+++++ + + ++++ + + + + + ++++ ++++ + + + + + + + ++++ ######## ## ########## ########## ######### ## ############ ############ ## ## ## ## ## ## ## ## ## ## ## ## ## ## ######### ## ## ## ## ## ######## ## ############ ## ## ## ## ############ ## ## ## ## ## ## ## ## ## ########### ## ## ## ## ## ########## ## ## ## ## Platform: Playstation 2 Monte Cristo Multimedia/Ghostlight Author: The Genius of the Hole Version: 0.9 E-mail: kayko_2(at)t-online(dot)de Let's jump straight into the action. Just a piece of advice when it comes to using this guide: Keep an eye open for specially marked paragraphs, they usually either warn you of glitches or flaws in the game or contain advice on how to handle particular tricky situations. English is not my first language, so if anything does sound weird or you spot a mistake in grammar or spelling... IGNORE IT. I am sure you will get what I mean. Enjoy the guide. ++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=+ SANTA MONICA JAIL ++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=+ Once the opening cinema is over it is time to start your little breakout. Switch back to TAYLOR aka THE MIND and just follow the map to his first destination. This means leave the room, go through the next door and turn left to make your way around the 'catwalk'. Once you reach the area with the control room a cut scene will show a leaving guard. Don't worry about him, you are officially here as a lawyer and won't raise any suspicion. Go around the corner and use the door to the right. Time for your first kill. Sneak up on the guard and take him out by rapidly tapping the x-button as soon as you get the signal to. Once he is out check out the control box to the left. (On the wall next to where the guard had been standing.) Once in control of SIEGEL aka POKER simply turn the camera in either direction and check out the wall next to the door. Ridiculously simple... Take a note of the numbers (2046). CHECKPOINT Back as TAYLOR use the control panel and enter the numbers. Confirm using the 'V' button on the panel. Back to POKER you will now be free to leave your cell. Do so and head down the corridor. CHECKPOINT Take care not to make any noise! There is a guard in the last cell to the left. Note that it is impossible to kill him, you will have to get past him without alarming him. Use the button next to the elevator and go up. Damn, another guard! As you can see this is going to be a sneaking mission. Here is what worked well for me: As soon as the guard moves leave the elevator. CHECKPOINT Simply follow him around the room until you reach the other side. This means you will have to take the long way around to the door, staying close to the wall, and you will have to stop when ever the guard does. Stay far enough away for him to be out of sight, but remain close enough to make it through the door (you'll have to open it) before his round takes him back to where he can see you. Once in the corridor do not open any doors! There are guards in these rooms who won't be visible on your map and they won't be happy to see you. CHECKPOINT Sneak up the stairs to the right and watch the cutscene. This is going to be the first time you will have to work with a split screen. Switch to TAYLOR and leave the control room. Walk over to the guard near the stairs and position yourself so that the guard will have to turn away from the doorway POKER is hiding behind. THIS IS VITAL. Now talk to the guard. Immediately switch over to POKER. Time to do some sneaking. Knee down and make your way through the doorway and head to the control room Taylor had been in a couple of seconds ago. Depending on which way the guard is facing you will have to either take the long way around the area or will be able to use the shortcut directly to the control room. Once you are out of sight and Taylor has stopped talking to the guard press the appropriate button of the D-pad in order to give Taylor the signal to follow you. As soon as you have reached the control room, open the door to the left instead and get inside. CHECKPOINT Go to the window at the other end of the room and jump up. Pull yourself up and open the window. CHECKPOINT You heard The Mind, go and get some exercise. Go to the wall your back is facing and lower yourself down. Now shuffle your way to POKER'S right. It doesn't matter how well you do, you will not make it to the other side. However, this is going to be one of the few falls you are going to survive (and which is supposed to be happening). Meet Valerie Carrera aka Cat. Once the group has re-united you will be in control of CAT. Leave the room and cross the yard to enter the main building. There is one thing you should know about Valerie: She is unable to do any physical exercises and is therefore not a wise choice for every task. Here, however, she will come in handy. Once inside the main building follow the corridor. Go through the door to the right and open the gate to get into the entrance area. (Stay in the room before the metal detectors!) The guard you are looking for is the one next to the window of the security booth. Choose the pick-pocketing option and have a go at your very first theft. Don't worry if anything goes wrong, you will have as many attempts as you need. Just do your best and try and keep the more visible hand above the 'ghost hand' which will slowly close to signal the grabbing of the object. Pushing the analogue stick multiple times in the appropriate direction has proved the most useful method to me. I found it rather hard to just keep it steady by just moving the analogue stick slowly into the right direction. But maybe that's just me...every thief has to find his own, personal style, I guess. ;) Once you managed to grab the key make your way back to the room on the corridor outside. CHECKPOINT Use the key and then the computer. Back with the boys you should soon be in control of TAYLOR. So hit the 'following'- buttons on the D-pad and run towards the gate as soon as the orange signal appears on the lower screens. CHECKPOINT Use the square button to get a move