punch or whatever is necessary to get the Agent onto the track. Now all you need is a bit of luck and an incoming train. But make sure it is not you on the rails... ------------------------------------------------------------------------------- Low on health or focus? Remember: It is not a shame to run away from an Agent. :) Wait until you have recovered a bit before you jump back into the action. - And if nothing else works: 2 health-packs are nearby, but you might want to save them for an absolute emergency. ------------------------------------------------------------------------------- Now this is a mean trick...Anyway, we knew this was going to happen, didn't we? CHECKPOINT. You will now be able to execute an Aerial Blow, which is one of the best attacks there is - especially when you are in trouble. You will be safe from any attacks while at the same time charging for an (often fatal) attack yourself. Remember this when low on health. Follow the corridor until you reach a door to the right. Go through and you will fall through a hole in the ground. If you approach the iron bars ahead the homeless person will transform into Mr. Smith, so get away from by running into the opposite direction. You will slide down a ramp. Go up the stairs you see to your right and follow the corridor. Something is seriously wrong here... UPGRADE (and SAVEPOINT). This will be the first time that you will be able to use Atman principles. Some of them are really useful - at times. But the annoying thing about them is that you will lose them after you completed the level. I will tell you if I found a specific principle particularly useful for a specific mission. Moving on. STUCK IN THE MOMENT... Follow the rats and head down the stairs. A train will arrive. Talk to the conductor and he will tell you something about a token. Remember those floating little somethings earlier on. Go back upstairs and get one. Now you will be able to enter the train. Talk to the conductor and go through to the last car You will have to jump across some disappearing platforms on your way there. My strategy: patience and a bit of focus near the end. Once you have reached the last car use the phone. Ok, I have to admit for this next part took me a while to figure out what to do. Thought it had something to do with those floating guys or with something I had to do in the car with the emergency cord. But it hasn't. :P Once you've done a bit more platform jumping and are back in the car in question go back outside. You hear me. Repeat this until the car is the right way around and then pull the emergency cord as soon as you hear the announcement. Leave the train and walk up the stairs. Hm, soldiers coming your way...the reason being: to provide you with much needed guns for the next part ahead, so do not waste any ammo on them, pick their stronger guns up instead. Go up the stairs and use the door. If you are hurt use the health pack nearby, you will need every inch of your health meter. Now use the huge doors to get into the station. RAILWAY TO HELL A cutscene and a familiar voice. Unfortunately this time he will not keep out of this so get ready to take on a huge number of soldier and the Agent at the same time. Since you are not supposed to win this fight (your aim is to stay alive for long enough to jump onto the right train) do not attempt to do so. Buy yourself time by taking out some of the soldiers and do your best to dodge their bullets and Smith's attacks. Do not attempt to jump onto any other train then the one with the flatbed car! Neo won't knee down and get killed in the tunnel. You will know which train to jump onto when you see it (but don't miss it) it looks completely different from the previous ones. (It will be coming on the track to the left seen from your initial starting position). In my experience the shoot-out will not get out of control if you refrain from using any guns yourself. Instead be quick to engage each soldier individually into hand-to-hand combat. The rest of them won't be shooting at you for the duration of the encounter and instead approach you themselves. Smith will also not interfere if you do not approach his position by which I mean do not go any further than the little hut in the middle of the area. Use the pillars as cover and stay on the side to the left in order to be able to jump onto the train as quickly as possible once get the instruction to do so. If a soldier drops a health pick-up remember the locationand only use it when absolutely necessary. RUNNING AROUND WON'T HELP YOU THIS TIME. Bullets will deplete your health meter faster than you can refill it. ------------------------------------------------------------------------------- NOTE: Not sure whether this was a glitch or not, but I once almost missed my train and ran after it into the tunnel. I was able to complete the level anyway just by jumping around between the tunnel walls and the train itself. Of course I had to keep up with the train. ------------------------------------------------------------------------------- Once the train stopped jump off and use the ladder to go up. UPGRADE (and SAVEPOINT). RUN, NEO, RUN! Run into the street to your left. Avoid obstacles as much as you can and use your focus ability to jump over anything that bars your way. More and more Agents will materialize behind you so keep running and don't even consider fighting. Turn left again and go right around the corner. Watch the explosions. Immediately turn right again. A big neo(n)-sign will be pointing you into the right direction. But first climb the truck in your way using your focus ability. Use the door (the right one, Neo!) and run up the stairs. Once you come to an intersection turn left. Go right at the next intersection and stay close to the wall to the left in order to get immediately into the door which will open to your left. Once in the apartment smash in the large window and get outside. Jump down and head through the alley. Do not turn right. Go through the barriers instead. Then turn right and run up the stairs to your right. Once you reached the second platform the catwalk in front of you will crumble. Use a wall-run and focus-jump to get across. Get inside and...face your destiny. SAVEPOINT. From now on you will be able to kick an Agent's ass. But do not overestimate Neo's newly acquired power (or his health meter). You are after all still 'only human.' It is obvious what to do here. At least for those of us who have seen the movie. Kick butt, Neo. Those guys just killed you. This fight is quite fun actually. Experiment with your skills, try different combinations (you might discover new skills, you didn't even no you had). Oh, and in case you see a security guard: take him out quickly, he could become the home of an Agent. Once you have defeated your three attackers the elevator doors will open. Showdown with Smith, and Neo's big mistake. Anyway, that's the end of Part one. UPGRADE (and SAVEPOINT). ######## ##########9#§############ # PART TWO - THE MATRIX RELOADED # ########## ###################9### # # # # # ## # # # # # # ## # # # # # # ## # # # #§## #§9 ##§# ##9## #§# ##9# ###§# ##9##§9# ### #§###§###99## #§####§#9## § 9 #§# # ## ## §# #9 # § # ### § 9 9 § ## ## # # #§ # # § 9 § # 9 # § 9 § # # § § 9 # # # # # # # # # # # 9 § 9 SET THEM FREE