on it. Back in the control room you will be in control of VALERIE. Leave the room and make your way back to the entrance area. CHECKPOINT There is one thing left to do before we are done here. Put the key back into the guards pockets. We don't want to get any attention when we walk through the metal detectors, do we? Done here it is time to leave. Just walk through the metal detectors to end the mission. ++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=+ VENICE EXPRESS - PART 1 ++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=+ Ok, things did sound more complicated than they are going to be. So don't worry and just follow the plan... Choose either POKER or TAYLOR to complete the first steps of the plan. CHECKPOINT If you have decided to go for TAYLOR just leave the compartment and turn right. If you have chosen POKER you will start from the bar. In this case make your way to the door to POKER's left. Follow the corridor and feel free to pick-pocket any one you can find. Just to get a bit of practice... Eventually you will come to a restricted area and need Valerie's assistance to proceed. Just hit the appropriate 'following'-button on the D-pad and she will come running. Either switch to VALERIE now or use the L1/R1 option in order to make her start a conversation with the 'stewardess'. Make sure she has to turn away from the door before you engage in the conversation or she will see your attempt to enter the restricted area. Quickly switch back to TAYLOR(/POKER) and go through the door. Once you are through follow the corridor until you cannot go any further. Go into the room next to the 'closed' door and use the D-pad to order POKER(/TAYLOR) to follow you to the restricted area. Use VALERIE again to allow him to get through. Once POKER(/TAYLOR) is inside switch to the whoever is inside the control room and use the control panel you will find to the right. CHECKPOINT Use it and switch back to POKER(/TAYLOR) on the corridor. Have him cross the kitchen and he will come to the room with the trapdoor. Position him underneath the trapdoor and you will get the option to jump up. Do so and move into the correct position to pull yourself up. Follow the roof to the right and you won't be able to go any further. CHECKPOINT Go to the edge of the roof and lower yourself down. Now shuffle quickly! to the right. You should get the option to pull yourself up just before a passing train is going to help you with your diet. Follow the roof until you cannot go any further. Approach the edge of the roof but don't do anything just yet. CHECKPOINT Switch to VALERIE and follow the corridor until she has reached the position where POKER(/TAYLOR) needs to make his way across the window. There is a guard starring out of the window. Use VALERIE to distract him for long enough for POKER(/TAYLOR) to make his way to the other side. Remember to position VALERIE so that the guard has to turn around. Keep an eye on the 'conversation' meter and switch back to POKER(/TAYLOR) as soon as possible. Now get a move on it! And don't forget to watch out for passing trains. CHECKPOINT Once on the other side you will have to repeat this method with one more guard until you reach the end of the train. VALERIE will be done now, so just get POKER(/TAYLOR) to the end of the train without any collisions with passing trains and you should be fine. Once you reach the roof with the trapdoor climb inside. CHECKPOINT Time to put your MIND to some use...Leave the room you are in through the door that will take you back to the middle of the train (the other corridor leads to a 'locked' door). Take note of the first room to your right, this is where you will transmit the data from. Now proceed down the corridor and check out the next two rooms. One will contain the safe, the other one will contain a note regarding the Foster's agenda. Pick it up and you will be rewarded with the code for the safe. (Write it down if you need to.) CHECKPOINT Go through the next door and knee down. Sneak into the compartment and immediately turn right in order to crawl underneath the counter of the bar. Once on the other side you will be safe from view and you will get the message that this was the ideal spot to take the pictures...Time to get the camera out. I have to admit that it took me a while to figure out that apart from zooming in and out I had the opportunity to change the zoom itself....tried to vary the sharpness of the picture by finding the right position. But actually that is not necessary at all once you have figured out how to handle the camera. Use the right analogue stick forward and backwards to zoom in and out and left and right to take a sharp picture. If you are handling it correctly and are standing in just about the right spot (near the middle of the 'perfect area' you can take all three pictures in one go. Just be patient and keep trying. A message stating 'Maybe I should zoom in a bit' is the first hint that you are on the right track. Keep centering and zooming. The bluer the field around the head of your 'target' gets the closer you are to the perfect shot. And unfortunately TAYLOR will not be satisfied with anything less.... Note that sometimes the field will not turn blue because the person in question was moving the moment you had the perfect zoom. Just wait until he returns into the previous position. So, first, let's take a picture of Foster... . Done? CHECKPOINT Time to take another picture. Make sure the character you are taking the picture of is facing into the right direction otherwise you will get a message about an 'incorrect angle'. That's hopefully you done with the second picture. But one more to go... CHECKPOINT Take a picture with both men and your will be done here. Well, didn't we have fun?... (This part took me ages when I still thought it was all about finding the right position from which to take the picture...now I am done in 60 seconds.) Anyway, this will not be the last time that you will be able to 'enjoy' Taylor's perfectionism. But let's move on with the mission: CHECKPOINT Sneak back out of the compartment and return to where you came from. Pass POKER and leave through the opposite door. Now go into the second door to the left. There is a computer to the left. Use it to cut the light. Unfortunately this will cause a timer to start. But don't panic, it will leave you more than enough time to fulfil your next task. Switch to POKER. CHECKPOINT Check his inventory to find some very special glasses. These will enable you to see in the dark. Use them immediately and head to the compartment Foster is in. The card is lying on the edge of the conference table. Grab it and get a move on it in order to get out on time. But don't make any noise! SNEAK! Ok, now go to the room where you have found the safe in. (The second on the left coming from Foster's compartment). Use the card and go inside. Time to enter the code into the control panel (1978). Come to Daddy! Switch the diamond for the fake one (you'll have to press the triangle-button to put the fake diamond into the safe.) and then grab the disk. CHECKPOINT Leave the room and go to the room with the computer which is just next door. Now place the disc into the disc drive and use the computer to transmit the data. Take the disc and head back to the safe. CHECKPOINT We don't want to raise any suspicion, do we? Place the disc where it belongs and go back to the room with the trapdoor (turn left). Hit the 'following'- button on the D-pad and meet up with The MIND. (Sometimes the game will not accept his presence if you haven't brought him into the room manually. Just switch to TAYLOR for a sec and move him a bit.) Seems there is trouble on the horizon...just when everything was starting to go just according to plan... Mission complete. ++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=+ VENICE EXPRESS - PART 2 ++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=+ Ok, keep calm and you will get out of this alive...(unless you are a really mean shooter, that is.) This next mission will basically consists of shooting your way through the train. But first things first: CHECKPOINT Hide POKER in the locker INSIDE the room you are in. The moment you open the door to the rest of the train you will trigger a cutscene with an Interpol agent. Do so using the MIND and then quickly return into the room you've just been in. Place TAYLOR into the corner from where you started the mission from and have him face this locker-like looking wall in front of him (make sure he is as close to it as possible). Now just wait for the agent to leave. POKER can leave the locker now. Now choose any of the two men you like best and sneak outside. Take out the agent quietly by approaching him from behind (pick up the goodies he has for you) and proceed further down the corridor. Sneak through the door ahead and take out the next agent. Leave through the next door and head down the corridor. There is an agent in the first room on the right. You might want to take him out before you move on. When you reach the last door on this corridor make sure you take out the agent to the right inside this room before you grab the stun gun which is highlighted in form of a bright spot. Now there's a handy weapon. (And a lot easier to handle than the 'real' guns you will have to use later on, especially when aiming is not your strong point.) CHECKPOINT Leave the room and sneak through the door ahead. Ignore the loo to the right and sneak through the next door as well. Now get behind the counter where the MIND took the pictures of the meeting and get up. Aim well and you will take the first agent out before they even know you are there. Now take his comrade next to him and then aim for the third one in a distance. That's you done in here. The door will be locked which means it is time for VALERIE to do her part. Leave the room and you will get aware of an agent outside. Make sure you don't cause any noise while heading down the corridor in the opposite direction. You will come to a compartment which will be searched by another agent. He will soon check one of small the rooms, so make sure you approach the room in question, but stay far enough away to remain invisible when he comes back out again. As soon as he has left the room and moves on to the next one, get inside the room and wait. You will see his head through the window when he passes the room. Get out immediately, BUT DON'T RUN or you will make noise. Leave the compartment through the door opposite from where you came in through. Time to do a lock-pick. Just keep rotating the analogue sticks until both sides show a green light. The group will reunite. CHECKPOINT Well, who ever has the gun will have to clear the path for the rest of the group. If you have already used some medipacks (I sure hope that you haven't, or you might not make it through the next part of the game) let the other members of the team borrow him one or two. Open the door ahead and shoot the agent to the right. Cross the compartment and head down the corridors until you reach the corridor Valerie has started her part of the mission from (there is this lone agent standing around. Shoot him and prepare to immediately shoot another one who will come running from the right (near where you killed the first one). Go to the end of the corridor and open the door ahead. CHECKPOINT Aim to the right and move forward until you see an agent looking away from you. Shoot him and move on. Shoot the agent you see on the corridor and immediately two back-up agents will open fire. Take them out as quickly as possible or the one in the distance will cause serious damage to your health. Withdraw if you have to to use a medipack and remember that your other team members can supply you with some more (unless you already used them all up). Just use the 'following'-button to get them to your position, but make sure you have cleared the area before you do. CHECKPOINT Open the next door and you will almost immediately be spotted by the agent. Take him out and leave through the next door. But watch out. There are two agents hiding behind the counter. Keep calm and do your best at aiming the gun. CHECKPOINT Go through the next room and shoot the agent in the next one. While moving down the corridor keep pointing the gun towards the door ahead. Any second another agent will come running into the room so make sure you have shot him before he even realizes what went on. Approach the door carefully and point your gun to the left (that's at least where he had hidden when I played through the game). You should spot a shoulder between the luggage. Shoot the agent and go through the door ahead. Shoot the agent before he reaches the door on the other side. Go through the door. CHECKPOINT Boy, this train is looong. Anyway, prepare for some fast shoot-out. Open the door and immediately open fire on the two agents on the corridor. Once they are out proceed carefully and prepare for an agent to come running from the left near the door. Once he is out proceed to the door. You will see an agent ahead of you, a simple enough target. BUT there is another one hiding to the right so as soon as you are done with the agent in front of you turn to your right and blast away. Once they are both out go through the next door. CHECKPOINT There is a switch to either side of the team. Position POKER and the MIND in front of a switch each. Now switch to VALERIE and go into the second room on the right. Position her in front of the computer screen and use the L1/L2 button to cause both men to use the button (press x). Now it is VALERIES turn to hack the computer. Say bye-bys to the nice agents. Mission complete ++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=+ MUSEUM HEIST - DAY 1 ++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=+ Got it? Sounds like a lot of work, but it will be simple enough. Let's get started: CHECKPOINT NOTE: there are plenty of people here who can be pick-pocketed. Give it a go to unlock the multi-player version of the game. Once you are in control of TAYLOR hit the 'following'-button for POKER and VALERIE. Turn left into the doorway and follow the corridor to the shop of the museum. Now switch to POKER and prepare to pick the lock of the door to the right. There is a female shop assistant 'patrolling' the shop, don't let her spot you because if you are spotted 3 times you will be kicked out of the museum. To avoid this have TAYLOR have a chat with her (make sure she is behind the counter or she will see you despite your efforts). Now be quick to pick the lock. CHECKPOINT In order to get VALERIE into the room just repeat the same method of distraction, then, once she is inside have both men return to the hall where Poker and Valerie started this mission from. You will know why later. Now switch to VALERIE and open the safe. Since there is no timer involved you don't need to rush this. Just keep pushing the left analogue stick either to the left or the right (multiple times, if you hold it down it will go too fast) until you have found the appropriate numbers. Pick up an ID card and go to the desk with the computers in order to hack one. CHECKPOINT Prepare for a timer to start, so immediately switch over to the boys who should be if you followed my guide in the main hall where Val and Poker started the mission from. Are they? If they are not: RUN! You will find the first camera to the right. Position POKER in front of it and use TAYLOR to distract the security guard nearby. Remember to position TAYLOR so that the security guard will have to look away. Now have POKER use the computer/ scanner you will find in his inventory. Hurry to be done before Taylor runs out of topics to talk about. Keep an eye on the conversation meter! (If you run out of it, stop the download and have Taylor start another conversation.) NOTE: if you are seen tapping the cameras three times you will be kicked out, so always make sure that any security guards are distracted or you will be in trouble. NOTE also that you don't have to tap the cameras in the order given in your objectives, so if you pass one you have to hack into just do it. Here the order I do it in: Once you are done with the one to the right break of the conversation TAYLOR is involved in and hit the 'following'-button for POKER. RUN! Don't walk into the hallway to the right of the camera and follow the corridors until you come to a corridor with an elevator. There is a patrolling guard. Stop him using TAYLOR (out of sight of POKER) and hurry to tap into the system with POKER. Interrupt the conversation TAYLOR is involved in and RUN down the corridor to the right. There is a camera in this room ahead position POKER in front of it and have TAYLOR stop the patrolling guard somewhere where he cannot see POKER. Talk to him and use the time with POKER to hack the system. Time to leave, guys. The next camera will be in the room ahead, next to the doorway leading to the next corridor. Distract the guard to the right with TAYLOR (take up the right position) and hack the system with POKER. Move on, the clock is ticking. One more camera to go. Just keep following the corridor and turn right where it splits. Keep following the corridor until you are almost back in the main hall. Stop next to the camera and distract the guard. (Not the one closer to the exit! There is one in the corridor you just came from! Position yourself correctly to force him to turn around.) That's it, you are done with the hacking. CHECKPOINT Use the 'following'-buttons to reunite the group in the entrance hall. You will not need Poker for while since he will be rather useless for the next part of the mission. Unlike Taylor who is a natural talent with words, he is hardly able to distract anybody for longer than a couple of seconds. This is usually not enough to complete any task, so you will have to rely on Valerie's charms this time. Switch to VALERIE and walk over to the receptionist. Now move TAYLOR into a position from where you feel that he will be able to take a good (and quick) picture of the gate to the right of the entrance hall (seen from where you come in). Now have VALERIE distract the receptionist and take a quick picture with TAYLOR. If you feel that this is going to take too long, break off the conversation and start it over again. Then have another go on taking the picture. Done? CHECKPOINT +++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++ Before we move on A PIECE OF ADVICE: Do NOT save at a checkpoint immediately after you have taken a picture. Next time the game loads this savepoint you will be loaded with the camera in front of you, but your 'distraction' will not be loaded. This means that you will probably end up being spotted without having made a mistake yourself. To avoid this annoying flaw in the game get over and done with the photo sessions before you save your game. +++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++ Time to continue with our sightseeing tour, shall we? Next stop the access to the store room. Use the 'following'-button for VALERIE and head into the main hall. Here turn right and follow the corridors until you reach the area in question. The door you are looking for is to the right and there is a red lit card-reader next to it. Time to have a chat with the guard, VALERIE. Wait until he leaves his position next to the door of which you want to take a picture, then stop him while he is facing away from TAYLOR who should be positioned in the area with the red and green painting (before you have to go down a couple of steps). Zoom in and out until you have the perfect picture. Remember, VALERIE can always start the conversation over again BEFORE her conversation meter runs out. (NOTE: you could just take the picture of the key control now. I will continue with the order foreseen by the game.) Press the 'following'-button for Valerie and follow the corridor until you reach the big room with the blue modern piece of art. It's one of the rooms you had to hack one of the cameras in. Let's take the easier picture fist. Go into the small door to the right which will lead you to the restroom. Just take a quick picture of the ventilation shafts and move on. CHECKPOINT Back outside you will have to take one of the trickiest pictures so far. There is a patrolling guard next door which could make your life a rather unhappy one if he spots you. The one next to the entrance you are supposed to take the picture of is easily distracted using VALERIE's conversation skills. Just make sure she forces him to turn away from TAYLOR. Position him to the right of the 'piece of art' (you wish!) in an angle that makes it impossible for the patrolling guard to see him from the doorway. That's four down, two to go. CHECKPOINT Just follow the corridor and don't forget to take VALERIE with you. Turn right where the corridor splits and you will already be in the area with the card-reader in question (Though I do believe you could just have used any card-reader). Distract the guard with VALERIE by positioning her next to him and then take up an appropriate position with TAYLOR. Take the picture and proceed to your next objective. CHECKPOINT Next stop elevator. Once both of you are near the elevator have VALERIE distract the patrolling guard. I know you are a pro by now, but let me say it anyway: Make sure he faces away from TAYLOR. Take the picture and you are done here. CHECKPOINT Ok, time to bring POKER back into the game. Hit the 'following'-button for both VALERIE and POKER and make your way back to the big room with the blue piece of junk..er, art. Cross the room and move on until you reach a corridor with two doorways leading into a theatre-like area (on your map it's the area that looks a bit like a massive stairwell). Use the first of the two doors and stop near the entrance. Now have VALERIE climb the ladder to her left and use the trapdoor on the roof. Position here in front of the projector, but DON'T do anything yet. CHECKPOINT Time for POKER's appearance. Position him near the two men in the front row and switch to VALERIE in order to use the projector. But don't leave her just yet! First hide her away in the locker, THEN switch back to POKER. CHECKPOINT I hope you have been practicing your pick-pocketing skills. Use it on the director and relieve him of his key. Go back to TAYLOR and give him the key. Switch to TAYLOR and go to a safe place where you cannot be spotted by any guard. (They don't take the key off you, but you can get a warning for 'doing that here' - if it happens to be your third one this will be it for your team.) Scan the key and give it back to POKER. CHECKPOINT Switch back to VALERIE and position her in front of the projector. Have POKER go back to the director and use the projector with VALERIE. Now hide her away again, and hurry to place the key back into the director's pocket using POKER's 'reversed' pick-pocketing skills. That's it. Time to leave, but don't forget VALERIE inside the locker! Just sneak out through the door and meet the boys outside. +++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++ !NOTE! - It sometimes happens that the guard will not take up the position in front of the projector which I anticipate in the scenario above in this case continue the plan with the boys and ignore Valerie for the time being, you will be able to help her at the end of the mission. +++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++ CHECKPOINT Back outside turn right and turn left where the corridor splits. See this guy pacing around? He is the one you are supposed to pick-pocket. This can be tricky since you always have just a couple of second before he will change his position. Make sure to reach the orange circle as quickly as possible. This might take a couple of attempts. You will find that he stops at certain positions a bit longer than at others. Try to find one of those and try your luck there. Oh, and by the way, this is a mission for POKER. And don't forget to 'talk' to him...what a waste of time. Take both men outside onto the corridor and exchange the key. Now scan it with TAYLOR and give it back to POKER. CHECKPOINT You know what to do. Bring the key back to where you found it. CHECKPOINT That's it, guys, proceed to the exit. (Note, if you had difficulties getting VALERIE back out of the locker THIS IS THE TIME TO GO AND GET HER. Unlike any time sooner the guard will now be open for any conversations you might want to start, HOWEVER, do send TAYLOR for her rescue, she might need some time to climb up the ladder, and this is time POKER cannot buy her.) Mission complete. ++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=+ MUSEUM HEIST - DAY 2 ++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=+ Ok, this is where the real robbery begins. Get your gloves ready and your sneaking shoes on, here we go: Go to the card reader next to the reception and use your faked ID card. CHECKPOINT x2 Knee down and sneak up to the large doorway you just came through, but stay hidden behind the wall. Get as close to the wall as possible and slowly move forward until you reach just an angle that enables you to see the direction the guard is facing in. Now wait for him to turn around and sneak past the doorway as quickly as possible in order to make it to the other side. Take the shortest path possible. You will only have enough time to just about make it across. Don't walk around the stairs, cut straight across and hope that you will reach the other side just on time. However, don't worry if you don't. You can try this as often as you need to. Once on the other side approach the card reader next to the laser beams and use the scanner to switch it off. Unfortunately this will take a while.... Be careful when you move on, there are pressure sensitive tiles nearby. CHECKPOINT Use your glasses to see where the tiles are. Avoid anything that is lit up in a bright green light. Proceed until you reach an area with fast moving pressure sensitive fields. CHECKPOINT Use the scanner on the card reader in order to switch of the laser beams. Now time your movements well and make your way across the moving pressure sensitive fields. Start moving immediately after the field passes you and make sure to get off the area as soon as you possibly can. Walk over to the door you took a picture of the other day and use the scanner to open it. CHECKPOINT You will start this next part as POKER. If you are interested in some cash, use the ladder to the right and follow the catwalk to find a safe. Open it and get the money. Now go back down to TAYLOR and position both men in front of the key controls. Switch to their keys and use them simultaneously (L1/L2 button). CHECKPOINT Follow the corridor and meet GEEK. Switch to GEEK and use his scanner to switch off the laser beams blocking your way (card reader to the left). Time for some exercises. But first switch on GEEK's glasses. Surprise! CHECKPOINT (sometimes) Switch to POKER(/TAYLOR) and time your run with the moving fields. Your destination? The show case just ahead of you. Be quick to pull yourself up! Once on top of the show case more exercises need to be done. Jump up and make your way round the larger Viterins which is blocking your way. Drop down on the other side. Now it is time for the GEEK to try his luck. Follow Poker/Taylor onto the first show case. Unfortunately this body is not made for physical exercises, so this is about as far as the GEEK can get. Position him so that he has an overview of the room so that you will be able to proceed with POKER(/TAYLOR) while using the splitscreen to see where it is save to go. Jump down at the other end of the small show case and walk over to that tree- like sculpture. Now climb onto the show case left of it and repeat the shuffling part. Climb down at the other end of the second small show case. Leave the room remaining close to the wall. CHECKPOINT Before you do anything else get your gun out and sneak down the corridor. There are three guards who need taking care of first, so do that before one spots you while you are hacking away on the alarm system. The first guard will be patrolling the room. You might see him between the what looks like a line of vases in the centre of the room. The second one might hide behind the door to the left and a third one will be coming from the doorway at the other end of the room also to the left. Once they are out return to your business at hand which is shutting down the pressure sensitive tiles. Go back to the elevator and lock-pick the card reader. Reunite the group and head into the big room with the iron shutter. Now position both POKER and the MIND in front of the key controls and have both men use their keys simultaneously. CHECKPOINT Now switch to TAYLOR. Remember when you took the picture of the ventilation shafts? Here comes why. Go into the restroom and get your gun out as quickly as possible. A guard has taken a leak. Shoot him and then proceed underneath the vent and use the drone. It's a bit tricky at first, but once you have gotten used to it the handling is quite simple. But NOTE: THE DRONE CAN BE DESTROYED, so don't do anything stupid. First of all remove the screws using the laser of the drone. Then move it into the vent and follow it until you reach a hole. Lower the drone and turn right. Follow the shaft all the way until you have are able to move up. Do so and turn left. Proceed to the next hole and lower the drone. Turn right and follow the shaft until the first grating to the right. Remove the screws and exit the vent. Turn right and use the drone to push the button of the doorway (you'll get the option to press x). Repeat with the next doorways until you get the objective complete signal. CHECKPOINT Ok, you could just leave the drone here and pick it up later, but let me introduce you to a mean trick: Follow the corridor further and open the next door as well (just approach it). You'll be shot at, so withdraw immediately! Once the door has close again take a higher position in a far enough distance to keep the door closed but so that the guards can see you. Here is the highlight: They will keep firing away at the drone being totally distracted from what is going on around them...hehe...and this is exactly where POKER comes in. Switch to him, get the gun out and sneak into the room. Shoot the first guard and the other one should continue to shoot at the drone. (You should be able to see this because the drone will display them on the map.) Just carefully bring yourself into an angle which enables you to shoot the guard. That's it. Some harm done, but none taken :) Reunite the group and go to where you left the drone. Pick it up again (Taylor will have to switch it off first). Go through the next four or so doors and you will reach the area where the drone entered the corridor. Bring the group to a hold and choose any of the men with a gun. There are guards ahead in some kind of a cafeteria. I could imagine that it is possible to distract them using the drone and sending it through the vent into the area. However, I haven't tried this since so far I have been to lazy to take this longer approach. I just enter and shoot anything that moves. But, feel free to try the drone distraction yourself. What you definitely can do with the drone is use it to get the guards on the map before you enter the area yourself (just use the appropriate exit in the ventilation shaft and you will have a nice overview from up there). Once they are all down check out their bodies in order to find a magnetic card. Use it to enter the control room at the end of the corridor. CHECKPOINT Use the computer. CHECKPOINT Exit the room. CHECKPOINT (nothing worse than a game with too few savepoints, but this...) Turn right and enter the room to the left. Check out the second desk to the left and leave GEEK in this position. Exit the room and go into the opposite room. Check out the second desk to the left and either leave TAYLOR or POKER in this position. CHECKPOINT Using either POKER or TAYLOR (depends on who you did decide NOT to leave at one of the desks) run back to the area you shot the two guards in (where you had to open the iron shutter). There is an elevator to the right. That's the one you are looking for. Get inside and open the trapdoor in the roof by lock-picking the system next to the elevator door (on the inside). CHECKPOINT Climb up and shuffle around until you are able to pull yourself up. Now climb up the ladder. Jump up and shuffle to the right to the opening. Climb in and feel free to open the safe you find up here. CHECKPOINT Now use the computer to get the code you are looking for - all three men will have to use their computer at the same time (use the L1 + L2 button). CHECKPOINT Nasty surprise...well, pick up the card in front of you immediately and get going. Rush to the elevator, do the shuffling part and drop down. There is a position from where it is possible to drop down from but you will have to have your full health in order to survive this. It is better you take the long way. Down the ladder exit the elevator and run (I said RUN) down the corridor to the control room (this means turn left, when you exit the elevator). Once there use the computer - phew. Reunite and leave. Go back to the area where TAYLOR and POKER started the mission from. But be careful. Your break-in has been discovered. Choose either of the guys to take out the guards (three of them on the corridor and one inside the storage room). Approach the small door and a cutscene will show TAYLOR and POKER leaving. CHECKPOINT That's only the GEEK left. Just walk to the exit and the guard will open the door to the entrance hall for you. Exit and leave. Mission complete ++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=+ MUSEUM HEIST - DAY 3, part 1 ++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=++=+ Well, that's it for the easy part of the game. Here comes the 'real stuff'. Welcome your two new team mates: Boomer and the Wall. Note that the Wall is the most athletic one of the whole team. He will come in handy later on in the game. Let's steal a Rembrandt. CHECKPOINT Choose any of the three men to complete the next couple of tasks. Go to the desk where Taylor just 'eliminated' the guard and use the computer. Now go through the gate you just opened. CHECKPOINT And for a good reason. Two guards ahead in a security booth. The problem: a window. But don't worry. Just lean against the wall and draw your gun. Now peek around the corner. If you manage to shoot the guard who is looking away from you first the other guard shouldn't be much of a problem. He might not even notice you are there. Take him out as well. (If one of the guards hides next door you will have to hack the door first and get in there whether you like it or not.) CHECKPOINT Once the guards are out get TAYLOR and use his scanner to unlock the door. Go into the room the guards have been in and use the keypad on the wall. Enter the code (8472). CHECKPOINT Go to the elevator next door and use it to go up. If you are extremely unlucky this is the moment when you will already be discovered (patrolling guard). But usually he shouldn't notice you. Get a gun out and sneak up to the corner. But don't do anything stupid like rush into the area! Three guards ahead. If you are lucky they are still having a chat. You have no choice but to start a shoot-out here, so use the corner for cover as much as possible. Once they are out search them for a 'A zone' card. *** EXTREMELY IMPORTANT *** EXTREMELY IMPORTANT *** EXTREMELY IMPORTANT *** Make sure you switch to !!!BOOMER!!! once you have got the card (give it to him in case you used anyone else to search the guards),because if you enter the next area with anybody else you will be trapped and have to restart the mission or a previous savegame!! You won't be able to switch between characters anymore once you have used the card to open the door to the area with the safes!! *** EXTREMELY IMPORTANT *** EXTREMELY IMPORTANT *** EXTREMELY IMPORTANT *** CHECKPOINT Hold it right there. See this blue spotlight on the floor? If you step in there you will be on TV, so avoid it at any cost. Wait until it passes you on its way to the right (to your right, that is). Then rush to the left and stop in the doorway. The reason being: another camera covering the next area. Follow its light (careful it will take a turn) and rush into the corridor to the left. Use the keycard and enter the control room. Now use the computer in order to switch off the cameras. CHECKPOINT Too bad. Two of the guards actually paid attention to their surrounding. As soon as you are back in control of BOOMER hide him in the locker next to him. (I guess you could just try your luck in a shoot-out, but why bother when there is a safer way to go?) CHECKPOINT Get one of the other guys to the control room as soon as the guards have entered it. They will be distracted and won't see him coming until he fires the first shot. Take the guards out and get Boomer out of the locker. +++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++ NOTE: From now on you will pass small metal doors now or then. Those are safes with cash. So, if you want to complete your secondary objective as well, take the opportunity to get the money. Use BOOMER to open the safe's external door, then let TAYLOR open the safe itself. Don't forget the one near the entrance where you came in. +++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++ Ok, now comes a tough part. Leave the room (you might want to use the WALL since he has these really handy 'sleep grenades') Go down the corridor and stop next to the door to the left (not the safe, a real door). Now you can either just shoot the first guard you see once you open the door, thereby starting a rather crazy shoot-out or try your luck with those 'sleep grenades'. What ever way you choose, you will have to take out four!(yes, four) guards in this room and they will be hiding in every corner. Here is a trick I use in case you are having difficulties with this part. Take out the guard which is the easiest to hit (the one straight ahead). This will alarm the rest of the merry bunch and will cause them to shoot you on sight. Withdraw when you feel that you can't take any more guards out this way and go through the sliding doors to your right. In case you did knee down stand up so that everyone inside the room can see you. The will keep blasting away at you...hehe. Now get one of the other guys from the control room and sneak into the room and shoot the guards as quickly as possible. This works particularly well if there is only one or two left inside the room. Go inside the room and search the guards for a keycard. Now leave the room, choose one of the guys (he needs to have the key card) and follow the corridor to the left. Turn left (sneak past the window!),and be careful once you approach the next corner. Lean against the wall, draw your gun and peek around the corner. Shoot both guards and use the card reader. You could just use the same distraction method I mentioned for the first room, or just get in there and shoot the two guards in here. Now use the computer to shut down the next security systems. CHECKPOINT Ok, more security systems waiting for you. Get the guy with the keycard and leave the room through the door next to the computer. Turn right, left, right and left into the small door. But be careful, the camera has not yet been switched off. This means watch where you step. Cross the room by crawling underneath the pipes to the right (unlock the door from the other side. It might not be necessary (I once ran through it in a later part of the game without having unlocked it first) and exit on the other side. Shoot the guard you see in a distance and turn right. Watch out for the blue spotlights! The path to the left is blocked, but you can follow the spotlight to the right and make it through the small door before the camera will spot you. Take note of the fuse box on the opposite wall, you will need it later. There are guards in the next room, so get your gun out and shoot anything that moves (just shoot the guard standing in front of you and immediately hit the trigger- button again because the other guard will attempt to escape). Three guards in the next room, but don't relax just yet. Keep your gun pointed at the door to the right (the one you did not come in through if you followed my guide). The moment you hear a strange sound prepare for a guard to come in. Shoot him and pick up the 'C-zone' card. Use the computer. CHECKPOINT This would be a good opportunity to break into any safe you might have missed out yet. You will not be able to do this later on. Anyway, reunite the group and send any of the guys ahead down the corridor to the room with the main safe. Two more guards need to be taken care of, then the main safe is all yours. Check out the room next door to find another fuse boxkls. Position your character in front of it and switch to one of the other two. Remember the fuse box I mentioned earlier, in the storage room? (One of the rooms next to the computer room) Send the second character there and have both men use the boxes simultaneously. Reunite the group in front of the main safe. +++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++ You might want to safe now just in case you are going to have difficulties with the next part of the game. +++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++!+++ +++SPOILER+++SPOILER+++SPOILER+++SPOILER+++SPOILER+++SPOILER+++SPOILER+++ If this is your first time through the game you might want to skip this next paragraph for the sake of experiencing the full excitement of the game. If this is your second time through, OR YOU ARE HAVING REAL DIFFICULTIES GETTING THROUGH this next part of the game, go ahead and read: Open the safe to the left or the right of the main safe BEFORE you place the explosives on the main safe. Because once you have triggered of the timer you will be in a hell of a hurry and potentially in a lot of trouble (depending on your safe cracking skills). This way you can take all of the time you need and still get out alive. +++SPOILER+++SPOILER+++SPOILER+++SPOILER+++SPOILER+++SPOILER+++SPOILER+++ I will go on describing as if you had not read the paragraph above. Place the explosives and you will trigger of a cutscene. CHECKPOINT Oh-uh. Get a move on it TAYLOR! Open one of the safes as quickly as possible and position each of the men in there. You will have to do this one by one